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Soulcalibur (video game)

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character, Cervantes de Leon. The Dreamcast version features new modes such as Team Battle, Survival, and Training Mode. In Mission Battle, the player completes various missions to attain points, which can be used to buy various art, which then unlocks extra features, costumes and stages. Another feature added is the artwork section, containing official artwork, fanart, and high-res pictures. Also unlockable are a "liquid metal" version of the characters' costume and a "Battle Theater" mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an "Exhibition Mode" displaying characters performing their
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limits of each system, content was left intact between the two versions, with Yotoriyama feeling that the team was "obsessed" with giving their best effort for the port. The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images. Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time. Many of the team's ideas that they were unable to incorporate into the port were eventually used for later games in the series.
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Yotoriyama has described the game's concept as expressing "fun and diversity in weapon combat", citing the contrast in how one weapon would affect gameplay compared to another and how they would react to each other upon clashing. Each character's fighting style was designed to revolve around their
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approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky.
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hardware, while the team developing the home port was reduced to about forty. Given a deadline of seven months to coincide with the North American launch of the Dreamcast, the transition was difficult for the team, due to the differences in hardware. However, due to the similar capabilities and
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The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass
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was designed around the idea that they could be viewed as a real person could, and to this end, motion creator Masataka Ishiguro emphasized the arm and leg movements for each character in relation to their weapon, wanting players to "feel the individual motions and the realism within the game"
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is one of the first examples of a home conversion of a game being graphically superior to its original arcade counterpart. Among the differences were the improved graphics (including the addition of 3D backgrounds), tweaked gameplay, new game modes, new costumes, and the inclusion of an extra
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version (Museum, etc., with the exception of Mission Battle) are also in the game. While the intro is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game. The game is no longer available in the Microsoft Store.
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also features "forgiving buffering", allowing players to enter an input for one move before their characters have finished recovering from their previous move, which makes executing a quick succession of moves easier (other fighting games such as the
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as the sixth best launch title yet, calling it "not only one of the greatest launch games or one of the greatest fighters, but one of the greatest games ever. Period." In 2022, Cultured Vultures ranked
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platform. The app makes use of Google Play Games for synchronization between devices and runs at native resolution and screen aspect ratio. The game is no longer available in the Google Play Store.
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development team, sharing ideas and research. Yotoriyama felt that with that cooperation and partnership, they were able to develop "the greatest weapon-based fighting action game in the world".
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of Spain. For the next 25 years, he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. Like
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has been given a deeper range of techniques, allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them.
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updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the
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weapon, though he noted that because of the differences they experienced difficulty in balancing the gameplay. He described the availability of movement in comparison to
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were based upon existing characters Hwang, Li Long, Mitsurugi, Rock, Seong Mi-na, Siegfried, and Sophitia, respectively. Consequently, Namco has been working since
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has the Dreamcast version ranked as the seventh best-reviewed game of all time, as well as being the highest-scoring title in the fighting game genre.
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The game was originally released in the Japanese arcades on July 30, 1998, with releases in North America and Europe following later the same year. A
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As with many fighting games, many of the new characters were heavily styled after existing characters from the franchise. For example, new character
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as a large contrast between the two series and more tactical and emphasized how it interacted with the game's "ring out" feature. Each character in
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direction causes the character to move in that direction, giving the player a sense of freedom and deepening the strategy of the game.
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features much more lenient timing to successfully execute a buffer). Finally, the Guard Impact offensive blocking maneuver shown in
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would be released for the Xbox 360. The port was based on the European Dreamcast version and was made available for download on
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received unanimous critical applause upon release; it is the second-highest-rated video game of all time, with a 98 rating on
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also holds a score of 98, making it one of the highest-rated video games of all time across all consoles and platforms, on
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series have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, but
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featuring a bull. However, the codpiece is present in the European and Japanese versions, as well as the North American
72: 2821: 4174: 4159: 4134: 3897: 2467: 959:, Extra Survival, Practice, and Museum mode. The game was released as a Universal App to run at native resolutions on 3645: 3558: 3529: 3261: 2537: 1825: 4124: 4060: 3982: 3488: 2944: 1586: 1369: 984: 224: 4129: 3793: 2432: 2217: 1858: 1742: 1472: 3693: 2502: 2062:"Namco releases the arcade video game "Soul Calibur" with gameplay and visuals that surpass the "Tekken" series" 4144: 4012: 3904: 717: 3170: 4169: 3941: 3340: 899: 757: 749: 709: 589: 535: 489:
awards in its respective year, and is widely regarded as one of the greatest fighting games and one of the
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Three years after those events, in 1586 AD, Soul Edge uses Siegfried as its host, and now Siegfried is
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In addition, it is often considered to be one of the greatest games on all platforms, including:
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The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate
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to gradually separate the individual styles of the characters in order to make each one unique.
