3154:), the player experiences one full year of Japanese secondary school where various holidays (such as Golden Week) and events (such as the Sakura Dance, White Day and the Christmas party) are played out. "Another domain in which Japanese and Western traditions coexist within bishoujo games is in the realm of stories and legends. Often, to situate action within the game, common narratives are referenced to provide context. These narratives, however, are drawn from both Japanese and Western culture. "Along these same lines, popular manga that have become increasingly available and in demand worldwide are frequently referenced in bishoujo games. This phenomenon provides non-Japanese players with a sense of expanded cultural understanding and commonality because those who play bishoujo are also particularly likely to read manga. "A final category of cultural transmission and learning that should be mentioned with respect to these bishoujo games includes sexual culture. This should come as no surprise given the erotic content of many bishoujo games. Japanese establishments such as the "soapland" (erotic public bath), the "ran-pabu" (lingerie pub) and the "love hotel" (specialized hotel facilities where people go to have sex) are just a few of the many examples of sexual culture that populate bishoujo games."
2926:"The interactive portions of the game arise through options presented to the gamer, which are typically binary, although options with three choices occasionally arise. These options occur sporadically and often involve seemingly trivial choices, such as whether to go to a movie or art museum. Any life-changing decisions in the game, such as whether the main character will donate a kidney, are often not decided by the game player. The game player takes advantage of options to manipulate the main character's actions to bring about his desired result. "These results come in the form of endings, of which dating-sim games have typically ten to twenty. Some are 'good endings,' in which the main character ends up with one (or more) of the female characters and lives happily with her, usually entailing marriage; others are 'bad endings,' which vary widely but may involve the death of a female character, one of the characters moving away, or the male and female characters living together unhappily. Usually, each female character has the potential to bring about both a good ending and a bad ending; the player must select the options carefully to get the one he wants."
3123:"(Jones 2005) Because the construction of memory and experience can be construed as a profoundly social phenomenon, popular culture plays an important role in mediating perception. Especially relevant to this discussion is the experience of international and intercultural encounters. Fontaine (1993) reports participant experiences of telepresence (including 'realness' and "vividness") in this context, demonstrating the potential to experience a sense of 'being there' across the gap of cultural difference. Further, Mantovani and Riva (1999) make special note of the impact culture has on presence experiences, explaining that 'peaking of mediation means speaking of culture, i.e., a network of instruments making up the everyday reality in which we live' (p. 541). This understanding of the relationship between culture and telepresence is exhibited in Peter Payne's description of bishoujo gaming: 'You're reaching out and touching a little piece of Japan in the game – you really feel like you're experiencing love and life vicariously through the game characters' (Bishoujo Gaming News, n.d.)."
2935:(Taylor 2007) "Intuitively, one would think that players would aim for good endings, but such is not always the case. The only way to "beat" the game is to play it numerous times, experiencing all the endings. After playing through the game, players can go to the main menu and check their 'status,' which shows how much of the game is finished. To reach a status of 100 percent, signaling completion of the game, all endings must be reached. Essentially, the only way to 'lose' when playing a dating-sim game is not to get a bad ending but to get the same ending twice, since doing so prevents players from making any progress toward game completion. Thus, unlike most video games, dating-sim games are not particularly competitive; they have no final 'bosses' whom the players try to defeat. After getting through all the endings, extra scenes or characters may be unlocked, including, occasionally, 'harem endings,' which allow the main character to end up living with all the female characters."
2899:(Jones 2005) "There are several ways that the perceptual information provided by these bishoujo games is supplemented by psychological factors. For one thing, the bishoujo characters with whom the player interacts are less realistic representations than they are iconic signs. Furthermore, character movement is limited to the occasional eye blink, changing facial expression or gesture. These qualities indicate that the realism of bishoujo characters rely heavily on the player's ability to imagine them. Exaggerated postures and expressions speed recognition of character feelings and dispositions while the action described at the bottom of the page shapes the player's fluid conception of the character icon. In other words, the iconic image presented onscreen requires the player to mentally reconfigure the depiction in the service of imagining events as they occur and are described in the text at the bottom of the screen."
3141:(Jones 2005) "the small companies responsible for the majority of bishoujo translations in the United States and other Western countries actively pursue intercultural leaning as an objective. For example, JAST USA occasionally provides parenthetical notes that explain certain cultural differences to players. In one instance (in Season of the Sakura) the class stands up to greet the teacher. Beneath it is noted: "(Japanese students do this every day when the teacher enters the classroom.) "Other examples of intentional efforts to educate the Western player in Japanese culture are evidenced by the inclusion of "linear notes" in the readme files of some games and optional membership to the J-List listserv. Linear notes explain in detail the cultural references and nuances found in the game, and the J-List listserv sends out periodic emails that offer interesting facts and news events related to Japan."
2681:(Pesimo 2007) "In 1994, Konami Company was about to close down when fans set up a fund to produce a platonic romantic simulation for the PC engine called Tokimeki Memorial. With no sex at all, it became the next best-selling Bishojo game and put Konami on the map. In 1999, an independent software development house Visual Art's/Key published an adult game called Kanon for the Windows PC. In the game, the player meets five girls in a snowy small town and experiences tragic love affairs with them. Naturally, Kanon was a sex game, which initially attracted male consumers. But like the readers of girls' comics, these men found themselves identifying with the protagonists over the emotional trials and tribulations of pure love. Kanon was then released for the PlayStation minus the explicit sex. It sold even better than the dirty PC version did.
3096:(Jones 2005) "Eventually, bishoujo games were manufactured (in Japan) for game consoles such as Sega Saturn, Sega Dreamcast and Sony Playstation (TheFreeDictionary.com, n.d.; Yukino, 2000). Such popular enthusiasm has not been the case in the United States where bishoujo games are unavailable to consoles and the influx of games has been lukewarm even for the PC market. Despite this, however, companies such as JAST USA, Peach Princess, G-Collections and Himeya Soft have persevered in distributing these games to the West and, as a result, 2003 and 2004 were relatively prosperous years for bishoujo game translators and distributors in the United States. This success is in part due to the popularity and acceptance of other Japanese entertainment products such as anime and manga (TheFreeDictionary.com, n.d.)."
3132:(Jones 2005 "By providing a protagonist/avatar with a Japanese identity through which the player is able to interact with a distinctly Japanese world, these bishoujo games offer access to a level of cultural knowledge that is unsurpassed by other media forms. This is attributable to bishoujo games' ability to transport and psychologically immerse the player, providing the potential for creating a sense of telepresence. "In a certain respect, these bishoujo games attempt to offer a level of cultural access and understanding that even travel and live interpersonal communication cannot: an intimate perspective on another culture. Stepping into a Japanese identity, but retaining the ability to make decisions permits a sense of belonging and identification that would be impossible in the flesh.")
3150:(Jones 2005) "Beginning with language, common Japanese terms necessarily become part of the player's vocabulary. Words such as "Oniichan" (big brother) are defined through the context of gameplay. An even more advanced understanding of language can be gained from games that make use of character voices. In such games, the Japanese speech presented in conjunction with translated subtitles in the dialog box serves as a tutorial for both vocabulary and pronunciation. Beyond language, elements of traditional and popular culture intermingle; giving the player what Peter Payne of JAST USA refers to as "a snapshot" of Japan (Bishoujo Gaming News, n.d.). In one game in particular (
2835:(Taylor 2007) "Dating-sim games usually have no animation; the background remains static and changes only when the character moves to another location. Often, the same backgrounds are reused in different situations. For example, if the character is in a classroom when other students are around, the room appears empty so it can be reused for scenes in which the character is alone. In cases such as these, text-based descriptions of the surroundings, rather than the images on the screen, establish whether others are present. Clearly, dating-sim games require the player to use his (or her) imagination much more than do typical video games."
3105:(Jones 2005) "The current case study seeks to present a series of "classic" bishoujo video games and explain how they function to orient the Western player to the culture of modern Japan through the phenomenon of telepresence. Aspects of telepresence that include transportation and immersion are considered toward the end of offering the player a degree of access to some aspects of modern Japanese culture. It is suggested that, by experiencing a sense of telepresence through inhabiting a Japanese avatar, the non-Japanese player has the potential to obtain a heightened level of competence in negotiating Japanese culture."
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3078:(Jones 2005) "As a product, Bishoujo games are extremely popular in Japan. Bishoujo Gaming News (n.d.) reports that, "Over 25 percent of software in Japan are interactive adult games of some kind" (Japanese Dating-Sim Game Report). It has also been estimated that approximately fifty new bishoujo titles are released every month in Japan (Peach Princess, 2004). Many of these can be classified under more specific subgenre headings such as "dating simulation" games, "ren'ai" (romantic) games, "hentai" (pornographic) games, and more."
