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currently being held. Smaller classes can move quicker and regenerate stamina faster, but they cannot run with heavy weapons or they will tire quickly. Larger classes, although much slower and bigger targets, can move with heavier weapons with more endurance. Players show signs of fatigue by decreased movement speed and heavy breathing, which clearly indicates to enemies nearby where that player is and his lack of stamina. If a player's stamina goes below zero, he will black out completely and fall to the ground unconscious for a short period of time. Certain weapons such as gas grenades are designed to do only stamina damage, as opposed to health. Stamina can only be regained by resting, obtaining a stamina powerup, or by being healed by the Light
Infantry class's health grenades.
597:– one team starts with a target in their base which they must prevent from being destroyed. The opposing team spawns with a bomb satchel which, when planted and detonated, is capable of destroying the target in one large blast. However, the bomb satchel has a 30-second timer, which all players in the map are capable of hearing when armed, and the player with the detonator, which emits a loud ringing noise that easily draws attention, cannot switch to a regular weapon or the timer will stop. The target can also be destroyed by normal weapons, but this is mostly an impractical method as it is strong enough to withstand a great amount of damage.
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585:– each team spawns with a set amount of weapons and ammo in their own base and must eliminate all other players on the other team. If a player dies, he must wait until the beginning of the next round before he can respawn. The round ends when all the players on one team have been killed or an objective in the current mode of Tactical has been completed. There are four modes of Tactical.
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621:– two players fight in a 1-on-1 deathmatch while the others in the server wait and observe from a queue. When the round is over, the loser of the duel is sent to the end of the queue and the next player in line joins to play the winner. This mode was coded in by Gore player and programmer Red Daly and was subsequently included with the 1.50 patch.
607:– one team starts with a VIP who must be escorted to a designated location within the map. If the VIP is killed, his team loses. The VIP class is very weak, spawning with no armor and incapable of using any weapons aside from the pistol. He also cannot be healed above 100 health points like all other classes.
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places the camera from which the player views directly on the character model, thus giving true perspective from the player's point of view such as emulating the arch of the back when looking up and down. This perspective creates many new tactics for battle, for example allowing players to accurately
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Instead of protecting the entire player universally, Gore's armor only protects specific areas of the body and must be destroyed before damage can be done again to the person in that area. The individual armor pickups consist of head armor, body armor, and right and left thigh leg armor which come
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There are five classes on each team: Light
Infantry, Medium Infantry, Heavy Infantry, Snipers, and Mechanized Infantry, as well as the VIP class used only in Tactical modes. However, instead of each team having mirrored skills and appearances, each class has their own distinctive characteristics,
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The player's ability to move quickly and jump high is affected by the stamina system. Stamina is usually lost when running or jumping, but being injured by weapons also does a toll on it. How much stamina is lost is affected by several factors, such as the player class being used or the weapon
405:
579:– each team must defend their flag while trying to steal and capture the enemy flag. If a team steals the enemy flag but has also had their flag stolen, they cannot score until their flag has been recovered.
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All health, stamina, weapon, and ammo pickups, either as part of the map's item layout or weapons dropped by slain players, can be shot and destroyed. The resulting explosion will damage anyone nearby.
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highlighted the exploding power-ups and their anti-camping effect on gameplay, but otherwise rated it as an average old-school shooter. The game was also praised by Greek magazine
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together. There is also a gas mask which provides more protection than the regular head armor and also prevents the player from taking stamina damage from gas grenades.
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615:– players join together as a team to play through an entire single-player campaign against the enemy AI. This mode was added in the 1.48 patch.
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was released to the public for free. The special edition includes graphical and gameplay tweaks.
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judge which parts of their body are exposed. This also lets players to see their own feet.
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Please expand the article to include this information. Further details may exist on the
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including different abilities and weapons completely different from those of the team.
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in 2003 which called it a "great old school shooter".
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sold 60,000 copies according to 4D Rulers' website.
886:The game received "mixed" reviews according to the
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302:. Unsourced material may be challenged and removed.
513:, released on June 5, 2002. It was published by
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61:Learn how and when to remove these messages
1338:Video games developed in the United States
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380:Learn how and when to remove this message
362:Learn how and when to remove this message
260:Learn how and when to remove this message
158:Learn how and when to remove this message
1151:Giacobbi, Kevin "BIFF" (June 24, 2002).
