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professional job." Watson liked that experience points were not emphasized in gameplay: "It is refreshing to see that the adventures and color of the game's play is reward enough and the players are not channeling their energy into the rather silly chase of ethereal experience points. Too often, this chase becomes more important than actual play itself!" He concluded with a strong recommendation, saying, "
139:
1778:, and an adventure, "The Imperial Fringe". Slack thought this edition was better laid out, and "typos have been rectified." Because he believed that this edition was not substantially different than the original set, he only rated this edition a 4 out of 10 for experienced players who already owned the original rule booklets; but for new players, he rated it a perfect 10 out of 10.
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77:
36:
2702:, which contains rules for resolving large space battles statistically. Eurisko exploited corner-case features and built unusual fleets that won the 1981 and 1982 championships. The sponsor stated that if Lenat entered and won the next year they would stop the sponsorship, so Lenat stopped attending.
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quickly became linked with the
Imperium campaign background developed by GDW... This background offers a great degree of freedom for individual referees to run campaigns of their own devising, while providing enough basic groundwork to build from, and has proved to be immensely successful. Everything
2070:
TravellerMap is an interactive map detailing the primary setting for
Traveller. While it was originally fan-made, it has been made canon by reference, which reference states that what appears in real life on that site is what appears in-universe to users of a certain widely used stellar navigational
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is necessarily complex, and it presumes on the part of the potential referee considerable familiarity with other role-playing games and the literature of science fiction." Freeman gave this game an
Overall Evaluation of "Good", concluding, "For experienced players wishing a truly open-ended, science
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The game was set during a rebellion which shattered the
Imperium. Supplements and magazines produced during this era detailed the progression of the rebellion from the initial assassination of the Emperor in 1116 to the collapse of large-scale interstellar trade in roughly 1124 (the beginning of the
1912:
as #2 in the top ten role-playing games of all time, saying "Packaged in a plain black jacket with some simple bars of color, there is nothing inherently fancy about
Traveller, and yet it has remained a viable source of entertainment to gamers through ten editions and six gaming companies that have
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were a major race in the distant past; their ruins dot planets throughout charted space and their artifacts are more technically advanced than those of any existing civilization. For unknown reasons, they transplanted humans from Earth to dozens of worlds, uplifted Terran wolves to create the Vargr
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setting, interstellar travel is relatively new, Earth is still divided into nation-states, and the most powerful nations are competitively exploring and colonizing the fifty light-year sphere of surrounding space. Mongoose
Publishing released a sourcebook for the setting in 2012 that adapted it to
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designed by Loren K. Wiseman, sketched out about one race per quarter, starting with the Aslan in Issue 7. Taken together with aliens casually mentioned or introduced in separate scenarios or adventures—often arbitrarily—there is therefore no indication that the number of minor races is limited in
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the finest commercially available role-playing game." Goldberg didn't consider it perfect, criticizing the game's lack of imaginary vision of technology of the future. Although he liked the "sophisticated and elegant" character generation system, he felt that "All too often, a player will have to
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is first class, a tradition with Game
Designer's Workshop. The box lid and covers of the three booklets are done in a simple but highly effective combination of red and white lettering on a black background. The interior layout and printing is also of the best quality; the printing is an entirely
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universe is cosmopolitan and features various races, including major races like Aslan, Droyne, Hivers, K'kree, and Vargr, as well as numerous minor races. The game's history also features the
Ancients, a highly advanced race that left behind ruins and artifacts scattered throughout the universe.
877:
A character can be human, robot, alien, or of a genetically engineered species. A character can be civilian, military, or noble, a young cadet, or a tried-and-true veteran, each with strengths and weaknesses. Death during character generation is possible in some editions, a mechanic that became
610:
is a tabletop game where characters journey through star systems, engaging in exploration, ground and space battles, and interstellar trading. Players assume various roles, such as humans, robots, aliens, or genetically engineered species. The game is influenced by various literary works and
681:
has won multiple
Origins Awards and was inducted into the Origins Hall of Fame in 1996. While the game has faced some criticism, such as slow character growth and anachronistic weapons, it remains a classic in the role-playing hobby. Some video games and software have been based on the
1954:
still stands as one of the most significant traditional sci-fi RPGs, thanks in part, to its proximity to the dawn of the hobby, but also to both its scope and the crisp simplicity of its systems. Any game since that involves complex technology ... builds on a foundation established by
706:
Traveller is a tabletop role-playing game. Characters journey between star systems, engaging in exploration, ground and space battles, and interstellar trading. One player, the game master or referee, oversees task attempts and guides events as the players explore the setting.
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is the only serious attempt to provide a really comprehensive set of role-playing rules for science fiction: interstellar travel, exploration, trade, combat at all levels, and so on." Freeman warned potential players, "Considering the territory it seeks to cover,
959:
Early in the adventures and supplements, a default setting emerged, based on in-house play tests done for the game. In this setting, the human-dominated Third
Imperium is the largest interstellar empire in charted space, a feudalistic union of worlds, where local
1859:." He also pointed out that character growth in the game is very slow: "PCs acquire new skills and abilities about as fast as a tree trunk acquires new growth rings." He also wanted to see more setting information. But he concluded that the fourth edition of
1812:
called this science fiction role-playing game "the standard by which all others are measured ... a brilliant design of remarkable scope ... and a milestone in the hobby." Swan felt this game's popularity stemmed from two reasons: "First, many of the
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spend an entire afternoon rolling dice before he gains a reasonable character." Goldberg concluded with a positive recommendation: "If you have at least a casual interest in science fiction and role-playing, you should definitely invest in a copy of
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gave a strong recommendation for the new game, saying, "Altogether, what is here is very satisfactory and much of it is stimulating. The presentation is exemplary, the detail impressive, the treatment exacting and the inventiveness inspired."
