682:. He was originally set to design everything and magazines had advertised his involvement from the start, but Amemiya did not become officially attached to the project until a year and a half before its conclusion. A rough outline for the characters and world were already decided and he and his studio Crowd Inc. amended these illustrations. A member of Amemiya's family whom he trusted with these types of revisions then helped to decide which designs would make the final cut for the game.
250:
29:
494:
for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in their own part of
861:
an aggregate score of 31 out of 40 points, placing it in the publication's "Silver Hall of Fame". The reviewers commended Square for continuing its track record of excellent RPGs and for making complex mechanics like the mantra-based magic system easy to understand, though one member of the panel a
570:
return home and experience a vision of a world brought to ruin by the
Destroyers, which Dune interprets as a warning from Mitra. He considers using the Eternal Engine to evolve humanity, but the Jadebearers decide against it so they do not repeat Mitra's actions, and instead choose to let the human
240:
While the gameplay alludes to many Square games like Final
Fantasy and so on, one notable deviation from the games is that of custom magic system (aka mantra system), in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by
557:
After both
Gomorrah and Sodom have been thwarted by the Jadebearers, they unite and board a Danan flying vessel known as the Ark to travel to the Moon and confront Mitra. Upon defeating her, Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a
449:
is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless). This use of spelled-out mantras allows the player to learn magic from even their enemies. When an enemy uses magic, the player has but to write down the spells used and then to
675:(which were typically still images in Square RPGs) in order to counter the increasing prominence of 3D graphics at the time. Similarly, programmer Shingo Tanaka gave the party members a lot of movement during combat and wished to make the game's lengthy battles as stress-free as possible.
450:
enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.
881:
was equally as complimentary of the game for upholding Square's RPG pedigree of impressive presentations, storylines, and gameplay. The publication disliked the high number of battles, but admitted this was a valid criticism of many
Japanese RPGs.
553:
discovered in the Lago Stones. It is later revealed that
Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra, and that a weapon known as Sodom destroys every successive race from its lair on the Moon.
241:
trial and error. This of course negates the need of leveling up your characters to learn spells automatically rather than manually. Though, despite its creativity, the overall usefulness contained within each imputed spell varies.
440:
Other mantras consist of unique words, many of them in
English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example,
562:
while using the 4,000 year cycle to replace weak races with stronger ones. In an instant, Mitra passes on her knowledge of the
Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race.
891:
praised its unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".
436:
the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects.
868:
scored the game a 9.3 out of 10, commenting that it is an example of how the Super NES is the best console for role-playing games. They also applauded the graphics and gameplay as being as high quality as Square's
762:
Songs from the game have made their way to various Square Enix compilation albums: the regular battle theme in 2007; the opening theme in 2021; and an arranged version of the
Surlent scenario ending theme in 2012.
427:
Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal
558:
force known as the
Destroyers who were a threat to the world. When the Majestic Four won, Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through
549:
At the start of the game, fifteen days remain before the coming of a new Rudra and the end of humanity begins. The characters Sion, Surlent, Riza and Dune each come into possession of a Jade, a
237:
as well. However, this forces the four main characters who were chosen by fate - Sion, Surlent, Riza, and Dune - to go on a quest to avert the scenario whilst uncovering the source of it all.
1223:
721:
was completed. The game's unique magic system was considered to be a major obstacle for translators and required not only the text to be converted but the game's coding to be altered.
1763:
635:
Field planner Masato Yagi was hired in 1994 to create the game's maps and claimed he was given freedom to make them as he pleased. Despite having simultaneous development with
1190:
622:, notably director Kouze Ide. Production began in 1993 and would last three years. Ide revealed that his team started by conceiving its magic system, basing the inclusion of
1129:
910:, but noted that the game did not appear to have been made with the same large budget as contemporary titles, and noted the difficulty of using the linguistic magic system.
1758:
416:, have no strengths or weaknesses. Since spells are formed from letters, there are specific patterns corresponding to each element. Certain spells that use the root word
1689:
365:. Every one will have some effect, although most are not useful. There is an underlying framework to the system, however, which is based on the gameworld's elements.
898:
also complimented the magic system and its approach of having three branching stories that players could exit and enter at will, labeling the title a "hidden gem".
