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dragon
Ikethsti arrives again to tell a cryptic message, saying the whole plot was really an elaborate set up as Cirae-Argoth was not her real master and Grondoval's kindred has never disappeared; it was actually only Grondoval who has vanished. (This scene directly contradicts much of what was written in the game's manual, including text beyond the introduction section.) Ikethsti also tells him his trials are far from over, and they will see each other again (apparently hinting at another sequel that has never arrived). In the final scene, the witch's skull swallows a butterfly and vanishes into the ground while ominous music plays.
254:, such as possibility to wield two weapons (one in each hand) and to hold a shield in the non-weapon hand. Compared with the previous game the level of difficulty was also increased and the graphics were partially refined. Unlike the first game in the series it came with the Build level editor which meant that the players were able to create their own levels. Unlike in the first game, most enemies are men instead of monsters.
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falls into a slumber. After awaking, he is told by the mysterious female golden dragon named
Ikethsti that the great witch Cirae-Argoth, one of the most powerful of Nether-Reaches Order of Witches, has arrived to avenge the death of her sister. An army of demons and Argothonian clansmen has abducted Grondoval's beloved princess Elizabeth and the other people of his homeland Stazhia to exact the titular
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panned the game, saying that "The graphics are sluggish (despite using the same engine as Duke), the controls are unresponsive, the collision detection is dodgy (particularly on close combat), and the game commits the cardinal sin of having loads of invisible hidden traps that kill you instantly." He
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After killing Cirae-Argoth, the game ends with a cinematic sequence showing her corpse turn into a skeleton, which then suddenly rises and attempts to flee while laughing until it's hit and shattered by
Grondoval's magic missile. Grondoval loses consciousness and awakens in a different location. The
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and now it is only up to
Grondoval to try and rescue his countrymen before they will all be gone forever. His new quest is fight his way to find and vanquish Cirae-Argoth, thwarting her plot, and to capture the Horned Skull item which would then contain her evil powers forever. The story is told in
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takes place after the events of the first game, when the forces of darkness were triumphed over: the witch queen
Illwhyrin was destroyed in her lair in the isle of Char and the evil curse was lifted. During the victory party celebrating the destruction of Witchaven, the hero of the game, Grondoval,
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said that the game "is an improvement over the original, but it doesn't stack up to comparable games in its genre." The reviewer argued that hand-to-hand combat from a first-person perspective is intrinsically unexciting since the player character can neither aim nor move around as much, and
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in revenge for him having slain her sister in the original game. It received generally negative reviews, with criticism directed at its controls, enemy AI, and general mediocrity as compared to other first-person shooters coming out at the time. The game is supported by the
641:
Even more obscure is the GDX port of
Witchaven, Capstone's fantasy-themed FPS/RPG. It's a bit like Hexen, although far jankier and vastly less forgiving. WitchavenGDX isn't complete yet, but you can find it and all the other GDX ports over on Makarov's page
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has you slogging, trundling, and hacking your way through dark levels and mindless enemies from start to finish," and adding: "If the controls weren’t so bad and the enemies so boneheaded, you might find
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complained of controls that are less than responsive. However, he praised the Build level editor as being better documented than the one in
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543:’s sinister design a welcome change from the norm. But those little touches aren’t enough." Daniel Jevons of
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577:"Redneck Rampage looks smarter but feels as dumb as ever with this modern port"
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remarked that the game was a particularly poor choice for buyers given that
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criticized the quality of the game's cinematic cutscenes and the enemy
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system is very similar but features some other improvements over the
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Jevons, Daniel (June 1996). "Maximum
Reviews: Witchhaven [
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the intro sequence and further explained in the game's manual.
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takes players on a wickedly frantic and bloody ride,
820:"PC Review: Witchaven 2 - ComputerAndVideoGames.com"
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673:148: "The 15 Least Rewarding Endings of All Time".
