464:, and drew inspiration from multiple other game projects and music albums when creating the score. The music was composed to match both the lighter tone of the game's story, and the 3D design. The first track Nanako composed was "The Mystery of East Heaven Kingdom", intended as a conversational piece. His final track, created as a late request by the staff, was the second boss theme. The game's main theme, which plays during the opening demo movie, was composed quickly as Sugiyama felt the intended track did not fit with its presentation. That track was repurposed into Mint's end credits theme. Due to space limitations, some completed tracks were removed from the game. The soundtrack remained one of Nakano's personal favorites out of his work. The sound design was overseen by Hidenori Iwasaki. To match the aesthetic and narrative tone, Iwasaki made most of the sounds non-threatening and cartoonish, making an exception for the Doll Master. Much of the instrumental elements were taken from sound sample collections.
434:
to broaden its potential demographic with two characters that would share graphical assets in their campaigns. The cast was kept small to place greater focus on the characters. Originally having only one scenario, Watanabe expanded the scenario into two parallel narratives with different endings, doubling his initial workload. Rue's rivalry with Doll Master was in place before
Watanabe joined, but Mint had very little planned aside from hunting treasure. Under Watanabe, Mint took on her current world-conquering ambitions, and Maya was added as a middle ground between the two protagonists. He also wrote alternate interactions depending on the current protagonist, reflecting how people might behave differently when talking to others. Sugiyama created several of the jokes, and later commented that Sato's camera work added to the atmosphere.
442:. The art design of the game's world was described by map texture designer Koji Ichimura as "neither realistic nor anime". Terada was involved at an early stage, with his designs persisting as the characters' personalities and roles changed. Usuda felt that the in-game models for his designs looked better than his sketch versions. In keeping with the overall tone, Nagamine's monster designs were mostly designed not to be scary, and characters were given were flamboyant and energetic animations. Sugiyama created calculations where a character's eye sprites could focus on different preset lines of sight to add realism to cutscenes. Additional movements were hand-animated, such as the flowing cloth in a character's outfit.
353:
vowing to reclaim her throne and conquer the world. Rue and Mint end up in a parallel quest for the "Relic", an artifact left by the magically-gifted Aeon people said to grant any wish. The two often cross paths, initially at odds but ending up helping each other as they explore ruins related to the Aeon people. They are both confronted by the Doll Master, the man who killed Claire and supported Mint's banishment, as he also seeks the relic. It is revealed that both the Doll Master and Rue are "Dolls", artificial beings created to serve the Aeon Valen and ensure his resurrection, as he preserved his spirit within the sought-after relic, dubbed the
Dewprism.
357:
spirit. The rebellious Doll Master attacks Valen and is killed, and Rue kills Valen, reviving Claire in the process. In her route, Mint is recruited by Maya after Doll Master overtakes the East Heaven
Kingdom, and the sisters mend their differences as they defeat Doll Master. The two then defeat Valen after he successfully possesses Rue. In both routes, the Dewprism is destroyed after Valen merges with it in a final attempt to avoid death. Upon completing both campaigns, Rue adopts another one of Valen's Dolls, and Mint persuades Rue to join her search for an Aeon artifact.
325:
abilities. Each character has unique puzzles related to their abilities, with obstacles changing to fit the character for each playthrough. Monster coins and other collectables can be sold for in-game currency in Carona, which is also where players save their game. Carona also features an item shop, a hostel where characters can recover HP, and a chapel where donations can alter elements within the game. In dungeons, HP and MP is restored with respective bottles dropped by defeated enemies.
430:
repetition, the team created "gimmicks" and alternate routes while preserving their goal of creating compelling gameplay in a 3D space. The development was described by
Sugimoto as having "many twists and turns", with the team avoiding many problems thanks to their extensive experience in 3D graphics. Many team members worked overtime to complete the game, with incidents including staff sleeping in the office and motion designer Yuichi Kikuchi having nightmares about the characters.
265:, released for Japan in 1999 and for North America in 2000. The story is split between two protagonists in search of an ancient relic said to grant any wish; the amnesiac Rue who seeks to revive a dead friend, and the banished princess Mint who dreams of conquering the world. Gameplay focuses on action-based combat while exploring dungeon levels featuring minor platforming elements.
2964:
2976:
742:
704:
642:
737:
732:
727:
722:
699:
694:
689:
684:
637:
632:
627:
622:
413:, which focused on mature themes and characters, Sugimoto wanted to create something accessible for younger players with humor and a simple story set in a world of bright designs and aesthetics. He also wanted to create an action game that could be played by those of low skill level. Additionally, he wanted to use his experience with the
316:
Characters have basic movement, a jump which can be used in minor platforming sections, and two action buttons which trigger different attack combinations in real-time. The camera angle is generally fixed in an overhead perspective, but can be adjusted in some dungeon areas. Each character has health
308:
in which players take on the role of dual protagonists Rue and Mint. The playable character is selected at the start of the game. Both campaigns take place in the environments around the hub town Carona, with all environments and characters rendered using 3D graphics. The game is split between Carona
433:
Watanabe was brought on half a year into development, writing the script based on
Shinamoto's world design and taking over full creative duties "little by little" during development. Originally Mint was going to be the sole protagonist as Sugiyama wanted to target a female audience, but then decided
849:
awarded praise. Baker disliked the lack of unique environments between the two campaigns, while Vestel positively described the graphics as "simple yet striking". Smith noted the quality of character models compared to environments. Mahn praised the 3D and aesthetic design, additionally lauding the
491:
in May 1999. It was released in Japan on
October 14, 1999. A strategy guide was published that same month by DigiCube. Watanabe wrote a short story for inclusion in the guide. DigiCube also released themed merchandise in the form of a printed T-shirt, a plush toy based on one of the game's enemies,
356:
Depending on the protagonist, the story varies, though both end up in Valen's fortress, which is activated by Doll Master. On Rue's path he overpowers Doll Master and confronts Valen. Valen first attempts to use a restored Claire as his vessel, then tries to possess Rue but is blocked by Claire's
352:
follows two different characters: an amnesiac named Rue, and a princess named Mint. Rue witnesses his friend and caretaker Claire being killed by an armoured man and seeks to revive her. Mint, the selfish princess of the East Heaven
Kingdom, is removed from power and banished by her sister Maya,
324:
Both characters have unique combat and gameplay abilities. Rue can collect up to five coins from defeated monsters, allowing him to transform into them and access their abilities. Mint uses dual rings as both melee and projectile weapons, and can combine magic spells with complementary elemental
429:
Rue's transformation mechanic, suggested and implemented by the battle designers, increased the team's workload as they needed to program all the monster forms he could use. To counterbalance Rue's transformation skills, Sugiyama made Mint a magic user with a unique fighting style. To avoid
869:
noted that Rue's story was engaging from the start, while Mint's had a more unique story as her character develops. Vestel described the characters as the game's main strength, highlighting the localization as one of Square's better efforts. Smith enjoyed the light-hearted storytelling and
857:
The music and sound design saw mixed reactions. Smith cited the music as good though not on the same level as other Square titles, while Mahn was mixed on both the music and sound design. Long praised the music as the game's standout element due to its unconventional style.
