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The potential of the data set is enormous. If manipulated by a computer in an interactive way, it can represent an electronic cadaver that can be dissected infinite times in infinite ways. It can also make us go "inside" the human body and look at structures in ways that were never thought
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Pommert, Andreas; Höhne, Karl Heinz; Pflesser, Bernhard; Richter, Ernst; Riemer, Martin; Schiemann, Thomas; Schubert, Rainer; Schumacher, Udo; Tiede, Ulf (2001). "Creating a high-resolution spatial/symbolic model of the inner organs based on the
Visible Human".
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Tiede, Ulf; Bomans, Michael; Höhne, Karl Heinz; Pommert, Andreas; Riemer, Martin; Schiemann, Thomas; Schubert, Rainer; Lierse, Werner (1993). "A computerized three-dimensional atlas of the human skull and brain".
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Höhne, Karl Heinz; Pflesser, Bernhard; Pommert, Andreas; Riemer, Martin; Schiemann, Thomas; Schubert, Rainer; Tiede, Ulf (1995). "A new representation of knowledge concerning human anatomy and function".
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51:. The 3D interactive atlases of anatomy and radiology for brain/skull (published 1998) and inner organs (published 2000) are available for free
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Khan, S. A. (1998). "Voxel-Man Junior
Interactive 3D Anatomy and Radiology in Virtual Reality Scenes, Part I: Brain and Skull".
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VOXEL-MAN - The
Virtual Patient: Images, Interactive Scenes, Videos and History of the VOXEL-MAN Project
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is the name of a set of a computer programs for creation and visualization of three-dimensional
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Pflesser, Bernhard; Petersik, Andreas; Tiede, Ulf; Höhne, Karl Heinz; Leuwer, Rudolf (2002).
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is also used as a general term for a digital representation of the human body.
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VOXEL-MAN Interactive 3D-Atlases of
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Brain rendered with VOXEL-MAN from magnetic resonance imaging data 1998
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models of the human body derived from cross-sectional images of
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VOXEL-MAN Surgery
Simulators and Virtual Body Models
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