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Threads of Fate

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475:, and drew inspiration from multiple other game projects and music albums when creating the score. The music was composed to match both the lighter tone of the game's story, and the 3D design. The first track Nanako composed was "The Mystery of East Heaven Kingdom", intended as a conversational piece. His final track, created as a late request by the staff, was the second boss theme. The game's main theme, which plays during the opening demo movie, was composed quickly as Sugiyama felt the intended track did not fit with its presentation. That track was repurposed into Mint's end credits theme. Due to space limitations, some completed tracks were removed from the game. The soundtrack remained one of Nakano's personal favorites out of his work. The sound design was overseen by Hidenori Iwasaki. To match the aesthetic and narrative tone, Iwasaki made most of the sounds non-threatening and cartoonish, making an exception for the Doll Master. Much of the instrumental elements were taken from sound sample collections. 445:
to broaden its potential demographic with two characters that would share graphical assets in their campaigns. The cast was kept small to place greater focus on the characters. Originally having only one scenario, Watanabe expanded the scenario into two parallel narratives with different endings, doubling his initial workload. Rue's rivalry with Doll Master was in place before Watanabe joined, but Mint had very little planned aside from hunting treasure. Under Watanabe, Mint took on her current world-conquering ambitions, and Maya was added as a middle ground between the two protagonists. He also wrote alternate interactions depending on the current protagonist, reflecting how people might behave differently when talking to others. Sugiyama created several of the jokes, and later commented that Sato's camera work added to the atmosphere.
453:. The art design of the game's world was described by map texture designer Koji Ichimura as "neither realistic nor anime". Terada was involved at an early stage, with his designs persisting as the characters' personalities and roles changed. Usuda felt that the in-game models for his designs looked better than his sketch versions. In keeping with the overall tone, Nagamine's monster designs were mostly designed not to be scary, and characters were given were flamboyant and energetic animations. Sugiyama created calculations where a character's eye sprites could focus on different preset lines of sight to add realism to cutscenes. Additional movements were hand-animated, such as the flowing cloth in a character's outfit. 364:
vowing to reclaim her throne and conquer the world. Rue and Mint end up in a parallel quest for the "Relic", an artifact left by the magically-gifted Aeon people said to grant any wish. The two often cross paths, initially at odds but ending up helping each other as they explore ruins related to the Aeon people. They are both confronted by the Doll Master, the man who killed Claire and supported Mint's banishment, as he also seeks the relic. It is revealed that both the Doll Master and Rue are "Dolls", artificial beings created to serve the Aeon Valen and ensure his resurrection, as he preserved his spirit within the sought-after relic, dubbed the Dewprism.
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spirit. The rebellious Doll Master attacks Valen and is killed, and Rue kills Valen, reviving Claire in the process. In her route, Mint is recruited by Maya after Doll Master overtakes the East Heaven Kingdom, and the sisters mend their differences as they defeat Doll Master. The two then defeat Valen after he successfully possesses Rue. In both routes, the Dewprism is destroyed after Valen merges with it in a final attempt to avoid death. Upon completing both campaigns, Rue adopts another one of Valen's Dolls, and Mint persuades Rue to join her search for an Aeon artifact.
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abilities. Each character has unique puzzles related to their abilities, with obstacles changing to fit the character for each playthrough. Monster coins and other collectables can be sold for in-game currency in Carona, which is also where players save their game. Carona also features an item shop, a hostel where characters can recover HP, and a chapel where donations can alter elements within the game. In dungeons, HP and MP is restored with respective bottles dropped by defeated enemies.
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repetition, the team created "gimmicks" and alternate routes while preserving their goal of creating compelling gameplay in a 3D space. The development was described by Sugimoto as having "many twists and turns", with the team avoiding many problems thanks to their extensive experience in 3D graphics. Many team members worked overtime to complete the game, with incidents including staff sleeping in the office and motion designer Yuichi Kikuchi having nightmares about the characters.