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player about the language's structure. In addition, major culture events, such as
Japanese holidays, are portrayed. The player also comes to understand what stories and legends are known in Japan, both traditional ones and Western ones, and how the latter are seen from a Japanese perspective. Manga titles popular in Japan are frequently referenced in these games and those likely playing the games read many of those manga referenced. Finally, Japanese sexual culture is referenced through the usage of various institutes like
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2690:(Taylor 2007) "Dating-sim games remain two dimensional, despite the vast majority of other video games presently being rendered in rich three-dimensional graphics. One reason is the focus in dating-sim games on characters. Video games such as Rockstar Games' 'Grand Theft Auto' can be animated in three dimensions because most visuals are landscapes. Three-dimensional characters, however, tend to look blocky and distorted when seen up close. Konami's Tokimeki Memorial 3
2663:(Jones 2005) "The advent of bishoujo games came about in 1982 with the Japanese release of Night Life, a PC adventure game. NEC's PC 88, PC98 and early DOS PCs were the platforms of choice for early bishoujo designers (Bishoujo Gaming News, n.d.). However, bishoujo gaming did not come to fruition until the late nineties when Widows 95 and CD-ROM technology were able to support vastly improved sound, imagery and storage capacity (Yukino, 2000)."
3087:(Pesimo 2007) "The visuals of Bishojo games strengthened the links between Anime, Manga and the electronics culture of Akihabara ward. A new Otaku industry was created where a small crew consisting of an illustrator, a scriptwriter, and a programmer could churn out a product that could sell as many as 30,000 copies. With some 500 new Bishojo titles debuting annually, this genre is estimated to account for 25% of all software sales in Japan."
3114:(Jones 2005) "The difficulty with applying a purely perceptual (as opposed to psychological) theory of immersion to bishoujo games is that their content tends to be highly iconic (see Figure 2) and the player is unlikely to have the sensation of being immersed in the game, at least as compared to other technology such as virtual reality. An alternative approach to understanding how these games immerse the user is psychological immersion."
2707:(Jones 2005) "Bishoujo games bear a clear resemblance to comic art in this regard and have an especially strong relationship to manga (Japanese comics) due to closely related sets of stylistic conventions. It might even be said that some bishoujo games serve as an interactive extension of manga, permitting the player to assume the identity of a character similar to those he/she is already familiar with."
2844:(Jones 2005) "For the games included in this case study, it is relatively rare (although not unheard of) for the player to actually see his/her virtual representation. Instead, players are embodied in such a way that, although they inhabit a different identity, they see the game-world directly through the avatar's eyes, and, in this sense, the avatar's body is experienced first-hand as their own."
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2826:(Jones 2005) "In terms of appearance, these games are unique in that many of them have three distinguishing features in common: (1) a large square box in the center of the screen for images, (2) a horizontally oriented rectangular box (located just below) for text, and (3) a background that encompasses both the image box and text box and extends to the edges of the screen (see Figure 1)."
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2672:(Pesimo 2007) "In 1982, Koei Company released Danchi Tsuma no Yuwaku for the PC8001 home computer. This game, a mixture of text-based erotic adventure and crude graphics owing to the computer's eight-color palette, was an instant hit. Koei became a major software company, and the bold new era of Bishojo games, or Galge had begun."
2908:(Taylor 2007) "Additionally, when the main character is interacting with another person, that person appears in front of the background and remains still, merely alternating between poses (which, like the backgrounds, are static and frequently reused) to match what the conversation partner is saying."
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game" in use, both in
Japanese and English, and there is considerable disagreement and confusion about their proper use. There is no clear consensus on the precise meaning of many of the terms below. The naming difficulties reflect the fluid boundaries of the genre, as well as embarrassment caused by
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in the United States. Though it was never officially released, a few newspapers critically accused the game of sexism. Adding to the uproar was a pre-release screen-capture containing nudity. However, the game is not pornographic; there was some nudity which was already censored by
American localizer
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games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics). Thus, more than regular games, the main
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games is widely plagued by disagreement and disapproval of pornography. The debate tends to be remarkably divided: on one hand, critics condemn the genre as totally pornographic, while on the other hand, enthusiasts deny this generalization. This question does not cause as much controversy in Japan.
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games are released every month, and practically all the video game stores in Japan maintain a sizable stock of these. The games are initially relatively expensive compared to the
Western market of videogames, fluctuating between 8,000 and 10,000 yen (approximately $ 75–95) each, although soon they
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The basic storylines for these games center around a male protagonist whom the player controls, who interacts with various characters, notably females. Interaction occurs at several points where choices—seemingly trivial—are given to the player while life-altering choices are generally not. These
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are also used to represent the avatar's eardrums. The characters of these games are less realistic and often limited to only several static facial expression, gestures and occasional eye blinks, of which the former two coincide with the text displayed at the bottom of the scene and are constantly
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The knowledge can be broken into five main categories: language; cultural events; stories; media; and sexual culture. In the former, language, common
Japanese words become a part of the player's vocabulary. In addition, games with Japanese voicing adds an additional level of understanding to the
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games are produced in Japan for console market, that is largely not the case in the West, where enthusiasm for the subgenre is lukewarm. What success these games have had has historically been dependent on the related industries of anime and manga. The common visual novel format that make up the
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games focus on female characters and the player's interaction with them, male characters often receive less time on-screen and the character that represents the player rarely appears; when this happens, his face is usually hidden outside the screen or otherwise, and he might not even be voiced.
1914:, do not contain pornographic material, and many others only contain a small amount in relation to the story as a whole. For example, the 18+ version of the popular game Sabbat Of The Witch (also known as Sanoba Witch) contains a total of twenty- four short adult scenes within a branched story.
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game consists of an image in the upper portion, a text box in the lower portion and a static background that occasionally changes extending to the edge behind both of the other two areas. The background images are often reused for various scenes and text descriptors are used to help distinguish
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These terms are used in
English to designate anime games with explicit erotic or pornographic elements. "H" is a letter used in Japanese to refer to sexual content, and "erogē" is an abbreviation of "erotic game". "Hentai", meaning "pervert" in Japanese, is not used to describe these games in
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continue to look better than 3D models (which tend to be blocky when seen up close). The main advantage of 3D models in this context is smoother and more realistic animation, although this is usually discarded by the unpolished look of the 3D characters, in addition to the additional cost of
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A genre which literally means "maiden game", they are games which are aimed at female players and feature mainly heterosexual relationships. They are sometimes called "reverse harem" or GxB games because the genders of the protagonist and the romanceable characters are the opposite of
2853:(Jones 2005) ""Demonstrating thorough understanding of this concept, some bishoujo game developers have used various techniques to impact the player's external retina so that a sense of actually being transported into the avatar is experienced. To illustrate, the screen will flash (
1545:(1999). Even though their gameplay involved little more than scrolling through text, they became hits largely due to the quality of their writing and characterization. Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.
2234:, Peter Payne, founder of Jast USA, says, "You're reaching out and touching a little piece of Japan in the game – you really feel like you're experiencing love and life vicariously through the game characters". By using a first person avatar with Japanese identity,
1925:(EOCS), the organization in charge of classifying the content of video games in the Japanese industry. Pornography is prohibited in all console titles, and computer games are assigned a special classification alerting the public to its content. Also, as in all legal
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This term describes games focusing on romantic interactions with anime girls. This term is generally used to describe games which have little or no pornography, or for which erotic content is not the main focus of the game. To describe hardcore pornographic games,
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games while simultaneously expressing another criticism commonly used in the West against them: that players resort to them as a form of escapism because they are socially inept (This type of criticism is also found in Japan, though in a quite different form: see
2881:) In terms of sound perception, perhaps speakers can be considered external eardrums. Pitch, timbre, range and directionality play an important role, not only in transporting the player to the world of the game, but immersing him/her in the world of the game."
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2654:(Jones 2005) "the Japanese word bishoujo (or bishojo) translates to 'pretty girl' and bishoujo games have been defined as 'a type of Japanese video game centered around interactions with attractive anime-style girls' (TheFreeDictionary.com, n.d.)."
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characters. The reasons for this characteristic are not always merely sexual: sometimes it is used to present a pretty and affectionate character who is beloved and supported by the player. In fact, "little sisters" are a recurring fixture of
2698:(2001) was the first bishōjo game to be animated in three dimensions, but its low sales likely discouraged other companies from following this lead. Thus bishōjo games remain a slideshow of two-dimensional images plus voice and text.11
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cannot. This is done by taking on the
Japanese identity that allows for an intimate perspective of the Japanese culture while maintaining the ability to make choices throughout the game. In addition, some English translations offer
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aspect can be integrated more tightly into the game: in most dating sims, the objective is to select the correct conversation lines while speaking with a female character to increase their "love meter". This type of game resembles
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series, and other games like them focus on the social interaction and the romancing of attractive anime girls. However, such games also offer much more social ties, even if the gameplay may favor social interaction with females.
2917:(Taylor, 2007) "Bishōjo games share a basic structure and feel. The gamer plays a male character who interacts with various female characters as well as secondary characters such as family members, neighbors, and teachers."
