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Humor is included in almost every videogame review and image caption. Readers' letters come at the beginning of the magazine and are often one of the highlights of the magazine. The magazine often includes a "newsletter" with irreverent jokes about magazine staffers, as well as cartoons. The
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Around 1992, Signal
Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as GP Publications, with the intention of being sold. About a year later, GP Publications was purchased by
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is the first video game magazine to feature a computer generated or CG cover. The magazine also featured mini-strategy guides, paper toys, trading cards and other branded items and extras, like posters for games, that were included when the issue was polybagged.
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is a "prize store" in which readers answered trivia questions for chances to win prizes. However, many readers complained that the humor that had made
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During 1989 and 1990, the company also put out a total of 16 "GameTapes", which were VHS tapes that showed how to beat certain
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425:). After leaving Future, Vince became the Director of Marketing for Conspiracy Entertainment and later, went to work for
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Associate
Publisher & Creative Director Vince Matthews went on to lead Future's Special Projects group (creating
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features an updated design which places the readers' letters at the end of the magazine. One of the features of
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entered the console market. These two magazines were later folded together into one magazine.
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magazine founded by Robert C. Lock in 1989 and originally published by Signal
Research in
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and introduced a radically different format. At the end of its run, it turned into
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ran for four more months before being cancelled by
Imagine Publishing.
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version, which prompted a return to form soon after the switch.
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continued until June 1998, at which point it was replaced by
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Defunct video game magazines published in the United States
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Former magazine Editor in Chief Chris Slate helped launch
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561:. Game set watch (2006-07-22). Retrieved on 2020-09-16.
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Chris Charla also went to
Microsoft and now heads the
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Digitized Ultra Game
Players magazines on Retro CDN
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394:such an enjoyable magazine was missing from the
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479:Frank O'Connor, who helmed the later issues of
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559:Game Mag Weaseling': Unraveling Game Players
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470:Francesca Reyes became Editor in Chief at
315:In 1996, the magazine changed its name to
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500:Roger Burchill became Managing Editor at
120:Learn how and when to remove this message
461:Managing Editor Bill Donohue went on to
573:. Gaming Magz. Retrieved on 2020-09-16.
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289:Game Players Strategy to Nintendo Games
525:Mike Salmon became Editor in Chief of
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509:Vince DiMiceli became the editor of
58:adding citations to reliable sources
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286:The original publication began as
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605:Game Players / Ultra Game Players
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305:Game Players Sega Genesis Guide
45:needs additional citations for
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650:Magazines established in 1989
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18:Game Players PC Entertainment
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161:Signal Research (1989–1992)
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372:Nintendo 64
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168:(1994–1998)
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191:1989-05-30
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331:History
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