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Free look

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featured a basic implementation of the free look; main movement was via keyboard (with turning and strafing via key combinations), but the on-screen weapon aim point was moved independently via the mouse. Moving the aim point to the edge of the screen would cause the viewpoint to temporarily shift up
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entirely to rotating the view, where as some older console games, when gamepads usually had fewer or only a single D-pad or analogue stick, had a feature where the single D-pad or analogue stick would move the view instead of the character whilst the player held down another button at the same time,
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Fully 3D first-person games with restricted free look had appeared as early as 1992 on the PC, allowing the player to look up and down, although vision was controlled by dedicated keys rather than the mouse. At the time it was still cutting-edge technology and didn't become widespread until the age
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feature, which allowed large numbers of mouse and keyboard players to face each other head-to-head, and proved the superiority of mouselook over keyboard-only controls. Although games using older engines continued to appear for a few years, the
731:; it was not the default control mapping, but quickly became the de facto due to the game's inherent need to constantly be able to look in all three dimensions. The first game with full-time fully 3D mouselook by default was 596:, named so in that it prevents the camera from moving. This allows the player to keep a steady focus on what lies forward, and the extent and size of the dead zone may be customizable in certain games. 617:(which was made on the same engine), allowed the player to manipulate the camera, looking left, right, up or down by using dedicated keys or by using the mouse to click on the edges of the screen. 590:, the camera will change angle when the cursor moves near an edge of the screen. To lock the camera angle, the player can position the cursor in a central region of the screen called a 797:
features in a FPS: A gun that only holds 7 bullets and a reload button, lots of position dependent hit animations, innocents you shouldn’t kill, and an aiming mode. When you press R in
640:. The player could turn left or right by moving the gun pointer to the left or right edges of the screen. However, the game lacked the ability to look up or down. 502: 449: 693: 607: 856: 939: 790: 178: 76: 721:
was the first major release to feature the mouse-controlled free look that would later become universal. The first major game for
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engines could be run on home PCs, and free mouselook would rapidly become essential and standard in almost every 3D game.
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or to the side. This system proved cumbersome and Raven Software did not develop this particular system further. The 1993
454: 444: 570:. Free look is nearly universal in modern games, but it was one of the significant technical breakthroughs of mid-1990s 592: 474: 159: 488: 424: 389: 131: 571: 112: 845: 755:(1996), is widely considered to have been the turning point in making free look the standard, in part due to its 138: 776:(1997) extended the spread of this technique, introducing it to consoles by incorporating the manual aiming of 761: 733: 628: 469: 275: 58: 632:, released in August 1992, featured a unique control scheme where the player moves using an eight-direction 551: 547: 464: 429: 361: 105: 54: 701:, but the player's viewpoint was controlled entirely by the keyboard and did not move with the cross-hair. 145: 645: 459: 439: 821: 706: 224: 127: 727: 655: 559: 555: 417: 310: 295: 751: 738: 669:
was released in 1995 and featured 3D look, but more restricted than the free look of the earlier
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games. Many modern console games dedicate one of the several analogue sticks on the
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also used the mouse to aim the player's weapon cross-hair, similar to
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was not available on the PC platform, so their impact was limited.
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The next major step was using the mouse to control the free look.
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and released in 1994, added a restricted free look to the engine.
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In games whose free-look systems are controlled fluidly via a
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boom in the mid-1990s meant that for the first time
901:. Zoonami. Archived from the original on 2011-07-18 119:. Unsourced material may be challenged and removed. 822:"Reinstall: Ultima Underworld - The Stygian Abyss" 611:, released in March 1992, as well as the later 745:did not become very popular and the original 579:often labelled in game as the "look button". 496: 8: 503: 489: 190: 636:and takes aim using a mounted positional 538:to rotate the player character's view in 179:Learn how and when to remove this message 77:Learn how and when to remove this message 814: 680:Raven Software's November 1994 release 198: 911: 450:List of freeware first-person shooters 7: 714:, released in December 1994 for the 608:Ultima Underworld: The Stygian Abyss 117:adding citations to reliable sources 801:, the game basically switches to a 542:. It is almost always used for 3D 522:) describes the ability to move a 25: 869:Muncy, Julie (August 27, 2020). 206: 93: 31: 435:List of fighting game companies 104:needs additional citations for 659:, based on the same engine as 1: 899:"The Making of GoldenEye 007" 588:Wii Remote's infrared pointer 455:List of third-person shooters 445:List of first-person shooters 897:Martin Hollis (2004-09-02). 546:, and has been included on 425:List of battle royale games 390:First-person shooter engine 57:the claims made and adding 956: 940:Video game control methods 918:: CS1 maint: unfit URL ( 846:Killer List of Videogames 586:, such as a mouse or the 743:Terminator: Future Shock 734:Terminator: Future Shock 623:'s first-person shooter 572:first-person perspective 552:real-time strategy games 548:role-playing video games 470:List of maze video games 725:to allow mouselook was 465:List of light gun games 475:List of platform games 460:List of survival games 440:List of fighting games 694:Bram Stoker's Dracula 560:first-person shooters 556:third-person shooters 757:Internet multiplayer 605:of 3D accelerators. 430:List of beat 'em ups 113:improve this article 830:, 18 November 2012. 741:in 1995). 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Index

Freelook
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"Free look"
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Action games

Subgenres
Action-adventure
Metroidvania
Battle royale
Fighting
Beat 'em up
Hack and slash
Platform fighter
Platform
Rhythm
Action RPG

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