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3D display

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between the eyes gives the viewer a more relaxed "feel" as the light energy and color balance is nearly 50-50. Like the Dolby system, the Omega system can be used with white or silver screens. But it can be used with either film or digital projectors, unlike the Dolby filters that are only used on a digital system with a color correcting processor provided by Dolby. The Omega/Panavision system also claims that their glasses are cheaper to manufacture than those used by Dolby. In June 2012, the Omega 3D/Panavision 3D system was discontinued by DPVO Theatrical, who marketed it on behalf of Panavision, citing "challenging global economic and 3D market conditions". Although DPVO dissolved its business operations, Omega Optical continues promoting and selling 3D systems to non-theatrical markets. Omega Optical’s 3D system contains projection filters and 3D glasses. In addition to the passive stereoscopic 3D system, Omega Optical has produced enhanced anaglyph 3D glasses. The Omega’s red/cyan anaglyph glasses use complex metal oxide thin film coatings and high quality annealed glass optics.
490:. The viewer wears eyeglasses which also contain a pair of polarizing filters oriented differently (clockwise/counterclockwise with circular polarization or at 90 degree angles, usually 45 and 135 degrees, with linear polarization). As each filter passes only that light which is similarly polarized and blocks the light polarized differently, each eye sees a different image. This is used to produce a three-dimensional effect by projecting the same scene into both eyes, but depicted from slightly different perspectives. Additionally, since both lenses have the same color, people with one dominant eye, where one eye is used more, are able to see the colors properly, previously negated by the separation of the two colors. 38: 667: 370: 176: 506:
of the light. As a result, the screen image is darker. This darkening can be compensated by increasing the brightness of the projector light source. If the initial polarization filter is inserted between the lamp and the image generation element, the light intensity striking the image element is not any higher than normal without the polarizing filter, and overall image contrast transmitted to the screen is not affected.
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screen filters causing the image to fade and for each eye to see the opposite frame more easily. For circular polarization, the polarizing effect works regardless of how the viewer's head is aligned with the screen such as tilted sideways, or even upside down. The left eye will still only see the image intended for it, and vice versa, without fading or crosstalk.
473: 464:, a patented anaglyph system which was invented in order to present an anaglyph image in conjunction with the NTSC television standard, in which the red channel is often compromised. ColorCode uses the complementary colors of yellow and dark blue on-screen, and the colors of the glasses' lenses are amber and dark blue. 628:
Both images are projected onto a high-gain, corrugated screen which reflects light at acute angles. In order to see the stereoscopic image, the viewer must sit within a very narrow angle that is nearly perpendicular to the screen, limiting the size of the audience. Lenticular was used for theatrical
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with negligible polarization loss has to be used. All types of polarization will result in a darkening of the displayed image and poorer contrast compared to non-3D images. Light from lamps is normally emitted as a random collection of polarizations, while a polarization filter only passes a fraction
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Owing to rapid advancements in computer graphics and the continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost. Head-mounted or wearable glasses may be used to view a see-through image imposed upon the real world view, creating
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If eyestrain and distortion are to be avoided, each of the two 2D images preferably should be presented to each eye of the viewer so that any object at infinite distance seen by the viewer should be perceived by that eye while it is oriented straight ahead, the viewer's eyes being neither crossed nor
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Liquid crystal light valves work by rotating light between two polarizing filters. Due to these internal polarizers, LCD shutter-glasses darken the display image of any LCD, plasma, or projector image source, which has the result that images appear dimmer and contrast is lower than for normal non-3D
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systems. A drawback of this method is the need for each person viewing to wear expensive, electronic glasses that must be synchronized with the display system using a wireless signal or attached wire. The shutter-glasses are heavier than most polarized glasses, though lighter models are no heavier
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With the eclipse method, a shutter blocks light from each appropriate eye when the converse eye's image is projected on the screen. The display alternates between left and right images, and opens and closes the shutters in the glasses or viewer in synchronization with the images on the screen. This
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technologies involve imposing two (or more) images on the same sheet, in narrow, alternating strips, and using a screen that either blocks one of the two images' strips (in the case of parallax barriers) or uses equally narrow lenses to bend the strips of image and make it appear to fill the entire
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Circular polarization has an advantage over linear polarization, in that the viewer does not need to have their head upright and aligned with the screen for the polarization to work properly. With linear polarization, turning the glasses sideways causes the filters to go out of alignment with the
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displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games. Head-mounted displays may also be coupled with head-tracking devices, allowing the user to "look around" the virtual world by moving their head, eliminating the need for a separate
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system also uses this technology, though with a wider spectrum and more "teeth" to the "comb" (5 for each eye in the Omega/Panavision system). The use of more spectral bands per eye eliminates the need to color process the image, required by the Dolby system. Evenly dividing the visible spectrum
