1227:
1298:
environment, even though they are typically still physically located in the real world. Virtual reality finds applications across various fields, including gaming, education, healthcare, training, and entertainment. In gaming, users can be transported to fantastical worlds, experiencing games in a more immersive way. In education, VR can provide realistic simulations for training purposes, allowing users to practice skills in a risk-free environment. Healthcare professionals use VR for therapeutic purposes and medical training. The U.S. Air Force has shown using VR for training programs for their new pilots to simulate piloting an aircraft. This allows new pilots to learn in a safe environment and get comfortable before getting in a real aircraft.
1156:
694:
and can be stored easily. Another example is charts and graphs, as the presenters can show their audience the trends using data associated with their researches. This provides the audience a visual idea of a company's capabilities and performances. Audio also helps people understand the message being presented, as most modern videos are combined with audio to increase its efficiency, while animations are made to simplify things from the presenter's perspective. These technological methods allow efficient communication and understanding across a wide range of audiences (with an even wider range of abilities) throughout different fields.
1017:. The idea of media convergence is also becoming a major factor in education, particularly higher education. Defined as separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other, media convergence is rapidly changing the curriculum in universities all over the world. Higher education has been implementing the use of social media applications such as Twitter, YouTube, Facebook, etc. to increase student collaboration and develop new processes in how information can be conveyed to students.
1107:
in classrooms has drastically changed with the prevalence of technology, making it easier for students to obtain language learning skills. Multimedia motivates students to learn more languages through audio, visual, and animation support. It also helps create
English contexts since an important aspect of learning a language is developing their grammar, vocabulary, and knowledge of pragmatics and genres. In addition, cultural connections in terms of forms, contexts, meanings, and ideologies have to be constructed. By improving thought patterns, multimedia develops students'
943:
commercial advertisement to efficiently understand the demographic of a target audience. In recent years, a new trend of multimedia has arrived: a new sort of digital billboard placed on the side of buildings and usually wrapped around the side of them. These clips are made at differing angles to trick the brain into seeing them as 3-dimensional, like they're leaving the billboard entirely. This makes them eye-catching and therefore more likely to draw people's attention, which is, of course, very good for commercial purposes.
1026:
1218:, to expand the design and safety standards of their cars. By using a game engine and virtual reality glasses, these companies are able to test the safety features and the design of the car before a prototype is even made. Building a car virtually reduces the time it takes to produce new vehicles, cutting down on the time needed to test designs and allowing the designers to make changes in real time. It also reduces expenses since, with a virtual car, making real-world prototypes is no longer needed.
1287:
732:
379:
836:
1278:
commonly taught using chalkboards. Projected aids, such as the epidiascope and slide projectors, were introduced into classrooms around the 1960s. With the growing use of computers, the medical field has begun to incorporate new devices and procedures to assist in teaching students, performing procedures, and analyzing patient data. As well as providing that data in a meaningful way to the patients.
388:
69:
317:
229:
28:
526:
326:
2436:
171:
370:
335:
579:
computers were called "multimedia computers" because they represented advances in graphical and audio quality, such as the Amiga 1000, which could produce 4096 colors (12-bit color), outputs for TVs and VCRs, and four-voice stereo audio. Changes in removable storage technology during this time were also important, as the standard
1013:
and evaluated in 9 disciplines. In each experiment, students' engagement and active learning have been approximately 66% greater than with the same material being delivered using bullet points, text, and speech, corroborating a range of theories presented by multimedia learning scholars like
Sweller and
981:. Video has become an intrinsic part of many concerts and theatrical productions in the modern era and has spawned content creation opportunities for many media professionals. Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional medium.
1106:
With the spread and development of the
English language around the world, multimedia has become an important way of communicating between different people and cultures. Multimedia technology creates a platform where language can be taught. The traditional form of teaching English as a Second Language
1085:
education by
Seabury & Maple in 1993, multimedia technology is utilized to teach social work practice skills, including interviewing, crisis intervention, and group work. In comparison with conventional teaching methods, including face-to-face courses, multimedia education shortens transportation
1039:
Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various media and platforms. In the 1960s, technology began to expand into classrooms through devices such as screens and telewriters. This technology allows students to learn
578:
refers to the usage of multiple media of communication, including video, still images, animation, audio, and text, in such a way that they can be accessed interactively. Video, still images, animation, audio, and written text are the building blocks on which multimedia takes shape. In the 1990s, some
1151:
are setting a precedent for the positioning of the newspaper industry in a globalized world. To keep up with the changing world of multimedia, journalistic practices are adopting and utilizing different multimedia functions through the inclusion of visuals such as varying audio, video, text, etc. in
432:
Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia
1333:
NES Robot back in 1984, which, with its array of accessories, was able to also provide users with the sensation of holding a firearm. These multimedia input devices are among the earliest of the augmented reality devices, allowing users to input commands to facilitate a different user experience. A
1012:
From multimedia learning (MML) theory, David
Roberts has developed a large group lecture practice using PowerPoint and based on the use of full-slide images in conjunction with a reduction of visible text (all text can be placed in the notes view' section of PowerPoint). The method has been applied
1277:
Medical professionals and students have a wide variety of ways to learn new techniques and procedures through interactive media, online courses, and lectures. The methods of conveying information to students have drastically evolved with the help of multimedia. From the 1800s to today, lessons are
1163:
News reporting is not limited to traditional media outlets. Freelance journalists can use different new media to produce multimedia pieces for their news stories. It engages global audiences and tells stories with technology, which develops new communication techniques for both media producers and
1044:
settings is structured around the idea of creating a hands-on learning environment through the use of technology. Lessons can be tailored to the subject matter as well as personalized to the students' varying levels of knowledge on the topic. Learning content can be managed through activities that
693:
are a great visual example to use in multimedia presentations because they can create visual aids to the presenter's ideas. They are commonly used among education and many other industries to benefit students and workers, as they effectively retain chunks of information in a limited amount of time
1061:
Within education, video games, specifically fast-paced action games, are able to play a big role in improving cognitive abilities involving attention, task switching, and resistance to distractors. Research also shows that, though video games may take time away from schoolwork, implementing games
1057:
due to its capabilities concerning research, communication, problem-solving through simulations, and feedback opportunities. The innovation of technology in education through the use of multimedia allows for diversification among classrooms to enhance the overall learning experience for students.
