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UnReal World

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The game has both real time and turn-based elements; unexpected events like a snowstorm and tornadoes can lead to a quick death of the player character. The game simulates a lot of details like frostbite of individual body parts. The player can roam freely in the world and interact with the different
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Version 3 was introduced in 2007. The next two years of releases (until 3.11) brought more changes to the user interface, graphic style, and soundscape. The game world was made larger and optimized to run faster. Many tiles were redrawn and there were new terrain types added, as well as new plants,
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Animals and items could now persist across the entire game world rather than be drawn conditionally when a player zoomed in to an area. The remaining high-fantasy elements were replaced by more realistic ones based on Iron Age Finnic mythology and culture. Additional NPC and playable cultures were
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Sami felt an "urge to dive deeper and deeper into cultural roots of ancient finns" in versions 2.40 to 2.80. Music and photos were added which reflected the primitive, iron-age setting and the traditions of the people who lived there. The monetary system was removed, "abundant imported goods" and
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Features were established in the first releases that would become the essence of the modern game. These included varied combat options and aimed attacks, a split UI layout, open ended game play, random generation of wilderness, villages, and dungeons and their features, wilderness skills (such as
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In 2009, the terrain system was overhauled and the AI for NPCs and animals was improved. The game world was expanded to six times as large as it was previously, and new terrain types and per-tile elevation were added. This release was considered by Sami as the "biggest core element overhaul in
303:. This change enabled platform-independent development and better Windows compatibility but required a rewriting and redrawing of the majority of the game, including the upgrading of sounds and music. The new platform also enabled 241:
skill to buy and sell fur clothes and the ability to build shelters. Starvation became possible, and incidentally, many biogeographically accurate animals were also added, including bears, wolves, reindeer, beaver, salmon, foxes,
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metal goods were trimmed, new types of animal traps added, agriculture became possible for the player, and hideworking was expanded to allow the player to produce furs and leather. These changes further centered the gameplay on
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In 1999, the game moved from a DOS to a Windows-based architecture. This allowed significantly more memory to be used and eliminated Windows compatibility issues. The resolution was also increased. A version of the game named
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and folklore; the game simulates a harsh environment where survival is the main challenge for most players. The player can choose from ten Finnish cultures with occupations including fisherman, hermit, trapper and tradesman.
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1996 saw the introduction of wilderness survival features, better sound and graphics, and a more developed historical setting. A climate system was added along with the necessary
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The graphics are simple 2D animated sprites; the direction of individual units is expressed with a small arrow. The game uses a fixed resolution of 800x600 pixels.
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added, completing the ten that still exist today. Sound effects and music first appeared and the graphics moved from ASCII- to a sprite-based display.
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mushrooms, and berries. NPC and animal AI improvements expanded the dialogue options and allowed players to give orders to companions.
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fishing, tracking, and foraging), and the introduction of "early cultures" which replaced the high-fantasy style races and classes.
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The first major version of UnReal World was completed in 1992 and resembled a more traditional roguelike game (like
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animals, vegetation and environment, such as by hunting, skinning, and constructing shelters.
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has been praised for its depth, realism, atmosphere and immersion, and value. In 2015,
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was published on a CD-ROM and distributed to Finnish libraries as an educational tool.
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mode, where previously it was 256 colors (VGA) plus mouse support.
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occurred in 2005 when it was ported to native Windows, utilizing
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before 2013) video game set in a fictionalisation of
486:"UnReal World RPG – Development History of The Game" 20:, a series of video games unrelated to UnReal World. 142: 126: 106: 86: 76: 66: 56: 33: 435:"Potions And Pitfalls: My Year In Roguelikes" 8: 592: 339:as the 26th best role-playing game on PC. 39: 30: 689:Video games using procedural generation 347: 507:"5 Reasons I Bought UnReal World RPG" 7: 262:1999: Transition from DOS to Windows 25:1992 roguelike survival video game 14: 311:2007-2009: World and AI expansion 114: 674:Video games developed in Finland 433:Smith, Adam (15 December 2011). 405:Kamen, Matt (26 February 2016). 295:The next technological leap for 275:2000-2004: Cultural enhancements 649:Video games based on mythology 1: 460:"I Survived Medieval Finland" 233:1996–1998: Survival features 82:Sami Maaranen, Erkka Lehmus 62:Sami Maaranen, Erkka Lehmus 705: 679:Video games set in Finland 384:"UnReal World development" 18:Unreal (video game series) 15: 38: 301:Simple DirectMedia Layer 290:Simple DirectMedia Layer 16:Not to be confused with 559:"The 50 Best RPG On PC" 654:Open-world video games 386:. UnReal World website 320:history of the game". 192:features aspects from 659:Roguelike video games 363:Home of the underdogs 213:1992: Initial release 181:on 26 February 2016. 669:Survival video games 563:Rock, Paper, Shotgun 439:Rock, Paper, Shotgun 333:Rock, Paper, Shotgun 539:on 24 December 2014 359:"UnReal World, The" 513:on 19 August 2013 194:Finnish mythology 152: 151: 93:Microsoft Windows 696: 629:1992 video games 596: 591: 590: 588:Official website 574: 573: 571: 569: 555: 549: 548: 546: 544: 535:. Archived from 529: 523: 522: 520: 518: 509:. 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Index

Unreal (video game series)
Cover art for UnReal World
Steam
Developer(s)
Publisher(s)
Designer(s)
Platform(s)
Microsoft Windows
Mac OS X
Linux
Genre(s)
Roguelike
survival
Single-player
roguelike
survival
freeware
shareware
Iron Age Finland
Steam
Finnish mythology
ADOM
C
hideworking
burbot
ermines
polecats
self-sufficiency
Simple DirectMedia Layer
true color

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