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Darkspawn

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332:. The Darkspawn's overall visual design was simplified with a focus on angular elements, and their color palettes de-saturated "almost to the point of being black and white". Darkspawn armor is kept very primitive in aesthetic, almost to the point of not being well protected, since the Darkspawn's main concerns revolve around the Blight and the infection of the Taint as opposed to self-preservation. Hawco noted that this has the effect of reducing the perceived threat level for lower-ranked units like hurlocks, who are originally derived from humans; to balance this, the brutish ogre and the 391:, the daughter of Flemeth and ally to Ferelden's last remaining Grey Wardens, reveals her true motivations for her companionship. Morrigan confirms that the Grey Warden who strikes the fatal blow against the Archdemon will die, but claims that if she undertakes a special ritual by copulating with a male Warden, the life of the Warden who slays the Archdemon will be preserved. The essence of the dying Archdemon will be transferred to Morrigan's unborn child who will, according to her, be reborn as an entity untouched by the corruption of the Darkspawn Taint. The 476:, Cecilia Trenter formed the view that it is "designed to motivate the player" by creating a "dystopian historical consciousness" which combines and blurs the lines between a "dark past, a threatened present and an uncertain future" which is variously depicted throughout the intro; the historical consciousness works on different levels in order to create an identity. The virtual identity in this instance, the player character as the Grey Warden, is "dealing with a biographical forthcoming catastrophe" that forces them to join the Order to fight the Darkspawn. 1044:: First day, they come and catch everyone./ Second day, they beat us and eat some for meat./ Third day, the men are all gnawed on again./ Fourth day, we wait and fear for our fate./ Fifth day, they return and it's another girl's turn./ Sixth day, her screams we hear in our dreams./ Seventh day, she grew as in her mouth they spew./ Eighth day, we hated as she is violated./ Ninth day, she grins and devours her kin./ Now she does feast, as she's become the beast. 196:. BioWare staff said in promotional material and interviews that the Darkspawn are essentially corrupted equivalents of the sentient races of Thedas; hurlocks, genlocks, shrieks and ogres are converted from human, dwarf, elf and Qunari stock respectively. Then-Creative Director of the series Mike Laidlaw described the Darkspawn as sadistic, marauding beings with no redeeming qualities. At a predetermined point in the narrative of 77:, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means. 177:. People who were wounded by a Darkspawn in battle or became infected by Darkspawn blood eventually succumb to the Taint and become Darkspawn themselves. In response, the various civilizations of the world realize they need to defend themselves against the Darkspawn. The Grey Warden Order arose as part of a trial and error response to permanently slay an Archdemon in order to stop a Blight and disperse the Darkspawn. 161:, where it becomes tainted due to their imperfect nature as mortal humans and transforms into "The Black City"; the mages themselves are tainted in the process and turn into the first Darkspawn. Cast out by the Maker back into the mortal realm, the Darkspawn cannot stand the light of the day and burrow deep beneath the earth to get away from it. Gaider would then frame it as a story akin to the real world Christian 1984: 383:
connection with the Darkspawn and the Archdemon. The Taint within the blood will kill some recruits, while survivors will become Grey Wardens. The survivor of the ritual, the player character, later became one of the few surviving members of the Order after a disastrous battle against the Darkspawn at the fortress of Ostagar wiped out most of the Grey Wardens in Ferelden.
251:"You only ever know how to design your game when it’s done. That’s just the reality. We’re fortunate on Dragon Age to have the freedom to correct or finesse designs according to what we’ve learned in the past. At the end of the day, Concept Art is about telling the story of the game and we felt that the original design of the Darkspawn wasn’t doing the story justice." 181: 205:
corrupted spiders, and so on. Subsequent sequels in various media have further explored series lore about the Darkspawn and the Taint, including their connection to the Grey Wardens, the nature of the phenomenon known as "the Calling" which drives the Darkspawn to seek the Old Gods and the Wardens to end their lives in battle before their time, and so on.
