Knowledge (XXG)

Chicken (game)

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ends. Each car is expected to keep the wheels on one side of the white line. As they approach each other, mutual destruction becomes more and more imminent. If one of them swerves from the white line before the other, the other, as they pass, shouts 'Chicken!', and the one who has swerved becomes an object of contempt. As played by irresponsible boys, this game is considered decadent and immoral, though only the lives of the players are risked. But when the game is played by eminent statesmen, who risk not only their own lives but those of many hundreds of millions of human beings, it is thought on both sides that the statesmen on one side are displaying a high degree of wisdom and courage, and only the statesmen on the other side are reprehensible. This, of course, is absurd. Both are to blame for playing such an incredibly dangerous game. The game may be played without misfortune a few times, but sooner or later, it will come to be felt that loss of face is more dreadful than nuclear annihilation. The moment will come when neither side can face the derisive cry of 'Chicken!' from the other side. When that moment comes, the statesmen of both sides will plunge the world into destruction.
462: 615:). The Nash equilibria are where the players' correspondences agree, i.e., cross. These are shown with points in the right hand graph. The best response mappings agree (i.e., cross) at three points. The first two Nash equilibria are in the top left and bottom right corners, where one player chooses one strategy, the other player chooses the opposite strategy. The third Nash equilibrium is a mixed strategy which lies along the diagonal from the bottom left to top right corners. If the players do not know which one of them is which, then the mixed Nash is an 818: 809:
be seen as the evolution of a sort of prototypical version of ownership. Game-theoretically, however, there is nothing special about this solution. The opposite solution—where the owner plays dove and the intruder plays Hawk—is equally stable. In fact, this solution is present in a certain species of spider; when an invader appears the occupying spider leaves. In order to explain the prevalence of property rights over "anti-property rights" one must discover a way to break this additional symmetry.
867: 805:). In order for row players to choose one strategy and column players the other, the players must be able to distinguish which role (column or row player) they have. If no such uncorrelated asymmetry exists then both players must choose the same strategy, and the ESS will be the mixing Nash equilibrium. If there is an uncorrelated asymmetry, then the mixing Nash is not an ESS, but the two pure, role contingent, Nash equilibria are. 832:. In this model, a strategy which does better than the average increases in frequency at the expense of strategies that do worse than the average. There are two versions of the replicator dynamics. In one version, there is a single population which plays against itself. In another, there are two population models where each population only plays against the other population (and not against itself). 60:. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), individuals try to avoid it out of pride, not wanting to look like "chickens." Each player taunts the other to increase the risk of shame in yielding. However, when one player yields, the conflict is avoided, and the game essentially ends. 628:
polymorphic mixture of players dedicated to choosing a particular pure strategy(a single reaction differing from individual to individual). Biologically, these two options are strikingly different ideas. The Hawk–Dove game has been used as a basis for evolutionary simulations to explore which of these two modes of mixing ought to predominate in reality.
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presumed that the best thing for each driver is to stay straight while the other swerves (since the other is the "chicken" while a crash is avoided). Additionally, a crash is presumed to be the worst outcome for both players. This yields a situation where each player, in attempting to secure their best outcome, risks the worst.
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The single population model presents a situation where no uncorrelated asymmetries exist, and so the best players can do is randomize their strategies. The two population models provide such an asymmetry and the members of each population will then use that to correlate their strategies. In the two
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Because the loss of swerving is so trivial compared to the crash that occurs if nobody swerves, the reasonable strategy would seem to be to swerve before a crash is likely. Yet, knowing this, if one believes one's opponent to be reasonable, one may well decide not to swerve at all, in the belief that
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sought to deter American attack by building a "doomsday machine", a device that would trigger world annihilation if Russia was hit by nuclear weapons or if any attempt were made to disarm it. However, the Russians had planned to signal the deployment of the machine a few days after having set it up,
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circles. The condition occurs when two or more areas of a product team claim they can deliver features at an unrealistically early date because each assumes the other teams are stretching the predictions even more than they are. This pretense continually moves forward past one project checkpoint to
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The standard biological interpretation of this uncorrelated asymmetry is that one player is the territory owner, while the other is an intruder on the territory. In most cases, the territory owner plays Hawk while the intruder plays Dove. In this sense, the evolution of strategies in Hawk–Dove can
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One tactic in the game is for one party to signal their intentions convincingly before the game begins. For example, if one party were to ostentatiously disable their steering wheel just before the match, the other party would be compelled to swerve. This shows that, in some circumstances, reducing
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for this game are presented here (Figures 1 and 2). In Figure 1, the outcomes are represented in words, where each player would prefer to win over tying, prefer to tie over losing, and prefer to lose over crashing. Figure 2 presents arbitrarily set numerical payoffs which theoretically conform to
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The practice of "schedule chicken" often results in contagious schedule slips due to the inter-team dependencies and is difficult to identify and resolve, as it is in the best interest of each team not to be the first bearer of bad news. The psychological drivers underlining the "schedule chicken"
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is another very influential model of aggression in biology. The two models investigate slightly different questions. The Hawk–Dove game is a model of escalation, and addresses the question of when ought an individual escalate to dangerously costly physical combat. The war of attrition seeks to
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Nash equilibrium, where both individuals randomly chose between playing Hawk/Straight or Dove/Swerve. This mixed strategy equilibrium is often sub-optimal—both players would do better if they could coordinate their actions in some way. This observation has been made independently in two different
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calls 'brinkmanship'. This is a policy adapted from a sport that, I am told, is practiced by some youthful degenerates. This sport is called 'Chicken!'. It is played by choosing a long, straight road with a white line down the middle and starting two very fast cars toward each other from opposite
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Like "Chicken", the "War of attrition" game models escalation of conflict, but they differ in the form in which the conflict can escalate. Chicken models a situation in which the catastrophic outcome differs in kind from the agreeable outcome, e.g., if the conflict is over life and death. War of
