973:(VSD): a technique for building innovation that accounts for the individuals who utilize the design straightforwardly, and just as well for those who the design influences, either directly or indirectly. VSD utilizes an iterative planning process that includes three kinds of examinations: theoretical, exact, and specialized. Applied examinations target the understanding and articulation of the different parts of the design, and its qualities or any clashes that may emerge for the users of the design. Exact examinations are subjective or quantitative plans to explore things used to advise the creators' understanding regarding the clients' qualities, needs, and practices. Specialized examinations can include either investigation of how individuals use related advances or the framework plans.
830:
251:
1295:. A user should not need to retain important information solely in working memory or retrieve it from long-term memory. A menu, checklist, or another display can aid the user by easing the use of their memory. However, memory use may sometimes benefit the user by eliminating the need to reference some knowledge globally (e.g., an expert computer operator would rather use direct commands from memory than refer to a manual). The use of knowledge in a user's head and knowledge in the world must be balanced for an effective design.
1391:
emails, social networking, quick messaging, and various others. Much of this research draws from psychology, social psychology, and sociology. For example, one study found out that people expected a computer with a man's name to cost more than a machine with a woman's name. Other research finds that individuals perceive their interactions with computers more negatively than humans, despite behaving the same way towards these machines.
4564:
1301:. Proactive actions are usually more effective than reactive actions. A display should eliminate resource-demanding cognitive tasks and replace them with simpler perceptual tasks to reduce the user's mental resources. This will allow the user to focus on current conditions and to consider possible future conditions. An example of a predictive aid is a road sign displaying the distance to a certain destination.
1212:. Divided attention between two information sources may be necessary for the completion of one task. These sources must be mentally integrated and are defined to have close mental proximity. Information access costs should be low, which can be achieved in many ways (e.g., proximity, linkage by common colors, patterns, shapes, etc.). However, close display proximity can be harmful by causing too much clutter.
4590:
4577:
1827:
1321:
1232:
1118:
1017:
529:
339:
77:
692:----Audio-based interaction in human-computer interaction (HCI) is a crucial field focused on processing information acquired through various audio signals. While the nature of audio signals may be less diverse compared to visual signals, the information they provide can be highly reliable, valuable, and sometimes uniquely informative. The research areas within this domain include:
36:
949:(UCD): a cutting-edge, broadly-rehearsed plan theory established on the possibility that clients must become the overwhelming focus in the plan of any PC framework. Clients, architects, and specialized experts cooperate to determine the requirements and restrictions of the client and make a framework to support these components. Frequently, client-focused plans are informed by
1206:. When the user's attention is diverted from one location to another to access necessary information, there is an associated cost in time or effort. A display design should minimize this cost by allowing frequently accessed sources to be located at the nearest possible position. However, adequate legibility should not be sacrificed to reduce this cost.
928:
look at subjective science to establish zones, (for example, memory and consideration) when structuring UIs. Present-day models, in general, center around a steady input and discussion between clients, creators, and specialists and push for specialized frameworks to be folded with the sorts of encounters clients need to have, as opposed to wrapping
179:
439:(ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them". A key aspect of HCI is user satisfaction, also referred to as End-User Computing Satisfaction. It goes on to say:
1098:. If a signal is presented more than once, it is more likely to be understood correctly. This can be done by presenting the signal in alternative physical forms (e.g., color and shape, voice and print, etc.), as redundancy does not imply repetition. A traffic light is a good example of redundancy, as color and position are redundant.
1601:. Commercial systems can handle images, voice, sounds, video, text, formatted data. These are exchangeable over communication links among users. The separate consumer electronics fields (e.g., stereo sets, DVD players, televisions) and computers are beginning to merge. Computer and print fields are expected to cross-assimilate.
1624:. New display technologies are maturing, enabling huge displays and displays that are thin, lightweight, and low in power use. This has large effects on portability and will likely enable developing paper-like, pen-based computer interaction systems very different in feel from present desktop workstations.
1104:. Signals that appear to be similar will likely be confused. The ratio of similar features to different features causes signals to be similar. For example, A423B9 is more similar to A423B8 than 92 is to 93. Unnecessarily similar features should be removed, and dissimilar features should be highlighted.
1583:. Computers are expected to communicate through high-speed local networks, nationally over wide-area networks, and portably via infrared, ultrasonic, cellular, and other technologies. Data and computational services will be portably accessible from many if not most locations to which a user travels.
1002:
Certain principles may not apply to different displays or situations. Some principles may also appear to be conflicting, and there is no simple solution to say that one principle is more important than another. The principles may be tailored to a specific design or situation. Striking a functional
423:
in a way that cannot be achieved with other interface paradigms. The growth in human–computer interaction field has led to an increase in the quality of interaction, and resulted in many new areas of research beyond. Instead of designing regular interfaces, the different research branches focus on
1529:
Traditionally, computer use was modeled as a human–computer dyad in which the two were connected by a narrow explicit communication channel, such as text-based terminals. Much work has been done to make the interaction between a computing system and a human more reflective of the multidimensional
1390:
Social computing is an interactive and collaborative behavior considered between technology and people. In recent years, there has been an explosion of social science research focusing on interactions as the unit of analysis, as there are a lot of social computing technologies that include blogs,
927:
have developed since the conception of the field during the 1980s. Most plan philosophies come from a model for how clients, originators, and specialized frameworks interface. Early techniques treated clients' psychological procedures as unsurprising and quantifiable and urged plan specialists to
982:
Displays are human-made artifacts designed to support the perception of relevant system variables and facilitate further processing of that information. Before a display is designed, the task that the display is intended to support must be defined (e.g., navigating, controlling, decision making,
1630:. Public information utilities (such as home banking and shopping) and specialized industry services (e.g., weather for pilots) are expected to proliferate. The proliferation rate can accelerate with the introduction of high-bandwidth interaction and the improvement in the quality of interfaces.