324:
736:
Virtual
Console in Japan on December 2, 2015 though it became unavailable on the services when they shut down on January 21, 2019 and March 28, 2023 respectively.
1768:
1092:
967:
527:. They then gave life to an entity known as a Rudra with power from the Guardian of Evolution, Gomorrah, who uses his Eternal Engine to facilitate new beings.
1778:
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in Japan. Battle planner Masahiro Kataoka proposed that gamers could exchange discovered words with their friends as a way to progress through the game.
1162:
1596:
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1773:
1466:[Square Enix's game music CDs "Battle SQ" and "Beer SQ" have had their official websites renewed, revealing the cover art and tracklist].
652:
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give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom. The player can enter various
1629:
1241:
1783:
1429:
1399:
1652:
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called the title one of the best games ever released for the Super NES, praising the graphical detail and the innovative magic system.
488:
278:
1748:
1333:
1359:
1263:
688:
was released for the Super Famicom on April 5, 1996. It was one of the last Square-developed titles for the console alongside
1477:
483:, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios
1681:
718:
862:
felt that instantly switching between the game's three storylines could be disorienting to the player. Brazilian magazine
530:
Every 4,000 years, a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near
226:
1743:
362:
58:
583:
191:
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41:
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that archaeologists refer to as Lago Stones. During the Great Cycle, the Danans were succeeded by the Merfolk, the
184:
1733:
495:
the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving
468:
313:
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472:
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496:
348:
302:
143:
1134:
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1502:
1619:
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262:
48:
36:
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for solo piano. The original version of the soundtrack was re-released digitally on August 8, 2008.
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1437:
1407:
755:
edition was released by Doremi on December 10, 1998 and features every track transcribed in simple
539:
274:
94:
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1200:
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320:
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of beings already eradicated and replaced, the story takes place during the final 15 days before
106:
1555:
1204:
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309:
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80:
68:
715:
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637:
520:
491:
286:
202:
138:
906:
729:
696:
647:
524:
381:
206:
380:, although the core alone is enough to produce an effect. There are eight elements (plus
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enjoyed the title's humorous cutscenes, but were critical of the game's lack of polish.
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from the previous three chapters in their final confrontation with the game's major
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because Square's divisions did not typically interact with one another. During the
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1433:
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894:
756:
752:
744:
214:
99:
531:
352:
1511:
1208:
1108:
877:
802:
671:. Lead monster graphic designer Yuichirou Kojima chose to animate the enemy
668:
629:
559:
433:
328:
266:
222:
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for example, will produce lightning-based attacks, while those containing
308:. These battles may also strike on the overworld map and follow a typical
249:
1067:
staff (May 1996). "ルドラへの挑戦、1095日間" [Rudra Challenge, 1095 days].
624:
550:
357:
344:
258:
747:
composed the game's music. A 58-song soundtrack CD released in Japan by
519:, the most powerful of them being Mitra who was also the creator of the
1468:
1368:
1167:
992:
853:
790:
504:
463:
The story is divided into three major scenarios, each with a different
327:. This pattern repeats until the characters on one side all run out of
294:
28:
1620:"Perfect For Nintendo Switch: The greatest RPGs you never got to play"
1464:"スクウェア・エニックスのゲーム音楽CD『Battle SQ』、『Beer SQ』の公式サイトがリニューアル、ジャケットや収録曲などが公開"
535:
384:), and of these, six are arranged in mutually antagonistic pairings:
377:
373:
369:
343:
where the player can create magic spells by entering words up to six
290:
1035:
479:
Surlent. As the player enters new areas and accomplishes different
289:
to different locations in the game. Towns contain the prerequisite
1543:(in Portuguese). No. 63. Sigla Editora. July 1996. p. 9.
885:
Retrospective evaluations of the game have been positive as well.
733:
587:
543:
248:
218:
125:
851:
Upon its release, a quartet of writers for the Japanese magazine
331:
and die. There are 15 turns, accounting for each of the 15 days.
598:
500:
298:
1236:
726:
1682:"Los mejores JRPG de la historia que jamás salieron de Japón"
515:
Before the events of the game, the Majestic Four created the
706:, which were all released within four months of each other.
