Knowledge (XXG)

Treasure of the Rudras

Source 📝

682:. He was originally set to design everything and magazines had advertised his involvement from the start, but Amemiya did not become officially attached to the project until a year and a half before its conclusion. A rough outline for the characters and world were already decided and he and his studio Crowd Inc. amended these illustrations. A member of Amemiya's family whom he trusted with these types of revisions then helped to decide which designs would make the final cut for the game. 250: 29: 494:
for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in their own part of
861:
an aggregate score of 31 out of 40 points, placing it in the publication's "Silver Hall of Fame". The reviewers commended Square for continuing its track record of excellent RPGs and for making complex mechanics like the mantra-based magic system easy to understand, though one member of the panel a
570:
return home and experience a vision of a world brought to ruin by the Destroyers, which Dune interprets as a warning from Mitra. He considers using the Eternal Engine to evolve humanity, but the Jadebearers decide against it so they do not repeat Mitra's actions, and instead choose to let the human
240:
While the gameplay alludes to many Square games like Final Fantasy and so on, one notable deviation from the games is that of custom magic system (aka mantra system), in which players can freely create their own spells either by using both prefixes and suffixes contained within the game or just by
557:
After both Gomorrah and Sodom have been thwarted by the Jadebearers, they unite and board a Danan flying vessel known as the Ark to travel to the Moon and confront Mitra. Upon defeating her, Mitra praises the Jadebearers for their strength and reveals that long ago the Majestic Four once fought a
449:
is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless). This use of spelled-out mantras allows the player to learn magic from even their enemies. When an enemy uses magic, the player has but to write down the spells used and then to
675:(which were typically still images in Square RPGs) in order to counter the increasing prominence of 3D graphics at the time. Similarly, programmer Shingo Tanaka gave the party members a lot of movement during combat and wished to make the game's lengthy battles as stress-free as possible. 450:
enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.
881:
was equally as complimentary of the game for upholding Square's RPG pedigree of impressive presentations, storylines, and gameplay. The publication disliked the high number of battles, but admitted this was a valid criticism of many Japanese RPGs.
553:
discovered in the Lago Stones. It is later revealed that Gomorrah requires the Jades in addition to other treasures to create a perfect Rudra, and that a weapon known as Sodom destroys every successive race from its lair on the Moon.
241:
trial and error. This of course negates the need of leveling up your characters to learn spells automatically rather than manually. Though, despite its creativity, the overall usefulness contained within each imputed spell varies.
440:
Other mantras consist of unique words, many of them in English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example,
562:
while using the 4,000 year cycle to replace weak races with stronger ones. In an instant, Mitra passes on her knowledge of the Eternal Engine to Dune and also leaves the task of fighting the Destroyers to the human race.
891:
praised its unique battle system of learning spells through words and combining them to make new ones, but noted that there were games from the mid-1990s that were more beatifically drawn and "narratively ambitious".
436:
the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects.
868:
scored the game a 9.3 out of 10, commenting that it is an example of how the Super NES is the best console for role-playing games. They also applauded the graphics and gameplay as being as high quality as Square's
762:
Songs from the game have made their way to various Square Enix compilation albums: the regular battle theme in 2007; the opening theme in 2021; and an arranged version of the Surlent scenario ending theme in 2012.
427:
Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal
558:
force known as the Destroyers who were a threat to the world. When the Majestic Four won, Mitra knew the Destroyers would one day return and resolved to defeat them by creating a perfect race through
549:
At the start of the game, fifteen days remain before the coming of a new Rudra and the end of humanity begins. The characters Sion, Surlent, Riza and Dune each come into possession of a Jade, a
237:
as well. However, this forces the four main characters who were chosen by fate - Sion, Surlent, Riza, and Dune - to go on a quest to avert the scenario whilst uncovering the source of it all.
1223: 721:
was completed. The game's unique magic system was considered to be a major obstacle for translators and required not only the text to be converted but the game's coding to be altered.
