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659:. Tempers Ball was left online to ensure that players could find their way to the new incarnation. In 2011, in conjunction with Table Warfare Limited, a miniature range set in the Tonan world was created, including miniatures commissioned by and based on some of the well-known players from the games' history.
826:
A few special single kingdom variations existed at one time or another. To take part in Last
Prophet Standing, a player needed to sign up during a short period when New Player Protection was enforced. Once that sign-up window was over, NPP was lifted and the winner was the last kingdom to survive. In
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takes the turn-based gaming idea and turns it on its head. Instead of giving you a set number of turns each hour, the
Evernight coders have given you all of your turns up front. This has created a King-of-the-Hill-type game, where players see how long they can survive. The game introduced only one
1034:
includes several features unusual-to-guilded games. Firstly, all 'scouts' of enemy kingdoms are stored in a central database, called
Ultimabase, to be referred to later by other followers of your chosen Faith. Guild Leaders are also able to access the news from any of their Guild's member realms,
746:
Following the return to
Evernight Games two games were planned but never released. These included Godsign (a kingdom fantasy game planned to be more complex than the classic game) and Exodus Seven (a space game which existed for a while as a roleplay game on messageboards called 'Comsat Station')
689:
While under the name
Monarchy there were several instances available, these included Guilded (which went on to become Guilds), Non-Guilded (which went on to become Solo) and Chaos (which went on to become Turmoil). These were later joined by a second guilded game where roleplay was a requirement,
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game. Players were allowed to create one realm only, and are expected to work alone in their quest to top the scrolls. Recent developments aimed at making the game harder include an added limit in the ability to declare war. Player are now unable to attack targets that are less than 10% landmass
887:
Over the years ran several guilded games, some of which ran alongside each other, until eventually being merged into Unity. These included Last Guild
Standing (LGS), a short-lived guilded variation of the LPS game; Maxim and Covenant, guilded games with a requirement to roleplay; Valid, the only
667:
Recent changes have also seen an attempt to bring back the historical role-play roots of the site. They are attempting to pull together the strands of several different story-lines into one cohesive overarching story. Along with the game, the
Stories of Tonan forums have moved back to Monarchy.
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allowed players to create up to four kingdoms, and spend approximately 4,500 turns building a kingdom in safety. After a week, sign-ups are turned off and new player protection is removed for all realms. The game incorporates several of the features from other games—from
827:
2003, a special
Christmas game was created during the holidays where you could select between Snowmen, Elves and Reindeer instead of the usual races. Speed was another of the short-lived single kingdom games, with a turn-rate significantly higher than all other games.
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allows you to create two kingdoms and play with the highest turn rate of any of the games, 10 turns per hour. With a turn cap of 250 turns, this creates a very fast-paced environment. The ability to make alliances has been removed like in
888:
guilded game to include a high turn-rate; Debacle, a concept game introducing functionality where players that are killed, were converted to the faith of the kingdom that killed them; and Guilds, the all time classic and player favourite.
534:
had been removed from the internet over an apparent dispute with hosting providers and financial problems. Tempers Ball was reduced to running from a small server. It was later announced that a move to the dedicated server was complete.
781:
Through the years, 2 variations existed where a player could create up to 8 kingdoms at the same time. These included the short-lived
Castaway, and Turmoil which ran through to 2008 when it was closed due to lack of active players.
496:
was voted as
Multiplayer Online Game Directory's January 2000 Game of the Month and ran at Shareplay until 2001. On November 1, 2000, Evernight Games returned, having split from Shareplay, and
523:—and two additional theme-based message boards—Jersey Shore and Exodus 7. The early days under the pay-to-play era were troubled, with the site frequently shutting down for different reasons.
488:
In June 2000, Audyssey Magazine, a gaming magazine for blind people, introduced Evernight Design Corporation in one of its issues. The article stated that, in 1998, the online game
546:
was lost, when the message boards were reset in late 2002. A June 2002 snapshot from the internet archive, Wayback Machine, shows another 23 pages of lost Maxim storyline threads.
647:. New-player protection was set for a week, and during that time, each realm received enough turns to build significantly strong realms. NPP was then removed and sign-ups closed.
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had introduced into the code-base, and added another selection of new elements, which included a built-in scout's database, a guild-wide news store, and a second realm to play.
87:
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genre that allowed for players to work together in Guilds. The game allows you to create two different kingdoms and provides four turns an hour, with a maximum of 150.
515:
forced the site to become "pay to play", in order to keep its games running. To cater to their now paying userbase, Evernight released several new versions of the game—
492:
had become part of the Shareplay Network of Games, and that the original creators—Dustin Collis, Daniel Crowe, and Brian Goff—were now working for Shareplay.
