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Wireplay

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hub where players could post or accept "game offers". These offers would include information such as the game's name, the selected difficulty, the time they would to play, and even specific people they would like to play against. For any game offers that were over-subscribed, the person that created
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in Australia and the US. At its peak, there were more than 100,000 registered users and 50,000 active monthly users in the UK. It was sold to Gameplay plc. for £5.5 million in 2000, but following the sale, the service began to make losses and in August 2001 it was reduced to a shell company and was
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to Gameplay plc. in 1999–2000 for £5.5 million. However, in June 2001, Gameplay plc. was facing financial difficulties and so proceeded to sell off assets. As part of this, they made the 5 lead server administrators redundant, however those staff continued to support the service unpaid. In August
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to Arena Technik Limited for £132,500, mentioning that the service had generated losses from the date acquired, and also stated that "As at 31st July 2001, the company's year end, the net book value of the Wireplay assets was nil."
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was built in to various PC games to allow players to engage in multiplayer online play via a closed dial-up network/service. A lag of 105 milliseconds was achieved assuming players met the minimum requirements of a BT
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the offer could select which users would join the game. Before a game began, there was the opportunity for players to chat with each other in a lobby.
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were introduced to Wireplay as part of BT's "Play Games Now" service. The games' official governing bodies got on board with the new opportunities of
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By 1999 this number had increased to over 100. As of August 2000, this number had increased further to 125 with the addition of games such as
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Clubs could be created for up to 30 players and could be restricted by passwords. There was also a news section containing editorials and
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by the public. The pilot consisted of 1,500 players including 150 players that were able to sign up as part of a competition run by
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capability built into the game itself, with the online service being launched from the game's menu. The service was created by
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to have matches separated by which mods were active, improvements for Peer 2 Peer and server based games, and a new GUI.
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service they'd released by playing four tables at once in an event known as "BT Wireplay Challenge". Chess along with
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and allowed players to run through the set-up and play with other players via a phone line and server located in
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In 1999, there were 50,000 active users a month and over 1,000 users connecting and playing simultaneously.
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service that allowed players to match up and play PC games with each other remotely. Compatible games had
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In June 1996, it was officially released to the general public. This release date was lined up with the
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and was released to the public in the UK in June 1996. 18 months later, BT licensed the technology to
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stores across the UK to enable those without access to the service from home to be able to play.
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Version 2 initially increased support for up to 1,000 concurrent players, later rising to 3,000.
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was acquired by Gameplay plc. and added numerous improvements such as allowing games such as
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was about to lose its connection to the internet and so they were to move on to other work.
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In addition to home/personal gaming, the service also ventured into the world of
499: 205: 337: 299:, with BT licensing the technology to telephony companies in those countries. 48: 36: 296: 251: 466:"Remember Wireplay? Learn more about BT's role in pioneering online gaming" 28: 831:"Investegate |Gameplay PLC Announcements | Gameplay PLC: Sale of Wireplay" 432:
v3 client, the number of compatible games dropped to 100 as of June 2001.
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could support 500 concurrent players and 50,000 registered players.
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in London in September 1995 where visitors were able to test out a
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of the service. The prototype featured the games virtual pool and
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Games As A Service: How Free to Play Design Can Make Better Games
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to allow for a more competitive, rather than casual experience.
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and allowed official tournament play to be carried out online.
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tournament which was being held in England. Due to the timing,
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18 months later, the service was also launched in the US and
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was an online multiplayer gaming network available as a