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The original version was designed and published by GDW in 1977. The core rules originally came as a box set of three black digest-sized books, and were later compiled into a single volume rulebook. This edition is also sometimes called by the
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setting, to the early days of Earth's presence in space at the time when Earth first started to send out interstellar ships to include the period just after the Third Interstellar War between the Terran Confederation (Earth) and the gigantic
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Additional minor races are numerous. An early publication from GDW notes that "The minor races, of which there are hundreds within the area of known space, will be largely left up to individual referees." GDW's quarterly publication, the
857:
Interstellar society is socially stratified (high, mid, and low passage; SOC (Social Status) is a primary character attribute). Affairs are often managed by independent nobility, who make use of classic titles such as Baron, Duke and
676:
is highly regarded for its production value, sophisticated character generation system, and consistent rules. It has received positive reviews across various editions, with some critics calling it the best science-fiction RPG.
1853:, and called it "a masterful effort... the best science-fiction RPG I've ever played." On the downside, Swan thought that "The inclusion of anachronistic weapons like swords and crossbows can turn combat into a bad episode of
611:
emphasizes commerce, sociological stratification, and a mix of low and high technology. The setting is centered around the human-dominated Third Imperium, a feudalistic interstellar empire. Despite the focus on humans, the
915:
Along with energy weapons, there is also a strong presence of slug-throwing weapons such as rifles and pistols. The prevailing theory is that (usually) the most efficient way to stop someone is with kinetic energy (e.g.
925:
Starships range from small one-person scouts, to giant planetoid colony ships. Design rules balance power, life support, and defenses for consistent ships. GDW published several board games allowing
2555:) was lost until shortly after the replacement manuscript (by Carson) was published. The original was then published for those who wanted it, and Carson's serves as an alternate end to the trilogy.
903:
Since primitive worlds exist near technological worlds, primitive weapons such as swords, shields, pikes, and bows are included. Characters often have some sort of blade skill for close combat.
951:
Worlds range from barren planetoid moons to large gas giant worlds, from uncolonized territories to planets with billions of people. The world generation rules produce a random mix of worlds.
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as its base and is set at the time of the Solomani Rim War around Imperial year 990, about a century before the era depicted in the original game. The preferred setting is the
892:
Equipment emphasizes wilderness exploration, hazardous environments, and combat. As a result, equipment lists are heavy on vehicles, sensor equipment, communicators, rations,
874:. Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins.
1098:
while the same format was used for early support material, such as the adventures, supplements and further books. Later supplements and updated versions of the main
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4070:
3612:
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No. 50. Morrison commented that "I would seriously recommend that FASA take this off the market and re-write it from the ground up. There's definitely room for a
670:
rules and rely on six-sided dice. Each edition presents different settings, timelines, and mechanics, showcasing the game's adaptability and enduring popularity.
156:
49:
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Characters have six primary characteristics, generated by a roll of two six-sided dice. Other characteristics also exist to add nuance to alien characters.
884:
Some characters have extra-sensory perception, telekinesis, telepathy, and other psychic abilities, which are organized and standardized into "psionics".
600:, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements.
2645:, which incited both confusion and criticism since the game carried over neither the rules nor setting of its namesake. The second edition was renamed
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that developed faster-than-light travel independently. In addition to Humaniti, the standard list of major races includes the honor-bound catlike
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is a unique SF game and probably the best of the role-playing variety. It offers a colorful but consistent future for players to adventure in."
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material ... ensures that the game will continue to attract attention." Swan concluded by giving the game his top rating of 4 out of 4.
175:
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2015:, and assist with game aspects such as sector maps, records of characters and ships, and in-game encounters. John M. Morrison reviewed
845:, or similar. Communication is limited to the speed of travel. Decisions are made on the local level rather than by a remote authority.
4085:
1895:
from political intrigue to action-packed mercenary actions, trading or scientific exploration is possible, and a lot more besides....
1890:) was ranked 3rd. The magazine's editor Paul Pettengale commented: "Although originally intended as a generic science fiction system,
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55:
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988:, humans transplanted from Earth tens of thousands of years ago by the Ancients (see below) who founded the First Imperium, and the
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People remain people and continue to show courage, wisdom, honesty and justice, along with cowardice, deceit, and criminal behavior.
240:
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63:
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concepts are so inventive and revolutionary that they continue to ripple through the RPG industry ... Second, the sheer volume of
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710:
Characters are defined not by the need to increase native skill and ability but by achievements, discoveries, wealth, and so on.
1608:
A second edition was published in 2016 and updated in 2022. It uses a full color production style while resembling the original
3940:
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626:, was published by Game Designers' Workshop (GDW). Throughout the years, the game has evolved, with notable editions including
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189:
160:
1454:, a silicon-chip life form that infected and took over computers. The game mechanics used GDW's house system, derived from
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1731:"a most impressive achievement from a design standpoint... This mark of distinction is the main reason why I consider
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left off, but, if there is any justice, will end up being more popular than that venerable relic. For one thing, the
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introduced full sized booklets, complete re-writes of the game system and significant changes to the Third Imperium.
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1667:(Issue 18), Tony Watson complimented the game on the high production value of its components, saying, "Physically,
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Set in the former territory of the Third Imperium after interstellar government and society had largely collapsed.
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149:
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Cybernetics and non-sentient robots also show up in equipment lists, as do artifacts from ancient civilizations.
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1637:. This edition uses Uncertain checks in which one of the dice in certain situations is rolled in secret by the
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system and takes place in an alternate timeline in which no Rebellion occurred and Virus was never released.
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was close to perfect, giving it a top rating of 6 out of 6 and saying, "Time-tested and buffed to a sheen,
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1003:, a term borrowed from earlier science fiction material. The setting principally concerns itself with six
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at Science Fiction & Fantasy Stack Exchange, which is licensed in a way that permits reuse under the
196:
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1904:
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Despite the thematic dominance of the human race, with most adventures taking place in human space, the
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an above-average rating of 4 out of 5, saying, "Although there are some typos and omissions, overall,
1523:
brand and setting lapsed, the purely mechanical elements of this game were republished as the generic
3797:
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has written several novels set in the "Concordat" fictional universe he originally developed for his
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from 2004. The timeline was rolled back to 2170, which is several millennia earlier than the usual
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1834:#2 (July/Aug. 1993) and concluded that, despite some complaints he had about the new version, "
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1693:, giving it an above average rating of 8 out of 9 and commenting, "This game starts off where
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The core rules focus on human characters, but there is support for using and playing aliens.
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389:
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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is the best game of its type, recommended for the sophisticated science fiction gamer."
