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Witchaven II: Blood Vengeance

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dragon Ikethsti arrives again to tell a cryptic message, saying the whole plot was really an elaborate set up as Cirae-Argoth was not her real master and Grondoval's kindred has never disappeared; it was actually only Grondoval who has vanished. (This scene directly contradicts much of what was written in the game's manual, including text beyond the introduction section.) Ikethsti also tells him his trials are far from over, and they will see each other again (apparently hinting at another sequel that has never arrived). In the final scene, the witch's skull swallows a butterfly and vanishes into the ground while ominous music plays.
254:, such as possibility to wield two weapons (one in each hand) and to hold a shield in the non-weapon hand. Compared with the previous game the level of difficulty was also increased and the graphics were partially refined. Unlike the first game in the series it came with the Build level editor which meant that the players were able to create their own levels. Unlike in the first game, most enemies are men instead of monsters. 266:
falls into a slumber. After awaking, he is told by the mysterious female golden dragon named Ikethsti that the great witch Cirae-Argoth, one of the most powerful of Nether-Reaches Order of Witches, has arrived to avenge the death of her sister. An army of demons and Argothonian clansmen has abducted Grondoval's beloved princess Elizabeth and the other people of his homeland Stazhia to exact the titular
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panned the game, saying that "The graphics are sluggish (despite using the same engine as Duke), the controls are unresponsive, the collision detection is dodgy (particularly on close combat), and the game commits the cardinal sin of having loads of invisible hidden traps that kill you instantly." He
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After killing Cirae-Argoth, the game ends with a cinematic sequence showing her corpse turn into a skeleton, which then suddenly rises and attempts to flee while laughing until it's hit and shattered by Grondoval's magic missile. Grondoval loses consciousness and awakens in a different location. The
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and now it is only up to Grondoval to try and rescue his countrymen before they will all be gone forever. His new quest is fight his way to find and vanquish Cirae-Argoth, thwarting her plot, and to capture the Horned Skull item which would then contain her evil powers forever. The story is told in
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takes place after the events of the first game, when the forces of darkness were triumphed over: the witch queen Illwhyrin was destroyed in her lair in the isle of Char and the evil curse was lifted. During the victory party celebrating the destruction of Witchaven, the hero of the game, Grondoval,
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said that the game "is an improvement over the original, but it doesn't stack up to comparable games in its genre." The reviewer argued that hand-to-hand combat from a first-person perspective is intrinsically unexciting since the player character can neither aim nor move around as much, and
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in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time. The game is supported by the
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Even more obscure is the GDX port of Witchaven, Capstone's fantasy-themed FPS/RPG. It's a bit like Hexen, although far jankier and vastly less forgiving. WitchavenGDX isn't complete yet, but you can find it and all the other GDX ports over on Makarov's page
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has you slogging, trundling, and hacking your way through dark levels and mindless enemies from start to finish," and adding: "If the controls weren’t so bad and the enemies so boneheaded, you might find
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complained of controls that are less than responsive. However, he praised the Build level editor as being better documented than the one in
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remarked that the game was a particularly poor choice for buyers given that
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criticized the quality of the game's cinematic cutscenes and the enemy
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system is very similar but features some other improvements over the
