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Divine Divinity

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Ones are discovered dead, leaving only the player. The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos. The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out.
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player. The player returns to life, however, with new abilities as the Divine, and is able to reach the fortress where the Black Ring is summoning Chaos. The Divine defeats Janus, but finds a baby who was picked to be the vessel of Chaos, lying on the summoning altar, and carries the baby out in their arms.
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Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. To remember the Council of Seven, the "Divine Order" was founded to pass
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Imagine then the unpleasant surprise when we discovered that we somehow managed to lose all the changes he made to the code !!! What looks like a fairly ok backup policy turned into an epic fail when we saw that one of the discs that had a big label on it (sort of) 'Divine Divinity GOG masters'
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The first problem with the release of the Anthology occurred back in April when we couldn't find back the "remastered" source code that we used to re-release Divine Divinity on GOG back in 2009. It turned out that the programmer who since then left Larian hadn't made a correct backup of the code,
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With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Shortly thereafter, the other two Marked
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At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus
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The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the
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As the new council members assemble to complete the ritual that will turn the player into the Divine, Duke Janus appears, revealing himself to be the Demon of Lies, in league with the Black Ring and seeking to summon Chaos. The council is attacked and a number of the members slain, along with the
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Once free, Zandalor takes the player to where the Council of Seven met, and explains that in order to find the real Divine, the heirs to the Council of Seven have to be brought together. In doing so, the player learns more about the way events have been manipulated by the Black Ring, the evil
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The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.
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won RPG Vault's awards for "Surprise of the Year" and "Outstanding Achievement in Music"; the publication's editors wrote that its score "very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive."
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contained not the 2009 release but the 2002 release. You couldn't see it from the contents of the disc because the dates were all ok, but that was only because the 2002 files had been recompiled. The actual changes weren't in the code that was on the disc
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organization dedicated to bringing the demon Chaos back to Rivellon; the orcs have been goaded into attacking humans, and the elves and dwarves are poised at the brink of war, until the player reveals the manipulation going on.
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While exploring a dimly-lit sewer system, the male warrior character runs into a massed attack of lizardmen warriors and assassins. The character statistics and equipment windows are open. In the upper left is the auto-map
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versions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix (such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.
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elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
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working on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse."
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than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game."
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is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in
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An early version of the isometric game engine was used by Larian Studios for its very first project,
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with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on
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mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface.
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and at that time we didn't have anything in place to check the backups.
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The game received "generally favorable reviews" according to the
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on the knowledge of the wise men to the next generations.
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of the "remastered" version 1.4 was lost because of a
