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Art game

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generally but not exclusively explores social or political issues through the medium of video games." She proposed two different categorical schemes to further subdivide the genre by theme and by type. Subdividing by theme, Stalker defined "aesthetic art games" to include "games that deal with using the game medium to express an artistic purpose," and she defined "political" or "agenda-based art games" as art games that "have some sort of ulterior motive other than aesthetics" and whose basis is in "using the medium of the computer games to bring an issue to the public's, or at least the art world's, attention in order to attract support and understanding for a cause." Subdividing by type, Stalker identified the "
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story in a novel manner." The paper stated that an art game must contain at least two of the following: " a defined way to win or experience success in a mental challenge, passage through a series of levels (that may or may not be hierarchical), a central character or icon that represents the player." This definition was narrowed by Rebecca Cannon in an October 2003 paper where she highlighted the competitive, goal-oriented nature of the genre in defining art games as "compris an entire, (to some degree) playable game... Art games are always interactive—and that interactivity is based on the needs of competing Art games explore the game
42: 58: 600: 3084: 1077:(or goals) are frequently emphasized. Because art games are games and because games are interactive, definitions for the art game tend to require interactivity whereas video game art can be either interactive or non-interactive. Beyond this, the questions of whether competition, rules, and goals are intrinsic to games and to what extent "play" is even definable in the context of an art game raise thorny problems for critics who compare a game like chess to a game like 1410:. Typically produced on a smaller budget and with less technical (coding) knowledge than art games emerging from the game scene itself, "artist games" are often more explicit in terms of their artistic ambitions and commonly occupy "the grey area between modification and original game" because they are frequently based on classic arcade titles from the 1980s. Early examples of this kind of game include Thompson and Craighead's 1062:
overbearingly focused on the linguistic model," a communicative medium that involves the concrete action of the participants rather than abstracts such as language. This holds significant implications for an artistic medium, as it facilitates communication of meaning through increasingly more empathetic and concrete means. Unlike other media, players of games must expend not only time but
1199:'s art productions, procedurality has taken a central position in certain forms of art. The artistically motivated imposition of strict rules of creation for an art piece (in this case the restriction by the author to the format or medium of the video game) brought video games and art into a collision resulting in the first true art games. Although early game-like programs such as 866:", and "3D real-time game" (an art game that displays all the characteristics of a complete level-based commercial game, both on the programming and commercial side). The identification of art mods and machinima as forms of the art game conflicts with Cannon's definition of the art mod that highlights the non-interactive and non-competitive nature of these forms of media. 721: 812:") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as " 1488:. These debates have in turn led to the retrospective determination of numerous older commercial video games (prior to the use of the term "art game") as art games. As indie art games have seen a dramatic rise in production in the late 2000s (especially from 2008 and onwards), indie game developers like 1443:
and art games) saw a rise in production. This in turn led to recognition of the game as a vehicle for ideas instead of simply an entertaining diversion. The term "art game" was first used in the scholarly setting by Professor Tiffany Holmes in her 2002 paper, "Art games and Breakout: New media meets
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is not alone determinative of the question of whether the work is an art game or an art mod. Some modifications are "art games" despite being mods according to her definition. In addressing the potential for confusion on this point, she has stated that at the most basic level, "art games explore the
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The idea of a distinction between art games and artistic modifications to existing games is one that several commentators including Rebecca Cannon and Matteo Bittanti have found useful in further discussing the related topics. Using Tiffany Holmes' original definition of the "art game" as a starting
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as well as the original creator. This distinction also brings into focus the concept of "serious play." Graham and Elizabeth Coulter-Smith of Southampton Solent University and The University of Northampton respectively, define serious play as "a mode of communication that is not instrumental and not
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Conference, "Arcade Classics Span Art? Current Trends in the Art Game Genre". Holmes defined the art game as "an interactive work, usually humorous, by a visual artist that does one or more of the following: challenges cultural stereotypes, offers meaningful social or historical critique, or tells a
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primarily as a new mode for structuring narrative, cultural critique." In a 2015 article, Colombian video game theorist Carlos DĂ­az placed importance on the "reflection experience" as an integral aspect of the art game. This experience can pertain to a variety of cultural avenues, but it transcends
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Discussions over the commercial viability of art games have led to speculation concerning the potential for the commercial video game industry to fund the development of "prestige games" (games that are unlikely to be commercially successful but whose artistic vision marks them as important to the
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Other art theorists including Pippa Tshabalala have rejected this narrow definition of the "art game" and have instead adopted a broad definition under the theory that the concept of the game is not limited to systems where the author has created rules and goals, but that games emerge whenever the
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opened an online exhibit "The Aesthetics of Gameplay" in March 2014, featuring 45 independently developed games selected via a nomination process, where the mechanics of gameplay are, in part, tied to the visuals and audio of the game. Greg Garvey, the curator of this exhibit, compared this to the
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as part of the definition of the art game to distinguish it from video game art. An example of such a definition is offered by Professor John Sharp: "Artgames are games in the formal sense of maintaining the experiential and formal characteristics of videogames—rules, game mechanics, goals,
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in the nascent industry. Consequently, publishers are generally unwilling to take on commercially risky high-concept games the same way that major film studios (who often have arthouse divisions) might for art films that could enhance their prestige. The need for adequate funding to produce high
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The use of mods within art games became one of the primary tools for art game creators who designed games with a message, such as the addition of female characters to a traditionally male-centric game, or to force the audience to re-examine a familiar work in a different light. Consequently, the
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with first-person shooter elements, but it could also be considered to have elements consistent with art games—it implements moral player choices for the sole purpose of provoking emotion or thought in the player. There are several recent instances of video games that similarly involve the
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artists of the 1920s. Others have drawn still broader connections to literary games invented by the author for the reader in 19th and 20th century literature. By treating the game as a topic of artistic utility, these earlier art movements legitimized the concept of the game as an artistically
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by definition "always modify or reuse an existing computer game but only rarely include a reward system, and if so, only when of thematic relevance." Likewise, whereas interactivity and playability are defining characteristics of the art game, they are often of no consequence for the art mod.