1307:. Old habits from other displays will easily transfer to support the processing of new displays if they are designed consistently. A user's long-term memory will trigger actions that are expected to be appropriate. A design must accept this fact and utilize consistency among different displays.
683:
While the specific goals of each area vary based on applications, they collectively contribute to enhancing human-computer interaction. Notably, visual approaches have been explored as alternatives or aids to other types of interactions, such as audio- and sensor-based methods. For example, lip
324:
The first known use was in 1975 by
Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and the computer. The notion of dialogue likens human–computer interaction to
998:
These human perception and information processing principles can be utilized to create an effective display design. A reduction in errors, a reduction in required training time, an increase in efficiency, and an increase in user satisfaction are a few of the many potential benefits that can be
1421:
In the interaction of humans and computers, research has studied how computers can detect, process, and react to human emotions to develop emotionally intelligent information systems. Researchers have suggested several 'affect-detection channels'. The potential of telling human emotions in an
879:
Early focus is placed on the user(s) and task(s): How many users are needed to perform the task(s) is established and who the appropriate users should be is determined (someone who has never used the interface, and will not use the interface in the future, is most likely not a valid user). In
1530:
nature of everyday communication. Because of potential issues, human–computer interaction shifted focus beyond the interface to respond to observations as articulated by D. Engelbart: "If ease of use were the only valid criterion, people would stick to tricycles and never try bicycles."
508:
or throttle quadrant layouts: even though the new designs were proposed to be superior in basic human-machine interaction, pilots had already ingrained the "standard" layout. Thus, the conceptually good idea had unintended results. On a global scale, standard flight instruments as
716:----This section encompasses a diverse range of areas with broad applications, all of which involve the use of physical sensors to facilitate interaction between users and machines. These sensors can range from basic to highly sophisticated. The specific areas include:
1181:. A display should look like the variable that it represents (e.g., the high temperature on a thermometer shown as a higher vertical level). If there are multiple elements, they can be configured in a manner that looks like they would in the represented environment.
1092:. Signals are likely perceived and interpreted by what is expected based on a user's experience. If a signal is presented contrary to the user's expectation, more physical evidence of that signal may need to be presented to assure that it is understood correctly.
2122:
Culture, Online
Technology, and Computer-Mediated Technical Documentation: Contributions from the Field of Intecultural Comunication. In: Kirk St.Amant, Sigrid Kelsey (Eds.): Computer-mediated Communication across Cultures: International Interactions in Online
983:
learning, entertaining, etc.). A user or operator must be able to process whatever information a system generates and displays; therefore, the information must be displayed according to principles to support perception, situation awareness, and understanding.
739:
Taste/Smell
Sensors: Although less popular compared to other areas, research has been conducted in the field of sensors for taste and smell. These sensors vary in their level of maturity, with some being well-established and others representing cutting-edge
728:
Motion
Tracking Sensors and Digitizers: Cutting-edge technology that has revolutionized industries like film, animation, art, and gaming. These sensors, in forms like wearable cloth or joint sensors, enable more immersive interactions between computers and
504:, a nuclear meltdown accident, where investigations concluded that the design of the human-machine interface was at least partly responsible for the disaster. Similarly, accidents in aviation have resulted from manufacturers' decisions to use non-standard
732:
Haptic
Sensors: Particularly significant in applications related to robotics and virtual reality, providing feedback based on touch. They play a crucial role in enhancing sensitivity and awareness in humanoid robots, as well as in medical surgery
886:
measurement: the interface is tested with real users who come in contact with the interface daily. The results can vary with the performance level of the user and the typical human–computer interaction may not always be represented. Quantitative
807:
Visions of what researchers in the field seek to achieve might vary. When pursuing a cognitivist perspective, researchers of HCI may seek to align computer interfaces with the mental model that humans have of their activities. When pursuing a
1611:. The rate at which humans and machines interact is expected to increase substantially due to the changes in speed, computer graphics, new media, and new input/output devices. This can lead to qualitatively different interfaces, such as
1595:. Computer graphics capabilities such as image processing, graphics transformations, rendering, and interactive animation become widespread as inexpensive chips become available for inclusion in general workstations and mobile devices.
281:. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "
1187:. Moving elements should move in a pattern and direction compatible with the user's mental model of how it actually moves in the system. For example, the moving element on an altimeter should move upward with increasing altitude.
761:
of computer interfaces. How usability is to be precisely understood, how it relates to other social and cultural values, and when it is, and when it may not be a desirable property of computer interfaces is increasingly debated.
1422:
automated and digital fashion lies in improvements to the effectiveness of human–computer interaction. The influence of emotions in human–computer interaction has been studied in fields such as financial decision-making using
815:
Researchers in HCI are interested in developing design methodologies, experimenting with devices, prototyping software, and hardware systems, exploring interaction paradigms, and developing models and theories of interaction.