519:"The argument underpinning this article is that the act of playing as a hero who slays pregnant and birthing monsters—referred to here as ‘Broodmothers’— functions as a re-enactment of the violence directed at women’s bodies within our heteropatriarchal societies. This virtual symbolic violence therefore reinforces misogynistic hegemonic ideologies." 145:, wanted Gaider to come up with an “evil horde” of sentient monsters, a ubiquitous enemy like orcs which does not confront the player with a moral dilemma about killing. Gaider initially disliked Ohlen's request, but eventually came up with an iteration he liked, where the "evil horde" is more of a reoccurring "living 386:
The Blight would later spread throughout the land as civil war erupts between noble factions, while the surviving Grey Wardens work to gather allies to stand against the Darkspawn hordes and their leader. An incursion into the Deep Roads in search of the dwarven artifact the Anvil of The Void led the
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used to rule the world of Thedas, and humanity used to worship a pantheon of draconic beings known as the Old Gods. The Maker, the deity worshipped by the Chantry which is positioned as the dominant human religion in modern times, is said to have trapped the Old Gods deep beneath the earth where they
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The Deep Roads setting, which is featured in all main series games and are mostly populated with Darkspawn enemies, has also been criticized. Heather Alexandra said while it is "thematically cogent in many ways" and "helps illustrate the size of the darkspawn horde", they considered the Deep Roads a
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The Darkspawn's role in combat was also considered, with the original design too easily blending into the background. As the Darkspawn are capable of appearing in almost any environment, the designers chose a high contrast color scheme to make sure individual units were readable; the skin is pale as
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Gaider decided that the Darkspawn would incessantly search for the Old Gods who are slumbering deep underground. The Darkspawn would invade the subterranean network of dwarven kingdoms known as the Deep Roads, and displace the dwarves from most of their cities. When an Old God is found the Darkspawn
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have more or less defined the "generic" style in the fantasy genre. Goldman noted that he was not in a decision making role for the previous game's art department, and believed that being generic is not "the most inspirational direction" for a team to follow. Matt Rhodes, who worked on concept art
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which is presented as an alternate history retelling of the game's events and is non-canon. Rob Bartel, lead designer of the DLC, believed that putting the player into the role of a Darkspawn unit, and showing the capture of the human nation of Ferelden's capital city and fall from the Darkspawn's
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about a group of powerful Tevinter magisters who attempted to invade the Golden City, only to be damned and cast down back into the mortal realm. Upon the mages' return to the world, they became the first Darkspawn, the source of evil that hangs over much of the series. The ending moments of the
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agreed that Broodmothers are an example of female bodies being frequently intruded on as a horror trope and how "fertility, particularly through rape, is used to strike fear into the heart of the player through the threat of the gruesome and grotesque treatment of the body" by using "a personal
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with a Broodmother, a large, grotesque creature mutated from a female victim, who now function as part of the reproductive caste of Darkspawn society. Players also encounter various animals mutated by the Taint into monstrous versions of their original selves, such as blight wolves, bearskarns,
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Grey Wardens into an encounter with a survivor of an ill-fated dwarven expedition named Hespith, who explains how the Darkspawn procreate and what the Darkpawn do to the victims they choose to take captive. Prior to the final battle against the Darkspawn in Ferelden's capital city of Denerim,
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on the Kingdom of Ferelden is imminent. The Grey Warden Duncan sets out to seek new recruits, where he will initiate them into the Order via a ritual called the Joining. The recruits would imbibe from a chalice a special preparation containing Darkspawn blood, which puts each initiate into a
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and Flemeth. Carolyn Jong noted that other characters in the games frequently referred to the Darkspawn as "evil, soulless creatures", which in her view renders them as "voiceless objects", and are therefore subject to “finalizing secondhand definitions”. Jong noted that in
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remain dormant. The rulers of a powerful nation called the Tevinter Imperium eventually decide to open a gateway into a heavenly realm out of hubris, and usurp the rule of the gods. The mages would then step out into the "Golden City", analogous to the real-world concept of
510:, there are no opportunities for non-violent interactions with Darkspawn, except as "finalized, externalized objects that exist only to be killed", which in her view forces players to "operate within an overly simplistic, binary opposition". Conor Rennick from 537:, where she discussed the Broodmothers in detail as "problematic examples of the abject monstrous-feminine" that follow "a long tradition in horror media of framing the female body and the birthing process as something horrific and repulsive". Aimee Hart from 165:, told from the point of view of the priests of the Chantry instead of being an objective truth of the world's history. Codex entries and lore additions later in the series suggest multiple divergent in-universe perspectives of the Darkspawn's true origins. 316:
since the Taint is supposed to lead to brain decay, which results in a reduction of the victim's intelligence and sophistication. Rhodes acknowledged the divisive reception towards the redesign of the Darkspawn as a learning experience for the design team.
