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character, Cervantes de Leon. The
Dreamcast version features new modes such as Team Battle, Survival, and Training Mode. In Mission Battle, the player completes various missions to attain points, which can be used to buy various art, which then unlocks extra features, costumes and stages. Another feature added is the artwork section, containing official artwork, fanart, and high-res pictures. Also unlockable are a "liquid metal" version of the characters' costume and a "Battle Theater" mode, plus a way to modify the opening introduction theme by changing the characters appearing in it, and an "Exhibition Mode" displaying characters performing their
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limits of each system, content was left intact between the two versions, with
Yotoriyama feeling that the team was "obsessed" with giving their best effort for the port. The biggest technological change to the Dreamcast port was to render all of the game's stages in full 3D polygons, whereas the far backgrounds in the arcade original were flat, two-dimensional images. Additional content was also added to the game to ensure replay value, based on researching other fighting games marketed at the time. Many of the team's ideas that they were unable to incorporate into the port were eventually used for later games in the series.
670:), with an additional ten new characters joining the ranks (in the South Korean version of the game, Mitsurugi was replaced by an English-Japanese swordsman named Arthur). Cervantes exclusively appears outside original arcade version, in additions to a playable version of the final boss character, Inferno. The arcade version featured a staggered Time Release system for hidden characters akin to the Tekken series as well as codes that could be entered on the Namco website.
800:(ultimately, the name would be used within the game's universe for the holy weapon which would counteract Soul Edge's evil). Inspired by an internal Namco prototype featuring a character able to run openly in a field, the eight-way run system was implemented. Upon application, the development team was surprised at how well it meshed with their fighting system and decided to build the rest of the game around it. During development they worked closely with Namco's
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760:, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them, three sacred weapons join once again.
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Yotoriyama has described the game's concept as expressing "fun and diversity in weapon combat", citing the contrast in how one weapon would affect gameplay compared to another and how they would react to each other upon clashing. Each character's fighting style was designed to revolve around their
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approached the port town and battled
Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky.
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hardware, while the team developing the home port was reduced to about forty. Given a deadline of seven months to coincide with the North
American launch of the Dreamcast, the transition was difficult for the team, due to the differences in hardware. However, due to the similar capabilities and
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The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as
Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass
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was designed around the idea that they could be viewed as a real person could, and to this end, motion creator
Masataka Ishiguro emphasized the arm and leg movements for each character in relation to their weapon, wanting players to "feel the individual motions and the realism within the game"
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is one of the first examples of a home conversion of a game being graphically superior to its original arcade counterpart. Among the differences were the improved graphics (including the addition of 3D backgrounds), tweaked gameplay, new game modes, new costumes, and the inclusion of an extra
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version (Museum, etc., with the exception of
Mission Battle) are also in the game. While the intro is removed from this port, the intro music is still in this port. All content is unlocked by the start of the game. The game is no longer available in the Microsoft Store.
580:
also features "forgiving buffering", allowing players to enter an input for one move before their characters have finished recovering from their previous move, which makes executing a quick succession of moves easier (other fighting games such as the
40:
772:, Namco took some time to evaluate what had made the game successful before jumping into the development of its sequel. Producer Hiroaki Yotoriyama decided to give the sequel a new name instead of just calling it
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as the sixth best launch title yet, calling it "not only one of the greatest launch games or one of the greatest fighters, but one of the greatest games ever. Period." In 2022, Cultured
Vultures ranked
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platform. The app makes use of Google Play Games for synchronization between devices and runs at native resolution and screen aspect ratio. The game is no longer available in the Google Play Store.
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development team, sharing ideas and research. Yotoriyama felt that with that cooperation and partnership, they were able to develop "the greatest weapon-based fighting action game in the world".
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of Spain. For the next 25 years, he stayed dormant on the remnants of a
Spanish port town, taking the souls of those who reached him during their search of the sword. Like
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has been given a deeper range of techniques, allowing players to push back or redirect attacks past themselves as well as swatting away an opponent's weapon to stun them.
