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Cinematronics

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47: 687:ā€“ reportedly the longest in the history of California. Jim Pierce felt that he needed to sell the company to keep it operation, so he sold the company on March 30, 1987, to Tradewest, an arcade game licensor and manufacturer operated by Leland Cook, Byron Cook, and John Rowe. Cinematronics was taken through bankruptcy, with Tradewest acquiring all of the assets and reforming them as 533:ā€™s production had ceased but failed to find the same success. They attempted to formalize product development, bringing in official managers to set deadlines as well as leading to them developing a tank gunner simulator under a military contract. Their development of a color vector hardware resulted in the release of the unsuccessful 410:
Throughout 1978, Cinematronics experienced a realignment of management. Ralph Clarke departed the company and Tom Stroud's son Tom A Stroud took on the responsibility of salesman. Pierce briefly stepped down as president before reassuming the role. The company did not release any product that year,
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Former Vice President of Finance of the company, Fred Fukumoto, assumed the Presidency of Cinematronics from Jim Pierce in January 1982. Fukumoto's plan for assuring product flow into the company was to license video games from Japanese companies, similar to how Midway had found success with the
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Jim Pierce and Tom Stroud kept in communication with Rosenthal to convince them to sell his patents to them. After little more than a year of independence, Vectorbeam was sold to Cinematronics along with the rights to his two patents on vector game technology on June 1, 1979. Vectorbeam became a
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of the time. The game became the best-selling coin-operated video game of 1978 and sold around 7,000 units. The success helped save Cinematronics, but Rosenthal along with Bill Cravens were discontented with the company. In April 1978, Rosenthal left the company to found a new operation called
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was co-developed by Skelly and new programmer Scott Boden. It became Cinematronicsā€™ most successful game, selling over 10,000 units and remaining in production over most of 1981. A dispute between Skelly and Cinematronics management led to his departure from the company. He was then hired by
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Luckily, Cinematronics managed to continue creating games due to two bits of happenstance. Firstly, an engineer named Bob Long had copied the operational codes for Rosenthal's system. Second, Rosenthal had evaluated a new employee named Tim Skelly prior to his departure. Skelly arrived at
660:, the Cinemat was a standardized cabinet which allowed operators to change out their current games for a fraction of the price of a full upright cabinet. The software, marquee, and control panel could be changed out of a standard housing. Their first release 151: 319:
football team, Dennis Partee and Gary Garrison, as well as Jimmie Dale ā€œJimā€ Pierce (1937ā€“2011) in San Diego, California. Garrison initially served as president until Pierce assumed that role. The company first entered the market creating clones of
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to create games using Larry Rosenthal's patents for his vector hardware, but was deprived on the knowledge to do so. Rosenthal's company was eventually renamed Vectorbeam, a marketing name that had been used for the technology at Cinematronics.
605:. The heads of all three companies formed the entity Starcom to control the rights for the game and any subsequent Laserdisc game releases. Cinematronics organized the production of the game and rode a wave of massive interest to success. 618:(1984), the partnership between the companies had fallen apart. The collapse of Laserdisc games and the diverging interests of AMS and Don Bluth Productions led them away from developing more games together. Cinematronics location tested 636:
Still in bankruptcy, Cinematronics reformed its internal development structure. They abandoned the development of the vector game technology and started creating their own raster games again for the first time since
724:. Though the game was criticized for its lack of interactivity, it was the first commercially successful game incorporating traditional audio-visual elements with video game mechanics. Subsequent versions of 2077: 378:
and salesman Bill Cravens to help sell the game. To finance the operation and keep the company from dissolving, San Diego coin-op operator Thomas B. Stroud bought out Partee's share in the company.
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was first shown at the Amusement and Music Operators of America show in October 1977, but Cinematronics was not ready to produce it. They brought in manufacturing expert Ken Beuck who had worked at
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released vector-display games, which offered a distinctive look and a greater graphic capability (at the time), at the cost of being only black and white (initially). Cinematronics also published
2072: 2102: 568:(1982) which were both unsuccessful. They canceled many projects including their military contract. In August 1982, they were foreclosed on by Security Pacific Bank and entered 2117: 2097: 785:
after their purchase of Tradewest in 1994. Tim Skelly was asked to sign a legally binding agreement to give the rights to his games developed at Cinematronics to Midway.