1763: 635:
Field planner Masato Yagi was hired in 1994 to create the game's maps and claimed he was given freedom to make them as he pleased. Despite having simultaneous development with
1190: 622:, notably director Kouze Ide. Production began in 1993 and would last three years. Ide revealed that his team started by conceiving its magic system, basing the inclusion of 1129: 910:, but noted that the game did not appear to have been made with the same large budget as contemporary titles, and noted the difficulty of using the linguistic magic system. 1758: 416:, have no strengths or weaknesses. Since spells are formed from letters, there are specific patterns corresponding to each element. Certain spells that use the root word 1689: 365:. Every one will have some effect, although most are not useful. There is an underlying framework to the system, however, which is based on the gameworld's elements. 898:
also complimented the magic system and its approach of having three branching stories that players could exit and enter at will, labeling the title a "hidden gem".
324: 736:
Virtual Console in Japan on December 2, 2015 though it became unavailable on the services when they shut down on January 21, 2019 and March 28, 2023 respectively.
1768: 1092: 967: 527:. They then gave life to an entity known as a Rudra with power from the Guardian of Evolution, Gomorrah, who uses his Eternal Engine to facilitate new beings. 1778: 1753: 1069: 632:
in Japan. Battle planner Masahiro Kataoka proposed that gamers could exchange discovered words with their friends as a way to progress through the game.
1162: 1596: 1788: 1773: 1466:[Square Enix's game music CDs "Battle SQ" and "Beer SQ" have had their official websites renewed, revealing the cover art and tracklist]. 652: 351:
give the player access to a limited number of precreated spells, it allows the player nearly total creative freedom. The player can enter various
1629: 1241: 1783: 1429: 1399: 1652: 1298: 1738: 1530: 1139: 234: 195: 111: 922:
called the title one of the best games ever released for the Super NES, praising the graphical detail and the innovative magic system.
488: 278: 1748: 1333: 1359: 1263: 688:
was released for the Super Famicom on April 5, 1996. It was one of the last Square-developed titles for the console alongside
1477: 483:, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios 1681: 718: 862:
felt that instantly switching between the game's three storylines could be disorienting to the player. Brazilian magazine
530:
Every 4,000 years, a Rudra appears with a race of its own and the race that came before it is destroyed or driven to near
226: 1743: 362: 58: 583: 191: 187: 41: 953: 672: 618: 567: 538:
that archaeologists refer to as Lago Stones. During the Great Cycle, the Danans were succeeded by the Merfolk, the
184: 1733: 495:
the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving
468: 313: 608: 472: 1023: 711: 496: 348: 302: 143: 1134: 1582: 1502: 1619: 1473: 1373: 480: 262: 48: 36: 759:
for solo piano. The original version of the soundtrack was re-released digitally on August 8, 2008.
1666: 1437: 1407: 755:
edition was released by Doremi on December 10, 1998 and features every track transcribed in simple
539: 274: 94: 1302: 1200: 1100: 516: 484: 320: 233:
of beings already eradicated and replaced, the story takes place during the final 15 days before
106: 1555: 1204: 1172: 1104: 702: 309: 305: 80: 68: 715: 660: 637: 520: 491: 286: 202: 138: 906: 729: 696: 647: 524: 381: 206: 380:, although the core alone is enough to produce an effect. There are eight elements (plus 1325: 916:
enjoyed the title's humorous cutscenes, but were critical of the game's lack of polish.
1564: 826: 748: 690: 464: 317: 270: 230: 1377: 1727: 1591: 1125: 1074: 918: 912: 871: 838: 679: 592: 476: 429: 282: 210: 153: 73: 1275: 503:
from the previous three chapters in their final confrontation with the game's major
1624: 1463: 887: 656: 651:
because Square's divisions did not typically interact with one another. During the
340: 1712: 1661: 1433: 1403: 1271: 1195: 962: 900: 894: 756: 752: 744: 214: 99: 531: 352: 1511: 1208: 1108: 877: 802: 671:. Lead monster graphic designer Yuichirou Kojima chose to animate the enemy 668: 629: 559: 433: 328: 266: 222: 1539: 864: 814: 420:
for example, will produce lightning-based attacks, while those containing
308:. These battles may also strike on the overworld map and follow a typical 249: 1067:
staff (May 1996). "ルドラへの挑戦、1095日間" [Rudra Challenge, 1095 days].