933:
firms for advanced displays of information in a variety of necessary situations. Examples range from as common as holding more engaging presentations to providing trainees or new workers with more effective media to educate on a company's policies. Commercial multimedia developers may be hired to
758:
on multiple forms of content over time. Examples of these range from multiple forms of content on Web sites like photo galleries with both images (pictures) and titles (text) user-updated to simulations whose coefficients, events, illustrations, animations, or videos are modifiable, allowing the
1297:
is a technology that creates a simulated environment, often using computer-generated imagery or a combination of real and virtual content, to immerse users in an interactive and lifelike experience. The aim of virtual reality is to make users feel as if they are physically present in a different
1097:
Mayer's
Cognitive Theory of Multimedia Learning suggests that "people learn more from words and pictures than from words alone." According to Mayer and other scholars, multimedia technology stimulates people's brains by implementing visual and auditory effects and thereby assists online users to
657:
In modern times, a multimedia device can be referred to as an electronic device, such as a smartphone, a video game system, or a computer. Each and every one of these devices has a main function but also has other uses beyond their intended purpose, such as reading, writing, recording video and
942:
applications as well, which often takes the form of the campaigning websites and commercials pushed out to the public. In addition, the prominence of data mining within multimedia platforms in order to adjust marketing techniques based on the data they mine is a crucial and notable practice of
902:, to media and software services provided for any of the industries listed below. An individual multimedia designer may cover the spectrum throughout their career. Requests for their skills range from technical to analytical to creative. Multimedia, but more impressively in the modern day, the
617:
motion imagery. Multiple forms of information content are often not considered modern forms of presentation, such as audio or video. Likewise, single forms of information content with single methods of information processing (e.g., non-interactive audio) are often called multimedia, perhaps to
1206:
and software engineers. Multimedia helps expand the teaching practices that can be found in engineering to allow for more innovative methods to not only educate future engineers but to help evolve the scope of understanding of where multimedia can be used in specialized engineer careers like
1089:
In an attempt to examine the impact of multimedia technology on students' studies, A. Elizabeth Cauble & Linda P. Thurston conducted research in which
Building Family Foundations (BFF), an interactive multimedia training platform, was utilized to assess social work students' reactions to
919:
Commercialization and marketing of products by companies in the modern day rely on increasingly more advanced displays of
Interactive Multimedia for sophisticated tactics and customer retention. Advertising companies rely heavily on social interfaces and television to promote products, while
1268:
took Kip Thorne's mathematical data and applied it into their own visual effects engine called "Double
Negative Gravitational Renderer," a.k.a. "Gargantua," to create a "real" black hole used in the final cut. Later on, the visual effects team went on to publish a black hole study.
1111:
by improving their capacity to understand the language. One of the studies, carried out by
Izquierdo, Simard and Pulido, presented the correlation between "Multimedia Instruction (MI) and learners' second language (L2)" and its effects on learning behavior. Their findings, based on
928:
need their shorter, more concise methods to be as efficient and pleasing to the potential customers as possible. Using these platforms, they are able to express their message or persuade a targeted audience. External and internal office communications are often developed by hired
727:
may be intended to enhance the users' experience, for example, to make it easier and faster to convey information. Or in entertainment or art, combine an array of artistic insights that include elements from different art forms to engage, inspire, or captivate an audience.
1301:
Head-mounted display (HMD): Users wear a headset that covers their eyes and ears, providing visual and auditory stimuli. These headsets are equipped with screens that display the virtual environment, and some may also have built-in speakers or headphones for audio.
1045:
utilize and take advantage of multimedia platforms. This kind of usage of modern multimedia encourages interactive communication between students and teachers and opens feedback channels, introducing an active learning process, especially with the prevalence of
1094:. The results state that respondents show a substantial increase in academic knowledge, confidence, and attitude. Multimedia also benefits students because it brings experts online, fits students' schedule, and allows students to choose courses that suit them.
1078:, communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before the prevalence of the internet. It takes the form of images, audio, and video into the curriculum.
959:
are considered multimedia, as they meld animation, audio, and interactivity to give the player an immersive experience. While video games can vary in terms of animation style or audio type, the element of interactivity makes them a striking example of
544:, Tay Vaughan declared, "Multimedia is any combination of text, graphic art, sound, animation, and video that is delivered by computer. When you allow the user – the viewer of the project – to control what and when these elements are delivered, it is
521:
music-cum-visuals to debut as discothèque fare." Two years later, in 1968, the term "multimedia" was re-appropriated to describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of Goldstein's producers at L'Oursin.
583:
can hold on average 700 megabytes of data, while the maximum size a 3.5-inch floppy disk can hold is 2.8 megabytes, with an average of 1.44 megabytes. Greater storage allowed for larger digital media files and therefore more complex multimedia.
1098:
learn efficiently. Researchers suggest that when users establish dual channels while learning, they tend to understand and memorize better. The mixed literature of this theory is still present in the fields of multimedia and social work.
1324:
overlays digital content or output onto the real world using media such as audio, animation, and text. Augmented reality became widely popular only in the 21st century; however, some of the earlier versions of such were things like the
997:
courses (popularly called CBTs) and reference books like encyclopedias and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats.
1305:
Motion tracking: Sensors track the user's movements, allowing them to interact with the virtual world. This can include head movements, hand gestures, and sometimes even full-body movements, enhancing the sense of immersion.
783:
Linear active content progresses often without any navigational control, only focusing on the user to watch the entire piece by involving higher levels of emotional and sensory stimulation based on what's being shown as a
976:
who blend techniques using different media that in some way incorporate interaction with the viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an
1309:
Input devices: Controllers or other input devices are used to interact with the virtual environment. These devices can simulate hands or tools, enabling users to manipulate objects or navigate within the virtual space.
658:
audio, listening to music, and playing video games. This has led them to be called "multimedia devices." While previous media was always local, many are now handled through web-based solutions, particularly streaming.
1086:
time, increases knowledge and confidence in a richer and more authentic context for learning, generates interaction between online users, and enhances understanding of conceptual materials for novice students.
910:
is one of the biggest computer industries in the world, and a core foundation of its success relies on the ability of multimedia designers to optimize user experience through interacting with their products.
1132:
Newspaper companies all over the world are trying to embrace the new phenomenon by implementing its practices in their work. While some have been slow to come around, other major newspapers like
1834:
Cao, Yingxia; Ajjan, Haya; Hong, Paul (July 2013). "Using social media applications for educational outcomes in college teaching: A structural equation analysis: Social media use in teaching".
1993:
1313:
Computer processing: Powerful computers or gaming consoles are often required to generate and render the complex graphics and simulations needed for a convincing virtual experience.
1226:
1329:
Activator Controller back in 1992, which allowed users to literally stand in an octagon and control in-game movement with physical movement, or to stretch back even further, the
1482:
Badii, Atta; Fuschi, David; Khan, Ali; Adetoye, Adedayo (2009). "Accessibility-by-Design: A Framework for Delivery-Context-Aware Personalised Media Content Re-purposing".
433:
is utilized in various fields including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media.
2070:
Cauble, A. Elizabeth; Thurston, Linda P. (July 2000). "Effects of Interactive Multimedia Training on Knowledge, Attitudes, and Self-Efficacy of Social Work Students".
454:
Animation - is the technique of creating moving images from still pictures, often used in films, television, and video games to bring characters and stories to life.
2186:
Pincus, Hanna; Wojcieszak, Magdalena; Boomgarden, Hajo (September 2017). "Do Multimedia Matter? Cognitive and Affective Effects of Embedded Multimedia Journalism".