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The company moved into a newly built 78,000 sq ft facility on 1841 Friendship Drive in El Cajon in June 1981. After releasing the last game developed by Skelly for them,
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Cinematronics after Rosenthal had left and developed their first new game after the departure, with the help of technical engineers Dennis Halverson and Rob Patton.
2112: 1021:(1983) An advanced vector graphics game utilizing polarized 3D imaging. Was location tested and planned to be shown at a trade show, but was shelved in favor of 2067: 2062: 398:. At the behest of his lawyer, he took with him all the documentation necessary to create vector games on his hardware system. Cinematronics retained a 2107: 641:. Many of the developers came from Sega/Gremlin, another San Diego company who had recently shed their internal development apparatus. Starting with 465:
In 1980, Cinematronics began exploiting their rights to the vector game patents more readily. They sued Atari Inc. for their creation of games like
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display. Cinematronics, approaching bankruptcy, agreed to manufacture the game in exchange for a five percent royalty on each cabinet to Rosenthal.
707:, and Sega/Gremlin all created vector games after viewing the success of Cinematronics. Developments in 3D-based vector hardware, as in Atari's 417:(1979), at the Amusement Trade Expo (ATE) in January 1979. Released in March, the game was successful, outcompeting the offering by Vectorbeam, 1290: 1114: 427:
subsidiary, with Tom A Stroud as the President and Tim Skelly as head of product development. Rosenthal continued developing games including
999:(1980) A Tim Skelly concept where players were their own shooting projectile. Later worked on at Sega/Gremlin before eventually becoming 597: 299: 254: 130: 477:
with their own vector system. The case was eventually settled out of court. They began licensing their games to be produced in the
673: 1134: 351: 467: 68: 64: 1541: 1250: 620: 111: 1561: 703:, Cinematronics helped to inaugurate an entirely different type of arcade game. Large video game manufacturers like Atari, 510:, who was also developing vector games, inciting Cinematronics to sue Gremlin and Skelly personally over alleged theft of 450:(1979) were released under the Vectorbeam name. In November 1979, Cinematronics sold the Vectorbeam factory and assets to 83: 2082: 709: 2037: 437:(1979) before departing the company. He later sued Cinematronics for payment of his contractual buyout of his patents. 736:
and converted to various home systems in the 1980s and 1990s, though they did not contain the Cinematronics branding.
713:, also provided the technological basis for some of the earliest games with three-dimensional graphics in the arcade. 493:(1982). They later gained a landmark judgement in video game copyright when they halted the sale of illegal copies of 454:
who relabeled them as Exidy II. Through this, Exidy gained the rights to develop vector games after their release of
90: 413: 1638:"Cinematronics Up & Cookin' with New 'Cinemat' System's First Game, 'Cerberus'; Celebrates 10th Anniversary". 2030: 1011:(1981) A fixed turret shooting game at advancing targets developed by Scott Boden and Tim Skelly. Evolved into 97: 57: 440:
Vectorbeam served as an alternative factory and label for Cinematronics products through the rest of 1979.
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kept the company out of bankruptcy and gave them a national profile as leaders in video game technology.
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Still operating in bankruptcy, they maintained a small internal development team ā€“ developing the game
1001: 704: 564: 282: 213: 1562:"The Golden Age Arcade Historian: The Ultimate (So Far) History of Cinematronics/Vectorbeam - Pt. 6" 1251:"The Golden Age Arcade Historian: The Ultimate (So Far) History of Cinematronics/Vectorbeam, Pt. 3" 1135:"The Golden Age Arcade Historian: The Ultimate (So Far) History of Cinematronics/Vectorbeam - Pt 2" 649: 399: 395: 161: 648:
In 1985, Cinematronics introduced the Cinemat system hardware. Part of a trend which included the
688: 625: 523:(1981), Cinematronics struggled to find new product to fill their factory. Scott Boden developed 507: 316: 195: 31: 1286: 1110: 582: 17: 2005: 1107:
They create worlds: the story of the people and companies that shaped the video game industry
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Ressner, Jeffrey (1983-05-21). "Cinematronics Gambling With Laserdisc-Controlled Vid Game".
