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another gate. Eventually, if one hadn’t been killed by the enemy, one got back to the year before the Squarm invaded, located their home planet, and locked onto it with one’s meson RAM (48K), thereby destroying it and retroactively preventing its inhabitants from ever having invaded in the first place.
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had one embarking on a perilous mission to repel the Squarm invaders who have conquered Earth, by fighting through hordes of same, thus finding and locating the time-gates (hence the name) and using the gates to travel back through time to an earlier era, where one fought through more Squarm to find
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sound effects would crash those machines. This resulted in some people buying the game to stress-test their
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http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8304/Pages/ZXComputing830400009.jpg
218:"A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981–1982"
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197:. Vol. 1, no. 36. Sunshine Publications. 30 December 1982. p. 31
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312:Video games developed in the United Kingdom
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216:Eyles, Mark; Wade, Alex (2016).
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307:Video games about time travel
235:10.1080/23311983.2016.1190441
222:Cogent Arts & Humanities
252:magazine, April–May 1983 —
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273:at SpectrumComputing.co.uk
248:Letter from Quicksilva to
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302:Single-player video games
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21:Timegate (disambiguation)
195:Popular Computing Weekly
322:ZX Spectrum-only games
19:For other uses, see
317:ZX Spectrum games
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297:Quicksilva games
287:1982 video games
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57:Publisher(s)
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228:: 1190441.
162:Development
136:ZX Spectrum
131:4D Defender
74:ZX Spectrum
69:Platform(s)
51:John Hollis
281:Categories
177:References
140:Quicksilva
138:game from
62:Quicksilva
270:Time-Gate
171:Time-Gate
167:Time-Gate
155:Time-Gate
144:dimension
113:Time-Gate
32:Time-Gate
191:"Top 10"
119:Timegate
89:Genre(s)
134:) is a
100:Mode(s)
80:Release
201:15 May
94:Action
203:2021
150:Plot
83:1982
230:doi
128:or
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