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Gore: Ultimate Soldier

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currently being held. Smaller classes can move quicker and regenerate stamina faster, but they cannot run with heavy weapons or they will tire quickly. Larger classes, although much slower and bigger targets, can move with heavier weapons with more endurance. Players show signs of fatigue by decreased movement speed and heavy breathing, which clearly indicates to enemies nearby where that player is and his lack of stamina. If a player's stamina goes below zero, he will black out completely and fall to the ground unconscious for a short period of time. Certain weapons such as gas grenades are designed to do only stamina damage, as opposed to health. Stamina can only be regained by resting, obtaining a stamina powerup, or by being healed by the Light Infantry class's health grenades.
597:– one team starts with a target in their base which they must prevent from being destroyed. The opposing team spawns with a bomb satchel which, when planted and detonated, is capable of destroying the target in one large blast. However, the bomb satchel has a 30-second timer, which all players in the map are capable of hearing when armed, and the player with the detonator, which emits a loud ringing noise that easily draws attention, cannot switch to a regular weapon or the timer will stop. The target can also be destroyed by normal weapons, but this is mostly an impractical method as it is strong enough to withstand a great amount of damage. 114: 278: 585:– each team spawns with a set amount of weapons and ammo in their own base and must eliminate all other players on the other team. If a player dies, he must wait until the beginning of the next round before he can respawn. The round ends when all the players on one team have been killed or an objective in the current mode of Tactical has been completed. There are four modes of Tactical. 176: 33: 876: 871: 866: 803: 798: 741: 736: 731: 726: 703: 698: 74: 861: 856: 793: 788: 783: 721: 693: 688: 683: 621:– two players fight in a 1-on-1 deathmatch while the others in the server wait and observe from a queue. When the round is over, the loser of the duel is sent to the end of the queue and the next player in line joins to play the winner. This mode was coded in by Gore player and programmer Red Daly and was subsequently included with the 1.50 patch. 607:– one team starts with a VIP who must be escorted to a designated location within the map. If the VIP is killed, his team loses. The VIP class is very weak, spawning with no armor and incapable of using any weapons aside from the pistol. He also cannot be healed above 100 health points like all other classes. 548:
places the camera from which the player views directly on the character model, thus giving true perspective from the player's point of view such as emulating the arch of the back when looking up and down. This perspective creates many new tactics for battle, for example allowing players to accurately
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Instead of protecting the entire player universally, Gore's armor only protects specific areas of the body and must be destroyed before damage can be done again to the person in that area. The individual armor pickups consist of head armor, body armor, and right and left thigh leg armor which come
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There are five classes on each team: Light Infantry, Medium Infantry, Heavy Infantry, Snipers, and Mechanized Infantry, as well as the VIP class used only in Tactical modes. However, instead of each team having mirrored skills and appearances, each class has their own distinctive characteristics,
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The player's ability to move quickly and jump high is affected by the stamina system. Stamina is usually lost when running or jumping, but being injured by weapons also does a toll on it. How much stamina is lost is affected by several factors, such as the player class being used or the weapon
405: 579:– each team must defend their flag while trying to steal and capture the enemy flag. If a team steals the enemy flag but has also had their flag stolen, they cannot score until their flag has been recovered. 541:
All health, stamina, weapon, and ammo pickups, either as part of the map's item layout or weapons dropped by slain players, can be shot and destroyed. The resulting explosion will damage anyone nearby.
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highlighted the exploding power-ups and their anti-camping effect on gameplay, but otherwise rated it as an average old-school shooter. The game was also praised by Greek magazine
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together. There is also a gas mask which provides more protection than the regular head armor and also prevents the player from taking stamina damage from gas grenades.
1249: 1352: 295: 46: 615:– players join together as a team to play through an entire single-player campaign against the enemy AI. This mode was added in the 1.48 patch. 1054: 342: 240: 314: 212: 379: 361: 259: 157: 135: 60: 1028: 934: 321: 219: 1212: 1332: 299: 197: 190: 328: 226: 1152: 1347: 88: 52: 310: 208: 1297: 958: 1327: 1059: 750: 514: 427: 128: 122: 991: 674: 288: 186: 1263: 1342: 483: 139: 1019: 712: 1094: 335: 233: 503: 469: 422: 412: 404: 591:– the most common Tactical mode, each team must simply kill all other players on the opposing team. 567: 559: 922:
was released to the public for free. The special edition includes graphical and gameplay tweaks.