624: 550: 357: 344: 258: 747:
composed the game's music. A 58-song soundtrack CD released in Japan by
519:, the most powerful of them being Mitra who was also the creator of the 1468: 1368: 1167: 992: 853: 790: 504: 463:
The story is divided into three major scenarios, each with a different
327:. This pattern repeats until the characters on one side all run out of 294: 28: 1620:"Perfect For Nintendo Switch: The greatest RPGs you never got to play" 1464:"スクウェア・エニックスのゲーム音楽CD『Battle SQ』、『Beer SQ』の公式サイトがリニューアル、ジャケットや収録曲などが公開" 535: 384:), and of these, six are arranged in mutually antagonistic pairings: 377: 373: 369: 343:
where the player can create magic spells by entering words up to six
290: 1035: 479:
Surlent. As the player enters new areas and accomplishes different
289:
to different locations in the game. Towns contain the prerequisite
1543:(in Portuguese). No. 63. Sigla Editora. July 1996. p. 9. 885:
Retrospective evaluations of the game have been positive as well.
733: 587: 543: 248: 218: 125: 851:
Upon its release, a quartet of writers for the Japanese magazine
331:
and die. There are 15 turns, accounting for each of the 15 days.
598: 500: 298: 1236: 726: 1682:"Los mejores JRPG de la historia que jamás salieron de Japón" 515:
Before the events of the game, the Majestic Four created the
706:, which were all released within four months of each other. 590:
division. The company is best known for RPG franchises like
1568:(in Portuguese). No. 30. Nova Cultural. p. 32. 1516:(in French). No. 56. July–August 1996. p. 144. 904:
compared the plot and its many shifting perspectives to
316:
for their characters (such as whether to fight, cast a
1099:. Vol. 1, no. 4. United States of America: 1191:"Community & Home-brew Retro: Emulation Nation" 655:, many games had already transitioned to utilizing 149: 137: 117: 105: 93: 79: 67: 57: 47: 35: 21: 1400:"SQUARE ENIX BATTLE TRACKS Vol.1 SQUARE 1987〜1996" 194:in 1996, and the company's last developed for the 875:series. Rating the game 92%, the French magazine 1024:"『ドラゴンクエストXI 過ぎ去りし時を求めて S』2Dモード開発者インタビューSPECIAL" 1497: 1495: 1014: 1012: 174: 1764:Super Nintendo Entertainment System-only games 168: 1184: 1182: 1034:(in Japanese). Ambit Co., Ltd. Archived from 641:, Yagi explained that his predecessors based 489:leave one storyline to follow that of another 8: 1577: 1575: 1525: 1523: 751:shortly after the game on April 25, 1996. A 1120: 1118: 1028:Dragon Quest XI S: Echoes of an Elusive Age 997:ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中! 1301:. Square Enix Music Online. Archived from 1030:2D Mode Developer Interview SPECIAL]. 774: 297:who offer information, while dungeons are 253:Riza using a Dark mantra against a Future. 27: 18: 1759:Super Nintendo Entertainment System games 1153: 1151: 1149: 1618:Agnello, Anthony John (March 22, 2017). 