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By June 1998, there were 68 compatible games including
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A registration process allowed for players to choose a
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On 17 December 1998, Oscar Clark, the vision lead for
101: 89: 77: 67: 59: 47: 35: 524:"Wireplay - New Wireplay build - Beta this..." 551:"Go on, make that call ... it's good to play" 8: 21: 995:Internet properties disestablished in 2004 27: 20: 16:Defunct online multiplayer gaming network 317:in 1998 when they hosted Quakedelica, a 990:Internet properties established in 1995 703:"Garry Kasparov vs David Howell (1998)" 441: 246:at the Live 95 Consumer Electronics at 508:. No. 28. January 1996. pp.  494: 492: 490: 488: 486: 366:On 31 August 2001, Gameplay plc. sold 7: 670: 668: 459: 457: 455: 453: 451: 449: 447: 445: 922:from the original on 15 August 2000 882:"Official Wireplay - All the games" 601:Christmas, Warren (December 1998). 500:"BT takes online gaming initiative" 752:Richardson, Tim (15 August 2001). 648:"Oscar Clark | Develop Conference" 575:Homer, Steve (25 September 1995). 14: 975:Wireplay Official Site (Archived) 952:from the original on 10 June 2001 892:from the original on 26 June 1998 855:Bramwell, Tom (31 August 2001). 728:"BT Today : Computer Games" 681:. CRC Press. pp. 128, 134. 675:Clark, Oscar (5 February 2014). 857:"ArenaTek buys Wireplay assets" 804:Bramwell, Tom (9 August 2001). 780:"Gameplay division sold for £1" 778:Richardson, Tim (17 May 2001). 306:were opened inside a number of 526:15 August 2000. Archived from 265:In January 1996, BT opened up 1: 942:"Gameplay - Wireplay - Games" 912:"Gameplay - Wireplay - Games" 549:Green, Tim (8 January 1996). 401:Microsoft Flight Simulator 98 226:Version 3 was released after 359:2001, the staff noted that 292:compatible games released. 1021: 1005:Online video game services 652:www.developconference.com 197:were all possible within 26: 428:With the release of the 302:In 1997, Wireplay-ready 754:"Wireplay up for sale" 378:shut down altogether. 321:tournament in London. 242:BT publicly announced 835:www.investegate.co.uk 784:www.theregister.co.uk 758:www.theregister.co.uk 193:Leagues, ladders and 1000:Game server browsers 806:"Wireplay reunited?" 288:was among the first 195:knockout tournaments 154:looking to sell off 151:telephone companies 84:Game server browser 23: 918:. 15 August 2000. 707:www.chessgames.com 374:Finally, in 2014, 315:competitive gaming 37:Original author(s) 688:978-1-317-90887-6 530:on 15 August 2000 416:Colin McRae Rally 332:to promote a new 308:Blockbuster Video 212:Service evolution 132: 131: 1012: 962: 961: 959: 957: 948:. 10 June 2001. 938: 932: 931: 929: 927: 908: 902: 901: 899: 897: 888:. 26 June 1998. 878: 872: 871: 869: 867: 852: 846: 845: 843: 841: 827: 821: 820: 818: 816: 801: 795: 794: 792: 790: 775: 769: 768: 766: 764: 749: 743: 742: 740: 738: 724: 718: 717: 715: 713: 699: 693: 692: 672: 663: 662: 660: 658: 644: 638: 637: 635: 633: 623: 617: 616: 598: 592: 591: 589: 587: 572: 566: 565: 563: 561: 546: 540: 539: 537: 535: 520: 514: 513: 496: 481: 480: 478: 476: 461: 382:Compatible games 127: 124: 122: 120: 115: 112: 110: 108: 31: 24: 1020: 1019: 1015: 1014: 1013: 1011: 1010: 1009: 980: 979: 971: 966: 965: 955: 953: 940: 939: 935: 925: 923: 910: 909: 905: 895: 893: 880: 879: 875: 865: 863: 854: 853: 849: 839: 837: 829: 828: 824: 814: 812: 803: 802: 798: 788: 786: 777: 776: 772: 762: 760: 751: 750: 746: 736: 734: 726: 725: 721: 711: 709: 701: 700: 696: 689: 674: 673: 666: 656: 654: 646: 645: 641: 631: 629: 625: 624: 620: 600: 599: 595: 585: 583: 581:The Independent 577:"Live 95 Diary" 574: 573: 569: 559: 557: 555:The Independent 548: 547: 543: 533: 531: 522: 521: 517: 498: 497: 484: 474: 472: 463: 462: 443: 438: 384: 275:Edge (magazine) 240: 214: 164: 117: 105: 60:Initial release 17: 12: 11: 5: 1018: 1016: 1008: 1007: 1002: 997: 992: 982: 981: 978: 977: 970: 969:External links 967: 964: 963: 933: 903: 873: 847: 822: 796: 770: 744: 719: 694: 687: 664: 639: 618: 593: 567: 541: 515: 482: 464:Smith, Chris. 440: 439: 437: 434: 395:Age of Empires 383: 380: 330:Garry Kasparov 304:Internet cafés 282:UEFA Euro 1996 239: 236: 213: 210: 206:advertisements 163: 160: 130: 129: 103: 99: 98: 93: 87: 86: 81: 75: 74: 69: 65: 64: 61: 57: 56: 51: 45: 44: 39: 33: 32: 15: 13: 10: 9: 6: 4: 3: 2: 1017: 1006: 1003: 1001: 998: 996: 993: 991: 988: 987: 985: 976: 973: 972: 968: 951: 947: 943: 937: 934: 921: 917: 913: 907: 904: 891: 887: 883: 877: 874: 862: 858: 851: 848: 836: 832: 826: 823: 811: 807: 800: 797: 785: 781: 774: 771: 759: 755: 748: 745: 733: 732:www.btplc.com 729: 723: 720: 708: 704: 698: 695: 690: 684: 680: 679: 671: 669: 665: 653: 649: 643: 640: 628: 622: 619: 614: 610: 609: 604: 597: 594: 582: 578: 571: 568: 556: 552: 545: 542: 529: 525: 519: 516: 511: 507: 506: 501: 495: 493: 491: 489: 487: 483: 471: 467: 460: 458: 456: 454: 452: 450: 448: 446: 442: 435: 433: 431: 426: 424: 423: 418: 417: 411: 409: 408: 403: 402: 397: 396: 391: 390: 381: 379: 377: 372: 369: 364: 362: 357: 352: 349: 347: 343: 339: 335: 331: 327: 322: 320: 316: 311: 309: 305: 300: 298: 293: 291: 287: 283: 278: 276: 272: 268: 263: 261: 257: 253: 249: 245: 237: 235: 233: 229: 224: 221: 219: 216:Version 1 of 211: 209: 207: 202: 200: 196: 191: 188: 184: 179: 177: 173: 168: 161: 159: 157: 152: 148: 144: 140: 136: 126: 116:(1996-2000), 114: 104: 100: 97: 94: 92: 88: 85: 82: 80: 76: 73: 70: 66: 62: 58: 55: 52: 50: 46: 43: 40: 38: 34: 30: 25: 19: 954:. 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Index


Original author(s)
BT Group
Developer(s)
BT Group
English
Type
Game server browser
License
Proprietary
www.wireplay.co.uk
www.gameplay.com/wireplay
dial-up
BT Group
telephone companies
landline
modem
nickname
matchmaking
knockout tournaments
advertisements
Half-Life
Earl's Court
prototype
Descent
York
beta testing
Edge (magazine)
UEFA Euro 1996
Euro 96

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