121:This article includes a list of general
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959:"Gore: Ultimate Soldier for PC Reviews"
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1250:"'Gore: Ultimate Soldier' (PC) Review"
196:Please improve this article by adding
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1034:from the original on January 3, 2018
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300:adding citations to reliable sources
1211:Williams, Jeremy (September 2002).
1055:"PC Review: Gore: Ultimate Soldier"
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571:– team-based variant of deathmatch.
127:it lacks sufficient corresponding
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1053:Sutton, Maura (August 23, 2002).
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42:This article has multiple issues.
1010:Babler, Jason (September 2002).
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1095:"Gore: Ultimate Soldier Review"
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50:or discuss these issues on the
1353:DreamCatcher Interactive games
1248:Bemis, Greg (August 2, 2002).
1093:Wolpaw, Erik (June 13, 2002).
85:about plot, singleplayer mode.
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1182:Sulic, Ivan (June 12, 2002).
999:. September 2002. p. 81.
198:secondary or tertiary sources
1225:. p. 80. Archived from
1122:Chick, Tom (June 30, 2002).
1221:. Vol. 9, no. 9.
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989:"Gore: Ultimate Soldier".
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1298:Dreamcatcher's official
1060:Computer and Video Games
1012:"Gore: Ultimate Soldier"
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515:DreamCatcher Interactive
428:DreamCatcher Interactive
311:"Gore: Ultimate Soldier"
209:"Gore: Ultimate Soldier"
992:Computer Games Magazine
675:Computer Games Magazine
496:, also known as simply
142:more precise citations.
1308:Gore: Ultimate Soldier
932:Gore: Ultimate Soldier
553:Multiplayer game types
493:Gore: Ultimate Soldier
398:Gore: Ultimate Soldier
185:relies excessively on
83:is missing information
1333:First-person shooters
1163:on September 30, 2008
1020:Computer Gaming World
920:Gore: Special Edition
713:Computer Gaming World
1289:4D Ruler's official
504:first-person shooter
470:First-person shooter
296:improve this article
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1348:Windows-only games
1266:on October 2, 2002
937:. 4D Rulers, 2002.
888:review aggregation
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1229:on March 15, 2006
1103:. CBS Interactive
1071:on March 13, 2007
918:On July 4, 2008,
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1268:. Retrieved
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1231:. Retrieved
1227:the original
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1194:. Retrieved
1192:. Ziff Davis
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1165:. Retrieved
1161:the original
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1134:. Retrieved
1132:. Ziff Davis
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1105:. Retrieved
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1069:the original
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1036:. Retrieved
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997:theGlobe.com
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459:June 5, 2002
423:Publisher(s)
413:Developer(s)
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294:Please help
289:verification
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665:Publication
484:multiplayer
445:Platform(s)
140:introducing
1322:Categories
1065:Future plc
1025:Ziff Davis
964:Metacritic
942:References
892:Metacritic
649:Metacritic
640:Aggregator
560:Deathmatch
507:video game
352:April 2015
322:newspapers
250:April 2015
220:newspapers
187:references
148:April 2009
123:references
97:March 2008
47:improve it
1313:MobyGames
1223:Future US
901:PC Master
631:Reception
626:Reception
519:4D Rulers
417:4D Rulers
89:talk page
53:talk page
18:4D Rulers
1270:June 15,
1233:June 15,
1218:PC Gamer
1196:June 15,
1167:June 15,
1157:GameZone
1136:June 15,
1107:June 15,
1100:GameSpot
1075:June 15,
1038:June 15,
1029:Archived
974:June 15,
896:GameSpot
890:website
835:PC Gamer
812:GameZone
763:GameSpot
583:Tactical
525:Gameplay
465:Genre(s)
1302:website
1293:website
1129:GameSpy
775:GameSpy
595:Assault
502:, is a
476:Mode(s)
456:Release
336:scholar
234:scholar
136:improve
1260:TechTV
1255:X-Play
1213:"Gore"
1184:"Gore"
935:manual
848:X-Play
768:6.3/10
653:58/100
601:Escape
435:Engine
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125:, but
1032:(PDF)
1015:(PDF)
926:Notes
668:Score
643:Score
343:JSTOR
329:books
241:JSTOR
227:books
1300:Gore
1291:Gore
1272:2018
1235:2018
1198:2018
1169:2018
1138:2018
1109:2018
1077:2018
1040:2018
976:2018
908:Gore
837:(US)
828:8/10
816:8/10
756:7/10
619:Duel
603:and
546:Gore
509:for
499:Gore
315:news
213:news
1311:at
1189:IGN
841:46%
823:IGN
298:by
189:to
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