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Since GURPS first came out, a number of really (pardon the expression) generic rules have appeared ... rules that should be in the Basic Set. Most are for character creation – advantages, disadvantages and skills that would fit into almost any genre.
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So, not without regret, we dropped the “Caravan from Ein Arris” group adventure. It’s a good adventure, but face it – almost everybody who buys GURPS already knows what an adventure looks like. That gave us 18 pages, and here they are."
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as the ninth printing, we looked at the book and said, “Wait a minute! This is 1994!”
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