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Games like these aren't necessarily created or marketed under the classification of "art game", but are still created for artistic purposes that transcend their respective structures. The potentials and limitations of the medium are increasingly discovered as the video game industry develops,
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graphics with academic or theoretical content, and that creatively subverts the format of an arcade classic to support a conceptual creative agenda). In 2005, art theorist Pippa Tshabalala née Stalker broadly defined the art game as "a video game, normally PC as opposed to console based, that
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Within the topic of the art game, further subdivisions have been proposed. In her 2003 paper, Holmes identified two common art game types as the "feminist art game" (an art game that generates thinking about gender and typecasting), and the "retro-styled art game" (an art game that juxtaposes
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gaming. This kind of reaction has in turn caused some game developers to reject the use of the term to describe their games , instead using terms like "not-game", "un-game", or simply refusing to accept any categorical label for their work. Some common criticisms of the term include:
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have corresponding significance to art games. This is true both in terms of the level of technological advancement that make up the substance of art games as well as by providing cultural touchstones (such as the classic arcade games and blockbuster titles from the 1990s like
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by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified
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Beall Centre's "Shift-Ctrl" (2000), and several others in 2001 were among the first wave of video game exhibitions that popularized the concept. This expanded to exhibitions heavily featuring or exclusive to art game content in the early 2000s with shows like
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Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Versus Mainstream Computer Games. University of the Witwatersrand, Johannesburg.
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production and art game releases, discussions of these topics are often closely interleaved. This has led to the drawing of a number of critical distinctions between the "art game" and the various kinds of "game art".
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game format primarily as a new mode for structuring narrative and/or cultural critique, whilst art mods employ game media attributes for extensive artistic expressions." Thus, whereas art games explore the game
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quality art games has been recognized by art game creators like Florent Deloison and Mark Essen, who in 2011 joined designer game firms where individualized art games can be commissioned as luxury items by
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A view that the term "art game" is over-broad and that it is incorrectly used synonymously with "indie game" thereby improperly co-opting the concept of innovation when innovation itself is not art.
1270:'s "Hot Circuits: A Video Arcade" (1989). However, just as with the production of art games, the practice became much more common during the late 1990s and early 2000s. Exhibitions like the 1402:) that art games may use referentially or as the subject of an homage. Art games of this kind have been defined by theorists as "artist games"—art games created by non-developer 1817:
Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Versus Mainstream Computer Games
1012:. Though a building/game can be aesthetically pleasing, an art game/sculpture is using its very structure to produce some kind of reaction." This same comparison has been used by 1057:-oriented. Thus the "game" portion of "game art" is merely the means to an artistic end. This has been expanded by some commentators to include the artistic intention of the 2542:
Pfeiffer, Alice. "Playing around with real life; Firm hopes to find niche with video games based on customers' histories." International Herald Tribune. 22 November 2011.
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where the work attempts to encompass other art forms, though as Garvey comments, the "merger of interaction with the aesthetics" drives these games beyond this concept.
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The idea that the term "art game" implies an exclusive claim to artistry within the medium of the video game and that art games are therefore superior to other forms.
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Conference. Further refinements to the definition were made by theorist Rebecca Cannon in her late 2003 paper, "Introduction to Artistic Computer Game Modification."
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can be seen to employ traditional (non-art) games as the canvas or artistic medium whereas art games employ the formal qualities of the game as the artistic medium.
332: 927:) and further definitions have emerged from both the art world and the video game world that draw a clear distinction between the "art game" and its predecessor, " 3251: 910:
therefore resulting in the recent popularity of art game elements. If nothing else, the genre can be seen as a means to push the medium to its conceptual limit.
1212:(1970) were foundational to later art games, Pearce identifies the earliest true art games as originating in a small wave in the early 1980s with games such as 749: 577: 990:
In drawing a distinction between games with artistic imagery and art games, commentators have compared the art to sculpture and have emphasized the concept of
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concept. She argues that the art mod is an example of this pseudo-vandalism involving subversion and reflection within the cultural context of video games.
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and the Australian SelectParks soon began production of art games in the studio setting, repurposing older games through the use of interactive art mods.
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Devine, Theresa Claire (2014). "Games as Art and Kant's Moral Dilemma: What can Ethical Theory Reveal about the Role of the Game Designer as Artist?".
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The art game genre has emerged most directly from the intersection of commercial culture (specifically commercial video games) and contemporary
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development of the medium). These considerations are generally regarded as premature, as the concept of "prestige" hasn't yet taken hold for
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point, Cannon emphasized that whereas art games "always comprise an entire, (to some degree) playable game" and may be made from scratch,
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to its application. Critics have noted that the term turns away a certain segment of the gamer population who reject the notion that
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Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003.
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the American arcade". Holmes presented this paper at the Computer Games and Digital Cultures conference in Tampere, Finland, and at
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early history of art games is intimately connected to the history of commercial video games and the establishment of video gaming
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A view from some within the gaming community that describing a game as an art game means that it's pretentious and not fun.
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The idea that works today labeled as "art games" lack the formal properties to properly be called games or art at all.
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As video games became increasingly common as a form of media throughout the 2000s, video games that deemphasized the
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Distinctions are drawn in describing the art game as a genre compared to traditional video game genres (such as the
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community. Along with expanding on the notion of art games as comparable to architecture in a 2010 interview with
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I Lose, Therefore I Think: A Search for Contemplation amid Wars of Push-Button Glare - 7. The Rise of Art Games
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Video games were first displayed in the art museum setting during the 1980s, in retrospective exhibitions like
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etc.—as an expressive form in the same way other artists might use painting, film or literature." Thus
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Another key distinction that has been made between art games and games with artistic imagery (and indeed all
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Holmes, Tiffany. "Arcade Classics Span Art? Current Trends in the Art Game Genre." Melbourne DAC 2003. 2003.
2697: 1652:"10.000 Moving Cities – Same but Different, AR (Augmented Reality) Multiplayer Game, Art Installation, 2018" 1263: 1259:(1984). Following this period of activity, art game production would see a lull until the end of the 1990s. 362: 302: 787:. The term "art game" was first used academically in 2002 and it has come to be understood as describing a 4500: 4495: 4464: 3751: 3746: 3662: 3540: 3315: 3126: 3100: 3054: 2231: 2082:
Coulter-Smith, Graham; Coulter-Smith, Elizabeth (2006). "Art Games: Interactivity and the Embodied Gaze".