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It is an overstatement of capability to refer to dual 2D images as being "3D". The accurate term "stereoscopic" is more cumbersome than the common misnomer "3D", which has been entrenched after many decades of unquestioned misuse. 3D displays are often referred to as also stereoscopic displays
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on white paper. Glasses with colored filters in each eye separate the appropriate image by canceling the filter color out and rendering the complementary color black. A compensating technique, commonly known as Anachrome, uses a slightly more transparent cyan filter in the patented glasses
699:. This way, eyes from different positions will see different pictures on the display, creating parallax and thus creating a sense of 3D. A light field display is like a glass window, people see 3D objects behind the glass, despite that all light rays they see come from (through) the glass. 523:
uses specific wavelengths of red, green, and blue for the right eye, and different wavelengths of red, green, and blue for the left eye. Eyeglasses which filter out the very specific wavelengths allow the wearer to see a 3D image. This technology eliminates the expensive
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image (in the case of lenticular prints). To produce the stereoscopic effect, the person must be positioned so that one eye sees one of the two images and the other sees the other. The optical principles of multiview auto-stereoscopy have been known for over a century.
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A new display technology called "compressive light field" is being developed. These prototype displays use layered LCD panels and compression algorithms at the time of display. Designs include dual and multilayer devices that are driven by algorithms such as
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in the 1830s, stereoscopic technology provides a different image to the viewer's left and right eyes. The following are some of the technical details and methodologies employed in some of the more notable stereoscopic systems that have been developed.
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A light field display tries to recreate a "light field" on the surface of the display. In contrast to a 2D display which shows a distinct color on each pixel, a light field display shows a distinct color on each pixel
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Each of these display technologies can be seen to have limitations, whether the location of the viewer, cumbersome or unsightly equipment or great cost. The display of artifact-free 3D images remains difficult.
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Other technologies have been developed to project light dots in the air above a device. An infrared laser is focused on the destination in space, generating a small bubble of plasma which emits visible light.
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Though its use in theatrical presentations has been rather limited, lenticular has been widely used for a variety of novelty items and has even been used in amateur 3D photography. Recent use includes the
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Fattal, David; Peng, Zhen; Tran, Tho; Vo, Sonny; Fiorentino, Marco; Brug, Jim; Beausoleil, Raymond G. (2013). "A multi-directional backlight for a wide-angle, glasses-free three-dimensional display".
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A stereoscope is a device for viewing stereographic cards, which are cards that contain two separate images that are printed side by side to create the illusion of a three-dimensional image.
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A recent development in holographic-waveguide or "waveguide-based optics" allows a stereoscopic images to be superimposed on real world without the uses of bulky reflective mirror.
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The light field in front of the display can be created in two ways: 1) by emitting different light rays in different directions at each point on the display; 2) by recreating a
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Pairs of stereo views printed on a transparent base are viewed by transmitted light. One advantage of transparency viewing is the opportunity for a wider, more realistic
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displays is to present offset images that are displayed separately to the left and right eye. Both of these 2D offset images are then combined in the brain to give the
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Stereoscopic displays are commonly referred to as “stereo displays,” “stereo 3D displays,” “stereoscopic 3D displays,” or sometimes erroneously as just “3D displays.”
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diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together.
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equipment. 3D displays can be near-eye displays like in VR headsets, or they can be in a device further away from the eyes like a 3D-enabled mobile device or
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3D display, meaning that it displays a 3D image without the use of special glasses on the part of the viewer. It achieves this by placing an array of
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is one of the ray-based methods with full-parallax information. However, there are also ray-based techniques developed with horizontal-parallax-only.
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The archetypal 3D glasses, with modern red and cyan color filters, similar to the red/green and red/blue lenses used to view early anaglyph films.
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The term “3D display” can also be used to refer to a volumetric display which may generate content that can be viewed from all angles.
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of 3D depth. Although the term "3D" is ubiquitously used, the presentation of dual 2D images is distinctly different from displaying a
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viewer. In 1939, a modified and miniaturized variation of this technology, employing cardboard disks containing seven pairs of small
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that will let light through in synchronization with the images on the cinema, television or computer screen, using the concept of
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Resembling sunglasses, RealD circular polarized glasses are now the standard for theatrical releases and theme park attractions.
