320:, 166 MHz and 183 MHz respectively. While this gave the 3000 and 3500 a notable theoretical advantage in multi-textured fillrate over its main rival, the TNT2 clocked at 125 MHz, the TNT2 had nearly twice the single-textured fillrate of the Voodoo3. In addition, the Voodoo3 consisted of one multi-texturing pipeline, the TNT series consisted of twin single texturing pipelines. As a result, Voodoo3 was disadvantaged in games not using multiple texturing. The 2000 and 3000 boards generally differed in their support for TV output; the 3500 boards also carried a TV tuner and provided a wide range of video inputs and outputs.
392:. The 3dfx Velocity boards came with only 8 MB of RAM, compared to 16 MB on a regular Voodoo3. In addition, one of the texture management units came disabled as well, making the board more like a Banshee. Enthusiasts discovered that it was possible to enable the disabled TMU with a simple registry alteration. The board's clock speed was set at 143 MHz, exactly the same as a Voodoo3 2000.
200:
149:
27:
157:
1414:
308:
The internal organisation of
Avenger was not complex. Pre-setup notably featured a guardband clipper (eventually part of hardware transformation and lighting) but the pixel pipeline was a conventional single-issue, dual-texture design almost identical to that featured on Voodoo2, but capable of
365:
3dfx released a line of business / value-oriented cards based on the Voodoo3 Avenger chipset. With the purchase of STB Systems, 3dfx had acquired several popular brand names. The
Velocity brand had appealed to OEM system builders for years, with boards such as the
251:
The 'Avenger' graphics core was originally conceived immediately after
Banshee. Due to mis-management by 3dfx, this caused the next-generation 'Rampage' project to suffer delays which would prove to be fatal to the entire company.
335:
were considered Voodoo3's performance territory, as Voodoo3's primary competition upon release was the dated RIVA TNT. Nvidia's RIVA TNT2 arrived shortly thereafter and the two traded places frequently in benchmark results.
404:
and 9. After 3dfx shut its doors, 3rd party drivers for
Windows 98/98SE, 2000, Me and XP were developed by loyal 3dfx customers. Drivers for Windows XP are still available at Microsoft for download.
282:
To save framebuffer space, the Voodoo3's rendering output was dithered to 16 bit. This offered better quality than running in pure 16-bit mode. However, a controversy arose over what happened next.
279:
precision (8 bits per channel, 16.7M colours) in its texture mappers and pixel pipeline as opposed to previous products from 3dfx and other vendors, which had only worked in 16-bit precision.
297:
was not representative of the final output, and therefore, screenshots did not accurately portray Voodoo3's display quality which was actually much closer to the 24-bit outputs of Nvidia's
289:, which took the rendered frame from the framebuffer and generated the display image, performed a 2x2 box or 4x1 line filter on the dithered image to almost reconstruct the original
2144:
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The last set of drivers officially released for the Voodoo3 on Win9x was version 1.07.00. For Win2000 the latest version is 1.03.00. Dual monitor support with V1.1.3b for
255:
Avenger was pushed to the forefront as it offered a quicker time to market than the already delayed
Rampage. Avenger was no more than the Banshee core with a second
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debuted in
Banshee. This 2D engine led the Voodoo3 to be considered one of the more high-performance video cards of its generation.
238:
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The Voodoo3 2000, 3000 and 3500 differed mainly in clock frequencies (memory and core were synchronous). The clock rates were 143
309:
working on 32-bit image data as opposed to Voodoo2's pure 16-bit output. Avenger's other remarkable features included the 128-bit
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982:– 3Dfx Velocity cards only have 1 working TMU enabled on OpenGL and Glide games, but both TMUs working under DirectX games.
1978:
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Although the Voodoo3 was a replacement for the Voodoo2, it was often beaten by Voodoo2 SLI cards in direct comparisons.
345:
Voodoo3 remained performance competitive throughout its life, eventually being comprehensively outclassed by Nvidia's
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183:'98 and arrived on store shelves in early 1999. The Voodoo3 line was the first product manufactured by the combined
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263:. Avenger was thus merely a Voodoo2 with an integrated 128-bit 2D video accelerator and twice the clock speed.