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The ESS for the Hawk–Dove game is a mixed strategy. Formal game theory is indifferent to whether this mixture is due to all players in a population choosing randomly between the two pure strategies (a range of possible instinctive reactions for a single situation) or whether the population is a
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for the Hawk–Dove game is given in Figure 3, where V is the value of the contested resource, and C is the cost of an escalated fight. It is (almost always) assumed that the value of the resource is less than the cost of a fight, i.e., C > V > 0. If C ≤ V, the
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The game of chicken models two drivers, both headed for a single-lane bridge from opposite directions. The first to swerve away yields the bridge to the other. If neither player swerves, the result is a costly deadlock in the middle of the bridge or a potentially fatal head-on collision. It is
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The hawk–dove version of the game imagines two players (animals) contesting an indivisible resource who can choose between two strategies, one more escalated than the other. They can use threat displays (play Dove), or physically attack each other (play Hawk). If both players choose the Hawk
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designed to avert the possibility of the opponent switching to aggressive behavior. The move involves a credible threat of the risk of irrational behavior in the face of aggression. If player 1 unilaterally moves to A, a rational player 2 cannot retaliate since (A, C) is preferable to
897:(A, A). Only if player 1 has grounds to believe that there is sufficient risk that player 2 responds irrationally (usually by giving up control over the response, so that there is sufficient risk that player 2 responds with A) player 1 will retract and agree on the compromise. 851:. (This occurs because the only ESS is the mixed strategy equilibrium.) In the two population model, this mixed point becomes unstable. In fact, the only stable states in the two population model correspond to the pure strategy equilibria, where one population is composed of all 159:, when first Bobby, and then later Lenny become stuck in their cars and drive off a cliff. The basic game-theoretic formulation of Chicken has no element of variable, potentially catastrophic, risk, and is also the contraction of a dynamic situation into a one-shot interaction. 163:
strategy, then they fight until one is injured and the other wins. If only one player chooses Hawk, then this player defeats the Dove player. If both players play Dove, there is a tie, and each player receives a payoff lower than the profit of a hawk defeating a dove.
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one's own options can be a good strategy. One real-world example is a protester who handcuffs themselves to an object, so that no threat can be made which would compel them to move (since they cannot move). Another example, taken from fiction, is found in
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in Figure 5 are the probabilities of playing the escalated strategy ("Hawk" or "Don't swerve") for players X and Y respectively. The line in graph on the left shows the optimum probability of playing the escalated strategy for player Y as a function of
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The name "chicken" has its origins in a game in which two drivers drive toward each other on a collision course: one must swerve, or both may die in the crash, but if one driver swerves and the other does not, the one who swerved will be called a
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Brinkmanship involves the introduction of an element of uncontrollable risk: even if all players act rationally in the face of risk, uncontrollable events can still trigger the catastrophic outcome. In the "chickie run" scene from the film
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attrition models a situation in which the outcomes differ only in degrees, such as a boxing match in which the contestants have to decide whether the ultimate prize of victory is worth the ongoing cost of deteriorating health and stamina.
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The exact value of the Dove vs. Dove payoff varies between model formulations. Sometimes the players are assumed to split the payoff equally (V/2 each), other times the payoff is assumed to be zero (since this is the expected payoff to a
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population model, one population gains at the expense of another. Hawk–Dove and Chicken thus illustrate an interesting case where the qualitative results for the two different versions of the replicator dynamics differ wildly.
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While the Hawk–Dove game is typically taught and discussed with the payoffs in terms of V and C, the solutions hold true for any matrix with the payoffs in Figure 4, where W > T > L > X.
76:. The name "hawk–dove" refers to a situation in which there is a competition for a shared resource and the contestants can choose either conciliation or conflict; this terminology is most commonly used in 497:, and differences in the value of winning to the different players, allowing the players to threaten each other before choosing moves in the game, and extending the interaction to two plays of the game. 528:
if the threat is one of two possible signals ("I will not swerve" or "I will swerve"), or they will be costless if there are three or more signals (in which case the signals will function as a game of "
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pictured in Figure 7a. The one-dimensional vector field of the single population model (Figure 7b) corresponds to the bottom left to top right diagonal of the two population model.
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playing different strategies. The underlying concept is that players use a shared resource. In coordination games, sharing the resource creates a benefit for all: the resource is
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of the game. Notably, the expected payoff for this equilibrium is 7(1/3) + 2(1/3) + 6(1/3) = 5 which is higher than the expected payoff of the mixed strategy Nash equilibrium.
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Hawk–Dove transforming into Prisoner's Dilemma. As C becomes smaller than V, the mixed strategy equilibrium moves to the pure strategy equilibrium of both players playing hawk
931:. Both players accrue costs while displaying at each other, the contest ends when the individual making the lower bid quits. Both players will then have paid the lower bid. 762:, they would not want to deviate supposing the other player played their assigned strategy since they will get 7 (the highest payoff possible). Suppose a player is assigned 619:(ESS), as play is confined to the bottom left to top right diagonal line. Otherwise an uncorrelated asymmetry is said to exist, and the corner Nash equilibria are ESSes. 317:
the opponent will be reasonable and decide to swerve, leaving the first player the winner. This unstable situation can be formalized by saying there is more than one
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Biologists have explored modified versions of classic Hawk–Dove game to investigate a number of biologically relevant factors. These include adding variation in
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emptation payoff, should the other player use the less escalated move). The essential difference between these two games is that in the prisoner's dilemma, the
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contingent strategy profiles, in which each player plays one of the pair of strategies, and the other player chooses the opposite strategy. The third one is a
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where Ren McCormack is stuck in his tractor and hence wins the game as they cannot play "chicken". A similar event happens in two different games in the film
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is also used as a metaphor for a situation where two parties engage in a showdown where they have nothing to gain and only pride stops them from backing down.
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strategy is dominated, whereas in Chicken the equivalent move is not dominated since the outcome payoffs when the opponent plays the more escalated move (
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of Daring is 0(1/2) + 7(1/2) = 3.5 and the expected utility of chickening out is 2(1/2) + 6(1/2) = 4. So, the player would prefer to chicken out.