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It had been announced in January as "New Weapon Fighting Game" and a test version was shown at
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on their September 1, 1998 issue as being the third most-successful arcade game of the month.
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sold in excess of one million copies by December 1999, and 1.3 million by 2002. It is the
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in 2008. It is the second game ever to get a perfect 40/40 from Japanese gaming magazine
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was originally planned to be a dramatic overhaul, with all new characters apart from
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The game received universal critical acclaim, garnering perfect 10/10 scores from
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This was known as the "Evil Seed", bound to bring calamity and death in its wake.
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that include a heavy emphasis on weapons and a unique eight-way movement system.
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parent performance-wise. The title brought many innovations to the fighting game
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in order to have a fresh start and take the series in a new direction. The name
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was released in Japan on August 5, 1999; and in North America and Europe as
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version. The European Dreamcast version was distributed and advertised by
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shares its status as the second-highest-rated game on Metacritic with
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Blake Fischer reviewed the Dreamcast version of the game for
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the best Dreamcast game of all time on their list. In 2005,
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for the Dreamcast, playing a part in its successful launch.
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murder, and free him of its curse. Developed closely with
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touch. The game is no longer available in the iOS store.
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console in 1999 with new features and improved graphics.
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On November 20, 2013, Namco Bandai released a port of
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platform. Game modes in this version include Arcade,
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On January 19, 2012, Namco Bandai released a port of
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consisted of roughly sixty people working on Namco's
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only added one original playing style, belonging to
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Electronic Gaming Monthly Issue 112 (November 1998)
