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The game has both real time and turn-based elements; unexpected events like a snowstorm and tornadoes can lead to a quick death of the player character. The game simulates a lot of details like frostbite of individual body parts. The player can roam freely in the world and interact with the different
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Version 3 was introduced in 2007. The next two years of releases (until 3.11) brought more changes to the user interface, graphic style, and soundscape. The game world was made larger and optimized to run faster. Many tiles were redrawn and there were new terrain types added, as well as new plants,
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Animals and items could now persist across the entire game world rather than be drawn conditionally when a player zoomed in to an area. The remaining high-fantasy elements were replaced by more realistic ones based on Iron Age Finnic mythology and culture. Additional NPC and playable cultures were
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Sami felt an "urge to dive deeper and deeper into cultural roots of ancient finns" in versions 2.40 to 2.80. Music and photos were added which reflected the primitive, iron-age setting and the traditions of the people who lived there. The monetary system was removed, "abundant imported goods" and
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Features were established in the first releases that would become the essence of the modern game. These included varied combat options and aimed attacks, a split UI layout, open ended game play, random generation of wilderness, villages, and dungeons and their features, wilderness skills (such as
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In 2009, the terrain system was overhauled and the AI for NPCs and animals was improved. The game world was expanded to six times as large as it was previously, and new terrain types and per-tile elevation were added. This release was considered by Sami as the "biggest core element overhaul in
303:. This change enabled platform-independent development and better Windows compatibility but required a rewriting and redrawing of the majority of the game, including the upgrading of sounds and music. The new platform also enabled
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skill to buy and sell fur clothes and the ability to build shelters. Starvation became possible, and incidentally, many biogeographically accurate animals were also added, including bears, wolves, reindeer, beaver, salmon, foxes,
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metal goods were trimmed, new types of animal traps added, agriculture became possible for the player, and hideworking was expanded to allow the player to produce furs and leather. These changes further centered the gameplay on
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In 1999, the game moved from a DOS to a
Windows-based architecture. This allowed significantly more memory to be used and eliminated Windows compatibility issues. The resolution was also increased. A version of the game named
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and folklore; the game simulates a harsh environment where survival is the main challenge for most players. The player can choose from ten
Finnish cultures with occupations including fisherman, hermit, trapper and tradesman.
221:). The ASCII game world was medieval fantasy with elves, orcs, mages, magic potions, and dungeons. Development of the game continued through 1995 and, along the way, saw a complete rewrite in
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1996 saw the introduction of wilderness survival features, better sound and graphics, and a more developed historical setting. A climate system was added along with the necessary
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The graphics are simple 2D animated sprites; the direction of individual units is expressed with a small arrow. The game uses a fixed resolution of 800x600 pixels.
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added, completing the ten that still exist today. Sound effects and music first appeared and the graphics moved from ASCII- to a sprite-based display.
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mushrooms, and berries. NPC and animal AI improvements expanded the dialogue options and allowed players to give orders to companions.
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fishing, tracking, and foraging), and the introduction of "early cultures" which replaced the high-fantasy style races and classes.
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The first major version of UnReal World was completed in 1992 and resembled a more traditional roguelike game (like
177:. The game was first released in 1992 and continues to receive regular updates as of 2024. The game was released on
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animals, vegetation and environment, such as by hunting, skinning, and constructing shelters.
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has been praised for its depth, realism, atmosphere and immersion, and value. In 2015,
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was published on a CD-ROM and distributed to
Finnish libraries as an educational tool.
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mode, where previously it was 256 colors (VGA) plus mouse support.
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occurred in 2005 when it was ported to native
Windows, utilizing
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533:"Deep Thinking For Fun – Just like real life except fun!"
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407:"Why RPG 'UnReal World' took 26 years to reach Steam"
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before 2013) video game set in a fictionalisation of
486:"UnReal World RPG – Development History of The Game"
20:, a series of video games unrelated to UnReal World.
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435:"Potions And Pitfalls: My Year In Roguelikes"
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339:as the 26th best role-playing game on PC.
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689:Video games using procedural generation
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507:"5 Reasons I Bought UnReal World RPG"
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262:1999: Transition from DOS to Windows
25:1992 roguelike survival video game
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311:2007-2009: World and AI expansion
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674:Video games developed in Finland
433:Smith, Adam (15 December 2011).
405:Kamen, Matt (26 February 2016).
295:The next technological leap for
275:2000-2004: Cultural enhancements
649:Video games based on mythology
1:
460:"I Survived Medieval Finland"
233:1996–1998: Survival features
82:Sami Maaranen, Erkka Lehmus
62:Sami Maaranen, Erkka Lehmus
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679:Video games set in Finland
384:"UnReal World development"
18:Unreal (video game series)
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301:Simple DirectMedia Layer
290:Simple DirectMedia Layer
16:Not to be confused with
559:"The 50 Best RPG On PC"
654:Open-world video games
386:. UnReal World website
320:history of the game".
192:features aspects from
659:Roguelike video games
363:Home of the underdogs
213:1992: Initial release
181:on 26 February 2016.
669:Survival video games
563:Rock, Paper, Shotgun
439:Rock, Paper, Shotgun
333:Rock, Paper, Shotgun
539:on 24 December 2014
359:"UnReal World, The"
513:on 19 August 2013
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609:UnReal World
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566:. Retrieved
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72:Enormous Elk
68:Publisher(s)
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34:UnReal World
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644:MacOS games
639:Linux games
568:23 November
418:14 February
239:hideworking
208:Development
88:Platform(s)
78:Designer(s)
623:Categories
543:14 January
517:15 January
491:10 October
343:References
305:true color
614:MobyGames
324:Reception
171:shareware
161:roguelike
133:Roguelike
469:25 April
444:29 April
390:15 April
368:25 April
252:polecats
185:Gameplay
167:freeware
164:survival
137:survival
128:Genre(s)
97:Mac OS X
464:GameSpy
335:listed
248:ermines
143:Mode(s)
107:Release
250:, and
244:burbot
412:Wired
179:Steam
159:is a
101:Linux
46:Steam
570:2015
545:2013
519:2013
493:2013
471:2012
446:2012
420:2018
392:2018
370:2012
219:ADOM
119:1992
612:at
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350:^
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.