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893:
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A new set of rules made by re-working and integrating concepts from earlier rulesets.
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are the current rulesets. Both rely on six-sided dice and both draw from the original
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3990:
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rules and adventures. It is presented as a future extrapolation of the speculative
1475:), with the small, newly formed empire surrounded by regressed or barbaric worlds.
1087:
787:
776:
754:
2871:
Designers & Dragons. '70-'79 : A history of the roleplaying game industry
2780:
https://www.blackgate.com/2021/04/25/the-psionic-masters-the-zhodani-in-traveller/
622:
has been published in various editions since 1977. The original version, known as
3639:
Slack, Andy (February 1983). "An Introduction to Traveller Part III: Scenarios".
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4000:
3985:
3920:
3870:
3861:
2634:
2571:
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766:
504:
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Computer programs have been created to model and predict starship combat using
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3950:
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3875:
3524:
2601:
1638:
1512:
1063:
597:
509:
3745:
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3656:
Slack, Andy (March 1983). "An Introduction to Traveller Part IV: Scenarios".
3648:
2522:
in the development of the three novels published to date. Lee also wrote the
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3841:
3789:
3130:
3092:
2650:
2524:
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1846:
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will endure as long there's enough plastic to manufacture six-sided dice."
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projects before destroying their civilization in a catastrophic civil war.
3759:
3170:"Art of the Genre: The Top 10 Role-Playing Games of All-Time – Black Gate"
3773:
3184:"Modular: The New Mongoose Traveller #1 — First Impressions – Black Gate"
2052:
1874:
magazine to determine the 50 most popular roleplaying games of all time,
1625:
The current version, v5.10, was printed in 2019 as three distinct books:
1413:
976:
The setting features descendants of humanity who are collectively called
961:
537:
3390:"Step into the Traveller Universe with Fate of the Kinunir – Black Gate"
1511:
Published by QuickLink Interactive (QLI) in 2002, this version uses the
3831:
2688:
2624:
2135:
1795:
is a success. If you like your SF on a grand, starspanning scale then
838:
3466:(4). Washington, D.C.: The Alicia Patterson Foundation. Archived from
1094:(GDW). The main rules were detailed in three such booklets, sold as a
984:, humans emigrated from Earth within the last few thousand years, the
4034:
4029:
3900:
2056:
964:
operate largely free from oversight and restricted by convention and
727:
1943:
1703:
rules are fairly consistent (moreso than is usual for such games)."
999:
universe is cosmopolitan and contains many technologically advanced
105:. Statements consisting only of original research should be removed.
3975:
3910:
2048:
1926:, M Harold Page compared it to what came before and said "The new
1552:
1497:
1062:
592:
499:
3965:
3885:
2008:
604:
has been featured in a few novels and at least two video games.
3793:
3251:. Academy of Adventure Gaming Arts & Design. Archived from
3225:. Academy of Adventure Gaming Arts & Design. Archived from
2873:(2nd ed.). Silver Springs, MD, USA: Evil Hat Productions.
1763:
fiction, role-playing campaign, there is no real alternative."
2913:"Flipping the Game: Uncertain Rolls in Traveller – Black Gate"
1598:
published this version both in a traditional format and as an
132:
70:
29:
1712:(Issue No. 28), Forrest Johnson gave a good review, saying, "
929:
space battles to be played out as games in their own right -
526:
3781:
3754:
2807:
Creative Commons Attribution-ShareAlike 3.0 Unported License
1838:
s still around and that's good. I hope it always will be."
1774:, a compilation of the three original rules booklets, plus
1519:
region of the Imperium. After the company's license to the
1051:
and transplanted them to another world, and undertook many
2629:
Originally published by GDW as an updated replacement for
1941:
is the first RPG that feels like a distinct game, free of
2079:
Several novels have been specifically set in the various
3201:. Cambridge, Massachusetts: MIT Press. pp. 16–20.
2792:
1071:
rule books and supplements, including the core box set.
94:
3630:. revised by Marc William Miller, Frank Chadwick and
2991:
Johnson, Forrest (May–June 1980). "Capsule Reviews".
992:, psychic humans ruled by psionically-gifted nobles.
2547:
There are two different Backwards Mask books in the
1899:
one of the true classics of the roleplaying hobby".
1491:
Designed by Loren K. Wiseman and published in 1998,
821:
Commerce is the major driving force of civilization.
718:
Marc Miller lists a number of books that influenced
3277:Morrison, John M. (April 1982). "Capsule Reviews".
2637:to take inspiration from the grittier contemporary
1584:, produced under license by Comstar Games in 2006.
1471:
T4 is set in the early days of the Third Imperium (
518:
489:
470:
462:
344:
300:
267:
260:
163:. Unsourced material may be challenged and removed.
3677:
3340:
3338:
2692:heuristic learning program to the scenario in the
2011:in 1981 as a play aid to speed up bookkeeping for
1950:s direct influence on its design ... The original
3405:All Shall Go to Wrack: Book 1 of The Laughing Lip
3346:"Traveller Fiction - Wayne's Books RPG Reference"
3101:. New York: St. Martin's Press. pp. 221–223.
3054:Slack, Andy (October–November 1981). "Open Box".
2641:media of the 1980s. The first edition was named
2551:trilogy. The manuscript by the original author (
1090:(known as the "little black books") produced by
379:
3429:"RPGNet RPG Gaming Index: White Dwarf articles"
3407:. CreateSpace Independent Publishing Platform.
3113:"Pyramid: Pyramid Pick: Traveller: The New Era"
446:
3613:Traveller Adventure 12: Secret of the Ancients
3456:"Eurisko, The Computer with a Mind Of Its Own"
3043:. New York: Simon & Schuster. p. 281.
2027:aid program on the market, but not this one."
3805:
3075:Thornton, Jake (October 1988). "Role Games".
2405:A Long Way Home: Tales of Congressional Space
8:
2657:of GDW's popular military role-playing game
1991:was inducted into the Origins Hall of Fame.
255:
3319:. Travellerbibliography.org. Archived from
370:
262:Science-Fiction Adventure in the Far Future
64:Learn how and when to remove these messages
3812:
3798:
3790:
2950:Watson, Tony (September 1978). "Reviews".