1657:was named as the number one best Dreamcast game by 562:fighters had only limited movement along the third 394: 380: 368: 233: 195: 183: 158: 148: 138: 128: 109: 90: 71: 59: 49: 32: 3296:Game Informer, Issue 166, February 2007. Page 116 1752:(2007): "Top Ten Fighting Games" (seventh place). 3232:"Third Interactive Achievement Awards - Console" 677:has a fighting style and move set influenced by 501:became available as a downloadable title on the 3713:Guerrero, John 'Velociraptor' (19 April 2019). 1807: 2243:"GameSpy: Soulcalibur XBLA Interview - Page 1" 1631:). As of 2017, game review aggregator website 1132: 3794: 3772:can be played for free in the browser at the 2732:"Game Informer Magazine - Soulcalibur Review" 2699:. Archived from the original on June 15, 2000 550:One of the biggest innovations introduced by 8: 1457: 1423: 1377: 1277: 1161: 1071: 634:by the time the roster was finalized in the 3588:"The Greatest 200 Videogames of Their Time" 2948:. Vol. 2, no. 3 (November 1999). 2787: 2785: 2047:Game Players Magazine 遊戲誌 1998 (Vol. 77-05) 2031:Extreme PlayStation (December/January 1998) 826:in May. The team for the arcade version of 554:to the gameplay system of its predecessor, 3924: 3822: 3801: 3787: 3779: 3236:Academy of Interactive Arts & Sciences 3206:Academy of Interactive Arts & Sciences 1929: 1927: 1567:Academy of Interactive Arts & Sciences 1456: 1079: 1070: 1007: 998: 626:. However, nine of the 11 characters from 38: 29: 4200:Multiplayer and single-player video games 2869: 2867: 2761:"Review Soul Calibur [Dreamcast]" 2661: 2659: 1698:as the best Dreamcast game of all time. 1563:3rd Annual Interactive Achievement Awards 1552:second biggest selling game on the system 922:on July 2, 2008. While the game included 3642:"Top 10 Best Fighting Games Of All Time" 3466:. Game Informer Magazine. Archived from 2357: 2355: 2218:"Sega Europe To Distribute Soul Calibur" 2050:(published June 19, 1998). pp. 4–5. 1671:as the fifth best Dreamcast game, while 854:(ソウルキャリバー スキルアップマニュアル) was published by 4185:Video games scored by Junichi Nakatsuru 3072:. No. 79. May 2000. pp. 40–5. 1848: 1788: 463:development team, it is one of the few 245: 3694:The 50 Best Fighting Games of All Time 2709: 1983:Play Magazine Presents Girls of Gaming 1594:is reason enough to own a Dreamcast." 3425:"20 Best Dreamcast Games of All Time" 2930: 2928: 2468:"SoulCalibur for iPhone/iPad Reviews" 1917:NOURS Magazine - Vol 22 (Winter 1998) 1732:(2005): "Top 100 Games" (43rd place). 1726:(2004): "Top 100 Games" (75th place). 1718:(2003): "Top 100 Games" (38th place). 1573:with "Console Game of the Year" and " 1076: 1004: 7: 3140:"Game Info Display: Soul Calibur II" 1628:The Legend of Zelda: Ocarina of Time 1075: 1003: 611:Characters of the Soulcalibur series 3669:"Top 25 Fighting Games of All Time" 3366:GamesRadar staff (April 19, 2012). 3018:from the original on 7 October 2016 2767:. November 24, 2000. Archived from 2697:"GameFan - REVIEW for Soul Calibur" 2433:"SoulCalibur for Dreamcast Reviews" 1134: 994: 3725:from the original on 22 April 2019 3644:. December 7, 2008. Archived from 3404:from the original on July 10, 2013 3378:from the original on July 26, 2012 3368:"Best Dreamcast games of all time" 3169:Yukiyoshi Ike, Sato (1999-12-15). 3124:. 11 December 2000. Archived from 2935:Fischer, Blake (19 October 1999). 