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Boss (video games)

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In combat-focused games, a boss may summon additional enemies, reinforcements or minions or "adds" to fight players alongside the boss, increasing the boss fight's difficulty. These additional enemies may distract from the boss battle or give time for the boss to regain or regenerate health, but may
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Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at the end of a level or area. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games
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series and games inspired by it are recognized for having dungeons with bosses that are specifically vulnerable to a special item that is located within that dungeon. Player(s) typically acquire this item while exploring the dungeon and is given opportunity to learn to use it to solve puzzles or
543:. A main requirement with most wolfpacks is that the whole group must be defeated in order to win; in order to prolong the fight, many wolfpacks, particularly in games with turn-based combat in lieu of real-time, will summon reinforcements to replenish their lost numbers. An example of this is 277:). Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time. A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their 805:
established the end-of-level boss battle structure used in these games, with players progressing through levels (represented by floors of a temple) and fighting a boss character at the end of each level; in turn, this end-of-level boss battle structure was adapted from the Bruce Lee film
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In some games, a hidden boss, referred to as the "true" final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options or after obtaining a particular item or set of items, such as the Chaos Emeralds in the
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The final boss, last boss or end boss, is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. The final boss is usually the main antagonist of the game; however, there are exceptions, such as in
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A miniboss, also known as a "middle boss", "mid-boss", "half-boss", "sub-boss" or "semi-boss", is a boss weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the
180:. At times, bosses are very hard to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses usually take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks. 425:. They are considered optional enemies and do not have to be defeated to complete the game. However, not all optional bosses are superbosses. They are generally much more powerful than the bosses encountered as part of the main game's plot or 590:, in which the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed or better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter. 515:
could be considered a superboss, as it is vastly more difficult to fight than the final boss, the Ender Dragon. However, Mojang, the developer of Minecraft, has explicitly stated that the Warden was not intended to be fought by players.
606:. These bosses are generally more difficult to defeat. In games with a "true" final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a "true final boss" include the Radiance in 679:(1974), in which in a typical dungeon campaign there would be one powerful enemy acting as the boss of the weaker minions that players would face beforehand, in the same sense as a crime boss, which later inspired the boss battles of 449:
or skills that cannot be found any other way that can give players a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the "raid bosses" from
429:, more difficult even than the final boss and often players are required to meet certain conditions in the game or complete a sidequest or the entire game to fight the superboss. The first such superboss (or secret boss) was 524:
A wolfpack boss is a group of enemies who may be considered weak on their own, but in large groups can be considered strong enough to be a boss. They come in many variations, such as the Chargin' Chuck Swarm encountered in
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decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by players in battle, which may or may not grant an advantage. In games such as
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have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like
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games. Others may be a recurring version of a previous boss, who is either weaker than previously encountered or is less of a challenge later in the game due to character or equipment progression. An example is
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Many games structure boss battles as a progression of distinct phases in which the boss produces different or additional hazards for players. This is often reflected by a change in the appearance of the boss.
1007: 445:, players may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. Some superbosses can yield special 1836: 183:
Bosses are common in many genres of video games, but they are especially common in story-driven titles, and are commonly previously established antagonists in the plot of the video game.
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games, defeating a map boss usually requires teamwork of two or more players, but it brings various benefits to the team, such as buffs or lane push power. Some games, such as
155:(sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A 149:
is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A
1037: 1950: 294:, an enemy may be introduced via a boss battle, but later appear as a regular enemy, after players have become stronger or had a chance to find more powerful weaponry. 2588: 2424: 1315: 2938: 1237: 2676: 810:, where Lee's character fights a different boss character on each floor as he ascends a pagoda. The game was distinctive for giving both players and each boss a 2716: 2391: 2302: 2269: 999: 836:. The term "boss" was used in reference to the game's final boss by Mike Roberts in a review of the game published in the May 1985 issue of British magazine 1467: 1989: 1676: 2172: 1828: 176:
video game, all regular enemies might use pistols while the boss uses a tank. A boss enemy is quite often larger in size than other enemies and the
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have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a
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is a significantly powerful non-player character created as an opponent to players. A fight with a boss character is commonly referred to as a
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to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the
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editor-in-chief Stephen Totilo speculated that bosses became known as such because they were "in charge of all the enemies".
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attacks and enemy patterns. It was one of the earliest games with multiple boss encounters, and one of SNK's earliest games.
