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Cube Quest

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style gameplay sequence. Destroy the Dewellers of the Dark, up to 1000 points, maneuver the spaceship to avoid the obstacle and destroy the Guardian Cubes, up to 5000 points. Finally, after reaching the Treasure of Mytha, receive a reward befitting the Master of the Cube Quest. After that, the game
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The objective of the game is to guide a spaceship through the Cubic World to reach the Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a
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The game received mixed reviews upon release, with praise for its graphics but criticism over its gameplay. Upon its AM Show debut, the game "was deemed highly complicated for a mainstream electronic diversion" according to
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by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some
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executive Noah Anglin. Paul Allen Newell was responsible for the design and programming. The laserdisc backgrounds were produced by
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magazine. Upon its AMOA debut, the game was called "visually stunning" but "hallucinogenic" and "
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praised the graphics, but Jarvis criticized the gameplay, calling it "a poor version of
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was nevertheless the first game to use real-time 3D computer graphics, predating
827:. Vol. 3, no. 1. United States: Carnegie Publications. pp. 16–20. 527: 360: 348: 308: 24: 133: 890: 262: 499:-like game with then-advanced visuals that, due to the unreliable nature of 379: 280: 613: 587: 475:
urban legend, due to many similarities between the game and the legend.
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supposed creator, "Sinneslöchen", even bears a passing resemblance to
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Arcade TV Game List: Domestic • Overseas Edition (1971-2005)
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Various researchers, such as Patrick Kellogg, believe that
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The game's developer Simutrek was founded by former
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November 12, 1983. pp. 30–4. 295:3D computer graphics were used in 14: 628:Akagi, Masumi (13 October 2006). 23: 795:"Paul Allen Newell (interview)" 34:needs additional citations for 951:Video games set in outer space 631:アーケードTVゲームリスト国内•海外編(1971-2005) 1: 840:"Polybius by Patrick Kellogg" 742:(in Japanese). No. 223. 719:15 December 1983. p. 24. 715:(in Japanese). No. 226. 481:is frequently described as a 746:1 November 1983. p. 34. 819:Bloom, Steve (April 1984). 501:LaserDisc-based video games 291:. At around the same time, 967: 357:Robert Abel and Associates 941:Vector arcade video games 931:Single-player video games 870:Killer List of Videogames 299:'s arcade laserdisc game 131: 793:Stilphen, Scott (2008). 682:The Arcade Flyer Archive 384:early 1980s arcade games 916:Arcade-only video games 457:Possible connection to 443:magazine, Ben Gold and 517:s developer Simutrek. 330: 267:Amusement Machine Show 936:Trackball video games 921:LaserDisc video games 744:Amusement Press, Inc. 717:Amusement Press, Inc. 413:Beyond the Mind's Eye 328: 420:Reception and legacy 289:3D computer graphics 43:improve this article 372:computer animations 339:starts over again. 911:Arcade video games 879:at Arcade Database 838:Kellogg, Patrick. 495:, meanwhile, is a 331: 329:A game in progress 887:at Gaming-History 287:to use real-time 285:arcade video game 244: 243: 184:Paul Allen Newell 172:Paul Allen Newell 119: 118: 111: 93: 958: 906:1983 video games 851: 850: 848: 846: 835: 829: 828: 816: 810: 809: 807: 805: 790: 784: 783: 781: 780: 771:. 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Developer(s)
Publisher(s)
Designer(s)
Programmer(s)
Platform(s)
Arcade
NA
Genre(s)
Shoot 'em up
Single-player
shoot 'em up
arcade
laserdisc game
Atari 2600
Amusement Machine Show
real-time
3D polygon
laserdisc

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