2738:. October 28, 1999. Archived from 2503:"SoulCalibur for Xbox 360 Reviews" 2188:Nottingham & Long Eaton Topper 25: 3278:from the original on 30 June 2016 2997:, issue 128, March 2000, page 139 1575:Console Fighting Game of the Year 1561:for "Best Fighting Game". At the 1528:Graphical Achievement (runner-up) 1425: 1379: 1279: 1163: 558:, is the eight-way run. Previous 353: 337: 321: 4150:Android (operating system) games 3040:. 18 August 2000. Archived from 2677:from the original on 8 June 2020 2568:"Soul Calibur (Arcade) - Review" 2340:from the original on 28 May 2017 1577:" (along with a nomination for " 1444: 1439: 1434: 1429: 1424: 1398: 1393: 1388: 1383: 1378: 1298: 1293: 1288: 1283: 1278: 1182: 1177: 1172: 1167: 1162: 1153: 1148: 1143: 1138: 1133: 3623:from the original on 2014-02-22 3598:from the original on 2017-01-03 3458:"The Top 100 Games of All Time" 3435:from the original on 2023-05-05 3348:from the original on 2014-07-20 3317:from the original on 2020-06-02 3183:from the original on 2011-08-05 2977:from the original on 2019-03-06 2914:from the original on 2009-03-06 2885:from the original on 2013-02-22 2803:from the original on 2014-01-22 2636:from the original on 2011-08-10 2519:from the original on 2019-03-11 2484:from the original on 2019-03-07 2449:from the original on 2013-09-09 2414:from the original on 2009-07-29 2379:from the original on 2009-09-05 2308:from the original on 2022-09-14 2278:from the original on 2008-07-03 2249:from the original on 2012-02-15 2224:from the original on 2020-06-08 2070:. July 21, 1998. Archived from 1952:"Interview with Yotoriyama-San" 425:. It is the second game in the 4180:Video games developed in Japan 3400:. GameSpot. October 25, 2005. 3262:"Best Video Games of All Time" 3171:"Soul Calibur Sells 1 Million" 2904:"IGN: Soulcalibur XBLA Review" 2860:. No. 61. pp. 100–1. 2326:Linneman, John (28 May 2017). 2191:. November 17, 1999. p. 3 1934:"The Making of Soul Calibur". 1526:Game of the Year (runner-up), 935:iOS (iPad, iPhone, iPod Touch) 491:greatest video games ever made 1: 4103:The King of Fighters All Star 3703:, Complex.com, March 15, 2011 3064:"Hyper Reader Awards Results" 2852:"Arcade: SoulCalibur (Namco)" 2626:"SoulCalibur Review - Page 2" 2603:. Allgame.com. Archived from 2128:. Arcade Gear. Archived from 1998:"Interview with Ishiguro-San" 716:as a regular character), and 4190:Video games set in the 1580s 3667:Meli, Marissa (2010-07-08). 3398:"Best Launch Titles, Page 2" 3307:"The Top 25 Dreamcast Games" 2963:Nelson, Jared (2012-01-19). 2828:. 2008-07-08. Archived from 2822:"Soul Calibur (2008) Review" 2296:Coulson, Josh (2022-05-30). 852:Soul Calibur Skill Up Manual 3489:"IGN's Top 100 Games 40-31" 3423:Miller, Leon (2022-11-16). 2850:Levy, Tim (November 1998). 2363:"SoulCalibur for Dreamcast" 1866:. January 1998. p. 34. 1808: 906:Xbox 360 (Xbox Live Arcade) 4216: 4195:Xbox 360 Live Arcade games 3122:"Soul Calibur ya es super" 2632:. 4 July 2008. p. 2. 2599:Nguyen, Cal (2010-10-03). 2538:"Soul Calibur XBLA Review" 2398:"SoulCalibur for Xbox 360" 1920:. Namco. 1998. p. 34. 630:ended up carrying over to 608: 524: 3927: 3825: 3671:. UGO.com. Archived from 3594:. 2006-02-02. p. 9. 3313:. 2009-09-11. p. 5. 2995:Electronic Gaming Monthly 2716:: CS1 maint: unfit URL ( 2667:"Soul Calibur Perfection" 2220:. IGN. 1 September 1999. 