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well suited for mobile devices (watches, smartphones or tablets) using a multi-directional backlight and allowing a wide full-
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The side-by-side method is extremely simple to create, but it can be difficult or uncomfortable to view without optical aids.
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viewing. This is not necessarily a usage problem; for some types of displays which are already very bright with poor grayish
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than some sunglasses or deluxe polarized glasses. However these systems do not require a silver screen for projected images.
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Head-mounted projection displays (HMPD) is similar to head-mounted displays but with images projected to and displayed on a
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for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.
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Polarized light reflected from an ordinary motion picture screen typically loses most of its polarization. So an expensive
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A pair of LCD shutter glasses used to view XpanD 3D films. The thick frames conceal the electronics and batteries.
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The most notable difference to displays that can show full 3D is that the observer's head movements and change in
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of the same object, with a minor deviation exactly equal to the perspectives that both eyes naturally receive in
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To present a stereoscopic picture, two images are projected superimposed onto the same screen through different
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Volumetric displays use some physical mechanism to display points of light within a volume. Such displays use
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may be presented since the images, being illuminated from the rear, may be placed much closer to the lenses.
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Traditional stereoscopic photography consists of creating a 3D illusion starting from a pair of 2D images, a
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The practice of viewing film-based stereoscopic transparencies dates to at least as early as 1931, when
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presentation of numerous shorts in Russia from 1940 to 1948 and in 1946 for the feature-length film
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Amazing 3D by Hal Morgan and Dan Symmes Little, Broawn & Company (Canada) Limited, pp. 104–105
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as having a depth component, due to a relative difference in signal timings between the two eyes.
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Amazing 3D by Hal Morgan and Dan Symmes Little, Broawn & Company (Canada) Limited, pp. 15–16.
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display that was released in 2009. Other examples for this technology include autostereoscopic
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glasses make cross-viewing easier as well as over/under-viewing possible, examples include the
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in the brain is to provide the eyes of the viewer with two different images, representing two
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associated with the technique. Process reconfigures the typical anaglyph image to have less
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in 1832. It was a stereoscopic display that had rudimentary ability for representing depth.
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Holliman, Nicolas S.; Dodgson, Neil A.; Favalora, Gregg E.; Pockett, Lachlan (June 2011).
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content without the need of glasses. Their first product was part of a mobile phone (
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issues didn't require fixing with corrective eye lenses. For image generation,
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on monitors, notebooks, TVs, mobile phones and gaming devices, such as the
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Make Your own Stereo Pictures Julius B. Kaiser The Macmillan Company 1955
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A person wearing a virtual reality headset, a type of near-eye 3D display.
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In this method, glasses are not necessary to see the stereoscopic image.
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than is practical with prints on an opaque base; another is that a wider
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Lanman, D.; Wetzstein, G.; Hirsch, M.; Heidrich, W.; Raskar, R. (2019).
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produce a more realistic 3D effect by combining stereopsis and accurate
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An alternative to the usual red and cyan filter system of anaglyph is
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in front of the display. Displays using the first method are called
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because they meet the lower criteria of being stereoscopic as well.
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Okoshi, Three-Dimensional Imaging Techniques, Academic Press, 1976
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will not change the visuals seen by the viewer. For example, some
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Son of Nimslo, John Dennis, Stereo World May/June 1989 pp. 34–36.
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objects can be viewed without wearing any special glasses and no
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motion of an object in the field of view is interpreted by the
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Héricz, D; Sarkadi, T; Lucza, V; Kovács, V; Koppa, P (2014).
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Wetzstein, G.; Lanman, D.; Heidrich, W.; Raskar, R. (2011).
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uses parallax barrier autostereoscopy to display a 3D image.
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The user typically wears a helmet or glasses with two small
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Stereograph published in 1900 by North-Western View Co. of
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Wetzstein, G.; Lanman, D.; Hirsch, M.; Raskar, R. (2012).
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that has the ability to provide all four eye mechanisms:
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setting through two filters, one red and one cyan. In a
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Julius B. Kaiser The Macmillan Company 1955 pp. 12–13.
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displays, which produce a basic 3D effect by means of
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Lanman, D.; Hirsch, M.; Kim, Y.; Raskar, R. (2010).