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emissary are depicted as large and intimidating, who tower over the player's party and are supported by a large army of hurlocks swarming in from all directions, the intention being to present them as a significant threat and a challenge for players.
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series, though some critics find them to be lacking in depth and nuance as antagonists. The Broodmother in particular, a type of Darkspawn unit that gives birth to other Darkspawn creatures, have been subject to critical commentary as a
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an indicator of the Taint disease, and the armor is darkened. This assisted animators with telegraphing the attacks and movements of Darkspawn units, and players could spot them from the environment with little difficulty.
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onwards to match the developers' original vision of a race of diseased, twisted beings derived from the various sentient races of Thedas. The Darkspawn are generally considered to be the most notable monsters of the
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staff member Tom Senior acknowledged that the Darkspawn are good fantasy villains, but expressed a preference for "grey-area antagonists" who work against player characters for their own relatable reasons, such as
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figure who punishes all for the sins of the few, though he believes that the series lore secures apparent hope into mortal hands, as Chantry doctrine also encourages human action to win back the Maker's favor.
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The Broodmother has received particular attention due to her reproductive role within Darkspawn society. Sarah Stang explored the concept of "monstrous-feminine" video game characters in a paper published by
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by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by
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narrative advocated by the Chantry, which blames mortal hubris for antagonizing the Maker and irresponsible use of magic for the creation of the Darkspawn. Moosa suggests that the Maker is a
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threat of the obscene against female bodies to both cower and fascinate the player". Hart said Hespith’s poem about the origins of the Broodmothers is one of the most disturbing moments in
1415: 312:, he cited the storytelling need to emphasize that the Taint is a severe sickness affecting people, and as a necessary retcon of the complex and intricate design of Darkspawn armor in 131:
franchise from its inception until 2015. Neither the Darkspawn nor the Grey Wardens existed in his first draft of the world setting. Gaider elaborated in a 2017 post uploaded on
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expansion pack reveal that following the demise of the Archdemon, the remaining Darkspawn hordes on the surface are depicted as devolving into opposing factions rallying around
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book as an "abominable" mash-up of twisted metal, chains and organic mass, literally signifying their corruption. According to Matt Goldman, who served as the art director for
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prophesied to King Maric Theirin of Ferelden that a Blight will come to Ferelden. An apparently sapient Darkspawn emissary, the Architect, makes his first appearance in
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as its main antagonist. Unbeknownst to Hawke, Corypheus escaped his prison in the Vimmark Mountains by possessing one of his Grey Warden jailors, and later appears in
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that a decision was made to portray the Darkspawn "like a complete and cohesive group" with the new art direction, as opposed to their more "hodgepodge appearance" in
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other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in
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series, explained in a blog post that the decision to redesign the Darkspawn was necessary for a number of reasons; besides their unsatisfactory art style in
173:. When the Archdemon rises to the surface, the Darkspawn follow it as a "Blight", corrupting the surface as they go and spread across the land like swarms of 496:
described the Darkspawn as "the kind of world-consuming threat that demands attention, even if most of them are faceless hunks of evil" for players to kill.
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as a powerful visceral experience. He described the lives of the Darkspawn as "brutish, cruel, and short, but that's part of what makes them compelling.
1609: 436: 1345: 1284: 1616: 1095: 418:, the Darkspawn are not the main focus of the game. The Darkspawn appear as enemies during the expedition to the Deep Roads in Act I, and in the DLC 1559: 245:, and concept art of the redesigned hurlock. The latter's more humanlike appearance is intended to trigger strong empathetic responses from players. 405:. Fully sentient and self aware versions of Darkspawn known as "Disciples", as well as the Mother's grub-like Children, are first introduced in 402: 398: 379: 170: 74: 1323: 1213: 766: 434:
as its central antagonist, though the Darkspawn hordes are never seen or counted among his forces. The Darkspawn appear as enemies in the DLC
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Besides the origin story presented by Gaider, little was revealed about the Darkspawn, their biology or their society prior to the release of
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The art style for the Darkspawn were among the major aspects of the series' setting which was overhauled during the transition between
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and look to its extensive collection of "sickening, self-contained stories" such as the Broodmother encounter for inspiration.