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games, many with the objective to later form a real company or to be contracted by one of the great companies in the industry. Due to the short programming time and the relatively small amount of content required in a
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games, a great majority of the market is male. Nevertheless, from the year 2000, some developers began to expand their market, creating games directed to girls and presenting attractive young men in their cast
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A substantial part of the revenue of the industry comes from merchandising. Fans are often dedicated to particular characters within their favorite games, and are willing to pay premium prices for goods like
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perspective. In addition, some games use various techniques, such as the screen shaking, flashing or going black, to give further immersion by demonstrating various conditions. The games' range of
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title targeted at males for its sexual content, the players began to identify with the protagonist and the idea of overcoming "the emotional trials and tribulations of pure love." A late
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attracted negative attention due to the fact it was widely promoted as a mainstream video game, unlike other translated games which had been kept in adult-only channels as pornography.
1322:-style artwork: its characters had very large eyes and a tiny nose and mouth but were otherwise basically normally proportioned, characteristics which today are found in virtually all
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laws, which prohibit the depiction of real minors under 18 years of age. Even so, the EOCS requests that all characters who appear to be minors be labeled as 18 years of age.
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games is often rendered as someone the player can identify with, thus experiencing the story as he would live an episode of his own life. Often the game is viewed in a
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This is a subgenre where the goal is to "raise" a character, training and educating them to improve their (usually numerically quantified) attributes. This resembles
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This is used to designate a type of game which is particularly story-focused, or containing novel-like narration in its writing. Examples of visual novels include
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game to have all its characters modeled in 3D, although the sales were smaller than hoped, perhaps discouraging other developers from the possibility of changing
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2996:(Takahashi 2004) "The women in a girl game are usually young and slender with large eyes and a small nose; they have stereotypically attractive appearances."
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game sales totaled a quarter of all software produced in Japan. It is estimated that an average 50 new titles are released each month or about 500 annually.
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In general, "anime game" can be considered the most general term, and other names designate subgenres. Here are the most common terms currently in use:
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games were not too popular, being limited to graphics of 16 colors or less. At the beginning of the genre, almost all the games were pornographic.
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games for personal computers are usually sold in special stores or sections reserved for clients more than 18 years old. Nevertheless, console
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may be found as well. When the game takes place in some other setting, it tends to explore other fashion possibilities. For example, the game
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games in
English remain a relatively niche market confined mostly to the adult genre, elements of the gameplay do exist in a lot of games.
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Sometimes the only male appearance in sex scenes is reduced to a penis entering from the side of the screen, with no other visible parts.
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also start from this premise, in which case the character to be "raised" is usually some kind of sexual slave. This subgenre is called
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games contain elements of the genre. Many mainstream
Japanese role-playing or fighting games feature attractive anime girls (such as
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games in the West have caused a certain degree of public controversy. An example of this is the attempt to release the PC game
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2781:(Jones 2005) "Japanese bishoujo videogames take on the characteristics of highly detailed 'choose your own adventure' novels."
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books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows.
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3213:"'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand"
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choices eventually lead to various good or bad endings with (or without for some bad endings) one or more female characters.
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Beating these games does not mean just getting various good endings, but also in some cases bad endings, as the goal is to
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Girls' "bishōnen" game where teenage boys and young adult males engage in homosexual relationships. Most such games are
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The female characters frequently act in an endearingly childlike fashion, which is described by the
Japanese slang term
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game, barriers to enter this industry is somewhat low, and is the reason why every year dozens of new companies emerge.
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games varies within the genre. There are still some basic formulas that define the genre. The basic characteristics of
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games rely heavily on iconic nature, their level of perceptual immersion is diminished in comparison to mediums like
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games, but categorized under the broader genre of adventure or simulation by publishers, and commonly referred to as
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and medieval-atmosphered, pseudo-European fantasy lands. In secondary education settings, characters wear idealized
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games entirely focused on hardcore pornography, many of the most popular titles, including all those available for
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game to break this trend. However, low sales make it likely that other companies will stick with the traditional
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2865:) if the avatar experiences an impact in the game. Similarly, a black screen is used to indicate covered eyes (
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games, which are generally less explicit, are sold next to other video games. At the present time, dozens of
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2890:(Taylor 2007) "The main character, with whom the gamer is meant to identify, rarely appears on the screen."
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1700:(2002). There have even appeared a small amount of erotic games that present man–man homosexual relations (
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removed the sexual content and sold better than the original, leading eventually to two anime adaptations.
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Reflections on the Human Condition: Change, Conflict and Modernity - The Work of the 2004/2005 API Fellows
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and anything similar. In November 1991 there was an incident where a middle-schooler shoplifted an adult
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2293:" literally means "pretty young girl". "Girl game" and "gal game" are also used to describe these games.
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it had a degree of polish that previous games lacked. It was also the first to have recognizably modern
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games offer an unprecedented means of cultural immersion that, according to Jones, travel and live
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1848:. Many are very linear and are essentially interactive romance novels for men (sometimes called
207:
4654:
4567:
4562:
4233:
4179:
4088:
3921:
3881:
3684:
3391:
3381:
3185:
2593:
2389:
2370:
2231:
2037:
1841:
1579:
1561:
because of the blocky and distorted nature of characters when viewed zoomed up close. In 2001
1487:
1343:
1308:
1206:
1047:
1015:
754:
717:
546:
436:
2145:
1962:
games varies, but two generalizations can be made. First, most of the girls are portrayed as
1828:
game). In some cases, images of girls are used as prizes for skilled play, as is the case in
1660:
and accessories representing them. Several conventions also exist where articles oriented to
4644:
4555:
4342:
4337:
4332:
4315:
4310:
4265:
4106:
3871:
3772:
3711:
3651:
3608:
3296:
2801:
2729:
2420:
2189:
2139:
2105:
1366:
1027:
740:
697:
627:
451:
351:
268:
Quotes within footnotes are unnecessarily long and most are taken from the same few sources.
3033:
2760:
1326:
games. Prior to 1985, girls were generally drawn either as normally proportioned adults or
4613:
4303:
4158:
3779:
3739:
3065:
2717:
2500:
2472:
2227:
2017:
1869:
games are centered mainly on characters instead of landscapes, and for this intention, 2D
1521:
Since the late nineties, there has been a trend towards better storytelling in mainstream
1469:
509:
3689:
3212:
804:
2373:
except that the goal is to improve another character rather than yourself, not unlike a
2028:
games involve anime girls and not pictures of real-life girls. Since some characters in
4709:
4258:
3964:
3848:
3760:
3755:
3646:
2425:
2379:
2099:
1845:
1526:
1462:
1338:
The industry gradually moved away from proprietary Japanese hardware to the burgeoning
1315:
944:
813:
769:
667:
276:
1713:
anime and manga. Games targeted specifically at female players are not referred to as
1280:
games began to appear in Japan in the beginning days of personal computers. The first
4673:
4402:
4243:
4184:
4035:
3976:
3767:
3726:
3669:
3474:
2600:
2416:
1785:
1599:
1536:
1459:
1451:
1429:
1363:
1327:
874:
869:
864:
431:
419:
2021:, based on the premise of the player acquiring no fewer than twelve little sisters.
1776:
differences in the surrounding. In most of the games, the player does not see their
4639:
4601:
4443:
4293:
4211:
3876:
3838:
3799:
3699:
3679:
3661:
3566:
3508:
3373:
3354:
3034:"The Politics of Imagination: Virtual Regulation and the Ethics of Affect in Japan"
2512:
2219:
2201:
1850:
1820:
1741:
1514:
1358:
In the early nineties the atmosphere in Japan became more and more hostile towards
1252:
is "a type of Japanese video game centered on interactions with attractive girls".
1127:
951:
939:
906:
855:
822:
712:
2415:
A variation of the raising sim genre involves the recruitment and training of pop
3404:
1993:
is located in a restaurant, in which the girls wear elaborate waitress uniforms.
4550:
4524:
4347:
4320:
4298:
4101:
4050:
3694:
3629:
3426:
2384:
2374:
2364:
2260:
2244:
1998:
1972:
1686:
1635:
1607:
1591:
1572:
1558:
1505:
1500:
1447:
1142:
1107:
1061:
1005:
918:
831:
458:
441:
424:
271:
The references used may be made clearer with a different or consistent style of
149:
2289:
This term designates any game involving pretty anime girls. The Japanese word "
2148:, and the only way to see any real nudity is through an Easter egg cheat code.
2118:
majority of translations has been criticized as boring and not actually games.
2072:
The genre is extremely popular in Japan. It was estimated as late as 2005 that
1892:
games nowadays are essentially a slideshow of 2D pictures plus voice and text.
4596:
4572:
4519:
4407:
4111:
4030:
3638:
3532:
3498:
2494:
2316:
2290:
2252:
1989:
1964:
1829:
1802:
1718:
1155:
1132:
1037:
764:
759:
446:
410:
395:
31:
3395:
3324:"Gainax's premier computer game was set to come to the US. So what happened?"
