292:
586:
was much less positive, warning that the PC version "is not for the fainthearted or the boot-up-and-play-without-looking-at-the-manual crowd". The magazine criticized the software only providing one large precreated object and the inability to reuse elements from the sample provided game, and stated
343:
also allows for the addition of conditions, using the very simple-to-program
Freescape Command Language (FCL). Sensors, animations and interactivity with the elements can be added with relative ease. Players are able to move around the virtual worlds by walking or flying. Elements such as proximity
332:
such as cubes, cuboids and pyramids can be easily created and edited to be scaled and placed on the 3D world. Colours can be selected for individual elements, making the free roaming worlds more varied and complex. The user-created virtual world is divided into areas, reducing the processing power
31:
409:
has a standard sound bank which can store up to 32 sounds. Sounds 0–6 are predefined. These are: "00 Laser out", "01 Shooter", "02 Bump", "03 Explosion", "04 Ping", "05 Smash" and "06 Clang". The user can add up to 26 other sounds of their choosing.
366:
employs the
Freescape Command Language (FCL), which allows functions to be performed when certain conditions occur within the Freescape environment. On 16-bit versions, these commands can be used in any of three places:
587:
that "the
Freescape world itself unsatisfying ... a heartless and barren place ... long abandoned by all forms of life". It concluded, "Users with no interest in programming are advised to stay well away".
1090:
344:
sensors triggering events, enemies making the player appear in another zone of the game when hit, and the ability to activate switches in order to open doors, make the worlds created with
1085:
336:
Animations may also be added to the primitives, either by looping or simple moving attributes to objects, to create simple, although seemingly advanced, animations.
884:
455:
packages came with a 30-minute video tape, featuring an introduction and a tutorial presented by Ian Andrew, the original designer of the
Freescape system.
1075:
1080:
678:
709:
877:
432:
and Acorn
Archimedes in May 1991. It was later adapted for numerous other platforms, including versions for the Amiga, Atari ST,
1035:
965:
355:
screen created with any image editing program, the games created with this tool could be made to look more professional.
313:, the company took the concept to a whole new level, giving users the ability to create their own worlds and games. In
1055:
929:
870:
394:– conditions that can be executed from general or area conditions but are not otherwise triggered by the game engine.
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325:
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1001:
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69:
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1040:
984:
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329:
250:
234:
186:
53:
41:
908:
653:(The price is listed here as £42.55 plus VAT, which at the time was 17.5%, for a total of £49.99.)
397:
Although the 8-bit and 16-bit versions of the language are similar, they are not interchangeable.
291:
1065:
893:
564:
302:
242:
125:
62:
46:
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318:
88:
762:"3D Construction Kit review from the One for Amiga Games 33 (Jun 1991) - Amiga Magazine Rack"
552:
460:
258:
181:
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30:
686:
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714:
558:
502:
448:
262:
1024:
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executed each frame while the viewpoint is within the confines of the specified area
328:, allowing users to create and manipulate objects within the game's 3D environment.
576:
570:
437:
146:
776:"3D Construction Kit review from Amiga Action 22 (Jul 1991) - Amiga Magazine Rack"
922:
854:
541:
429:
425:
317:, interaction with the world is usually limited to a cursor controlled with the
154:
138:
113:
257:
for £24.99 for the 8-bit version, and £49.99 for 16-bit version and the 32-bit
662:
459:
is available in five language editions: English, German, French, Spanish and
941:
915:
825:
743:
374:
executed when some kind of interaction with the specified object takes place
333:
required to render objects. The areas can be as large as the memory allows.
306:
254:
238:
118:
390:
The 8-bit versions do not allow the creation of object conditions, but add
351:
The interface of the game is customisable; by adding a 320×200, 16-colour
276:
142:
847:
862:
830:
451:, which was progressively improved with each successive release. The
280:
246:
218:
214:
168:
150:
58:
775:
761:
562:. The Amiga version received scores above 90% by three magazines:
290:
272:
134:
866:
839:
632:
321:, offering the possibility of interaction with nearby objects.