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judge which parts of their body are exposed. This also lets players to see their own feet.
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Please expand the article to include this information. Further details may exist on the
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including different abilities and weapons completely different from those of the team.
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in 2003 which called it a "great old school shooter".
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sold 60,000 copies according to 4D Rulers' website.
886:The game received "mixed" reviews according to the 475: 463: 455: 443: 433: 421: 411: 397: 302:. Unsourced material may be challenged and removed. 513:, released on June 5, 2002. It was published by 780: 8: 853: 718: 680: 659: 61:Learn how and when to remove these messages 1338:Video games developed in the United States 658: 633: 403: 394: 380:Learn how and when to remove this message 362:Learn how and when to remove this message 260:Learn how and when to remove this message 158:Learn how and when to remove this message 1151:Giacobbi, Kevin "BIFF" (June 24, 2002). 121:This article includes a list of general 1088: 1086: 959:"Gore: Ultimate Soldier for PC Reviews" 947: 1250:"'Gore: Ultimate Soldier' (PC) Review" 196:Please improve this article by adding 7: 1034:from the original on January 3, 2018 953: 951: 663: 638: 300:adding citations to reliable sources 1211:Williams, Jeremy (September 2002). 1055:"PC Review: Gore: Ultimate Soldier" 782: 629: 571:– team-based variant of deathmatch. 127:it lacks sufficient corresponding 25: 1053:Sutton, Maura (August 23, 2002). 855: 720: 682: 42:This article has multiple issues. 1010:Babler, Jason (September 2002). 874: 869: 864: 859: 854: 801: 796: 791: 786: 781: 739: 734: 729: 724: 719: 701: 696: 691: 686: 681: 276: 174: 112: 72: 31: 1095:"Gore: Ultimate Soldier Review" 287:needs additional citations for 50:or discuss these issues on the 1353:DreamCatcher Interactive games 1248:Bemis, Greg (August 2, 2002). 1093:Wolpaw, Erik (June 13, 2002). 85:about plot, singleplayer mode. 1: 1182:Sulic, Ivan (June 12, 2002). 999:. September 2002. p. 81. 198:secondary or tertiary sources 1225:. p. 80. Archived from 1122:Chick, Tom (June 30, 2002). 1221:. Vol. 9, no. 9. 1369: 989:"Gore: Ultimate Soldier". 667: 664: 642: 639: 402: 1298:Dreamcatcher's official 1060:Computer and Video Games 1012:"Gore: Ultimate Soldier" 751:Computer and Video Games 515:DreamCatcher Interactive 428:DreamCatcher Interactive 311:"Gore: Ultimate Soldier" 209:"Gore: Ultimate Soldier" 992:Computer Games Magazine 675:Computer Games Magazine 496:, also known as simply 142:more precise citations. 1308:Gore: Ultimate Soldier 932:Gore: Ultimate Soldier 553:Multiplayer game types 493:Gore: Ultimate Soldier 398:Gore: Ultimate Soldier 185:relies excessively on 83:is missing information 1333:First-person shooters 1163:on September 30, 2008 1020:Computer Gaming World 920:Gore: Special Edition 713:Computer Gaming World 1289:4D Ruler's official 504:first-person shooter 470:First-person shooter 296:improve this article 661: 636: 1348:Windows-only games 1266:on October 2, 2002 937:. 4D Rulers, 2002. 888:review aggregation 634: 1229:on March 15, 2006 1103:. CBS Interactive 1071:on March 13, 2007 918:On July 4, 2008, 883: 882: 657: 656: 517:and developed by 511:Microsoft Windows 489: 488: 450:Microsoft Windows 390: 389: 382: 372: 371: 364: 346: 270: 269: 262: 244: 168: 167: 160: 106: 105: 65: 16:(Redirected from 1360: 1328:2002 video games 1276: 1275: 1273: 1271: 1262:. Archived from 1245: 1239: 1238: 1236: 1234: 1208: 1202: 1201: 1199: 1197: 1179: 1173: 1172: 1170: 1168: 1159:. Archived from 1148: 1142: 1141: 1139: 1137: 1119: 1113: 1112: 1110: 1108: 1090: 1081: 1080: 1078: 1076: 1067:. Archived from 1050: 1044: 1043: 1041: 1039: 1033: 1023:. No. 218. 1016: 1007: 1001: 1000: 995:. 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