3189:
4370:
4288:
3991:
3969:
3551:
3469:
3284:
3171:"The Impact of Telepresence on Cultural Transmission through Bishoujo Games"
2307:
2195:
2163:
1725:
1701:
1595:
1403:(meaning "Ethics Organization for Computer Software", and often abbreviated
996:
890:
329:
3556:
2545:, whereas only such type of games with little to no interaction are called
2218:
games to help orient themselves to the Japanese culture through aspects of
2121:
In addition, the genre has been associated exclusively with poorly written
3327:
2383:, where the player's task is to raise a girl into a queen. Another is the
4634:
4586:
4532:
4458:
4448:
4327:
4040:
3561:
2634:
2535:. In Japan such games are generally referred to as "love adventure games"
2519:
2358:
2353:
are almost always sold for the PC, because console manufacturers such as
2256:
2159:
1756:
1657:
1531:
1486:, the first dating sim, featured good graphics, full voice acting, and a
1474:
932:
733:
385:
1755:
game elements can be present in practically any type of video game, and
1610:
handhelds. Games ported to consoles usually have adult content removed.
3934:
3493:
3243:"Dating-Simulation Games: Leisure and Gaming of Japanese Youth Culture"
2297:
1832:
1669:
1578:
Today the industry has grown, with most publishers making releases for
1371:
1118:
1042:
899:
747:
17:
3308:
1812:
where the objective is to uncover 75% or more of a picture of a girl.
1602:
has been the console of choice with a growing number of games for the
612:
2342:
1937:
1870:
1691:
1653:
1425:
1100:
881:
724:
662:
657:
3577:
3344:"Otaku Immersion: The Depiction of the Protagonist in Visual Novels"
2032:
games are minors, the use of drawn characters allows the studios of
116:. Statements consisting only of original research should be removed.
3405:"Bishōjo Games: 'Techno-Intimacy' and the Virtually Human in Japan"
3300:
1355:
game companies today are not programmers, but artists and writers.
4579:
4420:
3503:
2337:
2177:
2098:
1980:
1946:
1901:
1735:
1679:
Due to the representation of female characters in the majority of
1673:
1627:
1623:
1379:
1375:
1319:
1091:
1054:
925:
604:
600:
400:
2361:
generally refuse to license pornographic games for their systems.
2011:
games. A very popular game that emphasizes the characteristic of
2957:
Dating Simulation Games: Romance, Love, and Sex in Virtual Japan
2354:
1709:
1491:
1291:
3581:
3430:
1808:
1339:
245:
143:
81:
40:
2247:
or in-game text to explain certain Japanese idiosyncrasies.
4206:
3295:(2). Journal of Japanese Studies, Vol. 24, No. 2: 289–316.
2036:
games with adult content to avoid the penalty of Japanese
1707:), which take their bases from the parallel subculture of
1690:). The most well-known and commercial of these titles is
2455:
is preferred. The games are often "love adventure games"
2333:
games will occasionally contain lesbian romance as well.
1378:, causing widespread opposition to pornographic manga,
105:
1940:
games" in the West. In Japan, they are usually called
1116:
1108:
1098:
1089:
1062:
1052:
1016:
1006:
997:
949:
930:
916:
897:
888:
879:
856:
832:
823:
814:
805:
745:
731:
722:
4627:
4543:
4507:
4469:
4363:
4356:
4281:
4197:
4172:
4122:
4087:
4059:
4021:
4012:
3950:
3920:
3890:
3847:
3821:
3748:
3725:
3660:
3637:
3628:
3544:
3517:
3486:
3462:
2614:games unless this is a central aspect of the game.
2271:
There are a number of terms roughly equivalent to "
174:. Unsourced material may be challenged and removed.
1369:was arrested and was revealed to be a consumer of
3351:Cool Japan: Contemporary Japanese Popular Culture
2587:Also, many Japanese games which are not strictly
2349:Japanese, but it is common in English. In Japan,
1971:Two particularly common settings exist: Japanese
1557:gaming industry has resisted the transition into
1284:game commercialized in Japan appeared in 1982 as
2276:the pornographic nature of some of these games.
1525:games. Particularly notable in this respect are
2757:"The Bishoujo Game Market: Not for Girl Gamers"
2576:
2557:
2484:
2464:
2441:
2398:
2002:, a characteristic that is often looked-for in
1241:
1218:
3380:. Minneapolis: University of Minnesota Press.
2692:
2570:
2551:
2538:
2478:
2458:
2435:
2405:
2109:, which was not officially released until 2016
1235:
3593:
3442:
2973:"Sabbat Of The Witch (Sanoba Witch) – Review"
1178:
573:
8:
1622:games is closely related to the industry of
1415:game industry underwent a decade-long boom.
3222:. The Nippon Foundation. pp. 124–160.
2393:with an orphaned robot girl. Many hardcore
1504:also first saw publication in 1996 for the
1224:
75:Learn how and when to remove these messages
4360:
4018:
3634:
3600:
3586:
3578:
3449:
3435:
3427:
1428:which was on the verge of bankruptcy, the
1342:platform, and then later in the decade to
1185:
1171:
611:
591:
580:
566:
324:
3009:. Japanese Law Translation. 26 May 1999.
2503:focused on dating, the most famous being
1968:, meaning beautiful, attractive or cute.
313:Learn how and when to remove this message
295:Learn how and when to remove this message
234:Learn how and when to remove this message
132:Learn how and when to remove this message
27:Japanese video game with attractive girls
2791:
2789:
2787:
2499:Strictly speaking, this term designates
2091:can be bought more cheaply second-hand.
1923:Ethics Organization of Computer Software
2647:
2610:), but they are usually not considered
1824:series (which is also categorized as a
1418:The first major title of the 1990s was
599:
537:List of business simulation video games
341:
3285:"Otaku and the amateur manga movement"
3061:
3050:
2423:. One popular series of this genre is
359:Construction and management simulation
3353:. Tel-Aviv University. Archived from
3013:from the original on 21 February 2012
2949:
2947:
2945:
2943:
2941:
2759:. UCLA Asia Institute. Archived from
552:List of space flight simulation games
7:
1432:dating sim becoming the first major
172:adding citations to reliable sources
3169:Jones, Matthew T. (December 2005).
3032:Galbraith, Patrick William (2017).
2624:List of Japanese erotic video games
2564:(predominantly for adult games) or
1818:is a puzzle game comparable to the
1586:market. The main consoles used for
1389:Saori: the House of Beautiful Girls
3211:Pesimo, Rudyard Contretas (2007).
2410:, "training"/"breaking" (animals))
1874:production for this type of work.
1307:(1985), a precursor to the modern
25:
3250:Southeast Review of Asian Studies
2736:from the original on May 26, 2010
1806:is a variant of the classic game
1771:books. The basic appearance of a
542:List of city-building video games
56:This article has multiple issues.
3812:
3283:Kinsella, Sharon (Summer 1998).
2971:Knight, Thomas (15 April 2023).
2808:from the original on May 9, 2010
2133:The attempts to massively trade
1780:and instead see the game from a
1664:fans are sold, like the popular
1154:
328:
250:
148:
86:
45:
3378:Otaku: Japan's database animals
3263:from the original on 2011-06-06
3229:from the original on 2011-04-18
3040:from the original on 2020-05-28
1958:The representation of girls in
1936:games are often catalogued as "
1798:unlock all of the bonus content
1590:games in the nineties were the
159:needs additional citations for
64:or discuss these issues on the
3403:Galbraith, Patrick W. (2011).
3342:Ronen, Oren (March 29, 2008).
1454:. While the title was another
1301:A notable landmark was Jast's
1:
3457:Dating sims and visual novels
2796:Lidor, Danit (June 7, 2004).
1697:Tokimeki Memorial Girl's Side
1436:game since Koei's release of
2798:"Sim Sex Not So Stimulating"
2603:or many of the girls in the
2125:. The popular discussion of
2103:The English localization of
2056:view of the main character.
1917:The pornographic content of
1906:While there are a number of
1401:Computer Software Rinri Kikō
4680:Anime and manga terminology
3289:Journal of Japanese Studies
2577:
2558:
2485:
2465:
2442:
2399:
2240:interpersonal communication
2048:The main male character in
1346:. Throughout the nineties,
1242:
1219:
1117:
1109:
1099:
1090:
1063:
1053:
1017:
1007:
998:
950:
931:
917:
898:
889:
880:
857:
833:
824:
815:
806:
746:
732:
723:
112:the claims made and adding
4726:
3810:
1921:games is regulated by the
1899:
1888:games from 2D to 3D. Many
1865:. The main reason is that
1161:Anime and manga portal
1138:Anime-influenced animation
29:
3620:List of video game genres
3615:
2693:
2571:
2552:
2539:
2479:
2459:
2436:
2406:
2377:. The classic example is
2286:game, girl game, gal game
1769:Choose Your Own Adventure
1399:game industry formed the
1261:Choose Your Own Adventure
1236:
1210:
3912:Digital collectible card
2873:), and unconsciousness (
2486:ren'ai shimyurēshon gēmu
2214:Western players can use
1977:Japanese school uniforms
1767:games resemble those of
648:Original video animation
364:Business simulation game
30:Not to be confused with
3997:Roguelike deck-building
3905:Roguelike deck-building
1954:Representation of women
1728:by fans and reviewers.