1120:
of learner motivation and attitudes," show that there is easier access to language learning materials as well as increased motivation with MI along with the use of
1171:
Multimedia reporters who are mobile (usually driving around a community with cameras, audio and video recorders, and laptop computers) are often referred to as
2379:
2485:
955:
in movies and animations (VFX, 3D animation, etc.). Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online.
1070:
Multimedia is a robust education methodology within the social work context. The five different types of multimedia that support the education process are
445:
Audio - Includes music, sound effects, and voiceovers that enhance the experience. Recent developments include spatial audio and advanced sound design.
1957:
Pierce, Glenn L.; Cleary, Paul F. (July 2016). "The K-12 educational technology value chain: Apps for kids, tools for teachers and levers for reform".
1265:
1001:
Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved, e.g.,
638:
brings two key elements of musical composition and film into the world of painting: variation of a theme and movement of and within a picture, making
451:
Video - Moving images that convey dynamic content. High-definition (HD), 4K, and 360-degree video are recent innovations enhancing viewer engagement.
2280:
Muttappallymyalil, Jayakumary; Mendis, Susirith; John, Lisha Jenny; Shanthakumari, Nisha; Sreedharan, Jayadevan; Shaikh, Rizwana B (3 October 2016).
1583:
968:
refers to multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the
2576:
1117:
533:
In the intervening forty years, the word has taken on different meanings. In the late 1970s, the term referred to presentations consisting of
2114:
2015:
1907:
1768:
1708:
1499:
1040:
at their own pace and gives teachers the ability to observe the individual needs of each student. The capacity for multimedia to be used in
2405:
181:
564:
192:
1516:
2978:
1608:
1579:
1155:
1121:
1250:
of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the
1790:
448:
Images - Static visual content, such as photographs and illustrations. Advances include high-resolution and 3D imaging technologies.
1636:
1566:
290:
272:
210:
152:
55:
239:
2596:
2558:
2478:
352:
325:
560:
about which the Smithsonian declared, "It is one of the first, if not the first, multi-media authoring systems on the market."
514:
1612:
2449:
90:
1053:. Technology has impacted multimedia as it is largely associated with the use of computers or other electronic devices and
2968:
2591:
571:
in 1995. The institute summed up its rationale by stating, " has become a central word in the wonderful new media world".
2221:
Chengbo, Wang; Hui, Xiao; Wen, Shiting (January 2019). "SPSE — a model of engineering multimedia learning and training".
133:
2256:
1402:
105:
2927:
2471:
1442:
548:. When you provide a structure of linked elements through which the user can navigate, interactive multimedia becomes
86:
41:
1861:
Fletcher, Curtis (2 October 2017). "The school of tomorrow: promoting electronic multimedia education in the 1960s".
1666:
254:
689:. These different types of media convey information to their target audience and effectively communicate with them.
568:
587:
The term "video", if not used exclusively to describe motion photography, is ambiguous in multimedia terminology.
250:
112:
79:
2988:
2983:
1199:
1172:
1108:
1025:
1062:
into the school curriculum has an increased probability of moving attention from games to curricular goals.
2834:
1437:
994:
800:
468:, and other electronic devices. In the early years of multimedia, the term "rich media" was synonymous with
119:
2804:
2773:
2753:
2713:
2518:
1397:
1362:
1264:
helped create one of the most realistic depictions of a black hole in film. The visual effects team under
826:
A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.
748:
736:
2440:
906:
of the multimedia created forms the foundation for which most creative endeavors that take place online.
2738:
2611:
2606:
2331:"Use of Multimedia Technology in the Doctor-Patient Relationship for Obtaining Patient Informed Consent"
1286:
1252:
1203:
1165:
935:
731:
493:
185:
that states a Knowledge (XXG) editor's personal feelings or presents an original argument about a topic.
101:
2424:
930:
2913:
2869:
2839:
2601:
2508:
1422:
1071:
840:
1924:
1786:
Visual feasts of the mind: matching how we teach to how we learn | David Roberts | TEDxLoughboroughU
529:
Multimedia (multi-image) setup for the 1988 Ford New Car Announcement Show, August 1987, Detroit, MI
2963:
2932:
2908:
2733:
2636:
2621:
2543:
2513:
1257:
1247:
1147:
1006:
895:
701:
651:
2886:
2859:
2778:
2238:
2203:
2087:
2052:
1974:
1878:
1784:
1211:
1134:
1041:
898:
use multimedia for a variety of purposes, ranging from fine arts, entertainment, commercial art,
820:
743:
Enhanced levels of interactivity are made possible by combining multiple forms of media content.
724:
614:
509:
759:
multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing,
747:
multimedia is increasingly becoming object-oriented and data-driven, enabling applications with
476:
extensions brought multimedia to the World Wide Web, and streaming services became more common.
1751:
Han, Jiawei; Kamber, Micheline; Pei, Jian (2012). "Data Mining Trends and Research Frontiers".
567:
recognized the word's significance and ubiquitousness in the 1990s by awarding it the title of
537:
timed to an audio track. However, by the 1990s, 'multimedia' had taken on its current meaning.
2553:
2538:
2360:
2311:
2110:
2011:
1939:
1903:
1764:
1704:
1562:
1522:
1495:
1407:
1321:
1187:
1075:
835:
760:
717:
669:
are presentations featuring multiple types of media. The different types of media can include
593:
is often used to describe the file format, delivery format, or presentation format instead of
469:
803:
so that the actions made will be based on how the user interacts within the simulated world.
700:
may be used in a physical environment with special effects, with multiple users in an online
2922:
2819:
2659:
2528:
2350:
2342:
2301:
2293:
2230:
2195:
2165:"Multimedia Instruction & Language Learning Attitudes: A Study with University Students"
2143:
2079:
2044:
2003:
1966:
1870:
1843:
1756:
1696:
1487:
1417:
1033:
1014:
631:
1342:
released on July 6, 2016, which allows users to see a Pokémon in a real-world environment.
2973:
2879:
2874:
2854:
2844:
2799:
2783:
2758:
2708:
2664:
2616:
2533:
2523:
2453:
1462:
1457:
1294:
884:
751:
713:
647:
489:
47:
1242:, multimedia is mainly used for modeling and simulation with binary code. For example, a
1992:
Tobias, Sigmund; Fletcher, J. D.; Bediou, Benoit; Wind, Alexander P.; Chen, Fei (2014).
126:
2864:
2849:
2814:
2743:
2723:
2698:
2683:
2586:
2355:
2330:
2306:
2281:
2105:
Irby, Beverly J; Brown, Genevieve; Lara-Alecio, Rafael; Jackson, Shirley, eds. (2013).
1760:
1700:
1642:
1215:
1113:
1002:
973:
952:
19:
This article is about the content format. For the album, see [[:Multimedia (album)]].