657: 1285:. Contemporary approaches to film and media series. Detroit: Wayne State University Press. 104: 2046: 1087: 390: 386: 333: 290: 286: 624:, but did not release it at the time. It would eventually be the final arcade release of 986: 592: 548: 478: 365: 289:
games in the late 1970s and early 1980s. While other companies released games based on
150: 2056: 983: 748: 2024: 332:(1977). The company struggled to stay afloat and in 1977 Garrison sold his share to 921:(February 1984) Developed by Advanced Microcomputer Systems. Licensed from Magicom. 782: 577: 519: 511: 747:
have been praised as innovative takes on arcade gameplay, showing early stages of
897:(December 1982) Developed by Advanced Microcomputer Systems. Later renamed Brix. 525: 495: 429: 419: 375: 294: 279: 248: 46: 915:(July 1983) Developed by Advanced Microcomputer Systems. Licensed from Starcom. 845:(March 1980) Developed by Vectorbeam. Later released by Exidy as Tailgunner II. 721: 672:
was a huge technological leap and a significant hit for the company after the
346: 264: 242: 217: 187: 903:(February 1983) Also offered in a kit form by Progressive Game Distributors. 614: 360: 355: 304: 191: 1526:"Cinematronics Hosts Housewarming For New El Cajon, California Facility". 350:, developed by independent game developer Larry Rosenthal. The game was a 324:, selling them in the local area. Their first game offered nationally was 1835:"Cinematronics 'Armor Attack' Brings combat Action To The City Streets". 1109:. Boca Raton, London New York, : CRC Press, Taylor & Francis group. 587: 554: 482: 1778:"Exciting Space Combat Action In New Cinematronics 'Tailgunner' Video". 2018: 1158:"Cinematronics Has New Management Team: Pierce Stays On As President". 771: 733: 691:. The legal entity of Cinematronics was dissolved on October 21, 1987. 462:. A few Vectorbeam staff took positions at Cinematronics in San Diego. 315:
Cinematronics Inc. was founded on April 1, 1975, by two players of the
1683:"Combat On The High Seas Is Theme Of New 'Embargo' By Cinematronics". 1542:
A Culture of Innovation: Insider Accounts of Computing and Life at BBN
1005:(1982) which Skelly independently developed for D. Gottlieb & Co. 882: 653: 572:. Fukumoto left the company and Pierce resumed duties as president. 1037:(1984) A top-down racing and maze game with similar objectives to 815:(December 1977) Developed by independent designer Larry Rosenthal. 591:(1982), AMS convinced Cinematronics to manufacture their proposed 451: 774:
home console under license. One of the original Vectrex titles,
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Shaw, Mike (1982-10-15). "Pierce Back to Save Cinematronics".
869:(October 1981) Developed by independent developer Scott Boden. 767:
have been considered among the best arcade games of all time.
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Lally II, Ralph (1979-03-15). "It wasn't too bad after all".
1031:(c. 1983) A game where players destroyed the web of a spider. 793:
All games developed by Cinematronics unless otherwise noted.
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Cinematronicsā€™ other major innovation, the Laserdisc game in
778:(1982), was converted into an arcade game by Cinematronics. 720:, has been seen as a landmark moment in the evolution of 699:
In bringing vector graphics to the coin-op industry with
1435:"Cinematronics sues Atari, claims patent infringement". 1545:, edited by David Walden and Raymond Nickerson, p. 503. 1492:"Star Castle copies come to El Cajon under fed order". 2078:
Companies that filed for Chapter 11 bankruptcy in 1982
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were nearly as successful and the company remained in
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was the first commercially available video game using