481:Combat flight simulator
266:. The reason given is:
3241:Taylor, Emily (2007).
3060:Cite journal requires
2469:, in short: 恋愛ADV/AVG)
2306:(see below). See also
2183:While translations of
2110:
1944:-games, or frequently
1835:. In other games, the
1749:
1424:, released in 1994 by
1351:employees required by
1246:, often shortened to "
653:Original net animation
486:Space flight simulator
459:Sports management game
391:Social simulation game
343:Simulation video games
4239:Tactical role-playing
4004:Tactical role-playing
2722:Games for the Summer"
2466:ren'ai adobenchā gēmu
2210:Cultural transmission
2102:
2095:Influence in the West
2044:Representation of men
1880:(2001) was the first
1739:
1598:. More recently, the
1258:games are similar to
515:Vehicular combat game
374:Government simulation
36:Girls' toys and games
4619:Vertically scrolling
3545:Engines and software
3152:Season of the Sakura
2871:Season of the Sakura
2859:Three Sisters' Story
2855:Season of the Sakura
1927:Japanese pornography
1896:Pornographic content
1815:Money Idol Exchanger
1604:PlayStation Portable
1468:A turning point was
708:International market
381:Life simulation game
168:improve this article
4695:Romance video games
4249:Turn-based strategy
4154:Submarine simulator
3960:Action role-playing
3867:Interactive fiction
3178:PsychNology Journal
2526:Kana: Little Sister
2222:. However, because
1912:home video consoles
1877:Tokimeki Memorial 3
1564:Tokimeki Memorial 3
1304:Tenshitachi no gogo
1227:"pretty girl game")
775:Best-selling series
595:Part of a series on
505:Submarine simulator
471:Vehicle simulations
337:Part of a series on
4650:Video game modding
4592:Nonlinear gameplay
4254:Turn-based tactics
4222:Real-time strategy
2879:Nocturnal Illusion
2863:Nocturnal Illusion
2629:Sexuality in Japan
2489:, in short: 恋愛SLG)
2419:in the guise of a
2371:role-playing games
2111:
1750:
794:Demographic groups
678:Longest franchises
496:Space trading game
466:Fishing video game
369:City-building game
97:possibly contains
4705:Video game genres
4667:
4666:
4663:
4662:
4655:Video game remake
4563:Emergent gameplay
4234:Real-time tactics
4193:
4192:
4132:Flight simulation
3862:Graphic adventure
3808:
3807:
3609:Video game genres
3575:
3574:
3387:978-0-8166-5351-5
2608:video game series
2594:Final Fantasy VII
2506:Tokimeki Memorial
2421:music rhythm game
2390:Wonder Project J2
2296:Boy's love game,
2232:Temple University
2038:child pornography
1973:secondary schools
1740:A depiction of a
1567:became the first
1510:Tokimeki Memorial
1488:role-playing game
1484:Tokimeki Memorial
1421:Tokimeki Memorial
1309:dating simulation
1195:
1194:
1048:Anime music video
590:
589:
547:List of god games
491:Space combat game
476:Flight simulation
323:
322:
315:
305:
304:
297:
244:
243:
236:
218:
142:
141:
134:
99:original research
79:
16:(Redirected from
4717:
4645:Video game clone
4361:
4357:Related concepts
4164:Vehicular combat
4019:
3892:Digital tabletop
3872:Interactive film
3832:Grand Theft Auto
3823:Action-adventure
3816:
3773:Platform fighter
3652:Platform fighter
3635:
3602:
3595:
3588:
3579:
3451:
3444:
3437:
3428:
3423:
3421:
3420:
3399:
3369:
3367:
3365:
3360:on July 23, 2011
3359:
3348:
3338:
3336:
3335:
3326:. Archived from
3318:
3316:
3315:
3271:
3269:
3268:
3262:
3247:
3237:
3235:
3234:
3228:
3217:
3207:
3205:
3204:
3198:
3192:. Archived from
3175:
3155:
3148:
3142:
3139:
3133:
3130:
3124:
3121:
3115:
3112:
3106:
3103:
3097:
3094:
3088:
3085:
3079:
3076:
3070:
3069:
3063:
3058:
3056:
3048:
3046:
3045:
3029:
3023:
3022:
3020:
3018:
3003:
2997:
2994:
2988:
2987:
2985:
2983:
2968:
2962:
2961:
2951:
2936:
2933:
2927:
2924:
2918:
2915:
2909:
2906:
2900:
2897:
2891:
2888:
2882:
2851:
2845:
2842:
2836:
2833:
2827:
2824:
2818:
2817:
2815:
2813:
2793:
2782:
2779:
2773:
2772:
2770:
2768:
2763:on July 17, 2010
2752:
2746:
2745:
2743:
2741:
2732:. May 30, 2008.
2714:
2708:
2705:
2699:
2697:
2696:
2695:
2688:
2682:
2679:
2673:
2670:
2664:
2661:
2655:
2652:
2599:
2582:
2581:, in short: NVL)
2580:
2574:
2573:
2563:
2561:
2555:
2554:
2544:
2542:
2541:
2501:simulation games
2490:
2488:
2482:
2481:
2473:simulation games
2470:
2468:
2462:
2461:
2447:
2445:
2439:
2438:
2411:
2409:
2408:
2402:
2259:pubs and erotic
2190:Story of Seasons
2140:Princess Maker 2
2106:Princess Maker 2
2024:The majority of
1726:Boys' Love games
1618:The industry of
1446:was released by
1367:Tsutomu Miyazaki
1251:
1245:
1239:
1238:
1228:
1226:
1222:
1212:
1187:
1180:
1173:
1159:
1158:
1122:
1112:
1104:
1095:
1066:
1058:
1020:
1010:
1001:
955:
936:
922:
903:
894:
885:
860:
836:
827:
818:
809:
751:
737:
728:
615:
592:
582:
575:
568:
332:
325:
318:
311:
300:
293:
289:
286:
280:
254:
253:
246:
239:
232:
228:
225:
219:
217:
176:
152:
144:
137:
130:
126:
123:
117:
114:inline citations
90:
89:
82:
71:
49:
48:
41:
21:
4725:
4724:
4720:
4719:
4718:
4716:
4715:
4714:
4670:
4669:
4668:
4659:
4623:
4614:Twitch gameplay
4539:
4503:
4465:
4352:
4304:Survival horror
4277:
4227:Time management
4189:
4168:
4159:Train simulator
4118:
4083:
4055:
4008:
3946:
3916:
3886:
3843:
3817:
3804:
3744:
3740:Survival horror
3721:
3656:
3624:
3611:
3606:
3576:
3571:
3540:
3513:
3482:
3458:
3455:
3418:
3416:
3402:
3388:
3372:
3363:
3361:
3357:
3346:
3341:
3333:
3331:
3322:Trzepacz, Tim.
3321:
3313:
3311:
3282:
3279:
3277:Further reading
3274:
3266:
3264:
3260:
3245:
3240:
3232:
3230:
3226:
3215:
3210:
3202:
3200:
3196:
3173:
3168:
3164:
3159:
3158:
3149:
3145:
3140:
3136:
3131:
3127:
3122:
3118:
3113:
3109:
3104:
3100:
3095:
3091:
3086:
3082:
3077:
3073:
3059:
3049:
3043:
3041:
3031:
3030:
3026:
3016:
3014:
3005:
3004:
3000:
2995:
2991:
2981:
2979:
2970:
2969:
2965:
2954:Taylor, Emily.