1222:Zampini, Alessandro (January 17, 2020). 1132:[Amemiya Diary: Keita Amemiya]. 1059: 1057: 1055: 1053: 678:The character designer for the game was 408:. The remaining two offensive elements, 1336:from the original on September 24, 2012 993:"【4月5日】今日は『ルドラの秘宝』の発売22周年!【レトロゲームの誕生日】" 930: 221:- the name taken from an aspect of the 361:(言霊,ことだま) in the original) into their 1366:is revived on the iTunes Store]. 7: 1769:Video games based on Hindu mythology 1599:from the original on October 5, 2018 1554:Kamikaze, Marcelo (September 1996). 987: 985: 948: 946: 944: 942: 940: 938: 936: 934: 779: 235:humans are scheduled to be wiped out 215:the world is destroyed and recreated 970:from the original on April 14, 2015 770: 323:, or run away), and then the enemy 1632:from the original on June 15, 2017 1480:from the original on June 10, 2013 1189:Szczepaniak, John (October 2006). 534:. Former Rudras have since become 14: 1779:Video games scored by Ryuji Sasai 1754:Square (video game company) games 1360:"『ルドラの秘宝』のサウンドが"iTunes Store"で甦る" 732:in Japan on June 7, 2011 and the 725:was digitally re-released on the 628:on the cultural appreciation for 424:will create water-based effects. 281:. When in the overworld map, the 602:. Many of the staff members for 445:is an earth-related mantra, and 1789:Virtual Console games for Wii U 1692:from the original on 2019-04-19 1299:"Ryuji Sasai :: Biography" 1199:. No. 30. United Kingdom: 209:, centrally the concept of the 1774:Video games developed in Japan 1228:è stato una tempesta perfetta" 1: 1784:Virtual Console games for Wii 1680:Alonso, Álvaro (2019-04-19). 1171:(in Japanese). No. 382. 1595:(in French). June 26, 2010. 1240:(in Italian). Archived from 1073:(in Japanese). No. 13. 1739:Japan-exclusive video games 1022:staff (December 29, 2019). 546:and finally by the Humans. 261:is divided into three main 205:incorporates elements from 175: 1805: 1430:"OPENING Tracks 1987-1996" 1234:was a perfect storm]. 645:on technology from 1992's 619:Final Fantasy Mystic Quest 312:pattern: the player makes 185:Japanese role-playing game 1163:"NEW GAMES CROSS REVIEW" 783: 780: 714:outside Japan, though an 653:era it was in development 606:had previously worked on 347:characters. Whereas most 169: 26: 1749:Role-playing video games 1358:staff (August 8, 2008). 609:Final Fantasy Legend III 372:generally consists of a 1503:"Super Famicom Review: 575:Development and release 571:race evolve naturally. 566:During the ending, the 303:random enemy encounters 1669:on September 19, 2015. 1655:Treasure of the Rudras 1462:staff (June 6, 2012). 