1589:. Systems can have large numbers of functions associated with them. There are so many systems that most users, technical or non-technical, do not have time to learn about traditionally (e.g., through thick user manuals).
680:
Gaze
Detection (Eyes Movement Tracking): Gaze detection involves tracking the movement of a user's eyes and is primarily used to better understand the user's attention, intent, or focus in context-sensitive situations.
939:: utilized in HCI to characterize and consider the setting where human cooperations with PCs occur. Action hypothesis gives a structure for reasoning about activities in these specific circumstances and illuminates the
1661:). CHI is a large conference, with thousands of attendants, and is quite broad in scope. It is attended by academics, practitioners, and industry people, with company sponsors such as Google, Microsoft, and PayPal.
2393:
Friedman, B., Kahn Jr, P. H., Borning, A., & Kahn, P. H. (2006). Value
Sensitive Design and information systems. Human–Computer Interaction and Management Information Systems: Foundations. ME Sharpe, New York,
1218:. A user can more easily process information across different resources. For example, visual and auditory information can be presented simultaneously rather than presenting all visual or all auditory information.
708:
Musical
Interaction: A relatively new area in HCI, it involves generating and interacting with music, with applications in the art industry. This field is studied in both audio- and visual-based HCI systems.
704:
Human-Made Noise/Sign
Detections: This involves recognizing typical human auditory signs like sighs, gasps, laughs, cries, etc., which contribute to emotion analysis and the design of more intelligent HCI
2403:
Wickens, Christopher D., John D. Lee, Yili Liu, and Sallie E. Gordon Becker. An
Introduction to Human Factors Engineering. Second ed. Upper Saddle River, NJ: Pearson Prentice Hall, 2004. 185–193.
442:"Because human–computer interaction studies a human and a machine in communication, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in
2336:
Green, Paul (2008). Iterative Design. Lecture presented in Industrial and Operations Engineering 436 (Human Factors in Computer Systems, University of Michigan, Ann Arbor, MI, February 4, 2008.
1080:. A display's legibility is critical and necessary for designing a usable display. If the characters or objects being displayed cannot be discernible, the operator cannot effectively use them.
589:
The human–computer interface can be described as the point of communication between the human user and the computer. The flow of information between the human and computer is defined as the
2614:
SINHA, Gaurav; SHAHI, Rahul; SHANKAR, Mani. Human–Computer Interaction. In: Emerging Trends in Engineering and Technology (ICETET), 2010 3rd International Conference on. IEEE, 2010. p. 1–4.
753:
Human–computer interaction studies the ways in which humans make—or do not make—use of computational artifacts, systems, and infrastructures. Much of the research in this field seeks to
677:
Gesture Recognition: Gesture recognition involves identifying and interpreting gestures made by users, often used for direct interaction with computers in command and action scenarios.
1751:
1460:
in that it allows for bidirectional information flow. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions.
1086:. Do not ask the user to determine the level of a variable based on a single sensory variable (e.g., color, size, loudness). These sensory variables can contain many possible levels.
2632:
630:: Non-overlapping areas involve the processes related to humans and computers themselves, while the overlapping areas only involve the processes related to their interaction.
606:: The audio-based interaction between a computer and a human is another important area of HCI systems. This area deals with information acquired by different audio signals.
3435:
3292:
3260:
701:
Auditory Emotion Analysis: Efforts have been made to incorporate human emotions into intelligent human-computer interaction by analyzing emotional cues in audio signals.
1645:
1338:
1253:
1139:
1038:
550:
356:
94:
49:
2973:
891:
specifics, such as the number of users performing the task(s), the time to complete the task(s), and the number of errors made during the task(s) are determined.
2840:, Sandra M. Aluísio & Stella E. O. Tagnin, New Language Technologies, and Linguistic Research, A Two-Way Road: cap. 11. Cambridge Scholars Publishing. (
1403:, as a formal representation of domain-specific knowledge, can be used to address this problem by solving the semantic ambiguities between the two parties.
2349:. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "Encyclopedia of Human–Computer Interaction". The Interaction-Design.org Foundation. Available online at
1533:
How humans interact with computers continues to evolve rapidly. Human–computer interaction is affected by developments in computing. These forces include:
769:
Methods for designing new computer interfaces, thereby optimizing a design for a desired property such as learnability, findability, the efficiency of use.
391:
Humans interact with computers in many ways, and the interface between the two is crucial to facilitating this interaction. HCI is also sometimes termed
2060:
1809:
654:: Loops through the interface that evaluate, moderate, and confirm processes as they pass from the human through the interface to the computer and back.
305:
4136:
736:
Pressure Sensors: Also important in robotics, virtual reality, and medical applications, providing information based on pressure exerted on a surface.
4424:
4026:
4617:
2805:
2353:
141:
113:
1831:
3996:
3916:
3891:
3770:
3650:
3253:
2845:
2130:
1729:
509:
human-machine-interfaces may be subject to different culture-specific preferences, as discussed after a Russian-German mid-air collision.
4116:
3324:
3050:
2624:
1984:"Mapping Human–Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years"
201:
120:
55:
3896:
3821:
3748:
3724:
3672:
1679:
1640:
1399:
In human and computer interactions, a semantic gap usually exists between human and computer's understandings towards mutual behaviors.