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As of 2021, the most common type of 3D display is a
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Thick-film dielectric electroluminescent technology
1531: 1426: 1373: 1364: 965:Martins, R; Shaoulov, V; Ha, Y; Rolland, J (2007). 722:. Wavefront-based displays work in the same way as 264:began to market sets of stereo views on strips of 84:, which is the type of display used in almost all 1906:Comparison of CRT, LCD, plasma, and OLED displays 276:color film transparencies, was introduced as the 448:setting, the two images are printed in the same 1304:. ACM Transactions on Graphics (SIGGRAPH Asia). 714:. Displays using the second method are called 697:for each direction that the light ray emits to 516:Anaglyph 3D § Interference filter systems 2677: 2187: 1941: 1342: 385:A variation on the eclipse method is used in 8: 1073:""The Chopper", article by Daniel L. Symmes" 938:"New holographic waveguide augments reality" 801:) and later on in their own Android tablet. 1560:Surface-conduction electron-emitter display 30:For more information on 3D television, see 3309: 3052: 2821: 2684: 2670: 2662: 2194: 2180: 2172: 2154: 1974: 1967: 1948: 1934: 1926: 1471:Active-Matrix Organic light-emitting diode 1370: 1349: 1335: 1327: 1319:. ACM Transactions on Graphics (SIGGRAPH). 1289:. ACM Transactions on Graphics (SIGGRAPH). 1039: 990: 1196: 1194: 967:"A mobile head-worn projection display" 895: 528:required for polarized systems such as 382:system which was used briefly in 1922. 237:Slide viewer § Stereo slide viewer 2651:Stereoscopic Displays and Applications 835:, creating stereo images that exhibit 397:. This is the method used by nVidia, 3362:Software related to augmented reality 2902:Simultaneous localization and mapping 7: 1607:Ferroelectric liquid crystal display 103:The first 3D display was created by 57:to the viewer. Many 3D displays are 2954:Omnidirectional (360-degree) camera 1681:Light-emitting electrochemical cell 1201:Masahiro Yamaguchi; Koki Wakunami. 436:In an anaglyph, the two images are 217:Stereoscope and stereographic cards 2928:Image-based modeling and rendering 1880:Large-screen television technology 781:In 2013, a Silicon valley Company 538:wavelength multiplex visualization 268:that were fed through a hand-held 245:A View-Master Model E of the 1950s 25: 1554:Organic light-emitting transistor 912:IEEE Transactions on Broadcasting 854:Non-negative matrix factorization 690:Light field / holographic display 180:"The early bird catches the worm" 2153: 1917:Comparison of display technology 843:Compressive light field displays 322:Head-mounted projection displays 2291:Vergence-accommodation conflict 1548:Electroluminescent Quantum Dots 1619:Laser-powered phosphor display 778:will be caused to human eyes. 510:Interference filter technology 151:do not have such limitations. 1: 3377:Vuforia Augmented Reality SDK 2457:Stereo photography techniques 1885:Optimum HDTV viewing distance 1875:History of display technology 1763:Computer-generated holography 1177:Make Your own Stereo Pictures 746:Computer-generated holography 194:. The easiest way to enhance 3413:List of PlayStation VR games 2799:Virtual reality applications 2467:Stereoscopic depth rendition 2080:Optical head-mounted display 1465:Organic light-emitting diode 1459:Light-emitting diode display 2123:Multi-primary color display 954:. Microsoft Research. 2017. 158:Based on the principles of 3471: 2764:Projection augmented model 1675:Vacuum fluorescent display 1399:Electroluminescent display 808: 739: 659: 597: 554: 513: 479: 421: 395:alternate-frame sequencing 362: 287: 234: 220: 114: 29: 3408:List of Oculus Rift games 2980:Omnidirectional treadmill 2949:Free viewpoint television 2918:Asynchronous reprojection 2754:On-set virtual production 2739:Computer-mediated reality 2734:Cinematic virtual reality 2700: 2482:Stereoscopic video coding 2477:Stereoscopic spectroscopy 2241:Convergence insufficiency 2149: 1914: 1522:Liquid crystal on silicon 940:. IOP Physic World. 