2027:"NAMCO PUTS GAMERS FIRST" 1940:(55): 53–54. August 2008. 1859:Electronic Gaming Monthly 1799: 1743:Electronic Gaming Monthly 1638:The Dreamcast version of 1546:The Dreamcast version of 1473:Electronic Gaming Monthly 1465: 1462: 1099: 1094: 1089: 1084: 1027: 1022: 1017: 1012: 889:The Dreamcast version of 485:. It won the majority of 37: 4165:Soulcalibur series games 1826:Tony Hawk's Pro Skater 2 570:, simply holding down a 467:ports that outdid their 2601:"Soul Calibur - Review" 2245:. Xbox360.gamespy.com. 1613:, until the release of 858:on September 27, 1998. 509:in July 2008 and it is 2270:Official press release 1889:, GameMeca, 04.11.2005 1880:소울칼리버3(소울칼리버 3) - 게임메카 866:The Dreamcast port of 547: 3530:"IGN's Top 100 Games" 3456:staff (August 2001). 2793:"Soul Calibur Review" 609:Further information: 534: 527:Gameplay of Soul Edge 525:Further information: 507:Xbox Live Marketplace 413:is a weapon-based 3D 4140:Censored video games 3470:on November 19, 2009 3341:ScrewAttack's Top 10 3128:on 11 December 2000. 2875:"Soulcalibur Review" 1904:. 1998. p. 172. 914:announced a port of 750:Siegfried Schtauffen 712:(re-introduced from 431:series, preceded by 4068:Dance, Voldo, Dance 3569:on October 22, 2006 3499:on October 31, 2005 3242:on October 11, 2000 3212:on October 11, 2000 3150:on October 21, 2002 2952:. pp. 112–113. 2580:on 14 November 2014 2566:Weiss, Brett Alan. 2074:on December 6, 1998 1980:"Girls of Gaming". 1832:Grand Theft Auto IV 1616:Grand Theft Auto IV 1459: 1073: 1001: 744:and Japanese ninja 4175:Video game sequels 4160:Bandai Namco games 4135:Arcade video games 3699:2012-09-18 at the 3084:"Edge Awards 2000" 2205://£34.99 Dreamcast 1956:Namco Bandai Games 1885:2015-06-10 at the 1559:Game Critics Award 1554:. It won the 1999 999: 912:Namco Bandai Games 850:series guide book 742:Sophitia Alexandra 548: 511:forward compatible 441:hardware, and was 154:Yoshihiro Nakagawa 102:Hiroaki Yotoriyama 4125:3D fighting games 4112: 4111: 4089:Warriors Orochi 3 4036: 4035: 3914: 3913: 3429:Cultured Vultures 3044:on 18 August 2000 2336:. Gamer Network. 2163:. August 31, 1999 2094:"Namco Announces 1675:ranked it sixth. 1625:(the first being 1532: 1531: 1455: 1454: 1069: 1068: 734:Cervantes de Leon 692:. New characters 538:fighting against 406: 405: 358:November 20, 2013 310:November 26, 1999 301:September 9, 1999 167:Junichi Nakatsuru 16:(Redirected from 4207: 4130:1998 video games 4082:Project X Zone 2 4041:Related articles 3925: 3823: 3803: 3796: 3789: 3780: 3774:Internet Archive 3753: 3752: 3750:Official website 3735: 3734: 3732: 3730: 3710: 3704: 3690: 3684: 3683: 3681: 3680: 3664: 3658: 3657: 3655: 3653: 3648:on July 26, 2013 3638: 3632: 3631: 3629: 3628: 3619:. GameTrailers. 3613: 3607: 3606: 3604: 3603: 3584: 3578: 3577: 3575: 3574: 3565:. Archived from 3555: 3549: 3548: 3546: 3545: 3540:on July 15, 2005 3536:. Archived from 3526: 3520: 3514: 3508: 3507: 3505: 3504: 3495:. Archived from 3485: 3479: 3478: 3476: 3475: 3450: 3444: 3443: 3441: 3440: 3420: 3414: 3413: 3411: 3409: 3394: 3388: 3387: 3385: 3383: 3363: 3357: 3356: 3354: 3353: 3344:. GameTrailers. 3332: 3326: 3325: 3323: 3322: 3303: 3297: 3294: 3288: 3287: 3285: 3283: 3258: 3252: 3251: 3249: 3247: 3238:. Archived from 3228: 3222: 3221: 3219: 3217: 3208:. Archived from 3198: 3192: 3191: 3189: 3188: 3166: 3160: 3159: 3157: 3155: 3146:. 