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Computer art

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401: 235: 126: 1569: 307:) was used to reproduce varied fonts and arbitrary graphics. The first animations were created by plotting all still frames sequentially on a stack of paper, with motion transfer to 16-mm film for projection. During the 1970s and 1980s, dot matrix printers were used to produce most visual output while microfilm plotters were used for most early animation. 355: 314:
was invented with the increase in the use of personal computers. The inkjet printer is now the cheapest and most versatile option for everyday digital color output. Raster Image Processing (RIP) is typically built into the printer or supplied as a software package for the computer; it is required to
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created his first electromechanical Henry Drawing Machine in 1961, using an adapted analogue Bombsight Computer. His drawing machine-generated artwork was shown at the Reid Gallery in London in 1962 after his traditional, non-machine artwork won him the privilege of a one-man exhibition there. It was
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At the time of the opening of Cybernetic Serendipity, in August 1968, a symposium was held in Zagreb, Yugoslavia, under the title "Computers and visual research". It took up the European artists movement of New Tendencies that had led to three exhibitions (in 1961, 63, and 65) in Zagreb of concrete,
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By the mid-1960s, most individuals involved in the creation of computer art were in fact engineers and scientists because they had access to the only computing resources available at university scientific research labs. Many artists tentatively began to explore the emerging computing technology for
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In the early 1960s, the Stromberg Carlson SC-4020 microfilm printer was used at Bell Telephone Laboratories as a plotter to produce digital computer art and animation on 35-mm microfilm. Still images were drawn on the face plate of the cathode ray tube and automatically photographed. A series of
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The two early exhibitions of computer art were held in 1965: Generative Computergrafik, February 1965, at the Technische Hochschule in Stuttgart, Germany, and Computer-Generated Pictures, April 1965, at the Howard Wise Gallery in New York. The Stuttgart exhibit featured work by
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kinetic, and constructive art as well as op art and conceptual art. New Tendencies changed its name to "Tendencies" and continued with more symposia, exhibitions, a competition, and an international journal (bit international) until 1973.
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to transfer the style of an artwork onto a photograph or other target image became feasible. One method of style transfer involves using a framework such as VGG or ResNet to break the artwork style down into statistics about visual
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programmed a digital computer at Bell Telephone Laboratories in Murray Hill, New Jersey to generate visual patterns solely for artistic purposes. His later computer-generated patterns simulated paintings by
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Drawing Machines: The machine produced drawings of Dr. D. P. Henry in relation to conceptual and technological developments in machine-generated art (UK 1960–1968). Unpublished MPhil. Thesis
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and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and
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technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional
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still images were drawn to create a computer-animated movie, early on a roll of 35-mm film and then on 16-mm film as a 16-mm camera was later added to the SC-4020 printer.
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was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image adding colour by using flood fills.
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The precursor of computer art dates back to 1956–1958, with the generation of what is probably the first image of a human being on a computer screen, a (
1274: 1594: 346:, written by brothers Thomas and John Knoll in 1990 were developed for use on MacIntosh computers, and compiled for DOS/Windows platforms by 1993. 386:
created an 11' x 11' painting machine in 1992 and German artist Matthias Groebel also built his own robotic painting machine in the early 1990s.
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achieve the highest quality output. Basic inkjet devices do not feature RIP. Instead, they rely on graphic software to rasterize images. The
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along with digital computer art by Noll were exhibited at the AFIPS Fall Joint Computer Conference in Las Vegas toward the end of 1965.
1212: 2252: 1964: 1004: 151: 478:, and others, there is area of AI generated art. There is much controversy and debate over whether AI generated art is actual art. 425:(using computers to automatically transform images into stylized art) has been a subject of research since the 1990s. Around 2015, 266:
was released in 1984; since then the GUI became popular. Many graphic designers quickly accepted its capacity as a creative tool.
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is an artwork painted by a robot. Raymond Auger's Painting Machine, made in 1962, was one of the first robotic painters as was
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Formerly, technology restricted output and print results. Early machines used pen-and-ink plotters to produce basic hard copy.
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Jing, Y., Yang, Y., Feng, Z., Ye, J., & Song, M. (2017). Neural style transfer: A review. arXiv preprint arXiv:1705.04058.
