Knowledge (XXG)

Beats of Rage

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speed and starting hit points distinguish them. Each may execute a four-hit combination attack, a jump attack that knocks down enemies, and a second jump attack that only stuns. By walking into an opponent without attacking or getting hit, the player character will initiate a grapple, allowing execution of up to three hold attacks or a throw. Players are also equipped with two "special" attacks. The first has a considerably risky execution time, but knocks enemies down and boasts a longer range than most other techniques. The second is an all directional attack that is invincible while active and usable even when grabbed or hit, but consumes (and requires) a small portion of the player's hit points. Enemy characters attack the player with a variety of abilities - typically a lesser mix of the player's own array of techniques. Each stage is punctuated with a stronger "boss" enemy. When the boss is defeated, a stage is complete and the next stage begins.
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supports two-player cooperation and a pseudo-3D field. In-game characters always face left or right but are capable of three-axis movement. Player characters are mechanically similar, sharing the same techniques and fighting abilities. Other than visual appearance, only slight differences in movement
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It has been three months since his escape. But in this time Mr. Y has brought the city into turmoil. He has taken control of the city's government and corrupted its police force. No one is safe and thugs and villains rule the streets. But three young friends take a stand for justice. Their names are
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to other systems, resulting in a popularity increase sufficient to take down mirror hosts such as Dreamcast-Scene within 24 hours. By 2006 more than a million copies of the game were downloaded. On the unexpected popularity, team member Jeroen remarked, "...you should know that we just made it for
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ported OpenBOR to their arcade platform. In order to use it for arcades, exA-Arcadia re-factored the engine to use hardware rendering instead of the software rendering of the original version. New features that were not possible before have been added: 8 player support, handling of coins &
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entity such as Terry Bogard. With a bit of work, the engine allowed building entirely new games. Seeing the potential in such an application, developer kirby2000 obtained source code and licensing permission from Senile Team to continue development. The new project was renamed
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development in 2011, turning project lead duties over to Damon "DC" Caskey. DC migrated development from SourceForge to GitHub in April 2017, with engine development and an active module making community continuing to the present day.
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credits, multiple language support, new HUD features, high score saving with names, new scanline logic, and 1 frame input latency. This version of the tool is only available for exA-Arcadia developers.
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that allows authors to modify, add to, or outright replace default engine functionality. It is often advertised as "The ultimate 2D engine" and "the most powerful 2D sprite based engine in the world".
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is royalty-free and its licensing model allows authors to create commercial games, although authors are asked to mention the engine as part of a splash screen or in some similar manner.
1001: 73: 2866: 443:, with an initial release in November 2003. Although Senile Team members made no active attempt to advertise the game, news spread by word of mouth. The game was quickly 2419: 658:
was intended to be a stand-alone game, the modular design of in game elements and engine meant end users were able to replace assets with creations of their own, called
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Kula Gem, Max Bacon, and Mandy Bluegard. No longer can they tolerate crime, violence and injustice. So they go out into the streets to deliver some... Beats of Rage.
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development centered around a loose coalition of individuals until 2006 when SumoIX joined the community and reorganized code work into a group now known as the
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Players take control of Max Bacon, Mandy Bluegard, or Kula Gem to defeat the forces of Mr. Y, who has taken over an unnamed city. Per the opening text:
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eliminates the various numerical limitations, provides a high definition graphic suite, adds far more gameplay options, and includes an extendable
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! : DCurrent/openbor
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OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! : DCurrent/openbor
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was a project we started soon after the release of our firstborn, the moddable beat 'em up engine called
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fun. We never thought that more than 10 people would ever play it." Later ports brought
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It may require cleanup to comply with Knowledge (XXG)'s content policies, particularly
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received significant mainstream media attention, being highlighted in gaming magazine
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were insurmountable. "First I have to get one thing out of the way, though: it's not
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series. It supplants the original graphics and characters with resources taken from
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was removed from the team's project list in 2017. As part of another release (
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Due to efforts towards backward compatibility, most modules intended for the
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series, albeit with tongue-in-cheek renames. Originally developed by
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Please help to demonstrate the notability of the topic by citing
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In 2006 Senile team announced a spiritual successor to
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A major contributor to this section appears to have a
476:. The game was also featured in printed media such as 830:"Interview with Senile Team: rage and beatings ensue" 2718: 2644: 2616: 2470: 2356: 2238: 2146: 2107: 2045: 1969: 1818: 1753: 1737: 1726: 1701: 1570: 1386: 1280: 1249: 1240: 983:
http://data1.senileteam.com/data/59/bora-z-0001.jpg
354: 342: 334: 322: 310: 296: 859:"Senile Team interview with Roel Van Mastbergen" 689:Compared to the predecessor it was built from, 416: 74:notability guidelines for products and services 435:According to team leader Roel van Mastbergen, 2216: 2083: 1156: 8: 811:: CS1 maint: numeric names: authors list ( 439:spent approximately nine months developing 50:Learn how and when to remove these messages 2223: 2209: 2201: 2090: 2076: 2068: 1734: 1246: 1163: 1149: 1141: 302: 293: 2867:Video games featuring female protagonists 1028: 1026: 635:Learn how and when to remove this message 577:Learn how and when to remove this message 279:Learn how and when to remove this message 261:Learn how and when to remove this message 159:Learn how and when to remove this message 733: 396: 804: 650:is an open source continuation of the 615:Please improve this section by adding 197:Please improve this article by adding 7: 1136:Chronocrash (OpenBOR community site) 739: 737: 2584:Pier Solar and the Great Architects 14: 793:Beats of Rage OpenBOR Playthrough 391:, the underlying engine powering 31:This article has multiple issues. 905:"DCS - Main / March82004 browse" 593: 557:. Please discuss further on the 536: 175: 61: 20: 2872:Video game development software 1033:Caskey, Damon V. (2019-07-25), 768:Caskey, Damon V. (2019-07-25), 72:may not meet Knowledge (XXG)'s 39:or discuss these issues on the 2862:Software using the BSD license 371:is a fan-made tribute game to 1: 2377:Battle Kid: Fortress of Peril 1881:Lightweight Java Game Library 957:"Beats of Rage for DC - G4tv" 617:secondary or tertiary sources 199:secondary or tertiary sources 1227:List of visual novel engines 857:George (September 9, 2010). 745:"Video Games by Senile Team" 395:later went on to become the 2847:Organized crime video games 1193:First-person shooter engine 931:"Mods - Beats of Rage Game" 514:. In case you didn't know, 2908: 2345:Protector: Special Edition 1081:"Merge branch 'master' of" 681:Team. SumoIX retired from 81:reliable secondary sources 70:The topic of this article 1183: 468:platforms. Additionally, 301: 2832:Dreamcast homebrew games 2528:Irides: Master of Blocks 695:C based scripting engine 2827:Cooperative video games 1105:"About OpenBOR License" 431:Development and release 2837:Game engines for Linux 2535:Rush Rush Rally Racing 2384:Beat 'Em & Eat 'Em 1205:Game engine recreation 604:relies excessively on 503:Rush Rush Rally Racing 421: 186:relies excessively on 1916:Platinum Arts Sandbox 1761:Adventure Game Studio 981:A magazine scan from 555:neutral point of view 406:game engine project. 2882:Homebrew video games 2877:The King of Fighters 2636:PlayStation Portable 2232:Homebrew video games 1562:Visual3D Game Engine 1217:Game creation system 708:engine will play on 466:PlayStation Portable 384:The King of Fighters 2282:Revenge of the Apes 1831:Blender Game Engine 1663:Pixel Game Maker MV 911:on 24 February 2014 838:. 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