1502:
542:
game (from late 2002 to 2005), 39,000 roleplay posts were posted in almost 2,000 story threads, Much of the creativity expressed by players of
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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Following a decision by Dustin Collis in September 2009 to finally close Evernight Games, the community returned to the name
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561:. The three guilded environments—Guilds, Valid, and Covenant—were all discontinued. In their place, another new game called
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Less than six months after leaving Shareplay, Evernight had almost 7,500 registered members. However, the bursting of the
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is a gaming website that ceased hosting browser-based video games in 2009. It was one of the earliest providers of online
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In December 2006, following the introduction of Oliver Piotrowski to the development team, a new version of the
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to the public. The game became completely free in November. In April 2003, OMGN broke news that Evernight's
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proved to be successful. In August 2001, it was also given the MPoGD's Game of the Month Award.
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also introduced a new method of alliances—similar but smaller—than Guilds, called Quads.
624:, as well as receiving a few tweaks to make the game a little more fair and challenging.
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way of getting new turns, killing other players and claiming their turns as bounty.
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includes the preventions in declaring war on small targets that was introduced for
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Following closure of the site in 2009, no games are now played from evernight.com.
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also took nine races, including the three that had been made available in
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The changes continued into the year 2008, with the introduction of the
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In April 2002, Evernight announced they were opening a free version of
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557:, was introduced. July 2007 saw the next chapter in the reshaping of
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rather than having to wait for the player to log in and tell them.
93:
Please help to demonstrate the notability of the topic by citing
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Audyssey Magazine #23 - Computer Games Accessible to the Blind
286:
184:
70:
29:
1149:, the bounty claims for dead and additional ranking scores.
1527:
620:, it inherited the random selection of playable races from
1204:, there is no rule preventing working with other players.
1400:, mpogd.com, November 30, 2006. Retrieved March 16, 2012.
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forums into a single one in Tempers Ball. At this point,
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The future of Canon & TB (Links to monarchygame.com)
627:
The final development, in May 2008, saw the end to the
735:
Developed By : Dustin Collis & Daniel Crowe
724:
Developed By : Dustin Collis & Daniel Crowe
713:
Developed By : Dustin Collis & Daniel Crowe
702:
Developed By : Dustin Collis & Daniel Crowe
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Snapshot of Maxim forum prior to late 2002 data loss
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Wars of Tonan - (Award Winning) Monarchy Miniatures
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631:game. In its place, another new installment called
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317:. Unsourced material may be challenged and removed.
616:game code. While no major features were added for
462:List of links to externally hosted Evernight Games
1286:Admin Updates from October 2001 to February 2002
639:was seeing several combinations of options from
88:notability guidelines for products and services
8:
1391:Evernight.com Presents Canon : Massacre
407:
64:Learn how and when to remove these messages
1411:What you will find tomorrow when you login
406:
395:Learn how and when to remove this message
377:Learn how and when to remove this message
275:Learn how and when to remove this message
173:Learn how and when to remove this message
1262:Wayback Machine Evernight Games Homepage
1493:, monarchygame.com, September 23, 2009.
1220:
1145:, it includes the Ultimabase, and from
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1236:
1177:Developed By : Oliver Piotrowski
1131:Developed By : Oliver Piotrowski
1059:Developed By : Oliver Piotrowski
1017:Developed By : Oliver Piotrowski
211:Please improve this article by adding
1460:Evernight Presents Last Quad Standing
7:
1426:, evernight.com, September 25, 2002.
1414:, evernight.com, September 25, 2002.
833:Canon : Last Prophet Standing
315:adding citations to reliable sources
1481:, evernight.com, September 5, 2002.
538:During the recorded history of the
1093:Developed By : Dustin Collis
985:Developed By : Dustin Collis
969:Developed By : Dustin Collis
953:Developed By : Dustin Collis
937:Developed By : Dustin Collis
921:Developed By : Dustin Collis
905:Developed By : Dustin Collis
894:Canon : Last Guild Standing
844:Developed By : Dustin Collis
815:Developed By : Dustin Collis
799:Developed By : Dustin Collis
770:Developed By : Dustin Collis
759:Developed By : Dustin Collis
25:
1120:Canon : Last Quad Standing
45:This article has multiple issues.
438:Online turn-based strategy games
291:
189:
75:
34:
1298:Free Version of Canon Announced
876:Developed By : Brian Goff
860:Developed By : Brian Goff
302:needs additional citations for
53:or discuss these issues on the
1:
1348:The Return of Evernight Games
1274:Tempers Ball Index - Mar 2001
680:Games that closed before 2009
213:secondary or tertiary sources
1243:MPoGD Game of the Month List
612:in the newer version of the
1543:Browser-based game websites
1230:, audiogames.net, May 2000.