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updated graphics and various Live leaderboards, online play was absent which makes it an exception amongst most games ported to Xbox Live Arcade. Other features from the
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weapon, though he noted that because of the differences they experienced difficulty in balancing the gameplay. He described the availability of movement in comparison to
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were based upon existing characters Hwang, Li Long, Mitsurugi, Rock, Seong Mi-na, Siegfried, and
Sophitia, respectively. Consequently, Namco has been working since
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748:, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young German knight
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has the Dreamcast version ranked as the seventh best-reviewed game of all time, as well as being the highest-scoring title in the fighting game genre.
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The game was originally released in the Japanese arcades on July 30, 1998, with releases in North America and Europe following later the same year. A
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As with many fighting games, many of the new characters were heavily styled after existing characters from the franchise. For example, new character
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as a large contrast between the two series and more tactical and emphasized how it interacted with the game's "ring out" feature. Each character in
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874:, on September 9, 1999, and November 26, 1999, respectively. The North American Dreamcast version of the game removes one of Voldo's suggestive
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direction causes the character to move in that direction, giving the player a sense of freedom and deepening the strategy of the game.
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740:, starts in the year 1583. The reign of terror of Cervantes was soon to start, but through the joined efforts of Greek divine warrior
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1590:, rating it five stars out of five, and stated that "Beautiful, deep, and far more compelling than any 3D fighter in recent memory,
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features much more lenient timing to successfully execute a buffer). Finally, the Guard Impact offensive blocking maneuver shown in
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would be released for the Xbox 360. The port was based on the European Dreamcast version and was made available for download on
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received unanimous critical applause upon release; it is the second-highest-rated video game of all time, with a 98 rating on
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also holds a score of 98, making it one of the highest-rated video games of all time across all consoles and platforms, on
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series have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, but
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featuring a bull. However, the codpiece is present in the European and Japanese versions, as well as the North American
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959:, Extra Survival, Practice, and Museum mode. The game was released as a Universal App to run at native resolutions on
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2062:"Namco releases the arcade video game "Soul Calibur" with gameplay and visuals that surpass the "Tekken" series"
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awards in its respective year, and is widely regarded as one of the greatest fighting games and one of the
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493:, topping numerous "best of" lists in years following. The North American home version was released as a
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Three years after those events, in 1586 AD, Soul Edge uses Siegfried as its host, and now Siegfried is
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898:(in Mission Mode it is possible to add more characters to the "Exhibition Mode", such as Taki and
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1982:
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In addition, it is often considered to be one of the greatest games on all platforms, including:
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The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate
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to gradually separate the individual styles of the characters in order to make each one unique.
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It had been announced in January as "New Weapon Fighting Game" and a test version was shown at
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on their September 1, 1998 issue as being the third most-successful arcade game of the month.
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sold in excess of one million copies by December 1999, and 1.3 million by 2002. It is the
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3038:"GameSpot Console Game of the Year 1999 – Archived from original videogames.com web site"
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in 2008. It is the second game ever to get a perfect 40/40 from Japanese gaming magazine
3239:
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3715:"What are the top 30 fighting games of all time? Game Informer offers their full list"
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2005:
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was originally planned to be a dramatic overhaul, with all new characters apart from
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2001:
1959:
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418:
2965:"'SoulCalibur' Review – A Solid Port of a Classic, If You Don't Mind Playing Solo"
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The game received universal critical acclaim, garnering perfect 10/10 scores from
753:
This was known as the "Evil Seed", bound to bring calamity and death in its wake.
566:, with sidesteps and rolls providing useful but unsustained lateral movement. In
475:
that include a heavy emphasis on weapons and a unique eight-way movement system.
471:
parent performance-wise. The title brought many innovations to the fighting game
3997:
3810:
3110:(in Japanese). No. 571. Amusement Press, Inc. 1 September 1998. p. 21.
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1936:
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in order to have a fresh start and take the series in a new direction. The name
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39:
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1609:, and was for nearly a decade the last game to receive a perfect rating from
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was released in Japan on August 5, 1999; and in North America and Europe as
797:
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526:
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433:
209:
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3106:"Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)".
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version. The European Dreamcast version was distributed and advertised by
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684:(the only of the original starting characters not to return). In fact,
681:
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17:
2653:ドリームキャスト - ソウルキャリバー. Weekly Famitsu. No.915 Pt.2. Pg.36. 30 June 2006.
1823:
shares its status as the second-highest-rated game on Metacritic with
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65:
1746:(2006): "The Greatest 200 Videogames of Their Time" (22nd place).
