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being described by Voxon as "the world's first holographic arcade game system". The
Voxiebox is capable of generating points of light within a volume of space, and in doing so enables the creation of 3D multiplayer gaming experiences that can be viewed from any angle without special glasses.
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The Build engine is a first-person shooter engine created by Ken
Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. Shortly after the
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In early 2013, Silverman joined Voxon
Photonics as Chief Computer Scientist. His role is primarily that of programming the volumetric graphics engine for the Voxiebox, a swept surface
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380:. In 2006, a GUI-driven version of PNGOUT known as PNGOUTWin was released by Ardfry Imaging, a small company Silverman co-founded in 2005.
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Silverman has been CTO and co-founder of Ardfry
Imaging, LLC responsible for the PNG Compression tool
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renderer to the Build engine. From 2006 to 2011 he prototyped a successor to the engine, titled
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474:"Meet the voxel, the pixel's long-lost cousin, and why it became videogames' Betamax"
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video game coded by
Silverman. It was originally released in 1993 as shareware by
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contentious material about living people that is unsourced or poorly sourced.
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and other Build engine games, Silverman left the commercial game industry.
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file archiver KZIP, the EVALDRAW programming environment, and the
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334:. He released his drafts for the engine on March 7, 2018.
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source code was released in 2003, Silverman added the
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273:. He is the founder and Chief Computer Scientist of
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342:In 2000, Silverman started work on Voxlap, a
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615:– Silverman is CTO and co-founder of Ardfry
608:3D Realms "Legacy Interview" with Silverman
568:"Now's Your Chance to Make a Home Hologram"
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368:Other creations by Silverman include the
96:Learn how and when to remove this message
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213:(born November 1, 1975) is an American
246:Once considered the primary rival of
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29:American game programmer (born 1975)
630:– Interview with Silverman's father
455:"Ken Silverman's Build Engine Page"
437:"The official Ken's Labyrinth page"
221:. It was most notably utilized by
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603:MobyGames' rap sheet on Silverman
624:Interview with Classic DOS Games
65:, as its only attribution is to
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825:American video game programmers
472:Jason Johnson (July 24, 2013).
258:in 1993, under a contract with
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702:Witchaven II: Blood Vengeance
217:, best known for writing the
74:reliable, independent sources
54:biography of a living person
737:Redneck Rampage Rides Again
598:An interview with Silverman
492:"Voxlap Engine source code"
243:in the mid- to late-1990s.
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688:William Shatner's TekWar
546:"voxiebox facebook page"
239:, and more than a dozen
830:Brown University alumni
496:Ken Silverman's website
411:"John Carmack Answers"
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72:Please help by adding
67:self-published sources
510:"Voxlap engine notes"
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147:Mount Kisco, New York
744:Redneck Deer Huntin'
556:on February 8, 2014.
528:"PNGOUTWin homepage"
376:file-size optimizer
301:first-person shooter
250:(later succeeded by
32:For the author, see
613:Ardfry Imaging, LLC
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751:Extreme PaintBrawl
417:. October 15, 1999
390:volumetric display
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262:. In the wake of
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815:1975 births
673:Video games
572:Motherboard
478:Kill Screen
252:Tim Sweeney
241:other games
809:Categories
709:PowerSlave
532:ardfry.com
514:advsys.net
459:advsys.net
441:advsys.net
397:References
155:Occupation
136:1975-11-01
794:3D Realms
681:Witchaven
86:June 2017
59:citations
772:Ion Fury
415:Slashdot
328:Polymost
281:Projects
765:WWII GI
183:Website
378:PNGOUT
348:engine
338:Voxlap
332:Build2
271:PNGOUT
188:advsys
177:Voxlap
149:, U.S.
18:Voxlap
716:Blood
667:games
344:voxel
299:is a
275:VOXON
236:Blood
52:This
423:2015
192:/ken
190:.net
130:Born
61:for
758:NAM
374:PNG
370:ZIP
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