2864:
2862:
2860:
2858:
2085:
1930:is a worthy successor to this tradition."
1109:
27:Tabletop science fiction role-playing game
3199:Monsters, Aliens, and Holes in the Ground
2856:
2854:
2852:
2850:
2848:
2846:
2844:
2842:
2840:
2838:
2798:"Where did the term "sophont" originate?"
1935:Monsters, Aliens, and Holes in the Ground
1015:, the sixfold-symmetric and manipulative
241:Learn how and when to remove this message
223:Learn how and when to remove this message
121:Learn how and when to remove this message
3098:The Complete Guide to Role-Playing Games
2980:(1). Simulations Publications, Inc.: 30.
2334:Tales of the New Era 1: Yesterday's Hero
1805:The Complete Guide to Role-Playing Games
1766:In the October–November 1981 edition of
3720:Traveller Book 3: Worlds and Adventures
3700:Traveller Book 1: Characters and Combat
3517:The Traveller Bibliography, 3rd edition
2722:
2063:MegaTraveller 2: Quest for the Ancients
2044:MegaTraveller 1: The Zhodani Conspiracy
1916:In a review of the Mongoose version of
1605:around which other games may be built.
1019:, the centaur-like militant vegetarian
696:MegaTraveller 2: Quest for the Ancients
692:MegaTraveller 1: The Zhodani Conspiracy
666:, both of which draw from the original
424:
3272:
3270:
3133:(August 1997). "Roleplaying Reviews".
2813:. All relevant terms must be followed.
2034:produced two video games based on the
1537:In 2006, Steve Jackson Games released
1086:The original gamebooks were black and
835:faster-than-light information transfer
254:
4071:Role-playing games introduced in 1977
3750:Internet Speculative Fiction Database
3508:The Traveller Periodical Bibliography
3299:The Great Rift Book 1: The Great Rift
2832:Adventure 12: Secrets of the Ancients
2682:rules. The most famous case involved
2582:from 1983 to 1986. The strip spoofed
2531:Lee's Guide to Interstellar Adventure
2518:series acknowledges the influence of
1776:Book 0 - An Introduction to Traveller
1034:Journal of the Travellers Aid Society
337:Far Future Enterprises (2013–present)
7:
3732:Traveller Book 0: An Introduction To
1937:, RPG historian Stu Horvath noted, "
1787:(October 1988), Jake Thornton gave
1385:Though nearly all older versions of
814:Some of these key features include:
161:adding citations to reliable sources
2974:(March 1980). "A Galaxy of Games".
2007:is a computer program published by
415:
3722:. Game Designers' Workshop. 1977c.
3714:. Game Designers' Workshop. 1977b.
3519:. British Isles Traveller Support.
3510:. British Isles Traveller Support.
3431:. 12 February 2008. Archived from
1540:GURPS Traveller: Interstellar Wars
1532:GURPS Traveller: Interstellar Wars
1253:GURPS Traveller: Interstellar Wars
408:GURPS Traveller: Interstellar Wars
361:
172:"Traveller" role-playing game
25:
3786:: (a map of the official setting)
3598:Traveller Book 7: Merchant Prince
2795:, this article uses content from
2017:The Imperial Data Recovery System
2005:The Imperial Data Recovery System
1928:Mongoose Traveller Core Rule Book
1663:In the September 1978 edition of
1649:In the April–May 1978 edition of
870:uses a lifepath-style system for
688:The Imperial Data Recovery System
45:This article has multiple issues.
3403:Lee, Gregory P. (6 March 2011).
2757:The Science Fiction in Traveller
2586:and other space opera settings.
1719:In the November 1980 edition of
1706:In the May–June 1980 edition of
397:
325:QuikLink Interactive (2002–2009)
137:
75:
34:
2929:(April–May 1978). "Traveller".
2759:. USA: Far Future Enterprises.
1980:won the 1994 Origins Award for
1970:won the 1993 Origins Award for
1849:reviewed the fourth edition of
825:Human-centric but cosmopolitan:
722:and provided its key features:
437:
148:needs additional citations for
53:or discuss these issues on the
4076:Space opera role-playing games
3317:"Traveller - Force of Destiny"
3249:"Origins Award Winners (1996)"
3223:"Origins Award Winners (1993)"
3023:Simulations Publications, Inc.
1841:In the August 1997 edition of
1495:uses the third edition of the
590:. Editions were published for
352:
1:
4081:Traveller (role-playing game)
3746:Traveller (role-playing game)
3660:(39). Games Workshop: 18–19.
3643:(38). Games Workshop: 10–11.
3081:. No. 1. pp. 42–44.
3041:The Complete Book of Wargames
1746:The Complete Book of Wargames
1389:are available in PDF format,
1114:game editions and publishers
3627:Traveller Book 5: High Guard
3576:. Game Designers' Workshop.
2869:Appelcline, Shannon (2014).
2755:Appelcline, Shannon (2016).
2730:Appelcline, Shannon (2011).
1781:In the inaugural edition of
1679:In the inaugural edition of
18:Traveller (roleplaying game)
3734:. Game Designers' Workshop.
3712:Traveller Book 2: Starships
3634:. Game Designers' Workshop.
3616:. Game Designers' Workshop.
3601:. Game Designers' Workshop.
3565:. Game Designers' Workshop.
3515:Collinson, Timothy (2017).
3506:Collinson, Timothy (2000).
3501:. Game Designers' Workshop.
3498:Traveller Book 4: Mercenary
2066:(1991) for Amiga and MS-DOS
1824:Chris W. McCubbin reviewed
658:. The current rulesets are
566:first published in 1977 by
101:the claims made and adding
4102:
3015:(November 1980). "Games".
2622:
2608:Related role-playing games
1770:, Andy Slack reviewed the
1484:
1395:Mongoose Traveller 2nd Ed.
1079:
714:Influences and inspiration
664:Mongoose Traveller 2nd Ed.
4086:Role-playing game systems
3961:Powered by the Apocalypse
3837:Advanced Fighting Fantasy
3827:
3821:Role-playing game systems
2895:"Traveller Fifth Edition"
2712:Striker (miniatures game)
2602:The Lord Weird Slough Feg
1913:controlled its license."