437:. Originally released in arcades on July 30, 1998, it ran on the
4002:
1758:(2008): "Top 10 Best Fighting Games of All Time" (fourth place).
968:
960:
895:
3782:
2328:"DF Retro: Soul Calibur on Dreamcast - beyond 'arcade perfect'"
2298:"Soul Calibur And Soul Calibur 2 Delisted From Microsoft Store"
1772:(2011): "The 50 Best Fighting Games of All Time" (fifth place).
1738:(2006): "Readers' Choice The Top 100 Games Ever" (sixth place).
3778:
2159:
2102:
1714:
1605:
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1023:
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219:
3095:. No. 82 (March 2000). 22 February 2000. pp. 54–63.
1584:
Blake Fischer reviewed the Dreamcast version of the game for
1685:
the best Dreamcast game of all time on their list. In 2005,
497:
for the Dreamcast, playing a part in its successful launch.
1764:(2010): "Top 25 Fighting Games of All Time" (second place).
823:
453:
murder, and free him of its curse. Developed closely with
3202:"Third Interactive Achievement Awards - Game of the Year"
1778:(2019): "30 best fighting game of all time" (third place)
971:
touch. The game is no longer available in the iOS store.
449:
console in 1999 with new features and improved graphics.
3617:"ScrewAttack's Top Ten Video - Top Ten Fighting Games"
3336:"ScrewAttack's Top Ten Video - Top 10 Dreamcast Games"
979:
On November 20, 2013, Namco Bandai released a port of
1710:(2001): "The Top 100 Games of All Time" (74th place).
951:
platform. Game modes in this version include Arcade,
939:
On January 19, 2012, Namco Bandai released a port of
830:
consisted of roughly sixty people working on Namco's
688:
only added one original playing style, belonging to
4040:
3975:
3918:
3882:
3818:
3559:"IGN Readers' Choice 2006 - The Top 100 Games Ever"
1901:
Electronic Gaming Monthly Issue 112 (November 1998)
1657:was named as the number one best Dreamcast game by
562:fighters had only limited movement along the third
394:
380:
368:
233:
195:
183:
158:
148:
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128:
109:
90:
71:
59:
49:
32:
3296:Game Informer, Issue 166, February 2007. Page 116
1752:(2007): "Top Ten Fighting Games" (seventh place).
3232:"Third Interactive Achievement Awards - Console"
677:has a fighting style and move set influenced by
501:became available as a downloadable title on the
3713:Guerrero, John 'Velociraptor' (19 April 2019).
1807:
2243:"GameSpy: Soulcalibur XBLA Interview - Page 1"
1631:). As of 2017, game review aggregator website
1132:
3794:
3772:can be played for free in the browser at the
2732:"Game Informer Magazine - Soulcalibur Review"
2699:. Archived from the original on June 15, 2000
550:One of the biggest innovations introduced by
8:
1457:
1423:
1377:
1277:
1161:
1071:
634:by the time the roster was finalized in the
3588:"The Greatest 200 Videogames of Their Time"
2948:. Vol. 2, no. 3 (November 1999).
2787:
2785:
2047:Game Players Magazine 遊戲誌 1998 (Vol. 77-05)
2031:Extreme PlayStation (December/January 1998)
826:in May. The team for the arcade version of
554:to the gameplay system of its predecessor,
3924:
3822:
3801:
3787:
3779:
3236:Academy of Interactive Arts & Sciences
3206:Academy of Interactive Arts & Sciences
1929:
1927:
1567:Academy of Interactive Arts & Sciences
1456:
1079:
1070:
1007:
998:
626:. However, nine of the 11 characters from
38:
29:
4200:Multiplayer and single-player video games
2869:
2867:
2761:"Review Soul Calibur [Dreamcast]"
2661:
2659:
1698:as the best Dreamcast game of all time.
1563:3rd Annual Interactive Achievement Awards
1552:second biggest selling game on the system
922:on July 2, 2008. While the game included
3642:"Top 10 Best Fighting Games Of All Time"
3466:. Game Informer Magazine. Archived from
2357:
2355:
2218:"Sega Europe To Distribute Soul Calibur"
2050:(published June 19, 1998). pp. 4–5.
