Knowledge (XXG)

Talk:Tokyo RPG Factory

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I didn't want to clutter the article with smaller sales figures that only cover Japan as opposed to its financial stuff which seems to reflect the game's sales as a whole. I can try working JP sales in if needed. The Siliconera article was to support the specific figure in the infobox. I modelled the
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Do we have any RS specifying what golden age elements they were trying to emulate? When I think golden age JRPGs, I think turn-based battle, random encounters, a focus on story and characters, lengthy playtime (15-30 hours), 16- or 32-bit pixel graphics, lots of side quests, and secret crazy-hard
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The whole fact there were three is a retrospective point after Oninaki's reveal. Plus there wasn't a huge amount of clarification what they meant by series and IP, particularly as those are normally focused around a narrative connection. The previous attempts were trying to wrangle this, and it
1770:- can we clarify why? Did the game not sell, or were there other reasons for the loss? For example, you can sell something like gangbusters but fail to make money because the price was too low, costs were too high, or you got hit with some other exorbitant expense that you had to cover for. 1859:
Did my best to address the points you raised. As to the ones I couldn't... No, there's no update on their fourth project, no I couldn't find a place for the link without disrupting the flow and going outside the sources, and no there wasn't much detail on Oninaki sales.
1370:- This sentence is a bit oddly placed at the end of the paragraph. It would make more sense earlier in the paragraph to provide context as to why Matsuda wanted to found a studio focused on these kinds of games. You may also want to clarify that "successors" refers to 1325:- This phrasing is confusing; to me it implies that the company makes modern remakes of golden age games. Maybe something like "...to develop modern games in the style of "golden age" RPGs", or "to develop modern games that drew inspiration from "golden age" RPGs"? 1714:- Lots going on here. Campaign length isn't really a game mechanic, and also, long campaigns to me are pretty standard for classic JRPGs. Do the sources indicate differently? And in what ways did the game continue to evoke older RPGs while shifting away from them? 1623:
clearly wasn't working. I've tried to do something with it using this phrasing: "Matsuno had a plan for multiple related titles related to Tokyo RPG Factory's IP, though this first game was created as a standalone project without plans for direct sequels.". --
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I'm not sure why you jumped right to cutting it. It is interesting and relevant; considering that many classic JRPGs (Dragon Quest, FF, Phantasy Star) spawned franchises, it would have made perfect sense for the team to have thought about doing the same for
546: 1456:- planned is unnecessary, since all three games were released as opposed to planned then cancelled. I am curious as to whether they set out to do the snow/moon/flowers theme right off the bat, or if they came up with that after designing the very wintery 917: 498: 1837:
At this point I haven't reviewed the sourcing as I'm at work and it's not accessible to me there, but on a quick scan I don't see anything that jumps out as unreliable or problematic. No copyright or POV issues. Sole image is fine.
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With a longer campaign than earlier titles and gameplay which shifted away from turn-based to action-based combat, Oninaki was a mechanical shift for the studio despite retaining their initial design philosophy of evoking older
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21:28, 12 February 2022 (UTC) As a note, my reviewing style tends be weighted towards highlighting what I see as issues with prose style/flow, but I'm not necessarily going to die on the hill of every change I suggest.
1450:- I suggest moving this so it's before the name change. Possibly reworking it so it's combined with the first half of the second sentence; in my opinion their ethos and aims are more important than the staffing policy. 284: 388: 1331:- Tense confusion - if the company still exists, why past tense? If this structure changed later, it should be clarified as such. Also, the sentence is a bit grammatically awkward - structures don't focus. 929: 522: 297: 534: 999: 323: 966: 953: 362: 1017: 1721:
I don't feel that this sentence is any clearer now. In what way does the game retain a design philosophy while shifting away from it? (You also have "shift" twice in one sentence).
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I expanded the sentence a bit. Actually, it occurs to me that the article doesn't specify which game goes with which component, which it ought to if it's going to be mentioned. ♠
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for Setsuna having a "positive responses from fans," but I don't see that in the text of the article, and a single positive critical review isn't quite the same thing. ♠
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article mentions specific earnings figures for the company that aren't in this article. Source 4 from Siliconera also has concrete loss figures. The
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was conceived as a possible launching point for a new series, although staff later determined that the concept worked better as a standalone." (
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I know Takashi Tokita is linked, but can we get brief context for why he matters? Also, how is providing input different than a creative role?
