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I didn't want to clutter the article with smaller sales figures that only cover Japan as opposed to its financial stuff which seems to reflect the game's sales as a whole. I can try working JP sales in if needed. The
Siliconera article was to support the specific figure in the infobox. I modelled the
1356:
Do we have any RS specifying what golden age elements they were trying to emulate? When I think golden age JRPGs, I think turn-based battle, random encounters, a focus on story and characters, lengthy playtime (15-30 hours), 16- or 32-bit pixel graphics, lots of side quests, and secret crazy-hard
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The whole fact there were three is a retrospective point after
Oninaki's reveal. Plus there wasn't a huge amount of clarification what they meant by series and IP, particularly as those are normally focused around a narrative connection. The previous attempts were trying to wrangle this, and it
1770:- can we clarify why? Did the game not sell, or were there other reasons for the loss? For example, you can sell something like gangbusters but fail to make money because the price was too low, costs were too high, or you got hit with some other exorbitant expense that you had to cover for.
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Did my best to address the points you raised. As to the ones I couldn't... No, there's no update on their fourth project, no I couldn't find a place for the link without disrupting the flow and going outside the sources, and no there wasn't much detail on
Oninaki sales.
1370:- This sentence is a bit oddly placed at the end of the paragraph. It would make more sense earlier in the paragraph to provide context as to why Matsuda wanted to found a studio focused on these kinds of games. You may also want to clarify that "successors" refers to
1325:- This phrasing is confusing; to me it implies that the company makes modern remakes of golden age games. Maybe something like "...to develop modern games in the style of "golden age" RPGs", or "to develop modern games that drew inspiration from "golden age" RPGs"?
1714:- Lots going on here. Campaign length isn't really a game mechanic, and also, long campaigns to me are pretty standard for classic JRPGs. Do the sources indicate differently? And in what ways did the game continue to evoke older RPGs while shifting away from them?
1623:
clearly wasn't working. I've tried to do something with it using this phrasing: "Matsuno had a plan for multiple related titles related to Tokyo RPG Factory's IP, though this first game was created as a standalone project without plans for direct sequels.". --
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I'm not sure why you jumped right to cutting it. It is interesting and relevant; considering that many classic JRPGs (Dragon Quest, FF, Phantasy Star) spawned franchises, it would have made perfect sense for the team to have thought about doing the same for
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1456:- planned is unnecessary, since all three games were released as opposed to planned then cancelled. I am curious as to whether they set out to do the snow/moon/flowers theme right off the bat, or if they came up with that after designing the very wintery
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At this point I haven't reviewed the sourcing as I'm at work and it's not accessible to me there, but on a quick scan I don't see anything that jumps out as unreliable or problematic. No copyright or POV issues. Sole image is fine.
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With a longer campaign than earlier titles and gameplay which shifted away from turn-based to action-based combat, Oninaki was a mechanical shift for the studio despite retaining their initial design philosophy of evoking older
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21:28, 12 February 2022 (UTC) As a note, my reviewing style tends be weighted towards highlighting what I see as issues with prose style/flow, but I'm not necessarily going to die on the hill of every change I suggest.
1450:- I suggest moving this so it's before the name change. Possibly reworking it so it's combined with the first half of the second sentence; in my opinion their ethos and aims are more important than the staffing policy.
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1331:- Tense confusion - if the company still exists, why past tense? If this structure changed later, it should be clarified as such. Also, the sentence is a bit grammatically awkward - structures don't focus.
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I don't feel that this sentence is any clearer now. In what way does the game retain a design philosophy while shifting away from it? (You also have "shift" twice in one sentence).
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I expanded the sentence a bit. Actually, it occurs to me that the article doesn't specify which game goes with which component, which it ought to if it's going to be mentioned. ♠
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for
Setsuna having a "positive responses from fans," but I don't see that in the text of the article, and a single positive critical review isn't quite the same thing. ♠
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article mentions specific earnings figures for the company that aren't in this article. Source 4 from
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was conceived as a possible launching point for a new series, although staff later determined that the concept worked better as a standalone." (
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I know
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1110:-related merchandise and video games on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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Come to think of it, this sentence is out of place in this paragraph, as it doesn't describe the origin of the company or its staff per se.
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Fair, I can't check the sources for both language and access related issues, so if you're sure it's not reworkable I'm fine with it. ♠
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here rather than literal sequels, and if there's any RS that say what games he noticed, definitely mention a few for context.
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Tokyo RPG Factory was founded to develop modern interpretations of the "golden age" of RPGs, such as Chrono
Trigger.
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He also noticed a number of
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I've hatted anything that I consider dealt with; anything not boxed up I still consider in need of another look. ♠
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https://www.ign.com/articles/square-enix-dissolves-tokyo-rpg-factory-acquiring-its-rights-and-obligations
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on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
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article also has details as to sales figures. Any reason we're not using those details in this article?