1671:as the fifth best Dreamcast game, while
854:(ソウルキャリバー スキルアップマニュアル) was published by
4185:Video games scored by Junichi Nakatsuru
3072:. No. 79. May 2000. pp. 40–5.
1848:
1788:
463:development team, it is one of the few
245:
3694:The 50 Best Fighting Games of All Time
2709:
1983:Play Magazine Presents Girls of Gaming
1594:is reason enough to own a Dreamcast."
3425:"20 Best Dreamcast Games of All Time"
2930:
2928:
2468:"SoulCalibur for iPhone/iPad Reviews"
1917:NOURS Magazine - Vol 22 (Winter 1998)
1732:(2005): "Top 100 Games" (43rd place).
1726:(2004): "Top 100 Games" (75th place).
1718:(2003): "Top 100 Games" (38th place).
1573:with "Console Game of the Year" and "
1076:
1004:
7:
3140:"Game Info Display: Soul Calibur II"
1628:The Legend of Zelda: Ocarina of Time
1075:
1003:
611:Characters of the Soulcalibur series
3669:"Top 25 Fighting Games of All Time"
3366:GamesRadar staff (April 19, 2012).
3018:from the original on 7 October 2016
2767:. November 24, 2000. Archived from
2697:"GameFan - REVIEW for Soul Calibur"
2433:"SoulCalibur for Dreamcast Reviews"
1134:
994:
3725:from the original on 22 April 2019
3644:. December 7, 2008. Archived from
3404:from the original on July 10, 2013
3378:from the original on July 26, 2012
3368:"Best Dreamcast games of all time"
3169:Yukiyoshi Ike, Sato (1999-12-15).
3124:. 11 December 2000. Archived from
2935:Fischer, Blake (19 October 1999).
2738:. October 28, 1999. Archived from
2503:"SoulCalibur for Xbox 360 Reviews"
2188:Nottingham & Long Eaton Topper
25:
3278:from the original on 30 June 2016
2997:, issue 128, March 2000, page 139
1575:Console Fighting Game of the Year
1561:for "Best Fighting Game". At the
1528:Graphical Achievement (runner-up)
1425:
1379:
1279:
1163:
558:, is the eight-way run. Previous
353:
337:
321:
4150:Android (operating system) games
3040:. 18 August 2000. Archived from
2677:from the original on 8 June 2020
2568:"Soul Calibur (Arcade) - Review"
2340:from the original on 28 May 2017
1577:" (along with a nomination for "
1444:
1439:
1434:
1429:
1424:
1398:
1393:
1388:
1383:
1378:
1298:
1293:
1288:
1283:
1278:
1182:
1177:
1172:
1167:
1162:
1153:
1148:
1143:
1138:
1133:
3623:from the original on 2014-02-22
3598:from the original on 2017-01-03
3458:"The Top 100 Games of All Time"
3435:from the original on 2023-05-05
3348:from the original on 2014-07-20
3317:from the original on 2020-06-02
3183:from the original on 2011-08-05
2977:from the original on 2019-03-06
2914:from the original on 2009-03-06
2885:from the original on 2013-02-22
2803:from the original on 2014-01-22
2636:from the original on 2011-08-10
2519:from the original on 2019-03-11
2484:from the original on 2019-03-07
2449:from the original on 2013-09-09
2414:from the original on 2009-07-29
2379:from the original on 2009-09-05
2308:from the original on 2022-09-14
2278:from the original on 2008-07-03
2249:from the original on 2012-02-15
2224:from the original on 2020-06-08
2070:. July 21, 1998. Archived from
1952:"Interview with Yotoriyama-San"
425:. It is the second game in the
4180:Video games developed in Japan
3400:. GameSpot. October 25, 2005.
3262:"Best Video Games of All Time"
3171:"Soul Calibur Sells 1 Million"
2904:"IGN: Soulcalibur XBLA Review"
2860:. No. 61. pp. 100–1.
2326:Linneman, John (28 May 2017).
2191:. November 17, 1999. p. 3
1934:"The Making of Soul Calibur".