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Come to think of it, this sentence is out of place in this paragraph, as it doesn't describe the origin of the company or its staff per se.
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Fair, I can't check the sources for both language and access related issues, so if you're sure it's not reworkable I'm fine with it. ♠
758: 1241: 38: 1591: 1438:- final makes it sound like the studio is now closed. Something like "...the studio changed its name to Tokyo RPG Factory..." maybe? 456: 492: 1538:, is still a bit unclear. Does it mean that they were planning all three of their eventual titles at once? Or do you mean that 87: 1374:
here rather than literal sequels, and if there's any RS that say what games he noticed, definitely mention a few for context.
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Tokyo RPG Factory was founded to develop modern interpretations of the "golden age" of RPGs, such as Chrono Trigger.
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He also noticed a number of Western-developed successors to golden age titles which proved commercially successful.
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I've hatted anything that I consider dealt with; anything not boxed up I still consider in need of another look. ♠
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https://www.ign.com/articles/square-enix-dissolves-tokyo-rpg-factory-acquiring-its-rights-and-obligations
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on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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article also has details as to sales figures. Any reason we're not using those details in this article?
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Points have either been addressed in-text or reasonably argued against above, so this is a pass. ♠
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This point remains unaddressed - sentence still in same place, no additional context. ♠
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A bit uninformative as a section header. "Projects" maybe? "Project development"?
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The following references may be useful when improving this article in the future:
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https://www.rpgfan.com/2024/02/02/tokyo-rpg-factory-absorbed-square-enix/
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article may be of use; I can't access it at work to check for sure.) ♠
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Missed that. I tried a rewrite. It can be cut if needed. --
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Dibsing. Will usually get to GANs within a week or so. ♠
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467:discussion 457:discussion 447:discussion 417:Vector TDx 307:Butterfree 225:open tasks 37:under the 1682:The Verge 1676:You cite 1516:2014-2019 1273:Reviewer: 1237:Templates 1228:Reviewing 1193:GA Review 1018:cover art 1012:infoboxes 689:Ether One 627:Justin Yu 530:Smash Hit 1491:Done. -- 1286:contribs 1242:Criteria 1042:creation 429:relisted 410:relisted 294:Dokibird 84:GA-class 47:reassess 1783:Oninaki 1596:Setsuna 1584:Setsuna 1544:Setsuna 1540:Setsuna 1458:Setsuna 1357:bosses. 1144:on the 1047:merging 1026:(8,818) 1006:cleanup 859:Pikachu 333:Neo Geo 255:vg talk 245:history 193:on the 1914:(talk) 1880:(talk) 1844:(talk) 1820:No. -- 1752:(talk) 1690:(talk) 1647:(talk) 1604:(talk) 1588:Setuna 1552:(talk) 1480:(talk) 1416:(talk) 1387:(talk) 1345:Origin 1309:(talk) 1300:(talk) 1030:photos 961:Tetris 320:Bidoof 260:alerts 90:scale. 54:Review 1712:RPGs. 1263:from 1038:(190) 1020:(249) 879:start 865:start 851:start 837:start 813:start 799:start 785:start 771:start 747:start 733:start 719:start 695:start 681:start 657:start 643:start 607:Birdo 599:start 585:start 571:start 265:purge 250:shell 235:watch 1900:talk 1866:talk 1826:talk 1803:talk 1797:. -- 1734:talk 1678:this 1629:talk 1592:This 1569:talk 1497:talk 1402:talk 1317:Lead 1280:talk 1032:(66) 1014:(21) 275:AfDs 240:edit 230:view 1910:PMC 1876:PMC 1840:PMC 1748:PMC 1686:PMC 1643:PMC 1600:PMC 1548:PMC 1476:PMC 1412:PMC 1383:PMC 1305:PMC 1296:PMC 1136:Mid 1008:(8) 1002:(0) 992:) ( 967:rev 954:rev 942:nom 930:nom 918:nom 825:nom 759:nom 707:nom 669:nom 631:nom 621:nom 611:nom 547:nom 535:nom 523:nom 511:nom 499:nom 185:Low 49:it. 1934:: 1912:♠ 1902:) 1878:♠ 1868:) 1860:-- 1842:♠ 1828:) 1805:) 1750:♠ 1736:) 1688:♠ 1645:♠ 1631:) 1602:♠ 1571:) 1550:♠ 1499:) 1478:♠ 1414:♠ 1404:) 1385:♠ 1307:♠ 1298:♠ 1288:) 426:; 407:; 63:). 1898:( 1892:: 1888:@ 1864:( 1857:: 1853:@ 1838:♠ 1824:( 1801:( 1732:( 1627:( 1620:: 1616:@ 1567:( 1495:( 1400:( 1303:♠ 1283:· 1278:( 1148:. 996:) 994:0 990:0 988:( 969:) 965:( 956:) 952:( 944:) 940:( 932:) 928:( 920:) 916:( 883:) 875:( 869:) 861:( 855:) 847:( 841:) 833:( 827:) 823:( 817:) 809:( 803:) 795:( 789:) 781:( 775:) 767:( 761:) 757:( 751:) 743:( 737:) 729:( 723:) 715:( 709:) 705:( 699:) 691:( 685:) 677:( 671:) 667:( 661:) 653:( 647:) 639:( 633:) 629:( 623:) 619:( 613:) 609:( 603:) 595:( 589:) 581:( 575:) 567:( 549:) 545:( 537:) 533:( 525:) 521:( 513:) 509:( 501:) 497:( 469:) 465:( 459:) 455:( 449:) 445:( 432:) 422:4 419:( 413:) 403:6 400:( 394:) 390:3 387:( 381:) 377:3 374:( 368:) 364:1 361:( 355:) 351:5 348:( 342:) 338:2 335:( 329:) 325:6 322:( 316:) 312:5 309:( 303:) 299:0 296:( 290:) 286:5 283:( 197:. 96::

Index

Good articles
Video games good articles
good article criteria
please do so
reassess
Review
Reviewed version
content assessment
WikiProjects
WikiProject icon
Video games
WikiProject icon
Video games portal
WikiProject Video games
video games
the discussion
Low
project's importance scale
Video games WikiProject
Video games WikiProject
view
watch
edit
history
shell
vg talk
alerts
purge
List of Pokémon special episodes
5 participants

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