Knowledge (XXG)

Voodoo 5

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367: 240:(if used spatially). VSA-100 supports rotated-grid super-sampling anti-aliasing (RGSS AA) modes, with a maximum anti-aliasing level determined by the number of VSA-100 chips in the SLI configuration. One chip allows 2× AA, two chips allows 4× AA, four chips provides for 8× AA and so on. The RGSS method of anti-aliasing combines multiple samples of each frame, resulting in higher quality than the brute force ordered-grid over-sampling of ImgTech 1672: 123: 27: 291: 1230: 1155: 1080: 1005: 930: 859: 790: 780: 720: 640: 151: 1793: 468:
3dfx decided on 166 MHz due to issues with the 6000 running properly at 183 MHz due to a design flaw with the PCB. Most of the problems seen in earlier revisions were fixed, although there may have been glitches while in anti-aliasing mode on some cards. Most of the known cards are revision
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This was an early alpha of the card primarily used for photos and testing purposes. These cards generally had a short life expectancy, and were largely incompatible with various motherboards at the time. They also typically could not achieve speeds above 143 MHz without suffering from VSA-100
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The Voodoo 5 6000 is the unreleased high-end product in the Voodoo5 line. It was to use four 166 MHz VSA-100 processors, each with its own 32 MB of 166 MHz SDRAM, resulting in the first 128 MB graphics card (consisting of sixteen 8 MB chips). Approximately 1000+ test cards were produced.
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Unfortunately, the production cost of the Voodoo5 6000 would have likely hampered its competitiveness from a profitability standpoint. Compared to the single-chip GeForce and Radeon cards, a Voodoo5 6000 is burdened with much redundancy and a complicated board. It was projected to have a US$ 600
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interface, again similar to the Voodoo3. Memory capacity and bandwidth is separately dedicated to each VSA-100 processor. While capacity is not cumulative across the entire card, bandwidth is effectively cumulative and thus a card with 2× VSA-100 processors has similar bandwidth to a single-chip
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One of the design goals for the VSA-100 was scalability. The name of the chip is an abbreviation for "Voodoo Scalable Architecture." By using one or more VSA-100 chips on a board, the various market segments for graphics cards are satisfied with just a single graphics chip design. Theoretically,
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This version dropped the Intel PCI bridge chip in favor of a HiNT bridge chip. These cards were able to be powered by either the internal system PSU or by a proprietary 3dfx external power supply, a feature seen in all subsequent prototype revisions. The clock speed varied from card to card,
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With regards to performance, little was known until enthusiasts were able to get pre-release hardware and run tests on it. The results showed that the Voodoo 5 6000 outperformed the GeForce 2 Ultra and Radeon 7500, which were the fastest iterations of the GeForce 2 and Radeon R100 lines,
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graphics card using 128-bit DDR memory. Memory is clocked synchronously with the VSA-100 chip. Later, unreleased boards were planned to offer a 64-bit DDR memory design instead, in order to reduce board costs through lower complexity, while offering similar RAM performance.
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Cards from this revision varied in stability from dead to fully functional. A lot of problems had been fixed in this revision, but it still had VSA-100 thermal death problems above 183 MHz. These cards either had 166 or 183 MHz VSA-100 GPUs.
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Released after the Voodoo 5 5500, the Voodoo4 4500 is the budget implementation of the VSA-100 product. It used only one VSA-100 chip and did not need an additional power connection. It was more expensive yet it was beaten in almost all areas by the
434:"death". This revision used an Intel PCI bridge chip, was equipped with 128 MB of 5.4ns SDRAM and used a proprietary external 3dfx power supply. Initial models had the chips mounted in the arrangement seen in the photograph, but this required a 223:
in 3D, compared to 16-bit color depth with all previous designs. The limitation of 256px × 256px maximum texture dimensions was also addressed and VSA-100 can use up to 2048px × 2048px textures. Additionally, 3dfx implemented the FXT1 and DXTC
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The VSA-100 supports a hardware accumulation buffer, known as the "T-buffer". When rendering to the T-buffer, VSA-100 can store the combined outputs of several frames. This mechanism allows for creation of effects such as
208:(Voodoo2/3) to a dual pixel pipeline design with one texture mapping unit on each. This design, commonly referred to as a 2×1 configuration, has an advantage over the prior 1×2 design with the ability to always output 2 197:(SLI) technology. A major drawback to this method of performance scaling is that various parts of hardware are needlessly duplicated on the cards and board complexity increases with each additional processor. 391:
respectively. (It was rumored that GeForce 2 Ultra was intended to prevent 3dfx taking the lead with their Voodoo 5 6000.) In some cases, the 6000 was shown to compete well with the next-generation
1307:, 200+ MHz core, and a T&L unit. However, it was early in its development and only approximately twenty working cards were produced before 3dfx went bankrupt, and most assets were purchased by 451:
generally either 166 or 183 MHz. The VSA-100 chips used still did not have a long life expectancy, and may have had problems running anti-aliasing. This revision had 128 MB of 5.0ns SDRAM.