1526:Game of the Year (runner-up),
935:iOS (iPad, iPhone, iPod Touch)
491:greatest video games ever made
1:
4103:The King of Fighters All Star
3703:, Complex.com, March 15, 2011
3064:"Hyper Reader Awards Results"
2852:"Arcade: SoulCalibur (Namco)"
2626:"SoulCalibur Review - Page 2"
2603:. Allgame.com. Archived from
2128:. Arcade Gear. Archived from
1998:"Interview with Ishiguro-San"
716:as a regular character), and
4190:Video games set in the 1580s
3667:Meli, Marissa (2010-07-08).
3398:"Best Launch Titles, Page 2"
3307:"The Top 25 Dreamcast Games"
2963:Nelson, Jared (2012-01-19).
2828:. 2008-07-08. Archived from
2822:"Soul Calibur (2008) Review"
2296:Coulson, Josh (2022-05-30).
852:Soul Calibur Skill Up Manual
3489:"IGN's Top 100 Games 40-31"
3423:Miller, Leon (2022-11-16).
2850:Levy, Tim (November 1998).
2363:"SoulCalibur for Dreamcast"
1866:. January 1998. p. 34.
1808:
906:Xbox 360 (Xbox Live Arcade)
4216:
4195:Xbox 360 Live Arcade games
3122:"Soul Calibur ya es super"
2632:. 4 July 2008. p. 2.
2599:Nguyen, Cal (2010-10-03).
2538:"Soul Calibur XBLA Review"
2398:"SoulCalibur for Xbox 360"
1920:. Namco. 1998. p. 34.
630:ended up carrying over to
608:
524:
3927:
3825:
3671:. UGO.com. Archived from
3594:. 2006-02-02. p. 9.
3313:. 2009-09-11. p. 5.
2995:Electronic Gaming Monthly
2716:: CS1 maint: unfit URL (
2667:"Soul Calibur Perfection"
2220:. IGN. 1 September 1999.
2027:"NAMCO PUTS GAMERS FIRST"
1940:(55): 53–54. August 2008.
1859:Electronic Gaming Monthly
1799:
1743:Electronic Gaming Monthly
1638:The Dreamcast version of
1546:The Dreamcast version of
1473:Electronic Gaming Monthly
1465:
1462:
1099:
1094:
1089:
1084:
1027:
1022:
1017:
1012:
889:The Dreamcast version of
485:. It won the majority of
37:
4165:Soulcalibur series games
1826:Tony Hawk's Pro Skater 2
570:, simply holding down a
467:ports that outdid their
2601:"Soul Calibur - Review"
2245:. Xbox360.gamespy.com.
1613:, until the release of
858:on September 27, 1998.
509:in July 2008 and it is
2270:Official press release
1889:, GameMeca, 04.11.2005
1880:소울칼리버3(소울칼리버 3) - 게임메카
866:The Dreamcast port of
547:
3530:"IGN's Top 100 Games"
3456:staff (August 2001).
2793:"Soul Calibur Review"
609:Further information:
534:
527:Gameplay of Soul Edge
525:Further information:
507:Xbox Live Marketplace
413:is a weapon-based 3D
4140:Censored video games
3470:on November 19, 2009
3341:ScrewAttack's Top 10
3128:on 11 December 2000.
2875:"Soulcalibur Review"
1904:. 1998. p. 172.
914:announced a port of
750:Siegfried Schtauffen
712:(re-introduced from
431:series, preceded by
4068:Dance, Voldo, Dance
3569:on October 22, 2006
3499:on October 31, 2005
3242:on October 11, 2000
3212:on October 11, 2000
3150:on October 21, 2002
2952:. pp. 112–113.
2580:on 14 November 2014
2566:Weiss, Brett Alan.
2074:on December 6, 1998
1980:"Girls of Gaming".
1832:Grand Theft Auto IV
1616:Grand Theft Auto IV
1459:
1073:
1001:
744:and Japanese ninja
4175:Video game sequels
4160:Bandai Namco games
4135:Arcade video games
3699:2012-09-18 at the
3084:"Edge Awards 2000"
2205://£34.99 Dreamcast
1956:Namco Bandai Games
1885:2015-06-10 at the
1559:Game Critics Award
1554:. It won the 1999
999:
912:Namco Bandai Games
850:series guide book
742:Sophitia Alexandra
548:
511:forward compatible
441:hardware, and was
154:Yoshihiro Nakagawa
102:Hiroaki Yotoriyama
4125:3D fighting games
4112:
4111:
4089:Warriors Orochi 3
4036:
4035:
3914:
3913:
3429:Cultured Vultures
3044:on 18 August 2000
2336:. Gamer Network.