348:
come to life and add a level of uncertainty to the gameplay.
685:. No. 68. Future Publishing. p. 14. Archived from
447:
The different versions of the game varied slightly in their
413:
The 8-bit version has a sound bank of 12 predefined sounds.
614:. No. 5. Europress Interactive. 24 May 1991. p. 6
386:
executed every frame regardless of the viewpoint position.
556:. The Commodore 64 version received a 100% rating from
718:. No. 83. Alphavite Publications. pp. 50–51.
672:
670:
544:
version was critically acclaimed, receiving 92% from
1002:
3D Construction Kit II / Virtual
Reality Studio 2.0
982:
939:
900:
192:
180:
160:
124:
112:
87:
68:
52:
40:
23:
1091:Video games with user-generated gameplay content
663:3D Construction Kit Tutorial VHS Video - YouTube
271:, was released in 1992, but only available on
878:
647:Miller, Rob (March 1992). "A New Dimension".
8:
995:3D Construction Kit / Virtual Reality Studio
514:
1086:Video games developed in the United Kingdom
791:"A Look at Domark's Virtual Reality Studio"
339:In order to make games rather than worlds,
885:
871:
863:
513:
474:
29:
20:
602:
600:
596:
249:, it was released in 1991 on multiple
7:
479:
470:
708:Taylor, Richard (September 1991).
14:
789:Smith, Charles A. (August 1992).
952:Driller / Space Station Oblivion
424:was originally released for the
1076:Video game development software
849:Virtual Reality Studio Resource
710:"3D Construction Kit - Review"
1:
728:Game review, Crash magazine,
305:had released games using the
677:Leach, James (August 1991).
233:, is a utility for creating
930:Karyssia: Queen of Diamonds
835:website with homebrew games
1112:
859:at SpectrumComputing.co.uk
750:. No. 88. p. 39.
742:Roberts, Nick (May 1991).
359:Freescape Command Language
324:The kit has a very simple
1009:Graphic Adventure Creator
797:. No. 97. p. 60
522:
519:
483:
480:
28:
1081:Video game level editors
326:graphical user interface
309:engine before, but with
550:and a Crash Smash from
1036:Acorn Archimedes games
844:at Amiga Hall of Light
730:Newsfield Publications
637:at Amiga Hall of Light
299:
268:3D Construction Kit II
253:. The game originally
224:Virtual Reality Studio
795:Computer Gaming World
744:"3D Construction Kit"
679:"3D Construction Kit"
608:"What's Out and When"
583:Computer Gaming World
295:Church created using
294:
985:Game creation system
732:, issue 88, May 1991
689:on 24 September 2006
187:Game creation system
856:3D Construction Kit
841:3D Construction Kit
833:3D Construction Kit
821:3D Construction Kit
634:3D Construction Kit
516:
477:
457:3D Construction Kit
453:3D Construction Kit
422:3D Construction Kit
407:3D Construction Kit
384:General conditions:
364:3D Construction Kit
346:3D Construction Kit
341:3D Construction Kit
315:3D Construction Kit
311:3D Construction Kit
297:3D Construction Kit
206:3D Construction Kit
24:3D Construction Kit
1056:Commodore 64 games
894:Incentive Software
475:
372:Object conditions:
303:Incentive Software
300:
243:Incentive Software
63:Incentive Software
47:Incentive Software
1096:ZX Spectrum games
1046:Amstrad CPC games
1018:
1017:
537:
536:
512:
511:
496:92% (ZX Spectrum)
245:and published by
230:3D Virtual Studio
227:), also known as
202:
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1031:1991 video games
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378:Area conditions:
261:version, in the
259:Acorn Archimedes
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131:Acorn Archimedes
33:
21:
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1106:
1105:
1104:
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1071:Freescape games
1021:
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978:
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816:
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436:as well as the
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289:
241:. Developed by
221:release title:
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167:
108:
83:
36:
19:
18:1991 video game
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11:
5:
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1099:
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1088:
1083:
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1073:
1068:
1063:
1058:
1053:
1051:Atari ST games
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815:
814:External links
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809:
808:
781:
767:
753:
734:
721:
715:Your Commodore
700:
666:
655:
651:. p. 119.