2957:
2718:
2669:
2548:
2380:"The Air Force's Virtual Reality Fighter Training Is Working Best for 5th-Gen Pilots"
2207:
2132:"The Use of Multimedia Technology in English Language Teaching: A Global Perspective"
2091:
2056:
1882:
1412:
1335:
1091:
1054:
903:
860:
792:
785:
419:
387:
2242:
306:
2748:
2728:
2631:
1978:
1427:
1326:
1050:
812:
755:
705:
497:
2446:
2163:
Izquierdo, Jesús; Simard, Daphnée; Pulido, María Guadalupe Garza (30 April 2015).
1874:
847:
Multimedia finds its application in various areas, including, but not limited to,
556:
software. This was a later, rebranded version of the 1985 DOS multimedia software
439:
Multimedia encompasses various types of content, each serving different purposes:
2419:
2282:"Evolution of technology in teaching: Blackboard and beyond in Medical Education"
2007:
1491:
500:, who had two years previously discussed a new approach to art-making he called "
2703:
2641:
2581:
2494:
1897:
1725:
1392:
1367:
1339:
1235:
1191:
1082:
1029:
978:
951:
Multimedia is heavily used in the entertainment industry, especially to develop
872:
864:
848:
643:
602:
534:
68:
2164:
2148:
2131:
2083:
1997:
1584:"Software, TEMPRA Media Author! and Documentation, Tempra Show Reference Guide"
763:
enables virtual objects to be felt. Emerging technology involving illusions of
2768:
2688:
2234:
2048:
1970:
1943:
1543:
Albarino, Richard (10 August 1966). "Goldstein's LightWorks at Southhampton".
1452:
1261:
956:
899:
804:
796:
686:
623:
619:
501:
473:
465:
2199:
1925:"Anticipating the impact of multimedia in education: lessons from literature"
2891:
2763:
2626:
1387:
1352:
1243:
1140:
1046:
990:
939:
907:
856:
709:
627:
608:
525:
513:
borrowed the terminology, reporting: "Brainchild of song scribe-comic Bob ('
492:') to promote the July 1966 opening of his "Lightworks at L'Oursin" show in
404:
369:
2364:
2315:
2297:
2032:
2458:
2435:
1670:
2941:
2897:
2809:
2674:
1382:
1372:
1357:
1239:
1195:
880:
876:
868:
779:
Multimedia may be broadly divided into linear and non-linear categories:
674:
635:
2346:
2329:
Michalski, Andrzej; Stopa, Marcin; Miśkowiak, Bogdan (26 October 2016).
2829:
2693:
2136:
Crossing the Border: International Journal of Interdisciplinary Studies
1847:
1486:. Lecture Notes in Computer Science. Vol. 5889. pp. 209–226.
1432:
925:
670:
596:
496:, Long Island. Goldstein was perhaps aware of an American artist named
412:
378:
345:
316:
309:
Examples of individual content forms that can be combined in multimedia
1810:
2678:
1377:
1330:
1290:
Air force officer using a VR headset to simulate piloting an aircraft
1256:. One well-known example of this being applied would be in the movie
744:
690:
580:
461:
442:
Text - Fundamental to multimedia, providing context and information.
257:. Statements consisting only of original research should be removed.
650:
may also be considered multimedia, considering that performers and
2918:
2824:
1932:
International Journal of Computers in Adult Education and Training
1447:
1285:
1225:
1168:, is an example of this type of multimedia journalism production.
1154:
1024:
834:
764:
730:
682:
678:
589:
524:
360:
334:
843:. Corporate presentations may combine all forms of media content.
2937:
1613:"AT&T 6300 Microcomputer and VirtualVideo Producer Software"
1090:
multimedia technology on variables of knowledge, attitudes, and
969:
768:
2467:
1561:
Vaughan, Tay, 1993, Multimedia: Making It Work (first edition,
2463:
921:
852:
222:
164:
62:
21:
1210:
Multimedia is also allowing major car manufacturers, such as
386:
377:
368:
333:
324:
315:
182:
personal reflection, personal essay, or argumentative essay
1198:, such as military or industrial training. Multimedia for
1811:"David Roberts | Loughborough University - Academia.edu"
1726:"Tips and Tools for Crafting a Multimedia Presentation"
1667:"August 1994 / Commentary / R.I.P. Commodore 1954-1994"
246:
188:
1164:
consumers. The Common Language Project, later renamed
819:
A recorded presentation may allow interactivity via a
488:
was coined by singer and artist Bob Goldstein (later '
460:
Multimedia can be recorded for playback on computers,
302:
2447:
History of Multimedia from the University of Calgary
2792:
2650:
2567:
2501:
93:. Unsourced material may be challenged and removed.
1896:Andresen, Bent B.; van den Brink, Katja (2013).
2033:"Multimedia Learning and Social Work Education"
1691:Chang, Morris (2005). "Computer Architecture".
2169:Revista Electrónica de Investigación Educativa
654:are multiple forms of both content and media.
2479:
2188:Journalism & Mass Communication Quarterly
1999:The Cambridge Handbook of Multimedia Learning
517:') Goldstein, the 'Lightworks' is the latest
8:
1334:more modern example of augmented reality is
771:may also enhance the multimedia experience.
56:Learn how and when to remove these messages
2486:
2472:
2464:
2354:
2305:
2257:"Manufacturing Cars with Virtual Reality"
2147:
1994:"Multimedia Learning with Computer Games"
1836:British Journal of Educational Technology
1202:is often done as a collaboration between
291:Learn how and when to remove this message
273:Learn how and when to remove this message
211:Learn how and when to remove this message
153:Learn how and when to remove this message
1569:), Osborne/McGraw-Hill, Berkeley, pg. 3.
723:The various formats of technological or
507:On August 10, 1966, Richard Albarino of
1474:
704:, or locally with an offline computer,
1959:Education and Information Technologies
7:
2107:The Handbook of Educational Theories
1899:'Multimedia in Education' Curriculum
1222:Mathematical and scientific research
807:is an example of non-linear content.
601:which is used to distinguish motion
91:adding citations to reliable sources
16:Content using a combination of forms
2031:Ballantyne, Neil (September 2008).
1693:The Electrical Engineering Handbook
1609:National Museum of American History
1580:National Museum of American History
1194:for anything from entertainment to
1122:computer-assisted language learning
887:. Several examples are as follows:
1761:10.1016/B978-0-12-381479-1.00013-7
14:
2223:Multimedia Tools and Applications
1484:HCI and Usability for e-Inclusion
739:is a live multimedia performance.
565:Gesellschaft für deutsche Sprache
37:This article has multiple issues.
2597:Failure of electronic components
2434:
2072:Research on Social Work Practice
1701:10.1016/B978-012170960-0/50027-X
993:, multimedia is used to produce
698:Multimedia games and simulations
227:
169:
67:
26:
78:needs additional citations for
45:or discuss these issues on the
1515:Matthew Zuras (June 3, 2010),
795:to control progress as with a
1:
2378:Pawlyk, Oriana (2021-03-26).