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artist L.S.Lowry who encouraged Henry to include examples of his machine-generated art in the Reid Gallery exhibition. .
2237: 2019: 422: 1984: 1884: 1854: 1833: 908: 503: 188:. A third exhibition was put up in November 1965 at Galerie Wendelin Niedlich in Stuttgart, Germany, showing works by 1804: 1762: 1263:, Rapport Nr. 48, NAVFs EDB-Senter for Humanistisk Forskning. Translated as "L'ordinateur n'est pas un médium", 435: 2201: 259: 1507:
Grant D. Taylor (2014). When The Machine Made Art: The Troubled History of Computer Art. New York: Bloomsbury.
1573: 2298: 2009: 632:"Boobs not bombs: The first ever computer art was made possible by the Cold War... & it was a girly pic" 613: 371: 216: 2272: 1736: 1543: 751: 204: 438:. The target photograph is subsequently modified to match those statistics. Notable applications include 2293: 2242: 2070: 1052: 487: 395: 375: 224: 176:
and became classics. Noll also used the patterns to investigate aesthetic preferences in the mid-1960s.
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Gatys, Leon A.; Ecker, Alexander S.; Bethge, Matthias (2015). "A Neural Algorithm of Artistic Style".
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play a role in the production or display of the artwork. Such art can be an image, sound, animation,
756: 234: 184:; the New York exhibit featured works by Bela Julesz and A. Michael Noll and was reviewed as art by 111:
in 1963. The annual contest was a key point in the development of computer art up to the year 1973.
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from 1962, coining for it the term "computer art." This picture inspired him to initiate the first
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language and digital fonts, making drawing, painting, and image manipulation software popular.
2313: 2160: 2110: 2080: 1718: 1497: 1476: 1449: 1385: 1349: 1243: 1000: 963: 817: 335: 319:, though more expensive than the inkjet, is another affordable output device available today. 239: 1475:. (2009, Spring). The Semiotic Engine: Notes on the History of Algorithmic Images in Europe. 2208: 2182: 2165: 2100: 1969: 1949: 1944: 1924: 1527: 1306: 873: 864:
Nash, Katherine; Richard H. Williams (October 1970). "Computer Program for Artists: ART I".
761: 513: 379: 203:(ICA) in London hosted one of the most influential early exhibitions of computer art called 2247: 2034: 1999: 1989: 1919: 1658: 1371: 1270: 1252: 1065: 851: 842: 343: 208: 164: 339: 2194: 2115: 1959: 1934: 1899: 558: 528: 311: 277: 255: 245: 1329: 956: 2287: 2188: 2135: 2125: 2120: 2065: 2060: 1651: 1342: 1318: 893: 581: 543: 498: 327: 316: 220: 212: 173: 169: 84: 1539: 1287: 2055: 2024: 1994: 1621: 1472: 1462: 1405: 1367: 1310: 722:
Noll, A. Michael, "The Beginnings of Computer Art in the United States: A Memoir",
548: 538: 439: 383: 281: 189: 143: 104: 76: 658:"The Never-Before-Told Story of the World's First Computer Art (It's a Sexy Dame)" 1466: 1443: 1322: 2257: 2145: 2075: 2039: 2029: 1954: 1778: 1698: 1693: 1673: 1636: 1610: 553: 523: 518: 493: 447: 409: 405: 269: 72: 31: 1531: 1090:"Why everyone is crazy for Prisma, the app that turns photos into works of art" 2262: 2140: 2085: 1979: 1723: 1703: 1678: 997:
AARONS's Code: Meta-Art. Artificial Intelligence, and the Work of Harold Cohen
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The Summer 1968 in London and Zagreb: Starting or End Point for Computer art?
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or gallery installation. Many traditional disciplines are now integrating
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From music tracks to Google maps: Who owns computer-generated works?
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began making large computer-robotic paintings in 1986. Artist
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Art in a Complex System: The Paintings of Matthias Groebel
1408:. (1966). Intermedia. Reprinted in Donna De Salvo (ed.), 1526:(5). Cambridge, Massachusetts: The MIT Press: 389–396. 1213:"Is art generated by artificial intelligence real art?" 741:"Visual Intelligence: The First Decade of Computer Art" 103:, January 1963, Edmund Berkeley published a picture by 816:
Raimes, Jonathan. (2006 ) The Digital Canvas, Abrams.