590:
division. The company is best known for RPG franchises like
1568:(in Portuguese). No. 30. Nova Cultural. p. 32.
1516:(in French). No. 56. July–August 1996. p. 144.
904:
compared the plot and its many shifting perspectives to
316:
for their characters (such as whether to fight, cast a
1099:. Vol. 1, no. 4. United States of America:
1191:"Community & Home-brew Retro: Emulation Nation"
655:, many games had already transitioned to utilizing
149:
137:
117:
105:
93:
79:
67:
57:
47:
35:
21:
1400:"SQUARE ENIX BATTLE TRACKS Vol.1 SQUARE 1987〜1996"
194:in 1996, and the company's last developed for the
875:series. Rating the game 92%, the French magazine
1024:"『ドラゴンクエストXI 過ぎ去りし時を求めて S』2Dモード開発者インタビューSPECIAL"
1497:
1495:
1014:
1012:
174:
1764:Super Nintendo Entertainment System-only games
168:
1184:
1182:
1034:(in Japanese). Ambit Co., Ltd. Archived from
641:, Yagi explained that his predecessors based
489:leave one storyline to follow that of another
8:
1577:
1575:
1525:
1523:
751:shortly after the game on April 25, 1996. A
1120:
1118:
1028:Dragon Quest XI S: Echoes of an Elusive Age
997:ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中!
1301:. Square Enix Music Online. Archived from
1030:2D Mode Developer Interview SPECIAL].
774:
297:who offer information, while dungeons are
253:Riza using a Dark mantra against a Future.
27:
18:
1759:Super Nintendo Entertainment System games
1153:
1151:
1149:
1618:Agnello, Anthony John (March 22, 2017).
1222:Zampini, Alessandro (January 17, 2020).
1132:[Amemiya Diary: Keita Amemiya].
1059:
1057:
1055:
1053:
678:The character designer for the game was
408:. The remaining two offensive elements,
1336:from the original on September 24, 2012
993:"【4月5日】今日は『ルドラの秘宝』の発売22周年!【レトロゲームの誕生日】"
930:
221:- the name taken from an aspect of the
361:(言霊,ことだま) in the original) into their
1366:is revived on the iTunes Store].
7:
1769:Video games based on Hindu mythology
1599:from the original on October 5, 2018
1554:Kamikaze, Marcelo (September 1996).
987:
985:
948:
946:
944:
942:
940:
938:
936:
934:
779:
235:humans are scheduled to be wiped out
215:the world is destroyed and recreated
970:from the original on April 14, 2015
770:
323:, or run away), and then the enemy
1632:from the original on June 15, 2017
1480:from the original on June 10, 2013
1189:Szczepaniak, John (October 2006).
534:. Former Rudras have since become
14:
1779:Video games scored by Ryuji Sasai
1754:Square (video game company) games
1360:"『ルドラの秘宝』のサウンドが"iTunes Store"で甦る"
732:in Japan on June 7, 2011 and the
725:was digitally re-released on the
628:on the cultural appreciation for
424:will create water-based effects.
281:. When in the overworld map, the
602:. Many of the staff members for
445:is an earth-related mantra, and
1789:Virtual Console games for Wii U
1692:from the original on 2019-04-19
1299:"Ryuji Sasai :: Biography"
1199:. No. 30. United Kingdom:
209:, centrally the concept of the
1774:Video games developed in Japan
1228:è stato una tempesta perfetta"
1:
1784:Virtual Console games for Wii
1680:Alonso, Álvaro (2019-04-19).
1171:(in Japanese). No. 382.
1595:(in French). June 26, 2010.
1240:(in Italian). Archived from
1073:(in Japanese). No. 13.
1739:Japan-exclusive video games
1022:staff (December 29, 2019).
546:and finally by the Humans.
261:is divided into three main
205:incorporates elements from
175:
1805:
1430:"OPENING Tracks 1987-1996"
1234:was a perfect storm].
645:on technology from 1992's
619:Final Fantasy Mystic Quest
312:pattern: the player makes
185:Japanese role-playing game
1163:"NEW GAMES CROSS REVIEW"
783:
780:
714:outside Japan, though an
653:era it was in development
606:had previously worked on
347:characters. Whereas most
169:
26:
1749:Role-playing video games
1358:staff (August 8, 2008).