2014. 750:Holographic display is a 145:accommodation of the eyes 3403:List of Meta Quest games 2804:Virtual reality sickness 2578:Fujifilm FinePix Real 3D 2515:3D-enabled mobile phones 2472:Stereoscopic rangefinder 2309:Active shutter 3D system 1713:Fourteen-segment display 1516:Digital Light Processing 924:10.1109/TBC.2011.2130930 638:Fujifilm FinePix Real 3D 365:Active shutter 3D system 2871:Virtual retinal display 2859:Virtual reality headset 2550:Virtual reality headset 2545:Stereoscopic video game 2394:Virtual retinal display 2085:Virtual retinal display 1719:Sixteen-segment display 1405:Rear-projection display 839:when the viewer moves. 815:Integral imaging is an 534:spectral comb filtering 294:Virtual retinal display 138:three-dimensional space 124:The basic technique of 3398:List of HTC Vive games 2784:Six degrees of freedom 2442:Multiview Video Coding 2437:Computer stereo vision 2246:Correspondence problem 1566:Field-emission display 1481:Liquid-crystal display 1075:. 3dmovingpictures.com 785:started manufacturing 671: 613: 477: 433: 389:. Glasses containing 374: 359:Active shutter systems 328:retroreflective screen 246: 187: 164:Sir Charles Wheatstone 105:Sir Charles Wheatstone 42: 3247:The Sword of Damocles 3137:Windows Mixed Reality 2779:Simulation hypothesis 1957:Emerging technologies 1703:Eight-segment display 1697:Seven-segment display 670:Volumetric 3D display 669: 607: 475: 431: 378:was the basis of the 372: 284:Head-mounted displays 244: 186:, digitally restored. 178: 111:Stereoscopic displays 53:capable of conveying 40: 3367:Virtual reality game 3005:Cyberith Virtualizer 2837:Head-mounted display 2334:Head-mounted display 2266:Kinetic depth effect 2070:Head-mounted display 1825:Display capabilities 1708:Nine-segment display 1410:Plasma display panel 1041:10.1364/oe.22.017823 992:10.1364/oe.15.014530 787:holographic displays 736:Holographic displays 730:Integral photography 720:holographic displays 712:light field displays 468:Polarization systems 450:complementary colors 342:are used instead of 290:Head-mounted display 231:Transparency viewers 149:holographic displays 82:stereoscopic display 71:light field displays 2422:2D to 3D conversion 2374:Specular holography 2369:Polarized 3D system 2286:Stereoscopic acuity 2281:Stereopsis recovery 2111:Holographic display 2065:Bionic contact lens 1854:See-through display 1758:Holographic display 1436:Quantum dot display 1241:10.1038/nature11972 1233:2013Natur.495..348F 1032:2014OExpr..2217823H 983:2007OExpr..1514530M 850:computed tomography 756:binocular disparity 742:Holographic display 482:Polarized 3D system 387:LCD shutter glasses 171:Side-by-side images 3450:Display technology 3095:Microsoft HoloLens 2923:Foveated rendering 2404:Wiggle stereoscopy 2399:Volumetric display 2364:Parallax scrolling 2133:Volumetric display 2116:Computer-generated 1896:Color Light Output 1890:High Dynamic Range 1692:Dot-matrix display 1687:Lightguide display 1358:Display technology 1123:2011-02-26 at the 884:Wiggle stereoscopy 793:angle view to see 752:display technology 672: 662:Volumetric display 656:Volumetric display 614: 488:polarizing filters 478: 434: 375: 247: 188: 184:Baraboo, Wisconsin 43: 3432: 3431: 3428: 3427: 3301: 3300: 3068:Golden-i headsets 2993: 2992: 2985:Wearable computer 2789:Spatial computing 2705:Augmented reality 2659: 2658: 2620:Sharp Actius RD3D 2540:Stereo microscope 2447:Parallax scanning 2261:Epipolar geometry 2251:Peripheral vision 2226:Binocular rivalry 2169: 2168: 2145: 2144: 2141: 2140: 1923: 1922: 1849:Always-on display 1640:Electromechanical 1628: 1627: 1227:(7441): 348–351. 