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No. 102. 1853: 1836: 1818: 1812: 1811: 1801: 1793: 1579:Game of the Year 1514:Best Game of '99 1502:Game of the Year 1490:Game of the Year 1479:Game of the Year 1460: 1449: 1448: 1447: 1443: 1442: 1438: 1437: 1433: 1432: 1428: 1427: 1403: 1402: 1401: 1397: 1396: 1392: 1391: 1387: 1386: 1382: 1381: 1303: 1302: 1301: 1297: 1296: 1292: 1291: 1287: 1286: 1282: 1281: 1187: 1186: 1185: 1181: 1180: 1176: 1175: 1171: 1170: 1166: 1165: 1158: 1157: 1156: 1152: 1151: 1147: 1146: 1142: 1141: 1137: 1136: 1074: 1002: 1000:Aggregate scores 920:Xbox Live Arcade 768:After releasing 487:Game of the Year 421:and produced by 357: 355: 342:January 19, 2012 341: 339: 325: 323: 309: 300: 291: 273: 260: 242: 118:Tetsuya Akatsuka 99:Yasuhiro Noguchi 83:Yoshitaka Tezuka 42: 30: 21: 4215: 4214: 4210: 4209: 4208: 4206: 4205: 4204: 4145:Dreamcast games 4115: 4114: 4113: 4108: 4032: 4023:Geralt of Rivia 3971: 3910: 3878: 3814: 3807: 3748: 3747: 3744: 3739: 3738: 3728: 3726: 3712: 3711: 3707: 3701:Wayback Machine 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2743: 2742:on May 27, 2000 2730: 2729: 2725: 2708: 2702: 2700: 2695: 2694: 2690: 2680: 2678: 2665: 2664: 2657: 2652: 2648: 2639: 2637: 2624: 2623: 2619: 2610: 2608: 2598: 2597: 2593: 2583: 2581: 2565: 2564: 2560: 2551: 2549: 2536: 2535: 2531: 2522: 2520: 2513:CBS Interactive 2501: 2500: 2496: 2487: 2485: 2478:CBS Interactive 2466: 2465: 2461: 2452: 2450: 2443:CBS Interactive 2431: 2430: 2426: 2417: 2415: 2408:CBS Interactive 2396: 2395: 2391: 2382: 2380: 2373:CBS Interactive 2361: 2360: 2353: 2343: 2341: 2325: 2324: 2320: 2311: 2309: 2295: 2294: 2290: 2281: 2279: 2266: 2265: 2261: 2252: 2250: 2241: 2240: 2236: 2227: 2225: 2216: 2215: 2211: 2201:November 26th// 2194: 2192: 2181: 2180: 2176: 2166: 2164: 2149: 2148: 2144: 2135: 2133: 2124: 2123: 2119: 2109: 2107: 2092: 2091: 2087: 2077: 2075: 2060: 2059: 2055: 2043: 2042: 2038: 2025: 2024: 2020: 2011: 2009: 1996: 1995: 1991: 1979: 1978: 1974: 1965: 1963: 1950: 1949: 1945: 1933: 1932: 1925: 1914: 1913: 1909: 1898: 1897: 1893: 1887:Wayback Machine 1876: 1875: 1871: 1856:"Quartermann". 1855: 1854: 1850: 1845: 1840: 1839: 1819: 1815: 1794: 1790: 1785: 1652: 1587:Next Generation 1533: 1527: 1445: 1440: 1435: 1430: 1399: 1394: 1389: 1384: 1370:Next Generation 1299: 1294: 1289: 1284: 1183: 1178: 1173: 1168: 1154: 1149: 1144: 1139: 997: 993: 977: 937: 908: 864: 841: 766: 730: 613: 607: 529: 523: 439:Namco System 12 401:Namco System 12 364: 361: 352: 345: 336: 329: 320: 313: 304: 295: 286: 277: 264: 255: 244: 243: 240: 229: 179: 176:Takanori Otsuka 173:Akitaka Tohyama 124: 121:Tsuyoshi Kiuchi 105: 86: 45: 28: 27:1998 video game 23: 22: 15: 12: 11: 5: 4213: 4211: 4203: 4202: 4197: 4192: 4187: 4182: 4177: 4172: 4170:Fighting games 4167: 4162: 4157: 4152: 4147: 4142: 4137: 4132: 4127: 4117: 4116: 4110: 4109: 4107: 4106: 4099: 4092: 4085: 4078: 4075:Namco × Capcom 4071: 4064: 4057: 4050: 4044: 4042: 4038: 4037: 4034: 4033: 4031: 4030: 4025: 4020: 4015: 4010: 4005: 4000: 3995: 3990: 3985: 3979: 3977: 3973: 3972: 3970: 3969: 3964: 3959: 3954: 3949: 3944: 3939: 3934: 3928: 3922: 3916: 3915: 3912: 3911: 3909: 3908: 3901: 3898:Broken Destiny 3894: 3886: 3884: 3880: 3879: 3877: 3876: 3869: 3862: 3855: 3848: 3841: 3834: 3826: 3820: 3816: 3815: 3808: 3806: 3805: 3798: 3791: 3783: 3777: 3776: 3765: 3754: 3743: 3742:External links 3740: 3737: 3736: 3705: 3685: 3659: 3633: 3608: 3579: 3550: 3521: 3509: 3480: 3445: 3415: 3389: 3358: 3327: 3298: 3289: 3253: 3223: 3193: 3161: 3131: 3113: 3098: 3075: 3055: 3029: 2999: 2987: 2955: 2924: 2910:. 