1870:In a 1996 reader poll by
1562:Ziru Sirka Empire (Vland)
1551:) for the 4th edition of
1464:
1183:Game Designers' Workshop
1165:Game Designers' Workshop
1147:Game Designers' Workshop
1011:, the winged lizard-like
328:ComStar Games (2006–2008)
3704:Game Designers' Workshop
3562:Traveller Book 6: Scouts
3539:Game Designers' Workshop
3534:Traveller Book 8: Robots
3454:Johnson, George (1984).
2699:Trillion Credit Squadron
1799:is the system for you."
1772:Deluxe Traveller Edition
1092:Game Designers' Workshop
568:Game Designers' Workshop
308:Game Designers' Workshop
3570:Miller, Marc W (1988).
2734:. Mongoose Publishing.
2732:Designers & Dragons
2121:"Again, Oytritsyu'aby"
1689:was enthusiastic about
1466:Marc Miller's Traveller
1359:Far Future Enterprises
1321:Far Future Enterprises
1192:Marc Miller's Traveller
1082:List of Traveller Books
1067:A selection of classic
636:Marc Miller's Traveller
381:Marc Miller's Traveller
3755:Far Future Enterprises
3748:series listing at the
2604:is based on the game.
2538:Jefferson P. Swycaffer
2087:Traveller game novels
1982:Best Roleplaying Rules
1978:Traveller: The New Era
1972:Best Roleplaying Rules
1968:Traveller: The New Era
1888:Traveller: The New Era
1826:Traveller: The New Era
1696:Dungeons & Dragons
1441:Traveller: The New Era
1174:Traveller: The New Era
1072:
1023:, and the wolf-hybrid
831:Limited communication:
632:Traveller: The New Era
372:Traveller: The New Era
4066:Origins Award winners
3197:Horvath, Stu (2023).
2823:Alien Module 3: Vargr
2666:their version of the
2489:Agent of the Imperium
2171:"The Trap of Triton"
1635:Worlds and Adventures
1627:Characters and Combat
1243:QuikLink Interactive
1066:
1053:megascale engineering
849:Morals and mortality:
562:is a science fiction
3946:Megaversal/Palladium
3622:Miller, Marc William
3573:Rebellion Sourcebook
2809:, but not under the
2639:hard science fiction
2633:, eschewing classic
2600:by heavy metal band
2436:Martin J. Dougherty
2341:Martin J. Dougherty
2317:Martin J. Dougherty
2287:The Force of Destiny
2255:Gateway to the Stars
1379:Mongoose Publishing
1341:Mongoose Publishing
1263:Steve Jackson Games
980:. These include the
872:character generation
686:universe, including
157:improve this article
3303:Mongoose Publishing
3285:Steve Jackson Games
3255:on 21 December 2007
3078:Games International
2999:Steve Jackson Games
2534:in the early 1980s.
2466:Robert E. Vardeman
2459:Fate of the Kinunir
2429:Shadow of the Storm
2148:"Count or Country"
2107:Reference and ISBN
2088:
1784:Games International
1596:Mongoose Publishing
1302:Mongoose Publishing
1224:Steve Jackson Games
1115:
799:The Cosmic Computer
751:Envoy to New Worlds
540:.mongoosepublishing
332:Mongoose Publishing
320:Steve Jackson Games
257:
3768:Mongoose Traveller
3684:. Imperium Games.
3470:on 22 October 2011
3435:on 16 January 2009
2594:The concept album
2381:The Backwards Mask
2358:The Backwards Mask
2154:Charles E. Gannon
2086:
1128:Primary publisher
1110:
1073:
1059:Publishing history
912:Hard Sci-fi Flavor
745:Edwin Charles Tubb
652:Mongoose Traveller
453:Mongoose Traveller
431:Mongoose Traveller
86:possibly contains
4053:
4052:
3728:Wiseman, Loren K.
3691:978-1-57828-124-4
3583:978-0-943580-63-0
3548:978-0-943580-10-4
3529:Brown, Timothy B.
3525:Fugate, Joe D. Sr
3414:978-1-4565-9090-1
3392:. 17 August 2013.
3348:. Waynesbooks.com
2880:978-1-61317-075-5
2766:978-1-55878-049-1
2741:978-1-907702-58-7
2649:, and added some
2514:Gregory P. Lee's
2511:
2510:
2504:978-1-55878-037-8
2474:978-1-55878-029-3
2444:978-1-55878-034-7
2412:Terrance McInnes
2272:978-0-671-01188-8
2240:978-1-55878-184-9
2225:To Dream of Chaos
2210:978-1-55878-181-8
2128:Charles E. Gannon
1933:In his 2023 book
1902:Scott Taylor for
1802:In his 1990 book
1743:In the 1980 book
1417:Classic Traveller
1383:
1382:
762:Hammer's Slammers
740:Dumarest of Terra
733:Gordon R. Dickson
624:Classic Traveller
564:role-playing game
555:
554:
263:
251:
250:
243:
233:
232:
225:
207:
131:
130:
123:
88:original research
68:
16:(Redirected from
4093:
3814:
3807:
3800:
3791:
3735:
3723:
3715:
3707:
3695:
3683:
3669:
3652:
3635:
3617:
3606:Miller, Marc W;
3602:
3591:Miller, Marc W;
3587:
3566:
3552:
3520:
3511:
3502:
3480:
3479:
3477:
3475:
3460:The APF Reporter
3451:
3445:
3444:
3442:
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3419:
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2782:
2777:
2771:
2770:
2752:
2746:
2745:
2727:
2564:Gaming magazine
2516:The Laughing Lip
2310:Diaspora Phoenix
2089:
1949:
1749:, game designer
1612:rules in scope.
1116:
937:Brilliant Lances
781:William H. Keith
548:
545:
543:
541:
539:
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106:
103:inline citations
79:
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3956:One-Roll Engine
3823:
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3761:GURPS Traveller
3742:
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3718:
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3698:
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3672:
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3593:J. Andrew Keith
3590:
3584:
3569:
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3505:
3493:Chadwick, Frank
3491:
3488:
3486:Further reading
3483:
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3448:
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3292:
3280:The Space Gamer
3276:
3275:
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3258:
3256:
3247:
3246:
3242:
3232:
3230:
3229:on 7 March 2008
3221:
3220:
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3209:
3196:
3195:
3191:
3186:. 6 April 2017.