276:, released for Japan in 1999 and for North America in 2000. The story is split between two protagonists in search of an ancient relic said to grant any wish; the amnesiac Rue who seeks to revive a dead friend, and the banished princess Mint who dreams of conquering the world. Gameplay focuses on action-based combat while exploring dungeon levels featuring minor platforming elements. 2975: 2987: 753: 715: 653: 748: 743: 738: 733: 710: 705: 700: 695: 648: 643: 638: 633: 424:, which focused on mature themes and characters, Sugimoto wanted to create something accessible for younger players with humor and a simple story set in a world of bright designs and aesthetics. He also wanted to create an action game that could be played by those of low skill level. Additionally, he wanted to use his experience with the 327:
Characters have basic movement, a jump which can be used in minor platforming sections, and two action buttons which trigger different attack combinations in real-time. The camera angle is generally fixed in an overhead perspective, but can be adjusted in some dungeon areas. Each character has health
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in which players take on the role of dual protagonists Rue and Mint. The playable character is selected at the start of the game. Both campaigns take place in the environments around the hub town Carona, with all environments and characters rendered using 3D graphics. The game is split between Carona
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Watanabe was brought on half a year into development, writing the script based on Shinamoto's world design and taking over full creative duties "little by little" during development. Originally Mint was going to be the sole protagonist as Sugiyama wanted to target a female audience, but then decided
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awarded praise. Baker disliked the lack of unique environments between the two campaigns, while Vestel positively described the graphics as "simple yet striking". Smith noted the quality of character models compared to environments. Mahn praised the 3D and aesthetic design, additionally lauding the
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in May 1999. It was released in Japan on October 14, 1999. A strategy guide was published that same month by DigiCube. Watanabe wrote a short story for inclusion in the guide. DigiCube also released themed merchandise in the form of a printed T-shirt, a plush toy based on one of the game's enemies,
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Depending on the protagonist, the story varies, though both end up in Valen's fortress, which is activated by Doll Master. On Rue's path he overpowers Doll Master and confronts Valen. Valen first attempts to use a restored Claire as his vessel, then tries to possess Rue but is blocked by Claire's
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follows two different characters: an amnesiac named Rue, and a princess named Mint. Rue witnesses his friend and caretaker Claire being killed by an armoured man and seeks to revive her. Mint, the selfish princess of the East Heaven Kingdom, is removed from power and banished by her sister Maya,
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Both characters have unique combat and gameplay abilities. Rue can collect up to five coins from defeated monsters, allowing him to transform into them and access their abilities. Mint uses dual rings as both melee and projectile weapons, and can combine magic spells with complementary elemental
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Rue's transformation mechanic, suggested and implemented by the battle designers, increased the team's workload as they needed to program all the monster forms he could use. To counterbalance Rue's transformation skills, Sugiyama made Mint a magic user with a unique fighting style. To avoid
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noted that Rue's story was engaging from the start, while Mint's had a more unique story as her character develops. Vestel described the characters as the game's main strength, highlighting the localization as one of Square's better efforts. Smith enjoyed the light-hearted storytelling and
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The music and sound design saw mixed reactions. Smith cited the music as good though not on the same level as other Square titles, while Mahn was mixed on both the music and sound design. Long praised the music as the game's standout element due to its unconventional style.
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Rue, Mint and Maya were designed by Tsutomu Terada, who also worked on promotional artwork. Tadahiro Usuda designed the supporting cast, while Hiroyuki Nagamine was monster designer. Sugimori had liked Terada and Usuda's artwork for
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felt the game was repetitive in its combat and character progression, including Rue's monster designs. Critics had mixed opinions on the game's difficulty, and several reviewers found issues with the in-game camera and controls.
471:. He began working on the soundtrack in September 1998, composing between forty and fifty songs and getting them into the game starting in March 1999. He created the score using a Roland SC-88Pro, as he had done with 343:
screen. They can either restart from an earlier save, return to Carona at a cost of half their items, or restart immediately with new attributes by consuming a Coin of Life. After completing a campaign, a version of
332:-based leveling system, HP and MP are raised through usage in combat; HP rises based on damage taken, and MP on the number of times magic is used. Enemies when defeated can drop items and different types of coins. 428:
hardware to create a fully 3D game. Sugimoto produced a prototype and presented it to Square, which was encouraging smaller projects at the time. Once approved, Sugimoto gathered a small team of twenty former
909:. Square rejected a sequel pitch in 2004, and the game market shifted away from home consoles by the mid-2010s. Sugiyama has expressed interest in returning for a sequel in 2015. Watanabe highlighted 881:
characters, and again praised the localization. Bass praised the narrative's transformation from a simple opening to an epic ending. Mahn described the two scenarios as "one of the highlights" of
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sold over 111,000 units in Japan by the end of 1999. Sugiyama noted that the game did not sell well, attributing this to competition from other major titles by both Square and other companies.
293:. The game received generally positive reviews for its combat and graphics, but was a commercial disappointment. Several team members cited the game as influencing their later work. 548:
formed part of a campaign run by Square Electronic Arts dubbed "Summer of Adventure 2000", releasing PlayStation titles each month between May and September with special bonuses.
