25:
338:
style gameplay sequence. Destroy the
Dewellers of the Dark, up to 1000 points, maneuver the spaceship to avoid the obstacle and destroy the Guardian Cubes, up to 5000 points. Finally, after reaching the Treasure of Mytha, receive a reward befitting the Master of the Cube Quest. After that, the game
333:
The objective of the game is to guide a spaceship through the Cubic World to reach the
Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a
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The game received mixed reviews upon release, with praise for its graphics but criticism over its gameplay. Upon its AM Show debut, the game "was deemed highly complicated for a mainstream electronic diversion" according to
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by
American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some
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executive Noah Anglin. Paul Allen Newell was responsible for the design and programming. The laserdisc backgrounds were produced by
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269:(AM Show) in September 1983 and then the AMOA show the following month, before releasing in North America in December 1983.
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magazine. Upon its AMOA debut, the game was called "visually stunning" but "hallucinogenic" and "
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705:[VD Game That Makes Full Use of 3D CG – Future Space War: "Interstellar" from Funai]
363:(uncredited) voiced the introductory narration. The game was planned to be released for the
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731:"Overseas Readers Column: 21st AM Show Of Tokyo Held Heralding The Age Of The Video Disk"
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praised the graphics, but Jarvis criticized the gameplay, calling it "a poor version of
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487:-like shoot-em-up with surreal, often harmful visuals that was frequently visited by "
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was nevertheless the first game to use real-time 3D computer graphics, predating
827:. Vol. 3, no. 1. United States: Carnegie Publications. pp. 16–20.
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24:
133:
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499:-like game with then-advanced visuals that, due to the unreliable nature of
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urban legend, due to many similarities between the game and the legend.
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supposed creator, "Sinneslöchen", even bears a passing resemblance to
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324:
296:
638:] (in Japanese). Japan: Amusement News Agency. p. 133.
531:, another arcade game with graphics overlayed on existing video
18:
636:
Arcade TV Game List: Domestic • Overseas
Edition (1971-2005)
821:"The Lasers Have Landed! Here Comes the Videodisc Invasion"
465:
Various researchers, such as
Patrick Kellogg, believe that
367:, but was cancelled when the console went off the market.
283:-streamed, animated backgrounds, making it the first
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The game's developer
Simutrek was founded by former
303:, introduced at the same AM Show in September 1983.
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166:
156:
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126:
49:. Unsourced material may be challenged and removed.
580:""Somber" JAMMA Show Hosts Five Laser Disc Games"
410:. The game's CGI backgrounds were later used in
703:"立体CGを駆使したVDゲーム 〜 未来の宇宙戦争 〜 フナイから 『インターステラー』"
600:
598:
8:
555:
553:
946:Video games developed in the United States
660:"Cube Quest arcade video game by Simutrek"
132:
123:
678:"Video Game Flyers: Cube Quest, Simutrek"
109:Learn how and when to remove this message
491:" before suddenly disappearing forever.
370:Paul Allen Newell was influenced by the
574:
572:
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549:
469:may have been an inspiration for the
7:
591:. October 15, 1983. pp. 32, 34.
265:games. It was introduced at Tokyo's
47:adding citations to reliable sources
617:. November 12, 1983. pp. 30–4.
295:3D computer graphics were used in
14:
628:Akagi, Masumi (13 October 2006).
23:
795:"Paul Allen Newell (interview)"
34:needs additional citations for
951:Video games set in outer space
631:アーケードTVゲームリスト国内•海外編(1971-2005)
1:
840:"Polybius by Patrick Kellogg"
742:(in Japanese). No. 223.
719:15 December 1983. p. 24.
715:(in Japanese). No. 226.
481:is frequently described as a
746:1 November 1983. p. 34.
819:Bloom, Steve (April 1984).
501:LaserDisc-based video games
291:. At around the same time,
967:
357:Robert Abel and Associates
941:Vector arcade video games
931:Single-player video games
870:Killer List of Videogames
299:'s arcade laserdisc game
131:
793:Stilphen, Scott (2008).