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process, as with Voodoo3. However, the process was tweaked with a sixth metal layer to allow for better density and speed, and the transistors have a slightly shorter gate length and thinner
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Little is known about this series except that this is the final revision. It was meant to be the retail unit, but shortly after the run of 10 were produced, the 6000 series was cancelled.
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features such as hardware transform and lighting acceleration for vertices. The precarious financial situation of 3dfx was another factor contributing to the 6000's demise.
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cards were four-layer, while the Voodoo 5 5500 was six-layer) and would have been unreasonably expensive. All of the later revisions had the four chips mounted in a row.
366: 1645: 142:. All members of the family were based upon the VSA-100 graphics processor. Only the single-chip Voodoo 4 4500 and dual-chip Voodoo 5 5500 made it to market. 1992: 1299:
The successor to the Voodoo 5 series, codenamed "Rampage", was already planned and had been in development for years. It was supposed to have a smaller
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price tag, considerably higher than competing parts. Despite its high price point, the Voodoo5 6000 would not have offered next-generation
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than its predecessors and the data paths are 32 bits wide rather than 16-bit. Rendering calculations are 40 bits wide in VSA-100 but the
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There were five revisions of the Voodoo 5 6000: (the numbers after the model state the build week: 10 for week 10, 00 for year 2000).
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of the card would increase proportionally. On cards with more than one VSA-100, the chips are linked using 3dfx's
2603: 2426: 1911: 324: 274: 173:. VSA-100 has a transistor count of roughly 14 million, compared to Voodoo3's ~8 million. The chip has a larger 2538: 2232: 1885: 1693:- home of the 3dfx software and driver archive. Many enhanced 3rd party drivers for all generations of Voodoos. 1642: 2608: 2598: 315:
The unreleased Voodoo 5 5000 was to be similar to the 5500 but with half of the RAM capacity (32 MB total).
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Because the card used more power than the AGP specification allowed for, a special power supply called
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VGA: Whether the card included a built-in VGA subsystem and ran as a standalone graphics card
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had to be included with it. This would have been an external device that would connect to an
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The VSA-100 graphics chip is a direct descendant of "Avenger", more commonly known as
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outlet. Most of the prototype cards utilized a standard internal power supply
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to replace the short-lived GeForce 2 Ultra as its flagship product) and
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4× capable graphics processor, 3dfx did not implement AGP texturing.
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In games, the Voodoo 5 5500 is able to outperform the Nvidia
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that would be found in the GeForce 3 (which was intended by
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were made with AGP4x-interface) with full sideband support,
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This is the first 3dfx graphics chip to support full 32-bit
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could be run in parallel on a single graphics card, and the
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The Voodoo 5 5500 comes in three flavors: a universal
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per clock instead of 1 pixel and 2 texels per clock.