707:Monarchy : Un-Guilded
1559:
1469:, mpogd.com, May 12, 2008.
1252:, mpogd.com, January 2000.
1026:was the final game in the
95:reliable secondary sources
84:The topic of this article
1112:Canon: Last Quad Standing
1102:was the oldest remaining
992:Games that closed in 2009
449:Multiplayer computer game
424:Developers: Dustin Collis
86:may not meet Knowledge's
1317:Canon is Free Once Again
696:Monarchy : Guilded
588:games and combining the
849:Canon : Christmas
729:Monarchy : Mo-Pri
1448:Solo in the coming age
1048:Canon : Massacre
974:Canon : Covenant
788:Canon : Castaway
777:Multiple Kingdom Games
718:Monarchy : Chaos
651:From Canon to Monarchy
484:From Monarchy to Canon
200:relies excessively on
958:Canon : Debacle
804:Canon : Turmoil
569:built on the changes
1503:Chaos Games Resettin
926:Canon : Guilds
822:Single Kingdom Games
311:improve this article
1436:Tempers Ball: Chaos
1336:Canon Server Update
1006:Canon : Unity
942:Canon : Valid
910:Canon : Maxim
865:Canon : Speed
517:Last Guild Standing
473:browser-based games
459:Current status
409:
1465:2008-09-01 at the
1396:2006-12-02 at the
1381:, web.archive.org.
1365:2012-01-30 at the
1322:2008-09-01 at the
1303:2002-11-07 at the
1288:, web.archive.org.
1276:, web.archive.org.
1264:, web.archive.org.
1248:2002-03-07 at the
1200:, however, unlike
1082:Canon : Solo
633:Last Quad Standing
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1166:Canon : Duo
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742:Unfinished Alphas
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521:Last Man Standing
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430:Oliver Piotrowski
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404:
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326:"Evernight Games"
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16:(Redirected from
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690:called Mo-Pri.
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555:Canon: Massacre
500:was born. Like
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469:Evernight Games
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421:Key people
408:Evernight Games
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1424:What is Unity?
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764:Exodus Seven
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367:December 2021
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322:Find sources:
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265:December 2021
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1055:Massacre HoF
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998:Canon: Unity
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981:Covenant HoF
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795:Castaway HoF
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426:Daniel Crowe
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309:Please help
304:verification
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47:Please help
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18:Canon (game)
1350:, omgn.com.
1338:, omgn.com.
1074:Canon: Solo
965:Debacle HoF
811:Turmoil HoF
99:independent
1216:References
1187:games was
1158:Canon: Duo
933:Guilds HoF
428:Brian Goff
337:newspapers
235:newspapers
202:references
163:March 2012
133:newspapers
107:redirected
50:improve it
1107:smaller.
1013:Unity HoF
949:Valid HoF
917:Maxim HoF
872:Speed HoF
97:that are
56:talk page
1537:Category
1463:Archived
1394:Archived
1363:Archived
1320:Archived
1301:Archived
1246:Archived
1147:Massacre
1089:Solo HoF
1066:Massacre
753:Godsign
657:Monarchy
645:Massacre
606:Massacre
598:Massacre
579:Massacre
571:Massacre
502:Monarchy
494:Monarchy
490:Monarchy
444:Products
435:Industry
1173:Duo HoF
1127:LQS HoF
901:LGS HoF
840:LPS HoF
629:Turmoil
604:joined
594:Turmoil
479:History
413:Founded
351:scholar
249:scholar
147:scholar
111:deleted
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103:merged
1185:Canon
1169:2009
1143:Unity
1104:Canon
1032:Unity
1028:Canon
1024:Unity
868:2005
852:2003
791:2001
756:2001
672:Games
641:Unity
622:Unity
614:Canon
610:Unity
586:Chaos
575:Unity
567:Unity
563:Unity
559:Canon
551:Canon
544:Maxim
540:Maxim
532:Canon
528:Canon
506:Canon
498:Canon
358:JSTOR
344:books
256:JSTOR
242:books
154:JSTOR
140:books
109:, or
1210:Solo
1202:Solo
1198:Solo
1100:Solo
643:and
618:Solo
608:and
602:Solo
596:and
590:Solo
519:and
416:1997
330:news
228:news
126:news
1206:Duo
1193:Duo
1189:Duo
1151:LQS
1138:LQS
637:LQS
313:by
204:to
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