1364:Treasure of the Rudras 1268:Treasure of the Rudras 956:Treasure of the Rudras 859:Treasure of the Rudras 723:Treasure of the Rudras 708:Treasure of the Rudras 686:Treasure of the Rudras 665:Treasure of the Rudras 643:Treasure of the Rudras 604:Treasure of the Rudras 580:Treasure of the Rudras 459:Setting and characters 376:, elemental core, and 254: 181:, "Treasure of Rudra") 163:Treasure of the Rudras 1474:Kadokawa Game Linkage 1440:on September 27, 2023 1374:Kadokawa Game Linkage 1270:] (in Japanese). 1093:"A Square of Artists" 954:"It Came from Japan: 252: 1305:on February 22, 2014 1038:on February 26, 2024 339:The game features a 1744:Fantasy video games 1410:on December 6, 2022 1278:on October 12, 2023 1244:on January 17, 2023 1140:Micro Magazine Inc. 777: 586:, specifically its 213:- every 4000 years 87:Katsuyoshi Kawahara 1716:at Square-Enix.com 1362:[The sound of 1201:Imagine Publishing 1101:Viz Communications 1032:Nintendo Dream Web 775: 255: 1297:Greening, Chris. 1232:Final Fantasy VII 1226:Final Fantasy VII 1173:ASCII Corporation 966:. November 2012. 848: 847: 703:Treasure Hunter G 582:was developed by 159: 158: 1796: 1734:1996 video games 1720: 1701: 1700: 1698: 1697: 1677: 1671: 1670: 1665:. Archived from 1648: 1642: 1641: 1639: 1637: 1615: 1609: 1608: 1606: 1604: 1579: 1570: 1569: 1558:Hudra's Treasure 1551: 1545: 1544: 1533:Rudra's Treasure 1527: 1518: 1517: 1505:Rudra's Treasure 1499: 1490: 1489: 1487: 1485: 1456: 1450: 1449: 1447: 1445: 1436:. Archived from 1426: 1420: 1419: 1417: 1415: 1406:. Archived from 1396: 1390: 1389: 1387: 1385: 1380:on July 18, 2023 1376:. Archived from 1352: 1346: 1345: 1343: 1341: 1321: 1315: 1314: 1312: 1310: 1294: 1288: 1287: 1285: 1283: 1274:. Archived from 1260: 1254: 1253: 1251: 1249: 1219: 1213: 1212: 1186: 1177: 1176: 1155: 1144: 1143: 1122: 1113: 1112: 1085: 1079: 1078: 1061: 1048: 1047: 1045: 1043: 1016: 1007: 1006: 1004: 1003: 989: 980: 979: 977: 975: 950: 778: 638:Final Fantasy VI 225:of destruction, 207:Indian religions 182: 180: 172: 171: 129: 31: 19: 1804: 1803: 1799: 1798: 1797: 1795: 1794: 1793: 1724: 1723: 1718: 1709: 1704: 1695: 1693: 1679: 1678: 1674: 1650: 1649: 1645: 1635: 1633: 1617: 1616: 1612: 1602: 1600: 1581: 1580: 1573: 1565:Super GamePower 1553: 1552: 1548: 1529: 1528: 1521: 1501: 1500: 1493: 1483: 1481: 1458: 1457: 1453: 1443: 1441: 1432:(in Japanese). 1428: 1427: 1423: 1413: 1411: 1402:(in Japanese). 1398: 1397: 1393: 1383: 1381: 1372:(in Japanese). 1354: 1353: 1349: 1339: 1337: 1328:Rudora no Hihou 1324:Gann, Patrick. 1323: 1322: 1318: 1308: 1306: 1296: 1295: 1291: 1281: 1279: 1262: 1261: 1257: 1247: 1245: 1221: 1220: 1216: 1203:. p. 102. 1188: 1187: 1180: 1157: 1156: 1147: 1124: 1123: 1116: 1087: 1086: 1082: 1063: 1062: 1051: 1041: 1039: 1018: 1017: 1010: 1001: 999: 991: 990: 983: 973: 971: 952: 951: 932: 928: 907:Game of Thrones 849: 827:Super GamePower 773: 769: 742: 730:Virtual Console 719:fan translation 697:Super Mario RPG 648:Final Fantasy V 577: 513: 487:, and may even 461: 456: 337: 247: 229:. With several 177:Rudora no Hihou 166: 133: 124: 89:Hideshi Kyounen 88: 86: 17: 16:1996 video game 12: 11: 5: 1802: 1800: 1792: 1791: 1786: 1781: 1776: 1771: 1766: 1761: 1756: 1751: 1746: 1741: 1736: 1726: 1725: 1722: 1721: 1708: 1707:External links 1705: 1703: 1702: 1688:(in Spanish). 