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on July 17, 2006. Nakano attributed the reissue to fan demand over the seven years since the original album's release. The theme "Battle" was included in the compilation album
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and a telecassette cover illustrated by Terada. The game was later re-released in Japan under the "Ultimate Hits" label on January 27, 2007 by Square Enix.
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The story also saw positive responses. Baker noted that the story, while "a bit juvenile" in places, was complex and featured an excellent localization.
2574: 3027: 2438: 285:. The team also aimed for a fully 3D game without pre-rendered cutscenes, which was a challenge on PlayStation hardware. The script was written by 3047: 2676: 2058: 1896: 2492: 1119: 2092: 1858: 1823: 1663: 1499: 1355: 3022: 1980: 1791: 1727: 1695: 1631: 1599: 1567: 1535: 1467: 1194: 1759: 1069: 1288: 828:
s Andrew Vestal praised the gameplay and variety between the two characters, but felt the game was too short. David Smith, writing for
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praised the art design's quality, while Bass lauded the real-time cutscenes. The graphics were one of the few parts of the game which
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allows unlocked abilities to carry over from older playthroughs and unlock secret areas. Within each campaign there are also unique
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Beginning development in 1998, director and programmer Koji Sugimoto wanted a light-hearted game to contrast against his work on
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The director Sugiyama has stated that the game became a favourite both with Square fans, and staff within the company including
885:. Long faulted the localization for punctuation and spelling mistakes, but described the story as fun, if also simple. However, 840:
praised the gameplay and controls, though noted its fast pace might be off-putting to fans of Square's slower-paced RPG titles.
2885: 2336: 2186: 1921: 834:, cited the gameplay as simple yet enjoyable and the platforming elements as more challenging than frustrating. Samuel Bass of 2146: 1402: 1160: 813:
found the combat enjoyable and simple, but criticized the targeting system and the "boring" level design. The reviewers for
2398: 2274: 2124: 1545: 2838: 409:. Makoto Shimamoto created the world design and setting alongside drafting character scenarios. The script was written by 2965: 3017: 109: 2368: 2342: 2310: 1320: 1166: 519: 390: 269: 99: 69: 2460: 2791: 836: 686: 3007: 2546: 918: 905:. Sugiyama teased his ideas for a sequel in the game's ending, but became busy with mastering development on the 815: 600: 467: 417:. Yaeko Sato handled cutscene direction. The battle system was co-designed by Haruyuki Nishida and Takeo Fujii. 2632: 437:
being close to release, Square had opted to continue developing for the PlayStation due to its large audience.
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character animation as some of the best on the platform. Long positively noted the graphical style, while
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on June 23, 2010. A North American PSN release followed on April 18, 2011. Character outfits from
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felt that the story lacked interesting characters, and took too long to become interesting.
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developers. Development began in March 1998 and lasted one and a half years. Despite the
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writer Stahn Mahn enjoyed the gameplay despite its simple design. Andrew Long of
2406: 2284: 2153: 2087: 2053: 1953: 483: 2811: 534:. The localization was led by Ryosuke Taketomi and Maki Yamane. An interactive 2922: 2824: 2551: 1986: 1829: 1797: 1765: 1733: 1701: 1669: 1637: 1605: 1573: 1505: 1473: 1361: 1039: 345: 2958: 2796: 2376: 1328: 535: 401: 349: 340: 281: 2810:"1999年ゲームソフト年間売上TOP300" [1999 Game Software Annual Sales Top 300]. 289:
based on a world design by Makoto Shimamoto, and the music was composed by
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as giving him confidence writing female characters, informing his work on
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20周年を迎えた『デュープリズム』を振り返る! 読者から届いたコメントに、開発陣からは喜びの声が─ファンが今できることも聞いてみた【インタビュー】
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were featured in a 2016 collaboration with Square Enix's mobile game,
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felt the environments were less polished than the character models.
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A two-disc soundtrack album was published on November 20, 1999 by
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found the sound design poor and the music mostly underwhelming.
2307:"Square Ships Threads of Fate For The PlayStation Game Console" 789:
The gameplay met with general praise. Japanese gaming magazine
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with maturing his musical style, shaping the style he used in
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A North American release was confirmed in July 1999 alongside
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MacDonald, Mark; Boyer, Crispin; Smith, Shawn (August 2000).
