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article focuses mostly on computer graphics and the math behind them and this article focuses on drawing techniques as you said, but I see no reason that can't be handled with different sections within one article. They're still closely related aside from one being done with algorithms. Having used
705:
I don't see any reference to "general" projection. All I mean by the term is the act of projecting a point in n dimensions onto a space of m dimensions, where m < n. Standard 3D graphics pipelines (as described in this article, also in games, ray-tracing, etc) are the case where n = 3 and m = 2.
844:
Yes, I mean expanded. Sorry. There are a lot of separate articles here, and I don't think dividing the current text in even more articles helps here. What is needed is one overview article, which explains all different aspects. I have written one for the Dutch
Knowledge, which expressed this ideal.
823:
Do you mean 'expanded' instead of 'expended'? If you meant expanded, I agree. However, expanding the article doesn't mean that it shouldn't be split. The template provides the necessary guide to the material. It is confusing to the reader to include material that is stated elsewhere. The text
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methods from both articles, I'd say they're really the same subject (although the more computer focused parts might be expanded to include various other types such as curved projections that are less-used in drawings with pen and paper) and finding both in one place isn't going to confuse anyone.
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So the fact that each 3d dimention is distorted equally (45 degree) means that accurate scale drawings can be made, because a 3d line of length x will always be projected as a 2d line of length cx, irrespective of the line's orientation. This feature makes
Planometric images look ugly as sin, but
575:{\displaystyle {\begin{bmatrix}x'\\y'\\z'\\1\end{bmatrix}}={\begin{bmatrix}\cos {\frac {\pi }{4}}&-\cos {\frac {\pi }{4}}&0&0\\\sin {\frac {\pi }{4}}&-\sin {\frac {\pi }{4}}&1&0\\0&0&0&0\\0&0&0&1\end{bmatrix}}{\begin{bmatrix}x\\y\\z\\1\end{bmatrix}}}
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to here, as they are basically the same topic. The only difference is that this article is for techniques "without the aid of numerical calculation". Which I don't think is an important criteria, considering most of the small summaries and articles this page links to ignore it. Thoughts?
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Yes. That's it. But it's not the same as oblique. But I don't have any references, and I don't know how widely used it is. Yet I still learn it at school so I thought it should be included. Can't you use wherever you got that image as a reference?
845:
And I rearranged the whole category structure in
Wikicommons making the Graphical projection category the top category in the field. I didn't get to it to rearrange this article yet, but I would like it to become an overvied article. --
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This seems like a personal point of view, that graphical projection is subset of this more general field? As far as I know graphical projection is a collection of methods, which principles have been developed in the
937:
would seem to be the better target because the title is broader (that it, the definition does not exclude any particular method), the article is older, and it current has more direct links.
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I don't think it's a matter of opinion, but I could be wrong. This page talks about different ways to take a 3-dimensional object and "project" it to form a 2-dimensional image.
808:
which removed most of tyhe content of this article. I think this article shouldn't be reduced but expended and explain all items allready mentioned in the template views. --
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about whether stereographic projection is truly a "graphical projection", according to the definition in this article. Your advice would be appreciated.
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776:"For example, the function which maps the point (x, y, z) in three-dimensional space R3 to the point (x, y, 0) is a projection onto the x-y plane."
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727:. Is it worth mentioning in the introduction (to "graphical projection") that that graphical projection is subset of this more general field? -
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is the better target and will proceed that way. If this turns out to be disputed, we can always move the merged article as a separate step. ~
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Note that a page needs creating on
Oblique Projection and added as a link after "oblique Projection" on this page.
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Isn't
Axonometric projection a sub-category under Orthographic projection? If so, it should be properly nested.
686:. That is (of course!) a disambiguation page. I'd disambiguate if I were sure of which article to link to.
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and it now redirects there. For the contribution history and old versions of the merged article please see
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on
Knowledge. If you would like to participate, please visit the project page, where you can join
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lists that projection (military projection), so I guess it counts as an oblique projection? —
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Most likely, I'm not finding it because I just don't know the proper term to search for. -
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That's the mathematical description of all the projections discussed here. -
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is about how to do exactly the same thing, but in N dimensions. Quote from
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I agree. The only distinction I can make right now is that the
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What about listing planometric projection on this page? Where,
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904:Talk
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