2163:. August 31, 1999
2094:"Namco Announces
1675:ranked it sixth.
1625:(the first being
1532:
1531:
1455:
1454:
1069:
1068:
734:Cervantes de Leon
692:. New characters
538:fighting against
406:
405:
358:November 20, 2013
310:November 26, 1999
301:September 9, 1999
167:Junichi Nakatsuru
16:(Redirected from
4207:
4130:1998 video games
4082:Project X Zone 2
4041:Related articles
3925:
3823:
3803:
3796:
3789:
3780:
3774:Internet Archive
3753:
3752:
3750:Official website
3735:
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3655:
3653:
3648:on July 26, 2013
3638:
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3629:
3628:
3619:. GameTrailers.
3613:
3607:
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3584:
3578:
3577:
3575:
3574:
3565:. Archived from
3555:
3549:
3548:
3546:
3545:
3540:on July 15, 2005
3536:. Archived from
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3514:
3508:
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3505:
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3495:. Archived from
3485:
3479:
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3344:. GameTrailers.
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3297:
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3208:. Archived from
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3146:. Archived from
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2673:. 28 July 1999.
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2576:. Archived from
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2544:. Archived from
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2106:. March 10, 1999
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2017:
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2014:
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2004:. Archived from
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1971:
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1967:
1958:. Archived from
1948:
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1874:
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1862:. No. 102.
1853:
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1812:
1811:
1801:
1793:
1579:Game of the Year
1514:Best Game of '99
1502:Game of the Year
1490:Game of the Year
1479:Game of the Year
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1002:
1000:Aggregate scores
920:Xbox Live Arcade
768:After releasing
487:Game of the Year
421:and produced by
357:
355:
342:January 19, 2012
341:
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99:Yasuhiro Noguchi
83:Yoshitaka Tezuka
42:
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4023:Geralt of Rivia
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3701:Wayback Machine
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3272:CBS Interactive
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2945:Next Generation
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2742:on May 27, 2000
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2201:November 26th//
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1887:Wayback Machine
1876:
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1856:"Quartermann".
1855:
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1587:Next Generation
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401:Namco System 12
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173:Akitaka Tohyama
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27:1998 video game
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4075:Namco × Capcom
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2910:. 2008-06-27.
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2881:. 1999-09-20.
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2799:. 1999-08-09.
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2274:. 2008-04-16.
2268:"Namco-Bandai
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3692:Peter Rubin,
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3675:on 2013-02-25
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2950:Imagine Media
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2846:
2843:
2832:on 2014-03-26
2831:
2827:
2823:
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2802:
2798:
2794:
2788:
2786:
2782:
2771:on 2008-09-21
2770:
2766:
2762:
2756:
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2741:
2737:
2736:Game Informer
2733:
2727:
2724:
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2698:
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2672:
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2647:
2635:
2631:
2627:
2621:
2618:
2607:on 2014-11-15
2606:
2602:
2595:
2592:
2579:
2575:
2574:
2569:
2562:
2559:
2548:on 2012-10-10
2547:
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2132:on 2014-02-02
2131:
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2019:
2008:on 2001-07-09
2007:
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1999:
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1962:on 2001-07-09
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1707:Game Informer