2953:
2952:
2939:
2934:
2930:
2925:
2921:
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2898:
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2649:
2644:
2620:
2597:
2568:
2549:
2536:
2476:
2456:
2433:
2403:
2269:
2228:virtual reality
2212:
2097:
2070:
2046:
2018:Sister Princess
1956:
1904:
1898:
1846:adventure games
1734:
1639:groups produce
1616:
1614:Characteristics
1551:
1362:games. In 1989
1336:
1316:adventure games
1275:
1270:
1233:
1204:
1191:
1153:
1148:
1147:
1080:
1072:
1071:
992:
982:
981:
977:Anime directors
967:
959:
958:
851:
841:
840:
795:
787:
786:
693:
685:
684:
623:
586:
557:
556:
532:
522:
521:
510:Train simulator
354:
319:
308:
307:
306:
301:
290:
284:
281:
270:
261:has an unclear
255:
251:
240:
229:
223:
220:
177:
175:
165:
153:
138:
127:
121:
118:
103:
91:
87:
50:
46:
39:
28:
23:
22:
15:
12:
11:
5:
4723:
4721:
4713:
4712:
4707:
4702:
4697:
4692:
4690:Japanese games
4687:
4682:
4672:
4671:
4665:
4664:
4661:
4660:
4658:
4657:
4652:
4647:
4642:
4637:
4631:
4629:
4625:
4624:
4622:
4621:
4616:
4611:
4609:Side-scrolling
4606:
4605:
4604:
4599:
4589:
4584:
4577:
4570:
4565:
4560:
4559:
4558:
4547:
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4494:
4489:
4484:
4473:
4471:
4467:
4466:
4464:
4463:
4462:
4461:
4456:
4454:Climate change
4451:
4441:
4436:
4431:
4426:
4425:
4424:
4412:
4405:
4400:
4395:
4390:
4385:
4380:
4373:
4367:
4365:
4358:
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4351:
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4345:
4340:
4335:
4330:
4325:
4324:
4323:
4313:
4308:
4307:
4306:
4296:
4291:
4285:
4283:
4279:
4278:
4276:
4275:
4274:
4273:
4271:Grand strategy
4263:
4262:
4261:
4251:
4246:
4241:
4236:
4231:
4230:
4229:
4219:
4214:
4209:
4203:
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4190:
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4182:
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4144:
4139:
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4120:
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4115:
4114:
4109:
4099:
4093:
4091:
4085:
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4076:
4071:
4065:
4063:
4057:
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4043:
4038:
4033:
4027:
4025:
4016:
4010:
4009:
4007:
4006:
4001:
4000:
3999:
3989:
3987:Monster-taming
3984:
3979:
3974:
3973:
3972:
3967:
3965:Looter shooter
3956:
3954:
3948:
3947:
3945:
3944:
3939:
3932:
3926:
3924:
3918:
3917:
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3896:
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3845:
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3842:
3841:
3836:
3827:
3825:
3819:
3818:
3811:
3809:
3806:
3805:
3803:
3802:
3797:
3792:
3791:
3790:
3777:
3776:
3775:
3765:
3764:
3763:
3761:Hack and slash
3752:
3750:
3746:
3745:
3743:
3742:
3737:
3731:
3729:
3723:
3722:
3720:
3719:
3714:
3709:
3708:
3707:
3702:
3697:
3687:
3682:
3677:
3672:
3666:
3664:
3658:
3657:
3655:
3654:
3649:
3647:Endless runner
3643:
3641:
3632:
3626:
3625:
3623:
3622:
3616:
3613:
3612:
3607:
3605:
3604:
3597:
3590:
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3573:
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3559:
3554:
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3521:
3519:
3515:
3514:
3512:
3511:
3506:
3501:
3496:
3490:
3488:
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3483:
3481:
3480:
3472:
3466:
3464:
3460:
3459:
3456:
3454:
3453:
3446:
3439:
3431:
3425:
3424:
3400:
3386:
3370:
3339:
3319:
3301:10.2307/133236
3278:
3275:
3273:
3272:
3238:
3208:
3184:(3): 292–311.
3165:
3163:
3160:
3157:
3156:
3143:
3134:
3125:
3116:
3107:
3098:
3089:
3080:
3071:
3062:|journal=
3024:
2998:
2989:
2963:
2937:
2928:
2919:
2910:
2901:
2892:
2883:
2875:Little My Maid
2846:
2837:
2828:
2819:
2783:
2774:
2747:
2709:
2700:
2683:
2674:
2665:
2656:
2646:
2645:
2643:
2640:
2639:
2638:
2631:
2626:
2619:
2616:
2585:
2584:
2559:bijuaru noberu
2515:
2510:
2497:
2492:
2448:
2430:
2426:The Idolmaster
2413:
2380:Princess Maker
2367:
2362:
2346:
2334:
2322:
2314:
2300:
2294:
2287:
2268:
2265:
2211:
2208:
2150:Princess Maker
2096:
2093:
2069:
2066:
2045:
2042:
1955:
1952:
1897:
1894:
1733:
1730:
1694:'s experiment
1615:
1612:
1550:
1547:
1335:
1332:
1328:super deformed
1311:. Among early
1274:
1271:
1269:
1266:
1193:
1192:
1190:
1189:
1182:
1175:
1167:
1164:
1163:
1150:
1149:
1146:
1145:
1140:
1135:
1130:
1125:
1124:
1123:
1114:
1105:
1096:
1081:
1078:
1077:
1074:
1073:
1070:
1069:
1059:
1050:
1045:
1040:
1035:
1025:
1024:
1023:
1013:
993:
988:
987:
984:
983:
980:
979:
974:
968:
965:
964:
961:
960:
957:
956:
947:
942:
937:
928:
923:
914:
909:
904:
895:
886:
877:
872:
867:
862:
852:
847:
846:
843:
842:
839:
838:
829:
820:
811:
802:
796:
793:
792:
789:
788:
785:
784:
783:
782:
780:Longest series
777:
767:
762:
757:
752:
743:
738:
729:
720:
715:
710:
705:
700:
694:
691:
690:
687:
686:
683:
682:
681:
680:
675:
673:Longest series
665:
660:
655:
650:
645:
640:
635:
630:
624:
621:
620:
617:
616:
608:
607:
597:
596:
588:
587:
585:
584:
577:
570:
562:
559:
558:
555:
554:
549:
544:
539:
533:
528:
527:
524:
523:
520:
519:
518:
517:
512:
507:
502:
501:
500:
499:
498:
493:
483:
468:
463:
462:
461:
456:
455:
454:
449:
434:
429:
428:
427:
422:
417:
416:
415:
414:
413:
408:
403:
388:
378:
377:
376:
371:
366:
355:
350:
349:
346:
345:
339:
338:
334:
333:
321:
320:
303:
302:
285:September 2017
263:citation style
258:
256:
249:
242:
241:
224:September 2017
183:"Bishōjo game"
156:
154:
147:
140:
139:
94:
92:
85:
80:
54:
53:
51:
44:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
4722:
4711:
4708:
4706:
4703:
4701:
4698:
4696:
4693:
4691:
4688:
4686:
4685:Bishōjo games
4683:
4681:
4678:
4677:
4675:
4656:
4653:
4651:
4648:
4646:
4643:
4641:
4638:
4636:
4633:
4632:
4630:
4626:
4620:
4617:
4615:
4612:
4610:
4607:
4603:
4600:
4598:
4595:
4594:
4593:
4590:
4588:
4585:
4583:
4582:
4578:
4576:
4575:
4571:
4569:
4566:
4564:
4561:
4557:
4554:
4553:
4552:
4549:
4548:
4546:
4542:
4534:
4531:
4529:
4527:
4523:
4522:
4521:
4518:
4516:
4513:
4512:
4510:
4506:
4500:
4499:Single-player
4497:
4493:
4490:
4488:
4485:
4483:
4480:
4479:
4478:
4475:
4474:
4472:
4468:
4460:
4457:
4455:
4452:
4450:
4447:
4446:
4445:
4442:
4440:
4437:
4435:
4432:
4430:
4427:
4423:
4422:
4418:
4417:
4416:
4413:
4411:
4410:
4406:
4404:
4401:
4399:
4396:
4394:
4391:
4389:
4386:
4384:
4381:
4379:
4378:
4374:
4372:
4369:
4368:
4366:
4362:
4359:
4355:
4349:
4346:
4344:
4341:
4339:
4336:
4334:
4331:
4329:
4326:
4322:
4319:
4318:
4317:
4314:
4312:
4309:
4305:
4302:
4301:
4300:
4297:
4295:
4292:
4290:
4287:
4286:
4284:
4280:
4272:
4269:
4268:
4267:
4264:
4260:
4257:
4256:
4255:
4252:
4250:
4247:
4245:
4244:Tower defense
4242:
4240:
4237:
4235:
4232:
4228:
4225:
4224:
4223:
4220:
4218:
4215:
4213:
4210:
4208:
4205:
4204:
4202:
4200:
4196:
4186:
4185:Immersive sim
4183:
4181:
4178:
4177:
4175:
4171:
4165:
4162:
4160:
4157:
4155:
4152:
4148:
4145:
4143:
4140:
4138:
4135:
4134:
4133:
4130:
4129:
4127:
4125:
4121:
4113:
4110:
4108:
4105:
4104:
4103:
4100:
4098:
4095:
4094:
4092:
4090:
4086:
4080:
4077:
4075:
4074:City-building
4072:
4070:
4067:
4066:
4064:
4062:
4058:
4052:
4049:
4047:
4044:
4042:
4039:
4037:
4034:
4032:
4029:
4028:
4026:
4024:
4020:
4017:
4015:
4011:
4005:
4002:
3998:
3995:
3994:
3993:
3990:
3988:
3985:
3983:
3980:
3978:
3977:Dungeon crawl
3975:
3971:
3968:
3966:
3963:
3962:
3961:
3958:
3957:
3955:
3953:
3949:
3943:
3942:Tile-matching
3940:
3938:
3937:
3933:
3931:
3930:Hidden object
3928:
3927:
3925:
3923:
3919:
3913:
3910:
3906:
3903:
3902:
3901:
3900:Deck-building
3898:
3897:
3895:
3893:
3889:
3883:
3880:
3878:
3875:
3873:
3870:
3868:
3865:
3863:
3860:
3858:
3855:
3854:
3852:
3850:
3846:
3840:
3837:
3835:
3833:
3829:
3828:
3826:
3824:
3820:
3815:
3801:
3798:
3796:
3793:
3789:
3787:
3783:
3782:
3781:
3778:
3774:
3771:
3770:
3769:
3766:
3762:
3759:
3758:
3757:
3754:
3753:
3751:
3747:
3741:
3738:
3736:
3735:Battle royale
3733:
3732:
3730:
3728:
3724:
3718:
3715:
3713:
3710:
3706:
3703:
3701:
3698:
3696:
3693:
3692:
3691:
3688:
3686:
3683:
3681:
3678:
3676:
3673:
3671:
3668:
3667:
3665:
3663:
3659:
3653:
3650:
3648:
3645:
3644:
3642:
3640:
3636:
3633:
3631:
3627:
3621:
3618:
3617:
3614:
3610:
3603:
3598:
3596:
3591:
3589:
3584:
3583:
3580:
3568:
3565:
3563:
3560:
3558:
3555:
3553:
3550:
3549:
3547:
3543:
3537:
3535:
3531:
3529:
3527:
3523:
3522:
3520:
3518:Gender target
3516:
3510:
3509:Visual novels
3507:
3505:
3502:
3500:
3497:
3495:
3492:
3491:
3489:
3485:
3479:
3477:
3473:
3471:
3468:
3467:
3465:
3461:
3452:
3447:
3445:
3440:
3438:
3433:
3432:
3429:
3414:
3410:
3406:
3401:
3397:
3393:
3389:
3383:
3379:
3375:
3374:Azuma, Hiroki
3371:
3356:
3352:
3345:
3340:
3330:on 2008-12-11
3329:
3325:
3320:
3310:
3306:
3302:
3298:
3294:
3290:
3286:
3281:
3280:
3276:
3259:
3255:
3251:
3244:
3239:
3225:
3221:
3214:
3209:
3199:on 2012-06-20
3195:
3191:
3187:
3183:
3179:
3172:
3167:
3166:
3161:
3153:
3147:
3144:
3138:
3135:
3129:
3126:
3120:
3117:
3111:
3108:
3102:
3099:
3093:
3090:
3084:
3081:
3075:
3072:
3067:
3054:
3039:
3035:
3028:
3025:
3012:
3008:
3002:
2999:
2993:
2990:
2978:
2974:
2967:
2964:
2959:
2958:
2950:
2948:
2946:
2944:
2942:
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2932:
2929:
2923:
2920:
2914:
2911:
2905:
2902:
2896:
2893:
2887:
2884:
2880:
2876:
2872:
2868:
2864:
2860:
2856:
2850:
2847:
2841:
2838:
2832:
2829:
2823:
2820:
2807:
2803:
2799:
2792:
2790:
2788:
2784:
2778:
2775:
2762:
2758:
2751:
2748:
2735:
2731:
2727:
2723:
2721:
2713:
2710:
2704:
2701:
2687:
2684:
2678:
2675:
2669:
2666:
2660:
2657:
2651:
2648:
2641:
2637:
2636:
2632:
2630:
2627:
2625:
2622:
2621:
2617:
2615:
2613:
2609:
2607:
2606:Dead or Alive
2602:
2601:Tifa Lockhart
2596:
2595:
2590:
2579:
2567:
2560:
2548:
2534:
2533:
2528:
2527:
2522:
2521:
2516:
2514:
2511:
2508:
2507:
2502:
2498:
2496:
2493:
2487:
2480:恋愛シミュレーションゲーム
2474:
2467:
2454:
2449:
2444:
2431:
2428:
2427:
2422:
2418:
2414:
2401:
2396:
2392:
2391:
2386:
2382:
2381:
2376:
2372:
2368:
2366:
2363:
2360:
2356:
2352:
2347:
2344:
2340:
2339:
2335:
2332:
2328:
2323:
2321:
2319:
2315:
2312:
2310:
2305:
2304:visual novels
2301:
2299:
2295:
2292:
2288:
2285:
2282:
2281:
2280:
2277:
2274:
2267:Related terms
2266:
2264:
2262:
2258:
2254:
2248:
2246:
2241:
2237:
2233:
2229:
2225:
2221:
2217:
2209:
2207:
2204:
2203:
2198:
2197:
2192:
2191:
2186:
2181:
2179:
2174:
2170:
2166:
2165:
2161:
2158:
2153:
2151:
2147:
2142:
2141:
2136:
2131:
2128:
2124:
2119:
2116:
2108:
2107:
2101:
2094:
2092:
2089:
2085:
2081:
2077:
2075:
2067:
2065:
2062:
2057:
2055:
2051:
2043:
2041:
2039:
2035:
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1994:
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1986:
1982:
1978:
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1953:
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1932:Pornographic
1930:
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1895:
1893:
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1883:
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1864:
1861:games remain
1860:
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1847:
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972:Manga artists
970:
969:
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430:
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259:This article
257:
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206:
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185: –
184:
180:
179:Find sources:
173:
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157:This article
155:
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4700:Raising sims
4640:Toys-to-life
4580:
4573:
4525:
4470:Player modes
4434:Personalized
4419:
4408:
4376:
4375:
4282:Other genres
4212:Auto battler
4180:Falling-sand
4142:Lunar Lander
3952:Role-playing
3935:
3877:Visual novel
3839:Metroidvania
3831:
3785:
3717:Third-person
3690:Shoot 'em up
3675:First-person
3533:
3525:
3524:
3475:
3463:Distribution
3417:. Retrieved
3412:
3409:Game Studies
3408:
3377:
3362:. Retrieved
3355:the original
3350:
3332:. Retrieved
3328:the original
3312:. Retrieved
3292:
3288:
3265:. Retrieved
3253:
3249:
3231:. Retrieved
3219:
3201:. Retrieved
3194:the original
3181:
3177:
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3119:
3110:
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3092:
3083:
3074:
3053:cite journal
3042:. Retrieved
3027:
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2976:
2966:
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2931:
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2867:Runaway City
2866:
2862:
2861:) or shake (
2858:
2854:
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2840:
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2822:
2810:. Retrieved
2777:
2765:. Retrieved
2761:the original
2755:Ty, Kanara.
2750:
2738:. Retrieved
2725:
2719:
2712:
2703:
2686:
2677:
2668:
2659:
2650:
2633:
2611:
2605:
2592:
2588:
2586:
2565:
2547:visual novel
2546:
2530:
2524:
2518:
2513:Visual novel
2504:
2460:恋愛アドベンチャーゲーム
2452:
2432:Romance game
2424:
2394:
2388:
2378:
2350:
2336:
2330:
2326:
2317:
2308:
2303:
2283:
2278:
2272:
2270:
2261:public baths
2249:
2235:
2223:
2220:telepresence
2215:
2213:
2202:Rune Factory
2200:
2194:
2188:
2184:
2182:
2172:
2168:
2162:
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2154:
2149:
2138:
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2132:
2126:
2122:
2120:
2114:
2112:
2104:
2087:
2083:
2079:
2078:
2073:
2071:
2068:Distribution
2060:
2058:
2054:first person
2049:
2047:
2033:
2029:
2025:
2023:
2016:
2012:
2008:
2003:
1997:
1995:
1988:
1970:
1963:
1959:
1957:
1945:
1941:
1933:
1931:
1918:
1916:
1907:
1905:
1889:
1885:
1881:
1875:
1866:
1858:
1856:
1849:
1842:role-playing
1836:
1825:
1821:Magical Drop
1819:
1813:
1807:
1801:
1795:
1791:
1782:first person
1772:
1764:
1760:
1752:
1751:
1745:
1742:visual novel
1719:
1714:
1708:
1702:
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1685:
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1552:
1540:
1535:(1997), and
1530:
1522:
1520:
1515:Tactics Ogre
1513:
1509:
1499:
1498:game series
1495:
1483:
1479:
1473:
1467:
1455:
1441:
1437:
1433:
1419:
1417:
1412:
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1404:
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1357:
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1300:
1295:
1294:. The first
1285:
1281:
1277:
1276:
1259:
1255:
1254:
1247:
1230:
1220:bishōjo gēmu
1199:
1198:
1196:
1128:2.5D musical
907:Magical girl
713:Manga artist
633:Voice acting
405:
309:
291:
282:
267:
260:
230:
221:
211:
204:
197:
190:
178:
166:Please help
161:verification
158:
128:
122:October 2007
119:
96:
72:
65:
59:
58:Please help
55:
4556:Hypercasual
4477:Multiplayer
4393:Educational
4343:Programming
4338:Photography
4311:Incremental
4107:Kart racing
4051:Virtual pet
3882:Walking sim
3857:Escape room
3756:Beat 'em up
3695:Bullet hell
3504:Erotic game
3499:Dating sims
3256:: 192–208.
3036:: 210–211.