2886:"Threads of Fate Coming to North American PSN Game Archives" 1165:(Instruction manual) (North American PlayStation ed.). 544:, featuring the beginning of the game up to the first boss. 1435:"Interview with Koji Sugimoto, Director of Threads of Fate" 795:
was positive the gameplay's simplicity, and Chris Baker of
2244:スクウェア・エニックス、PS/PS2用7タイトルの廉価版を発売「FFX インターナショナル」や「デュープリズム」など 801:
cited it as one of the best action RPGs of the time after
2369:"Chain of Memories: A Conversation with Amanda Katsurada" 1913:「デュープリズムは自身の成長期だった」作曲家・仲野順也に聞くデュープリズムの音楽世界【20周年記念インタビュー】 2753:
Baker, Chris (August 2000). "Review: Threads of Fate".
2623:"Threads of Fate Review for PlayStation on GamePro.com" 339:
If character health is reduced to zero, players meet a
526:. For its Western release, the title was changed from 2963: 1428: 1426: 1424: 1422: 1420: 247: 235: 206: 194: 182: 168: 154: 142: 130: 118: 108: 75: 63: 49: 1385: 1383: 328:points (HP) and magic points (MP). Rather than an 1273: 1271: 498:The game was announced under its Japanese title 461:The music was composed, arranged and produced by 2082:Square Enix Battle Tracks Vol.3 Square 1999〜2000 1941: 1939: 1350: 1348: 1346: 1269: 1267: 1265: 1263: 1261: 1259: 1257: 1255: 1253: 1251: 488:Square Enix Battle Tracks Vol.3 Square 1999〜2000 1895:. SSCX-10036. Retrieved on September 18, 2022. 1853: 1851: 1314: 1312: 1310: 1308: 1306: 989: 730: 630: 2461:"Square's Summer of Adventure 2000 Promotion" 1906: 1904: 1113: 1111: 1109: 1107: 852:Journalists generally liked the 3D graphics. 522:, a Western publishing house co-managed with 8: 2748: 2746: 2744: 2742: 2740: 2667:"Threads of Fate Review [JP Import]" 2569: 2567: 2565: 2563: 2561: 1105: 1103: 1101: 1099: 1097: 1095: 1093: 1091: 1089: 1087: 692: 585: 324:environments which unlock during the story. 2275:"Exclusive: Square Reels in 2000 With RPGs" 1536:"Square/EA's Monthly Game Release Campaign" 1529: 1527: 1462: 1460: 1027: 1025: 1023: 1021: 1019: 1017: 1015: 1013: 584: 559: 55: 46: 3053:Video games featuring female protagonists 2660: 2658: 2656: 2654: 2341:[Company Profile] (in Japanese). 1880: 1878: 1876: 1224: 1222: 1220: 1218: 1216: 1214: 1212: 1053: 1051: 1049: 819:all criticised a lack of gameplay depth. 465:, whose previous work at Square included 2532: 2530: 2528: 2526: 2524: 2522: 2520: 1155: 1153: 1151: 1149: 1147: 1145: 1143: 1141: 1139: 1137: 2970: 2679:from the original on September 18, 2015 2616: 2614: 2612: 2610: 2608: 2606: 2604: 1009: 962: 2917:「ランページ ランド ランカーズ」,デュープリズムのカードが3月12日に登場 2706: 2704: 2702: 2700: 2698: 2696: 2694: 1197:from the original on November 17, 1999 1178: 1176: 1072:from the original on November 17, 1999 393:on multiple notable titles, including 2780: 2778: 2776: 2774: 2772: 2770: 2441:from the original on January 21, 2015 2095:from the original on January 16, 2021 2061:from the original on January 16, 2021 1924:from the original on October 14, 2019 7: 2854:スクエニ、PS3/PSP「デュープリズム」ゲームアーカイブスにて配信開始 2665:Vestal, Andrew (November 19, 1999). 2399:"Final Fantasy IX character details" 2189:from the original on August 15, 2022 2027:from the original on August 28, 2022 1291:from the original on August 14, 2022 589: 564: 308:protagonist Rue navigates a dungeon. 2930:from the original on March 14, 2016 2884:Duine, Erren Van (April 18, 2011). 