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Evernight Games

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293: 191: 77: 36: 659:. Tempers Ball was left online to ensure that players could find their way to the new incarnation. In 2011, in conjunction with Table Warfare Limited, a miniature range set in the Tonan world was created, including miniatures commissioned by and based on some of the well-known players from the games' history. 826:
A few special single kingdom variations existed at one time or another. To take part in Last Prophet Standing, a player needed to sign up during a short period when New Player Protection was enforced. Once that sign-up window was over, NPP was lifted and the winner was the last kingdom to survive. In
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takes the turn-based gaming idea and turns it on its head. Instead of giving you a set number of turns each hour, the Evernight coders have given you all of your turns up front. This has created a King-of-the-Hill-type game, where players see how long they can survive. The game introduced only one
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includes several features unusual-to-guilded games. Firstly, all 'scouts' of enemy kingdoms are stored in a central database, called Ultimabase, to be referred to later by other followers of your chosen Faith. Guild Leaders are also able to access the news from any of their Guild's member realms,
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Following the return to Evernight Games two games were planned but never released. These included Godsign (a kingdom fantasy game planned to be more complex than the classic game) and Exodus Seven (a space game which existed for a while as a roleplay game on messageboards called 'Comsat Station')
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While under the name Monarchy there were several instances available, these included Guilded (which went on to become Guilds), Non-Guilded (which went on to become Solo) and Chaos (which went on to become Turmoil). These were later joined by a second guilded game where roleplay was a requirement,
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game. Players were allowed to create one realm only, and are expected to work alone in their quest to top the scrolls. Recent developments aimed at making the game harder include an added limit in the ability to declare war. Player are now unable to attack targets that are less than 10% landmass
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Over the years ran several guilded games, some of which ran alongside each other, until eventually being merged into Unity. These included Last Guild Standing (LGS), a short-lived guilded variation of the LPS game; Maxim and Covenant, guilded games with a requirement to roleplay; Valid, the only
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Recent changes have also seen an attempt to bring back the historical role-play roots of the site. They are attempting to pull together the strands of several different story-lines into one cohesive overarching story. Along with the game, the Stories of Tonan forums have moved back to Monarchy.
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allowed players to create up to four kingdoms, and spend approximately 4,500 turns building a kingdom in safety. After a week, sign-ups are turned off and new player protection is removed for all realms. The game incorporates several of the features from other games—from
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2003, a special Christmas game was created during the holidays where you could select between Snowmen, Elves and Reindeer instead of the usual races. Speed was another of the short-lived single kingdom games, with a turn-rate significantly higher than all other games.
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allows you to create two kingdoms and play with the highest turn rate of any of the games, 10 turns per hour. With a turn cap of 250 turns, this creates a very fast-paced environment. The ability to make alliances has been removed like in
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guilded game to include a high turn-rate; Debacle, a concept game introducing functionality where players that are killed, were converted to the faith of the kingdom that killed them; and Guilds, the all time classic and player favourite.
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had been removed from the internet over an apparent dispute with hosting providers and financial problems. Tempers Ball was reduced to running from a small server. It was later announced that a move to the dedicated server was complete.
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Through the years, 2 variations existed where a player could create up to 8 kingdoms at the same time. These included the short-lived Castaway, and Turmoil which ran through to 2008 when it was closed due to lack of active players.
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was voted as Multiplayer Online Game Directory's January 2000 Game of the Month and ran at Shareplay until 2001. On November 1, 2000, Evernight Games returned, having split from Shareplay, and
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In June 2000, Audyssey Magazine, a gaming magazine for blind people, introduced Evernight Design Corporation in one of its issues. The article stated that, in 1998, the online game
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was lost, when the message boards were reset in late 2002. A June 2002 snapshot from the internet archive, Wayback Machine, shows another 23 pages of lost Maxim storyline threads.
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had introduced into the code-base, and added another selection of new elements, which included a built-in scout's database, a guild-wide news store, and a second realm to play.
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genre that allowed for players to work together in Guilds. The game allows you to create two different kingdoms and provides four turns an hour, with a maximum of 150.
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forced the site to become "pay to play", in order to keep its games running. To cater to their now paying userbase, Evernight released several new versions of the game—
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had become part of the Shareplay Network of Games, and that the original creators—Dustin Collis, Daniel Crowe, and Brian Goff—were now working for Shareplay.
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game (from late 2002 to 2005), 39,000 roleplay posts were posted in almost 2,000 story threads, Much of the creativity expressed by players of
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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Following a decision by Dustin Collis in September 2009 to finally close Evernight Games, the community returned to the name
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Less than six months after leaving Shareplay, Evernight had almost 7,500 registered members. However, the bursting of the
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is a gaming website that ceased hosting browser-based video games in 2009. It was one of the earliest providers of online
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In December 2006, following the introduction of Oliver Piotrowski to the development team, a new version of the
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to the public. The game became completely free in November. In April 2003, OMGN broke news that Evernight's
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proved to be successful. In August 2001, it was also given the MPoGD's Game of the Month Award.