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outfits) must keep ahead of the giant rampaging creature (boss) on the left while dodging obstacles and other enemies
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before and after the boss battle and unique music. Recurring bosses and final bosses may have their own specific
236:, where there may be a "boss song" that is more difficult, or a high-difficulty, computer-controlled opponent in 1212: 871:
grew sharply around 1988, and that there was no clear single etymology of the term. In the same podcast, former
669:, which later inspired the boss battles of martial arts action games such as beat 'em ups. Another precursor is 3176: 3125: 3094: 2966: 2868: 2764: 1979: 1093: 1573: 327:
series contain "boss songs" that are called "bosses" because they are exceptionally difficult to perform on.
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can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.
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also give players opportunity to regain health from health boosters and ammo dropped by the boss's minions.
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of a game's story and the defeat of that character usually provides a positive conclusion to the game. A
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s Gaibon and Slogra. Other video game characters who usually take the role of a miniboss are Vile (
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Boss battles are typically seen as dramatic events. As such, they are usually characterized by
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final boss that exists only to act as the final problem before players can complete the game.
539: 469: 441: 237: 208: 439:, that required players meet certain conditions before he would appear as the final boss. In 3120: 3003: 2971: 2898: 2893: 2800: 2759: 1702: 1098: 753: 494: 351: 177: 1829:"Mojang don't want you to fight the scary Wardens in Minecraft's Caves & Cliffs update" 1493: 1338: 3072: 1000:"Heroes of the Storm: How to Fully Utilize Boss and Mercenary Camps - Articles - Dignitas" 659:(1971), in which Lee fights a criminal gang before battling the eponymous "big boss", and 278: 258: 101: 771: 173: 3041: 2863: 2848: 2810: 2790: 2616: 1549:"How to fight Akuma as end boss.....? - Ultra Street Fighter II: The Final Challengers" 867: 838: 370: 188: 3160: 3140: 3135: 2933: 2928: 2828: 1914: 1277: 1138: 1062: 815: 701: 661: 608: 576: 499: 463: 452: 362: 196: 192: 136: 3099: 2903: 2769: 2386: 2167: 941: 847: 749: 709: 655: 565: 204: 946: 2981: 2948: 2621: 2419: 2293:"The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)" 1163: 775: 735:
fight a number of swordspeople before confronting a more powerful boss samurai.
716: 457: 324: 315: 233: 216: 107: 2998: 2908: 2878: 2833: 2725: 2336: 2332: 1343: 882: 614: 393: 387: 345: 162: 120: 31: 1468:"Mega Man X Legacy Collection: How To Beat Every Boss | All Weaknesses Guide" 3020: 2838: 2584: 2520: 2297: 728: 646: 549: 511: 489: 483: 398: 169:
is a stage where players face multiple previous bosses again in succession.
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are particularly associated with boss battles. They may be less common in
3013: 2993: 2986: 2883: 2823: 1945: 1889: 1677:"Pokemon Go Mega Raids Guide: All The Mega Raid Bosses And Best Counters" 1390:"Do you know about Kirby and the Forgotten Land's hidden mini-boss rush?" 1310: 761: 544: 478: 357: 311: 112: 561: 3087: 2635: 2197: 1187:"Doom Eternal Will Have Wild Boss Fights, Here's A Look At Doom Hunter" 921: 784: 732: 246: 2694: 1777:"Final Fantasy: 10 Awesome Things You Didn't Know About Ultima Weapon" 842:, while he used the term "super baddies" for the end-of-level bosses. 17: 2671: 2517:
History of Digital Games: Developments in Art, Design and Interaction
2456:] (in Japanese). Japan: Amusement News Agency. pp. 42, 114. 1416:"Castlevania: How to Beat Gaibon and Slogra in Symphony of the Night" 861: 833: 666: 2238: 788:(1982), players must defeat an Andor Genesis mothership to advance. 73:. Statements consisting only of original research should be removed. 2163:"Bruce Lee, UFC and why the martial arts star is a video game hero" 1213:"Gaibon and Slogra - Castlevania: Symphony of the Night Wiki Guide" 1103: 2198:"Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett's DND" 1254:
The Roles, Mechanics, and Evolution of Boss Battles in Video Games
757: 560: 350: 100: 2667:"Why Do We Call The Hardest Video Game Enemies 'Bosses,' Anyway?" 2074:"How to Defeat the Moon Presence in Bloodborne - Hardcore Gamer" 1030:"Cuphead review – a uniquely beautiful and worthwhile challenge" 796: 720: 252: 2698: 2360:] (in Japanese). Japan: Amusement News Agency. p. 18. 1523:"Deltarune Chapter 1: How to Find (& Beat) the Secret Boss" 1494:"The Legend of Zelda: Every Appearance of Dark Link, Explained" 2415:"SNK obscurity Sasuke vs. Commander returns on PS4 and Switch" 1751:"Final Fantasy 14 Patch 6.31 Adds The Omega Protocol and More" 1625:"Borderlands 2 Farmable Bosses and their Legendary Drop Guide" 1158: 919:
Burt, Andy (2008–4). "No More Heroes: The Killer Boss Guide".