1392: 1386: 1291:'s "Bitstreams" (2001), and the New York Museum of the Moving Image's "<ALT> Digital Media" (2003). 629: 621: 218: 129: 79: 2581: 2522: 2499: 2447: 4434: 4262: 3698: 3657: 3433: 3283: 3161: 3092: 1374: 1236: 809: 504: 307: 265: 203: 107: 3667: 2286: 1323: 4322: 4297: 4131: 4106: 4041: 4013: 4001: 3947: 3761: 3652: 3496: 3292: 2986: 2944: 1538: 1517: 1513: 1407: 1245: 1241: 939:. Easily confused with its often non-interactive sibling art form video game art, and the concept of 874: 401: 287: 277: 250: 91: 2685: 2405: 4196: 4121: 3518: 3468: 3423: 3256: 3136: 2347: 2278: 2247: 1816: 1678: 1651: 1349:
movement also provided direct inspiration for art game development particularly in the creation of
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as well as the execution and implementation of the gameplay. For instance, Bethesda's 2008 release
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or whose structure is intended to produce some kind of reaction in its audience. Art games are
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stated that whereas video games such as the "art game" are shifting in the direction of the "
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Since the development of these early definitions, art theorists have emphasized the role of
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observer self-limits play experience. Thus, observers experiencing the Jodi art mod,
870: 774: 616: 2307: 2140:(Clarke, Andy and Grethe Mitchell, eds.). Bristol: Intellect Books. Pp.40-42. 2007. 1903: 4247: 4216: 4186: 3991: 3909: 3871: 3713: 3563: 3481: 3146: 3108: 3069: 2969: 2949: 2931: 2459: 2391: 2009: 1617: 1612: 1542: 1501: 1497: 1436: 1318: 1255: 1222: 1217: 1188: 1050: 979: 952: 784: 780: 499: 424: 414: 391: 208: 156: 2429:(Clarke, Andy and Grethe Mitchell, eds.). Bristol: Intellect Books. Pp.29, 34-35. 2371:. Computer Games and Digital Cultures conference (Tampere, Finland); Art Gallery, 1126:
and whereas art mods always exploit existing games, art games often replace them.
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Vienna University of Technology - Design and Assessment of Technologies Institute
877:). Rather than describing the game on a surface level, descriptions focus on the 4449: 4337: 4267: 4231: 4221: 4146: 3970: 3820: 3794: 3617: 3590: 3568: 3371: 3320: 2964: 2899: 2576: 2028: 1489: 1361:(a modification of Sony's "System G"), although the transgressive capability of 1329: 1308: 1227: 1164: 1013: 777: 707: 458: 369: 183: 134: 1863: 1508:
have become established and "artist games" have become relatively less common.
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A view that the term "art game" needlessly introduces the distinction between
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Genre of electronic structured play intended primarily as creative expression
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WINSIDE OUT: An Introduction to the Convergence of Computers, Games, and Art
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A view that those who play and enjoy art games (known as "art gamers") are
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Alongside the growing use of the term "art game", numerous members of the
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In distinguishing between art games and video game art, the elements of
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in the creation of the art game. This difference has been described by
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At the Art History of Games conference in Atlanta, Georgia, Professor
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Game Mods: A Survey of Modifications, Appropriation and Videogame Art
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Rosenkrantz, Linda. "New York: It's Happening, It's ... Teen Town!"
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against the computer, self, or other players) and the result of
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DeFanti, Thomas A. "The Mass Impact of Videogame Technology."
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Opinion: Tell Me What Art Is, and I'll Tell You What Games Are
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Pearce, Celia (2006). "Games AS Art: The Aesthetics of Play".
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Arcade Classics Span Art? Current Trends in the Art Game Genre
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The Art History... Of Games? Games As Art May Be A Lost Cause
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Repeat of Spark 126 – October 16 & 19, 2011: Games as Art
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at large, and sparked large debates regarding whether or not
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scholar Celia Pearce describes the art mod or "patch" as an "
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A definition of the art game was first proposed by Professor
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Staff. "Chicago Computer Artist Accelerates to Warp Speed."
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Art games and Breakout: New media meets the American arcade
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in an interview discussing art games and the prominence of
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Stockburger, Axel. "From Appropriation to Approximation".
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Stockburger, Axel. "From Appropriation to Approximation".
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An artist interview with Paolo Pedercini / Molleindustria
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within video games where it has never existed previously.
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explorable form and as more than simply idle amusement.
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Art games are often considered a means of demonstrating
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Greene, Rachel. "Chapter 3: Themes in Internet Art" in
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Beginning in the early to mid-2000s with games such as
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Blakeman, Mary Claire. "The Art Side of Video Games."