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3Dfx Takes Chance on Boards - Voodoo3 2000, Voodoo3 3000, and Voodoo3 3500 - Product
Announcement
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3Dfx
Interactive Blasts COMDEX with Voodoo3 Debut And Four Voodoo Banshee PC-OEM Announcements
331:
979:
VGA: Whether the card included a built-in VGA subsystem and ran as a standalone graphics card
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rendering limitation. This was in fact quite complex, as Voodoo3 operated to full
293:
render. 3dfx claimed this to be '22-bit' equivalent quality. As such, Voodoo3's
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was a series of computer gaming video cards manufactured and designed by
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223: in this section. Unsourced material may be challenged and removed.
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259:(TMU) added - the same TMU which Banshee lost compared to
271:
Much was made of Voodoo3 (christened 'Avenger') and its
388:
being used in many OEM systems from companies such as
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1987:
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New 3D Chips – Banshee, G200, RIVA TNT And Savage3D
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323:At the time modern multi-texturing games such as
171:. It was the successor to the company's high-end
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1039:
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342:Voodoo 3 support MPEG-2 video acceleration.
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1324:
1109:
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175:line and was based heavily upon the older
1213:, Beyond3D.Com, accessed August 30, 2006.
1055:
1053:
239:Learn how and when to remove this message
1031:, 3dfx Press Release, November 16, 1998.
1024:
1022:
1018:
517:
512:
503:
498:
493:
488:
483:
1309:"VGA Legacy MKIII - 3Dfx Velocity 100"
18:
1250:VGA Legacy MKIII - 3Dfx Voodoo 3 3000
7:
1238:, Tom's Hardware, February 22, 1999.
1127:Norton-Smith, Hugh (February 2000).
221:adding citations to reliable sources
1824:Input–output memory management unit
1393:
1169:Matrox Millennium G400 16MB Review
1099:, Tom's Hardware, August 18, 1998.
179:product. Voodoo3 was announced at
14:
1129:"3dfx Bites Back With Voodoo 4/5"
1047:, Electronic News, March 1, 1999.
198:
25:
208:needs additional citations for
1286:, Anandtech, October 29, 1999.
1:
353:. 3dfx created the ill-fated
1226:, Anandtech, April 27, 1999.
1158:, Anandtech, April 27, 1999.
1115:3dfx '22Bit Colour' Explored
267:Architecture and performance
16:Series of gaming video cards
1194:, Anandtech, April 3, 1999.
1178:, X-bit Labs, July 2, 1999.
2236:
1137:. No. 45. p. 102
81:Voodoo3 1000, Voodoo3 2000
73:Velocity 100, Velocity 200
1410:
1095:November 6, 2016, at the
1065:TechPowerUP GPU Database"
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450:
443:
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141:
24:
1854:Video display controller
1507:Graphics processing unit
1264:"Exploring the Velocity"
1117:, Beyond3D, May 7, 1999.
1061:"3dfx Avenger GPU Specs
1204:Beyond3D 3D Chip Tables
1969:Shared graphics memory
161:
153:
42:; 25 years ago
2155:Hardware acceleration
1859:Video processing unit
160:3dfx Voodoo3 3000 AGP
159:
152:3dfx Voodoo3 2000 PCI
151:
31:3dfx Voodoo3 2000 AGP
2080:Performance per watt
1849:Texture mapping unit
1798:Unified shader model
1465:Scan-Line Interleave
257:texture mapping unit
217:improve this article
2022:Integrated graphics
1362:Graphics processors
1222:Lal Shimpi, Anand.
1190:Lal Shimpi, Anand.
1154:Lal Shimpi, Anand.
1008:S3 Graphics Savage4
921:Voodoo3 3500 TV SE
21:
2172:Parallel computing
2048:Display resolution
1829:Render output unit
1819:Geometry processor
1209:2006-01-18 at the
1174:2006-07-21 at the
987:Competing chipsets
809:Voodoo3 3500 TVsi
162:
154:
2202:
2201:
2017:External graphics
2000:Discrete graphics
1964:Memory controller
1727:Graphics pipeline
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1284:3dfx Velocity 100
976:
975:
332:Unreal Tournament
249:
248:
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146:
145:
2227:
2215:3dfx Interactive
2177:Vector processor
2160:Image processing
2150:Graphics library
2085:Transistor count
2027:System on a chip
1959:Memory bandwidth
1839:Stream processor
1518:
1500:
1493:
1486:
1477:
1443:Related articles
1416:
1355:3dfx Interactive
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1341:
1334:
1325:
1319:
1318:
1316:
1315:
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1298:
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1287:
1282:Andrawes, Mike.