959:. PD is about the impossibility of cooperation while Chicken is about the inevitability of conflict. Iterated play can solve PD but not Chicken. 321:, which is a pair of strategies for which neither player gains by changing their own strategy while the other stays the same. (In this case, the 524:
Players may also make non-binding threats to not swerve. This has been modeled explicitly in the Hawk–Dove game. Such threats work, but must be
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Since neither player has an incentive to deviate from the drawn assignments, this probability distribution over the strategies is known as a
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In the one population model, the only stable state is the mixed strategy Nash equilibrium. Every initial population proportion (except all
2957: 2025: 293:, in which it is mutually beneficial for the players to play different strategies. In this way, it can be thought of as the opposite of a 3135: 2774: 2309: 2107: 927:(an all-pay second price auction). The bids are assumed to be the duration which the player is willing to persist in making a costly 859:
s. In this model one population becomes the aggressive population while the other becomes passive. This model is illustrated by the
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answer the question of how contests may be resolved when there is no possibility of physical combat. The war of attrition is an
2683: 595:. The line in the second graph shows the optimum probability of playing the escalated strategy for player X as a function of 3120: 2224: 892:" are often used synonymously in the context of conflict, but in the strict game-theoretic sense, "brinkmanship" refers to a 794: 616: 568: 2553: 84:. From a game-theoretic point of view, "chicken" and "hawk–dove" are identical. The game has also been used to describe the 544:
Fig.5 - Reaction correspondences for both players in a discoordination game. Compare with replicator dynamic vector fields
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equilibrium where each player Dares with probability 1/3. It results in expected payoffs of 14/3 = 4.667 for each player.
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this situation. Here, the benefit of winning is 1, the cost of losing is -1, and the cost of crashing is -1000.
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The Hawk–Dove game is the most commonly used game theoretical model of aggressive interactions in biology. The
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Since the nuclear stalemate became apparent, the governments of East and West have adopted the policy that
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Both games have a desirable cooperative outcome in which both players choose the less escalated strategy,
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Consider the version of "Chicken" pictured in Figure 6. Like all forms of the game, there are three
608: 441:, this game is known as Hawk–Dove. The earliest presentation of a form of the Hawk–Dove game was by 97: 3049: 2668: 2618: 2455: 2382: 2362: 2219: 2102: 1550: 1138: 825: 310: 3028: 2887: 2718: 2698: 2548: 2427: 2332: 2259: 2204: 1942: 1889: 1855: 1843: 1819: 1795: 1704: 1570: 1476: 1427: 1313: 1129: 600: 525: 442: 132: 939:
Chicken is a symmetrical 2x2 game with conflicting interests, the preferred outcome is to play
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Although there are three Nash equilibria in the Hawk–Dove game, the one which emerges as the
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chooses between the two pure strategies. Either the pure, or mixed, Nash equilibria will be
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Now consider a third party (or some natural event) that draws one of three cards labeled: (
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payoff C (see tables below). The temptation away from this sensible outcome is toward a
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equilibria are the two situations wherein one player swerves while the other does not.)
2932: 2922: 2912: 2847: 2837: 2827: 2812: 2608: 2588: 2573: 2528: 2495: 2480: 2475: 2465: 2274: 1636: 1553:(1998). "On the evolution of behavioral heterogeneity in individuals and populations". 1546: 1521: 928: 893: 724: 644: 560: 268: 1839: 1700: 3114: 2972: 2962: 2917: 2902: 2882: 2708: 2653: 2628: 2500: 2470: 2460: 2447: 2352: 2294: 2229: 2162: 1946: 1902: 1632: 1612: 1480: 843:) converge to the mixed strategy Nash Equilibrium where part of the population plays 802: 704: 579: 556: 450: 322: 302: 282: 221: 1847: 1708: 1574: 277:
A formal version of the game of Chicken has been the subject of serious research in
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is a symmetrical 2x2 game with conflicting interests: the preferred outcome is to
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mapping for all 2x2 anti-coordination games is shown in Figure 5. The variables
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game, which is the presumed models for a contest decided by display duration).
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Game Theory Topics: Incomplete Information, Repeated Games, and N-Player Games
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Maynard Smith, John; Parker, Geoff A. (1973). "The Logic of Animal Conflict".
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which, because of an unfortunate course of events, turned out to be too late.
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Fig 7a: Vector field for two population replicator dynamics and Hawk–Dove
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the strategy assigned to their opponent). Suppose a player is assigned
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with probability 1/2 (due to the nature of the exogenous draw). The
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The Mediation Process: Practical Strategies for Resolving Conflict
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The Resolution of Conflict: Constructive and Destructive Processes
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in their paper, "The logic of animal conflict". The traditional
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Kim, Y-G. (1995). "Status signaling games in animal contests".
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The Patterns Handbook: Techniques, Strategies, and Applications
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Fig. 7b: Vector field for single population replicator dynamics
1449:"Punishment in Iterated Chicken and Prisoner's Dilemma Games" 37:"Snow-drift" redirects here. For the natural phenomenon, see 789:
Uncorrelated asymmetries and solutions to the hawk–dove game
309:. In anti-coordination games the resource is rivalrous but 68:", meaning a coward; this terminology is most prevalent in 1141:
begins or just before the functionality is actually due.
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in the prisoner's dilemma, such that players receive the
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resulting game is not a game of Chicken but is instead a
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and sharing comes at a cost (or negative externality).