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as well as a member of the "art game" subgenre of the
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Why Games Matter Blog - Indie Games Aren't Art Games
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video games can be fairly considered as works of art
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Chat notes about Video Game, Art and Digital Medium
2006:"The Aesthetics of Gameplay - Curator's Statement" 1849:. Format Magazine - Pushing Play. 5 November 2008. 2819:. Link Art Center: LINK Editions, Brescia. 2012. 2656:Last Tuesday: How to Make an Art House Video Game 1299:Drawing from the modern traditions of the 1970s 1081:and who question the playfulness of a game like 2232:Games as Instruments for Observing Our Universe 2421: 2419: 3955: 2863: 2387:Blast Theory brings interactive art to Exeter 2361: 2359: 2357: 2132: 2130: 2128: 743: 571: 8: 1731: 1729: 1727: 1725: 1723: 1721: 1719: 180:Specialized / alternative-paradigmatic types 2550: 2548: 2275:"CSLI Calendar of Public Events, Vol.12:28" 1179:and the collaborative drawing games of the 3981: 3962: 3948: 3940: 3630: 3288: 2904: 2870: 2856: 2848: 1857: 1855: 1810: 1808: 1806: 1804: 1802: 1800: 1798: 1796: 1794: 1792: 970:Due to the contemporaneous improvement of 750: 736: 589: 578: 564: 52: 2557:Jimquisition: The Definition of Art Games 1790: 1788: 1786: 1784: 1782: 1780: 1778: 1776: 1774: 1772: 2723:Gamescenes: art in the age of videogames 2674:. Rock, Paper, Shotgun. 7 December 2007. 2492:"The Endless Play Of The Endless Forest" 2203: 2201: 2199: 2197: 2195: 2193: 2119:Applied Ludology: Art games and game art 1982: 1980: 1978: 1976: 1974: 1951: 1949: 1947: 1832: 1830: 1762: 1760: 1758: 1867:. Mattscape. Retrieved 1 February 2013. 1643: 978:) with the trend toward recognition of 592: 69: 2336:. Vol.2, No.4. Pp.27-30. January 1984. 1882:DĂ­az, Carlos Mauricio Castaño (2015). 1175:have identified its earliest roots in 1113:For Cannon, the nature of a work as a 896:characteristics of art games, such as 837:School of the Art Institute of Chicago 2838:A Curiously Short History of Game Art 2155: 2153: 1988:A Curiously Short History of Game Art 1915: 1913: 1705:from the original on 3 September 2010 7: 2582:Column: 'Homer In Silicon': On Aging 1877: 1875: 1873: 4445:Los Angeles Center for Digital Art 4157:Generative artificial intelligence 2753:. Bristol: Intellect Books. 2007. 2749:Clarke, Andy and Grethe Mitchell. 2604:The Hierarchy of Video Game Haters 1695:"Who says video games aren't art?" 1545:, and who equate "art games" with 540:List of video game industry people 25: 2764:Cannon, Rebecca. "Meltdown" from 2567:. Escapist Magazine. 2 July 2012. 2533:. GameSetWatch. 26 November 2006. 2136:Cannon, Rebecca. "Meltdown" from 1672:Schilling, Chris (23 July 2009). 3082: 2833:. Insomnia Books. 14 March 2011. 2737:How to Do Things With Videogames 2523:Why Are There No Prestige Games? 2320:Columbia College Chicago Profile 2185:University of California, Irvine 1529:Criticism of the term "art game" 1486:backlash against use of the term 1385:, and significant events in the 1159:Origins and first wave art games 719: 598: 333:Intellectual property protection 56: 2831:On the Genealogy of "Art Games" 2659:. Futurismic.com. 20 July 2011. 2592:. GameSetWatch. 9 January 2010. 1992:Georgia Institute of Technology 1822:University of the Witwatersrand 1693:Steinberg, Scott (2010-08-31). 1435:portion of the medium (such as 2739:. U of Minnesota Press. 2011. 2308:Review: The World of Art Games 1956:Ploug, Kristine (2005-12-01). 849:the medium and its structure. 1: 1958:"Art Games - An Introduction" 1191:further noted that since the 535:List of video game publishers 523:List of video game developers 4430:Austin Museum of Digital Art 2642:International Business Times 2263:. Pg.227-229. February 1983. 2037:. Jenova's Blog. 7 May 2008. 966:"Art game" versus "game art" 839:) in her 2003 paper for the 550:List of video game magazines 4077:Artificial intelligence art 4047:Fractal-generating software 2686:"An Art World for Artgames" 2004:Garvey, Greg (2014-03-24). 1100:"Art game" versus "art mod" 821:video games as works of art 545:List of video game websites 4517: 3080: 2802:. Pp. 144–151. 2725:. Johan & Levi. 2006. 2607:. Kotaku. 21 January 2013. 2273:Pease, Emma (1997-05-14). 1628:Video games as an art form 1589: 1456:Rise of the indie art game 1268:Museum of the Moving Image 1195:movement of the 1960s and 941:video games as an art form 642:Artistic expression within 610:Video games as an art form 469:Advertising in video games 32:video games as an art form 29: 2890:List of video game genres 2885: 2817:Everything I Shoot Is Art 1543:games can be works of art 1525:for a substantial price. 