2286:Nepal Journal of Epidemiology
1875:10.1080/07341512.2018.1482592
885:spatial temporal applications
540:In the 1993 first edition of
2592:List of emerging electronics
2425:Resources in other libraries
2008:10.1017/CBO9781139547369.037
1789:, 2016-12-13, archived from
1669:. 1996-10-19. Archived from
1492:10.1007/978-3-642-10308-7_14
1403:Multimedia Messaging Service
563:The German language society
1443:Universal multimedia access
1260:, where Executive Director
947:Entertainment and fine arts
552:." This book contained the
535:multi-projector slide shows
253:the claims made and adding
3005:
2979:Film and video terminology
2149:10.3126/ctbijis.v1i1.10466
2084:10.1177/104973150001000404
1521:, Switched, archived from
924:and websites that utilize
542:Multimedia: Making It Work
18:
2459:Multimedia in Answers.com
2420:Resources in your library
2235:10.1007/s11042-018-6520-5
2049:10.1080/02615470802201655
1971:10.1007/s10639-014-9357-1
815:can be live or recorded:
569:German 'Word of the Year'
2200:10.1177/1077699016654679
2130:Pun, Min (23 May 2014).
1638:Ein Jahr, ein (Un-)Wort!
1109:communicative competence
667:Multimedia presentations
646:multimedia form of art.
2835:Electromagnetic warfare
2335:Medical Science Monitor
1438:Transmedia storytelling
1118:socio-educational model
995:computer-based training
801:computer-based training
2805:Automotive electronics
2754:Robotic vacuum cleaner
2714:Information technology
2519:Electronic engineering
2298:10.3126/nje.v6i3.15870
1923:Collis, Betty (1991).
1863:History and Technology
1518:Tech Art History, Part
1398:Multimedia cartography
1291:
1231:
1204:creative professionals
1190:may use multimedia in
1183:Multimedia Engineering
1160:
1102:Language communication
1036:
1021:Educational technology
966:Interactive multimedia
962:interactive multimedia
844:
740:
546:interactive multimedia
530:
470:interactive multimedia
391:
382:
373:
338:
329:
320:
191:by rewriting it in an
2739:Portable media player
2612:Molecular electronics
2607:Low-power electronics
2037:Social Work Education
1525:on September 30, 2018
1289:
1253:Journal of Multimedia
1229:
1166:The Seattle Globalist
1158:
1028:
936:governmental services
839:A presentation using
838:
734:
662:Major characteristics
558:VirtulVideo Producer,
528:
494:Southampton, New York
390:
381:
372:
337:
328:
319:
2969:Communication design
2933:Terahertz technology
2914:Open-source hardware
2870:Consumer electronics
2840:Electronics industry
2602:Flexible electronics
2509:Analogue electronics
2443:at Wikimedia Commons
2002:. pp. 762–784.
1755:. pp. 585–631.
1695:. pp. 323–334.
1656:, January 1–7, 1996.
1423:Postliterate society
1207:software engineers.
1192:computer simulations
1081:First introduced to
87:improve this article
2909:Nuclear electronics
2734:Networking hardware
2637:Quantum electronics
2622:Organic electronics
2544:Printed electronics
2514:Digital electronics
2347:10.12659/MSM.894147
1200:software interfaces
1148:The Washington Post
1007:multimedia learning
896:Creative industries
891:Creative industries
786:cinema presentation
752:end-user innovation
311:
2887:Marine electronics
2860:Integrated circuit
2779:Video game console
2577:2020s in computing
2559:Thermal management
2452:2009-10-20 at the
1848:10.1111/bjet.12066
1815:lboro.academia.edu
1292:
1232:
1188:Software engineers
1161:
1135:The New York Times
1116:'s theory of the "
1042:multi-disciplinary
1037:
974:multimedia artists
845:
741:
725:digital multimedia
531:
392:
383:
374:
339:
330:
321:
307:
238:possibly contains
193:encyclopedic style
180:is written like a
2951:
2950:
2928:Radio electronics
2554:Schematic capture
2539:Power electronics
2439:Media related to
2406:Library resources
2116:978-1-61735-867-8
2017:978-1-139-54736-9
1909:978-5-7777-0556-3
1770:978-0-12-381479-1
1710:978-0-12-170960-0
1501:978-3-642-10307-0
1408:Multimedia search
1322:Augmented reality
1317:Augmented reality
1076:interactive media
940:nonprofit service
831:Usage/Application
821:navigation system
761:haptic technology
718:augmented reality
574:In common usage,
515:Washington Square
430:
429:
426:
425:
301:
300:
293:
283:
282:
275:
240:original research
221:
220:
213:
163:
162:
155:
137:
60:
2996:
2989:1960s neologisms
2923:Radio navigation
2820:Data acquisition
2529:Microelectronics
2488:
2481:
2474:
2465:
2438:
2394:
2393:
2391:
2390:
2375:
2369:
2368:
2358:
2326:
2320:
2319:
2309:
2277:
2271:
2270:
2268:
2267:
2253:
2247:
2246:
2229:(1): 1149–1164.
2218:
2212:
2211:
2183:
2177:
2176:
2160:
2154:
2153:
2151:
2127:
2121:
2120:
2102:
2096:
2095:
2067:
2061:
2060:
2028:
2022:
2021:
1989:
1983:
1982:
1954:
1948:
1947:
1929:
1920:
1914:
1913:
1893:
1887:
1886:
1858:
1852:
1851:
1831:
1825:
1824:
1822:
1821:
1807:
1801:
1800:
1799:
1798:
1781:
1775:
1774:
1748:
1742:
1741:
1739:
1737:
1721:
1715:
1714:
1688:
1682:
1681:
1679:
1678:
1663:
1657:
1651:
1645:
1634:
1628:
1627:
1625:
1623:
1605:
1599:
1598:
1596:
1594:
1576:
1570:
1559:
1553:
1552:
1540:
1534:
1533:
1532:
1530:
1512:
1506:
1505:
1479:
1418:Non-linear media
1152:their writings.
1034:educational game
931:creative service
791:Non-linear uses
632:Leda Luss Luyken
312:
303:
296:
289:
278:
271:
267:
264:
258:
255:inline citations
231:
230:
223:
216:
209:
205:
202:
196:
173:
172:
165:
158:
151:
147:
144:
138:
136:
95:
71:
63:
52:
30:
29:
22:
3004:
3003:
2999:
2998:
2997:
2995:
2994:
2993:
2984:Film production
2954:
2953:
2952:
2947:
2880:Small appliance
2875:Major appliance
2855:Home automation
2845:Embedded system
2800:Audio equipment
2788:
2784:Washing machine
2709:Home theater PC
2665:Central heating
2660:Air conditioner
2652:
2646:
2617:Nanoelectronics
2569:
2563:
2534:Optoelectronics
2524:Instrumentation
2497:
2492:
2454:Wayback Machine
2431:
2430:
2429:
2414:
2413:
2409:
2402:
2397:
2388:
2386:
2377:
2376:
2372:
2328:
2327:
2323:
2279:
2278:
2274:
2265:
2263:
2255:
2254:
2250:
2220:
2219:
2215:
2185:
2184:
2180:
2162:
2161:
2157:
2129:
2128:
2124:
2117:
2104:
2103:
2099:
2069:
2068:
2064:
2030:
2029:
2025:
2018:
1991:
1990:
1986:
1956:
1955:
1951:
1927:
1922:
1921:
1917:
1910:
1895:
1894:
1890:
1860:
1859:
1855:
1833:
1832:
1828:
1819:
1817:
1809:
1808:
1804:
1796:
1794:
1783:
1782:
1778:
1771:
1750:
1749:
1745:
1735:
1733:
1724:The Vibe Team.