1672: 1643: 1610: 1585:Rudra no Hihou 1571: 1546: 1519: 1491: 1451: 1421: 1391: 1347: 1316: 1289: 1255: 1214: 1178: 1145: 1138:. No. 8. 1128:(April 1996). 1114: 1103:. p. 10. 1091:staff (1996). 1080: 1049: 1020:Nintendo Dream 1008: 981: 929: 927: 924: 846: 845: 842: 834: 833: 830: 822: 821: 818: 810: 809: 806: 798: 797: 794: 786: 785: 782: 771: 768: 765: 749:NTT Publishing 741: 738: 691:Bahamut Lagoon 667:still used 2D 576: 573: 512: 509: 475:Riza, and the 465:main character 460: 457: 455: 452: 432:(for example, 430:status effects 336: 333: 301:affairs where 285:directs their 246: 243: 157: 156: 151: 147: 146: 141: 135: 134: 132: 131: 121: 119: 115: 114: 109: 103: 102: 97: 91: 90: 83: 77: 76: 71: 65: 64: 61: 55: 54: 51: 45: 44: 39: 33: 32: 24: 23: 22:Rudra no Hihou 15: 13: 10: 9: 6: 4: 3: 2: 1801: 1790: 1787: 1785: 1782: 1780: 1777: 1775: 1772: 1770: 1767: 1765: 1762: 1760: 1757: 1755: 1752: 1750: 1747: 1745: 1742: 1740: 1737: 1735: 1732: 1731: 1729: 1719:(in Japanese) 1717: 1715: 1714:Rudra no Hihō 1711: 1710: 1706: 1691: 1687: 1686:HobbyConsolas 1683: 1676: 1673: 1668: 1664: 1663: 1658: 1656: 1647: 1644: 1631: 1627: 1626: 1621: 1614: 1611: 1598: 1594: 1593: 1592:Jeuxvideo.com 1588: 1586: 1583:"Test du jeu 1578: 1576: 1572: 1567: 1566: 1561: 1559: 1550: 1547: 1542: 1541: 1536: 1534: 1526: 1524: 1520: 1515: 1513: 1508: 1506: 1498: 1496: 1492: 1479: 1475: 1471: 1470: 1465: 1461: 1455: 1452: 1439: 1435: 1431: 1425: 1422: 1409: 1405: 1401: 1395: 1392: 1379: 1375: 1371: 1370: 1365: 1361: 1357: 1351: 1348: 1335: 1331: 1329: 1320: 1317: 1304: 1300: 1293: 1290: 1277: 1273: 1269: 1265: 1259: 1256: 1243: 1239: 1238: 1233: 1229: 1227: 1218: 1215: 1210: 1206: 1202: 1198: 1197: 1192: 1185: 1183: 1179: 1175:. p. 29. 1174: 1170: 1169: 1164: 1160: 1154: 1152: 1150: 1146: 1141: 1137: 1136: 1131: 1127: 1126:Amemiya Keita 1121: 1119: 1115: 1110: 1106: 1102: 1098: 1094: 1090: 1084: 1081: 1077:. p. 42. 1076: 1075:Media Factory 1072: 1071: 1066: 1060: 1058: 1056: 1054: 1050: 1037: 1033: 1029: 1025: 1021: 1015: 1013: 1009: 998: 994: 988: 986: 982: 969: 965: 964: 959: 957: 949: 947: 945: 943: 941: 939: 937: 935: 931: 925: 923: 921: 920: 919:HobbyConsolas 915: 914: 913:Jeuxvideo.com 909: 908: 903: 902: 897: 896: 890: 889: 883: 880: 879: 874: 873: 872:Final Fantasy 867: 866: 860: 856: 855: 843: 841: 840: 839:Jeuxvideo.com 836: 835: 831: 829: 828: 824: 823: 819: 817: 816: 812: 811: 807: 805: 804: 800: 799: 795: 793: 792: 788: 787: 776:Review scores 766: 764: 760: 758: 754: 750: 746: 739: 737: 735: 731: 728: 724: 720: 717: 713: 709: 705: 704: 699: 698: 693: 