609:Final Fantasy Legend III
372:generally consists of a
1503:"Super Famicom Review:
575:Development and release
571:race evolve naturally.
566:During the ending, the
303:random enemy encounters
1669:on September 19, 2015.
1655:Treasure of the Rudras
1462:staff (June 6, 2012).
1364:Treasure of the Rudras
1268:Treasure of the Rudras
956:Treasure of the Rudras
859:Treasure of the Rudras
723:Treasure of the Rudras
708:Treasure of the Rudras
686:Treasure of the Rudras
665:Treasure of the Rudras
643:Treasure of the Rudras
604:Treasure of the Rudras
580:Treasure of the Rudras
459:Setting and characters
376:, elemental core, and
254:
181:, "Treasure of Rudra")
163:Treasure of the Rudras
1474:Kadokawa Game Linkage
1440:on September 27, 2023
1374:Kadokawa Game Linkage
1270:] (in Japanese).
1093:"A Square of Artists"
954:"It Came from Japan:
252:
1305:on February 22, 2014
1038:on February 26, 2024
339:The game features a
1744:Fantasy video games
1410:on December 6, 2022
1278:on October 12, 2023
1244:on January 17, 2023
1140:Micro Magazine Inc.
777:
586:, specifically its
213:- every 4000 years
87:Katsuyoshi Kawahara
1716:at Square-Enix.com
1362:[The sound of
1201:Imagine Publishing
1101:Viz Communications
1032:Nintendo Dream Web
775:
255:
1297:Greening, Chris.
1232:Final Fantasy VII
1226:Final Fantasy VII
1173:ASCII Corporation
966:. November 2012.
848:
847:
703:Treasure Hunter G
582:was developed by
159:
158:
1796:
1734:1996 video games
1720:
1701:
1700:
1698:
1697:
1677:
1671:
1670:
1665:. Archived from
1648:
1642:
1641:
1639:
1637:
1615:
1609:
1608:
1606:
1604:
1579:
1570:
1569:
1558:Hudra's Treasure
1551:
1545:
1544:
1533:Rudra's Treasure
1527:
1518:
1517:
1505:Rudra's Treasure
1499:
1490:
1489:
1487:
1485:
1456:
1450:
1449:
1447:
1445:
1436:. Archived from
1426:
1420:
1419:
1417:
1415:
1406:. Archived from
1396:
1390:
1389:
1387:
1385:
1380:on July 18, 2023
1376:. Archived from
1352:
1346:
1345:
1343:
1341:
1321:
1315:
1314:
1312:
1310:
1294:
1288:
1287:
1285:
1283:
1274:. Archived from
1260:
1254:
1253:
1251:
1249:
1219:
1213:
1212:
1186:
1177:
1176:
1155:
1144:
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1016:
1007:
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1003:
989:
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979:
977:
975:
950:
778:
638:Final Fantasy VI
225:of destruction,
207:Indian religions
182:
180:
172:
171:
129:
31:
19:
1804:
1803:
1799:
1798:
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1580:
1573:
1565:Super GamePower
1553:
1552:
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1528:
1521:
1501:
1500:
1493:
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1458:
1457:
1453:
1443:
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1432:(in Japanese).
1428:
1427:
1423:
1413:
1411:
1402:(in Japanese).
1398:
1397:
1393:
1383:
1381:
1372:(in Japanese).
1354:
1353:
1349:
1339:
1337:
1328:Rudora no Hihou
1324:Gann, Patrick.
1323:
1322:
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1308:
1306:
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1203:. p. 102.
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951:
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907:Game of Thrones
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827:Super GamePower
773:
769:
742:
730:Virtual Console
719:fan translation
697:Super Mario RPG
648:Final Fantasy V
577:
513:
487:, and may even
461:
456:
337:
247:
229:. With several
177:Rudora no Hihou
166:
133:
124:
89:Hideshi Kyounen
88:
86:
17:
16:1996 video game
12:
11:
5:
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1707:External links
1705:
1703:
1702:
1688:(in Spanish).
1672:
1643:
1610:
1585:Rudra no Hihou
1571:
1546:
1519:
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1421:
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1214:
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1138:. No. 8.
1128:(April 1996).
