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The Room Two

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properties. Through a series of notes, A.S. reveals his entrapment in this dimension; he has found rooms that are attached to others that have come in contact with Null, the material warping the reality around these self-contained rooms, yet linking them together. Passage is only possible when the puzzle is solved, revealing a piece of Null, which, when viewed with the player's eyepiece, reveals the next door. The letters from the friend tell the player-character to move through each room quickly, warning of the risk of insanity to those who are exposed to it too long. A.S. reveals that he had become too far gone to find an escape. While working within one of the rooms, the player discovers the body of A.S., who has been trapped with the rooms for many years due to the strange passage of time within Null. The player, on completing the final room, finds the exit leading back to the house where the first game started, but chased by tendrils of an evil entity using the Null. The player-character escapes the house in time as the tendrils cause parts of the house to implode, taking away the passage to Null with it.
251:, each level is in a single room and tasks the player with solving a series of connected puzzles, typically involving collecting clues and parts of mechanisms to unlock complex puzzle boxes and collect new clues and components they contain. The game uses the mobile device's touch screen controls to simulate actions like turning a key or opening a drawer, as well as to zoom in and out of the various puzzles. Each room may contain several different puzzles in different locations, which the player can move freely between. Ultimately, the player is seeking an exit from each room as to proceed to the next. The player has a lens that shows special messages and areas made from "Null", a strange material central to the game's plot. 459: 454: 449: 444: 439: 420: 415: 410: 405: 400: 279:
devices on 12 December 2013. The iPad version became a universal app to include iPhones in January 2014, and the Android version was released on 13 February 2014. A reworked version for Windows, enhancing much of the game's graphics, was released on 5 July 2016. A version for the Nintendo Switch was
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The game's story continues from the previous title, in which the player is trapped in a mysterious Null-based dimension, and is following in the footsteps of an acquaintance (known only as "A.S.") who has discovered these boxes based on the Null element, which imbues them with supernatural
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On 6 March 2014 Fireproof Games revealed that they had sold over 1.2 million copies of the game. Along with the sales of its predecessor
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gave the game a perfect score, calling it a "fascinating game and perhaps the truest take on classic horror in recent memory."
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awarded the game an 88 out of 100, with 25 reviewers. It was nominated for two BAFTAs - British Game and Handheld/Mobile Game.
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version, named «The Room Two+», was released on 2 April 2021. It was also released for
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and released in December 2013; it was made universal to work with the
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praised the inventive and mentally taxing puzzles and scenarios.
204: 987: 799:"The Room Two: Make Room In Your Mobile Diet For This Thriller" 747: 378: 87: 567:"The Sequel To Fireproof Games' The Room Arrives In December" 983: 627:"The Room Two for Nintendo Switch - Nintendo Official Site" 236:, was released for mobile platforms in November 2015. 172: 160: 109: 81: 69: 59: 49: 37: 23: 473:garnered critical acclaim. It was featured on the 771:"The Room 2 review: Location, location, location" 743:"The Room Two Review: Expanding the atmosphere" 600:"Puzzlebox 'Em Up The Room Two On PC Next Week" 498:, the series has sold over 5.4 million copies. 397: 247:is a three-dimensional puzzle game. As in the 999: 860: 858: 8: 436: 317: 203:. The game was originally developed for the 1114:Video games developed in the United Kingdom 892:"BAFTA Video Game Award nominees announced" 1006: 992: 984: 316: 291: 29: 20: 215:version was released in February 2014. A 219:version was released on 5 July 2016. An 649: 647: 507: 655:"The Room Two for iPhone/iPad Reviews" 7: 321: 296: 769:Whitehead, Dan (12 December 2013). 685:Paterson, James (17 January 2014). 537:Totilo, Stephan (5 November 2015). 518:. Fireproof Games. 3 September 2014 516:"A teaser image for The Room Three" 399: 287: 14: 741:Watts, Steve (19 December 2013). 713:Slater, Harry (1 February 2014). 565:Futter, Mike (19 November 2013). 438: 1089:Android (operating system) games 839:. 6 January 2014. Archived from 797:Reeves, Ben (16 December 2013). 598:O'Conner, Alice (28 June 2016). 457: 452: 447: 442: 437: 418: 413: 408: 403: 398: 865:Thew, Geoff (5 January 2014). 1: 938:Futter, Mike (6 March 2014). 280:released on 18 August 2022. 193:developed by British-based 1140: 1124:Single-player video games 1023: 325: 322: 300: 297: 28: 1094:2010s horror video games 264:Development and release 867:"Review: The Room Two" 477:Editor's Choice list. 831:"The Room Two review" 715:"'The Room 2' Review" 211:in January 2014. 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Index


Developer(s)
Fireproof Games
Publisher(s)
Composer(s)
Engine
Unity
Platform(s)
iOS
Android
Windows
Apple Arcade
Nintendo Switch
Genre(s)
Puzzle
Single-player
puzzle video game
Fireproof Games
The Room
iPad
iPhone
Android
Windows
Apple Arcade
Nintendo Switch
The Room Three
original
iTunes
iOS 7
Metacritic

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