692: 687: 683: 681: 680:Keita Amemiya 676: 674: 670: 666: 662: 658: 654: 650: 649: 644: 640: 639: 633: 631: 627: 626: 621: 620: 615: 611: 610: 605: 601: 600: 595: 594: 593:Final Fantasy 589: 585: 581: 574: 572: 569: 564: 561: 555: 552: 547: 545: 541: 537: 533: 528: 526: 522: 518: 510: 508: 506: 502: 499:Dune and the 498: 493: 490: 486: 482: 478: 477:archaeologist 474: 470: 466: 458: 453: 451: 448: 444: 438: 435: 431: 425: 423: 419: 415: 411: 407: 403: 399: 395: 391: 387: 383: 379: 375: 371: 366: 364: 360: 359: 354: 350: 346: 342: 334: 332: 330: 326: 322: 319: 315: 311: 307: 304: 300: 296: 292: 288: 284: 280: 276: 272: 268: 264: 260: 251: 244: 242: 238: 236: 232: 228: 224: 220: 216: 212: 211:wheel of time 208: 204: 199: 197: 196:Super Famicom 193: 189: 186: 179: 178: 165: 164: 155: 154:Single-player 152: 148: 145: 142: 140: 136: 130:April 5, 1996 127: 123: 122: 120: 116: 113: 112:Super Famicom 110: 108: 104: 101: 98: 96: 92: 84: 82: 78: 75: 74:Keita Amemiya 72: 70: 66: 62: 60: 56: 52: 50: 46: 43: 40: 38: 34: 30: 25: 20: 1713: 1694:. Retrieved 1685: 1675: 1667:the original 1660: 1654: 1651:Darby, Tom. 1646: 1634:. Retrieved 1623: 1613: 1601:. Retrieved 1590: 1584: 1563: 1557: 1549: 1538: 1532: 1510: 1504: 1482:. Retrieved 1467: 1459: 1454: 1442:. Retrieved 1438:the original 1424: 1412:. Retrieved 1408:the original 1394: 1382:. Retrieved 1378:the original 1367: 1363: 1355: 1350: 1338:. Retrieved 1327: 1319: 1307:. Retrieved 1303:the original 1292: 1280:. Retrieved 1276:the original 1267: 1258: 1246:. Retrieved 1242:the original 1235: 1231: 1225: 1217: 1194: 1166: 1158: 1133: 1097:Game On! USA 1096: 1089:Game On! USA 1088: 1083: 1068: 1064: 1040:. Retrieved 1036:the original 1031: 1027: 1019: 1000:. Retrieved 996: 972:. Retrieved 961: 955: 917: 911: 905: 899: 893: 886: 884: 876: 870: 863: 858: 852: 850: 837: 825: 813: 801: 789: 761: 757:arrangements 743: 722: 707: 701: 695: 689: 685: 684: 677: 664: 657:3D rendering 646: 642: 636: 634: 623: 617: 613: 607: 603: 597: 591: 579: 578: 565: 556: 548: 529: 514: 485:in any order 462: 446: 442: 439: 426: 421: 417: 413: 409: 405: 401: 397: 393: 389: 385: 367: 356: 349:console RPGs 341:magic system 338: 335:Magic system 325:takes a turn 256: 239: 200: 176: 162: 161: 160: 144:Role-playing 49:Publisher(s) 37:Developer(s) 1662:Retro Gamer 1625:GamesRadar+ 1434:Square Enix 1404:Square Enix 1272:Square Enix 1196:Retro Gamer 1142:p. 51. 1130:"雨宮日記 雨宮慶太" 963:Destructoid 901:Destructoid 895:Retro Gamer 888:GamesRadar+ 781:Publication 753:sheet music 745:Ryuji Sasai 398:electricity 368:A complete 353:magic words 107:Platform(s) 100:Ryuji Sasai 95:Composer(s) 59:Director(s) 1728:Categories 1696:2019-06-01 1332:. RPGFan. 