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1273:
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1233:
1227:
1224:NVIDIA Riva TNT2
1220:
1214:
1201:
1195:
1188:
1179:
1165:
1159:
1156:Nvidia Riva TNT2
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1146:
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1118:
1113:Beets, Kristof.
1111:
1100:
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1080:
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993:Nvidia RIVA TNT2
865:Voodoo3 3500 TV
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1793:Tiled rendering
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1604:InfiniteReality
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1369:Voodoo Graphics
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1088:Pabst, Thomas.
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588:Never released
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375:STB Velocity 3D
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311:GDI accelerator
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532:July 26, 1999
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753:Voodoo3 3000
752:
751:
747:
744:
741:
738:
735:
732:
729:
726:
723:
720:
717:
714:
711:
708:
705:
702:
699:
697:Voodoo3 2000
696:
695:
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688:
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682:
679:
676:
673:
670:
667:
664:
661:
658:
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641:Voodoo3 1000
640:
639:
635:
632:
629:
626:
623:
620:
617:
614:
611:
608:
605:
602:
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596:
593:
590:
587:
585:Velocity 200
584:
583:
579:
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573:
570:
567:
564:
561:
558:
555:
552:
549:
546:
543:
540:
537:
534:
531:
529:Velocity 100
528:
527:
522:
508:
485:MOperations/s
482:
478:
470:
461:
454:
447:
441:
438:
432:
423:
413:
407:
405:
403:
395:
393:
391:
387:
383:
380:
376:
372:
369:
361:3dfx Velocity
360:
358:
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348:
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328:
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206:This section
204:
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68:
65:
61:
57:
53:
39:
35:
28:
23:
2182:Video coding
1783:Tessellation
1693:Architecture
1422:Acquisitions
1388:
1312:. Retrieved
1302:
1291:
1278:
1267:. Retrieved
1258:
1249:
1243:
1231:
1218:
1199:
1192:3dfx Voodoo3
1163:
1150:
1139:. Retrieved
1134:PC PowerPlay
1132:
1122:
1084:
1072:. Retrieved
1068:
998:ATI Rage 128
768:AGP 2x, PCI
712:AGP 2x, PCI
465:Core config
451:Core clock (
399:
386:Velocity 128
385:
374:
364:
357:to counter.
344:
341:
338:
330:
324:
322:
315:
307:
291:24-bit color
284:
281:
273:16-bit color
270:
254:
250:
235:
226:
215:Please help
210:verification
207:
164:
163:
107:Direct3D 6.0
89:Voodoo3 3000
37:Release date
2165:Compression
2036:Performance
1988:Form factor
1880:Framebuffer
1844:Tensor unit
1834:Shader unit
1766:Ray-tracing
1705:Fabrication
1680:Intel 2700G
1614:3dfx Voodoo
1609:NEC µPD7220
1450:Glide (API)
1434:STB Systems
1374:Voodoo Rush
1069:TechPowerUp
1003:Matrox G400
644:March 1999
519:Bus width (
505:Bandwidth (
500:MVertices/s
368:S3 Graphics
347:GeForce 256
295:framebuffer
229:August 2024
185:STB Systems
142:Unsupported
117:Predecessor
70:Entry-level
2209:Categories
2075:Frame rate
2043:Clock rate
2005:Clustering
1807:Components
1587:Radeon Pro
1314:2017-05-25
1269:2018-07-26
1167:Fastsite.
1141:2024-08-27
1074:August 28,
1014:References
924:June 1999
868:June 1999
349:and ATI's
301:and ATI's
187:and 3dfx.