291:
46:
437:
Rue, Mint and Maya were designed by
Tsutomu Terada, who also worked on promotional artwork. Tadahiro Usuda designed the supporting cast, while Hiroyuki Nagamine was monster designer. Sugimori had liked Terada and Usuda's artwork for
837:
felt the game was repetitive in its combat and character progression, including Rue's monster designs. Critics had mixed opinions on the game's difficulty, and several reviewers found issues with the in-game camera and controls.
460:. He began working on the soundtrack in September 1998, composing between forty and fifty songs and getting them into the game starting in March 1999. He created the score using a Roland SC-88Pro, as he had done with
332:
screen. They can either restart from an earlier save, return to Carona at a cost of half their items, or restart immediately with new attributes by consuming a Coin of Life. After completing a campaign, a version of
321:-based leveling system, HP and MP are raised through usage in combat; HP rises based on damage taken, and MP on the number of times magic is used. Enemies when defeated can drop items and different types of coins.
417:
hardware to create a fully 3D game. Sugimoto produced a prototype and presented it to Square, which was encouraging smaller projects at the time. Once approved, Sugimoto gathered a small team of twenty former
898:. Square rejected a sequel pitch in 2004, and the game market shifted away from home consoles by the mid-2010s. Sugiyama has expressed interest in returning for a sequel in 2015. Watanabe highlighted
870:
characters, and again praised the localization. Bass praised the narrative's transformation from a simple opening to an epic ending. Mahn described the two scenarios as "one of the highlights" of
775:
sold over 111,000 units in Japan by the end of 1999. Sugiyama noted that the game did not sell well, attributing this to competition from other major titles by both Square and other companies.
282:. The game received generally positive reviews for its combat and graphics, but was a commercial disappointment. Several team members cited the game as influencing their later work.
537:
formed part of a campaign run by Square
Electronic Arts dubbed "Summer of Adventure 2000", releasing PlayStation titles each month between May and September with special bonuses.
1423:
475:
on July 17, 2006. Nakano attributed the reissue to fan demand over the seven years since the original album's release. The theme "Battle" was included in the compilation album
3041:
2882:
2459:
492:
and a telecassette cover illustrated by Terada. The game was later re-released in Japan under the "Ultimate Hits" label on
January 27, 2007 by Square Enix.
3046:
3031:
865:
The story also saw positive responses. Baker noted that the story, while "a bit juvenile" in places, was complex and featured an excellent localization.
2563:
3016:
2427:
274:. The team also aimed for a fully 3D game without pre-rendered cutscenes, which was a challenge on PlayStation hardware. The script was written by
3036:
2665:
2047:
1885:
2481:
1108:
2081:
1847:
1812:
1652:
1488:
1344:
3011:
1969:
1780:
1716:
1684:
1620:
1588:
1556:
1524:
1456:
1183:
1748:
1058:
1277:
817:
s Andrew Vestal praised the gameplay and variety between the two characters, but felt the game was too short. David Smith, writing for
3021:
2744:
1431:
1023:
845:
praised the art design's quality, while Bass lauded the real-time cutscenes. The graphics were one of the few parts of the game which
786:
713:
2711:
2241:
3026:
2821:
2013:
337:
allows unlocked abilities to carry over from older playthroughs and unlock secret areas. Within each campaign there are also unique
2916:
2851:
2295:
2197:
1935:
2611:
268:
Beginning development in 1998, director and programmer Koji Sugimoto wanted a light-hearted game to contrast against his work on
886:
The director Sugiyama has stated that the game became a favourite both with Square fans, and staff within the company including
874:. Long faulted the localization for punctuation and spelling mistakes, but described the story as fun, if also simple. However,
829:
praised the gameplay and controls, though noted its fast pace might be off-putting to fans of Square's slower-paced RPG titles.
2874:
2325:
2175:
1910:
823:, cited the gameplay as simple yet enjoyable and the platforming elements as more challenging than frustrating. Samuel Bass of
2135:
1391:
1149:
802:
found the combat enjoyable and simple, but criticized the targeting system and the "boring" level design. The reviewers for
2387:
2263:
2113:
1534:
2827:
398:. Makoto Shimamoto created the world design and setting alongside drafting character scenarios. The script was written by
2954:
3006:
98:
2357:
2331:
2299:
1309:
1155:
508:
379:
258:
88:
58:
2449:
2780:
825:
675:
2996:
2535:
907:
894:. Sugiyama teased his ideas for a sequel in the game's ending, but became busy with mastering development on the
804:
589:
456:
406:. Yaeko Sato handled cutscene direction. The battle system was co-designed by Haruyuki Nishida and Takeo Fujii.
2621:
426:
being close to release, Square had opted to continue developing for the PlayStation due to its large audience.
305:
254:
240:
230:
1048:
3001:
2575:
2417:
1173:
850:
character animation as some of the best on the platform. Long positively noted the graphical style, while
19:
1219:
2655:
414:
262:
189:
132:
2035:
974:
903:
792:
65:
53:
2491:
1116:
2069:
1855:
931:
172:
120:
108:
23:
2775:
934:
on June 23, 2010. A North American PSN release followed on April 18, 2011. Character outfits from
2968:
1822:
1662:
1498:
1354:
184:
1979:
1790:
1726:
1694:
1630:
1598:
1566:
1466:
1758:
2817:
966:
158:
144:
394:. Sugimoto acted as director, and lead co-programmer with Masaki Kobayashi. The producer was
2749:
1267:
887:
878:
felt that the story lacked interesting characters, and took too long to become interesting.