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1660:Game Informer
1656:
1650:Retrospective
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1234:Game Informer
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1072:Review scores
1064:
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869:
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650:, Mitsurugi,
649:
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629:
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612:
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424:
420:
417:developed by
416:
415:fighting game
412:
411:
402:
399:
397:
396:Arcade system
393:
390:
386:
385:Single-player
383:
379:
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367:
351:
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335:
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319:
318:
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307:
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298:
294:
289:
285:
284:
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279:
271:
267:
263:
261:July 30, 1998
258:
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241:July 30, 1998
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130:Programmer(s)
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3768:
3757:
3727:. Retrieved
3718:
3708:
3688:
3677:. Retrieved
3673:the original
3662:
3650:. Retrieved
3646:the original
3636:
3625:. Retrieved
3611:
3600:. Retrieved
3591:
3582:
3571:. Retrieved
3567:the original
3562:
3553:
3542:. Retrieved
3538:the original
3533:
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3501:. Retrieved
3497:the original
3492:
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3472:. Retrieved
3468:the original
3461:
3453:
3448:
3437:. Retrieved
3428:
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3392:
3380:. Retrieved
3361:
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3339:
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3310:
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3280:. Retrieved
3265:
3256:
3244:. Retrieved
3240:the original
3235:
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3210:the original
3205:
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3185:. Retrieved
3174:
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3152:. Retrieved
3148:the original
3134:
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3116:
3108:Game Machine
3107:
3101:
3090:
3078:
3067:
3058:
3046:. Retrieved
3042:the original
3032:
3020:. Retrieved
3012:GameRankings
3002:
2994:
2990:
2979:. Retrieved
2968:
2958:
2943:
2916:. Retrieved
2907:
2898:
2887:. Retrieved
2878:
2855:
2845:
2834:. Retrieved
2830:the original
2825:
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2805:. Retrieved
2796:
2773:. Retrieved
2769:the original
2764:
2755:
2744:. Retrieved
2740:the original
2735:
2726:
2701:. Retrieved
2691:
2679:. Retrieved
2670:
2649:
2638:. Retrieved
2629:
2620:
2609:. Retrieved
2605:the original
2594:
2582:. Retrieved
2578:the original
2571:
2561:
2550:. Retrieved
2546:the original
2541:
2532:
2521:. Retrieved
2506:
2497:
2486:. Retrieved
2471:
2462:
2451:. Retrieved
2436:
2427:
2416:. Retrieved
2403:GameRankings
2401:
2392:
2381:. Retrieved
2368:GameRankings
2366:
2342:. Retrieved
2331:
2321:
2310:. Retrieved
2301:
2291:
2280:. Retrieved
2269:
2262:
2251:. Retrieved
2237:
2226:. Retrieved
2212:
2203:Soul Calibur
2202:
2200:
2193:. Retrieved
2186:
2177:
2165:. Retrieved
2158:
2153:Soul Calibur
2152:
2145:
2134:. Retrieved
2130:the original
2120:
2108:. Retrieved
2101:
2096:Soul Calibur
2095:
2088:
2076:. Retrieved
2072:the original
2065:
2056:
2046:
2044:遊戲誌 (1998).
2039:
2030:
2021:
2010:. Retrieved
2006:the original
2002:Namco Bandai
1992:
1981:
1975:
1964:. Retrieved
1960:the original
1946:
1935:
1916:
1910:
1900:
1894:
1872:
1857:
1851:
1830:
1829:(2000), and
1824:
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1756:Cinema Blend
1755:
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1633:GameRankings
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1592:Soul Calibur
1591:
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1537:Game Machine
1536:
1534:
1519:
1507:
1495:
1486:GameRankings
1471:
1412:
1368:
1349:
1331:
1312:
1268:
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1125:
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1036:GameRankings
980:
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938:
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890:
888:
867:
865:
851:
844:
842:
827:
821:
815:
809:
806:
801:
789:
785:
784:of the word
777:
773:
769:
767:
755:
731:
721:
713:
685:
678:
672:
631:
627:
623:
615:
614:
598:
594:
588:
582:
577:
576:
567:
555:
551:
549:
498:
478:
477:
465:home console
458:
451:
432:
426:
419:Project Soul
409:
408:
407:
346:
330:
326:July 2, 2008
314:
280:
247:
187:
61:Publisher(s)
55:Project Soul
51:Developer(s)
3998:Darth Vader
3905:Lost Swords
3838:Soulcalibur
3811:Soulcalibur
3769:Soulcalibur
3758:Soulcalibur
3519:8, page 65.