960:
436:
4141:
1430:
and face readers as affect-detection channels. In these fields, it has been shown that affect-detection channels have the potential to
812:
perspective, researchers of HCI may seek to align computer interfaces with existing social practices or existing sociocultural values.
4556:
4508:
3527:
3280:
2313:
2209:
2195:
2373:
1664:
There are also dozens of other smaller, regional, or specialized HCI-related conferences held around the world each year, including:
3936:
3190:
3185:
3167:
3149:
3118:
3101:
3081:
3072:
3062:
3033:
2758:
2730:
2698:
2688:
2678:
2665:
1934:
1900:
1360:
1279:
1165:
1064:
576:
378:
237:
219:
160:
127:
63:
897:: After determining what users, tasks, and empirical measurements to include, the following iterative design steps are performed:
4569:
4176:
3961:
3753:
3246:
803:
Perspectives that critically reflect upon the values that underlie computational design, computer use, and HCI research practice.
2683:
Julie A. Jacko and Andrew Sears (Eds.). (2003). Human–Computer Interaction Handbook. Mahwah: Lawrence Erlbaum & Associates.
674:
Body Movement Tracking (Large-scale): Researchers in this area concentrate on tracking and analyzing large-scale body movements.
4171:
4151:
3864:
3609:
3317:
3312:
3285:
109:
4429:
4344:
2082:
1924:
4389:
4051:
3444:
3381:
1400:
1342:
1257:
1143:
1042:
600:: The visual-based human–computer interaction is probably the most widespread human–computer interaction (HCI) research area.
554:
360:
98:
3423:
829:
2030:
1434:
and those information systems can incorporate the data obtained from affect-detection channels to improve decision models.
4501:
4186:
4166:
4103:
3554:
3364:
2106:
1890:
1687:
1606:
842:
788:
Models and theories of human–computer use as well as conceptual frameworks for the design of computer interfaces, such as
662:: This matches the computer design, the user, and the task to optimize the human resources needed to accomplish the task.
1449:
1443:
4349:
4121:
3941:
3564:
3532:
3440:
3039:
1717:
957:, which underscores the likelihood for end-clients to contribute effectively through shared plan sessions and workshops.
671:
Facial Expression Analysis: This area focuses on visually recognizing and analyzing emotions through facial expressions.
1705:
197:
193:
4595:
4161:
3396:
2809:
1956:
1242:
1128:
1027:
719:
Pen-Based Interaction: Particularly relevant in mobile devices, focusing on pen gestures and handwriting recognition.
638:: The flow of information begins in the task environment when the user has some tasks requiring using their computer.
539:
1520:
their interface designers were not usability experts (often meaning they were the application developers themselves)
4056:
3926:
3906:
3685:
3430:
1804:
1457:
501:
487:
3956:
1331:
1261:
1246:
1147:
1132:
1046:
1031:
558:
543:
403:(CHI). Desktop applications, internet browsers, handheld computers, and computer kiosks make use of the prevalent
349:
87:
4476:
4447:
4334:
4248:
4156:
4131:
3921:
3697:
2176:
Proceedings of the 5th conference on Designing interactive systems: Processes, practices, methods, and techniques
134:
4369:
4253:
4126:
3946:
3879:
3741:
3714:
3569:
3344:
3307:
1794:
1487:
during the 1970s, HCISec is a nascent field of study by comparison. Interest in this topic tracks with that of
1468:
Security interactions are the study of interaction between humans and computers specifically as it pertains to
846:
789:
779:
Methods for evaluating and comparing interfaces with respect to their usability and other desirable properties.
698:
Speaker Recognition: Researchers in this area concentrate on identifying and distinguishing different speakers.
404:
2533:"Enhancing Nervous System Recovery through Neurobiologics, Neural Interface Training, and Neurorehabilitation"
1855:
Carlisle, James H. (June 1976). "Evaluating the impact of office automation on top management communication".
250:
2056:
880:
addition, the task(s) the users will be performing and how often the task(s) need to be performed is defined.
725:
Joysticks: Another established input device for interactive control, commonly used in gaming and simulations.
4533:
4374:
4240:
4066:
4046:
4036:
3851:
3831:
3702:
3690:
3680:
3537:
3269:
2531:
Krucoff, Max O.; Rahimpour, Shervin; Slutzky, Marc W.; Edgerton, V. Reggie; Turner, Dennis A. (2016-01-01).
497:
4491:
4486:
4461:
4409:
4404:
4244:
4236:
4227:
4222:
4191:
4083:
3869:
3806:
3559:
3478:
3228:
2776:
1836:
1819:
1669:
ACEICFAASRS: ACE – International Conference on Future Applications of AI, Sensors, and Robotics in Society
1555:
Increasingly widespread use of computers, especially by people who are outside of the computing profession
970:
722:
Mouse & Keyboard: Well-established input devices discussed in Section 3.1, commonly used in computing.
416:
1562:, pen), combined with lowering cost, leading to rapid computerization by people formerly left out of the
493:
Due to the multidisciplinary nature of HCI, people with different backgrounds contribute to its success.