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When the first units were shipped at the end of 1977,
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The rights to Cinematronicsā€™ titles were retained by
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Tim Skelly's History of Cinematronics and Vectorbeam
1702:"3-D Action In New Cinematronics 'Starhawk' Video". 989:, experimented by Tim Skelly with immediately after 581:(1983) ā€“ and started a partnership with the company 344:
At the end of 1977, Cinematronics released the game
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Companies that have filed for Chapter 11 bankruptcy
1721:"Vectorbeam Bows New 'Barrier' 3-D Video Machine". 839:(October 1979) Released under the Vectorbeam label. 770:Many of Cinematronicsā€™ games received ports to the 263: 237: 223: 209: 201: 183: 175: 167: 157: 71:. Unsourced material may be challenged and removed. 827:(August 1979) Released under the Vectorbeam label. 2103:Defunct video game companies of the United States 645:(1984), they rebuilt their game-making capacity. 485:, who used their license to develop vector games 389:, which enabled a higher resolution display than 982:(1980) A vector-based combat game based on the 612:By the time of the follow-up to Dragon's Lair, 1085:Rhoades, Frank (1977-04-29). "Cinematronics". 411:but debuted Tim Skelly's first game for them, 8: 2038:The Dot Eaters.com: History of Cinematronics 969:(December 1986) Also published by Tradewest. 293:, early in their history, Cinematronics and 143: 2118:Entertainment companies based in California 2098:Video game companies disestablished in 1987 2040:and the development of early games such as 1283:Before the crash: early video game history 149: 142: 131:Learn how and when to remove this message 2093:Video game companies established in 1975 2088:Companies based in El Cajon, California 2047:History of Cinematronics and Vectorbeam 1873:"Cinematronics, Dynamo Announce Pact". 1759:"Vectorbeam Delivers 'Warrior' Video". 1063: 664:(1985) was followed by more, including 679:None of their follow-up products from 2113:Defunct companies based in California 1797:"Cinematronics Announces 'Rip Off'". 1555: 1553: 1551: 1276: 1274: 1272: 1270: 1244: 1242: 1240: 1214:, Sunrise Research, Inc., May 5, 1978 1049:(c. 1986) The four player version of 7: 2068:1987 disestablishments in California 1128: 1126: 1100: 1098: 1074:, Cinematronics, Inc., April 1, 1975 891:(1982) Developed by Hara Industries. 69:adding citations to reliable sources 30:For the Windows game developer, see 1401:Garcia, Guy (1979-08-13). "Oops!". 1306:"Cineamtronics & Segasa Pact". 25: 2063:1975 establishments in California 1740:"Cinematronics Bows 'Sundance'". 1473:"Star Castle 'copies' in court". 1382:"Cinematronics/Vectorbeam Pact". 1225:"Space Wars man starts company". 269:Cinematronics International, Inc. 2108:Video game development companies 1668:"Tradewest buys Cinematronics". 1416:"Vectorbeam Is Now 'Exidy II'". 674:Golden Age of Arcade Video Games 45: 1566:The Golden Age Arcade Historian 1255:The Golden Age Arcade Historian 1139:The Golden Age Arcade Historian 632:Raster Games and Cinemat System 56:needs additional citations for 34:. For the album by Ugress, see 2031:KLOVāˆ’Killer List of Videogames 583:Advanced Microcomputer Systems 541:Bankruptcy and LaserDisc Games 18:War of the Worlds (video game) 1: 1949:"The Making Of... Warrior". 601:(1983), in partnership with 529:(1981) to fill a slot after 2021:history of Laser Disc games 1560:Smith, Keith (2013-01-05). 1511:"El Cajon's "Hit Castle"". 1249:Smith, Keith (2012-11-26). 1133:Smith, Keith (2012-11-21). 621:Dragonā€™s Lair II: Time Warp 585:. After releasing the game 194:and assets used to created 2134: 987:character of the same name 558:. They imported the games 433:(1979) and the unreleased 276:Cinematronics Incorporated 259:"World Series: The Season" 144:Cinematronics Incorporated 29: 2019:The Dragon's Lair Project 1953:: 101ā€“103. December 2006. 