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give rare loot unavailable anywhere else. Some superbosses in
38: 665:(1972), where Lee fights a different boss on each level of a 135:. Bosses are generally far stronger than other opponents the 2454:
Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
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Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
1703:"Sans Undertale Guide: Mr. Funny Bones - Indie Game Culture" 1574:"Final Fantasy VII Side Quests: Emerald Weapon - Jegged.com" 814:, which leads to the game temporarily becoming a one-on-one 2382:"Arcade Archives: Sasuke vs. Commander for Nintendo Switch" 778:
in the fifth and final level. At several points in Namco's
223:. The first video game with a boss fight was the 1975 RPG 1941:"Know Your Lore: The true end boss of Mists of Pandaria?" 1599:"Final Fantasy VII Side Quests: Ruby Weapon - Jegged.com" 704:
video games and implemented many of the core concepts of
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Significant and especially strong opponent in video games
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defeat weaker enemies before facing the boss character.
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Attract Mode: The Rise and Fall of Coin-Op Arcade Games
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The first interactive video game to feature a boss was
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in which the player characters (the two characters in
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A superboss is a type of boss most commonly found in
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cdamm, PSICODROMO; et al. (22 September 2015).
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noted in a podcast that usage of the term "boss" by
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later expanded on when he created the fighting game
3108: 3055: 3034: 2959: 2809: 2778: 2742: 1858:Koczwara, Michael; et al. (16 February 2016). 1371:"The Next Generation 1996 Lexicon A to Z: Sub-boss" 1442:"Best way to kill Allen O'Neil ? Metal Slugs" 2262:"An annotated history of video game boss battles" 2009: 2007: 1970: 1968: 1260:(Thesis). Long Island University. p. 31-32. 1725:"Deltarune Chapter 2: Spamton Boss Fight Guide" 232:The concept has expanded to other genres, like 30:"Boss level" redirects here. For the film, see 1211:Turelli, Andrew; et al. (27 March 2012). 998:Rendina, Brandon "Garamor" (27 October 2017). 731:-themed martial arts action game where player 2710: 795:character action games such as beat 'em ups, 407:series, though he appears as a final boss in 344:"Miniboss" redirects here. 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Steel Gear Press. pp. 289–90. 2047:Sims-Korba, Keitha (9 January 2023). 1953:from the original on 14 February 2023 1839:from the original on 19 December 2022 1516: 1514: 692:, which was released in 1975 for the 537:or the Battle of 1000 Heartless from 473:, and are generally referred to as a 7: 2665:Grayson, Nathan (19 February 2021). 2544:Lendino, Jamie (27 September 2020). 1649:Petrovich, Erik (22 February 2021). 1073:from the original on 6 February 2020 1010:from the original on 23 January 2020 818:during boss battles, a concept that 143:or guarding a specific objective. A 2642:. Vol. 10. 26 September 2014. 2575:"Street Fighter 1: An oral history" 2208:from the original on 7 January 2010 1992:from the original on 2 January 2018 1749:Ratcliff, James (24 January 2023). 1723:Woodrick, Sam (19 September 2021). 1466:Thielenhaus, Kevin (26 July 2018). 1337:Houghton, David (16 October 2013). 2515:Williams, Andrew (16 March 2017). 2427:from the original on 10 March 2022 2049:"10 Biggest Bosses In Video Games" 1827:Morton, Lauren (30 October 2020). 1701:Hughes, Bryan (24 December 2022). 1271:Ryckert, Dan (27 September 2011). 1040:from the original on 28 March 2019 935:Schroder, Ben (15 November 2006). 