2865:from the original on August 7, 2017 2841:from the original on June 28, 2015. 2429:"In Depth Look At Square's Demo CD" 1433:Fischetti, Jay (October 14, 2015). 732: 632: 555: 3058:Video games scored by Junya Nakano 2896:from the original on July 18, 2014 2756:Official U.S. PlayStation Magazine 2725:from the original on June 20, 2016 2255:from the original on June 29, 2013 2251:(in Japanese). November 15, 2006. 1405:from the original on July 11, 2014 1229:Long, Andrew (November 11, 2004). 798:Official U.S. PlayStation Magazine 725:Official U.S. PlayStation Magazine 538:was packaged with early copies of 25: 3043:Square (video game company) games 2501:. CBS Interactive. Archived from 2493:"Threads of Fate for PlayStation" 2473:from the original on June 3, 2020 2127:from the original on May 22, 2006 1920:(in Japanese). October 14, 2019. 1865:. January 1, 2002. Archived from 1319:Lee, WooJin (September 2, 1999). 1287:(in Japanese). January 16, 2020. 941:was re-released in Japan through 694: 3028:PlayStation (console)-only games 2985: 2973: 1183:Vestal, Andrew (July 15, 1999). 751: 746: 741: 736: 731: 713: 708: 703: 698: 693: 651: 646: 641: 636: 631: 33:. For the 1915 silent film, see 2926:(in Japanese). March 11, 2016. 2785:Bass, Samuel (September 2000). 2313:. July 18, 2000. Archived from 2283:. July 13, 1999. Archived from 1534:Ahmed, Shahed (June 15, 2000). 1058:Mielke, James (July 14, 1999). 3048:Video games developed in Japan 2861:(in Japanese). June 23, 2010. 2711:Smith, David (July 18, 2000). 2405:. June 4, 2000. Archived from 2403:The Gaming Intelligence Agency 2375:. May 19, 2007. Archived from 1948:デュープリズム オリジナル・サウンドトラック - 仲野 順也 1401:(in Japanese). July 11, 2014. 1060:"First Impressions: Dew Prism" 352:which can unlock bonus items. 29:For the 1917 silent film, see 1: 2827:. May 13, 2005. p. 416. 2621:Star Dingo (August 2, 2000). 2585:(in Japanese). Archived from 2157:(in Japanese). Archived from 1957:(in Japanese). Archived from 1118:Mahn, Stahn (June 22, 2002). 320:and its connected areas, and 2823:] (in Japanese). Tokyo: 1891:liner notes". (in Japanese) 1889:Dewprism Original Soundtrack 482:. The album was reissued by 3023:PlayStation (console) games 2821:Famitsu Game Whitebook 2005 990: 268:developed and published by 3074: 1231:"Threads of Fate - Review" 1185:"Second Opinion: Dewprism" 1120:"Review - Threads of Fate" 925:series. Nakano attributed 28: 3033:PlayStation Network games 2813:Famitsū Gēmu Hakusho 2005 2547:Electronic Gaming Monthly 981: 887:Electronic Gaming Monthly 858:Electronic Gaming Monthly 816:Electronic Gaming Monthly 601:Electronic Gaming Monthly 593: 590: 568: 565: 54: 3038:Role-playing video games 2916: 2853: 2815: 2575: 2337: 2243: 2209: 2181: 2147: 2081: 2047: 2013: 1981: 1947: 1912: 1824: 1792: 1760: 1728: 1696: 1664: 1632: 1600: 1568: 1500: 1468: 1391: 1356: 1279: 1042:. June 2000. p. 83. 317:action role-playing game 266:action role-playing game 2182:スクウェア公式デュープリズム秘密の遺産攻略本 2048:デュープリズム オリジナル・サウンドトラック 2014:デュープリズム オリジナル・サウンドトラック 1887:(November 20, 1999). " 520:Square Electronic Arts 420:Following his work on 309: 100:Square Electronic Arts 31:Threads of Fate (film) 2185:(in Japanese). 1999. 1982:Staff Comment - 岩崎 英則 1869:on February 28, 2003. 