399:
395:
318:
275:
225:
163:
113:
2701:
2231:
2169:
2103:
920:
512:
290:
45:
2841:
2001:
422:
developers. Development began in March 1998 and lasted one and a half years. Despite the
2904:
2303:
2209:
1947:
2625:
891:
503:
384:
2990:
895:
529:
423:
374:
310:
212:
83:
2335:
1900:
2980:
2486:
2147:
1873:
1379:
563:
497:
451:
403:
279:
177:
2527:
2941:
833:
writer Stahn Mahn enjoyed the gameplay despite its simple design. Andrew Long of
2395:
2273:
2142:
2076:
2042:
1942:
472:
2800:
523:. The localization was led by Ryosuke Taketomi and Maki Yamane. An interactive
2911:
2813:
2540:
1975:
1818:
1786:
1754:
1722:
1690:
1658:
1626:
1594:
1562:
1494:
1462:
1350:
1028:
334:
2947:
2785:
2365:
1317:
524:
390:
338:
329:
270:
2799:"1999年ゲームソフト年間売上TOP300" [1999 Game Software Annual Sales Top 300].
278:
based on a world design by Makoto Shimamoto, and the music was composed by
2975:
902:
as giving him confidence writing female characters, informing his work on
2660:
2204:
1881:
1529:
1269:
20周年を迎えた『デュープリズム』を振り返る! 読者から届いたコメントに、開発陣からは喜びの声が─ファンが今できることも聞いてみた【インタビュー】
1178:
1053:
810:
651:
468:
2616:
2570:
1386:
798:
780:
613:
601:
372:, was created by Koji Sugimoto. Sugimoto had worked as a programmer at
938:
were featured in a 2016 collaboration with Square Enix's mobile game,
2008:
854:
felt the environments were less polished than the character models.
467:
A two-disc soundtrack album was published on November 20, 1999 by
289:
203:
74:
402:, who was a newcomer to Square with a background of writing game
862:
found the sound design poor and the music mostly underwhelming.
2296:"Square Ships Threads of Fate For The PlayStation Game Console"
778:
The gameplay met with general praise. Japanese gaming magazine
2706:
2454:
2422:
2268:
2108:
918:
with maturing his musical style, shaping the style he used in
819:
663:
507:. The game was published in North America on July 18, 2000 by
495:
A North American release was confirmed in July 1999 alongside
2526:
MacDonald, Mark; Boyer, Crispin; Smith, Shawn (August 2000).
2875:"Threads of Fate Coming to North American PSN Game Archives"
1154:(Instruction manual) (North American PlayStation ed.).
533:, featuring the beginning of the game up to the first boss.
1424:"Interview with Koji Sugimoto, Director of Threads of Fate"
784:
was positive the gameplay's simplicity, and Chris Baker of
2233:スクウェア・エニックス、PS/PS2用7タイトルの廉価版を発売「FFX インターナショナル」や「デュープリズム」など
790:
cited it as one of the best action RPGs of the time after
2358:"Chain of Memories: A Conversation with Amanda Katsurada"
1902:「デュープリズムは自身の成長期だった」作曲家・仲野順也に聞くデュープリズムの音楽世界【20周年記念インタビュー】
2742:
Baker, Chris (August 2000). "Review: Threads of Fate".
2612:"Threads of Fate Review for PlayStation on GamePro.com"
328:
If character health is reduced to zero, players meet a
515:. For its Western release, the title was changed from
2952:
1417:
1415:
1413:
1411:
1409:
236:
224:
195:
183:
171:
157:
143:
131:
119:
107:
97:
64:
52:
38:
1374:
1372:
317:points (HP) and magic points (MP). Rather than an
1262:
1260:
487:The game was announced under its Japanese title
450:The music was composed, arranged and produced by
2071:Square Enix Battle Tracks Vol.3 Square 1999〜2000
1930:
1928:
1339:
1337:
1335:
1258:
1256:
1254:
1252:
1250:
1248:
1246:
1244:
1242:
1240:
477:Square Enix Battle Tracks Vol.3 Square 1999〜2000
1884:. SSCX-10036. Retrieved on September 18, 2022.
1842:
1840:
1303:
1301:
1299:
1297:
1295:
978:
719:
619:
2450:"Square's Summer of Adventure 2000 Promotion"
1895:
1893:
1102:
1100:
1098:
1096:
841:Journalists generally liked the 3D graphics.
511:, a Western publishing house co-managed with
8:
2737:
2735:
2733:
2731:
2729:
2656:"Threads of Fate Review [JP Import]"
2558:
2556:
2554:
2552:
2550:
1094:
1092:
1090:
1088:
1086:
1084:
1082:
1080:
1078:
1076:
681:
574:
313:environments which unlock during the story.
2264:"Exclusive: Square Reels in 2000 With RPGs"
1525:"Square/EA's Monthly Game Release Campaign"
1518:
1516:
1451:
1449:
1016:
1014:
1012:
1010:
1008:
1006:
1004:
1002:
573:
548:
44:
35:
3042:Video games featuring female protagonists
2649:
2647:
2645:
2643:
2330:[Company Profile] (in Japanese).
1869:
1867:
1865:
1213:
1211:
1209:
1207:
1205:
1203:
1201:
1042:
1040:
1038:
808:all criticised a lack of gameplay depth.
454:, whose previous work at Square included
2521:
2519:
2517:
2515:
2513:
2511:
2509:
1144:
1142:
1140:
1138:
1136:
1134:
1132:
1130:
1128:
1126:
2959:
2668:from the original on September 18, 2015
2605:
2603:
2601:
2599:
2597:
2595:
2593:
998:
951:
2906:「ランページ ランド ランカーズ」,デュープリズムのカードが3月12日に登場
2695:
2693:
2691:
2689:
2687:
2685:
2683:
1186:from the original on November 17, 1999
1167:
1165:
1061:from the original on November 17, 1999
382:on multiple notable titles, including
2769:
2767:
2765:
2763:
2761:
2759:
2430:from the original on January 21, 2015
2084:from the original on January 16, 2021
2050:from the original on January 16, 2021
1913:from the original on October 14, 2019
7:
2843:スクエニ、PS3/PSP「デュープリズム」ゲームアーカイブスにて配信開始
2654:Vestal, Andrew (November 19, 1999).
2388:"Final Fantasy IX character details"
2178:from the original on August 15, 2022
2016:from the original on August 28, 2022
1280:from the original on August 14, 2022
578:
553:
297:protagonist Rue navigates a dungeon.
2919:from the original on March 14, 2016
2873:Duine, Erren Van (April 18, 2011).
2854:from the original on August 7, 2017
2830:from the original on June 28, 2015.
2418:"In Depth Look At Square's Demo CD"
1422:Fischetti, Jay (October 14, 2015).