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Jevons, Daniel (June 1996). "Maximum Reviews: Witchhaven [
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the intro sequence and further explained in the game's manual.
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takes players on a wickedly frantic and bloody ride,
820:"PC Review: Witchaven 2 - ComputerAndVideoGames.com" 1015: 906: 155: 143: 135: 123: 111: 99: 87: 75: 65: 53: 41: 21: 673:148: "The 15 Least Rewarding Endings of All Time". 188:compatible operating systems released in 1996 by 883: 513:instead of a more proper sequel. A review in 8: 453: 417: 356: 318: 1099:Video games developed in the United States 890: 876: 868: 296: 206:game before they and their parent company 27: 18: 1084:Multiplayer and single-player video games 629:"NEXT Generation Issue #22 October 1996" 567: 748: 746: 699:"PC Gamer Online | Witchaven II" 693: 691: 7: 623: 621: 619: 301: 779:"PC Player German Magazine 1996-07" 292: 1109:Sprite-based first-person shooters 1104:Video games with digitized sprites 800:"PC Action Magazine (August 1996)" 558:was due out in less than a month. 14: 455: 419: 358: 320: 761:Maximum: The Video Game Magazine 605:. 3dsl.game-host.org. 2007-08-03 474: 469: 464: 459: 454: 438: 433: 428: 423: 418: 377: 372: 367: 362: 357: 339: 334: 329: 324: 319: 575:Tarason, Dominic (2018-09-10). 499:received mostly poor reviews. 1: 936:Witchaven II: Blood Vengeance 858:Witchaven II: Blood Vengeance 660:– via Internet Archive. 173:Witchaven II: Blood Vengeance 22:Witchaven II: Blood Vengeance 1114:Video games about witchcraft 822:. 2001-08-13. Archived from 707:. 2000-02-29. Archived from 971:Redneck Rampage Rides Again 685:146 (September 1996), p138. 552:had just been released and 192:. It is a sequel to 1995's 1135: 765:Emap International Limited 1054:Build (game engine) games 305: 302: 202:. It was Capstone's last 26: 1064:Dark fantasy video games 922:William Shatner's TekWar 502:Computer and Video Games 281:, baffled by the ending 1059:Capstone Software games 238:Gameplay screenshot of 60:Intracorp Entertainment 243: 1079:First-person shooters 683:Computer Gaming World 313:Computer Gaming World 278:Computer Gaming World 237: 198:. Both games use the 978:Redneck Deer Huntin' 182:first-person shooter 150:First-person shooter 657:Witchaven II Manual 299: 242:in full-screen mode 1094:Video game sequels 985:Extreme PaintBrawl 732:. Gamerankings.com 582:Rock Paper Shotgun 297: 244: 210:went bankrupt. In 1036: 1035: 826:on March 18, 2007 524:. 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Retrieved 824:the original 814: 803:. Retrieved 794: 783:. Retrieved 773: 760: 754: 734:. Retrieved 724: 713:. Retrieved 709:the original 702: 682: 678: 670: 666: 656: 650: 640: 639: 633:. Retrieved 631:. 1996-10-22 607:. Retrieved 597: 586:. Retrieved 580: 570: 553: 549: 544: 541:Witchaven II 540: 536:Witchaven II 535: 531: 525: 521: 514: 510: 500: 497:Witchaven II 496: 495: 484: 448: 412: 400: 388: 349: 311: 276: 273: 263:Witchaven II 262: 261: 245: 240:Witchaven II 239: 212:Witchaven II 211: 200:Build engine 193: 172: 171: 170: 107:Steve Newton 81:Scott Nixon 55:Publisher(s) 43:Developer(s) 907:Video games 781:. July 1996 527:PC Gamer US 303:Publication 224:source port 204:proprietary 164:multiplayer 139:May 6, 1996 125:Platform(s) 105:Joe Abbati 101:Composer(s) 77:Designer(s) 67:Producer(s) 1043:Categories 943:PowerSlave 830:2014-05-04 805:2014-05-04 785:2014-05-04 759:] 2". 736:2014-03-02 715:2014-03-02 635:2014-05-04 609:2014-03-02 603:"3dsl1996" 588:2023-03-20 562:References 252:first game 95:Joe Abbati 1069:DOS games 1028:3D Realms 915:Witchaven 863:MobyGames 511:Witchaven 485:PC Action 449:PC Player 294:Reception 289:Reception 208:Intracorp 195:Witchaven 93:Les Bird 35:Ken Kelly 1006:Ion Fury 704:PC Gamer 389:PC Gamer 283:cutscene 248:gameplay 230:Gameplay 221:BuildGDX 180:-themed 145:Genre(s) 999:WWII GI 545:Maximum 413:Maximum 402:PC Zone 178:fantasy 156:Mode(s) 136:Release 767:: 129. 113:Engine 950:Blood 901:games 763:(7). 642:here. 555:Quake 306:Score 176:is a 118:Build 532:Duke 391:(US) 258:Plot 184:for 992:NAM 861:at 756:sic 671:CGW 489:62% 407:72% 395:58% 226:. 186:DOS 130:DOS 1045:: 745:^ 701:. 690:^ 638:. 618:^ 579:. 507:AI 162:, 891:e 884:t 877:v 833:. 808:. 788:. 739:. 718:. 612:. 591:.

Index


Ken Kelly
Developer(s)
Capstone Software
Publisher(s)
Intracorp Entertainment
Producer(s)
Designer(s)
Programmer(s)
Composer(s)
Engine
Build
Platform(s)
DOS
Genre(s)
First-person shooter
Single-player
multiplayer
fantasy
first-person shooter
DOS
Capstone Software
Witchaven
Build engine
proprietary
Intracorp
blood vengeance
BuildGDX
source port

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