1584:"Evolutionary Stability for Two-stage Hawk-Dove Games" 1430:
1998. Evolutionary Genetics. Oxford University Press.
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Prisoner's dilemma. Payoff ranks (to Row player) are:
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is a simple model of strategy change commonly used in
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Chicken/Hawk–Dove. Payoff ranks (to Row player) are:
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The game of Chicken as a metaphor for human conflict
3042: 3001: 2783: 2727: 2509: 2411: 2318: 2176: 2075: 1267: 1661: 1338:. Cambridge New York: Cambridge University Press. 1388:Kahn (1965), cited in Rapoport and Chammah (1966) 1231: 1278:Rapoport and Chammah (1966) pp. 10–14 and 23–28. 1242: 1240: 27:Model of conflict for two players in game theory 1925:; Chammah, A.M. (1966). "The Game of Chicken". 1041:move in the prisoner's dilemma (generating the 623:Strategy polymorphism vis-à-vis strategy mixing 652:Correlated equilibrium and the game of chicken 2052: 1497:, page 169. Cambridge University Press, 1998. 1405: 1403: 1263: 1261: 1145:behavior in many ways mimic the hawk–dove or 8: 1826:(1976). "The logic of asymmetric contests". 1685:"The Role of Asymmetries in Animal Contests" 636:In both "Chicken" and "Hawk–Dove", the only 56:, is a model of conflict for two players in 1660:Fink, E.C.; Gates, S.; Humes, B.D. (1998). 766:. Then the other player has been assigned 2059: 2045: 2037: 1601: 648:contexts, with almost identical results. 536:Best response mapping and Nash equilibria 120:famously compared the game of Chicken to 1980:. New York: Cambridge University Press. 1862:(1973). "The logic of animal conflict". 797:(ESS) depends upon the existence of any 599:(the axes have not been rotated, so the 545: 468: 305:, and the shared usage creates positive 2031:Game of Chicken – Rebel Without a Cause 1329: 1327: 1221: 1120:Schedule chicken and project management 551:All anti-coordination games have three 1718:On escalation: metaphors and scenarios 1255:Dixit and Nalebuff (1991) pp. 205–222. 1589:Rocky Mountain Journal of Mathematics 1366: 1364: 7: 1617:. Yale University Press, New Haven. 1227: 1225: 923:in which both players pay the lower 1510:, page 33. Safari Tech Books, 2000. 1397:Bergstrom and Goddfrey-Smith (1998) 2108:First-player and second-player win 2026:Game-theoretic analysis of Chicken 1958:. George Allen and Unwin, London. 563:equilibrium, in which each player 297:, where playing the same strategy 25: 1801:Evolution and the Theory of Games 1447:Jankowski, Richard (1990-10-01). 1336:Evolution and the theory of games 1268:Maynard Smith & Parker (1976) 847:and part of the population plays 2215:Coalition-proof Nash equilibrium 1978:Evolution of the Social Contract 1956:Common Sense and Nuclear Warfare 569:evolutionarily stable strategies 1720:. Praeger Publ. Co., New York. 1232:Osborne & Rubinstein (1994) 289:Both Chicken and Hawk–Dove are 267:Fig. 2: Chicken with numerical 2225:Evolutionarily stable strategy 1907:. Jossey-Bass, San Francisco. 1901:Moore, Christopher W. (1986). 1804:. Cambridge University Press. 1737:Journal of Theoretical Biology 935:Chicken and prisoner's dilemma 910:Hawk–dove and war of attrition 795:evolutionarily stable strategy 617:evolutionarily stable strategy 424:Fig. 4: General Hawk–Dove game 1: 2153:Simultaneous action selection 1927:American Behavioral Scientist 1840:10.1016/S0003-3472(76)80110-8 1701:10.1016/S0003-3472(81)80166-2 801:in the game (in the sense of 3085:List of games in game theory 2265:Quantal response equilibrium 2255:Perfect Bayesian equilibrium 2190:Bayes correlated equilibrium 1999:. Cambridge, MA: MIT Press. 1522:"Macronomics: February 2012" 1508:Planning Extreme Programming 1334:Maynard Smith, John (1982). 879:Related strategies and games 692:Fig. 6: A version of Chicken 2554:Optional prisoner's dilemma 2285:Self-confirming equilibrium 1995:Weibull, Jörgen W. (1995). 1465:10.1177/1043463190002004004 1418:Weibull (1995) pp. 183–184. 