721:
621:
544:
3047:Video games scored by Junya Nakano
2885:from the original on July 18, 2014
2745:Official U.S. PlayStation Magazine
2714:from the original on June 20, 2016
2244:from the original on June 29, 2013
2240:(in Japanese). November 15, 2006.
1394:from the original on July 11, 2014
1218:Long, Andrew (November 11, 2004).
787:Official U.S. PlayStation Magazine
714:Official U.S. PlayStation Magazine
527:was packaged with early copies of
14:
3032:Square (video game company) games
2490:. CBS Interactive. Archived from
2482:"Threads of Fate for PlayStation"
2462:from the original on June 3, 2020
2116:from the original on May 22, 2006
1909:(in Japanese). October 14, 2019.
1854:. January 1, 2002. Archived from
1308:Lee, WooJin (September 2, 1999).
1276:(in Japanese). January 16, 2020.
930:was re-released in Japan through
683:
3017:PlayStation (console)-only games
2974:
2962:
1172:Vestal, Andrew (July 15, 1999).
740:
735:
730:
725:
720:
702:
697:
692:
687:
682:
640:
635:
630:
625:
620:
22:. For the 1915 silent film, see
2915:(in Japanese). March 11, 2016.
2774:Bass, Samuel (September 2000).
2302:. July 18, 2000. Archived from
2272:. July 13, 1999. Archived from
1523:Ahmed, Shahed (June 15, 2000).
1047:Mielke, James (July 14, 1999).
3037:Video games developed in Japan
2850:(in Japanese). June 23, 2010.
2700:Smith, David (July 18, 2000).
2394:. June 4, 2000. Archived from
2392:The Gaming Intelligence Agency
2364:. May 19, 2007. Archived from
1937:デュープリズム オリジナル・サウンドトラック - 仲野 順也
1390:(in Japanese). July 11, 2014.
1049:"First Impressions: Dew Prism"
341:which can unlock bonus items.
18:For the 1917 silent film, see
1:
2816:. May 13, 2005. p. 416.
2610:Star Dingo (August 2, 2000).
2574:(in Japanese). Archived from
2146:(in Japanese). Archived from
1946:(in Japanese). Archived from
1107:Mahn, Stahn (June 22, 2002).
309:and its connected areas, and
2812:] (in Japanese). Tokyo:
1880:liner notes". (in Japanese)
1878:Dewprism Original Soundtrack
471:. The album was reissued by
3012:PlayStation (console) games
2810:Famitsu Game Whitebook 2005
979:
257:developed and published by
3063:
1220:"Threads of Fate - Review"
1174:"Second Opinion: Dewprism"
1109:"Review - Threads of Fate"
914:series. Nakano attributed
17:
3022:PlayStation Network games
2802:Famitsū Gēmu Hakusho 2005
2536:Electronic Gaming Monthly
970:
876:Electronic Gaming Monthly
847:Electronic Gaming Monthly
805:Electronic Gaming Monthly
590:Electronic Gaming Monthly
582:
579:
557:
554:
43:
3027:Role-playing video games
2905:
2842:
2804:
2564:
2326:
2232:
2198:
2170:
2136:
2070:
2036:
2002:
1970:
1936:
1901:
1813:
1781:
1749:
1717:
1685:
1653:
1621:
1589:
1557:
1489:
1457:
1380:
1345:
1268:
1031:. June 2000. p. 83.
306:action role-playing game
255:action role-playing game
2171:スクウェア公式デュープリズム秘密の遺産攻略本
2037:デュープリズム オリジナル・サウンドトラック
2003:デュープリズム オリジナル・サウンドトラック
1876:(November 20, 1999). "
509:Square Electronic Arts
409:Following his work on
298:
89:Square Electronic Arts
20:Threads of Fate (film)
2174:(in Japanese). 1999.
1971:Staff Comment - 岩崎 英則
1858:on February 28, 2003.
1686:Staff Comment - 市村 孝二
1310:"Dew Prism Interview"
293:
2628:on February 20, 2005
2104:"Square's New 'Dew'"
1982:on February 20, 2004
1825:on February 20, 2004
1814:Staff Comment - 神田 毅
1793:on February 20, 2004
1782:Staff Comment - 長嶺裕幸
1761:on February 20, 2004
1750:Staff Comment - 臼田忠泰
1729:on December 16, 2003
1697:on February 20, 2004
1633:on February 20, 2004
1622:Staff Comment - 渡辺大祐
1601:on February 20, 2004
1590:Staff Comment - 菊地雄一
1558:Staff Comment - 藤井武夫
1501:on February 20, 2004
1469:on February 20, 2004
1458:Staff Comment - 杉本浩二
1357:on February 19, 2004
1320:on November 27, 2017
940:Rampage Land Rankers
793:Brave Fencer Musashi
368:, known in Japan as
3007:Fantasy video games
2752:. pp. 102–103.
2494:on December 5, 2019
2306:on February 4, 2003
2276:on December 6, 2006
1950:on October 14, 2007
1718:Staff Comment - 寺田努
1569:on October 15, 2003
1490:Staff Comment - 島本誠
1434:on October 15, 2015
1021:"Threads of Fate".
932:PlayStation Network
576:
551:
231:Action role-playing
25:The Threads of Fate
2848:Game Watch Impress
2458:. April 12, 2000.
2426:. April 27, 2000.
2238:Game Watch Impress
2150:on October 6, 2013
958:Known in Japan as
549:
299:
2776:"Threads of Fate"
2702:"Threads of Fate"
2622:IDG Entertainment
2528:"Threads of Fate"
2212:on March 11, 2000
1654:デザイン担当者によるイラストです。
1537:on April 30, 2004
1428:Gather Your Party
769:
768:
572:
571:
246:
245:
153:Hiroyuki Nagamine
3054:
2997:1999 video games
2979:
2978:
2967:
2966:
2965:
2958:
2929:
2928:
2926:
2924:
2901:
2895:
2894:
2892:
2890:
2870:
2864:
2863:
2861:
2859:
2838:
2832:
2831:
2796:
2790:
2789:
2771:
2754:
2753:
2750:Ziff Davis Media
2739:
2724:
2723:
2721:
2719:
2697:
2678:
2677:
2675:
2673:
2651:
2638:
2637:
2635:
2633:
2624:. Archived from
2607:
2588:
2587:
2585:
2583:
2578:on June 27, 2013
2560:
2545:
2544:
2539:. No. 133.