1295:Rise of the "artist game" 338:Digital rights management 4394:Listening Post (artwork) 3182:Digital collectible card 2784:. Vol.23. Pg.137. 1984. 2477:. GameStudies.org. 2004. 1930:10.1177/1555412014538812 1896:10.1177/1555412014557543 1814:Stalker, Phillipa Jane. 1266:'s "ARTcade" (1983) and 1122:, art mods explore game 1004:as "the same between a 30:Not to be confused with 4465:V&A Digital Futures 4202:Photograph manipulation 3267:Roguelike deck-building 3175:Roguelike deck-building 2698:Simon Fraser University 1674:"Art house video games" 1561:and not to be emulated. 1414:(1998), Esc to Begin's 1264:Corcoran Gallery of Art 1132:interventional strategy 677:Video game art creation 65:Part of a series on the 2096:10.1386/tear.4.3.169/1 1387:history of video games 974:(and other aspects of 891:is considered to be a 791:designed to emphasize 726:Video games portal 630:Alternate reality game 622:The Art of Video Games 50: 45:10.000 Moving Cities, 4435:Computer Arts Society 3509:Tactical role-playing 3274:Tactical role-playing 2782:Advances in Computers 2684:Felan Parker (2013). 2653:McCalmont, Jonathan. 1824:, Johannesburg. 2005. 1359:AIUEOUNN Six Features 1307:, art pieces such as 1283:'s "GameShow" (2001) 982:and the increases in 947:takes in relation to 44: 4323:Hamid Naderi Yeganeh 4298:Lynn Hershman Leeson 4132:Digital architecture 4107:Digital illustration 4042:Graphic art software 3889:Vertically scrolling 2462:. 27 September 2008. 2445:Wasteland, Matthew. 2055:(Podcast available: 2049:& Misener, Dan. 1404:contemporary artists 1242:Lynn Hershman Leeson 972:graphic capabilities 875:first-person shooter 402:Downloadable content 4197:Music visualization 4122:Digital photography 3519:Turn-based strategy 3424:Submarine simulator 3230:Action role-playing 3137:Interactive fiction 2829:Kierkegaard, Alex. 2800:Thames & Hudson 2490:(6 November 2007). 2348:The Washington Post 2279:Stanford University 2175:LaFarge, Antoinette 1679:The Daily Telegraph 1367:Castle Smurfenstein 1324:Can You See Me Now? 1146:(a modification of 1134:," referencing the 1084:Escape From Woomera 1051:games viewed as art 693:Video game graphics 593:Art and video games 385:Episodic video game 71:Video game industry 4343:Ben Rubin (artist) 4288:Desmond Paul Henry 4087:Computer art scene 4052:Animation software 3920:Video game modding 3862:Nonlinear gameplay 3524:Turn-based tactics 3492:Real-time strategy 2815:Jansson, Mathias. 2773:Videogames and Art 2766:Videogames and Art 2751:Videogames and Art 2721:Bittanti, Matteo. 2644:. 24 January 2013. 2587:2019-01-12 at the 2562:2019-11-02 at the 2528:2019-01-12 at the 2502:on 13 January 2019 2471:Lee, Shuen-Shing. 2453:2019-09-06 at the 2427:Videogames and Art 2313:2014-07-12 at the 2237:2012-11-16 at the 2217:. 8 February 2010. 2207:Pratt, Charles J. 2138:Videogames and Art 2072:. 7 November 2010. 2062:2014-10-29 at the 1861:Bittanti, Matteo. 1844:2013-05-28 at the 1750:Melbourne DAC 2003 1743:2013-04-20 at the 1539:reacted negatively 1535:video game culture 1478:video game culture 1469:The Endless Forest 1371:artist collectives 1301:New Games Movement 1285:San Francisco MOMA 785:serious video game 410:Games as a service 51: 4486:Video game genres 4473: 4472: 4353:Camille Utterback 4303:Zachary Lieberman 4273:Stephanie Dinkins 4060: 4059: 3937: 3936: 3933: 3932: 3925:Video game remake 3833:Emergent gameplay 3504:Real-time tactics 3463: 3462: 3402:Flight simulation 3132:Graphic adventure 3078: 3077: 2879:Video game genres 2825:978-1-291-02050-2 2759:978-1-84150-142-0 2745:978-1-45293-312-2 2731:978-8-86010-010-8 2435:978-1-84150-142-0 2394:. 4 October 2011. 2365:Holmes, Tiffany. 2244:Champlain College 2146:978-1-84150-142-0 1922:Games and Culture 1888:Games and Culture 1735:Holmes, Tiffany. 1592:List of art games 1586:List of art games 1272:Walker Art Center 1234:(1982), Lanier's 893:role-playing game 760: 759: 665:Interactive movie 626: 588: 587: 430:Microtransactions 199:Interactive movie 16:(Redirected from 4508: 4401:Remember To Rise 4375:Edmond de Belamy 4367:Notable artworks 4358:Pindar Van Arman 4293:Mario Klingemann 4162:Generative music 4142:Evolutionary art 4137:Electronic music 4117:Digital painting 3982: 3964: 3957: 3950: 3941: 3915:Video game clone 3631: 3627:Related concepts 3434:Vehicular combat 3289: 3162:Digital tabletop 3142:Interactive film 3102:Grand Theft Auto 3093:Action-adventure 3086: 3043:Platform fighter 2922:Platform fighter 2905: 2872: 2865: 2858: 2849: 2710: 2709: 2681: 2675: 2666: 2660: 2651: 2645: 2632: 2626: 2614: 2608: 2599: 2593: 2574: 2568: 2552: 2543: 2540: 2534: 2520:Carless, Simon. 2518: 2512: 2511: 2509: 2507: 2498:. Archived from 2484: 2478: 2469: 2463: 2443: 2437: 2423: 2414: 2413:. February 2008. 2403:Bogacs, Hannes. 