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dragon
Ikethsti arrives again to tell a cryptic message, saying the whole plot was really an elaborate set up as Cirae-Argoth was not her real master and Grondoval's kindred has never disappeared; it was actually only Grondoval who has vanished. (This scene directly contradicts much of what was written in the game's manual, including text beyond the introduction section.) Ikethsti also tells him his trials are far from over, and they will see each other again (apparently hinting at another sequel that has never arrived). In the final scene, the witch's skull swallows a butterfly and vanishes into the ground while ominous music plays.
265:, such as possibility to wield two weapons (one in each hand) and to hold a shield in the non-weapon hand. Compared with the previous game the level of difficulty was also increased and the graphics were partially refined. Unlike the first game in the series it came with the Build level editor which meant that the players were able to create their own levels. Unlike in the first game, most enemies are men instead of monsters.
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falls into a slumber. After awaking, he is told by the mysterious female golden dragon named
Ikethsti that the great witch Cirae-Argoth, one of the most powerful of Nether-Reaches Order of Witches, has arrived to avenge the death of her sister. An army of demons and Argothonian clansmen has abducted Grondoval's beloved princess Elizabeth and the other people of his homeland Stazhia to exact the titular
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panned the game, saying that "The graphics are sluggish (despite using the same engine as Duke), the controls are unresponsive, the collision detection is dodgy (particularly on close combat), and the game commits the cardinal sin of having loads of invisible hidden traps that kill you instantly." He
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After killing Cirae-Argoth, the game ends with a cinematic sequence showing her corpse turn into a skeleton, which then suddenly rises and attempts to flee while laughing until it's hit and shattered by
Grondoval's magic missile. Grondoval loses consciousness and awakens in a different location. The
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and now it is only up to
Grondoval to try and rescue his countrymen before they will all be gone forever. His new quest is fight his way to find and vanquish Cirae-Argoth, thwarting her plot, and to capture the Horned Skull item which would then contain her evil powers forever. The story is told in
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takes place after the events of the first game, when the forces of darkness were triumphed over: the witch queen
Illwhyrin was destroyed in her lair in the isle of Char and the evil curse was lifted. During the victory party celebrating the destruction of Witchaven, the hero of the game, Grondoval,
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said that the game "is an improvement over the original, but it doesn't stack up to comparable games in its genre." The reviewer argued that hand-to-hand combat from a first-person perspective is intrinsically unexciting since the player character can neither aim nor move around as much, and
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in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time. The game is supported by the
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Even more obscure is the GDX port of
Witchaven, Capstone's fantasy-themed FPS/RPG. It's a bit like Hexen, although far jankier and vastly less forgiving. WitchavenGDX isn't complete yet, but you can find it and all the other GDX ports over on Makarov's page
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has you slogging, trundling, and hacking your way through dark levels and mindless enemies from start to finish," and adding: "If the controls weren’t so bad and the enemies so boneheaded, you might find
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complained of controls that are less than responsive. However, he praised the Build level editor as being better documented than the one in
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554:’s sinister design a welcome change from the norm. But those little touches aren’t enough." Daniel Jevons of
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588:"Redneck Rampage looks smarter but feels as dumb as ever with this modern port"
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remarked that the game was a particularly poor choice for buyers given that
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criticized the quality of the game's cinematic cutscenes and the enemy
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system is very similar but features some other improvements over the
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Jevons, Daniel (June 1996). "Maximum
Reviews: Witchhaven [
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the intro sequence and further explained in the game's manual.
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takes players on a wickedly frantic and bloody ride,
831:"PC Review: Witchaven 2 - ComputerAndVideoGames.com"
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199:compatible operating systems released in 1996 by
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524:instead of a more proper sequel. A review in
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1110:Video games developed in the United States
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217:game before they and their parent company
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1095:Multiplayer and single-player video games
640:"NEXT Generation Issue #22 October 1996"
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710:"PC Gamer Online | Witchaven II"
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790:"PC Player German Magazine 1996-07"
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1120:Sprite-based first-person shooters
1115:Video games with digitized sprites
811:"PC Action Magazine (August 1996)"
569:was due out in less than a month.