770:, released in December 1980, is a 379:Castlevania: Symphony of the Night 291:Castlevania: Symphony of the Night 25: 2591:from the original on 16 July 2020 2446:Akagi, Masumi (13 October 2006). 2413:Moyse, Chris (14 February 2020). 2350:Akagi, Masumi (13 October 2006). 2305:from the original on 6 March 2019 2291:Barton, Matt (23 February 2007). 2272:from the original on 6 April 2020 1919:Video Games on Sports Illustrated 1775:Pelliccio, Meg (9 January 2021). 1351:from the original on 18 June 2021 1318:from the original on 6 March 2019 975:. 17 October 2018. Archived from 745:, released in October 1980, is a 2477:Sterbakov, Hugh (5 March 2008). 2394:from the original on 31 May 2021 2260:Lee, Tyler (28 September 2015). 2175:from the original on 17 May 2019 1988:. No. 121. pp. 29–33. 1886:The Legend of Zelda Encyclopedia 1152:Roper, Chris (17 October 2005). 885: 355:Miniboss in the 2015 video game 43: 1939:Rossi, Matthew (13 June 2012). 1492:Reynolds, Johnny (7 May 2020). 1304:Dodson, Joe (15 October 2007). 1154:"Shadow of the Colossus Review" 410:Zelda II: The Adventure of Link 242:multiplayer online battle arena 157: 2620:. No. 2. 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March 1996. p. 30. 937:"The Top 7... Big Bosses" 612:and the Moon Presence in 531:, the Armos Knights from 2967:Destructible environment 2235:Universal Videogame List 700:was one of the earliest 681:role-playing video games 631:role-playing video games 423:role-playing video games 201:role-playing video games 2125:Scorpia (20 May 2009). 391:series), Allen O'Neil ( 271:have only bosses (e.g. 3172:Video game terminology 2523:. pp. 76, 143–6. 1884:White, Keaton (2017). 706:Dungeons & Dragons 676:Dungeons & Dragons 580: 365: 363:run-and-gun platformer 321:Dance Dance Revolution 274:Shadow of the Colossus 185:Action-adventure games 116: 3009:Procedural generation 2131:Scorpia's Gaming Lair 1985:Computer Gaming World 1553:gamefaqs.gamespot.com 969:"Roshan Dota 2 Guide" 564: 503:and the Amon clan in 354: 104: 2796:Non-player character 2612:"Coin-Op Connection" 2390:. 13 February 2020. 1980:"Scorpia The Avatar" 1833:Rock, Paper, Shotgun 979:on 25 September 2019 799:'s 1984 arcade game 780:vertically scrolling 742:Sasuke vs. Commander 587:Conker's Bad Fur Day 568:, the final boss of 3035:Movement techniques 2819:Collision detection 2329:Sega Arcade History 2241:on 13 November 2007 2028:on 22 December 2017 1982:. Scorpia's Sting. 1285:on 12 November 2020 1106:on 10 February 2009 845:Sega's arcade game 404:The Legend of Zelda 335:Specific boss types 303:The Legend of Zelda 3116:Advance And Secure 1036:. 7 October 2017. 925:. vol. 235. p. 66. 893:Video games portal 597:Sonic the Hedgehog 581: 509:. The Warden from 366: 172:For example, in a 161:is often the main 117: 105:A boss fight from 54:possibly contains 3167:Video game bosses 3154: 3153: 3131:Last man standing 2914:Scripted sequence 2640:Shooting Gameside 2530:978-1-317-50381-1 2078:hardcoregamer.com 1675:Knezevic, Kevin. 1185:Higham, Michael. 1004:team-dignitas.net 859:Michael Fahey of 824:Takashi Nishiyama 540:Kingdom Hearts II 470:World of Warcraft 442:Final Fantasy VII 99: 98: 91: 56:original research 16:(Redirected from 3184: 3146:King of the hill 3121:Capture the flag 3004:Persistent world 2972:Instance dungeon 2899:Random encounter 2894:Quick time event 2801:Player character 2760:Experience point 2719: 2712: 2705: 2696: 2689: 2688: 2686: 2684: 2662: 2656: 2655: 2653: 2651: 2632: 2626: 2625: 2624:. pp. 26–7. 2607: 2601: 2600: 2598: 2596: 2570: 2564: 2563: 2561: 2559: 2541: 2535: 2534: 2512: 2499: 2498: 2496: 2494: 2485:. 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Guacamelee!
luchador
video games
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superboss
final boss
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run 'n' gun
player character
Action-adventure games
beat 'em up
fighting games
platform games
role-playing video games
shooter games
puzzle games
card video games
racing games
simulation games
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