2532:
2523:
2504:
2503:
2501:
2499:
2478:
2472:
2471:
2469:
2467:
2446:
2440:
2439:
2437:
2435:
2414:
2408:
2407:
2405:
2403:
2398:on April 1, 2022
2384:
2378:
2377:
2375:
2373:
2368:on July 30, 2007
2354:
2348:
2347:
2345:
2343:
2334:. Archived from
2322:
2316:
2315:
2313:
2311:
2292:
2286:
2285:
2283:
2281:
2260:
2254:
2253:
2251:
2249:
2228:
2222:
2221:
2219:
2217:
2208:. Archived from
2194:
2188:
2187:
2185:
2183:
2166:
2160:
2159:
2157:
2155:
2132:
2126:
2125:
2123:
2121:
2112:. May 26, 1999.
2100:
2094:
2093:
2091:
2089:
2066:
2060:
2059:
2057:
2055:
2032:
2026:
2025:
2023:
2021:
1998:
1992:
1991:
1989:
1987:
1978:. Archived from
1966:
1960:
1959:
1957:
1955:
1932:
1923:
1922:
1920:
1918:
1897:
1888:
1871:
1860:
1859:
1844:
1835:
1834:
1832:
1830:
1821:. Archived from
1809:
1803:
1802:
1800:
1798:
1789:. Archived from
1777:
1771:
1770:
1768:
1766:
1757:. Archived from
1745:
1739:
1738:
1736:
1734:
1725:. Archived from
1713:
1707:
1706:
1704:
1702:
1693:. Archived from
1681:
1675:
1674:
1672:
1670:
1665:on April 9, 2004
1661:. Archived from
1649:
1643:
1642:
1640:
1638:
1629:. Archived from
1617:
1611:
1610:
1608:
1606:
1597:. Archived from
1585:
1579:
1578:
1576:
1574:
1565:. Archived from
1553:
1547:
1546:
1544:
1542:
1533:. Archived from
1520:
1511:
1510:
1508:
1506:
1497:. Archived from
1485:
1479:
1478:
1476:
1474:
1465:. Archived from
1453:
1444:
1443:
1441:
1439:
1430:. Archived from
1419:
1404:
1403:
1401:
1399:
1376:
1367:
1366:
1364:
1362:
1353:. Archived from
1341:
1330:
1329:
1327:
1325:
1316:. Archived from
1305:
1290:
1289:
1287:
1285:
1264:
1235:
1234:
1232:
1230:
1215:
1196:
1195:
1193:
1191:
1169:
1160:
1159:
1158:. July 18, 2000.
1146:
1121:
1120:
1119:on June 3, 2020.
1115:. Archived from
1104:
1071:
1070:
1068:
1066:
1044:
1033:
1032:
1018:
986:
984:
982:
972:
956:
888:Yoshinori Kitase
816:
745:
744:
743:
739:
738:
734:
733:
729:
728:
724:
723:
707:
706:
705:
701:
700:
696:
695:
691:
690:
686:
685:
645:
644:
643:
639:
638:
634:
633:
629:
628:
624:
623:
577:
552:
400:Daisuke Watanabe
396:Hiromichi Tanaka
319:experience point
276:Daisuke Watanabe
216:
208:October 14, 1999
207:
167:Makoto Shimamoto
164:Daisuke Watanabe
139:Masaki Kobayashi
125:Haruyuki Nishida
114:Hiromichi Tanaka
87:
78:
48:
36:
3062:
3061:
3057:
3056:
3055:
3053:
3052:
3051:
2987:
2986:
2985:
2973:
2963:
2961:
2953:
2943:Threads of Fate
2938:
2933:
2932:
2922:
2920:
2907:
2903:
2902:
2898:
2888:
2886:
2872:
2871:
2867:
2857:
2855:
2844:
2840:
2839:
2835:
2824:
2806:
2798:
2797:
2793:
2784:. No. 69.
2781:Next Generation
2773:
2772:
2757:
2748:. No. 35.
2741:
2740:
2727:
2717:
2715:
2699:
2698:
2681:
2671:
2669:
2653:
2652:
2641:
2631:
2629:
2609:
2608:
2591:
2581:
2579:
2566:
2562:
2561:
2548:
2530:
2525:
2524:
2507:
2497:
2495:
2480:
2479:
2475:
2465:
2463:
2448:
2447:
2443:
2433:
2431:
2416:
2415:
2411:
2401:
2399:
2386:
2385:
2381:
2371:
2369:
2356:
2355:
2351:
2341:
2339:
2338:on June 3, 2000
2328:
2324:
2323:
2319:
2309:
2307:
2294:
2293:
2289:
2279:
2277:
2262:
2261:
2257:
2247:
2245:
2234:
2230:
2229:
2225:
2215:
2213:
2200:
2196:
2195:
2191:
2181:
2179:
2172:
2168:
2167:
2163:
2153:
2151:
2138:
2134:
2133:
2129:
2119:
2117:
2102:
2101:
2097:
2087:
2085:
2080:(in Japanese).
2072:
2068:
2067:
2063:
2053:
2051:
2046:(in Japanese).
2038:
2034:
2033:
2029:
2019:
2017:
2012:(in Japanese).
2004:
2000:
1999:
1995:
1985:
1983:
1974:(in Japanese).
1972:
1968:
1967:
1963:
1953:
1951:
1938:
1934:
1933:
1926:
1916:
1914:
1903:
1899:
1898:
1891:
1872:
1863:
1846:
1845:
1838:
1828:
1826:
1817:(in Japanese).
1815:
1811:
1810:
1806:
1796:
1794:
1785:(in Japanese).
1783:
1779:
1778:
1774:
1764:
1762:
1753:(in Japanese).
1751:
1747:
1746:
1742:
1732:
1730:
1721:(in Japanese).
1719:
1715:
1714:
1710:
1700:
1698:
1689:(in Japanese).
1687:
1683:
1682:
1678:
1668:
1666:
1657:(in Japanese).
1655:
1651:
1650:
1646:
1636:
1634:
1625:(in Japanese).
1623:
1619:
1618:
1614:
1604:
1602:
1593:(in Japanese).
1591:
1587:
1586:
1582:
1572:
1570:
1561:(in Japanese).
1559:
1555:
1554:
1550:
1540:
1538:
1522:
1521:
1514:
1504:
1502:
1493:(in Japanese).
1491:
1487:
1486:
1482:
1472:
1470:
1461:(in Japanese).
1459:
1455:
1454:
1447:
1437:
1435:
1421:
1420:
1407:
1397:
1395:
1382:
1381:著者、渡辺大祐氏にインタビュー
1378:
1377:
1370:
1360:
1358:
1349:(in Japanese).