1157:"Re: More Blood and Gore ? [Re: GabeN]" 525:. The publisher forced Larian to change the name to 1920: 1897: 1834: 1827: 324: 312: 253: 237: 225: 213: 188: 178: 166: 154: 142: 128: 432:also features a significant amount of traditional 1094: 1092: 1994:Video games with gender-selectable protagonists 1607: 1605: 622: 1805: 8: 1083:"The Prophecy: Pre-story to Divine Divinity" 781: 684: 601: 536:The game was re-released in 2004 along with 517:development started in early 1999 codenamed 1713:Smith, Rob (March 2003). "The Ninth Annual 1352:. No. 116. p. 148. Archived from 419:combat and has significant similarities to 1831: 1812: 1798: 1790: 1450: 1448: 600: 575: 134: 125: 956:(in German). 19 July 2002. Archived from 111:Learn how and when to remove this message 1373: 1371: 1106:RPG Vault. 22 March 2000. Archived from 950:, Queen of the Summer, is here!!!]. 1547:Rhianna Pratchett (23 September 2002). 1198:"Divinity patch English version 1.0034" 1100:"Divinity, The Sword of Lies Interview" 944:, Queen of the Summer, ist da !!!" 903: 850:'s assets tied up in light sabers and 47:Please improve this article by adding 1275: 1273: 7: 1425:Michael Lafferty (21 October 2002). 605: 580: 1740:"GameSpot's Best and Worst of 2002" 1727:(3): 48–50, 54, 58, 60, 66, 68, 70. 911:Bramwell, Tom (13 September 2002). 826:opined that there is "much more to 624: 571: 1647:"GameSpy 2002 Game of the Year PC" 1455:Barry Brenesal (31 October 2002). 1378:Greg Kasavin (27 September 2002). 1342:Kristian Brogger (December 2002). 1039:"Divine Divinity - All info pages" 14: 1999:Video games with oblique graphics 1323:. No. 221. pp. 126, 128 1183:"A touch of Divinity at GOG.COM!" 1163:from the original on 22 July 2014 783: 686: 509:The Lady, the Mage and the Knight 495:The Lady, the Mage and the Knight 300: 1989:Video games developed in Belgium 1964:CDV Software Entertainment games 1399:Carla Harker (15 October 2002). 1281:"Divine Divinity for PC Reviews" 1223:. Larian Studios. Archived from 1133:. Larian Studios. Archived from 886:The Elder Scrolls III: Morrowind 869:s "2002 Best Roleplaying Game", 843:Baldur's Gate II: Shadows of Amn 802: 797: 792: 787: 782: 705: 700: 695: 690: 685: 643: 638: 633: 628: 623: 551:In 2012 it was noticed that the 497:, a game set in the universe of 25: 1959:Action role-playing video games 1580:"'Divine Divinity' (PC) Review" 1578:Greg Bemis (13 November 2002). 1514:Greg Vederman (December 2002). 542:Beyond Divinity: Deluxe Edition 1491:. No. 141. Archived from 1252:"Status update (long overdue)" 1219:Swen Vincke (9 October 2012). 873:'s "PC RPG Game of the Year", 479:Unless: The Treachery of Death 1: 1524:. p. 108. Archived from 1196:Larian Studios (2 May 2003). 1129:Swen Vincke (30 April 2011). 1012:"Beyond Divinity for Windows" 49:secondary or tertiary sources 1549:"PC Review: Divine Divinity" 836:declared, in summary, that " 487:Attic Entertainment Software 387:. The game was released for 1481:Alec Meer (November 2002). 531:Divinity: The Sword of Lies 523:Divinity: The Sword of Lies 511:was canceled in July 1999. 2025: 1871:Divinity: Dragon Commander 1681:Staff (30 December 2002). 1429:. GameZone. Archived from 1401:"GameSpy: Divine Divinity" 434:computer role-playing game 384:Divinity: Dragon Commander 351:cdv Software Entertainment 161:cdv Software Entertainment 1984:Single-player video games 1887:Divinity: Original Sin II 1772:29 September 2007 at the 1690:s Best and Worst of 2002" 1612:Staff (13 January 2003). 609: 606: 584: 581: 375:. It also has a prequel, 372:Divinity: Original Sin II 133: 1979:Role-playing video games 1427:"Divine Divinity Review" 1380:"Divine Divinity Review" 1221:"Hatching the Anthology" 559:failure. Later released 413:action role-playing game 343:action role-playing game 1614:"2002 RPG Vault Awards" 1250:Lar_q (29 April 2011). 1879:Divinity: Original Sin 405: 378:Divinity: Original Sin 36:relies excessively on 1320:Computer Gaming World 1131:"The truth about LMK" 617:Computer Gaming World 402: 391:on 15 November 2013. 1974:Larian Studios games 1659:on 14 September 2008 1626:on 18 September 2007 561:Digital Distribution 1969:Fantasy video games 1752:on 7 February 2003. 1702:on 7 February 2003. 1590:on 16 November 2002 1495:on 31 December 2002 1433:on 27 December 2008 1227:on 13 February 2013 992:. 19 September 2002 603: 578: 319:Action role-playing 2009:Windows-only games 1159:. Larian Studios. 1063:on 9 February 2009 960:on 8 November 2002 880:Neverwinter Nights 860:was a nominee for 852:Black Isle Studios 816:review aggregation 576: 489:joined Larian and 406: 381:, and a spin-off, 1941: 1940: 1916: 1915: 1516:"Divine Divinity" 1483:"Divine Divinity" 1457:"Divine Divinity" 1344:"Divine Divinity" 1312:"Divine Divinity" 1310:(December 2002). 1185:. Larian Studios. 1137:on 15 August 2001 1053:"Divine Divinity" 946:[07.08.2002: 811: 810: 599: 598: 355:Microsoft Windows 349:and published by 334: 333: 288:19 September 2002 279:13 September 2002 121: 120: 113: 95: 60:"Divine Divinity" 2016: 1954:2002 video games 1933:Kirill Pokrovsky 1832: 1814: 1807: 1800: 1791: 1767:Official website 1754: 1753: 1748:. Archived from 1738:GameSpot Staff. 1735: 1729: 1728: 1710: 1704: 1703: 1698:. Archived from 1689: 1675: 1669: 1668: 1666: 1664: 1655:. Archived from 1642: 1636: 1635: 1633: 1631: 1622:. Archived from 1609: 1600: 1599: 1597: 1595: 1586:. 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references
primary sources
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"Divine Divinity"
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books
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JSTOR
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Developer(s)
Larian Studios
Publisher(s)
cdv Software Entertainment
Director(s)
Swen Vincke
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Kirill Pokrovsky
Divinity
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