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772:Maximum: The Video Game Magazine
616:. 3dsl.game-host.org. 2007-08-03
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586:Tarason, Dominic (2018-09-10).
510:received mostly poor reviews.
1:
947:Witchaven II: Blood Vengeance
869:Witchaven II: Blood Vengeance
671:– via Internet Archive.
184:Witchaven II: Blood Vengeance
33:Witchaven II: Blood Vengeance
1125:Video games about witchcraft
833:. 2001-08-13. Archived from
718:. 2000-02-29. Archived from
982:Redneck Rampage Rides Again
696:146 (September 1996), p138.
563:had just been released and
203:. It is a sequel to 1995's
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776:Emap International Limited
1065:Build (game engine) games
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213:. It was Capstone's last
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1075:Dark fantasy video games
933:William Shatner's TekWar
513:Computer and Video Games
292:, baffled by the ending
1070:Capstone Software games
249:Gameplay screenshot of
71:Intracorp Entertainment
254:
1090:First-person shooters
694:Computer Gaming World
324:Computer Gaming World
289:Computer Gaming World
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209:. Both games use the
989:Redneck Deer Huntin'
193:first-person shooter
161:First-person shooter
668:Witchaven II Manual
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253:in full-screen mode
1105:Video game sequels
996:Extreme PaintBrawl
743:. Gamerankings.com
593:Rock Paper Shotgun
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221:went bankrupt. In
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837:on March 18, 2007
535:. Brett Jones of
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201:Capstone Software
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59:Capstone Software
16:(Redirected from
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1060:1996 video games
1027:Related articles
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741:"Witchaven II"
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100:Programmer(s)
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82:James Wheeler
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910:Build Engine
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839:. Retrieved
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745:. Retrieved
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724:. Retrieved
720:the original
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644:. Retrieved
642:. 1996-10-22
618:. Retrieved
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597:. Retrieved
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552:Witchaven II
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547:Witchaven II
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223:Witchaven II
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211:Build engine
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118:Steve Newton
92:Scott Nixon
66:Publisher(s)
54:Developer(s)
18:Witchaven II
918:Video games
792:. July 1996
538:PC Gamer US
314:Publication
235:source port
215:proprietary
175:multiplayer
150:May 6, 1996
136:Platform(s)
116:Joe Abbati
112:Composer(s)
88:Designer(s)
78:Producer(s)
1054:Categories
954:PowerSlave
841:2014-05-04
816:2014-05-04
796:2014-05-04
770:] 2".
747:2014-03-02
726:2014-03-02
646:2014-05-04
620:2014-03-02
614:"3dsl1996"
599:2023-03-20
573:References
263:first game
106:Joe Abbati
1080:DOS games
1039:3D Realms
926:Witchaven
874:MobyGames
522:Witchaven
496:PC Action
460:PC Player
305:Reception
300:Reception
219:Intracorp
206:Witchaven
104:Les Bird
46:Ken Kelly
1017:Ion Fury
715:PC Gamer
400:PC Gamer
294:cutscene
259:gameplay
241:Gameplay
232:BuildGDX
191:-themed
156:Genre(s)
1010:WWII GI
556:Maximum
424:Maximum
413:PC Zone
189:fantasy
167:Mode(s)
147:Release
778:: 129.
124:Engine
961:Blood
912:games
774:(7).
653:here.
566:Quake
317:Score
187:is a
129:Build
543:Duke
402:(US)
269:Plot
195:for
1003:NAM
872:at
767:sic
682:CGW
500:62%
418:72%
406:58%
237:.
197:DOS
141:DOS
1056::
756:^
712:.
701:^
649:.
629:^
590:.
518:AI
173:,
902:e
895:t
888:v
844:.
819:.
799:.
750:.
729:.
623:.
602:.
20:)
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