466: 167:Game theoretic applications 3152: 3136:Social science experiments 3019:Principal variation search 2735:Aumann's agreement theorem 2398:Strategy-stealing argument 2310:Trembling hand equilibrium 2240:Markov perfect equilibrium 2235:Mertens-stable equilibrium 1939:10.1177/000276426601000303 495:resource holding potential 469:§ Replicator dynamics 430: 86:mutual assured destruction 36: 29: 3055:Combinatorial game theory 2714:Princess and monster game 2270:Quasi-perfect equilibrium 2195:Bayesian Nash equilibrium 1195:Si vis pacem, para bellum 1094: 1025:in the Chicken game, and 996: 955:while the opponent plays 943:while the opponent plays 770:with probability 1/2 and 690: 439:the biological literature 422: 379: 265: 218: 92:, especially the sort of 3126:Evolutionary game theory 3070:Evolutionary game theory 2803:Antoine Augustin Cournot 2689:Guess 2/3 of the average 2486:Strictly determined game 2280:Satisfaction equilibrium 2098:Escalation of commitment 1997:Evolutionary Game Theory 1683:Hammerstein, P. (1981). 1611:Deutsch, Morton (1974). 1409:Skyrms (1996) pp. 76–79. 830:evolutionary game theory 573:uncorrelated asymmetries 433:Evolutionary game theory 82:evolutionary game theory 32:Chicken (disambiguation) 3075:Glossary of game theory 2674:Stackelberg competition 2300:Strong Nash equilibrium 1778:A course in game theory 1603:10.1216/rmjm/1181072273 1567:10.1023/A:1006588918909 1524:. Macronomy.blogspot.in 1506:Beck, K and Fowler, M: 1453:Rationality and Society 1137:the next until feature 934: 803:anti-coordination games 571:depending upon whether 291:anti-coordination games 281:. Two versions of the 3100:Tragedy of the commons 3080:List of game theorists 3060:Confrontation analysis 2770:Sprague–Grundy theorem 2290:Sequential equilibrium 2210:Correlated equilibrium 1954:Russell, B.W. (1959). 1757:10.1006/jtbi.1995.0193 1642:Thinking Strategically 1555:Biology and Philosophy 1037:move in Chicken and a 871: 822: 799:uncorrelated asymmetry 783:correlated equilibrium 548: 473: 381:Fig. 3: Hawk–Dove game 138: 3121:Non-cooperative games 2873:Jean-François Mertens 1582:Cressman, R. (1995). 1246:Russell (1959) p. 30. 1190:Ritualized aggression 869: 855:and the other of all 820: 707:Nash equilibria are ( 543: 530:rock, paper, scissors 464: 144:Rebel Without a Cause 129: 3002:Search optimizations 2878:Jennifer Tour Chayes 2765:Revelation principle 2760:Purification theorem 2699:Nash bargaining game 2664:Bertrand competition 2649:El Farol Bar problem 2614:Electronic mail game 2579:Lewis signaling game 2123:Hierarchy of beliefs 1772:Osborne, Martin J.; 1551:Godfrey-Smith, Peter 1134:software development 723:). There is also a 609:independent variable 555:. Two of these are 516:. In that film, the 98:Cuban Missile Crisis 48:, also known as the 30:For other uses, see 3050:Bounded rationality 2669:Cournot competition 2619:Rock paper scissors 2594:Battle of the sexes 2584:Volunteer's dilemma 2456:Perfect information 2383:Dominant strategies 2220:Epsilon-equilibrium 2103:Extensive-form game 1878:1973Natur.246...15S 1856:Maynard Smith, John 1820:Maynard Smith, John 1796:Maynard Smith, John 1749:1995JThBi.176..221K 1358:Hammerstein (1981). 1302:1973Natur.246...15S 1200:Volunteer's dilemma 1027:Cooperate-Cooperate 826:Replicator dynamics 813:Replicator dynamics 3029:Paranoid algorithm 3009:Alpha–beta pruning 2888:John Maynard Smith 2719:Rendezvous problem 2559:Traveler's dilemma 2549:Gift-exchange game 2544:Prisoner's dilemma 2461:Large Poisson game 2428:Bargaining problem 2333:Backward induction 2305:Subgame perfection 2260:Proper equilibrium 2033:by Elmer G. Wiens. 1637:Nalebuff, Barry J. 1547:Bergstrom, Carl T. 1185:Prisoner's dilemma 1130:project management 949:prisoner's dilemma 947:. Similarly, the 872: 823: 611:is plotted on the 603:is plotted on the 601:dependent variable 549: 489:Hawk–dove variants 474: 456:Prisoner's Dilemma 443:John Maynard Smith 261:-1000, -1000 3108: 3107: 3014:Aspiration window 2983:Suzanne Scotchmer 2938:Oskar Morgenstern 2833:Donald B. Gillies 2775:Zermelo's theorem 2704:Induction puzzles 2659:Fair cake-cutting 2634:Public goods game 2564:Coordination game 2438:Intransitive game 2368:Forward induction 2250:Pareto efficiency 2230:Gibbs equilibrium 2200:Berge equilibrium 2148:Simultaneous game 1914:978-0-87589-673-1 1811:978-0-521-28884-2 1774:Rubinstein, Ariel 1727:978-0-313-25163-4 1716:Kahn, H. (1965). 1633:Dixit, Avinash K. 1624:978-0-300-01683-3 1436:978-0-19-850231-9 1428:Maynard Smith, J. 1345:978-0-521-28884-2 1164:Coordination game 1117: 1116: 1104:oordination > 1019: 1018: 1006:oordination > 697: 696: 632:Symmetry breaking 565:probabilistically 526:wastefully costly 429: 428: 386: 385: 375: 368: 358: 353: 295:coordination game 275: 274: 229: 228: 214: 213:Crash, Crash 209: 199: 194: 70:political science 16:(Redirected from 3143: 3095:Topological game 3090:No-win situation 2988:Thomas Schelling 2968:Robert B. Wilson 2928:Merrill M. Flood 2898:John von Neumann 2808:Ariel Rubinstein 2793:Albert W. Tucker 2644:War of attrition 2604:Matching pennies 2245:Nash equilibrium 2168:Mechanism design 2133:Normal-form game 2088:Cooperative game 2061: 2054: 2047: 2038: 2010: 1991: 1969: 1950: 1923:Rapoport, Anatol 1918: 1897: 1886:10.1038/246015a0 1860:Price, George R. 1851: 1828:Animal Behaviour 1824:Parker, Geoff A. 1815: 1791: 1768: 1731: 1712: 1689:Animal Behaviour 1679: 1667: 1656: 1628: 1607: 1605: 1578: 1533: 1532: 1530: 1529: 1517: 1511: 1504: 1498: 1491: 1485: 1484: 1444: 1438: 1425: 1419: 1416: 1410: 1407: 1398: 1395: 1389: 1386: 1380: 1379:Cressman (1995). 