1281:Wolf, Mark J. P. (2012). 1212:Articles of Incorporation 1196:"THE 25ļæ  SPACE PROGRAM". 1105:Smith, Alexander (2020). 1072:Articles of Incorporation 881:(June 1982) Developed by 797:Unknown Pong clone (1975) 364:which ran using a custom 354:-based recreation of the 303:in 1983, the first major 148: 1854:"Search & Destroy". 1816:"California Clippings". 1729:(11): 49ā€“50. 1979-08-11. 1325:"California Clippings". 1177:"California Clippings". 949:World Series: The Season 765:World Series: The Season 666:World Series: The Season 285:that primarily released 2025:KLOV.com: Cinematronics 2008:Retrieved Jul. 8, 2005. 1862:(22): C-15. 1981-10-31. 229:Jim Pierce (co-founder) 1805:(44): 103. 1980-03-29. 1515:: 71ā€“72. January 1981. 1462:(19): 148. 1981-10-15. 689:The Leland Corporation 626:The Leland Corporation 205:The Leland Corporation 196:The Leland Corporation 1991:(22): 29. 1984-11-17. 1983:"The AMOA Exhibits". 1972:(41): 32. 1983-04-02. 1938:(46): 45. 1983-05-07. 1919:(47): 35. 1982-05-01. 1881:(50): 42. 1982-05-22. 1824:(21): 46. 1980-10-18. 1786:(41): 41. 1980-03-08. 1767:(20): 57. 1979-10-13. 1748:(20): 56. 1979-10-13. 1710:(42): 49. 1979-03-17. 1691:(49): 54. 1977-05-07. 1593:(34): 41. 1982-01-30. 1500:(13): 34. 1981-07-15. 1481:(10): 22. 1981-06-01. 1424:(43): 42. 1980-03-22. 1333:(21): 67. 1978-10-21. 1233:(13): 67. 1978-07-15. 1185:(29): 49. 1977-12-17. 1166:(35): 60. 1978-01-28. 753:co-operative gameplay 685:Chapter 11 bankruptcy 603:Don Bluth Productions 570:Chapter 11 Bankruptcy 36:Cinematronics (album) 27:Arcade game developer 1964:"Around the Route". 1900:(2): 41. 1982-06-19. 1843:(1): 37. 1981-06-06. 1585:"Around The Route". 1443:(7): 41. 1980-04-15. 1371:(13): 59. July 1979. 889:Jack the Giantkiller 565:Jack the Giantkiller 394:Sunrise Research in 65:improve this article 2083:Cinematronics games 1911:"Storybook Video". 1363:"Vectorbeam sold". 789:Coin-Operated Games 400:licensing agreement 396:Northern California 328:(1976) followed by 145: 1642:: 139. March 1985. 1390:(9): 7. June 1979. 1314:(8): 13. May 1978. 656:'s CPS, and later 650:Nintendo VS System 317:San Diego Chargers 32:Cinematronics, LLC 1892:"Naughty Video". 1672:: 38. April 1987. 1292:978-0-8143-3450-8 1116:978-1-138-38990-8 901:War of the Worlds 273: 272: 141: 140: 133: 115: 16:(Redirected from 2125: 1993: 1992: 1980: 1974: 1973: 1961: 1955: 1954: 1946: 1940: 1939: 1927: 1921: 1920: 1908: 1902: 1901: 1889: 1883: 1882: 1870: 1864: 1863: 1851: 1845: 1844: 1832: 1826: 1825: 1813: 1807: 1806: 1794: 1788: 1787: 1775: 1769: 1768: 1756: 1750: 1749: 1737: 1731: 1730: 1718: 1712: 1711: 1699: 1693: 1692: 1680: 1674: 1673: 1665: 1659: 1658: 1657:: 4. 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May 1979. 1195: 1194: 1190: 1176: 1175: 1171: 1157: 1156: 1152: 1143: 1141: 1132: 1131: 1124: 1117: 1104: 1103: 1096: 1091:. pp. B-2. 1088:San Diego Union 1084: 1083: 1079: 1070: 1069: 1065: 1060: 997:Catch and Throw 976: 963:(December 1986) 951:(November 1985) 933:(February 1985) 791: 697: 634: 543: 391:raster graphics 387:vector graphics 342: 334:mortgage broker 313: 291:raster displays 287:vector graphics 258: 252: 246: 232: 230: 226: 137: 126: 120: 117: 80:"Cinematronics" 74: 72: 62: 50: 39: 28: 23: 22: 15: 12: 11: 5: 2131: 2129: 2121: 2120: 2115: 2110: 2105: 2100: 2095: 2090: 2085: 2080: 2075: 2070: 2065: 2055: 2054: 2051: 2050: 2044: 2035: 2022: 2014: 2013:External links 2011: 2010: 2009: 2001: 1998: 1995: 1994: 1975: 1956: 1941: 1930:"Space Wars". 1922: 1903: 1884: 1865: 1846: 1827: 1808: 1789: 1770: 1751: 1732: 1713: 1694: 1675: 1660: 1645: 1630: 1611: 1596: 1577: 1547: 1533: 1518: 1503: 1484: 1465: 1446: 1427: 1408: 1393: 1374: 1355: 1336: 1317: 1298: 1291: 1266: 1236: 1217: 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