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also introduced a new method of alliances—similar but smaller—than Guilds, called Quads.
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way of getting new turns, killing other players and claiming their turns as bounty.
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includes the preventions in declaring war on small targets that was introduced for
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Following closure of the site in 2009, no games are now played from evernight.com.
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also took nine races, including the three that had been made available in
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The changes continued into the year 2008, with the introduction of the
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In April 2002, Evernight announced they were opening a free version of
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rather than having to wait for the player to log in and tell them.
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Please help to demonstrate the notability of the topic by citing
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Audyssey Magazine #23 - Computer Games Accessible to the Blind
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forums into a single one in Tempers Ball. At this point,
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The future of Canon & TB (Links to monarchygame.com)
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The final development, in May 2008, saw the end to the
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Developed By : Dustin Collis & Daniel Crowe
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Developed By : Dustin Collis & Daniel Crowe
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Developed By : Dustin Collis & Daniel Crowe
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Developed By : Dustin Collis & Daniel Crowe
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Snapshot of Maxim forum prior to late 2002 data loss
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Wars of Tonan - (Award Winning) Monarchy Miniatures
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While no major features were added for 462:List of links to externally hosted Evernight Games 1286:Admin Updates from October 2001 to February 2002 639:was seeing several combinations of options from 88:notability guidelines for products and services 8: 1391:Evernight.com Presents Canon : Massacre 407: 64:Learn how and when to remove these messages 1411:What you will find tomorrow when you login 406: 395:Learn how and when to remove this message 377:Learn how and when to remove this message 275:Learn how and when to remove this message 173:Learn how and when to remove this message 1262:Wayback Machine Evernight Games Homepage 1493:, monarchygame.com, September 23, 2009. 1220: 1145:, it includes the Ultimabase, and from 1238: 1236: 1177:Developed By : Oliver Piotrowski 1131:Developed By : Oliver Piotrowski 1059:Developed By : Oliver Piotrowski 1017:Developed By : Oliver Piotrowski 211:Please improve this article by adding 1460:Evernight Presents Last Quad Standing 7: 1426:, evernight.com, September 25, 2002. 1414:, evernight.com, September 25, 2002. 833:Canon : Last Prophet Standing 315:adding citations to reliable sources 1481:, evernight.com, September 5, 2002. 538:During the recorded history of the 1093:Developed By : Dustin Collis 985:Developed By : Dustin Collis 969:Developed By : Dustin Collis 953:Developed By : Dustin Collis 937:Developed By : Dustin Collis 921:Developed By : Dustin Collis 905:Developed By : Dustin Collis 894:Canon : Last Guild Standing 844:Developed By : Dustin Collis 815:Developed By : Dustin Collis 799:Developed By : Dustin Collis 770:Developed By : Dustin Collis 759:Developed By : Dustin Collis 25: 1120:Canon : Last Quad Standing 45:This article has multiple issues. 438:Online turn-based strategy games 291: 189: 75: 34: 1298:Free Version of Canon Announced 876:Developed By : Brian Goff 860:Developed By : Brian Goff 302:needs additional citations for 53:or discuss these issues on the 1: 1348:The Return of Evernight Games 1274:Tempers Ball Index - Mar 2001 680:Games that closed before 2009 213:secondary or tertiary sources 1243:MPoGD Game of the Month List 612:in the newer version of the 1543:Browser-based game websites 1230:, audiogames.net, May 2000. 