3182:
3181:
3177:
3172:. 10 June 2013.
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2994:The Space Gamer
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2708:
2676:
2674:Cultural impact
2643:Traveller: 2300
2627:
2621:
2614:Traveller: 2300
2610:
2592:
2562:
2549:Death of Wisdom
2496:Marc W. Miller
2389:Matthew Carson
2263:Pierce Askegren
2195:Death of Wisdom
2077:
2021:The Space Gamer
2002:
1997:
1965:
1947:
1709:The Space Gamer
1647:
1620:
1593:
1578:setting to the
1572:
1535:
1509:
1493:GURPS Traveller
1489:
1487:GURPS Traveller
1483:
1480:GURPS Traveller
1469:
1444:
1427:
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1376:
1356:
1338:
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1298:
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1240:
1220:
1213:GURPS Traveller
1198:
1180:
1162:
1144:
1108:
1084:
1078:
1061:
1044:
974:
957:
949:
923:
906:High-technology
896:, and weapons.
890:
865:
812:
716:
704:
640:GURPS Traveller
578:with help from
551:
536:
525:
514:
485:
477:Science fiction
458:
390:GURPS Traveller
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3847:Amazing Engine
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3741:
3740:External links
3738:
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3708:
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3653:
3636:
3618:
3603:
3588:
3582:
3567:
3557:Miller, Marc W
3553:
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3512:
3503:
3487:
3484:
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3481:
3446:
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3368:"The Sector M"
3359:
3334:
3323:on 6 June 2013
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3084:
3067:
3062:Games Workshop
3046:
3028:
3013:Goldberg, Eric
3004:
2983:
2972:Ritchie, David
2963:
2942:
2937:Games Workshop
2918:
2915:. 11 May 2020.
2904:
2886:
2879:
2834:
2825:
2816:
2801:, authored by
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2675:
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2659:Twilight: 2000
2623:Main article:
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2576:The Travellers
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2383:(Alternative)
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2365:Paul Brunette
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1995:In other media
1993:
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1908:in 2013 rated
1808:, game critic
1685:(March 1980),
1646:
1643:
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1614:
1592:
1586:
1574:A port of the
1571:
1569:Traveller Hero
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1517:Gateway Domain
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1371:2nd Ed. Update
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580:Frank Chadwick
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3674:Smith, Lester
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2977:Ares Magazine
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2927:Turnbull, Don
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2686:applying his
2685:
2684:Douglas Lenat
2681:
2673:
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2656:
2655:World War III
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2030:GDW licensee
2028:
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2014:
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1884:MegaTraveller
1881:
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1845:(Issue 238),
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1797:MegaTraveller
1794:
1793:MegaTraveller
1790:
1789:MegaTraveller
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1725:Eric Goldberg
1722:
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1687:David Ritchie
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1424:MegaTraveller
1422:
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1156:MegaTraveller
1154:
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1018:
1014:
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998:
993:
991:
987:
983:
979:
971:
969:
968:obligations.
967:
963:
954:
952:
946:
944:
943:for example.
942:
938:
934:
933:
928:
920:
914:
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902:
899:
898:
897:
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879:
875:
873:
869:
862:
856:
855:Sociological:
853:
850:
847:
844:
840:
837:– meaning no
836:
832:
829:
826:
823:
820:
817:
816:
815:
809:
804:
803:H. Beam Piper
800:
797:
794:
793:H. Beam Piper
790:
789:
785:
782:
778:
774:
771:
768:
764:
763:
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729:
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723:
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713:
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689:
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680:
675:
671:
669:
665:
661:
657:
653:
649:
645:
641:
637:
633:
629:
628:MegaTraveller
625:
621:
617:
614:
609:
605:
603:
599:
595:
594:
589:
588:Loren Wiseman
585:
584:John Harshman
581:
577:
573:
569:
565:
561:
560:
547:
535:
532:
524:
523:
521:
517:
511:
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386:
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377:
374:
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368:
365:
364:
363:MegaTraveller
359:
356:
355:
350:
349:
347:
343:
336:
333:
330:
327:
324:
321:
318:
315:
312:
309:
306:
305:
303:
299:
293:
292:Loren Wiseman
290:
288:
287:John Harshman
285:
283:
280:
278:
275:
274:
272:
270:
266:
259:
253:
245:
242:
227:
224:
216:
205:
202:
198:
195:
191:
188:
184:
181:
177:
174: –
173:
169:
168:Find sources:
162:
158:
152:
151:
146:This article
144:
140:
135:
134:
125:
122:
114:
104:
100:
96:
90:
89:
84:This article
82:
73:
72:
67:
65:
58:
57:
52:
51:
46:
41:
32:
31:
19:
4019:
4015:Storytelling
3783:TravellerMap
3782:
3774:
3767:
3760:
3731:
3719:
3711:
3699:
3679:
3657:
3640:
3625:
3611:
3596:
3571:
3560:
3532:
3516:
3507:
3496:
3472:. Retrieved
3468:the original
3463:
3459:
3449:
3437:. Retrieved
3433:the original
3423:
3404:
3398:
3384:
3372:. Retrieved
3370:. Amazon.com
3362:
3350:. Retrieved
3325:. Retrieved
3321:the original
3311:
3305:. p. 4.
3298:
3293:
3278:
3257:. Retrieved
3253:the original
3243:
3231:. Retrieved
3227:the original
3217:
3198:
3192:
3178:
3164:
3158:(14): 25–35.