1377: 1371: 1368: 1359: 1356: 1350: 1349: 1331: 1322: 1321: 1310:10.1038/246015a0 1285: 1279: 1276: 1270: 1265: 1256: 1253: 1247: 1244: 1235: 1229: 1205:War of attrition 1180:Mexican standoff 1175:Matching pennies 1126:schedule chicken 1060: 1057:) are reversed. 962: 916:war of attrition 901:War of attrition 776:expected utility 656: 641:Nash equilibrium 479:war of attrition 472: 388: 374: 371: 366: 356: 352: 351:(V−C)/2, (V−C)/2 349: 333: 319:Nash equilibrium 299:Pareto dominates 231: 212: 207: 197: 192: 176: 156:The Heavenly Kid 118:Bertrand Russell 104:Popular versions 96:involved in the 21: 3151: 3150: 3146: 3145: 3144: 3142: 3141: 3140: 3131:Endurance games 3111: 3110: 3109: 3104: 3038: 3024:max^n algorithm 2997: 2993:William Vickrey 2953:Reinhard Selten 2908:Kenneth Binmore 2823:David K. Levine 2818:Daniel Kahneman 2785: 2779: 2755:Negamax theorem 2745:Minimax theorem 2723: 2684:Diner's dilemma 2539:All-pay auction 2505: 2491:Stochastic game 2443:Mean-field game 2414: 2407: 2378:Markov strategy 2314: 2180: 2172: 2143:Sequential game 2128:Information set 2113:Game complexity 2083:Congestion game 2071: 2065: 2017: 2007: 1994: 1988: 1972: 1966: 1953: 1921: 1915: 1900: 1872:(5427): 15–18. 1854: 1818: 1812: 1794: 1788: 1771: 1734: 1728: 1715: 1682: 1676: 1659: 1653: 1645:. W.W. Norton. 1631: 1625: 1610: 1581: 1545: 1542: 1537: 1536: 1527: 1525: 1519: 1518: 1514: 1505: 1501: 1492: 1488: 1446: 1445: 1441: 1426: 1422: 1417: 1413: 1408: 1401: 1396: 1392: 1387: 1383: 1378: 1374: 1369: 1362: 1357: 1353: 1346: 1333: 1332: 1325: 1296:(5427): 15–18. 1287: 1286: 1282: 1277: 1273: 1266: 1259: 1254: 1250: 1245: 1238: 1230: 1223: 1218: 1155: 1147:snowdrift model 1122: 1100:emptation > 1002:emptation > 937: 912: 903: 888:"Chicken" and " 886: 881: 815: 791: 701:Nash equilibria 654: 634: 625: 553:Nash equilibria 538: 513:Dr. Strangelove 508:Stanley Kubrick 503: 491: 435: 372: 350: 331: 174: 169: 114:game of chicken 106: 90:nuclear warfare 46:game of chicken 42: 35: 28: 23: 22: 18:Game of chicken 15: 12: 11: 5: 3149: 3147: 3139: 3138: 3133: 3128: 3123: 3113: 3112: 3106: 3105: 3103: 3102: 3097: 3092: 3087: 3082: 3077: 3072: 3067: 3062: 3057: 3052: 3046: 3044: 3040: 3039: 3037: 3036: 3031: 3026: 3021: 3016: 3011: 3005: 3003: 2999: 2998: 2996: 2995: 2990: 2985: 2980: 2975: 2970: 2965: 2960: 2958:Robert Axelrod 2955: 2950: 2945: 2940: 2935: 2933:Olga Bondareva 2930: 2925: 2923:Melvin Dresher 2920: 2915: 2913:Leonid Hurwicz 2910: 2905: 2900: 2895: 2890: 2885: 2880: 2875: 2870: 2865: 2860: 2855: 2850: 2848:Harold W. Kuhn 2845: 2840: 2838:Drew Fudenberg 2835: 2830: 2828:David M. Kreps 2825: 2820: 2815: 2813:Claude Shannon 2810: 2805: 2800: 2795: 2789: 2787: 2781: 2780: 2778: 2777: 2772: 2767: 2762: 2757: 2752: 2750:Nash's theorem 2747: 2742: 2737: 2731: 2729: 2725: 2724: 2722: 2721: 2716: 2711: 2706: 2701: 2696: 2691: 2686: 2681: 2676: 2671: 2666: 2661: 2656: 2651: 2646: 2641: 2636: 2631: 2626: 2621: 2616: 2611: 2609:Ultimatum game 2606: 2601: 2596: 2591: 2589:Dollar auction 2586: 2581: 2576: 2574:Centipede game 2571: 2566: 2561: 2556: 2551: 2546: 2541: 2536: 2531: 2529:Infinite chess 2526: 2521: 2515: 2513: 2507: 2506: 2504: 2503: 2498: 2496:Symmetric game 2493: 2488: 2483: 2481:Signaling game 2478: 2476:Screening game 2473: 2468: 2466:Potential game 2463: 2458: 2453: 2445: 2440: 2435: 2430: 2425: 2419: 2417: 2409: 2408: 2406: 2405: 2400: 2395: 2393:Mixed strategy 2390: 2385: 2380: 2375: 2370: 2365: 2360: 2355: 2350: 2345: 2340: 2335: 2330: 2324: 2322: 2316: 2315: 2313: 2312: 2307: 2302: 2297: 2292: 2287: 2282: 2277: 2275:Risk dominance 2272: 2267: 2262: 2257: 2252: 2247: 2242: 2237: 2232: 2227: 2222: 2217: 2212: 2207: 2202: 2197: 2192: 2186: 2184: 2174: 2173: 2171: 2170: 2165: 2160: 2155: 2150: 2145: 2140: 2135: 2130: 2125: 2120: 2118:Graphical game 2115: 2110: 2105: 2100: 2095: 2090: 2085: 2079: 2077: 2073: 2072: 2066: 2064: 2063: 2056: 2049: 2041: 2035: 2034: 2028: 2023: 2016: 2015:External links 2013: 2012: 2011: 2005: 1992: 1986: 1970: 1964: 1951: 1919: 1913: 1898: 1852: 1816: 1810: 1792: 1786: 1769: 1743:(2): 221–231. 