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Timeship (role-playing game)

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151:. Roslton admired the simplification of the rules system, and the ambitious nature of a game that attempted to cover all of past and future time. However, he sometimes found the humorous tone in the rulebook "is often irritatingly cute and self-indulgent, and the rules of play themselves are difficult to read and reference because of the idiosyncratic style." Rolston thought the first scenario, "Murder at the End of Time", to be "pretty silly", but found the third scenario set in wartime Berlin to be "the most detailed and credible", although he faulted writer Herbie Brennan for not including a bibliography of references about wartime Berlin that a gamesmaster could use to flesh out the scant details provided. Rolston concluded by recommending the game, saying, "First, it is a distinctive example of simpler, rather than more complex, FRP game mechanics. Second, the central idea of the game, time travel, is marvelously fertile soil for FRP gaming, and this is the first game to attempt to cultivate it. Finally, I believe this game may be more accessible to those not already addicted to games." 181:
was very disappointed in this game, calling it "more of an outline than a fully developed game ... the game mechanics are woefully underdeveloped." Although Swan did not object to the idea of using the players as their own characters, he noted that "there aren't any comprehensible instructions for
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doing so." He also commented that "The game's conception of time travel is never made clear. Can past events be changed, or are they unalterable?" Swan concluded by giving this game a dismal rating of only 1 out of 4, saying, "Who cares? Skip it."
160:(Issue No. 70) William A. Barton found the rules badly organized, and not enough historical material included. "As much as I enjoy time travel and would like to role-play such journeys into the past and future, I can hardly recommend 64:, players role-play themselves as they are teleported by a powerful ritual in an ancient scroll into the past or the future. At a time when role-playing game systems were becoming increasingly complex, 368: 301: 173: 60:
is a time-travel role-playing system with very general rules. Unlike other roleplaying games where the players create fictional characters, in
197:, called the game an "attempt to cover every historical possibility with maximum flexibility – an ambitious goal that is not quite achieved". 325: 378: 246: 68:
was an attempt to simplify and streamline the rules. The entire rules system takes jup only ten pages in a 48-page booklet.
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of work rewriting and making up rules, you're best off waiting for someone else to take a shot at a time travel RPG."
373: 126: 96:, where they free slaves and sacrificial victims and try to deactivate the device that will destroy the city 87: 72: 122: 46: 99:"Assassinate the Fuhrer.": The players are transported to Berlin in April 1945, and must locate the 348: 93: 321: 278: 242: 139: 207: 234: 190: 101: 32: 362: 106: 343: 273: 156: 144: 121:, the last roleplaying game published by Yaquinto Publications, was designed by 17: 296: 178: 83: 49:
in 1983 in which the players role-play themselves as time-travellers.
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Barton, William A. (July–August 1984). "Featured Review: Timeship".
31: 82:"Murder at the End of Time": The players encounter simulacra of 75:, two ten-sided dice, and a pad of character record sheets. 92:"Destruction of Gomorrah": The players are transported to 239:
Heroic Worlds: A History and Guide to Role-Playing Games
195:
Heroic Worlds: A History and Guide to Role-Playing Games
125:, with cover art by C.A. Millan and interior art by 78:Three scenarios take up most of the rules booklet: 276:(December 1983). "A really time-consuming game". 8: 305:. New York: St. Martin's Press. p. 214. 27:Tabletop science fiction role-playing game 185:Nearly a decade after the publication of 302:The Complete Guide to Role-Playing Games 268: 266: 264: 262: 260: 258: 174:The Complete Guide to Role-Playing Games 221: 291: 289: 369:Role-playing games introduced in 1983 7: 229: 227: 225: 45:is a role-playing game published by 25: 241:. Prometheus Books. p. 351. 193:, in his 1991 retrospective book 164:. Unless you're prepared to do a 147:was guardedly enthusiastic about 137:In the December 1983 edition of 109:is hiding and ensure his demise. 71:Other game components include a 154:In the August 1984 edition of 1: 379:Yaquinto Publications games 316:Shannon Appelcline (2011). 395: 282:. No. 80. p. 60. 36:Cover art by C.A. Millan 320:. Mongoose Publishing. 318:Designers & Dragons 211:#33 (March/April, 1984) 88:Little Red Riding Hood 37: 47:Yaquinto Publications 35: 349:Steve Jackson Games 114:Publication history 73:gamemaster's screen 38: 374:Time travel games 327:978-1-907702-58-7 171:In his 1990 book 16:(Redirected from 386: 353: 352: 338: 332: 331: 313: 307: 306: 293: 284: 283: 270: 253: 252: 235:Schick, Lawrence 231: 208:Different Worlds 21: 394: 393: 389: 388: 387: 385: 384: 383: 359: 358: 357: 356: 340: 339: 335: 328: 315: 314: 310: 295: 294: 287: 272: 271: 256: 249: 233: 232: 223: 218: 203: 191:Lawrence Schick 135: 127:Johnny Robinson 116: 55: 28: 23: 22: 18:Timeship (game) 15: 12: 11: 5: 392: 390: 382: 381: 376: 371: 361: 360: 355: 354: 333: 326: 308: 285: 254: 247: 220: 219: 217: 214: 213: 212: 202: 199: 177:, game critic 134: 131: 123:Herbie Brennan 115: 112: 111: 110: 97: 90: 54: 51: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 391: 380: 377: 375: 372: 370: 367: 366: 364: 350: 346: 345: 337: 334: 329: 323: 319: 312: 309: 304: 303: 298: 292: 290: 286: 281: 280: 275: 269: 267: 265: 263: 261: 259: 255: 250: 248:0-87975-653-5 244: 240: 236: 230: 228: 226: 222: 215: 210: 209: 205: 204: 200: 198: 196: 192: 188: 183: 180: 176: 175: 169: 167: 163: 159: 158: 152: 150: 146: 142: 141: 132: 130: 128: 124: 120: 113: 108: 104: 103: 98: 95: 91: 89: 85: 81: 80: 79: 76: 74: 69: 67: 63: 59: 52: 50: 48: 44: 43: 34: 30: 19: 342: 336: 317: 311: 300: 277: 274:Rolston, Ken 238: 206: 201:Other review 194: 186: 184: 172: 170: 165: 161: 155: 153: 148: 143:(Issue 80), 138: 136: 118: 117: 107:Adolf Hitler 102:FĂĽhrerbunker 100: 77: 70: 65: 61: 57: 56: 41: 40: 39: 29: 344:Space Gamer 157:Space Gamer 145:Ken Rolston 53:Description 363:Categories 297:Swan, Rick 216:References 179:Rick Swan 133:Reception 351:: 20–22. 299:(1990). 237:(1991). 187:Timeship 162:Timeship 149:Timeship 119:Timeship 94:Gomorrah 66:Timeship 62:Timeship 58:Timeship 42:Timeship 84:Dracula 347:(70). 324:  279:Dragon 245:  140:Dragon 105:where 322:ISBN 243:ISBN 86:and 166:lot 365:: 288:^ 257:^ 224:^ 189:, 129:. 330:. 251:. 20:)

Index

Timeship (game)

Yaquinto Publications
gamemaster's screen
Dracula
Little Red Riding Hood
Gomorrah
FĂĽhrerbunker
Adolf Hitler
Herbie Brennan
Johnny Robinson
Dragon
Ken Rolston
Space Gamer
The Complete Guide to Role-Playing Games
Rick Swan
Lawrence Schick
Different Worlds



Schick, Lawrence
ISBN
0-87975-653-5





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