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White Heat Cold Logic: British Computer Art 1960–1980
999:. New York: W. H. Freeman and Company. p. 210. 582:"Computers and Automation - Database of Digital Art" 2218: 2174: 2048: 1872: 1842: 1792: 1785: 1341: 955: 909:"A history of the Amiga, part 4: Enter Commodore" 276:when the computer was publicly introduced at the 984:a history of cybernetic animals and early robots 734: 732: 163:use as a creative tool. In the summer of 1962, 1763: 1595: 1255:. (1988/89). "The Computer is Not A Medium", 1027:24(1):127-132 DOI: 10.1162/152028101753401866 812: 810: 256:Xerox Corporation's Palo Alto Research Center 8: 1282:The Journal of Aesthetics and Art Criticism 1789: 1770: 1756: 1748: 1602: 1588: 1580: 1238:Honor Beddard and Douglas Dodds. (2009). 1042: 755: 358:A robotic brush head painting on a canvas 192:and Georg Nees. Analogue computer art by 338:, a vector drawing program based on the 1330:Virtual Art: From Illusion to Immersion 1151:"MIT is using AI to create pure horror" 573: 1288:Thomas Dreher: History of Computer Art 1180:Nicholas, Gabriel (11 December 2017). 1061: 1050: 919:from the original on November 17, 2011 704:from the original on 25 September 2015 592:from the original on 18 November 2018 280:, New York in July 1985. An image of 7: 1130:from the original on 8 November 2020 1025:PAJ A Journal of Performance and Art 726:, Vol. 27, No. 1, (1994), pp. 39-44. 685:. John Moores University, Liverpool. 1429:. Langenscheidt: h.f. ullmann. 2009 907:Reimer, Jeremy (October 21, 2007). 800:Preston, Stuart, "Art ex Machina", 250:Computer Program for Artists: ART 1 2253:Los Angeles Center for Digital Art 1965:Generative artificial intelligence 1511:Usselmann, Rainer (October 2003). 1211:gazettebeckycoleman (2023-08-15). 1192:from the original on 16 March 2018 1161:from the original on 15 March 2020 612:Grenzgebiete der bildenden Kunst, 99:On the title page of the magazine 91:directly affect what is possible. 25: 1494:, Vol. 26, pp. 621–629, 2010 1100:from the original on 19 July 2016 804:, Sunday, April 18, 1965, p. X23. 330:, founded in 1982, developed the 1567: 1492:Computer Law and Security Review 1277:The Vitality of Digital Creation 132:, picture by Drawing Machine 1, 1432:Lopes, Dominic McIver. (2009). 1336:/Leonardo Books) by Oliver Grau 1265:EsthĂ©tique des arts mĂ©diatiques 1242:. London: V&A Publishing. 638:from the original on 2015-09-26 634:. Dangerous Minds. 2013-01-25. 446:Caffe2Go style transfer, MIT's 248:and Richard Williams published 1467:Leonardo - Volume 35, Number 5 1311:10.1080/00043249.2008.10791311 832:Page, No. 1, April 1969, p. 2. 700:. Victoria and Albert Museum. 696:Beddard, Honor (26 May 2011). 262:(GUI) in the 1970s. The first 201:Institute of Contemporary Arts 1: 1484:Perry M., Margoni T., (2010) 1435:A Philosophy of Computer Art. 1412: 872:(4). The MIT Press: 439–442. 698:"Computer art at the V&A" 431:convolutional neural networks 378:beginning in the late 1960s. 272:created digital art using an 227:was founded, also in London. 207:. The exhibition, curated by 133: 2238:Austin Museum of Digital Art 1400:New Philosophy for New Media 423:Non-photorealistic rendering 1885:Artificial intelligence art 1855:Fractal-generating software 1442:Lev Manovich (2002-03-07). 1410:Open Systems Rethinking Art 1402:. Cambridge, MA: MIT Press. 1088:Levin, Sam (14 July 2016). 