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595:
594:
592:
589:
559:Your Commodore
535:
534:
531:
525:
524:
521:
510:
509:
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503:Your Commodore
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486:
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449:user interface
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263:United Kingdom
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96:Eugene Messina
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973:Castle Master
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966:Total Eclipse
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688:
684:
683:Your Sinclair
680:
673:
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547:Your Sinclair
543:
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518:
507:
505:
504:
500:
499:
495:
493:
492:
491:Your Sinclair
488:
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476:Review scores
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464:
462:
458:
454:
450:
445:
443:
442:Commodore 128
439:
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197:Single-player
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70:Programmer(s)
67:
64:
60:
57:
55:
51:
48:
45:
43:
39:
32:
27:
22:
16:
1061:Domark games
1007:
1000:
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993:
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964:
957:
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940:
928:
921:
914:
907:
855:
848:
840:
832:
820:
799:. Retrieved
794:
784:
770:
756:
747:
737:
724:
713:
703:
691:. Retrieved
687:the original
682:
658:
648:
642:
633:
628:
618:27 September
616:. Retrieved
611:
581:
577:Amiga Action
575:
571:Amiga Format
569:
563:
557:
551:
545:
539:
528:
501:
489:
456:
452:
446:
438:Commodore 64
421:
420:
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406:
404:
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389:
383:
377:
371:
363:
362:
350:
345:
340:
338:
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323:
314:
310:
301:
296:
266:
265:. A sequel,
229:
228:
223:
222:
205:
204:
203:
147:Commodore 64
105:Kevin Parker
99:Chris Andrew
77:Paul Gregory
54:Publisher(s)
42:Developer(s)
15:
1041:Amiga games
923:Moon Cresta
542:ZX Spectrum
533:Crash Smash
520:Publication
481:Publication
430:ZX Spectrum
426:Amstrad CPC
405:The 16-bit
173:29 May 1991
155:ZX Spectrum
139:Amstrad CPC
126:Platform(s)
1025:Categories
831:Dedicated
649:Acorn User
591:References
508:100% (C64)
392:procedures
330:Primitives
237:worlds in
102:Ian Andrew
80:Sean Ellis
1066:DOS games
959:Dark Side
942:Freescape
916:Confuzion
826:MobyGames
472:Reception
467:Reception
307:Freescape
251:platforms
239:Freescape
119:Freescape
89:Artist(s)
35:Cover art
319:keyboard
287:Features
277:Atari ST
255:retailed
182:Genre(s)
143:Atari ST
693:24 June
612:Games-X
565:The One
461:Italian
193:Mode(s)
161:Release
909:Splat!
801:3 July
281:MS-DOS
247:Domark
219:Israel
215:Canada
151:MS-DOS
114:Engine
59:Domark
901:Games
748:CRASH
553:CRASH
529:Crash
523:Award
515:Award
484:Score
417:Ports
401:Sound
273:Amiga
135:Amiga
803:2014
695:2006
620:2023
574:and
540:The
440:and
279:and
217:and
824:at
353:IFF
1027::
793:.
746:.
712:.
681:.
669:^
610:.
599:^
580:.
568:,
463:.
444:.
434:PC
428:,
283:.
275:,
235:3D
213:,
211:US
169:EU
153:,
149:,
145:,
141:,
137:,
133:,
61:,
886:e
879:t
872:v
805:.
778:.
764:.
697:.
622:.
209:(
171::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.