3155:
3149:
3134:
3125:
3116:
3107:
3096:
3087:
3076:
3070:
3055:
3049:
3040:
3037:Freeman, Jon
3031:
3016:
3007:
2992:
2986:
2975:
2966:
2951:
2945:
2930:
2921:
2907:
2898:
2889:
2870:
2828:
2819:
2800:
2790:
2786:
2775:
2756:
2750:
2731:
2725:
2697:
2693:
2687:
2679:
2677:
2667:
2662:
2658:
2646:
2642:
2630:
2628:
2617:
2613:
2596:
2593:
2583:
2575:
2565:
2563:
2552:
2548:
2541:
2529:
2523:
2519:
2515:
2488:
2458:
2428:
2404:
2386:Book 3 of 3
2380:
2362:Book 3 of 3
2357:
2333:
2309:
2294:Dale Kemper
2286:
2254:
2229:Book 2 of 3
2224:
2199:Book 1 of 3
2194:
2080:
2078:
2069:
2061:
2042:
2035:
2029:
2024:
2020:
2016:
2012:
2004:
2003:
1988:
1986:
1981:
1977:
1976:
1971:
1967:
1966:
1956:
1951:
1942:
1938:
1934:
1932:
1927:
1921:
1917:
1915:
1909:
1903:
1901:
1896:
1891:
1887:
1883:
1879:
1875:
1871:
1869:
1864:
1860:
1854:
1850:
1842:
1840:
1835:
1829:
1825:
1823:
1818:
1814:
1803:
1801:
1796:
1792:
1788:
1782:
1780:
1775:
1771:
1767:
1765:
1759:
1754:
1753:commented, "
1744:
1742:
1737:
1732:
1728:
1723:(Issue #5),
1720:
1718:
1713:
1707:
1705:
1700:
1694:
1690:
1680:
1678:
1673:
1668:
1664:
1662:
1657:Don Turnbull
1655:(Issue #6),
1650:
1648:
1634:
1630:
1626:
1624:
1621:
1616:
1609:
1607:
1594:
1589:
1579:
1575:
1573:
1568:
1561:
1556:
1548:
1547:, sometimes
1544:
1538:
1536:
1531:
1524:
1520:
1516:
1510:
1505:
1496:
1492:
1490:
1479:
1472:
1470:
1465:
1455:
1451:
1447:
1445:
1440:
1431:
1428:
1423:
1416:
1410:
1405:
1398:
1394:
1390:
1386:
1384:
1368:
1349:
1330:
1311:
1290:
1271:
1251:
1233:
1211:
1191:
1173:
1155:
1137:
1111:
1088:digest-sized
1085:
1068:
1047:
1045:
1032:
1029:
1024:
1020:
1016:
1012:
1008:
1004:
1000:
996:
994:
989:
985:
981:
977:
975:
958:
950:
941:Battle Rider
940:
936:
930:
926:
924:
891:
883:
880:
876:
867:
866:
854:
848:
833:There is no
830:
824:
818:
813:
810:Key features
798:
788:Space Viking
786:
777:Keith Laumer
772:
760:
755:Keith Laumer
750:
738:
726:
719:
717:
709:
705:
695:
691:
687:
683:
678:
673:
672:
667:
663:
659:
655:
651:
647:
643:
639:
635:
631:
627:
623:
619:
618:
612:
607:
606:
601:
591:
575:
558:
557:
556:
466:1977–present
463:Years active
455:2nd edition)
452:
447:
438:
430:
425:
416:
406:
398:
388:
380:
371:
362:
353:
252:
237:
219:
210:
200:
193:
186:
179:
167:
155:Please help
150:verification
147:
117:
108:
85:
61:
54:
48:
47:Please help
44:
4011:Storyteller
3971:QuestWorlds
3871:Cortex Plus
3658:White Dwarf
3641:White Dwarf
3439:12 February
3117:sjgames.com
3057:White Dwarf
2932:White Dwarf
2899:Kickstarter
2635:space opera
2572:comic strip
2567:White Dwarf
2560:Periodicals
2528:supplement
2083:universes:
2047:(1990) for
1878:(as either
1768:White Dwarf
1751:Jon Freeman
1652:White Dwarf
1600:open gaming
1581:Hero System
1450:introduced
1430:supplement
1100:game system
1038:any sense.
1005:major races
767:David Drake
747:, 1967-2008
644:Traveller20
572:Marc Miller
510:d20 Systems
505:Hero System
481:Space opera
399:Traveller20
345:Publication
322:(1998–2015)
316:(1996–1998)
310:(1977–1996)
277:Marc Miller
4060:Categories
3981:Rolemaster
3936:Masterbook
3852:Amber DRPG
3374:4 February
3259:2 November
3143:: 108–109.
3131:Swan, Rick
3093:Swan, Rick
2718:References
2696:adventure
2183:Novelette
2160:Novelette
2038:universe:
1923:Black Gate
1905:Black Gate
1836:Traveller'
1639:gamemaster
1513:d20 System
1433:Hard Times
1136:(Classic)
1119:Pub. date
878:infamous.
863:Characters
660:Traveller5
656:Traveller5
529:.farfuture
439:Traveller5
301:Publishers
183:newspapers
95:improve it
50:improve it
4045:Unisystem
4020:Traveller
3926:Interlock
3881:D6/OpenD6
3842:Alternity
3775:Traveller
3666:0265-8712
3649:0265-8712
3624:(1980) .
3352:23 August
3327:23 August
3141:TSR, Inc.
2958:TSR, Inc.
2793:this edit
2694:Traveller
2680:Traveller
2668:Traveller
2661:. In the
2651:cyberpunk
2631:Traveller
2597:Traveller
2584:Traveller
2544:campaign.
2542:Traveller
2525:Gamelords
2520:Traveller
2136:Novelette
2081:Traveller
2036:Traveller
2025:Traveller
2013:Traveller
1989:Traveller
1987:In 1996,
1957:Traveller
1952:Traveller
1939:Traveller
1918:Traveller
1910:Traveller
1897:Traveller
1892:Traveller
1880:Traveller
1876:Traveller
1865:Traveller
1861:Traveller
1856:Star Trek
1851:Traveller
1847:Rick Swan
1819:Traveller
1815:Traveller
1810:Rick Swan
1760:Traveller
1755:Traveller
1738:Traveller
1733:Traveller
1729:Traveller
1714:Traveller
1701:Traveller
1691:Traveller
1674:Traveller
1669:Traveller
1645:Reception
1631:Starships
1617:Traveller
1610:Traveller
1590:Traveller
1588:Mongoose
1576:Traveller
1557:Traveller
1521:Traveller
1506:Traveller
1406:Traveller
1399:Traveller
1391:Traveller
1387:Traveller
1369:Traveller
1367:Mongoose
1350:Traveller
1331:Traveller
1329:Mongoose
1312:Traveller
1291:Traveller
1289:Mongoose
1234:Traveller
1138:Traveller
1112:Traveller
1096:boxed set
1069:Traveller
997:Traveller
927:Traveller
921:Starships
916:bullets).