1723:
1722:
1718:
1711:
1690:
1689:
1685:
1676:
1674:
1665:
1664:
1660:
1652:
1648:
1635:
1631:
1621:
1619:
1607:
1606:
1602:
1592:
1590:
1578:
1577:
1573:
1560:
1556:
1542:
1541:
1537:
1528:
1526:
1514:
1513:
1509:
1502:
1481:
1480:
1476:
1472:
1467:
1463:Web documentary
1458:Virtual reality
1348:
1319:
1295:Virtual reality
1284:
1282:Virtual reality
1275:
1248:molecular model
1238:and scientific
1224:
1185:
1130:
1104:
1072:narrative media
1068:
1023:
987:
953:special effects
949:
917:
915:Commercial uses
893:
833:
777:
756:personalization
714:virtual reality
664:
648:Performing arts
630:, for example,
490:Bobb Goldsteinn
482:
457:
436:
422:
415:
407:
363:
355:
348:
297:
286:
285:
284:
279:
268:
262:
259:
244:
232:
228:
217:
206:
200:
197:
189:help improve it
186:
174:
170:
159:
148:
142:
139:
96:
94:
84:
72:
31:
27:
20:
17:
12:
11:
5:
3002:
3000:
2992:
2991:
2986:
2981:
2976:
2971:
2966:
2956:
2955:
2949:
2948:
2946:
2945:
2944:Communications
2935:
2930:
2925:
2916:
2911:
2906:
2901:
2895:
2889:
2884:
2883:
2882:
2877:
2872:
2865:Home appliance
2862:
2857:
2852:
2850:Home appliance
2847:
2842:
2837:
2832:
2827:
2822:
2817:
2815:Control system
2812:
2807:
2802:
2796:
2794:
2790:
2789:
2787:
2786:
2781:
2776:
2771:
2766:
2761:
2756:
2751:
2746:
2741:
2736:
2731:
2726:
2724:Microwave oven
2721:
2716:
2711:
2706:
2701:
2696:
2691:
2686:
2681:
2672:
2667:
2662:
2656:
2654:
2648:
2647:
2645:
2644:
2639:
2634:
2629:
2624:
2619:
2614:
2609:
2604:
2599:
2594:
2589:
2587:Bioelectronics
2584:
2579:
2573:
2571:
2565:
2564:
2562:
2561:
2556:
2551:
2546:
2541:
2536:
2531:
2526:
2521:
2516:
2511:
2505:
2503:
2499:
2498:
2493:
2491:
2490:
2483:
2476:
2468:
2462:
2461:
2456:
2444:
2428:
2427:
2422:
2416:
2415:
2404:
2403:
2401:
2400:External links
2398:
2396:
2395:
2370:
2321:
2292:(3): 588–592.
2272:
2248:
2213:
2194:(3): 747–771.
2178:
2155:
2122:
2115:
2097:
2078:(4): 428–437.
2062:
2043:(6): 613–622.
2023:
2016:
1984:
1965:(4): 863–880.
1949:
1938:(2): 136–149.
1915:
1908:
1888:
1869:(4): 428–440.
1853:
1842:(4): 581–593.
1826:
1802:
1776:
1769:
1743:
1716:
1709:
1683:
1658:
1646:
1643:Spiegel Online
1629:
1600:
1571:
1554:
1535:
1507:
1500:
1473:
1471:
1468:
1466:
1465:
1460:
1455:
1450:
1445:
1440:
1435:
1430:
1425:
1420:
1415:
1410:
1405:
1400:
1395:
1390:
1385:
1380:
1375:
1370:
1365:
1360:
1355:
1349:
1347:
1344:
1318:
1315:
1283:
1280:
1274:
1271:
1246:can look at a
1223:
1220:
1216:General Motors
1184:
1181:
1129:
1126:
1103:
1100:
1067:
1064:
1022:
1019:
1003:cognitive load
986:
983:
948:
945:
916:
913:
892:
889:
849:advertisements
832:
829:
828:
827:
824:
809:
808:
799:or self-paced
789:
776:
775:Categorization
773:
663:
660:
626:media. In the
481:
478:
428:
427:
424:
423:
418:
416:
410:
408:
403:
400:
399:
397:
394:
393:
384:
375:
365:
364:
358:
356:
351:
349:
344:
341:
340:
331:
322:
299:
298:
281:
280:
235:
233:
226:
219:
218:
177:
175:
168:
161:
160:
75:
73:
66:
61:
35:
34:
32:
25:
15:
13:
10:
9:
6:
4:
3:
2:
3001:
2990:
2987:
2985:
2982:
2980:
2977:
2975:
2972:
2970:
2967:
2965:
2962:
2961:
2959:
2943:
2939:
2936:
2934:
2931:
2929:
2926:
2924:
2920:
2917:
2915:
2912:
2910:
2907:
2905:
2902:
2899:
2896:
2893:
2890:
2888:
2885:
2881:
2878:
2876:
2873:
2871:
2868:
2867:
2866:
2863:
2861:
2858:
2856:
2853:
2851:
2848:
2846:
2843:
2841:
2838:
2836:
2833:
2831:
2828:
2826:
2823:
2821:
2818:
2816:
2813:
2811:
2808:
2806:
2803:
2801:
2798:
2797:
2795:
2791:
2785:
2782:
2780:
2777:
2775:
2772:
2770:
2767:
2765:
2762:
2760:
2757:
2755:
2752:
2750:
2747:
2745:
2742:
2740:
2737:
2735:
2732:
2730:
2727:
2725:
2722:
2720:
2717:
2715:
2712:
2710:
2707:
2705:
2702:
2700:
2697:
2695:
2692:
2690:
2687:
2685:
2682:
2680:
2676:
2673:
2671:
2670:Clothes dryer
2668:
2666:
2663:
2661:
2658:
2657:
2655:
2649:
2643:
2640:
2638:
2635:
2633:
2630:
2628:
2625:
2623:
2620:
2618:
2615:
2613:
2610:
2608:
2605:
2603:
2600:
2598:
2595:
2593:
2590:
2588:
2585:
2583:
2580:
2578:
2575:
2574:
2572:
2566:
2560:
2557:
2555:
2552:
2550:
2549:Semiconductor
2547:
2545:
2542:
2540:
2537:
2535:
2532:
2530:
2527:
2525:
2522:
2520:
2517:
2515:
2512:
2510:
2507:
2506:
2504:
2500:
2496:
2489:
2484:
2482:
2477:
2475:
2470:
2469:
2466:
2460:
2457:
2455:
2451:
2448:
2445:
2442:
2437:
2433:
2432:
2426:
2423:
2421:
2418:
2417:
2412:
2407:
2399:
2385:
2381:
2374:
2371:
2366:
2362:
2357:
2352:
2348:
2344:
2341:: 3994–3999.