4518:
4481:
4288:
4283:
4258:
3986:
3966:
3816:
3736:
3709:
3640:
3408:
964:
860:
270:
4379:
953:
investigations of situations in which clients will associate with the framework. This training is like
2350:
4471:
4278:
4263:
4231:
4218:
4079:
3991:
3859:
3826:
3801:
3655:
3619:
3513:
3483:
3302:
3091:
1859:. Proceedings of the June 7–10, 1976, National Computer Conference and Exposition. pp. 611–616.
1745:
1578:
1469:
954:
946:
475:
455:
451:
408:
293:
4538:
4303:
4088:
4006:
3547:
3491:
3418:
3198:
2781:
1559:
1416:
1412:
859:
Software and hardware are matched so that the processing of the user input is fast enough, and the
773:
325:
human-to-human interaction: an analogy that is crucial to theoretical considerations in the field.
4589:
4576:
3038:
Mithun Ahamed, Developing a Message Interface Architecture for Android Operating Systems, (2015).
2889:
Nass, Clifford; Moon, Youngme (2000). "Machines and mindlessness: Social responses to computers".
4496:
4339:
4329:
4298:
4093:
4041:
3951:
3901:
3760:
3719:
3635:
3542:
3522:
3376:
3354:
3349:
2906:
2794:
2753:
and Julie A. Jacko (Eds.). (2007). Human–Computer Interaction Handbook (2nd Edition). CRC Press.
2673:
and Julie A. Jacko (Eds.). (2007). Human–Computer Interaction Handbook (2nd Edition). CRC Press.
2513:
2319:
2201:
2011:
1868:
1799:
1197:
940:
924:
505:
412:
2918:
Posard, Marek N (2014). "Status processes in human–computer interactions: Does gender matter?".
2816:
Carroll, John M. (2010). "Conceptualizing a possible discipline of human–computer interaction".
2298:
Proceedings of the 4th decennial conference on Critical computing: Between sense and sensibility
1639:
One of the main conferences for new research in human–computer interaction is the annually held
684:
reading or lip movement tracking has proven influential in correcting speech recognition errors.
188:
may contain an excessive amount of intricate detail that may interest only a particular audience
1569:
Wider social concerns leading to improved access to computers by currently disadvantaged groups
915:
The iterative design process is repeated until a sensible, user-friendly interface is created.
695:
Speech Recognition: This area centers on the recognition and interpretation of spoken language.
4582:
4359:
4354:
4268:
4070:
3811:
3778:
3645:
3506:
3454:
3413:
3391:
3359:
3181:
3163:
3145:
3114:
3097:
3077:
3058:
3029:
2841:
2754:
2726:
2694:
2684:
2674:
2661:
2564:
2422:
Posard, Marek (2014). "Status processes in human–computer interactions: Does gender matter?".
2309:
2191:
2126:
2100:
2003:
1930:
1896:
1857:
Proceedings of the June 7-10, 1976, national computer conference and exposition on - AFIPS '76
1512:
1488:
1431:
622:: The computer's environment is connected to, e.g., a laptop in a college student's dorm room.
479:
463:
443:
429:
967:: resistance, effortlessness, permeability, affordance, consistency, structure, and feedback.
3788:
3729:
3660:
3518:
3461:
3106:
2952:
2927:
2898:
2875:
2825:
2786:
2660:
Julie A. Jacko (Ed.). (2012). Human–Computer Interaction Handbook (3rd Edition). CRC Press.
2595:
2554:
2544:
2503:
2495:
2462:
2431:
2301:
2275:
2246:
2183:
2155:
2146:
Grudin, Jonathan (1992). "Utility and usability: research issues and development contexts".
1995:
1860:
1788:
1778:
1385:
1203:
894:
809:
797:
447:
289:
274:
2369:
2174:
4528:
4419:
4384:
4293:
4181:
4075:
4031:
4011:
3884:
3600:
3579:
3334:
3021:
2742:
2714:
2357:
1612:
936:
929:
793:
317:
2412:
Brown, C. Marlin. Human–Computer Interface Design Guidelines. Intellect Books, 1998. 2–3.
1725:: International Conference on Human–Computer Interaction with Mobile Devices and Services
17:
1791:, a web-based project to provide a bibliography of Human Computer Interaction literature
782:
Methods for studying human–computer use and its sociocultural implications more broadly.
4021:
4001:
3911:
3604:
3496:
3371:
3017:
2710:
2559:
2532:
2293:
1546:
New display technologies leading to the packaging of computational devices in new forms
872:
871:
The following experimental design principles are considered, when evaluating a current
518:
471:
459:
420:
309:
3006:
2279:
765:
Much of the research in the field of human–computer interaction takes an interest in:
288:
As a field of research, human–computer interaction is situated at the intersection of
27:
Academic discipline studying the relationship between computer systems and their users
4611:
4523:
4466:
4456:
4016:
3836:
3796:
3792:
3783:
3626:
3595:
3584:
3574:
3501:
3403:
3297:
3134:
3067:
2764:
2483:
2159:
2015:
1673:
483:
425:
301:
2910:
2517:
2205:
1872:
1573:
As of 2010 the future for HCI is expected to include the following characteristics:
849:. The user interacts with the computer over this software interface using the given
4313:
3614:
3591:
3173:
3155:
2798:
2750:
2718:
2670:
2484:"A human-centered semantic service platform for the digital ecosystems environment"
2323:
1783:
1502:
1427:
850:
313:
1999:
2829:
1657:). CHI is organized by ACM Special Interest Group on Computer-Human Interaction (
1494:
When security features exhibit poor usability, the following are common reasons:
991:
Christopher Wickens et al. defined 13 principles of display design in their book
4452:
4364:
4308:
4146:
3931:
3630:
3449:
3216:
2838:
The dialogue between man and machine: the role of language theory and technology
2034:
1983:
1814:
1320:
1231:
1117:
1016:
950:
528:
467:
338:
254:
A computer monitor provides a visual interface between the machine and the user.