888:Equipment
868:Traveller
858:Archduke.
819:Commerce:
720:Traveller
684:Traveller
679:Traveller
674:Traveller
668:Traveller
620:Traveller
613:Traveller
608:Traveller
602:Traveller
576:Traveller
574:designed
559:Traveller
451:known as
448:Traveller
429:known as
426:Traveller
269:Designers
256:Traveller
111:July 2018
99:verifying
56:talk page
4040:Ubiquity
4025:Tri-Stat
3832:3D&T
3730:(1981).
3706:. 1977a.
3680:Milieu 0
3676:(1996).
3610:(1984).
3595:(1985).
3559:(1983).
3531:(1986).
3495:(1978).
3287:: 34–35.
3233:24 March
3095:(1990).
3039:(1980).
3025:: 35–36.
2939:: 16–18.
2706:See also
2553:Brunette
2053:Atari ST
2000:Software
1527:system.
1473:Milieu 0
1459:, 2nd Ed
1414:retronym
1125:Abbrev.
1106:Editions
1048:Ancients
1042:Ancients
1001:sophonts
982:Solomani
978:Humaniti
972:Sophonts
962:nobility
354:original
4001:SilCORE
3906:Gumshoe
3474:16 July
3139:(238).
2803:Lexible
2689:Eurisko
2670:rules.
2663:2300 AD
2647:2300 AD
2625:2300 AD
2618:2300 AD
2574:called
2104:Author
2101:Series
2032:Paragon
1944:D&D
1831:Pyramid
1727:called
1525:SciFi20
1401:rules.
1333:2nd Ed.
1293:1st Ed.
990:Zhodani
955:Setting
839:ansible
519:Website
490:Systems
197:scholar
93:Please
4035:TWERPS
4030:True20
3901:Fuzion
3867:Cortex
3688:
3664:
3647:
3580:
3545:
3411:
3283:(50).
3205:
3156:Arcane
3136:Dragon
3060:(27).
2997:(28).
2956:(18).
2953:Dragon
2877:
2791:As of
2763:
2738:
2570:ran a
2502:
2472:
2442:
2270:
2238:
2208:
2110:Notes
2098:Title
2075:Novels
2071:tool.
2057:MS-DOS
2055:, and
1963:Awards
1872:Arcane
1843:Dragon
1665:Dragon
1633:, and
1076:Format
1021:K'kree
1017:Hivers
1013:Droyne
986:Vilani
966:feudal
947:Worlds
932:Mayday
805:, 1963
795:, 1963
783:, 2005
769:, 1979
757:, 1963
743:saga,
735:, 1960
728:Dorsai
702:Design
694:, and
654:, and
586:, and
496:Custom
471:Genres
445:2016 (
436:2013 (
423:2008 (
414:2006 (
405:2006 (
396:2002 (
387:1998 (
378:1996 (
369:1993 (
360:1987 (
351:1977 (
199:
192:
185:
178:
170:
3976:Risus
3931:MURPG
3911:GURPS
3896:Fudge
3064:: 11.
3021:(5).
3001:: 28.
2935:(6).
2590:Music
2485:2015
2455:2014
2425:2014
2401:2012
2377:2011
2354:2010
2330:2006
2306:2004
2283:2005
2251:1998
2221:1995
2191:1995
2168:1993
2145:1993
2118:1993
2095:Year
2049:Amiga
1948:'
1886:, or
1553:GURPS
1545:GTISW
1498:GURPS
1452:Virus
1122:Game
1025:Vargr
1009:Aslan
593:GURPS
500:GURPS
204:JSTOR
190:books
3986:SAGA
3966:QAGS
3951:Omni
3941:MEGS
3921:Hero
3916:HARP
3891:Fate
3886:EABA
3862:CODA
3777:wiki
3686:ISBN
3662:ISSN
3645:ISSN
3578:ISBN
3543:ISBN
3476:2011
3441:2008
3409:ISBN
3376:2018
3354:2014
3329:2014
3261:2007
3235:2008
3203:ISBN
3018:Ares
2960:: 8.
2875:ISBN
2811:GFDL
2761:ISBN
2736:ISBN
2500:ISBN
2493:n/a
2482:16.
2470:ISBN
2463:n/a
2452:15.
2440:ISBN
2433:n/a
2422:14.
2415:n/a
2409:n/a
2398:13.
2374:12.
2351:11.
2344:n/a
2338:n/a
2327:10.
2320:n/a
2314:n/a
2291:n/a
2268:ISBN
2259:n/a
2236:ISBN
2206:ISBN
2180:n/a
2174:n/a
2157:n/a
2151:n/a
2132:n/a
2124:n/a
2009:FASA
1828:for
1721:Ares
1682:Ares
1549:GTIW
1393:and
1375:MGT2
1364:2022
1346:2019
1337:MGT2
1326:2016
1308:2013
1286:2008
1268:2006
1259:GTIW
1248:2006
1230:2002
1208:1998
1188:1996
1170:1993
1152:1987
1133:1977
1046:The
939:and
662:and
542:.com
531:.net
176:news
4006:SRS
3876:d20
3857:BRP
2616:or
2578:by
2303:9.
2280:8.
2248:7.
2218:6.
2188:5.
2165:3.
2142:2.
2115:1.
2019:in
1959:."
1920:in
1603:SRD
1448:TNE
1436:).
1297:MGT
1239:T20
1179:TNE
598:d20
544:/us
538:www
527:www
159:by
97:by
4062::
4013:/
3996:SF
3869:/
3702:.
3541:.
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3301:.
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1984:.
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1419:.
1355:T5
1317:T5
1277:TH
1219:GT
1197:T4
1161:MT
1143:CT
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841:,
801:,
791:,
779:,
775:,
765:,
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