2340:
2336:
2332:
2325:
2322:
2317:
2313:
2308:
2303:
2299:
2295:
2291:
2287:
2283:
2276:
2273:
2262:
2258:
2252:
2249:
2244:
2240:
2236:
2232:
2228:
2224:
2217:
2214:
2209:
2205:
2201:
2197:
2193:
2189:
2182:
2179:
2174:
2170:
2166:
2159:
2156:
2150:
2145:
2141:
2137:
2133:
2126:
2123:
2118:
2112:
2108:
2101:
2098:
2093:
2089:
2085:
2081:
2077:
2073:
2066:
2063:
2058:
2054:
2050:
2046:
2042:
2038:
2034:
2027:
2024:
2019:
2013:
2009:
2005:
2001:
2000:
1995:
1988:
1985:
1980:
1976:
1972:
1968:
1964:
1960:
1953:
1950:
1945:
1941:
1937:
1933:
1926:
1919:
1916:
1911:
1905:
1901:
1900:
1892:
1889:
1884:
1880:
1876:
1872:
1868:
1864:
1857:
1854:
1849:
1845:
1841:
1837:
1830:
1827:
1816:
1812:
1806:
1803:
1793:on 2021-10-30
1792:
1788:
1787:
1780:
1777:
1772:
1766:
1762:
1758:
1754:
1747:
1744:
1731:
1727:
1720:
1717:
1712:
1706:
1702:
1698:
1694:
1687:
1684:
1673:on 1996-10-19
1672:
1668:
1662:
1659:
1655:
1650:
1647:
1644:
1640:
1639:
1633:
1630:
1618:
1614:
1610:
1604:
1601:
1589:
1585:
1581:
1575:
1572:
1568:
1567:0-07-881869-9
1564:
1558:
1555:
1550:
1546:
1539:
1536:
1524:
1520:
1519:
1511:
1508:
1503:
1497:
1493:
1489:
1485:
1478:
1475:
1469:
1464:
1461:
1459:
1456:
1454:
1451:
1449:
1446:
1444:
1441:
1439:
1436:
1434:
1431:
1429:
1426:
1424:
1421:
1419:
1416:
1414:
1413:New media art
1411:
1409:
1406:
1404:
1401:
1399:
1396:
1394:
1391:
1389:
1386:
1384:
1381:
1379:
1376:
1374:
1371:
1369:
1366:
1364:
1361:
1359:
1356:
1354:
1351:
1350:
1345:
1343:
1341:
1337:
1332:
1328:
1323:
1316:
1314:
1311:
1307:
1303:
1299:
1296:
1288:
1281:
1279:
1272:
1270:
1267:
1266:Paul Franklin
1263:
1259:
1255:
1254:
1249:
1245:
1241:
1237:
1228:
1221:
1219:
1217:
1213:
1208:
1205:
1201:
1197:
1193:
1189:
1182:
1180:
1179:journalists.
1178:
1174:
1169:
1167:
1157:
1153:
1150:
1149:
1144:
1142:
1137:
1136:
1127:
1125:
1123:
1119:
1115:
1110:
1101:
1099:
1095:
1093:
1092:self-efficacy
1087:
1084:
1079:
1077:
1073:
1065:
1063:
1059:
1056:
1055:digital media
1052:
1048:
1043:
1035:
1031:
1027:
1020:
1018:
1016:
1010:
1008:
1004:
999:
996:
992:
984:
982:
980:
975:
971:
967:
963:
958:
954:
946:
944:
941:
937:
932:
927:
923:
914:
912:
909:
905:
904:interactivity
901:
897:
890:
888:
886:
882:
879:, scientific
878:
874:
870:
866:
862:
861:entertainment
858:
854:
850:
842:
837:
830:
825:
822:
818:
817:
816:
814:
813:presentations
806:
802:
798:
794:
793:interactivity
790:
787:
782:
781:
780:
774:
772:
770:
766:
762:
757:
753:
750:
749:collaborative
746:
738:
733:
729:
726:
721:
719:
715:
711:
707:
703:
699:
695:
692:
688:
684:
680:
676:
672:
668:
661:
659:
655:
653:
649:
645:
641:
637:
633:
629:
625:
621:
616:
612:
610:
604:
600:
598:
592:
591:
585:
582:
577:
572:
570:
566:
561:
559:
555:
551:
547:
543:
538:
536:
527:
523:
520:
516:
512:
511:
505:
503:
499:
495:
491:
487:
479:
477:
475:
472:. Over time,
471:
467:
463:
458:
455:
452:
449:
446:
443:
440:
437:
434:
421:
420:Interactivity
417:
414:
409:
406:
402:
401:
398:
396:
395:
389:
385:
380:
376:
371:
367:
366:
362:
357:
354:
350:
347:
343:
342:
336:
332:
327:
323:
318:
314:
313:
310:
305:
304:
295:
292:
277:
274:
266:
256:
252:
248:
242:
241:
236:This article
234:
225:
224:
215:
212:
204:
194:
190:
184:
183:
178:This article
176:
167:
166:
157:
154:
146:
135:
132:
128:
125:
121:
118:
114:
111:
107:
104: –
103:
99:
98:Find sources:
92:
88:
82:
81:
76:This article
74:
70:
65:
64:
59:
57:
50:
49:
44:
43:
38:
33:
24:
23:
2903:
2793:Applications
2774:Water heater
2749:Refrigerator
2729:Mobile phone
2632:Piezotronics
2410:
2387:. Retrieved
2384:Military.com
2383:
2373:
2338:
2334:
2324:
2289:
2285:
2275:
2264:. Retrieved
2261:www.asme.org
2260:
2251:
2226:
2222:
2216:
2191:
2187:
2181:
2172:
2168:
2158:
2142:(1): 29–38.