1732: 1726: 1713: 1680: 1674: 1657: 1651: 1629: 1623: 1608: 1579: 1561:(2): 205–231. 1541: 1538: 1535: 1534: 1512: 1499: 1486: 1459:(4): 449–470. 1439: 1420: 1411: 1399: 1390: 1381: 1372: 1360: 1351: 1344: 1323: 1280: 1271: 1257: 1248: 1236: 1220: 1219: 1217: 1214: 1213: 1212: 1207: 1202: 1197: 1192: 1187: 1182: 1177: 1172: 1166: 1161: 1154: 1151: 1121: 1118: 1115: 1114: 1092: 1091: 1088: 1085: 1081: 1080: 1077: 1074: 1070: 1069: 1066: 1063: 1017: 1016: 994: 993: 990: 987: 983: 982: 979: 976: 972: 971: 968: 965: 936: 933: 929:threat display 911: 908: 902: 899: 894:strategic move 885: 882: 880: 877: 814: 811: 790: 787: 725:mixed strategy 695: 694: 688: 687: 684: 681: 677: 676: 673: 670: 666: 665: 662: 659: 653: 650: 645:mixed strategy 633: 630: 624: 621: 537: 534: 502: 501:Pre-commitment 499: 490: 487: 431:Main article: 427: 426: 420: 419: 416: 413: 409: 408: 405: 402: 398: 397: 394: 391: 384: 383: 377: 376: 369: 364: 360: 359: 354: 347: 343: 342: 339: 336: 330: 327: 311:non-excludable 273: 272: 263: 262: 259: 256: 252: 251: 248: 245: 241: 240: 237: 234: 227: 226: 216: 215: 210: 208:Win, Lose 205: 201: 200: 198:Lose, Win 195: 190: 186: 185: 182: 179: 173: 170: 168: 165: 105: 102: 54:snowdrift game 50:hawk-dove game 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3148: 3137: 3134: 3132: 3129: 3127: 3124: 3122: 3119: 3118: 3116: 3101: 3098: 3096: 3093: 3091: 3088: 3086: 3083: 3081: 3078: 3076: 3073: 3071: 3068: 3066: 3063: 3061: 3058: 3056: 3053: 3051: 3048: 3047: 3045: 3043:Miscellaneous 3041: 3035: 3032: 3030: 3027: 3025: 3022: 3020: 3017: 3015: 3012: 3010: 3007: 3006: 3004: 3000: 2994: 2991: 2989: 2986: 2984: 2981: 2979: 2978:Samuel Bowles 2976: 2974: 2973:Roger Myerson 2971: 2969: 2966: 2964: 2963:Robert Aumann 2961: 2959: 2956: 2954: 2951: 2949: 2946: 2944: 2941: 2939: 2936: 2934: 2931: 2929: 2926: 2924: 2921: 2919: 2918:Lloyd Shapley 2916: 2914: 2911: 2909: 2906: 2904: 2903:Kenneth Arrow 2901: 2899: 2896: 2894: 2891: 2889: 2886: 2884: 2883:John Harsanyi 2881: 2879: 2876: 2874: 2871: 2869: 2866: 2864: 2861: 2859: 2856: 2854: 2853:Herbert Simon 2851: 2849: 2846: 2844: 2841: 2839: 2836: 2834: 2831: 2829: 2826: 2824: 2821: 2819: 2816: 2814: 2811: 2809: 2806: 2804: 2801: 2799: 2796: 2794: 2791: 2790: 2788: 2782: 2776: 2773: 2771: 2768: 2766: 2763: 2761: 2758: 2756: 2753: 2751: 2748: 2746: 2743: 2741: 2738: 2736: 2733: 2732: 2730: 2726: 2720: 2717: 2715: 2712: 2710: 2707: 2705: 2702: 2700: 2697: 2695: 2692: 2690: 2687: 2685: 2682: 2680: 2677: 2675: 2672: 2670: 2667: 2665: 2662: 2660: 2657: 2655: 2654:Fair division 2652: 2650: 2647: 2645: 2642: 2640: 2637: 2635: 2632: 2630: 2629:Dictator game 2627: 2625: 2622: 2620: 2617: 2615: 2612: 2610: 2607: 2605: 2602: 2600: 2597: 2595: 2592: 2590: 2587: 2585: 2582: 2580: 2577: 2575: 2572: 2570: 2567: 2565: 2562: 2560: 2557: 2555: 2552: 2550: 2547: 2545: 2542: 2540: 2537: 2535: 2532: 2530: 2527: 2525: 2522: 2520: 2517: 2516: 2514: 2512: 2508: 2502: 2501:Zero-sum game 2499: 2497: 2494: 2492: 2489: 2487: 2484: 2482: 2479: 2477: 2474: 2472: 2471:Repeated game 2469: 2467: 2464: 2462: 2459: 2457: 2454: 2452: 2450: 2446: 2444: 2441: 2439: 2436: 2434: 2431: 2429: 2426: 2424: 2421: 2420: 2418: 2416: 2410: 2404: 2401: 2399: 2396: 2394: 2391: 2389: 2388:Pure strategy 2386: 2384: 2381: 2379: 2376: 2374: 2371: 2369: 2366: 2364: 2361: 2359: 2356: 2354: 2353:De-escalation 2351: 2349: 2346: 2344: 2341: 2339: 2336: 2334: 2331: 2329: 2326: 2325: 2323: 2321: 2317: 2311: 2308: 2306: 2303: 2301: 2298: 2296: 2295:Shapley value 2293: 2291: 2288: 2286: 2283: 2281: 2278: 2276: 2273: 2271: 2268: 2266: 2263: 2261: 2258: 2256: 2253: 2251: 2248: 2246: 2243: 2241: 2238: 2236: 2233: 2231: 2228: 2226: 2223: 2221: 2218: 2216: 2213: 2211: 2208: 2206: 2203: 2201: 2198: 2196: 2193: 2191: 2188: 2187: 2185: 2183: 2179: 2175: 2169: 2166: 2164: 2163:Succinct game 2161: 2159: 2156: 2154: 2151: 2149: 2146: 2144: 2141: 2139: 2136: 2134: 2131: 2129: 2126: 2124: 2121: 2119: 2116: 2114: 2111: 2109: 2106: 2104: 2101: 2099: 2096: 2094: 2091: 2089: 2086: 2084: 2081: 2080: 2078: 2074: 2070: 2062: 2057: 2055: 2050: 2048: 2043: 2042: 2039: 2032: 2029: 2027: 2024: 2022: 2019: 2018: 2014: 2008: 2006:0-262-23181-6 2002: 1998: 1993: 1989: 1987:0-521-55583-3 1983: 1979: 1975: 1974:Skyrms, Brian 1971: 1967: 1965:0-04-172003-2 1961: 1957: 1952: 1948: 1944: 1940: 1936: 1932: 1928: 1924: 1920: 1916: 1910: 1906: 1905: 1899: 1895: 1891: 1887: 1883: 1879: 1875: 1871: 1867: 1866: 1861: 1857: 1853: 1849: 1845: 1841: 1837: 1833: 1829: 1825: 1821: 1817: 1813: 1807: 1803: 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MIT press. 