681:O'Hanrahan, Elaine (2005). 656:Benj Edwards (2013-01-24). 504:Artificial intelligence art 418:using neural style transfer 2335: 2304:Contemporary art movements 1532:10.1162/002409403771048191 995:McCorduck, Pamela (1991). 485: 393: 258:(PARC) designed the first 154:air defense installation. 118: 29: 1732: 1617: 1445:The language of new media 1293:Fernandez, Maria (2008). 412:rendered in the style of 2202:Listening Post (artwork) 1502:Art and Electronic Media 1149:Gershgorn, Dave (2016). 739:Dietrich, Frank (1986). 260:Graphical User Interface 101:Computers and Automation 2273:V&A Digital Futures 2010:Photograph manipulation 962:. Thames & Hudson. 614:Staatsgalerie Stuttgart 372:artificial intelligence 342:introduced in 1987 and 1737:List of artistic media 1060:Cite journal requires 958:Art of the digital age 586:dada.compart-bremen.de 419: 359: 242: 223:. One year later, the 205:Cybernetic Serendipity 139: 2309:Creativity techniques 2243:Computer Arts Society 1398:Mark Hansen. (2004). 1370:; Lambert, Nicholas; 1340:Charlie Gere (2002). 488:Category:Computer art 486:Further information: 427:neural style transfer 403: 396:Neural style transfer 390:Neural style transfer 374:/artist developed by 357: 238:A computer-generated 237: 225:Computer Arts Society 128: 119:Further information: 2131:Hamid Naderi Yeganeh 2106:Lynn Hershman Leeson 1940:Digital architecture 1915:Digital illustration 1850:Graphic art software 1576:at Wikimedia Commons 1257:Philosophic Exchange 954:Bruce Wands (2006). 109:Computer Art Contest 2005:Music visualization 1930:Digital photography 1469:, pp. 567–569. 841:Christoph KlĂĽtsch: 610:Herbert W. Franke: 464:AI-image generators 121:Mathematics and art 2151:Ben Rubin (artist) 2096:Desmond Paul Henry 1895:Computer art scene 1860:Animation software 1504:. London: Phaidon. 1348:. Reaktion Books. 1261:EDB & kunstfag 850:2015-08-13 at the 802:The New York Times 420: 360: 301:dot matrix printer 299:In the 1970s, the 264:Macintosh computer 243: 186:The New York Times 156:Desmond Paul Henry 140: 130:Desmond Paul Henry 95:Origin of the term 2281: 2280: 2161:Camille Utterback 2111:Zachary Lieberman 2081:Stephanie Dinkins 1868: 1867: 1745: 1744: 1719:Site-specific art 1572:Media related to 1498:Edward A. Shanken 1481:, pp. 76–89. 1455:978-0-262-63255-3 1448:. The MIT Press. 1438:London: Routledge 1391:978-0-262-02653-6 1355:978-1-86189-143-3 1248:978-1-85177-587-3 969:978-0-500-23817-2 822:978-0-8109-9236-8 462:With the rise of 448:Nightmare Machine 336:Adobe Illustrator 240:fractal landscape 16:(Redirected from 2326: 2209:Remember To Rise 2183:Edmond de Belamy 2175:Notable artworks 2166:Pindar Van Arman 2101:Mario Klingemann 1970:Generative music 1950:Evolutionary art 1945:Electronic music 1925:Digital painting 1790: 1772: 1765: 1758: 1749: 1604: 1597: 1590: 1581: 1571: 1557: 1555: 1554: 1548: 1542:. Archived from 1517: 1459: 1417: 1414: 1395: 1372:Mason, Catherine 1359: 1347: 1326: 1321:. 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Index

Computer Art
Digital art
art
computers
video
CD-ROM
DVD-ROM
video game
website
algorithm
performance
digital
painting
algorithm art
software
Efraim Arazi
Mathematics and art

Desmond Paul Henry
George Petty
pin-up
SAGE
Desmond Paul Henry
A. Michael Noll
Piet Mondrian
Bridget Riley
Georg Nees
Frieder Nake
Maughan Mason
Institute of Contemporary Arts

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