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franchise is "complex and multifaceted" with many different stories out there that could be told, and he positioned the
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mocked the Darkspawn as "goofily-named", but acknowledged their importance as the most notable monsters of the series.
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suggested that the idea of an all-consuming uncaring god stretches across BioWare's most popular franchises, including
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was an actual design principle for the art team that worked on the game. Goldman decided that the art style for the
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Sarah Stang (2019). "The Broodmother as Monstrous-Feminine: Abject Maternity in Video Games". York University.
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compared the Darkspawn unfavorably to villains like Loghain due to their "comparative lack of personality".
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Metallic-skinned race of large humanoids who live in the northern part of Thedas as well as their society.
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believe that the upcoming fourth title of the series needs to re-embrace the dark storytelling of
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perspective is "an interesting thread that players would want to experience". Bartel said the
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is set on the eve of the fifth occurrence of the Blight, where a Darkspawn invasion led by
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series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of
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long "slog" which is overly annoying and a feature they are more than happy to skip.
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series, though some sources feel they lack depth and nuance. Kirk Hamilton from
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Although the Blight plays a pivotal role in the beginning of Hawke’s story in
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Clockwise from right: an ogre, an emissary, and a hurlock as they appear in
19: 1408:"The Best Quest In Dragon Age: Origins Was All About Dwarves And Politics" 1143:"The Witcher 3 vs. Dragon Age: Inquisition: The Comparison We Had To Make" 548: 37: 1862: 1857: 1513: 732:"Learn the history of Dragon Age Inquisition's darkspawn, Grey Wardens" 370: 356: 47: 1309:
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game
578:"The first draft of Dragon Age: Origins didn't even have Grey Wardens" 174: 158: 1306:
Voorhees, Gerald A.; Call, Joshua; Whitlock, Whitlock, eds. (2012).
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The Darkspawn are considered to be an important element of the
1277:"The Last Stand Of The Classic RPG - Dragon Age Origins At 10" 85: 1464: 84:, where they are initially presented as visually similar to 401:
or a sapient Broodmother of human origin known simply as
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Know Your Lore: The Darkspawn on the official EA website
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Gaider conceived of a backstory where in ancient times,
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extend their Taint, which transforms the dragon into
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The Darkspawn are first mentioned in the 2009 novel
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Side by side comparison of a hurlock character from
1941: 1921: 1840: 1808: 1801: 1781: 1749: 1703: 1664: 1635: 1538: 1531: 1522: 40:monsters who serve as recurring antagonists of the 869:"Dragon Age: Origins Darkspawn Chronicles Q&A" 149:" which threaten the world on an irregular basis. 291:series had to change as other fantasy works like 1377:"Dragon Age 4 needs to embrace its dark origins" 517: 256:—Matt Rhodes, Associate Art Director at BioWare 249: 80:The Darkspawn serve as the main antagonists of 1480: 1233: 1231: 701:"A Beginner's Guide To All Things Dragon Age" 88:found in other fantasy fiction works such as 8: 933: 931: 661:"Joystiq interview: Dragon Age storytelling" 863: 861: 859: 472:In her analysis of the cinematic intro for 324:Shane Hawco explained in an interview with 1805: 1535: 1528: 1487: 1473: 1465: 1312:. Bloomsbury Publishing USA. p. 230. 