76:
432:
over command/action based ones, and active interfaces over passive interfaces.
4399:
4394:
4111:
3846:
3386:
3086:
2957:
2940:
2931:
2600:
2583:
2508:
2499:
2467:
2450:
2435:
2251:
2234:
1699:
1491:, which has become an area of broad public concern only in very recent years.
1484:
2549:
2007:
4061:
3233:
2902:
2305:
2187:
2083:"Report of the President's Commission on the Accident at Three Miles Island"
1864:
1722:
1473:
888:
883:
490:
are relevant. And, of course, engineering and design methods are relevant."
266:
200:
any relevant information, and removing excessive detail that may be against
2880:
2863:
2568:
2296:; Boehner, Kirsten; David, Shay; Joseph, Kaye (2005). "Reflective design".
1517:
their interface designers lacked understanding of related security concepts
3238:
2790:
2266:
Rogers, Yvonne (2012). "HCI Theory: Classical, Modern, and Contemporary".
1960:
4513:
4273:
3978:
3130:
2693:
Dix, A. (2004). Human–computer interaction (3rd ed.). Pearson Education.
1738:
1620:
1508:
1477:
864:
278:
3045:
Treatments by one or few authors, often aimed at a more general audience
1955:
Hewett; Baecker; Card; Carey; Gasen; Mantei; Perlman; Strong; Verplank.
1762:
IHCI: International Conference on Intelligent Human–Computer Interaction
1552:
Increased development of network communication and distributed computing
4414:
1773:
1345: in this section. Unsourced material may be challenged and removed.
363: in this section. Unsourced material may be challenged and removed.
1982:
Gurcan, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, Kursat (2021-02-07).
1452:(BCI), is a direct communication pathway between an enhanced or wired
1892:
Plans and Situated Action. The Problem of Human-Machine Communication
1658:
1537:
Decreasing hardware costs leading to larger memory and faster systems
785:
Methods for determining whether or not the user is human or computer.
646:: The flow of information that originates in the machine environment.
297:
2767:(1998). "A brief history of human–computer interaction technology".
2351:
http://www.interaction-design.org/encyclopedia/activity_theory.html
2982:
1453:
1293:
11. Replace memory with visual information: knowledge in the world
1003:
balance among the principles is critical for an effective design.
249:
2173:
Chalmers, Matthew; Galani, Areti (2004). "Seamful interweaving".
1695:
ECSCW: European Conference on Computer-Supported Cooperative Work
2235:"Empowerment through seamfulness: smart phones in everyday life"
1756:
i-USEr: International Conference on User Science and Engineering
593:. The loop of interaction has several aspects to it, including:
454:, and development environments are relevant. On the human side,
419:
and Graphical user interfaces (GUI) allow humans to engage with
3242:
2941:"Do people like working with computers more than human beings?"
2451:"Do people like working with computers more than human beings?"
500:
can lead to many unexpected problems. A classic example is the
1423:
1314:
1225:
1111:
1010:
522:
332:
172:
70:
29:
2747:
A moving target: The evolution of human–computer interaction.
3211:
3026:
Readings in human–computer interaction. Toward the Year 2000
1926:
Where the Action Is: The Foundations of Embodied Interaction
1759:
INTERACT: IFIP TC13 Conference on Human–Computer Interaction
1102:
5. Similarity causes confusion: Use distinguishable elements
3004:
1734:
OzCHI: Australian Conference on Human–Computer Interaction
1373:
Topics in human–computer interaction include the following
3142:
1877:
Use of 'human–computer interaction' appears in references
1501:
they were hastily patched in to address newly discovered
1649:, usually referred to by its short name CHI (pronounced
1558:
Increasing innovation in input techniques (e.g., voice,
833:
The user interacts directly with hardware for the human
1752:
ACM Symposium on User Interface Software and Technology
1713:
ICMI: International Conference on Multimodal Interfaces
772:
Methods for implementing interfaces, e.g., by means of
3024:, William A. S. Buxton, Saul Greenberg (Eds.) (1995):
2482:
Dong, Hai; Hussain, Farookh; Elizabeth, Chang (2010).
2088:. 2019-03-14. Archived from the original on 2011-04-09
1672:
ASSETS: ACM International Conference on Computers and
1543:
Reduction in power requirements leading to portability
3222:
3178:
Interaction Design: Beyond Human–Computer Interaction
3160:
Interaction Design: Beyond Human–Computer Interaction
2057:"NRC: Backgrounder on the Three Mile Island Accident"
1957:"ACM SIGCHI Curricula for Human–Computer Interaction"
1692:
DIS: ACM conference on Designing Interactive Systems
923:
Various strategies delineating methods for human–PC
4440:
4322:
4211:
4204:
4102:
3977:
3845:
3769:
3671:
3477:
3470:
3333:
2992:
International Journal of Human-Computer Interaction
2862:Nass, Clifford; Fogg, B. J.; Moon, Youngme (1996).
