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278:. Targets appear which the player must shoot targets depicting enemy soldiers, while avoiding those that depict women and children. For every soldier hit the player earns up to 50 points, but for hitting a woman the player loses 1000 points.
420:, that would have taken the action to the warzone itself. Players would train in Part One and then save their character/score to be loaded into the second part. However, Cascade disappeared from the scene and eventually folded.
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271:. The player must gain speed by pressing the right directional key (or holding the joystick to the right), then hold down the fire key/button to build up power then release it at the correct spot in front of the obstacle.
285:. The player's point of view is behind and just above a jeep which must be driven along a course. Obstacles must be avoided, but a variety of other objects, such as ammo boxes,
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s Nick
Roberts declared that "Each training event could be released separately as an individual game and it would still be worth the money!", while
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Commodore User's Mark
Patterson said the game was "surprisingly good - not fantastic, but still a darn good game."
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s Chris
Jenkins said of the game: "If you don't mind the inevitable wait for the multi-load, it's a corker."
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King, Philip; Roberts, Nick; Caswell, Mark (September 1988), "19 Part One: Boot Camp Review",
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is a multi-part action video game released by
Cascade Games in 1988 for the
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228:. The inspiration for the game came from two sources: the arcade game
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Berkmann, Marcus (September 1988), "19 Part One: Boot Camp Review",
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Jenkins, Chris (July 1988), "19 Part One: Boot Camp Review",
296:which involves the player attempting to defeat the
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46:. Unsourced material may be challenged and removed.
447:. September 23, 1988 – via Internet Archive.
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289:and, boots can be collected for bonus points.
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595:Video games developed in the United Kingdom
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106:Learn how and when to remove this message
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373:awarded the game a CRASH Smash at 91%,
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304:in the game) within a set time limit.
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264:The game is split into four stages:
44:adding citations to reliable sources
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522:"Commodore User Magazine Issue 60"
445:"Commodore User Magazine Issue 60"
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600:Video games scored by Rob Hubbard
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31:needs additional citations for
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244:, which was itself about the
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585:Crash Smash! award winners
543:at SpectrumComputing.co.uk
590:Single-player video games
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55:"19 Part One: Boot Camp"
548:19 Part One: Boot Camp
540:19 Part One: Boot Camp
418:19 Part 2: Combat Zone
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217:19 Part One: Boot Camp
127:19 Part One: Boot Camp
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40:improve this article
575:Cascade Games games
337:91% (A CRASH Smash)
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580:Commodore 64 games
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605:ZX Spectrum games
524:. September 1988.
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51:Find sources:
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29:This article
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570:Action games
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145:Developer(s)
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96:October 2017
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38:Please help
33:verification
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551:at Lemon 64
322:Publication
294:beat 'em up
246:Vietnam War
226:ZX Spectrum
176:ZX Spectrum
167:Platform(s)
160:Rob Hubbard
155:Composer(s)
559:Categories
424:References
302:"Sargeant"
287:jerry cans
66:newspapers
313:Reception
308:Reception
300:(spelled
252:Gameplay
234:and the
193:Genre(s)
204:Mode(s)
182:Release
80:scholar
412:Legacy
396:CRASH'
198:Action
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468:CRASH
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370:CRASH
332:Crash
325:Score
238:song
87:JSTOR
73:books
361:7/10
349:8/10
224:and
186:1988
59:news
42:by
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.