707:Monarchy : Un-Guilded 1559: 1469:, mpogd.com, May 12, 2008. 1252:, mpogd.com, January 2000. 1026:was the final game in the 95:reliable secondary sources 84:The topic of this article 1112:Canon: Last Quad Standing 1102:was the oldest remaining 992:Games that closed in 2009 449:Multiplayer computer game 424:Developers: Dustin Collis 86:may not meet Knowledge's 1317:Canon is Free Once Again 696:Monarchy : Guilded 588:games and combining the 849:Canon : Christmas 729:Monarchy : Mo-Pri 1448:Solo in the coming age 1048:Canon : Massacre 974:Canon : Covenant 788:Canon : Castaway 777:Multiple Kingdom Games 718:Monarchy : Chaos 651:From Canon to Monarchy 484:From Monarchy to Canon 200:relies excessively on 958:Canon : Debacle 804:Canon : Turmoil 569:built on the changes 1503:Chaos Games Resettin 926:Canon : Guilds 822:Single Kingdom Games 311:improve this article 1436:Tempers Ball: Chaos 1336:Canon Server Update 1006:Canon : Unity 942:Canon : Valid 910:Canon : Maxim 865:Canon : Speed 517:Last Guild Standing 473:browser-based games 459:Current status 409: 1465:2008-09-01 at the 1396:2006-12-02 at the 1381:, web.archive.org. 1365:2012-01-30 at the 1322:2008-09-01 at the 1303:2002-11-07 at the 1288:, web.archive.org. 1276:, web.archive.org. 1264:, web.archive.org. 1248:2002-03-07 at the 1200:, however, unlike 1082:Canon : Solo 633:Last Quad Standing 90: 1181: 1180: 1166:Canon : Duo 1135: 1134: 1097: 1096: 1063: 1062: 1021: 1020: 989: 988: 880: 879: 819: 818: 774: 773: 742:Unfinished Alphas 739: 738: 521:Last Man Standing 466: 465: 430:Oliver Piotrowski 405: 404: 397: 387: 386: 379: 361: 326:"Evernight Games" 285: 284: 277: 259: 224:"Evernight Games" 183: 182: 175: 157: 122:"Evernight Games" 85: 68: 16:(Redirected from 1550: 1516: 1511: 1505: 1500: 1494: 1488: 1482: 1476: 1470: 1457: 1451: 1450:, evernight.com. 1445: 1439: 1438:, evernight.com. 1433: 1427: 1421: 1415: 1407: 1401: 1388: 1382: 1376: 1370: 1357: 1351: 1345: 1339: 1333: 1327: 1314: 1308: 1295: 1289: 1283: 1277: 1271: 1265: 1259: 1253: 1240: 1231: 1225: 1183:The last of the 1163: 1117: 1079: 1045: 1003: 891: 830: 785: 750: 693: 663:Stories of Tonan 565:was introduced. 410: 400: 393: 382: 375: 371: 368: 362: 360: 319: 295: 287: 280: 273: 269: 266: 260: 258: 217: 193: 185: 178: 171: 167: 164: 158: 156: 115: 79: 78: 71: 60: 38: 37: 30: 21: 1558: 1557: 1553: 1552: 1551: 1549: 1548: 1547: 1533: 1532: 1528:Evernight Games 1524: 1519: 1512: 1508: 1501: 1497: 1489: 1485: 1477: 1473: 1467:Wayback Machine 1458: 1454: 1446: 1442: 1434: 1430: 1422: 1418: 1408: 1404: 1398:Wayback Machine 1389: 1385: 1377: 1373: 1369:, evernight.com 1367:Wayback Machine 1358: 1354: 1346: 1342: 1334: 1330: 1324:Wayback Machine 1315: 1311: 1305:Wayback Machine 1296: 1292: 1284: 1280: 1272: 1268: 1260: 1256: 1250:Wayback Machine 1241: 1234: 1226: 1222: 1218: 1161: 1115: 1077: 1043: 1040:Canon: Massacre 1001: 994: 885: 824: 779: 744: 690:called Mo-Pri. 687: 682: 674: 665: 653: 555:Canon: Massacre 500:was born. Like 486: 481: 469:Evernight Games 429: 427: 425: 421:Key people 408:Evernight Games 401: 390: 389: 388: 383: 372: 366: 363: 320: 318: 308: 296: 281: 270: 264: 261: 218: 216: 210: 206:primary sources 194: 179: 168: 162: 159: 116: 114: 92: 80: 76: 39: 35: 28: 23: 22: 15: 12: 11: 5: 1556: 1554: 1546: 1545: 1535: 1534: 1531: 1530: 1523: 1522:External links 1520: 1518: 1517: 1514:Christmas Game 1506: 1495: 1483: 1471: 1452: 1440: 1428: 1424:What is Unity? 1416: 1402: 1383: 1371: 1352: 1340: 1328: 1309: 1290: 1278: 1266: 1254: 1232: 1219: 1217: 1214: 1179: 1178: 1175: 1170: 1167: 1160: 1155: 1133: 1132: 1129: 1124: 1121: 1114: 1109: 1095: 1094: 1091: 1086: 1083: 1076: 1071: 1061: 1060: 1057: 1052: 1049: 1042: 1037: 1019: 1018: 1015: 1010: 1007: 1000: 995: 993: 990: 987: 986: 983: 978: 975: 971: 970: 967: 962: 959: 955: 954: 951: 946: 943: 939: 938: 935: 930: 927: 923: 922: 919: 914: 911: 907: 906: 903: 898: 895: 884: 881: 878: 877: 874: 869: 866: 862: 861: 858: 853: 850: 846: 845: 842: 837: 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