1988:
International Journal of Human–Computer Interaction
1895:. New York, Cambridge: Cambridge University Press.
101:. Unsourced material may be challenged and removed.
3229:Human-Centered Computing Education Digital Library
3094:. New directions for designing interactive systems
2939:Posard, Marek N.; Rinderknecht, R. Gordon (2015).
1540:Miniaturization of hardware leading to portability
1483:Unlike HCI, which has roots in the early days of
2268:Synthesis Lectures on Human-Centered Informatics
1646:Conference on Human Factors in Computing Systems
863:of the computer output is not disruptive to the
757:the human–computer interaction by improving the
2997:International Journal of Human-Computer Studies
2868:International Journal of Human-Computer Studies
2810:Human–Computer Interaction: History and Status.
2449:Posard, Marek; Rinderknecht, R. Gordon (2015).
2233:Barkhuus, Louise; Polichar, Valerie E. (2011).
963:: these standards may be considered during the
2974:ACM Transactions on Computer-Human Interaction
1710:HCII: Human–Computer Interaction International
1472:. Its aim, in plain terms, is to improve the
3254:
3028:. 2. ed. Morgan Kaufmann, San Francisco 1995
2584:"User Modeling in Human–Computer Interaction"
1549:Specialized hardware leading to new functions
614:: The conditions and goals set upon the user.
322:The Psychology of Human–Computer Interaction.
8:
2812:Encyclopedia Entry at Interaction-Design.org
2723:The Psychology of Human–Computer Interaction
1950:
1948:
1946:
993:An Introduction to Human Factors Engineering
3180:, 2nd ed. John Wiley & Sons Ltd., 2007
3162:, 3rd ed. John Wiley & Sons Ltd., 2011
1426:and organizational knowledge sharing using
1395:Knowledge-driven human–computer interaction
1260:. Unsourced material may be challenged and
1146:. Unsourced material may be challenged and
1045:. Unsourced material may be challenged and
557:. Unsourced material may be challenged and
415:and synthesizing systems, and the emerging
265:) is research in the design and the use of
64:Learn how and when to remove these messages
4208:
3474:
3261:
3247:
3239:
2588:User Modeling and User-Adapted Interaction
2125:. Hershey PA: IGI Global. pp. 77–90.
1704:HRI: ACM/IEEE International Conference on
1593:The mass availability of computer graphics
2956:
2879:
2780:
2599:
2558:
2548:
2507:
2466:
2250:
1456:and an external device. BCI differs from
1361:Learn how and when to remove this message
1280:Learn how and when to remove this message
1166:Learn how and when to remove this message
1065:Learn how and when to remove this message
577:Learn how and when to remove this message
379:Learn how and when to remove this message
238:Learn how and when to remove this message
220:Learn how and when to remove this message
161:Learn how and when to remove this message
4425:Transgenerational epigenetic inheritance
999:achieved by utilizing these principles.
828:
1847:
1407:Emotions and human–computer interaction
2980:Behaviour & Information Technology
2098:
1498:they were added in casual afterthought
3917:Psychological effects of Internet use
1832:Human–computer interaction portal
1810:Outline of human–computer interaction
1744:Ubicomp: International Conference on
1730:New Interfaces for Musical Expression
1078:1. Make displays legible (or audible)
987:Thirteen principles of display design
875:, or designing a new user interface:
7:
3225:Over 100,000 publications about HCI.
3141:. 3rd Edition. Prentice Hall, 2003.
2063:from the original on August 24, 2019
1698:GROUP: ACM conference on supporting
1343:adding citations to reliable sources
1258:adding citations to reliable sources
1210:9. Proximity compatibility principle
1144:adding citations to reliable sources
1043:adding citations to reliable sources
555:adding citations to reliable sources
361:adding citations to reliable sources
99:adding citations to reliable sources
3897:Digital media use and mental health
1741:, Embedded and Embodied Interaction
1680:Computer Supported Cooperative Work
1641:Association for Computing Machinery
1216:10. Principle of multiple resources
437:Association for Computing Machinery
3528:Automatic and controlled processes
2370:"The Case for HCI Design Patterns"
1728:NIME: International Conference on
1718:Interactive Tabletops and Surfaces
1299:12. Principle of predictive aiding
943:from an action-driven perspective.
202:Knowledge (XXG)'s inclusion policy
25:
3937:Smartphones and pedestrian safety
3191:Matt Jones (interaction designer)
3172:Helen Sharp, Yvonne Rogers &
3154:Yvonne Rogers, Helen Sharp &
3073:The Psychology of Everyday Things
2737:Overviews of history of the field
2280:10.2200/S00418ED1V01Y201205HCI014
2239:Personal and Ubiquitous Computing
1737:TEI: International Conference on
1179:6. Principle of pictorial realism
1084:2. Avoid absolute judgment limits
45:This article has multiple issues.
4588:
4575:
4563:
4562:
3962:Mobile phones and driving safety
1825:
1319:
1230:
1116:
1015:
527:
337:
177:
75:
34:
3865:Computer-mediated communication
3219:with over 100,000 publications.
3113:. Addison-Wesley, Reading 1991
2836:Sara Candeias, S. and A. Veiga
2655:Academic overviews of the field
2635:from the original on 2009-08-20
2582:Fischer, Gerhard (1 May 2000).