682:The Arcade Flyer Archive
384:early 1980s arcade games
916:Arcade-only video games
457:Possible connection to
443:magazine, Ben Gold and
517:s developer Simutrek.
330:
267:Amusement Machine Show
936:Trackball video games
921:LaserDisc video games
744:Amusement Press, Inc.
717:Amusement Press, Inc.
413:Beyond the Mind's Eye
328:
420:Reception and legacy
289:3D computer graphics
43:improve this article
372:computer animations
339:starts over again.
911:Arcade video games
879:at Arcade Database
838:Kellogg, Patrick.
495:, meanwhile, is a
331:
329:A game in progress
887:at Gaming-History
287:to use real-time
285:arcade video game
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184:Paul Allen Newell
172:Paul Allen Newell
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906:1983 video games
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771:. Archived from
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769:"Vectrex Games"
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825:Computer Games
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757:Cancelled Game
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664:Arcade History
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645:978-4990251215
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606:"Cash Machine"
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538:(urban legend)
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926:Shoot 'em ups
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445:Eugene Jarvis
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215:December 1983
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180:Programmer(s)
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99:November 2013
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60: –
59:
55:
54:Find sources:
48:
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38:
37:
32:This article
30:
26:
21:
20:
883:
875:
864:
845:November 28,
843:. Retrieved
833:
824:
814:
802:. Retrieved
798:
788:
777:. Retrieved
773:the original
763:
752:
739:Game Machine
737:
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712:Game Machine
710:
697:
685:. Retrieved
681:
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526:
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507:
506:The name of
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489:men in black
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461:urban legend
458:
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440:
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376:John Whitney
369:
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336:tube shooter
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304:
301:Interstellar
300:
293:pre-rendered
272:It combines
271:
253:shoot 'em up
247:
246:
245:
229:Shoot 'em up
158:Publisher(s)
148:Developer(s)
139:
105:
96:
86:
79:
72:
65:
58:"Cube Quest"
53:
41:Please help
36:verification
33:
528:Astron Belt
515:Cube Quest'
361:Ken Nordine
343:Development
192:Platform(s)
168:Designer(s)
900:Categories
884:Cube Quest
876:Cube Quest
865:Cube Quest
779:2015-10-31
544:References
493:Cube Quest
467:Cube Quest
305:Cube Quest
277:3D polygon
263:Atari 2600
248:Cube Quest
140:Cube Quest
138:Flyer for
127:Cube Quest
69:newspapers
401:Centipede
380:Jim Blinn
281:laserdisc
274:real-time
614:Cash Box
588:Cash Box
536:Polybius
521:See also
508:Polybius
479:Polybius
472:Polybius
459:Polybius
437:Cash Box
428:Cash Box
407:Defender
386:such as
321:Gameplay
317:(1984).
314:I, Robot
224:Genre(s)
162:Simutrek
152:Simutrek
868:at the
497:Tempest
484:Tempest
450:Tempest
395:Tempest
389:Pac-Man
365:Vectrex
235:Mode(s)
203:Release
83:scholar
804:24 May
687:22 May
642:
382:, and
256:arcade
197:Arcade
85:
78:
71:
64:
56:
734:(PDF)
707:(PDF)
634:[
609:(PDF)
583:(PDF)
511:'
439:. In
435:" by
353:Exidy
349:Atari
309:Atari
297:Funai
251:is a
90:JSTOR
76:books
847:2022
806:2021
689:2021
640:ISBN
404:and
378:and
351:and
62:news
453:."
374:of
311:'s
45:by
902::
823:.
797:.
736:.
709:.
680:.
662:.
611:.
597:^
585:.
569:^
552:^
416:.
398:,
392:,
359:.
211:NA
849:.
808:.
782:.
691:.
666:.
648:.
563:.
213::
112:)
106:(
101:)
97:(
87:·
80:·
73:·
66:·
39:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.