2401: 2395: 2382: 2376: 2363: 2352: 2351:. 23 April 1989. 2343: 2337: 2330: 2324: 2304: 2298: 2297: 2295: 2294: 2285:. Archived from 2270: 2264: 2257: 2251: 2250:. February 2010. 2224: 2218: 2205: 2188: 2172: 2166: 2165: 2162:Visible Language 2157: 2148: 2134: 2123: 2114: 2108: 2107: 2079: 2073: 2044: 2038: 2026: 2020: 2019: 2017: 2016: 2001: 1995: 1984: 1969: 1968: 1966: 1965: 1953: 1942: 1941: 1917: 1908: 1907: 1879: 1868: 1859: 1850: 1839:Video Game Blogs 1834: 1825: 1812: 1767: 1764: 1753: 1733: 1714: 1713: 1711: 1710: 1690: 1684: 1683: 1669: 1663: 1662: 1660: 1659: 1648: 1420:Natalie Bookchin 1020:to the artistic 752: 745: 738: 724: 723: 722: 703:Video game music 624: 602: 590: 580: 573: 566: 435:In-game currency 60: 53: 21: 4516: 4515: 4511: 4510: 4509: 4507: 4506: 4505: 4476: 4475: 4474: 4469: 4440:EVA Conferences 4413:and conferences 4412: 4406: 4362: 4241:Notable artists 4236: 4227:Texture mapping 4192:Motion graphics 4182:Interactive art 4112:Digital imaging 4056: 4030: 3973: 3968: 3938: 3929: 3893: 3884:Twitch gameplay 3809: 3773: 3735: 3622: 3574:Survival horror 3547: 3497:Time management 3459: 3438: 3429:Train simulator 3388: 3353: 3325: 3278: 3216: 3186: 3156: 3113: 3087: 3074: 3014: 3010:Survival horror 2991: 2926: 2894: 2881: 2876: 2718: 2716:Further reading 2713: 2683: 2682: 2678: 2667: 2663: 2652: 2648: 2634:Smith, Edward. 2633: 2629: 2625:. 14 June 2011. 2615: 2611: 2600: 2596: 2589:Wayback Machine 2575: 2571: 2564:Wayback Machine 2554:Sterling, Jim. 2553: 2546: 2541: 2537: 2530:Wayback Machine 2519: 2515: 2505: 2503: 2486: 2485: 2481: 2470: 2466: 2455:Wayback Machine 2444: 2440: 2424: 2417: 2402: 2398: 2384:Stuart, Keith. 2383: 2379: 2364: 2355: 2344: 2340: 2331: 2327: 2315:Wayback Machine 2306:Kuehn, Emily. " 2305: 2301: 2292: 2290: 2289:on July 8, 2010 2272: 2271: 2267: 2258: 2254: 2239:Wayback Machine 2225: 2221: 2206: 2191: 2173: 2169: 2159: 2158: 2151: 2135: 2126: 2115: 2111: 2084:Technoetic Arts 2081: 2080: 2076: 2064:Wayback Machine 2045: 2041: 2027: 2023: 2014: 2012: 2003: 2002: 1998: 1985: 1972: 1963: 1961: 1960:. Artificial.dk 1955: 1954: 1945: 1919: 1918: 1911: 1881: 1880: 1871: 1860: 1853: 1846:Wayback Machine 1835: 1828: 1813: 1770: 1765: 1756: 1745:Wayback Machine 1734: 1717: 1708: 1706: 1692: 1691: 1687: 1671: 1670: 1666: 1657: 1655: 1650: 1649: 1645: 1641: 1599: 1594: 1588: 1531: 1484:, as well as a 1458: 1408:game developers 1406:rather than by 1355:Iimura Takahiko 1305:performance art 1297: 1246:Laserdisc games 1161: 1156: 1102: 1094:game art pieces 992:artistic intent 976:game art design 968: 959:Gesamtkunstwerk 915:artistic intent 829: 805:artistic intent 770:) is a work of 756: 720: 718: 713: 712: 683:Game art design 678: 670: 669: 645: 643: 635: 634: 612: 584: 555: 554: 518: 510: 509: 505:Game journalism 495: 487: 486: 471: 465: 421: 406: 365: 351: 350: 349: 343:Copy protection 319: 299: 268: 258: 257: 237: 170: 162: 161: 114: 94: 82: 39: 28: 23: 22: 15: 12: 11: 5: 4514: 4512: 4504: 4503: 4498: 4493: 4488: 4478: 4477: 4471: 4470: 4468: 4467: 4462: 4457: 4452: 4447: 4442: 4437: 4432: 4427: 4422: 4416: 4414: 4408: 4407: 4405: 4404: 4397: 4390: 4387:Jesus Dress Up 4383: 4378: 4370: 4368: 4364: 4363: 4361: 4360: 4355: 4350: 4345: 4340: 4335: 4330: 4325: 4320: 4315: 4310: 4308:Margot Lovejoy 4305: 4300: 4295: 4290: 4285: 4280: 4275: 4270: 4265: 4260: 4255: 4250: 4244: 4242: 4238: 4237: 4235: 4234: 4229: 4224: 4219: 4214: 4209: 4204: 4199: 4194: 4189: 4184: 4179: 4174: 4169: 4164: 4159: 4154: 4152:Generative art 4149: 4144: 4139: 4134: 4129: 4127:Digital poetry 4124: 4119: 4114: 4109: 4104: 4099: 4094: 4092:Computer music 4089: 4084: 4079: 4074: 4068: 4066: 4062: 4061: 4058: 4057: 4055: 4054: 4049: 4044: 4038: 4036: 4032: 4031: 4029: 4028: 4023: 4018: 4017: 4016: 4011: 4010: 4009: 3999: 3988: 3986: 3979: 3975: 3974: 3969: 3967: 3966: 3959: 3952: 3944: 3935: 3934: 3931: 3930: 3928: 3927: 3922: 3917: 3912: 3907: 3901: 3899: 3895: 3894: 3892: 3891: 3886: 3881: 3879:Side-scrolling 3876: 3875: 3874: 3869: 3859: 3854: 3847: 3840: 3835: 3830: 3829: 3828: 3817: 3815: 3811: 3810: 3808: 3807: 3806: 3805: 3800: 3787: 3781: 3779: 3775: 3774: 3772: 3771: 3766: 3765: 3764: 3759: 3754: 3743: 3741: 3737: 3736: 3734: 3733: 3732: 3731: 3726: 3724:Climate change 3721: 3711: 3706: 3701: 3696: 3695: 3694: 3682: 3675: 3670: 3665: 3660: 3655: 3650: 3643: 3637: 3635: 3628: 3624: 3623: 3621: 3620: 3615: 3610: 3605: 3600: 3595: 3594: 3593: 3583: 3578: 3577: 3576: 3566: 3561: 3555: 3553: 3549: 3548: 3546: 3545: 3544: 3543: 3541:Grand strategy 3533: 3532: 3531: 3521: 3516: 3511: 3506: 3501: 3500: 3499: 3489: 3484: 3479: 3473: 3471: 3465: 3464: 3461: 3460: 3458: 3457: 3452: 3446: 3444: 3440: 3439: 3437: 3436: 3431: 3426: 3421: 3420: 3419: 3414: 3409: 3398: 3396: 3390: 3389: 3387: 