2008-06-27. 2895: 2881:. 1999-09-20. 2863: 2842: 2813: 2799:. 1999-08-09. 2781: 2752: 2723: 2688: 2655: 2646: 2617: 2591: 2558: 2529: 2494: 2459: 2424: 2389: 2351: 2318: 2288: 2274:. 2008-04-16. 2268:"Namco-Bandai 2259: 2234: 2209: 2174: 2142: 2126:"Soul Calibur" 2117: 2085: 2053: 2036: 2018: 1989: 1986:(1): 34. 2003. 1972: 1943: 1923: 1907: 1891: 1869: 1847: 1846: 1844: 1841: 1838: 1837: 1813: 1787: 1786: 1784: 1781: 1780: 1779: 1773: 1765: 1759: 1753: 1747: 1739: 1733: 1727: 1719: 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1230: 1227: 1225: 1222: 1220: 1218: 1217: 1213: 1212: 1208: 1206: 1204: 1202: 1200: 1199: 1195: 1194: 1191: 1189: 1160: 1131: 1129: 1128: 1124: 1123: 1119: 1117: 1115: 1113: 1111: 1110: 1106: 1105: 1102: 1097: 1092: 1087: 1083: 1072:Review scores 1064: 1061: 1058: 1056: 1054: 1051: 1050: 1046: 1044: 1041: 1039: 1037: 1034: 1033: 1030: 1025: 1020: 1015: 1011: 990: 988: 986: 982: 974: 972: 970: 966: 962: 958: 954: 950: 946: 942: 934: 932: 929: 925: 921: 917: 913: 905: 903: 901: 897: 892: 887: 885: 881: 877: 873: 872:launch titles 869: 861: 859: 857: 853: 849: 847: 838: 836: 833: 829: 825: 820: 817: 813: 812: 805: 803: 799: 795: 791: 787: 783: 779: 775: 771: 763: 761: 759: 754: 751: 747: 743: 739: 735: 727: 725: 723: 719: 715: 711: 707: 703: 699: 695: 691: 687: 683: 680: 676: 671: 669: 665: 661: 657: 653: 650:, Mitsurugi, 649: 645: 641: 637: 633: 629: 625: 621: 617: 612: 604: 602: 600: 596: 592: 591: 586: 585: 579: 575: 573: 569: 565: 561: 557: 553: 545: 541: 537: 533: 528: 520: 518: 516: 512: 508: 504: 500: 496: 492: 488: 484: 480: 476: 474: 470: 466: 462: 461: 456: 450: 448: 444: 440: 436: 435: 430: 429: 424: 420: 417:developed by 416: 415:fighting game 412: 411: 402: 399: 397: 396:Arcade system 393: 390: 386: 385:Single-player 383: 379: 376: 373: 371: 367: 351: 350: 348: 335: 334: 332: 319: 318: 316: 307: 303: 298: 294: 289: 285: 284: 282: 279: 271: 267: 263: 261:July 30, 1998 258: 254: 253: 251: 249: 246: 241:July 30, 1998 236: 232: 226: 223: 221: 218: 216: 213: 211: 208: 206: 203: 202: 200: 198: 194: 191: 190: 186: 182: 175: 172: 169: 166: 165: 163: 161: 157: 153: 151: 147: 143: 141: 137: 133: 131: 130:Programmer(s) 127: 120: 117: 116: 114: 112: 108: 101: 98: 97: 95: 93: 89: 82: 79: 78: 76: 74: 70: 67: 64: 62: 58: 54: 52: 48: 41: 36: 31: 19: 4101: 4094: 4087: 4080: 4073: 4066: 4059: 4052: 3903: 3896: 3889: 3871: 3864: 3857: 3850: 3843: 3837: 3836: 3829: 3809: 3768: 3757: 3727:. 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Index

Calibur

Developer(s)
Publisher(s)
Namco
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Soulcalibur
Platform(s)
Arcade
Dreamcast
Xbox 360
iOS
Android
JP
NA
EU
JP
NA
EU
Genre(s)
Fighting
Single-player
multiplayer
Arcade system

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