188:compatible operating systems released in 1996 by
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513:instead of a more proper sequel. A review in
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1099:Video games developed in the United States
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206:game before they and their parent company
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1084:Multiplayer and single-player video games
629:"NEXT Generation Issue #22 October 1996"
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699:"PC Gamer Online | Witchaven II"
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779:"PC Player German Magazine 1996-07"
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1109:Sprite-based first-person shooters
1104:Video games with digitized sprites
800:"PC Action Magazine (August 1996)"
558:was due out in less than a month.
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761:Maximum: The Video Game Magazine
605:. 3dsl.game-host.org. 2007-08-03
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575:Tarason, Dominic (2018-09-10).
499:received mostly poor reviews.
1:
936:Witchaven II: Blood Vengeance
858:Witchaven II: Blood Vengeance
660:– via Internet Archive.
173:Witchaven II: Blood Vengeance
22:Witchaven II: Blood Vengeance
1114:Video games about witchcraft
822:. 2001-08-13. Archived from
707:. 2000-02-29. Archived from
971:Redneck Rampage Rides Again
685:146 (September 1996), p138.
552:had just been released and
192:. It is a sequel to 1995's
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765:Emap International Limited
1054:Build (game engine) games
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202:. It was Capstone's last
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1064:Dark fantasy video games
922:William Shatner's TekWar
502:Computer and Video Games
281:, baffled by the ending
1059:Capstone Software games
238:Gameplay screenshot of
60:Intracorp Entertainment
243:
1079:First-person shooters
683:Computer Gaming World
313:Computer Gaming World
278:Computer Gaming World
237:
198:. Both games use the
978:Redneck Deer Huntin'
182:first-person shooter
150:First-person shooter
657:Witchaven II Manual
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242:in full-screen mode
1094:Video game sequels
985:Extreme PaintBrawl
732:. Gamerankings.com
582:Rock Paper Shotgun
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210:went bankrupt. In
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826:on March 18, 2007
524:. Brett Jones of
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190:Capstone Software
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48:Capstone Software
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1049:1996 video games
1016:Related articles
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730:"Witchaven II"
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899:Build Engine
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828:. Retrieved
824:the original
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734:. Retrieved
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709:the original
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633:. Retrieved
631:. 1996-10-22
607:. Retrieved
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586:. Retrieved
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541:Witchaven II
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536:Witchaven II
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212:Witchaven II
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200:Build engine
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107:Steve Newton
81:Scott Nixon
55:Publisher(s)
43:Developer(s)
907:Video games
781:. July 1996
527:PC Gamer US
303:Publication
224:source port
204:proprietary
164:multiplayer
139:May 6, 1996
125:Platform(s)
105:Joe Abbati
101:Composer(s)
77:Designer(s)
67:Producer(s)
1043:Categories
943:PowerSlave
830:2014-05-04
805:2014-05-04
785:2014-05-04
759:] 2".
736:2014-03-02
715:2014-03-02
635:2014-05-04
609:2014-03-02
603:"3dsl1996"
588:2023-03-20
562:References
252:first game
95:Joe Abbati
1069:DOS games
1028:3D Realms
915:Witchaven
863:MobyGames
511:Witchaven
485:PC Action
449:PC Player
294:Reception
289:Reception
208:Intracorp
195:Witchaven
93:Les Bird
35:Ken Kelly
1006:Ion Fury
704:PC Gamer
389:PC Gamer
283:cutscene
248:gameplay
230:Gameplay
221:BuildGDX
180:-themed
145:Genre(s)
999:WWII GI
545:Maximum
413:Maximum
402:PC Zone
178:fantasy
156:Mode(s)
136:Release
767:: 129.
113:Engine
950:Blood
901:games
763:(7).
642:here.
555:Quake
306:Score
176:is a
118:Build
532:Duke
391:(US)
258:Plot
184:for
992:NAM
861:at
756:sic
671:CGW
489:62%
407:72%
395:58%
226:.
186:DOS
130:DOS
1045::
745:^
701:.
690:^
638:.
618:^
579:.
507:AI
162:,
891:e
884:t
877:v
833:.
808:.
788:.
739:.
718:.
612:.
591:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.