856:and non-negative 503:aluminized screen 446:subtractive light 313:augmented reality 16:(Redirected from 3462: 3335:virtual graffiti 3310: 3168:Google Cardboard 3063:Apple Vision Pro 3053: 3020:PlayStation Move 2944:360-degree video 2822: 2759:Persistent world 2693:Extended reality 2686: 2679: 2672: 2663: 2605:Nvidia 3D Vision 2359:Parallax barrier 2344:Integral imaging 2256:Depth perception 2236:Chromostereopsis 2231:Binocular vision 2196: 2189: 2182: 2173: 2157: 2156: 2106:Flexible display 1975: 1968: 1950: 1943: 1936: 1927: 1901:Flexible display 1863:Related articles 1743:Autostereoscopic 1442:Electronic paper 1388:Cathode-ray tube 1371: 1351: 1344: 1337: 1328: 1321: 1320: 1312: 1306: 1305: 1297: 1291: 1290: 1282: 1276: 1275: 1267: 1261: 1260: 1216: 1210: 1209: 1207: 1198: 1189: 1186: 1180: 1174: 1168: 1167: 1160: 1154: 1151: 1145: 1142: 1136: 1133: 1127: 1114: 1108: 1107: 1105: 1104: 1090: 1084: 1083: 1081: 1080: 1069: 1063: 1060: 1054: 1053: 1043: 1011: 1005: 1004: 994: 962: 956: 955: 948: 942: 941: 934: 928: 927: 909: 900: 817:autostereoscopic 811:Integral imaging 805:Integral imaging 799:Red Hydrogen One 642:autostereoscopic 622:parallax barrier 204:binocular vision 196:depth perception 90:3D movie theater 21: 3470: 3469: 3465: 3464: 3463: 3461: 3460: 3459: 3455:Display devices 3435: 3434: 3433: 3424: 3386: 3342:Meta Horizon OS 3330:Interactive art 3297: 3276: 3262:Virtual fixture 3232:Samsung Gear VR 3173:Google Daydream 3141: 3122:PlayStation VR2 3044: 2989: 2963: 2932: 2906: 2892:Finger tracking 2875: 2849:Head-up display 2813: 2722: 2711:Virtual reality 2696: 2690: 2660: 2655: 2634: 2560: 2554: 2492: 2486: 2462:Stereoautograph 2414: 2408: 2349:Lenticular lens 2324:Autostereoscopy 2301: 2295: 2271:Stereoblindness 2209: 2200: 2170: 2165: 2137: 2101:Autostereoscopy 2089: 2075:Head-up display 2051: 1979:Next generation 1959: 1954: 1924: 1919: 1910: 1858: 1820: 1806:Slide projector 1796:Movie projector 1779: 1724: 1624: 1534: 1527: 1428: 1422: 1375: 1360: 1355: 1325: 1324: 1314: 1313: 1309: 1299: 1298: 1294: 1284: 1283: 1279: 1269: 1268: 1264: 1218: 1217: 1213: 1205: 1200: 1199: 1192: 1187: 1183: 1175: 1171: 1166:. May 18, 2012. 1162: 1161: 1157: 1152: 1148: 1143: 1139: 1134: 1130: 1125:Wayback Machine 1115: 1111: 1102: 1100: 1098:www.berezin.com 1092: 1091: 1087: 1078: 1076: 1071: 1070: 1066: 1061: 1057: 1026:(15): 17823–9. 1013: 1012: 1008: 977:(22): 14530–8. 964: 963: 959: 950: 949: 945: 936: 935: 931: 907: 902: 901: 897: 892: 875: 866: 860:factorization. 845: 829:lenticular lens 813: 807: 760:motion parallax 748: 740:Main articles: 738: 716:wavefront-based 692: 664: 658: 618:Lenticular lens 602: 600:Autostereoscopy 596: 594:Autostereoscopy 563:Pulfrich effect 559: 553: 518: 512: 484: 470: 426: 420: 367: 361: 356: 340:Pico-projectors 324: 311:what is called 296: 288:Main articles: 286: 239: 233: 225: 219: 173: 162:, described by 119: 113: 101: 86:virtual reality 35: 28: 23: 22: 15: 12: 11: 5: 3468: 3466: 3458: 3457: 3452: 3447: 3437: 3436: 3430: 3429: 3426: 3425: 3423: 3422: 3421: 3420: 3410: 3405: 3400: 3394: 3392: 3388: 3387: 3385: 3384: 3379: 3374: 3369: 3364: 3359: 3357:Pervasive game 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Index

3d display
3D television

display device
depth
stereoscopic
stereopsis
holographic
light field displays
focal length
stereoscopic display
virtual reality
3D movie theater
Sir Charles Wheatstone
Stereoscopy
stereoscopic
perception
light field
three-dimensional space
accommodation of the eyes
holographic displays
stereopsis
Sir Charles Wheatstone

Baraboo, Wisconsin
stereogram
depth perception
perspectives
binocular vision
Stereoscope

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