1697:Staff Comment - 市村 孝二 1321:"Dew Prism Interview" 304: 2639:on February 20, 2005 2115:"Square's New 'Dew'" 1993:on February 20, 2004 1836:on February 20, 2004 1825:Staff Comment - 神田 毅 1804:on February 20, 2004 1793:Staff Comment - 長嶺裕幸 1772:on February 20, 2004 1761:Staff Comment - 臼田忠泰 1740:on December 16, 2003 1708:on February 20, 2004 1644:on February 20, 2004 1633:Staff Comment - 渡辺大祐 1612:on February 20, 2004 1601:Staff Comment - 菊地雄一 1569:Staff Comment - 藤井武夫 1512:on February 20, 2004 1480:on February 20, 2004 1469:Staff Comment - 杉本浩二 1368:on February 19, 2004 1331:on November 27, 2017 951:Rampage Land Rankers 804:Brave Fencer Musashi 379:, known in Japan as 3018:Fantasy video games 2763:. pp. 102–103. 2505:on December 5, 2019 2317:on February 4, 2003 2287:on December 6, 2006 1961:on October 14, 2007 1729:Staff Comment - 寺田努 1580:on October 15, 2003 1501:Staff Comment - 島本誠 1445:on October 15, 2015 1032:"Threads of Fate". 943:PlayStation Network 587: 562: 242:Action role-playing 36:The Threads of Fate 2859:Game Watch Impress 2469:. April 12, 2000. 2437:. April 27, 2000. 2249:Game Watch Impress 2161:on October 6, 2013 969:Known in Japan as 560: 310: 2787:"Threads of Fate" 2713:"Threads of Fate" 2633:IDG Entertainment 2539:"Threads of Fate" 2223:on March 11, 2000 1665:デザイン担当者によるイラストです。 1548:on April 30, 2004 1439:Gather Your Party 780: 779: 583: 582: 257: 256: 164:Hiroyuki Nagamine 16:(Redirected from 3065: 3008:1999 video games 2990: 2989: 2978: 2977: 2976: 2969: 2940: 2939: 2937: 2935: 2912: 2906: 2905: 2903: 2901: 2881: 2875: 2874: 2872: 2870: 2849: 2843: 2842: 2807: 2801: 2800: 2782: 2765: 2764: 2761:Ziff Davis Media 2750: 2735: 2734: 2732: 2730: 2708: 2689: 2688: 2686: 2684: 2662: 2649: 2648: 2646: 2644: 2635:. Archived from 2618: 2599: 2598: 2596: 2594: 2589:on June 27, 2013 2571: 2556: 2555: 2550:. No. 133. 2543: 2534: 2515: 2514: 2512: 2510: 2489: 2483: 2482: 2480: 2478: 2457: 2451: 2450: 2448: 2446: 2425: 2419: 2418: 2416: 2414: 2409:on April 1, 2022 2395: 2389: 2388: 2386: 2384: 2379:on July 30, 2007 2365: 2359: 2358: 2356: 2354: 2345:. Archived from 2333: 2327: 2326: 2324: 2322: 2303: 2297: 2296: 2294: 2292: 2271: 2265: 2264: 2262: 2260: 2239: 2233: 2232: 2230: 2228: 2219:. Archived from 2205: 2199: 2198: 2196: 2194: 2177: 2171: 2170: 2168: 2166: 2143: 2137: 2136: 2134: 2132: 2123:. May 26, 1999. 2111: 2105: 2104: 2102: 2100: 2077: 2071: 2070: 2068: 2066: 2043: 2037: 2036: 2034: 2032: 2009: 2003: 2002: 2000: 1998: 1989:. Archived from 1977: 1971: 1970: 1968: 1966: 1943: 1934: 1933: 1931: 1929: 1908: 1899: 1882: 1871: 1870: 1855: 1846: 1845: 1843: 1841: 1832:. Archived from 1820: 1814: 1813: 1811: 1809: 1800:. Archived from 1788: 1782: 1781: 1779: 1777: 1768:. Archived from 1756: 1750: 1749: 1747: 1745: 1736:. Archived from 1724: 1718: 1717: 1715: 1713: 1704:. Archived from 1692: 1686: 1685: 1683: 1681: 1676:on April 9, 2004 1672:. Archived from 1660: 1654: 1653: 1651: 1649: 1640:. Archived from 1628: 1622: 1621: 1619: 1617: 1608:. Archived from 1596: 1590: 1589: 1587: 1585: 1576:. Archived from 1564: 1558: 1557: 1555: 1553: 1544:. Archived from 1531: 1522: 1521: 1519: 1517: 1508:. Archived from 1496: 1490: 1489: 1487: 1485: 1476:. Archived from 1464: 1455: 1454: 1452: 1450: 1441:. Archived from 1430: 1415: 1414: 1412: 1410: 1387: 1378: 1377: 1375: 1373: 1364:. Archived from 1352: 1341: 1340: 1338: 1336: 1327:. Archived from 1316: 1301: 1300: 1298: 1296: 1275: 1246: 1245: 1243: 1241: 1226: 1207: 1206: 1204: 1202: 1180: 1171: 1170: 1169:. July 18, 2000. 