3386: 3385: 3384: 3379: 3369: 3363: 3361: 3355: 3354: 3352: 3351: 3346: 3341: 3335: 3333: 3327: 3326: 3324: 3323: 3318: 3313: 3308: 3303: 3297: 3295: 3286: 3280: 3279: 3277: 3276: 3271: 3270: 3269: 3259: 3257:Monster-taming 3254: 3249: 3244: 3243: 3242: 3237: 3235:Looter shooter 3226: 3224: 3218: 3217: 3215: 3214: 3209: 3202: 3196: 3194: 3188: 3187: 3185: 3184: 3179: 3178: 3177: 3166: 3164: 3158: 3157: 3155: 3154: 3149: 3144: 3139: 3134: 3129: 3123: 3121: 3115: 3114: 3112: 3111: 3106: 3097: 3095: 3089: 3088: 3081: 3079: 3076: 3075: 3073: 3072: 3067: 3062: 3061: 3060: 3047: 3046: 3045: 3035: 3034: 3033: 3031:Hack and slash 3022: 3020: 3016: 3015: 3013: 3012: 3007: 3001: 2999: 2993: 2992: 2990: 2989: 2984: 2979: 2978: 2977: 2972: 2967: 2957: 2952: 2947: 2942: 2936: 2934: 2928: 2927: 2925: 2924: 2919: 2917:Endless runner 2913: 2911: 2902: 2896: 2895: 2893: 2892: 2886: 2883: 2882: 2877: 2875: 2874: 2867: 2860: 2852: 2846: 2845: 2841: 2834: 2827: 2813: 2810: 2792: 2778: 2777: 2776: 2769: 2747: 2733: 2717: 2714: 2712: 2711: 2676: 2661: 2646: 2627: 2623:Molleindustria 2609: 2594: 2569: 2544: 2535: 2513: 2488:Carless, Simon 2479: 2464: 2438: 2415: 2396: 2377: 2375:. August 2002. 2353: 2338: 2325: 2299: 2265: 2252: 2227:Blow, Jonathan 2219: 2189: 2167: 2149: 2124: 2116:Silfer, Kyle. 2109: 2090:(3): 169–182. 2074: 2039: 2021: 1996: 1970: 1943: 1909: 1869: 1851: 1826: 1768: 1754: 1715: 1685: 1664: 1642: 1640: 1637: 1636: 1635: 1633:Video game art 1630: 1625: 1620: 1615: 1610: 1605: 1598: 1595: 1590:Main article: 1587: 1584: 1583: 1582: 1579: 1576: 1573: 1562: 1555: 1530: 1527: 1516:as it has for 1494:Molleindustria 1457: 1454: 1416:Font Asteroids 1347:video game art 1296: 1293: 1289:Whitney Museum 1214:Bernie DeKoven 1197:Marcel Duchamp 1173:Greg Costikyan 1169:Tiffany Holmes 1160: 1157: 1155: 1152: 1148:Wolfenstein 3D 1101: 1098: 996:Justin McElroy 984:video game art 967: 964: 929:video game art 833:Tiffany Holmes 828: 825: 814:video game art 758: 757: 755: 754: 747: 740: 732: 729: 728: 715: 714: 711: 710: 705: 700: 690: 679: 676: 675: 672: 671: 668: 667: 662: 657: 652: 650:Video game art 646: 641: 640: 637: 636: 633: 632: 627: 619: 613: 608: 607: 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Retrieved 2500:the original 2496:GameSetWatch 2495: 2482: 2472: 2467: 2460:GameSetWatch 2446: 2441: 2426: 2404: 2399: 2392:The Guardian 2385: 2380: 2366: 2346: 2341: 2333: 2328: 2318: 2302: 2291:. Retrieved 2287:the original 2268: 2255: 2230: 2222: 2208: 2178: 2170: 2161: 2137: 2117: 2112: 2087: 2083: 2077: 2067: 2057:Games as Art 2050: 2042: 2032: 2029:Chen, Jenova 2024: 2013:. Retrieved 2010:ACM SIGGRAPH 1999: 1987: 1962:. Retrieved 1921: 1887: 1862: 1837: 1815: 1736: 1707:. Retrieved 1688: 1677: 1667: 1656:. Retrieved 1646: 1618:Game studies 1613:Computer art 1532: 1510: 1502:Jason Rohrer 1498:Jason Nelson 1467: 1461: 1459: 1430: 1425:The Intruder 1423: 1418:(1999), and 1415: 1411: 1397: 1391: 1379: 1366: 1358: 1340: 1339:(2001), and 1334: 1328: 1322: 1319:Blast Theory 1312: 1298: 1261: 1256:Deep Contact 1254: 1248: 1240:(1983), and 1235: 1231: 1223:Alien Garden 1221: 1218:Jaron Lanier 1209:Game of Life 1207: 1189:Celia Pearce 1186: 1162: 1147: 1143: 1140: 1123: 1119: 1115:modification 1112: 1103: 1088: 1082: 1078: 1074: 1070: 1068: 1063: 1048: 1029: 999: 991: 989: 980:games as art 969: 957: 953:ACM SIGGRAPH 921: 917:  (of 914: 912: 903: 897: 886: 878: 868: 851: 845: 830: 818: 804: 800: 796: 781:software art 767: 763: 761: 708:Storytelling 625:(exhibition) 500:Game studies 425:Free-to-play 415:Cloud gaming 397:Crowdfunding 392:Early access 363:monetization 359:Distribution 303:Localization 213: 179: 123:Level design 4450:Lumen Prize 4338:Anna Ridler 4268:Char Davies 4232:Virtual art 4222:Systems art 4147:Fractal art 4014:3D graphics 4002:2D graphics 3971:Digital art 3826:Hypercasual 3747:Multiplayer 3663:Educational 3613:Programming 3608:Photography 3581:Incremental 3377:Kart racing 3321:Virtual pet 3152:Walking sim 3127:Escape room 3026:Beat 'em up 2965:Bullet hell 2334:Video Games 2047:Young, Nora 1890:(1): 3–34. 1523:art patrons 1490:Jenova Chen 1474:indie games 1466:(2003) and 1383:conventions 1330:Painstation 1309:Frank Lantz 1253:(1983) and 1228:Jane Veeder 1205:zero-player 1165:digital art 1089:competition 1075:competition 1014:Jenova Chen 956:concept of 801:competitive 797:interactive 772:interactive 644:video games 459:Battle pass 454:Season pass 370:Buy-to-play 293:South Korea 130:Programming 80:Development 4480:Categories 4455:onedotzero 4333:Casey Reas 4278:Jake Elwes 4212:Render art 4172:Glitch art 4097:Crypto art 4026:3D printer 3867:Open world 3778:Production 3699:Nonviolent 3382:Sim racing 3349:Government 3284:Simulation 2975:Twin-stick 2909:Platformer 2293:2012-11-15 2015:2014-03-24 1964:2012-11-15 1709:2010-08-31 1658:2018-12-26 1654:. Marc Lee 1639:References 1623:Glitch art 1518:developers 1514:publishers 1373:including 1181:Surrealist 1073:and often 1036:Jim Munroe 1026:Nora Young 937:video game 871:platformer 855:resolution 789:video game 308:Censorship 266:Publishing 204:Nonviolent 175:Video game 108:Programmer 4491:Art games 4420:Artfutura 4348:Karl Sims 4207:Pixel art 4177:Immersion 4102:Cyberarts 4082:ASCII art 3653:Christian 3641:Advergame 3529:Artillery 3262:Roguelike 3240:Soulslike 3119:Adventure 2955:Light gun 2706:1923-2691 2700:: 54–55. 