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It was built on a 250 1605:"3dfx Voodoo5 5000 PCI" 370:Voodoo 5 6000 Prototype 2348:Shared graphics memory 469:A from week 37, 2000. 371: 295: 155: 127: 42:; 24 years ago 2534:Hardware acceleration 2238:Video processing unit 1303:process, support for 1285:Texture mapping units 369: 294:3dfx Voodoo4 4500 AGP 293: 206:texture mapping units 153: 126:3dfx Voodoo5 5500 AGP 125: 31:3dfx Voodoo5 5500 AGP 2459:Performance per watt 2228:Texture mapping unit 2177:Unified shader model 1844:Scan-Line Interleave 273:While VSA-100 is an 195:Scan-Line Interleave 2401:Integrated graphics 1741:Graphics processors 1630:Voodoo5 5500 Review 1628:Guido Shah, Sarju. 1383:Lal Shimpi, Anand. 1362:Millennium G400 MAX 1289:render output units 327:version (AGP 1/2x, 226:texture compression 21: 2551:Parallel computing 2427:Display resolution 2208:Render output unit 2198:Geometry processor 1648:2006-08-22 at the 1482:2009-06-17 at the 1347:(Kyro and Kyro II) 1315:Competing chipsets 372: 296: 268:video acceleration 156: 128: 16:Graphics card line 2581: 2580: 2396:External graphics 2379:Discrete graphics 2343:Memory controller 2106:Graphics pipeline 2067: 2066: 1852: 1851: 1576:FalconFly Central 1385:3dfx Voodoo5 5500 1278: 1277: 387:power connector. 352:ATI Rage 128 MAXX 120: 119: 2616: 2604:3dfx Interactive 2556:Vector processor 2539:Image processing 2529:Graphics library 2464:Transistor count 2406:System on a chip 2338:Memory bandwidth 2218:Stream processor 1897: 1879: 1872: 1865: 1856: 1822:Related articles 1795: 1734:3dfx Interactive 1727: 1720: 1713: 1704: 1678: 1670: 1664: 1662:TDG-3dfx-Rampage 1659: 1653: 1639: 1633: 1626: 1620: 1619: 1617: 1615: 1601: 1595: 1590: 1584: 1583: 1582:on June 7, 2004. 1578:. 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1756: 1754: 1751: 1749: 1746: 1745: 1743: 1739: 1735: 1728: 1723: 1721: 1716: 1714: 1709: 1708: 1705: 1698: 1695: 1692: 1689: 1688: 1684: 1677: 1674: 1669: 1666: 1663: 1658: 1655: 1651: 1647: 1644: 1638: 1635: 1631: 1625: 1622: 1610: 1606: 1600: 1597: 1594: 1589: 1586: 1581: 1577: 1573: 1567: 1565: 1563: 1559: 1547: 1543: 1533: 1530: 1518: 1514: 1504: 1501: 1497: 1492: 1489: 1485: 1481: 1478: 1473: 1471: 1469: 1465: 1453: 1449: 1439: 1436: 1424: 1420: 1410: 1407: 1403: 1398: 1396: 1394: 1390: 1386: 1380: 1378: 1374: 1367: 1363: 1360: 1357: 1355: 1352: 1349: 1346: 1343: 1341: 1337: 1334: 1331: 1329: 1325: 1324:Rage 128 MAXX 1322: 1319: 1318: 1314: 1312: 1310: 1306: 1302: 1294: 1290: 1286: 1283: 1280: 1279: 1273: 1270: 1267: 1261: 1258: 1255: 1252: 1249: 1246: 1243: 1240: 1237: 1227: 1224: 1221: 1218: 1215: 1213:Voodoo5 6000 1212: 1211: 1207: 1204: 1198: 1195: 1192: 1186: 1180: 1174: 1171: 1168: 1165: 1162: 1152: 1149: 1146: 1143: 1140: 1138:Voodoo5 5500 1137: 1136: 1132: 1129: 1123: 1120: 1117: 1111: 1105: 1099: 1096: 1093: 1090: 1087: 1077: 1074: 1071: 1068: 1065: 1063:Voodoo5 5000 1062: 1061: 1057: 1054: 1048: 1045: 1042: 1036: 1030: 1024: 1021: 1018: 1015: 1012: 1002: 999: 996: 993: 990: 988:Voodoo4 4800 987: 986: 982: 979: 973: 970: 967: 961: 955: 949: 946: 943: 940: 937: 927: 924: 921: 918: 915: 913:Voodoo4 4500 912: 911: 904: 901: 898: 895: 892: 