1157: 1132: 1131: 1130:on June 3, 2020. 1126:. Archived from 1115: 1082: 1081: 1079: 1077: 1055: 1044: 1043: 1029: 997: 995: 993: 983: 967: 899:Yoshinori Kitase 827: 756: 755: 754: 750: 749: 745: 744: 740: 739: 735: 734: 718: 717: 716: 712: 711: 707: 706: 702: 701: 697: 696: 656: 655: 654: 650: 649: 645: 644: 640: 639: 635: 634: 588: 563: 411:Daisuke Watanabe 407:Hiromichi Tanaka 330:experience point 287:Daisuke Watanabe 227: 219:October 14, 1999 218: 178:Makoto Shimamoto 175:Daisuke Watanabe 150:Masaki Kobayashi 136:Haruyuki Nishida 125:Hiromichi Tanaka 98: 89: 59: 47: 21: 3073: 3072: 3068: 3067: 3066: 3064: 3063: 3062: 2998: 2997: 2996: 2984: 2974: 2972: 2964: 2954:Threads of Fate 2949: 2944: 2943: 2933: 2931: 2918: 2914: 2913: 2909: 2899: 2897: 2883: 2882: 2878: 2868: 2866: 2855: 2851: 2850: 2846: 2835: 2817: 2809: 2808: 2804: 2795:. No. 69. 2792:Next Generation 2784: 2783: 2768: 2759:. No. 35. 2752: 2751: 2738: 2728: 2726: 2710: 2709: 2692: 2682: 2680: 2664: 2663: 2652: 2642: 2640: 2620: 2619: 2602: 2592: 2590: 2577: 2573: 2572: 2559: 2541: 2536: 2535: 2518: 2508: 2506: 2491: 2490: 2486: 2476: 2474: 2459: 2458: 2454: 2444: 2442: 2427: 2426: 2422: 2412: 2410: 2397: 2396: 2392: 2382: 2380: 2367: 2366: 2362: 2352: 2350: 2349:on June 3, 2000 2339: 2335: 2334: 2330: 2320: 2318: 2305: 2304: 2300: 2290: 2288: 2273: 2272: 2268: 2258: 2256: 2245: 2241: 2240: 2236: 2226: 2224: 2211: 2207: 2206: 2202: 2192: 2190: 2183: 2179: 2178: 2174: 2164: 2162: 2149: 2145: 2144: 2140: 2130: 2128: 2113: 2112: 2108: 2098: 2096: 2091:(in Japanese). 2083: 2079: 2078: 2074: 2064: 2062: 2057:(in Japanese). 2049: 2045: 2044: 2040: 2030: 2028: 2023:(in Japanese). 2015: 2011: 2010: 2006: 1996: 1994: 1985:(in Japanese). 1983: 1979: 1978: 1974: 1964: 1962: 1949: 1945: 1944: 1937: 1927: 1925: 1914: 1910: 1909: 1902: 1883: 1874: 1857: 1856: 1849: 1839: 1837: 1828:(in Japanese). 1826: 1822: 1821: 1817: 1807: 1805: 1796:(in Japanese). 1794: 1790: 1789: 1785: 1775: 1773: 1764:(in Japanese). 1762: 1758: 1757: 1753: 1743: 1741: 1732:(in Japanese). 1730: 1726: 1725: 1721: 1711: 1709: 1700:(in Japanese). 1698: 1694: 1693: 1689: 1679: 1677: 1668:(in Japanese). 1666: 1662: 1661: 1657: 1647: 1645: 1636:(in Japanese). 1634: 1630: 1629: 1625: 1615: 1613: 1604:(in Japanese). 1602: 1598: 1597: 1593: 1583: 1581: 1572:(in Japanese). 1570: 1566: 1565: 1561: 1551: 1549: 1533: 1532: 1525: 1515: 1513: 1504:(in Japanese). 1502: 1498: 1497: 1493: 1483: 1481: 1472:(in Japanese). 1470: 1466: 1465: 1458: 1448: 1446: 1432: 1431: 1418: 1408: 1406: 1393: 1392:著者、渡辺大祐氏にインタビュー 1389: 1388: 1381: 1371: 1369: 1360:(in Japanese). 1358: 1354: 1353: 1344: 1334: 1332: 1318: 1317: 1304: 1294: 1292: 1285:GameBusiness.jp 1281: 1277: 1276: 1249: 1239: 1237: 1228: 1227: 1210: 1200: 1198: 1182: 1181: 1174: 1162:Threads of Fate 1159: 1158: 1135: 1117: 1116: 1085: 1075: 1073: 1057: 1056: 1047: 1038:. No. 34. 