1114:
1103:. p. 10.
1091:staff (1996).
1080:
1049:
1020:Nintendo Dream
1008:
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749:NTT Publishing
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691:Bahamut Lagoon
667:still used 2D
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512:
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475:Riza, and the
465:main character
460:
457:
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432:(for example,
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1719:(in Japanese)
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1714:Rudra no Hihō
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1686:HobbyConsolas
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1592:Jeuxvideo.com
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1583:"Test du jeu
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1623:
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341:magic system
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335:Magic system
325:takes a turn
256:
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176:
162:
161:
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144:Role-playing
49:Publisher(s)
37:Developer(s)
1662:Retro Gamer
1625:GamesRadar+
1434:Square Enix
1404:Square Enix
1272:Square Enix
1196:Retro Gamer
1142:p. 51.
1130:"雨宮日記 雨宮慶太"
963:Destructoid
901:Destructoid
895:Retro Gamer
888:GamesRadar+
781:Publication
753:sheet music
745:Ryuji Sasai
398:electricity
368:A complete
353:magic words
107:Platform(s)
100:Ryuji Sasai
95:Composer(s)
59:Director(s)
1728:Categories
1696:2019-06-01
1332:. RPGFan.
1135:Game Hihyō
1002:2019-06-01
926:References
710:was never
532:extinction
471:Sion, the
329:hit points
287:characters
1587:sur SNES"
1540:VideoGame
1531:"Review:
1512:Consoles+
1209:1742-3155
1109:1087-8505
878:Consoles+
865:VideoGame
815:VideoGame
803:Consoles+
772:Reception
767:Reception
712:localized
669:pixel art
630:word play
560:evolution
492:character
473:priestess
447:kingcoast
434:poisoning
306:may occur
295:villagers
269:map, the
267:overworld
223:Hindu god
85:Kouze Ide
81:Writer(s)
69:Artist(s)
63:Kouze Ide
1690:Archived
1630:Archived
1597:Archived
1478:Archived
1444:July 14,
1414:July 14,
1384:July 14,
1340:April 8,
1334:Archived
1309:April 8,
1282:July 14,
1264:"ルドラの秘宝"
1248:July 14,
1042:July 15,
974:April 7,
968:Archived
857:awarded
663:, while
661:polygons
625:kotodama
551:treasure
540:Reptiles
523:and the
505:villains
363:grimoire
358:kotodama
355:(called
345:katakana
299:mazelike
275:dungeons
259:gameplay
245:Gameplay
188:released
139:Genre(s)
1636:June 1,
1603:June 1,
1556:"SNES:
1484:May 12,
1469:Famitsu
1460:Famitsu
1369:Famitsu
1356:Famitsu
1168:Famitsu
1161:staff.
1159:Famitsu
854:Famitsu
791:Famitsu
716:English
673:sprites
536:fossils
469:soldier
382:healing
314:choices
279:battles
150:Mode(s)
118:Release
1207:
1107:
1070:Jugemu
1065:Jugemu
700:, and
616:) and
614:SaGa 3
584:Square
544:Giants
542:, the
501:heroes
467:: the
400:, and
378:suffix
374:prefix
370:mantra
283:player
277:, and
265:: the
192:Square
170:ルドラの秘宝
53:Square
42:Square
1266:[
1230:[
1026:[
844:15/20
796:31/40
784:Score
740:Music
734:Wii U
588:Osaka
568:party
521:Earth
517:world
511:Story
497:thief
481:tasks
410:earth
402:light
390:water
321:spell
318:magic
291:shops
271:towns
263:areas
231:races
227:Shiva
219:Rudra
217:by a
183:is a
1638:2019
1605:2019
1486:2013
1446:2024
1416:2024
1386:2024
1342:2011
1330:OSV"
1311:2011
1284:2024
1250:2024
1205:ISSN
1105:ISSN
1044:2024
976:2015
599:SaGa
596:and
525:Moon
454:Plot
414:void
412:and
406:dark
396:vs.
394:wind
388:vs.
386:fire
293:and
273:and
257:The
203:plot
201:The
1237:IGN
832:4/5
820:9.3
808:92%
727:Wii
659:or
443:geo
422:aqu
418:tou
404:vs
310:RPG
190:by
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