1779: 1775: 1770: 1766: 1762: 1758: 1754: 1750: 1746: 1742: 1738: 1733: 1729: 1723: 1719: 1714: 1710: 1706: 1702: 1698: 1694: 1690: 1686: 1681: 1677: 1675:0-7619-1016-6 1671: 1666: 1665: 1658: 1654: 1652:0-393-31035-3 1648: 1644: 1643: 1638: 1634: 1630: 1626: 1620: 1616: 1615: 1609: 1604: 1599: 1595: 1591: 1590: 1585: 1580: 1576: 1572: 1568: 1564: 1560: 1556: 1552: 1548: 1544: 1543: 1539: 1523: 1516: 1513: 1509: 1503: 1500: 1496: 1490: 1487: 1482: 1478: 1474: 1470: 1466: 1462: 1458: 1454: 1450: 1443: 1440: 1437: 1433: 1429: 1424: 1421: 1415: 1412: 1406: 1404: 1400: 1394: 1391: 1385: 1382: 1376: 1373: 1367: 1365: 1361: 1355: 1352: 1347: 1341: 1337: 1330: 1328: 1324: 1319: 1315: 1311: 1307: 1303: 1299: 1295: 1291: 1284: 1281: 1275: 1272: 1269: 1264: 1262: 1258: 1252: 1249: 1243: 1241: 1237: 1233: 1228: 1226: 1222: 1215: 1211: 1208: 1206: 1203: 1201: 1198: 1196: 1193: 1191: 1188: 1186: 1183: 1181: 1178: 1176: 1173: 1170: 1167: 1165: 1162: 1160: 1157: 1156: 1152: 1150: 1149:of conflict. 1148: 1142: 1140: 1135: 1131: 1128:" is used in 1127: 1119: 1113: 1111: 1107: 1103: 1099: 1093: 1089: 1086: 1083: 1082: 1078: 1075: 1072: 1071: 1067: 1064: 1062: 1061: 1058: 1056: 1052: 1048: 1044: 1040: 1036: 1032: 1028: 1024: 1023:Swerve-Swerve 1015: 1013: 1009: 1005: 1001: 995: 991: 988: 985: 984: 980: 977: 974: 973: 969: 966: 964: 963: 960: 958: 954: 950: 946: 942: 932: 930: 926: 922: 917: 909: 907: 900: 898: 895: 891: 883: 878: 876: 868: 864: 862: 858: 854: 850: 846: 842: 838: 833: 831: 827: 819: 812: 810: 806: 804: 800: 796: 788: 786: 784: 779: 777: 773: 769: 765: 761: 757: 753: 749: 745: 741: 737: 733: 728: 726: 722: 718: 714: 710: 706: 705:pure strategy 702: 693: 689: 685: 682: 679: 678: 674: 671: 668: 667: 663: 660: 658: 657: 651: 649: 646: 642: 639: 631: 629: 622: 620: 618: 614: 610: 606: 602: 598: 594: 589: 585: 581: 580:best response 576: 574: 570: 566: 562: 558: 554: 547: 542: 535: 533: 531: 527: 522: 519: 515: 514: 509: 500: 498: 496: 488: 486: 482: 480: 470: 463: 459: 457: 452: 451:payoff matrix 448: 444: 440: 434: 425: 421: 417: 414: 411: 410: 406: 403: 400: 399: 395: 392: 390: 389: 382: 378: 370: 365: 362: 361: 355: 348: 345: 344: 340: 337: 335: 334: 328: 326: 324: 323:pure strategy 320: 314: 312: 308: 307:externalities 304: 303:non-rivalrous 300: 296: 292: 287: 284: 283:payoff matrix 280: 271: 270: 264: 260: 257: 254: 253: 249: 246: 243: 242: 238: 235: 233: 232: 225: 223: 222:payoff matrix 217: 211: 206: 203: 202: 196: 193:Tie, Tie 191: 188: 187: 183: 180: 178: 177: 171: 166: 164: 160: 158: 157: 152: 151: 146: 145: 137: 134: 128: 126: 123: 119: 115: 110: 103: 101: 99: 95: 91: 87: 83: 79: 75: 71: 67: 61: 59: 55: 51: 47: 40: 33: 19: 2948:Peyton Young 2943:Paul Milgrom 2858:Hervé Moulin 2798:Amos Tversky 2740:Folk theorem 2568: 2451:-player game 2448: 2373:Grim trigger 1996: 1977: 1955: 1933:(3): 10–28. 1930: 1926: 1903: 1869: 1863: 1831: 1827: 1800: 1777: 1740: 1736: 1717: 1692: 1688: 1663: 1641: 1613: 1593: 1587: 1558: 1554: 1526:. 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The two 279:game theory 112:The phrase 58:game theory 3115:Categories 2709:Trust game 2694:Kuhn poker 2363:Escalation 2358:Deterrence 2348:Cheap talk 2320:Strategies 2138:Preference 2067:Topics of 1540:References 1528:2012-08-13 1520:Martin T. 1124:The term " 1112:unishment. 1014:unishment. 986:Cooperate 970:Cooperate 607:, and the 247:0, 0 224:of Chicken 220:Fig. 1: A 133:Mr. Dulles 2893:John Nash 2599:Stag hunt 2343:Collusion 1947:144436238 1481:144109323 1473:1043-4631 1073:Straight 1065:Straight 1047:Cooperate 957:Cooperate 638:symmetric 329:Hawk–dove 255:Straight 239:Straight 204:Straight 184:Straight 150:Footloose 74:economics 39:Snowdrift 3034:Lazy SMP 2728:Theorems 2679:Deadlock 2534:Checkers 2415:of games 2182:concepts 1976:(1996). 1848:53161069 1798:(1982). 1776:(1994). 1709:53196318 1668:. 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Index

Game of chicken
Chicken (disambiguation)
Snowdrift
game theory
chicken
political science
economics
biology
evolutionary game theory
mutual assured destruction
nuclear warfare
brinkmanship
Cuban Missile Crisis
Bertrand Russell
nuclear
brinkmanship
Mr. Dulles
Rebel Without a Cause
Footloose
The Heavenly Kid
payoff matrix
payoffs
game theory
payoff matrix
coordination game
Pareto dominates
non-rivalrous
externalities
non-excludable
Nash equilibrium

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