1031: 1030: 1011: 1006: 1001: 1000: 975: 968: 964: 959: 947:Threads of Fate 939:Threads of Fate 932:Final Fantasy X 927:Threads of Fate 911:Threads of Fate 895: 883:Threads of Fate 837:Next Generation 825: 784:Threads of Fate 781: 752: 747: 742: 737: 714: 709: 704: 699: 687:Next Generation 652: 647: 642: 637: 561:Aggregate score 558: 554: 546:Threads of Fate 532:Threads of Fate 524:Electronic Arts 496: 459: 377:Threads of Fate 374: 361:Threads of Fate 358: 313:Threads of Fate 306:Threads of Fate 299: 261:Threads of Fate 231: 222: 213: 177: 163: 161: 149: 137: 104: 93: 84: 50:Threads of Fate 45: 44:1999 video game 40: 23: 22: 15: 12: 11: 5: 3071: 3069: 3061: 3060: 3055: 3050: 3045: 3040: 3035: 3030: 3025: 3020: 3015: 3013:3D platformers 3010: 3000: 2999: 2995: 2994: 2982: 2962: 2961: 2948: 2947:External links 2945: 2942: 2941: 2907: 2876: 2844: 2833: 2802: 2799:. p. 108. 2766: 2736: 2690: 2650: 2600: 2557: 2554:. p. 151. 2516: 2484: 2452: 2420: 2390: 2360: 2328: 2298: 2266: 2234: 2200: 2172: 2138: 2106: 2072: 2038: 2004: 1972: 1935: 1918:Penguin's Labo 1900: 1872: 1859:"Junya Nakano" 1847: 1815: 1783: 1751: 1719: 1687: 1655: 1623: 1591: 1559: 1523: 1491: 1456: 1416: 1379: 1342: 1302: 1247: 1208: 1172: 1133: 1083: 1045: 1008: 1007: 1005: 1002: 999: 998: 961: 960: 958: 955: 903:Yasumi Matsuno 894: 891: 778: 777: 774: 768: 767: 764: 758: 757: 728: 720: 719: 690: 682: 681: 678: 670: 669: 666: 658: 657: 628: 620: 619: 616: 608: 607: 604: 596: 595: 592: 581: 580: 577: 571: 570: 567: 556: 553: 550: 515:Legend of Mana 495: 492: 458: 455: 396:Chrono Trigger 373: 370: 357: 354: 298: 295: 255: 254: 249: 245: 244: 239: 233: 232: 230: 229: 220: 210: 208: 204: 203: 198: 192: 191: 186: 180: 179: 172: 166: 165: 162:Tadahiro Usuda 160:Tsutomu Terada 158: 152: 151: 146: 140: 139: 134: 128: 127: 122: 116: 115: 112: 106: 105: 103: 102: 91: 81: 79: 73: 72: 67: 61: 60: 52: 51: 43: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3070: 3059: 3056: 3054: 3051: 3049: 3046: 3044: 3041: 3039: 3036: 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1808:September 18, 1803: 1799: 1795: 1787: 1784: 1776:September 18, 1771: 1767: 1763: 1755: 1752: 1744:September 18, 1739: 1735: 1731: 1723: 1720: 1712:September 18, 1707: 1703: 1699: 1691: 1688: 1680:September 18, 1675: 1671: 1667: 1659: 1656: 1648:September 18, 1643: 1639: 1635: 1627: 1624: 1616:September 18, 1611: 1607: 1603: 1595: 1592: 1584:September 18, 1579: 1575: 1571: 1563: 1560: 1552:September 18, 1547: 1543: 1542: 1537: 1530: 1528: 1524: 1516:September 18, 1511: 1507: 1503: 1495: 1492: 1484:September 18, 1479: 1475: 1471: 1463: 1461: 1457: 1444: 1440: 1436: 1429: 1427: 1425: 1423: 1421: 1417: 1404: 1400: 1399: 1394: 1386: 1384: 1380: 1372:September 18, 1367: 1363: 1359: 1357:デュープリズム開発スタッフ 1351: 1349: 1347: 1343: 1330: 1326: 1322: 1315: 1313: 1311: 1309: 1307: 1303: 1295:September 18, 1290: 1286: 1282: 1274: 1272: 1270: 1268: 1266: 1264: 1262: 1260: 1258: 1256: 1254: 1252: 1248: 1236: 1232: 1225: 1223: 1221: 1219: 1217: 1215: 1213: 1209: 1196: 1192: 1191: 1186: 1179: 1177: 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Index

Dewprism
Threads of Fate (film)
The Threads of Fate

Developer(s)
Square
Publisher(s)
JP
NA
Square Electronic Arts
Director(s)
Producer(s)
Hiromichi Tanaka
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Daisuke Watanabe
Composer(s)
Junya Nakano
Platform(s)
PlayStation
JP
NA
Genre(s)
Action role-playing
Single-player
action role-playing game
Square
PlayStation

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