94:Enthusiast
47:March 1999
40:March 1999
2106:Scrolling
2010:Switching
1665:VideoCore
1429:GigaPixel
683:2, 2.288
665:125, 143
662:125, 143
495:MTexels/s
490:MPixels/s
440:interface
422:Code name
299:RIVA TNT2
127:Successor
78:Mid-range
2053:Fillrate
1732:Geometry
1592:Instinct
1404:Voodoo 5
1399:Voodoo 4
1394:Velocity
1207:Archived
1172:Archived
1093:Archived
927:Avenger
871:Avenger
815:Avenger
759:Avenger
703:Avenger
647:Avenger
591:Avenger
535:Avenger
514:Bus type
479:support
477:Direct3D
469:Fillrate
444:Memory (
402:Mac OS 8
382:RIVA 128
371:ViRGE VX
355:Voodoo 5
303:Rage 128
131:Voodoo 5
86:High-end
55:Codename
2133:Texture
2063:Texel/s
2058:Pixel/s
1995:IP core
1947:HBM-PIM
1814:Blitter
1788:T&L
1759:Shading
1675:Imageon
1670:Vivante
1660:PowerVR
1624:Glaze3D
1555:GeForce
1521:Desktop
1389:Voodoo3
1379:Voodoo2
1307:Vlask.
936:AGP 2x
880:AGP 2x
824:AGP 2x
656:AGP 2x
600:AGP 2x
544:AGP 2x
473:Memory
418:Launch
396:Drivers
390:Gateway
384:-based
373:-based
261:Voodoo2
191:History
173:Voodoo2
165:Voodoo3
121:Voodoo2
112:History
103:DirectX
58:Avenger
45: (
20:Voodoo3
2111:Sprite
2070:FLOP/s
1868:Memory
1737:Vertex
1720:MOSFET
1715:FinFET
1645:Adreno
1638:Mobile
1599:Matrox
1582:Radeon
1560:Quadro
1550:Nvidia
1460:Nvidia
1063:|
907:2.928
739:2.288
659:8, 16
627:2.288
571:2.288
415:Model
408:Models
379:Nvidia
351:Radeon
287:RAMDAC
277:32-bit
181:COMDEX
2187:Codec
2145:GPGPU
1952:HBM3E
1937:HBM2E
1920:GDDR7
1915:GDDR6
1910:GDDR5
1905:GDDR4
1900:GDDR3
1895:GDDR2
1885:SGRAM
1570:Tegra
1565:Tesla
1528:Intel
963:3.19
851:2.66
795:2.66
429:Fab (
64:Cards
2194:VLIW
2140:ASIC
2116:Tile
2094:Misc
1979:VRAM
1942:HBM3
1932:HBM2
1890:GDDR
1776:SIMT
1771:SIMD
1710:CMOS
1655:Mali
1455:FXT1
1076:2024
972:6.0
969:128
966:SDR
957:400
954:200
951:200
948:2:1
945:200
942:200
933:250
916:6.0
913:128
910:SDR
901:366
898:183
895:183
892:2:1
889:183
886:183
877:250
860:6.0
857:128
854:SDR
845:333
842:166
839:166
836:2:1
833:166
830:166
821:250
804:6.0
801:128
798:SDR
789:333
786:166
783:166
780:2:1
777:166
774:166
765:250
748:6.0
745:128
742:SDR
733:286
730:143
727:143
724:2:1
721:143
718:143
709:250
692:6.0
689:128
686:SDR
677:250
674:125
671:125
668:2:1
653:250
636:6.0
633:128
630:SDR
621:286
618:143
615:143
612:2:1
609:143
606:143
597:250
580:6.0
577:128
574:SDR
565:286
562:143
559:143
556:2:1
553:143
550:143
541:250
426:VGA
377:and
329:and
1927:HBM
1875:DMA
1749:MAC
1577:AMD
1543:Arc
1514:GPU
939:16
883:16
827:16
771:16
715:16
603:16
521:bit
509:/s)
460:MHz
453:MHz
437:Bus
318:MHz
219:by
2211::
2128:GI
2123:3D
2101:2D
1619:S3
1538:Xe
1533:GT
1183:^
1131:.
1104:^
1067:.
1052:^
1036:^
1021:^
960:0
930:✓
904:0
874:✓
848:0
818:✓
792:0
762:✓
736:0
706:✓
680:0
650:✓
624:0
594:✓
568:0
547:8
538:✓
507:GB
462:)
455:)
448:)
446:MB
433:)
431:nm
305:.
1499:e
1492:t
1485:v
1347:e
1340:t
1333:v
1317:.
1272:.
1144:.
1078:.
523:)
242:)
236:(
231:)
227:(
213:.
49:)
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