2139:
2135:
2125:
2106:
2100:
2075:
2071:
2065:
2040:
2036:
2026:
1998:
1987:
1962:
1958:
1952:
1935:
1931:
1918:
1898:
1891:
1866:
1862:
1856:
1839:
1835:
1829:
1818:. Retrieved
1814:
1805:
1795:, retrieved
1791:the original
1785:
1779:
1752:
1746:
1736:20 September
1734:. Retrieved
1729:
1719:
1692:
1686:
1675:. Retrieved
1671:the original
1661:
1653:
1649:
1641:(in German)
1637:
1632:
1622:December 18,
1620:. Retrieved
1616:
1603:
1593:December 18,
1591:. Retrieved
1587:
1574:
1557:
1548:
1544:
1538:
1527:, retrieved
1523:the original
1517:
1510:
1483:
1477:
1428:Social media
1327:Sega Genesis
1320:
1312:
1308:
1304:
1300:
1293:
1276:
1258:Interstellar
1251:
1236:mathematical
1233:
1209:
1186:
1176:
1170:
1162:
1146:
1139:
1133:
1131:
1105:
1096:
1088:
1080:
1069:
1060:
1051:social media
1038:
1011:
1000:
988:
972:, there are
965:
961:
950:
918:
894:
846:
810:
778:
742:
722:
697:
696:
666:
665:
656:
639:
618:distinguish
606:
594:
588:
586:
575:
573:
562:
557:
553:
549:
545:
541:
539:
532:
518:
508:
506:
498:Dick Higgins
485:
483:
459:
456:
453:
450:
447:
444:
441:
438:
435:
431:
308:
287:
269:
263:January 2021
260:
237:
207:
201:January 2018
198:
179:
149:
143:October 2006
140:
130:
123:
116:
109:
102:"Multimedia"
97:
85:Please help
80:verification
77:
53:
46:
40:
39:Please help
36:
2900:electronics
2704:Home cinema
2642:Spintronics
2582:Atomtronics
2495:Electronics
1753:Data Mining
1617:Smithsonian
1588:Smithsonian
1393:Multi-image
1368:Audiovisual
1340:mobile game
1230:mathematics
1083:social work
1066:Social work
1032:multimedia
1030:Interactive
979:art gallery
957:Video games
934:design for
873:mathematics
865:engineering
811:Multimedia
706:game system
644:interactive
622:media from
603:photography
554:Tempra Show
519:multi-media
480:Terminology
466:smartphones
2964:Multimedia
2958:Categories
2904:Multimedia
2894:technology
2769:Television
2699:Home robot
2689:Dishwasher
2651:Electronic
2441:Multimedia
2411:Multimedia
2389:2024-09-01
2266:2021-01-21
1944:6893982757
1902:. UNESCO.
1820:2017-01-18
1797:2017-05-17
1677:2024-01-21
1529:August 27,
1470:References
1453:Video Game
1336:Pokémon GO
1262:Kip Thorne
1159:journalism
1128:Journalism
900:journalism
841:PowerPoint
805:Hypermedia
797:video game
687:animations
576:multimedia
550:hypermedia
502:intermedia
486:multimedia
474:hypermedia
247:improve it
113:newspapers
42:improve it
2892:Microwave
2764:Telephone
2653:equipment
2627:Photonics
2208:148407202
2092:142893647
2057:144578023
1883:149685793
1388:Kraftwerk
1353:Animation
1244:scientist
1141:USA Today
1047:new media
991:education
985:Education
908:Microsoft
857:education
737:lasershow
710:simulator
628:fine arts
609:animation
484:The term
405:Animation
251:verifying
48:talk page
2942:Wireless
2898:Military
2830:e-health
2810:Avionics
2679:Notebook
2675:Computer
2568:Advanced
2502:Branches
2450:Archived
2365:27780964
2316:27822404
2243:52058366
1383:Internet
1373:Computer
1358:Artmedia
1346:See also
1273:Medicine
1240:research
1196:training
881:research
877:business
869:medicine
675:graphics
640:ModulArt
636:ModulArt
615:rendered
2694:Freezer
2356:5085339
2307:5082488
1979:7745071
1730:vibe.us
1654:Variety
1545:Variety
1177:mobile
1114:Gardner
926:pop-ups
702:network
597:footage
510:Variety
462:laptops
413:footage
245:Please
187:Please
127:scholar
2974:Design
2825:e-book
2759:Tablet
2719:Cooker
2684:Camera
2570:topics
2408:about
2363:
2353:
2314:
2304:
2241:
2206:
2113:
2090:
2055:
2014:
1977:
1942:
1906:
1881:
1767:
1732:. Vibe
1707:
1565:
1498:
1378:Images
1331:R.O.B.
883:, and
745:Online
691:Videos
624:active
620:static
581:CD-ROM
411:Video
361:images
359:Still
129:
122:
115:
108:
100:
2938:Wired
2919:Radar
2744:Radio
2239:S2CID
2204:S2CID
2088:S2CID
2053:S2CID
1975:S2CID
1928:(PDF)
1879:S2CID
1551:(12).
1448:Video
1363:Audio
1175:, or
1173:mojos
1015:Mayer
769:smell
765:taste
716:, or
683:video
679:audio
652:props
605:from
590:Video
353:Audio
134:JSTOR
120:books
2940:and
2921:and
2361:PMID
2312:PMID
2175:(2).
2111:ISBN
2012:ISBN
1940:OCLC
1904:ISBN
1765:ISBN
1738:2022
1705:ISBN
1624:2023
1595:2023
1563:ISBN
1531:2012
1496:ISBN
1433:Text
1338:, a
1214:and
1212:Ford
1145:and
1049:and
1005:and
970:arts
938:and
767:and
754:and
685:and
671:text
346:Text
106:news
2351:PMC
2343:doi
2302:PMC
2294:doi
2231:doi
2196:doi
2144:doi
2080:doi
2045:doi
2004:doi
1967:doi
1871:doi
1844:doi
1757:doi
1697:doi
1549:213
1488:doi
1234:In
989:In
922:ads
853:art
642:an
634:'s
613:of
504:".
249:by
89:by
2960::
2382:.
2359:.
2349:.
2339:22
2337:.
2333:.
2310:.
2300:.
2288:.
2284:.
2259:.
2237:.
2227:78
2225:.
2202:.
2192:94
2190:.
2173:17
2171:.
2167:.
2138:.
2134:.
2109:.
2086:.
2076:10
2074:.
2051:.
2041:27
2039:.
2035:.
2010:.
1996:.
1973:.
1963:21
1961:.
1934:.
1930:.
1877:.
1867:33
1865:.
1840:44
1838:.
1813:.
1763:.
1728:.
1703:.
1615:.
1611:.
1586:.
1582:.
1547:.
1494:.
1138:,
1124:.
1074:,
1009:.
964:.
875:,
871:,
867:,
863:,
859:,
855:,
851:,
735:A
720:.
712:,
708:,
681:,
677:,
673:,
464:,
51:.
2677:/
2487:e
2480:t
2473:v
2392:.
2367:.
2345::
2318:.
2296::
2290:6
2269:.
2245:.
2233::
2210:.
2198::
2152:.
2146::
2140:1
2119:.
2094:.
2082::
2059:.
2047::
2020:.
2006::
1981:.
1969::
1946:.
1936:2
1912:.
1885:.
1873::
1850:.
1846::
1823:.
1773:.
1759::
1740:.
1713:.
1699::
1680:.
1626:.
1597:.
1504:.
1490::
1143:,
823:;
788:;
611:"
607:"
599:"
595:"
294:)
288:(
276:)
270:(
265:)
261:(
243:.
214:)
208:(
203:)
199:(
195:.
156:)
150:(
145:)
141:(
131:·
124:·
117:·
110:·
83:.
58:)
54:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.