3517:Retro Gamer
3382:February 4,
2970:TouchArcade
2183:"Key Dates"
1937:Retro Gamer
1877:(in Korean)
1821:Soulcalibur
1809:Sōrukyaribā
1750:ScrewAttack
1723:Retro Gamer
1696:Soulcalibur
1691:Soulcalibur
1683:Soulcalibur
1673:ScrewAttack
1669:Soulcalibur
1663:. In 2009,
1655:Soulcalibur
1640:Soulcalibur
1571:Soulcalibur
1548:Soulcalibur
1541:Soulcalibur
1463:Publication
1414:TouchArcade
1077:Publication
981:Soulcalibur
953:Time Attack
941:Soulcalibur
916:Soulcalibur
891:Soulcalibur
884:Sega Europe
868:Soulcalibur
828:Soulcalibur
816:Soulcalibur
794:King Arthur
782:portmanteau
778:Soulcalibur
774:Soul Edge 2
764:Development
722:Soulcalibur
686:Soulcalibur
679:Soul Edge's
648:Seong Mi-na
632:Soulcalibur
616:Soulcalibur
595:Soulcalibur
578:Soulcalibur
568:Soulcalibur
552:Soulcalibur
499:Soulcalibur
495:launch game
479:Soulcalibur
428:Soulcalibur
410:Soulcalibur
389:multiplayer
197:Platform(s)
189:Soulcalibur
160:Composer(s)
144:Ryoichi Ban
111:Designer(s)
92:Producer(s)
73:Director(s)
33:Soulcalibur
4119:Categories
3967:Yoshimitsu
3920:Characters
3679:2010-07-09
3627:2013-07-22
3602:2009-09-20
3573:2009-09-19
3544:2009-09-19
3503:2009-09-20
3474:2010-03-13
3439:2023-05-05
3372:GamesRadar
3352:2013-07-22
3321:2020-06-08
3267:Metacritic
3246:11 January
3216:27 January
3187:2009-09-13
2981:2019-03-05
2918:2020-06-08
2889:2009-09-12
2836:2014-01-19
2807:2014-01-19
2775:2009-09-21
2746:2009-09-21
2703:2013-07-22
2640:2009-09-10
2611:2013-07-22
2584:27 October
2552:2009-09-12
2523:2019-03-05
2508:Metacritic
2488:2019-03-05
2473:Metacritic
2453:2013-09-21
2438:Metacritic
2418:2009-09-12
2383:2009-09-12
2312:2022-09-14
2282:2008-04-17
2253:2013-07-22
2228:2020-06-08
2136:2013-12-21
2012:2009-09-18
1966:2009-09-18
1864:Ziff Davis
1843:References
1678:GamesRadar
1644:Metacritic
1535:In Japan,
1053:Metacritic
1005:Aggregator
900:Seung Mina
856:Shinseisha
698:Yoshimitsu
605:Characters
483:Metacritic
4155:IOS games
4018:Devil Jin
3942:Nightmare
3831:Soul Edge
3763:MobyGames
3719:EventHubs
2630:Eurogamer
2333:Eurogamer
1198:Eurogamer
1091:Dreamcast
1019:Dreamcast
996:Reception
991:Reception
928:Dreamcast
910:In 2008,
876:codpieces
862:Dreamcast
832:System 12
798:Excalibur
796:'s sword
790:Soul Edge
770:Soul Edge
758:Nightmare
738:Soul Edge
718:Lizardman
714:Soul Edge
710:Nightmare
656:Siegfried
640:Cervantes
638:version (
636:Dreamcast
628:Soul Edge
624:Soul Edge
620:Mitsurugi
599:Soul Edge
556:Soul Edge
544:Dreamcast
536:Nightmare
513:with the
447:Dreamcast
434:Soul Edge
281:Dreamcast
210:Dreamcast
150:Writer(s)
140:Artist(s)
80:Jin Okubo
3988:Heihachi
3947:Sophitia
3729:22 April
3723:Archived
3697:Archived
3652:April 3,
3621:Archived
3596:Archived
3433:Archived
3402:Archived
3376:Archived
3346:Archived
3315:Archived
3276:Archived
3181:Archived
3176:GameSpot
3016:Archived
2975:Archived
2937:"Finals"
2912:Archived
2883:Archived
2826:GameSpot
2801:Archived
2797:GameSpot
2712:cite web
2675:Archived
2634:Archived
2517:Archived
2482:Archived
2447:Archived
2412:Archived
2377:Archived
2338:Archived
2306:Archived
2302:TheGamer
2276:Archived
2247:Archived
2222:Archived
1883:Archived
1800:ソウルキャリバー
1796:Japanese
1687:GameSpot
1600:GameSpot
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