1347:
1343:
1342:
1333:
1323:
1321:
1307:
1306:
1293:
1283:
1281:
1274:GameBusiness.jp
1270:
1266:
1265:
1238:
1228:
1226:
1217:
1216:
1199:
1189:
1187:
1171:
1170:
1163:
1151:Threads of Fate
1148:
1147:
1124:
1106:
1105:
1074:
1064:
1062:
1046:
1045:
1036:
1027:. No. 34.
1020:
1019:
1000:
995:
990:
989:
964:
957:
953:
948:
936:Threads of Fate
928:Threads of Fate
921:Final Fantasy X
916:Threads of Fate
900:Threads of Fate
884:
872:Threads of Fate
826:Next Generation
814:
773:Threads of Fate
770:
741:
736:
731:
726:
703:
698:
693:
688:
676:Next Generation
641:
636:
631:
626:
550:Aggregate score
547:
543:
535:Threads of Fate
521:Threads of Fate
513:Electronic Arts
485:
448:
366:Threads of Fate
363:
350:Threads of Fate
347:
302:Threads of Fate
295:Threads of Fate
288:
250:Threads of Fate
220:
211:
202:
166:
152:
150:
138:
126:
93:
82:
73:
39:Threads of Fate
34:
33:1999 video game
29:
12:
11:
5:
3060:
3058:
3050:
3049:
3044:
3039:
3034:
3029:
3024:
3019:
3014:
3009:
3004:
3002:3D platformers
2999:
2989:
2988:
2984:
2983:
2971:
2951:
2950:
2937:
2936:External links
2934:
2931:
2930:
2896:
2865:
2833:
2822:
2791:
2788:. p. 108.
2755:
2725:
2679:
2639:
2589:
2546:
2543:. p. 151.
2505:
2473:
2441:
2409:
2379:
2349:
2317:
2287:
2255:
2223:
2189:
2161:
2127:
2095:
2061:
2027:
1993:
1961:
1924:
1907:Penguin's Labo
1889:
1861:
1848:"Junya Nakano"
1836:
1804:
1772:
1740:
1708:
1676:
1644:
1612:
1580:
1548:
1512:
1480:
1445:
1405:
1368:
1331:
1291:
1236:
1197:
1161:
1122:
1072:
1034:
997:
996:
994:
991:
988:
987:
950:
949:
947:
944:
892:Yasumi Matsuno
883:
880:
767:
766:
763:
757:
756:
753:
747:
746:
717:
709:
708:
679:
671:
670:
667:
659:
658:
655:
647:
646:
617:
609:
608:
605:
597:
596:
593:
585:
584:
581:
570:
569:
566:
560:
559:
556:
545:
542:
539:
504:Legend of Mana
484:
481:
447:
444:
385:Chrono Trigger
362:
359:
346:
343:
287:
284:
244:
243:
238:
234:
233:
228:
222:
221:
219:
218:
209:
199:
197:
193:
192:
187:
181:
180:
175:
169:
168:
161:
155:
154:
151:Tadahiro Usuda
149:Tsutomu Terada
147:
141:
140:
135:
129:
128:
123:
117:
116:
111:
105:
104:
101:
95:
94:
92:
91:
80:
70:
68:
62:
61:
56:
50:
49:
41:
40:
32:
13:
10:
9:
6:
4:
3:
2:
3059:
3048:
3045:
3043:
3040:
3038:
3035:
3033:
3030:
3028:
3025:
3023:
3020:
3018:
3015:
3013:
3010:
3008:
3005:
3003:
3000:
2998:
2995:
2994:
2992:
2982:
2977:
2972:
2970:
2960:
2956:
2949:
2945:
2944:
2940:
2939:
2935:
2923:September 18,
2918:
2914:
2913:
2908:
2900:
2897:
2889:September 18,
2884:
2880:
2876:
2869:
2866:
2858:September 18,
2853:
2849:
2845:
2837:
2834:
2829:
2825:
2823:4-7577-2307-5
2819:
2815:
2811:
2807:
2805:ファミ通ゲーム白書2005
2803:
2795:
2792:
2787:
2786:Imagine Media
2783:
2782:
2777:
2770:
2768:
2766:
2764:
2762:
2760:
2756:
2751:
2747:
2746:
2738:
2736:
2734:
2732:
2730:
2726:
2713:
2709:
2708:
2703:
2696:
2694:
2692:
2690:
2688:
2686:
2684:
2680:
2667:
2663:
2662:
2657:
2650:
2648:
2646:
2644:
2640:
2627:
2623:
2619:
2618:
2613:
2606:
2604:
2602:
2600:
2598:
2596:
2594:
2590:
2582:September 18,
2577:
2573:
2572:
2567:
2559:
2557:
2555:
2553:
2551:
2547:
2542:
2538:
2537:
2529:
2522:
2520:
2518:
2516:
2514:
2512:
2510:
2506:
2493:
2489:
2488:
2483:
2477:
2474:
2466:September 18,
2461:
2457:
2456:
2451:
2445:
2442:
2434:September 18,
2429:
2425:
2424:
2419:
2413:
2410:
2402:September 18,
2397:
2393:
2389:
2383:
2380:
2372:September 18,
2367:
2363:
2359:
2353:
2350:
2337:
2333:
2329:
2321:
2318:
2310:September 18,
2305:
2301:
2297:
2291:
2288:
2280:September 18,
2275:
2271:
2270:
2265:
2259:
2256:
2248:September 18,
2243:
2239:
2235:
2227:
2224:
2216:September 18,
2211:
2207:
2206:
2201:
2193:
2190:
2182:September 18,
2177:
2173:
2165:
2162:
2154:September 18,
2149:
2145:
2144:
2139:
2131:
2128:
2115:
2111:
2110:
2105:
2099:
2096:
2088:September 18,
2083:
2079:
2078:
2073:
2065:
2062:
2054:September 18,
2049:
2045:
2044:
2039:
2031:
2028:
2020:September 18,
2015:
2011:
2010:
2005:
1997:
1994:
1986:September 18,
1981:
1977:
1973:
1965:
1962:
1954:September 18,
1949:
1945:
1944:
1939:
1931:
1929:
1925:
1917:September 18,
1912:
1908:
1904:
1896:
1894:
1890:
1887:
1883:
1879:
1875:
1874:Nakano, Junya
1870:
1868:
1866:
1862:
1857:
1853:
1849:
1843:
1841:
1837:
1829:September 18,
1824:
1820:
1816:
1808:
1805:
1797:September 18,
1792:
1788:
1784:
1776:
1773:
1765:September 18,
1760:
1756:
1752:
1744:
1741:
1733:September 18,
1728:
1724:
1720:
1712:
1709:
1701:September 18,
1696:
1692:
1688:
1680:
1677:
1669:September 18,
1664:
1660:
1656:
1648:
1645:
1637:September 18,
1632:
1628:
1624:
1616:
1613:
1605:September 18,
1600:
1596:
1592:
1584:
1581:
1573:September 18,
1568:
1564:
1560:
1552:
1549:
1541:September 18,
1536:
1532:
1531:
1526:
1519:
1517:
1513:
1505:September 18,
1500:
1496:
1492:
1484:
1481:
1473:September 18,
1468:
1464:
1460:
1452:
1450:
1446:
1433:
1429:
1425:
1418:
1416:
1414:
1412:
1410:
1406:
1393:
1389:
1388:
1383:
1375:
1373:
1369:
1361:September 18,
1356:
1352:
1348:
1346:デュープリズム開発スタッフ
1340:
1338:
1336:
1332:
1319:
1315:
1311:
1304:
1302:
1300:
1298:
1296:
1292:
1284:September 18,
1279:
1275:
1271:
1263:
1261:
1259:
1257:
1255:
1253:
1251:
1249:
1247:
1245:
1243:
1241:
1237:
1225:
1221:
1214:
1212:
1210:
1208:
1206:
1204:
1202:
1198:
1185:
1181:
1180:
1175:
1168:
1166:
1162:
1157:
1153:
1152:
1145:
1143:
1141:
1139:
1137:
1135:
1133:
1131:
1129:
1127:
1123:
1118:
1114:
1110:
1103:
1101:
1099:
1097:
1095:
1093:
1091:
1089:
1087:
1085:
1083:
1081:
1079:
1077:
1073:
1060:
1056:
1055:
1050:
1043:
1041:
1039:
1035:
1030:
1026:
1025:
1017:
1015:
1013:
1011:
1009:
1007:
1005:
1003:
999:
992:
981:
976:
968:
963:
962:
955:
952:
945:
943:
941:
937:
933:
929:
925:
923:
922:
917:
913:
912:Final Fantasy
909:
905:
901:
897:
896:PlayStation 2
893:
889:
881:
879:
877:
873:
868:
863:
861:
855:
853:
848:
844:
839:
836:
832:
828:
827:
822:
821:
813:
812:
807:
806:
801:
800:
795:
794:
789:
788:
783:
782:
776:
774:
764:
762:
759:
758:
754:
752:
749:
748:
718:
716:
715:
711:
710:
680:
678:
677:
673:
672:
668:
666:
665:
661:
660:
656:
654:
653:
649:
648:
618:
616:
615:
611:
610:
606:
604:
603:
599:
598:
594:
592:
591:
587:
586:
575:Review scores
567:
565:
562:
561:
540:
538:
536:
532:
531:
530:Vagrant Story
526:
522:
518:
514:
510:
506:
505:
500:
499:
493:
490:
482:
480:
478:
474:
470:
465:
463:
459:
458:
453:
445:
443:
441:
435:
431:
427:
425:
424:PlayStation 2
421:
416:
412:
407:
405:
404:novelizations
401:
397:
393:
392:
387:
386:
381:
377:
376:
375:Final Fantasy
371:
367:
360:
358:
354:
351:
344:
342:
340:
336:
331:
326:
322:
320:
314:
312:
307:
303:
296:
292:
285:
283:
281:
277:
273:
272:
266:
264:
260:
256:
252:
251:
242:
241:Single-player
239:
235:
232:
229:
227:
223:
217:July 18, 2000
214:
210:
205:
201:
200:
198:
194:
191:
188:
186:
182:
179:
176:
174:
170:
165:
162:
160:
156:
148:
146:
142:
137:Koji Sugimoto
136:
134:
133:Programmer(s)
130:
124:
122:
118:
115:
112:
110:
106:
103:Koji Sugimoto
102:
100:
96:
90:
85:
81:
76:
72:
71:
69:
67:
63:
60:
57:
55:
51:
47:
42:
37:
31:
27:
26:
21:
16:
2942:
2921:. Retrieved
2910:
2899:
2887:. Retrieved
2878:
2868:
2856:. Retrieved
2847:
2836:
2809:
2801:
2794:
2779:
2743:
2716:. Retrieved
2705:
2670:. Retrieved
2659:
2630:. Retrieved
2626:the original
2615:
2580:. Retrieved
2576:the original
2569:
2534:
2496:. Retrieved
2492:the original
2487:GameRankings
2485:
2476:
2464:. Retrieved
2453:
2444:
2432:. Retrieved
2421:
2412:
2400:. Retrieved
2396:the original
2391:
2382:
2370:. Retrieved
2366:the original
2362:Square Haven
2361:
2352:
2340:. Retrieved
2336:the original
2320:
2308:. Retrieved
2304:the original
2290:
2278:. Retrieved
2274:the original
2267:
2258:
2246:. Retrieved
2237:
2226:
2214:. Retrieved
2210:the original
2203:
2192:
2180:. Retrieved
2164:
2152:. Retrieved
2148:the original
2141:
2130:
2118:. Retrieved
2107:
2098:
2086:. Retrieved
2075:
2064:
2052:. Retrieved
2041:
2030:
2018:. Retrieved
2007:
1996:
1984:. Retrieved
1980:the original
1964:
1952:. Retrieved
1948:the original
1941:
1915:. Retrieved
1906:
1877:
1856:the original
1851:
1827:. Retrieved
1823:the original
1807:
1795:. Retrieved
1791:the original
1775:
1763:. Retrieved
1759:the original
1743:
1731:. Retrieved
1727:the original
1711:
1699:. Retrieved
1695:the original
1679:
1667:. Retrieved
1663:the original
1647:
1635:. Retrieved
1631:the original
1615:
1603:. Retrieved
1599:the original
1583:
1571:. Retrieved
1567:the original
1551:
1539:. Retrieved
1535:the original
1528:
1503:. Retrieved
1499:the original
1483:
1471:. Retrieved
1467:the original
1436:. Retrieved
1432:the original
1427:
1396:. Retrieved
1385:
1359:. Retrieved
1355:the original
1322:. Retrieved
1318:the original
1313:
1282:. Retrieved
1273:
1227:. Retrieved
1223:
1188:. Retrieved
1177:
1150:
1117:the original
1112:
1063:. Retrieved
1052:
1022:
960:
959:
954:
939:
935:
927:
926:
919:
915:
911:
899:
885:
875:
871:
866:
864:
859:
856:
851:
846:
842:
840:
834:
830:
824:
818:
809:
803:
797:
791:
785:
779:
777:
772:
771:
760:
750:
712:
674:
662:
650:
612:
600:
588:
564:GameRankings
534:
528:
520:
516:
502:
498:Chrono Cross
496:
494:
488:
486:
476:
466:
462:Another Mind
461:
457:Another Mind
455:
452:Junya Nakano
449:
439:
436:
432:
428:
419:
410:
408:
389:
383:
373:
369:
365:
364:
355:
349:
348:
327:
323:
315:
301:
300:
294:
280:Junya Nakano
269:
267:
249:
248:
247:
178:Junya Nakano
66:Publisher(s)
54:Developer(s)
30:
24:
15:
2969:Video games
2143:Square Enix
2077:Square Enix
2043:Square Enix
1943:Square Enix
980:Dyūpurizumu
580:Publication
473:Square Enix
415:PlayStation
361:Development
263:PlayStation
190:PlayStation
185:Platform(s)
173:Composer(s)
127:Takeo Fujii
121:Designer(s)
109:Producer(s)
99:Director(s)
2991:Categories
2912:4Gamer.net
2814:Enterbrain
2718:January 1,
2672:January 1,
2632:January 1,
2541:Ziff Davis
1976:PlayOnline
1852:RocketBaby
1819:PlayOnline
1787:PlayOnline
1755:PlayOnline
1723:PlayOnline
1691:PlayOnline
1659:PlayOnline
1627:PlayOnline
1595:PlayOnline
1563:PlayOnline
1495:PlayOnline
1463:PlayOnline
1351:PlayOnline
1029:Future plc
993:References
555:Aggregator
378:developer
339:mini-games
2948:MobyGames
2342:March 25,
910:from the
908:Lightning
546:Reception
541:Reception
525:game demo
440:Xenogears
420:Xenogears
411:Xenogears
391:Xenogears
335:New Game+
330:game over
271:Xenogears
159:Writer(s)
145:Artist(s)
2917:Archived
2883:Archived
2879:RPG Site
2852:Archived
2828:Archived
2712:Archived
2666:Archived
2661:GameSpot
2460:Archived
2428:Archived
2242:Archived
2205:Digicube
2176:Archived
2114:Archived
2082:Archived
2048:Archived
2014:Archived
1911:Archived
1882:Digicube
1530:GameSpot
1398:July 11,
1392:Archived
1278:Archived
1184:Archived
1179:GameSpot
1059:Archived
1054:GameSpot
967:Japanese
961:Dewprism
811:GameSpot
652:GameSpot
517:Dewprism
489:Dewprism
469:DigiCube
370:Dewprism
345:Synopsis
286:Gameplay
261:for the
226:Genre(s)
2955:Portals
2617:GamePro
2571:Famitsu
2565:デュープリズム
2498:May 22,
2199:デュープリズム
2137:デュープリズム
2120:May 22,
1438:May 18,
1387:Famitsu
1324:May 22,
1229:May 22,
1224:RPGamer
1190:May 22,
1065:May 22,
975:Hepburn
971:デュープリズム
867:GamePro
860:GamePro
852:GamePro
843:Famitsu
835:RPGamer
799:GamePro
781:Famitsu
751:RPGamer
614:GamePro
602:Famitsu
595:6.17/10
483:Release
311:dungeon
237:Mode(s)
196:Release
2820:
2332:Square
2300:Square
2009:Oricon
1314:RPGFan
1156:Square
1113:RPGFan
882:Legacy
831:RPGFan
761:RPGFan
669:7.7/10
657:7.9/10
380:Square
304:is an
259:Square
253:is an
79:Square
59:Square
2981:1990s
2808:[
2531:(PDF)
1886:Scans
946:Notes
815:'
607:34/40
583:Score
558:Score
446:Music
2925:2022
2891:2022
2860:2022
2818:ISBN
2720:2016
2674:2016
2634:2016
2584:2022
2500:2022
2468:2022
2436:2022
2404:2022
2374:2022
2344:2022
2327:会社概要
2312:2022
2282:2022
2250:2022
2218:2022
2184:2022
2156:2022
2122:2022
2090:2022
2056:2022
2022:2022
1988:2022
1956:2022
1919:2022
1831:2022
1799:2022
1767:2022
1735:2022
1703:2022
1671:2022
1639:2022
1607:2022
1575:2022
1543:2022
1507:2022
1475:2022
1440:2020
1400:2014
1363:2022
1326:2022
1286:2022
1231:2022
1192:2022
1067:2022
906:and
904:Yuna
890:and
755:6/10
501:and
388:and
2946:at
2707:IGN
2455:IGN
2423:IGN
2269:IGN
2109:IGN
1024:PSM
820:IGN
765:77%
664:IGN
568:76%
519:to
2993::
2909:.
2881:.
2877:.
2846:.
2826:.
2778:.
2758:^
2728:^
2710:.
2704:.
2682:^
2664:.
2658:.
2642:^
2620:.
2614:.
2592:^
2568:.
2549:^
2533:.
2508:^
2484:.
2452:.
2420:.
2390:.
2360:.
2298:.
2266:.
2236:.
2202:.
2140:.
2106:.
2074:.
2040:.
2006:.
1940:.
1927:^
1905:.
1892:^
1864:^
1850:.
1839:^
1527:.
1515:^
1448:^
1426:.
1408:^
1384:.
1371:^
1334:^
1312:.
1294:^
1272:.
1239:^
1222:.
1200:^
1182:.
1176:.
1164:^
1125:^
1111:.
1075:^
1057:.
1051:.
1037:^
1001:^
977::
973:,
969::
942:.
924:.
796:.
479:.
213:NA
204:JP
84:NA
75:JP
2957::
2927:.
2893:.
2862:.
2722:.
2676:.
2636:.
2586:.
2502:.
2470:.
2438:.
2406:.
2376:.
2346:.
2314:.
2284:.
2252:.
2220:.
2186:.
2158:.
2124:.
2092:.
2058:.
2024:.
1990:.
1958:.
1921:.
1833:.
1801:.
1769:.
1737:.
1705:.
1673:.
1641:.
1609:.
1577:.
1545:.
1509:.
1477:.
1442:.
1402:.
1365:.
1328:.
1288:.
1233:.
1194:.
1069:.
985:.
983:)
965:(
215::
206::
86::
77::
28:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.