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Points have either been addressed in-text or reasonably argued against above, so this is a pass. ♠
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This point remains unaddressed - sentence still in same place, no additional context. ♠
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A bit uninformative as a section header. "Projects" maybe? "Project development"?
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The following references may be useful when improving this article in the future:
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1444:- you could probably combine this with the previous sentence for smoother flow
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https://www.rpgfan.com/2024/02/02/tokyo-rpg-factory-absorbed-square-enix/
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article may be of use; I can't access it at work to check for sure.) ♠
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Missed that. I tried a rewrite. It can be cut if needed. --
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Dibsing. Will usually get to GANs within a week or so. ♠
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45:. If it no longer meets these criteria, you can
1894:I've tried to address your remaining points. --
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41:. If you can improve it further,
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1114:and see a list of open tasks.
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57:: February 20, 2022. (
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1641:Looks good ♠
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1247:Instructions
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1000:reassessment
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654:
651:Miner 2049er
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424:participants
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372:Ryo Sakazaki
363:
353:participants
350:
340:participants
337:
327:participants
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288:participants
285:
190:
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94:WikiProjects
52:
43:please do so
31:
30:
26:
1779:Lost Sphear
1261:transcluded
1117:Square Enix
1108:Square Enix
1080:Square Enix
1024:screenshots
741:Async Corp.
565:Donkey Kong
443:Screen Rant
366:participant
221:Summary of
210:open tasks:
206:Summary of
166:Video games
157:video games
113:Video games
1932:Categories
1896:ProtoDrake
1862:ProtoDrake
1822:ProtoDrake
1799:ProtoDrake
1730:ProtoDrake
1625:ProtoDrake
1565:ProtoDrake
1493:ProtoDrake
1465:setsugekka
1398:ProtoDrake
1214:Authorship
1200:GA toolbox
986:assessment
831:River Raid
518:The Sims 4
467:discussion
457:discussion
447:discussion
417:Vector TDx
307:Butterfree
225:open tasks
37:under the
1682:The Verge
1676:You cite
1516:2014-2019
1273:Reviewer:
1237:Templates
1228:Reviewing
1193:GA Review
1018:cover art
1012:infoboxes
689:Ether One
627:Justin Yu
530:Smash Hit
1491:Done. --
1286:contribs
1242:Criteria
1042:creation
429:relisted
410:relisted
294:Dokibird
84:GA-class
47:reassess
1783:Oninaki
1596:Setsuna
1584:Setsuna
1544:Setsuna
1540:Setsuna
1458:Setsuna
1357:bosses.
1144:on the
1047:merging
1026:(8,818)
1006:cleanup
859:Pikachu
333:Neo Geo
255:vg talk
245:history
193:on the
1914:(talk)
1880:(talk)
1844:(talk)
1820:No. --
1752:(talk)
1690:(talk)
1647:(talk)
1604:(talk)
1588:Setuna
1552:(talk)
1480:(talk)
1416:(talk)
1387:(talk)
1345:Origin
1309:(talk)
1300:(talk)
1030:photos
961:Tetris
320:Bidoof
260:alerts
90:scale.
54:Review
1712:RPGs.
1263:from
1038:(190)
1020:(249)
879:start
865:start
851:start
837:start
813:start
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785:start
771:start
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681:start
657:start
643:start
607:Birdo
599:start
585:start
571:start
265:purge
250:shell
235:watch
1900:talk
1866:talk
1826:talk
1803:talk
1797:. --
1734:talk
1678:this
1629:talk
1592:This
1569:talk
1497:talk
1402:talk
1317:Lead
1280:talk
1032:(66)
1014:(21)
275:AfDs
240:edit
230:view
1910:PMC
1876:PMC
1840:PMC
1748:PMC
1686:PMC
1643:PMC
1600:PMC
1548:PMC
1476:PMC
1412:PMC
1383:PMC
1305:PMC
1296:PMC
1136:Mid
1008:(8)
1002:(0)
992:) (
967:rev
954:rev
942:nom
930:nom
918:nom
825:nom
759:nom
707:nom
669:nom
631:nom
621:nom
611:nom
547:nom
535:nom
523:nom
511:nom
499:nom
185:Low
49:it.
1934::
1912:♠
1902:)
1878:♠
1868:)
1860:--
1842:♠
1828:)
1805:)
1750:♠
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1404:)
1385:♠
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1298:♠
1288:)
426:;
407:;
63:).
1898:(
1892::
1888:@
1864:(
1857::
1853:@
1838:♠
1824:(
1801:(
1732:(
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1616:@
1567:(
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1303:♠
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96::
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