1135:Game Hihyō 1002:2019-06-01 926:References 710:was never 532:extinction 471:Sion, the 329:hit points 287:characters 1587:sur SNES" 1540:VideoGame 1531:"Review: 1512:Consoles+ 1209:1742-3155 1109:1087-8505 878:Consoles+ 865:VideoGame 815:VideoGame 803:Consoles+ 772:Reception 767:Reception 712:localized 669:pixel art 630:word play 560:evolution 492:character 473:priestess 447:kingcoast 434:poisoning 306:may occur 295:villagers 269:map, the 267:overworld 223:Hindu god 85:Kouze Ide 81:Writer(s) 69:Artist(s) 63:Kouze Ide 1690:Archived 1630:Archived 1597:Archived 1478:Archived 1444:July 14, 1414:July 14, 1384:July 14, 1340:April 8, 1334:Archived 1309:April 8, 1282:July 14, 1264:"ルドラの秘宝" 1248:July 14, 1042:July 15, 974:April 7, 968:Archived 857:awarded 663:, while 661:polygons 625:kotodama 551:treasure 540:Reptiles 523:and the 505:villains 363:grimoire 358:kotodama 355:(called 345:katakana 299:mazelike 275:dungeons 259:gameplay 245:Gameplay 188:released 139:Genre(s) 1636:June 1, 1603:June 1, 1556:"SNES: 1484:May 12, 1469:Famitsu 1460:Famitsu 1369:Famitsu 1356:Famitsu 1168:Famitsu 1161:staff. 1159:Famitsu 854:Famitsu 791:Famitsu 716:English 673:sprites 536:fossils 469:soldier 382:healing 314:choices 279:battles 150:Mode(s) 118:Release 1207:  1107:  1070:Jugemu 1065:Jugemu 700:, and 616:) and 614:SaGa 3 584:Square 544:Giants 542:, the 501:heroes 467:: the 400:, and 378:suffix 374:prefix 370:mantra 283:player 277:, and 265:: the 192:Square 170:ルドラの秘宝 53:Square 42:Square 1266:[ 1230:[ 1026:[ 844:15/20 796:31/40 784:Score 740:Music 734:Wii U 588:Osaka 568:party 521:Earth 517:world 511:Story 497:thief 481:tasks 410:earth 402:light 390:water 321:spell 318:magic 291:shops 271:towns 263:areas 231:races 227:Shiva 219:Rudra 217:by a 183:is a 1638:2019 1605:2019 1486:2013 1446:2024 1416:2024 1386:2024 1342:2011 1330:OSV" 1311:2011 1284:2024 1250:2024 1205:ISSN 1105:ISSN 1044:2024 976:2015 599:SaGa 596:and 525:Moon 454:Plot 414:void 412:and 406:dark 396:vs. 394:wind 388:vs. 386:fire 293:and 273:and 257:The 203:plot 201:The 1237:IGN 832:4/5 820:9.3 808:92% 727:Wii 659:or 443:geo 422:aqu 418:tou 404:vs 310:RPG 190:by 1730:: 1684:. 1659:. 1628:. 1622:. 1589:. 1574:^ 1562:. 1537:. 1522:^ 1509:. 1494:^ 1476:. 1472:. 1193:. 1181:^ 1165:. 1148:^ 1117:^ 1095:. 1052:^ 1011:^ 995:. 984:^ 960:. 933:^ 694:, 507:. 392:, 198:. 173:, 126:JP 1699:. 1657:" 1653:" 1640:. 1607:. 1560:" 1535:" 1514:+ 1507:" 1488:. 1448:. 1418:. 1388:. 1344:. 1326:" 1313:. 1286:. 1252:. 1224:" 1211:. 1111:. 1046:. 1005:. 978:. 958:" 612:( 167:( 128::

Index


Developer(s)
Square
Publisher(s)
Director(s)
Artist(s)
Keita Amemiya
Writer(s)
Composer(s)
Ryuji Sasai
Platform(s)
Super Famicom
JP
Genre(s)
Role-playing
Single-player
Japanese role-playing game
released
Square
Super Famicom
plot
Indian religions
wheel of time
the world is destroyed and recreated
Rudra
Hindu god
Shiva
races
humans are scheduled to be wiped out

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.