889: 883: 877: 874: 871: 868: 866: 856: 853: 850: 847: 844: 841: 840: 833: 830: 827: 824: 821: 818: 812: 806: 803: 800: 797: 787: 777: 774: 771: 768: 765: 762: 761: 757: 754: 751: 748: 745: 742: 739: 736: 733: 730: 727: 717: 715: 712: 709: 706: 703: 700: 699: 692: 689: 683: 680: 677: 671: 665: 659: 656: 653: 650: 647: 637: 634: 631: 628: 625: 623:Voodoo4 4000 622: 621: 599: 594: 578: 545: 539: 530: 519: 513: 509: 501: 486: 480: 478: 472: 470: 463: 461: 454: 452: 445: 443: 441: 437: 428: 426: 423: 421: 417: 413: 409: 408:pixel shaders 405: 402: 396: 394: 388: 386: 382: 378: 368: 362:Voodoo 5 6000 361: 359: 357: 353: 349: 344: 342: 338: 334: 330: 326: 319:Voodoo 5 5500 318: 316: 311:Voodoo 5 5000 310: 308: 306: 302: 292: 286:Voodoo 4 4500 285: 280: 278: 276: 271: 269: 266: 261: 258: 253: 251: 247: 243: 239: 238:anti-aliasing 235: 229: 227: 222: 217: 215: 211: 207: 203: 198: 196: 192: 188: 182: 180: 176: 175:texture cache 172: 168: 165: 161: 152: 145: 143: 141: 137: 136:graphics card 133: 124: 114: 109: 106: 103: 99: 94: 90: 88: 84: 80: 76: 72: 68: 65: 61: 57: 53: 47:June 22, 2000 40:June 22, 2000 39: 35: 28: 23: 2561:Video coding 2162:Tessellation 2072:Architecture 1801:Acquisitions 1782: 1777: 1668: 1657: 1637: 1624: 1612:. Retrieved 1608: 1599: 1588: 1580:the original 1575: 1549:. Retrieved 1545: 1532: 1520:. Retrieved 1516: 1503: 1491: 1455:. Retrieved 1451: 1438: 1426:. Retrieved 1422: 1409: 1298: 1225:250 nm 1150:250 nm 1075:250 nm 1000:250 nm 925:250 nm 854:180 nm 775:180 nm 713:180 nm 635:250 nm 476: 467: 458: 449: 432: 424: 397: 389: 377:Voodoo Volts 376: 373: 345: 322: 314: 297: 272: 262: 254: 230: 228:techniques. 218: 199: 183: 157: 131: 129: 91:Direct3D 6.0 81:Voodoo5 5500 73:Voodoo4 4500 37:Release date 2544:Compression 2415:Performance 2367:Form factor 2259:Framebuffer 2223:Tensor unit 2213:Shader unit 2145:Ray-tracing 2084:Fabrication 2059:Intel 2700G 1993:3dfx Voodoo 1988:NEC µPD7220 1829:Glide (API) 1813:STB Systems 1753:Voodoo Rush 1697:3dfxZone.it 1609:TechPowerUp 1546:TechPowerUp 1517:TechPowerUp 1452:TechPowerUp 1423:TechPowerUp 1354:Savage 2000 1336:GeForce 256 1222:VSA-100 ×4 1147:VSA-100 ×2 1072:VSA-100 ×2 563:MVertices/s 418:, nor even 416:Radeon 8500 401:DirectX 8.0 348:GeForce 256 301:GeForce2 MX 248:and Nvidia 234:motion blur 221:color depth 116:Unsupported 101:Predecessor 70:Entry-level 2588:Categories 2454:Frame rate 2422:Clock rate 2384:Clustering 2186:Components 1966:Radeon Pro 1551:August 28, 1522:August 28, 1457:August 28, 1428:August 28, 1368:References 568:Size (MiB) 356:Radeon DDR 329:prototypes 305:Radeon SDR 246:Radeon DDR 204:with twin 171:gate oxide 2485:Scrolling 2389:Switching 2044:VideoCore 1808:GigaPixel 1614:1 January 1305:DDR SDRAM 1295:Successor 589:Bus width 573:Bandwidth 558:MTexels/s 553:MPixels/s 512:interface 440:GeForce 2 420:DirectX 7 393:GeForce 3 250:GeForce 2 78:Mid-range 2432:Fillrate 2111:Geometry 1971:Instinct 1783:Voodoo 5 1778:Voodoo 4 1773:Velocity 1676:| Nvidia 1646:Archived 1641:Jasper. 