2982:27 November
2578:noberu gēmu
2471:, or "love
2443:ren'ai gēmu
2375:digital pet
2365:Raising sim
2253:love hotels
2245:liner notes
1608:Nintendo DS
1592:Sega Saturn
1573:2D graphics
1559:3D graphics
1506:Sega Saturn
1501:Sakura Wars
1494:'s popular
1448:Visual Arts
1440:. In 1999,
1143:MyAnimeList
1028:Conventions
945:Teens' love
919:Otomechikku
755:Iconography
718:Alternative
452:Kart racing
442:Racing game
437:Sports game
425:Virtual pet
4674:Categories
4597:Open world
4508:Production
4429:Nonviolent
4112:Sim racing
4079:Government
4014:Simulation
3705:Twin-stick
3639:Platformer
3419:2019-01-09
3334:2006-09-11
3314:2006-09-11
3267:2010-05-26
3233:2010-05-28
3203:2010-05-26
3162:References
3044:2020-05-23
3017:28 January
2977:NookGaming
2869:), sleep (
2694:ときめきメモリアル3
2566:novel game
2495:Dating sim
2341:, H game,
2171:idealizes
1990:Pia Carrot
1900:See also:
1803:Gals Panic
1438:Night Life
1330:children.
1287:Night Life
1243:gyaru gēmu
1133:Anime song
865:Boys' love
765:Manga cafe
760:Scanlation
703:Publishers
447:Sim racing
396:Dating sim
277:footnoting
194:newspapers
106:improve it
61:improve it
32:Otome game
4383:Christian
4371:Advergame
4259:Artillery
3992:Roguelike
3970:Soulslike
3849:Adventure
3685:Light gun
3552:NScripter
3470:AnimePlay
3396:527737445
3190:1720-7525
2540:恋愛ADV/AVG
2196:Persona 3
2169:Megatokyo
2164:Megatokyo
1676:, Japan.
1658:figurines
1596:Dreamcast
1018:Doujinshi
999:Doujinshi
891:Iyashikei
638:Companies
352:Subgenres
110:verifying
67:talk page
4635:Minigame
4587:Masocore
4533:Fan game
4403:Licensed
4328:Non-game
4199:Strategy
4069:Business
3768:Fighting
3727:Survival
3712:Tactical
3562:KiriKiri
3494:BL games
3376:(2009).
3258:Archived
3224:Archived
3038:Archived
3011:Archived
2806:Archived
2734:Archived
2726:GameLife
2720:Bishoujo
2718:"Video:
2635:Tsundere
2618:See also
2553:ビジュアルノベル
2520:To Heart
2359:Nintendo
2257:lingerie
2160:webcomic
2157:dōjinshi
1985:catgirls
1789:reused.
1757:gameplay
1732:Gameplay
1687:bishōnen
1666:dōjinshi
1636:dōjinshi
1532:To Heart
1480:Dōkyūsei
1478:(1992).
1475:Dōkyūsei
1430:platonic
1409:Sofu-rin
1231:gal game
1207:Japanese
1085:Glossary
933:Shotacon
800:Children
741:New Wave
734:Heta-uma
386:God game
273:citation
4602:Sandbox
4444:Serious
4377:Bishōjo
4294:Fitness
4266:Wargame
4124:Vehicle
4097:Fishing
4036:Farming
3936:Sokoban
3800:Stealth
3786:Pac-Man
3662:Shooter
3526:Bishōjo
3364:June 7,
2812:May 29,
2767:May 26,
2740:June 5,
2612:bishōjo
2589:bishōjo
2532:Clannad
2329:games.
2327:bishōjo
2298:BL game
2291:bishōjo
2284:Bishōjo
2273:bishōjo
2236:bishōjo
2224:bishōjo
2216:bishōjo
2185:bishōjo
2173:bishōjo
2146:SoftEgg
2135:bishōjo
2127:bishōjo
2115:bishōjo
2088:bishōjo
2084:bishōjo
2080:Bishōjo
2074:bishōjo
2061:bishōjo
2050:bishōjo
2034:bishōjo
2030:bishōjo
2026:bishōjo
2009:bishōjo
2004:bishōjo
1981:fairies
1965:bishōjo
1960:bishōjo
1934:bishōjo
1919:bishōjo
1908:bishōjo
1890:bishōjo
1886:bishōjo
1882:bishōjo
1871:bitmaps
1867:bishōjo
1859:bishōjo
1837:bishōjo
1833:Mahjong
1826:bishōjo
1773:bishōjo
1765:bishōjo
1761:bishōjo
1753:Bishōjo
1746:bishōjo
1715:bishōjo
1681:bishōjo
1670:Comiket
1668:market
1662:bishōjo
1654:posters
1646:bishōjo
1641:bishōjo
1620:bishōjo
1588:bishōjo
1584:console
1580:Windows
1569:bishōjo
1555:bishōjo
1523:bishōjo
1508:; like
1496:bishōjo
1434:bishōjo
1413:bishōjo
1397:bishōjo
1384:bishōjo
1372:lolicon
1360:bishōjo
1353:bishōjo
1348:bishōjo
1344:Windows
1324:bishōjo
1313:bishōjo
1296:bishōjo
1282:bishōjo
1278:Bishōjo
1268:History
1256:Bishōjo
1215:Hepburn
1200:bishōjo
1119:Nijikon
1079:General
1043:Cosplay
1021:printer
900:Lolicon
870:Cooking
748:Yonkoma
698:History
643:Studios
628:History
530:History
406:Bishōjo
208:scholar
104:Please
18:Galgame
4551:Casual
4544:Design
4526:Doujin
4439:Sci-fi
4415:Sexual
4388:Comedy
4364:Themes
4348:Typing
4321:Rhythm
4299:Horror
4137:Combat
4102:Racing
4089:Sports
4046:Social
4031:Dating
3982:MMORPG
3922:Puzzle
3630:Action
3557:Ren'Py
3487:Genres
3394:
3384:
3309:133236
3307:
3188:
2598:'s
2572:ノベルゲーム
2529:, and
2400:chōkyō
2343:Hentai
2199:, the
2113:While
2059:Since
1938:hentai
1778:avatar
1744:-type
1692:Konami
1426:Konami
1237:ギャルゲーム
1211:美少女ゲーム
1101:Hentai
1067:fandom
1008:Doujin
990:Fandom
966:People
940:Sports
882:Isekai
849:Genres
825:Seinen
807:Shōnen
725:Gekiga
663:Fandub
658:Fansub
210:
203:
196:
189:
181:
4710:Girls
4628:Other
4581:Kaizo
4574:Gacha
4520:Indie
4482:Co-op
4421:Eroge
4409:Otome
4398:Girls
4333:Party
4316:Music
4173:Other
4147:Space
3834:clone
3795:Snake
3788:clone
3749:Other
3670:Arena
3536:games
3534:Otome
3528:games
3476:Dōjin
3358:(PDF)
3347:(PDF)
3305:JSTOR
3261:(PDF)
3246:(PDF)
3227:(PDF)
3216:(PDF)
3197:(PDF)
3174:(PDF)
2802:Wired
2730:Wired
2642:Notes
2453:eroge
2437:恋愛ゲーム
2417:idols
2395:eroge
2387:game
2351:eroge
2338:Eroge
2331:Otome
2318:Otome
2178:otaku
2123:eroge
1947:eroge
1902:Eroge
1857:Most
1830:strip
1722:games
1720:otome
1705:games
1674:Tokyo
1633:Some
1628:manga
1624:anime
1549:2000s
1542:Kanon
1456:eroge
1443:Kanon
1386:game
1380:otaku
1376:manga
1334:1990s
1320:anime
1273:1980s
1248:galge
1092:Ecchi
1055:Otaku
1038:Clubs
926:Ryona
912:Mecha
875:Harem
834:Josei
816:Shōjo
770:Lists
692:Manga
668:Lists
622:Anime
605:manga
601:Anime
411:Otome
401:Eroge
215:JSTOR
201:books
4528:soft
4459:News
4289:Cozy
4217:MOBA
4023:Life
3780:Maze
3700:Rail
3680:Hero
3567:DNML
3478:soft
3392:OCLC
3382:ISBN
3366:2010
3186:ISSN
3066:help
3019:2015
2984:2023
2814:2010
2769:2010
2742:2010
2357:and
2355:Sony
2345:game
2320:game
2311:game
2309:Yaoi
2155:The
1983:and
1748:game
1710:yaoi
1703:yaoi
1606:and
1594:and
1553:The
1527:Leaf
1492:Sega
1463:port
1405:EOCS
1292:Koei
1225:lit.
1202:game
1064:Yaoi
1032:list
1011:shop
952:Yuri
858:Bara
603:and
275:and
187:news
4568:FMV
4515:AAA
4492:PVP
4487:MMO
4449:Art
4061:CMS
4041:God
3415:(2)
3297:doi
2385:N64
2180:).
2015:is
2013:moe
1999:moe
1942:ero
1854:).
1844:or
1809:Qix
1759:in
1724:or
1672:in
1539:'s
1537:Key
1529:'s
1472:'s
1470:ELF
1452:Key
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