1240:"Ethical Advocates in Dragon Age: Origins" 999: 997: 900: 898: 896: 894: 694: 692: 690: 688: 686: 283:, the adoption of a generic art style for 1206:"What we want from a new Dragon Age game" 788: 786: 784: 763:"Major events in the Dragon Age timeline" 654: 652: 650: 648: 646: 644: 642: 640: 638: 269:. Early design work for Darkspawn in the 208:Darkspawn characters are playable in the 46:video game media franchise, developed by 2065:Video game characters introduced in 2009 607: 605: 1439: 1287:from the original on September 26, 2020 742:from the original on September 18, 2021 568: 546:history. Conversely, Kirk McKeand from 440:, which takes place in the Deep Roads. 1406:Heather Alexandra (January 15, 2017). 1200: 1198: 1123: 1112: 1101:from the original on November 30, 2020 845: 834: 711:from the original on November 11, 2020 460:series as reflected in the consistent 1418:from the original on November 2, 2020 1387:from the original on November 7, 2020 1356:from the original on November 2, 2020 1216:from the original on November 9, 2020 1153:from the original on November 1, 2020 953:from the original on October 31, 2020 879:from the original on November 7, 2020 769:from the original on November 7, 2020 671:from the original on November 3, 2020 623:from the original on November 4, 2020 590:from the original on October 23, 2020 526:The Broodmother as Monstrous-Feminine 437:Dragon Age: Inquisition – The Descent 7: 1183:from the original on October 8, 2022 916:from the original on October 5, 2021 805:from the original on October 2, 2023 761:Jody Macgregor (February 10, 2019). 1016:from the original on April 14, 2021 730:Megan Farokhmanesh (May 20, 2014). 699:Kirk Hamilton (November 14, 2014). 659:Michael Zenke (September 4, 2008). 1275:Conor Rennick (November 4, 2019). 1068:from the original on June 11, 2022 1056:Tauriq Moosa (December 12, 2014). 1004:Joseph Leray (February 22, 2011). 974:The Art of Dragon Age: Inquisition 14: 1375:Kirk McKeand (January 30, 2018). 1344:Aimee Hart (September 17, 2018). 1256:from the original on May 11, 2021 576:Robert Purchese (June 30, 2015). 369:opens with a cutscene reciting a 214:a downloadable content pack (DLC) 184:Screenshot of a Broodmother from 1983: 1982: 795:"Dragon Age: Origins – hands-on" 793:Evan Lahti (February 25, 2009). 1326:from the original on 2023-10-02 1141:Kirk Hamilton (July 30, 2015). 394:Dragon Age: Origins – Awakening 275:Art of Dragon Age: Inquisition 273:universe was described in the 36:are a fictional collective of 1: 352:Dragon Age: The Stolen Throne 123:The Darkspawn are created by 2070:Video game species and races 613:"Learning to Love the Pain" 357:Witch of the Wilds, Flemeth 95:. They are redesigned from 2086: 1789:Tabletop role-playing game 1039:. Level/area: Deep Roads. 320:Lead Character Artist for 200:, the player encounters a 1977: 1504: 141:, who led the design for 127:, the lead writer of the 1087:Cecilia Trenter (2012). 2055:Fictional organizations 2050:Fictional warrior races 1831:Dragon Age: Inquisition 1247:Game Philosophy Network 1094:. Linnaeus University. 431:Dragon Age: Inquisition 361:Dragon Age: The Calling 90:the fantasy writings of 2060:Video game antagonists 1122:Cite journal requires 844:Cite journal requires 521: 253: 246: 189: 30: 2010:Dragon Age characters 1750:Film & television 1238:Carolyn Jong (2012). 1173:"The best RPGs on PC" 421:Dragon Age II: Legacy 374:cutscene reveal that 294:The Lord of the Rings 240: 183: 22: 1883:Cassandra Pentaghast 1651:Heroes of Dragon Age 1588:Downloadable content 1560:Downloadable content 619:. February 3, 2017. 227:Darkspawn Chronicles 210:Darkspawn Chronicles 2030:Fictional humanoids 1817:Dragon Age: Origins 1037:Dragon Age: Origins 466:Victor Frankenstein 407:Origins – Awakening 300:Conan the Barbarian 186:Dragon Age: Origins 143:Dragon Age: Origins 65:Dragon Age: Origins 2035:Fictional monsters 1841:Notable characters 1765:Dawn of the Seeker 1644:Dragon Age Legends 448:Tauriq Moosa from 247: 190: 31: 2045:Fictional goblins 2020:Fictional dwarves 1997: 1996: 1937: 1936: 1797: 1796: 1680:The Masked Empire 1673:The Stolen Throne 1660: 1659: 1566:Return to Ostagar 1350:Bloody Disgusting 1319:978-1-44114-108-8 1212:. July 26, 2017. 1179:. July 15, 2020. 987:978-1-62115-929-2 978:Dark Horse Comics 912:. 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Index


Dragon Age II
humanoid
Dragon Age
BioWare
Electronic Arts
infecting
Dragon Age: Origins
creation myth
an Archdemon
orcs
the fantasy writings of
J. R. R. Tolkien
Dragon Age II
horror
gender trope
David Gaider
Medium
James Ohlen
plague
mages
Heaven
original sin
an Archdemon
locust

boss fight
a downloadable content pack (DLC)

Dragon Age II

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