2690:Loading.. 2506:31 August 2215:Gamasutra 2104:191477101 1938:146825353 1682:. London. 1441:non-games 1342:Vagamundo 1281:MASS MoCA 1232:Warpitout 1040:high arts 1018:non-games 1006:sculpture 905:Undertale 888:Fallout 3 879:artistic 864:machinima 799:(usually 775:new media 697:pixel art 660:Machinima 480:Advergame 251:Accessory 92:Developer 4460:SIGGRAPH 4425:Artmedia 4283:David Em 4072:Art game 4035:Software 3992:Computer 3985:Hardware 3905:Minigame 3857:Masocore 3803:Fan game 3673:Licensed 3598:Non-game 3469:Strategy 3339:Business 3038:Fighting 2997:Survival 2982:Tactical 2585:Archived 2560:Archived 2526:Archived 2451:Archived 2311:Archived 2235:Archived 2060:Archived 1904:54948686 1864:Game Art 1842:Archived 1741:Archived 1703:Archived 1603:Art film 1597:See also 1566:high art 1463:Samorost 1428:(1999). 1375:Jodi.org 1357:'s 1993 1351:art mods 1333:(2001), 1237:Moondust 1107:art mods 1079:Sim City 1044:low arts 1010:building 945:art film 935:and the 827:Overview 764:art game 655:Non-game 442:Loot box 375:AAA game 231:Non-game 224:Exergame 214:Art game 169:Products 147:Graphics 98:Designer 87:Producer 47:Marc Lee 4167:GIF art 3872:Sandbox 3714:Serious 3647:BishĹŤjo 3564:Fitness 3536:Wargame 3394:Vehicle 3367:Fishing 3306:Farming 3206:Sokoban 3070:Stealth 3056:Pac-Man 2932:Shooter 2323:. 2009. 2261:Softalk 2187:. 2000. 1836:Staff. 1752:. 2003. 1570:low art 1547:elitist 1336:Go Fish 1154:History 1136:Dadaist 1059:curator 1001:Joystiq 925:curator 860:art mod 778:digital 687:artists 494:Related 475:in-game 273:Markets 246:Console 219:Edugame 209:Serious 157:Testing 3821:Casual 3814:Design 3796:Doujin 3709:Sci-fi 3685:Sexual 3658:Comedy 3634:Themes 3618:Typing 3591:Rhythm 3569:Horror 3407:Combat 3372:Racing 3359:Sports 3316:Social 3301:Dating 3252:MMORPG 3192:Puzzle 2900:Action 2823:  2806:  2788:  2757:  2743:  2729:  2704:  2696:(11). 2433:  2144:  2102:  1936:  1902:  1559:snobby 1504:, and 1201:Conway 1193:Fluxus 1128:Fluxus 1120:format 1064:effort 1008:and a 919:author 881:intent 846:format 810:modded 323:Piracy 189:Erotic 184:Casual 135:Engine 118:Design 103:Artist 4065:Forms 4021:Xerox 3978:Tools 3898:Other 3851:Kaizo 3844:Gacha 3790:Indie 3752:Co-op 3691:Eroge 3679:Otome 3668:Girls 3603:Party 3586:Music 3443:Other 3417:Space 3104:clone 3065:Snake 3058:clone 3019:Other 2940:Arena 2844:2005. 2100:S2CID 2069:Spark 1934:S2CID 1900:S2CID 1537:have 1365:like 1250:LORNA 1124:media 1031:Spark 1022:gamer 899:Braid 528:Indie 517:Lists 447:gacha 328:Clone 288:Japan 278:China 194:Indie 152:Music 4007:2.5D 3798:soft 3729:News 3559:Cozy 3487:MOBA 3293:Life 3050:Maze 2970:Rail 2950:Hero 2821:ISBN 2804:ISBN 2786:ISBN 2755:ISBN 2741:ISBN 2727:ISBN 2702:ISSN 2508:2020 2431:ISBN 2283:CSLI 2142:ISBN 1568:and 1433:game 1399:Myst 1396:and 1393:Doom 1363:mods 1216:and 1177:Dada 1171:and 1055:play 1046:"). 1028:for 949:film 902:and 853:low- 766:(or 361:and 283:U.S. 3997:CGI 3838:FMV 3785:AAA 3762:PVP 3757:MMO 3719:Art 3331:CMS 3311:God 2317:." 2092:doi 2066:). 1926:doi 1892:doi 1699:CNN 1422:'s 1321:'s 1276:UCI 1244:'s 1230:'s 1220:'s 1203:'s 1144:SOD 998:of 933:art 873:or 816:". 793:art 762:An 34:or 4482:: 3477:4X 2798:. 2761:. 2692:. 2688:. 2621:. 2579:. 2547:^ 2494:. 2458:. 2418:^ 2409:. 2390:. 2356:^ 2281:- 2277:. 2246:, 2242:. 2229:. 2213:. 2192:^ 2183:. 2177:. 2152:^ 2127:^ 2098:. 2086:. 2031:. 2008:. 1990:. 1973:^ 1946:^ 1932:. 1924:. 1912:^ 1898:. 1886:. 1872:^ 1854:^ 1829:^ 1820:. 1771:^ 1757:^ 1748:. 1718:^ 1701:. 1697:. 1676:. 1500:, 1496:, 1492:, 1439:, 1317:, 1311:' 1034:, 951:. 922:or 823:. 808:(" 182:: 140:AI 3963:e 3956:t 3949:v 2871:e 2864:t 2857:v 2708:. 2694:7 2639:. 2510:. 2296:. 2164:. 2106:. 2094:: 2088:4 2018:. 1967:. 1940:. 1928:: 1906:. 1894:: 1712:. 1661:. 907:. 883:, 835:( 751:e 744:t 737:v 699:) 695:( 689:) 685:( 579:e 572:t 565:v 38:. 20:)

Index

Arthouse game
video games as an art form
video game art

Marc Lee

Video game industry
Development
Producer
Developer
Designer
Artist
Programmer
Design
Level design
Programming
Engine
AI
Graphics
Music
Testing
Video game
Casual
Erotic
Indie
Interactive movie
Nonviolent
Serious
Art game
Edugame

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