1480:Archived 1340:GeForce2 997:VSA-100 922:VSA-100 851:VSA-101 772:VSA-101 710:VSA-101 632:VSA-100 591: ( 584:Bus type 575: ( 538:Direct3D 529:Fillrate 191:fillrate 179:operands 132:Voodoo 5 55:Codename 20:Voodoo 5 2512:Texture 2442:Texel/s 2437:Pixel/s 2374:IP core 2326:HBM-PIM 2193:Blitter 2167:T&L 2138:Shading 2054:Imageon 2049:Vivante 2039:PowerVR 2003:Glaze3D 1934:GeForce 1900:Desktop 1768:Voodoo3 1758:Voodoo2 1247:2:2 ×4 1172:2:2 ×2 1097:2:2 ×2 541:support 533:Memory 525:config 516:Clock ( 491:Launch 242:PowerVR 160:Voodoo3 105:Voodoo3 96:History 87:DirectX 58:VSA-100 45: ( 2490:Sprite 2449:FLOP/s 2247:Memory 2116:Vertex 2099:MOSFET 2094:FinFET 2024:Adreno 2017:Mobile 1978:Matrox 1961:Radeon 1939:Quadro 1929:Nvidia 1839:Nvidia 1540:| 1511:| 1446:| 1417:| 1359:Matrox 1333:Nvidia 1328:Radeon 1309:Nvidia 1268:10.66 825:16/32 612:Memory 548:MOps/s 488:Model 412:Nvidia 404:vertex 281:Models 265:MPEG-2 244:, ATI 214:texels 212:and 2 210:pixels 2566:Codec 2524:GPGPU 2331:HBM3E 2316:HBM2E 2299:GDDR7 2294:GDDR6 2289:GDDR5 2284:GDDR4 2279:GDDR3 2274:GDDR2 2264:SGRAM 1949:Tegra 1944:Tesla 1907:Intel 1256:1333 1253:1333 1250:1333 1202:5.33 1127:2.66 1052:2.66 977:2.66 938:2/4× 687:2.66 523:Core 385:Molex 341:VGA-A 337:DVI-D 257:SDRAM 64:Cards 2573:VLIW 2519:ASIC 2495:Tile 2473:Misc 2358:VRAM 2321:HBM3 2311:HBM2 2269:GDDR 2155:SIMT 2150:SIMD 2089:CMOS 2034:Mali 1834:FXT1 1616:2024 1553:2024 1524:2024 1459:2024 1430:2024 1338:and 1326:and 1274:256 1271:SDR 1244:166 1241:166 1208:128 1205:SDR 1190:667 1184:667 1178:667 1169:166 1166:166 1133:128 1130:SDR 1115:667 1109:667 1103:667 1094:166 1091:166 1058:128 1055:SDR 1040:333 1034:333 1028:333 1022:2:2 1019:166 1016:166 983:128 980:SDR 965:333 959:333 953:333 947:2:2 944:166 941:166 902:DDR 887:166 881:166 875:2:2 872:166 869:166 831:DDR 816:143 810:143 804:2:2 801:143 798:143 758:128 755:SDR 734:2:2 696:6.0 693:128 690:SDR 675:333 669:333 663:333 657:2:2 654:166 651:166 617:Core 504:Fab 500:name 498:Code 494:VGA 481:List 406:and 350:and 339:and 303:and 187:GPUs 130:The 2306:HBM 2254:DMA 2128:MAC 1956:AMD 1922:Arc 1893:GPU 1321:ATI 1262:128 1238:4× 1196:64 1163:2× 1121:32 1088:4× 1046:64 1013:4× 971:32 908:64 896:32 837:64 749:16 681:16 648:4× 607:AGP 602:PCI 593:bit 579:/s) 518:MHz 508:Bus 436:PCB 333:PCI 325:AGP 275:AGP 2590:: 2507:GI 2502:3D 2480:2D 1998:S3 1917:Xe 1912:GT 1607:. 1574:. 1561:^ 1544:. 1515:. 1467:^ 1450:. 1421:. 1392:^ 1376:^ 1351:S3 1259:0 1219:✓ 1193:0 1144:✓ 1118:0 1069:✓ 1043:0 994:✓ 968:0 919:✓ 899:? 893:0 890:? 848:✓ 828:? 822:0 819:? 769:✓ 752:? 746:0 743:? 740:? 737:? 731:? 728:? 707:✓ 678:0 629:✓ 577:GB 520:) 395:. 381:AC 307:. 270:. 252:. 164:nm 1878:e 1871:t 1864:v 1726:e 1719:t 1712:v 1618:. 1555:. 1526:. 1461:. 1432:. 1287:: 1264:0 1234:Y 1200:0 1188:0 1182:0 1176:0 1159:Y 1125:0 1113:0 1107:0 1101:0 1084:Y 1050:0 1038:0 1032:0 1026:0 1009:Y 975:0 963:0 957:0 951:0 934:Y 906:0 885:0 879:0 863:Y 835:0 814:0 808:0 794:Y 784:Y 724:Y 685:0 673:0 667:0 661:0 644:Y 595:) 49:)

Index


Cards
DirectX
Voodoo3

graphics card
3dfx Interactive

Voodoo3
nm
semiconductor manufacturing
gate oxide
texture cache
operands
GPUs
fillrate
Scan-Line Interleave
pixel pipeline
texture mapping units
pixels
texels
color depth
texture compression
motion blur
anti-aliasing
PowerVR
Radeon DDR
GeForce 2
SDRAM
MPEG-2

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