Knowledge (XXG)

William Shatner's TekWar

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268:("TekLords") who peddle "Tek", a highly addictive neurological drug. Bascom sends the player through several missions to kill TekLords. Killing each TekLord gives players a symbol to be taken into the Matrix, a virtual computer world where players must decipher the meanings of the symbols. Killing all seven TekLords has players return to the Matrix one final time to stop a Tek distribution system that is wired into the Matrix. 284:), and the fact that all of the NPCs in the game (enemies, policemen and civilians) are shootable. If the player draws his gun, the policemen will attack. When a policeman or enemy is killed, their ammo can be picked up. Civilians react to having the player's gun pointed at them. Missions are completed when the TekLord of that mission is defeated in combat. 295:
praised the game's combination of action with puzzles and strategy, impressive graphics, vast free-roaming game world, and networked multiplayer. Saying that the only problem with the game is that enemies can start firing on the player character when they're too far away to make out, they concluded
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stands out from other first-person shooters, but felt that the game's nonsensical mechanics outweigh its freshness. He particularly complained that though the police will fire upon the player character if he has his gun drawn in public, they show no reaction if an enemy fires upon the player
257:(NPCs), kills the TekLord in the mission, and does not raise any tension (i.e. walking with his gun drawn), Bascom delivers praise. On the other hand, shooting innocent characters or aborting the mission causes him to threaten to have you put back into 315:
character, and will actually help gang up on the player character if he tries to defend himself. Concluding that "Only fanatical fans of 'TekWar' or Bill Shatner should get this one, and even they probably won't like it", he gave it 1 out of 5 stars.
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Upon successfully halting the Tek distribution system, Bascom praises the player for their deeds, and promises them a permanent spot in his agency and a guarantee that their original sentencing will be dismissed.
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has enough new angles and ideas to make it stand as a cool game in its own right." They gave it 3 out of 5 stars. A reviewer for
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The premise details an ex-cop who acts as a rogue agent under the direct guidance of Walter Bascom, exterminating
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The two most distinguishable features are the hub-based level system (all the levels are interconnected by a
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vary depending on the player's performance during missions: if the player does not shoot any innocent
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The game's narrative takes place using cutscenes at the beginning and end of each
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of several Capstone games (as Capstone shut down in 1996), among them
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Where Will the Animals Sleep? Songs for Kids and Other Living Things
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Commercial video games with freely available source code
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that "at first glance it may look like another pretty
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February 1996. p. 172. 610:William Shatner's TekWar 461:. January 1996. p. 157. 233:. It was designed using the 221:series of novels created by 215:video game derived from the 1314:Video games based on novels 1181:Redneck Rampage Rides Again 957:National Symphony Orchestra 453:"Maximum Reviews: Tekwar". 364:IntraCorp 1995 Product Line 1340: 558:"JFTekWar and JFWitchaven" 459:Emap International Limited 229:by science-fiction author 1264:Build (game engine) games 657: 497:"Capstone Source Archive" 26: 1132:William Shatner's TekWar 852:Star Trek Movie Memories 425:. Thomas Dunne. p.  333:William Shatner's TekWar 208:William Shatner's TekWar 22:William Shatner's TekWar 1269:Capstone Software games 562:JonoF's Games and Stuff 677:Awards and nominations 1294:First-person shooters 1279:Cyberpunk video games 255:non-player characters 1188:Redneck Deer Huntin' 888:William Shatner Live 387:"Lost in Cyberspace" 323:Around 2006, former 213:first-person shooter 185:First-person shooter 1033:Shatner's Raw Nerve 949:So Fragile, So Blue 881:The Transformed Man 118:Brandon Chamberlain 96:Brandon Chamberlain 1195:Extreme PaintBrawl 916:Ponder the Mystery 845:Star Trek Memories 556:Fowler, Jonathan. 536:Rock Paper Shotgun 392:South Bend Tribune 374:. 1995. p. 3. 1246: 1245: 1075: 1074: 1050:Blue Origin NS-18 909:Seeking Major Tom 868: 867: 736:The Ashes of Eden 517:src-tekwar-source 436:978-0-312-37265-1 372:Capstone Software 325:Capstone Software 204: 203: 62:Capstone Software 42:Capstone Software 1331: 1259:1995 video games 1226:Related articles 1102: 1095: 1088: 1079: 722: 644: 637: 630: 621: 597: 596: 594: 593: 578: 572: 571: 569: 568: 553: 547: 546: 544: 543: 526: 520: 514: 508: 507: 505: 504: 493: 487: 483: 469: 463: 462: 450: 441: 440: 424: 414: 408: 407: 402: 400: 382: 376: 375: 369: 359: 174:October 16, 1995 86:James M. Wheeler 70: 61: 31: 19: 1339: 1338: 1334: 1333: 1332: 1330: 1329: 1328: 1309:U.S. Gold games 1249: 1248: 1247: 1242: 1221: 1174:Redneck Rampage 1112: 1106: 1076: 1071: 1066:Melanie Shatner 1054: 1038: 1012:Free Enterprise 971: 864: 832: 797: 792:Captain's Glory 785:Captain's Blood 778:Captain's Peril 713: 681: 653: 651:William Shatner 648: 605: 600: 591: 589: 580: 579: 575: 566: 564: 555: 554: 550: 541: 539: 528: 527: 523: 519:on dukertcm.com 515: 511: 502: 500: 495: 494: 490: 478:. 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Index


Developer(s)
Capstone Software
Publisher(s)
NA
EU
U.S. Gold
Producer(s)
Designer(s)
Programmer(s)
Writer(s)
Composer(s)
TekWar
Engine
Build
Platform(s)
DOS
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter
TekWar
William Shatner
ghost-written
Ron Goulart
Build engine
level
Cutscenes
non-player characters

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