2376:from the original on 2019-09-28
2300:. Vol. 5. pp. 49–58.
2215:from the original on 2020-08-01
2031:"What is Cognitive Ergonomics?"
1330:needs additional citations for
1185:7. Principle of the moving part
800:accounts of human–computer use.
430:intelligent adaptive interfaces
348:needs additional citations for
86:needs additional citations for
53:or discuss these issues on the
4142:Empathising–systemising theory
3445:female intrasexual competition
3382:Evolutionarily stable strategy
3096:. Addison-Wesley, Boston 2000
3057:. Academic Press, Boston 1993
2705:Historically important classic
1688:Conversational User Interfaces
308:. The term was popularized by
283:Human-computer Interface (HCI)
1:
4502:Standard social science model
3555:Cognitive tradeoff hypothesis
3076:. Basic Books, New York 1988
2864:"Can computers be teammates?"
2033:. Ergoweb.com. Archived from
2000:10.1080/10447318.2020.1819668
1191:Principles based on attention
932:around a finished framework.
306:several other fields of study
4350:Missing heritability problem
3942:Social aspects of television
3565:Evolution of nervous systems
3533:Computational theory of mind
3137:, and Russell Beale (2003):
2830:10.1016/j.intcom.2009.11.008
2160:10.1016/0953-5438(92)90005-z
1959:. ACM SIGCHI. Archived from
1929:. Cambridge, MA: MIT Press.
1305:13. Principle of consistency
965:design of a client interface
110:"Human–computer interaction"
4596:Evolutionary biology portal
2945:Computers in Human Behavior
2920:Computers in Human Behavior
2455:Computers in Human Behavior
2424:Computers in Human Behavior
2345:Kaptelinin, Victor (2012):
4634:
4618:Human–computer interaction
4557:Evolutionary psychologists
4430:Trivers–Willard hypothesis
4345:Human–animal communication
4057:Ovulatory shift hypothesis
3907:Imprinted brain hypothesis
3875:Human–computer interaction
3139:Human–Computer Interaction
3002:Human–Computer Interaction
2987:Interacting with Computers
2818:Interacting with Computers
2725:. Erlbaum, Hillsdale 1983
2148:Interacting with Computers
1805:Mindfulness and technology
1587:high-functionality systems
1507:they address very complex
1441:
1410:
1383:
516:
502:Three Mile Island accident
488:computer user satisfaction
401:computer-human interaction
259:Human–computer interaction
4551:
4477:Environmental determinism
4448:Cultural selection theory
4335:Evolutionary epistemology
4249:evolutionary neuroscience
3922:Rank theory of depression
3424:Parent–offspring conflict
3276:
3217:The HCI Wiki Bibliography
3212:Bad Human Factors Designs
3195:Mobile Interaction Design
3193:and Gary Marsden (2006).
2958:10.1016/j.chb.2015.04.057
2932:10.1016/j.chb.2014.04.025
2537:Frontiers in Neuroscience
2500:10.1007/s11280-009-0081-5
2468:10.1016/j.chb.2015.04.057
2436:10.1016/j.chb.2014.04.025
2252:10.1007/s00779-010-0342-4
2105:: CS1 maint: unfit URL (
1511:without the benefit of a
1438:Brain–computer interfaces
900:Design the user interface
421:embodied character agents
405:graphical user interfaces
393:human–machine interaction
18:Human–machine interaction
4370:Cultural group selection
4254:Biocultural anthropology
3947:Societal impacts of cars
3880:Media naturalness theory
3570:Fight-or-flight response
2891:Journal of Social Issues
2625:"Conference Search: hci"
2550:10.3389/fnins.2016.00584
2120:Hermeking, Marc (2012).
1795:Information architecture
1678:CSCW: ACM conference on
1476:of security features in
1450:brain–computer interface
1444:Brain–computer interface
847:graphical user interface
513:Human–computer interface
498:human-machine interfaces
4570:Evolutionary psychology
4534:Sociocultural evolution
4375:Dual inheritance theory
3832:Personality development
3293:Theoretical foundations
3270:Evolutionary psychology
2903:10.1111/0022-4537.00153
2601:10.1023/A:1011145532042
2306:10.1145/1094562.1094569
2188:10.1145/1013115.1013149
1865:10.1145/1499799.1499885
1716:ITS: ACM conference on
1706:Human–robot interaction
1686:CUI: ACM conference on
1615:or computational video.
1108:Mental model principles
961:Principles of UI design
397:man-machine interaction
269:, which focuses on the
4492:Social constructionism
4487:Psychological nativism
4462:Biological determinism
4410:Recent human evolution
4405:Punctuated equilibrium
4228:Behavioral epigenetics
4223:evolutionary economics
4192:Variability hypothesis
4137:Emotional intelligence
3870:Engineering psychology
3560:Evolution of the brain
3143:http://hcibook.com/e3/
2881:10.1006/ijhc.1996.0073
2856:Social science and HCI
1923:Dourish, Paul (2001).
1889:Suchman, Lucy (1987).
1837:Human City Interaction
1820:User experience design
1635:Scientific conferences
1090:3. Top-down processing
971:Value sensitive design
941:design of interactions
868:
627:Areas of the interface
255:
4519:Multilineal evolution
4482:Nature versus nurture
4441:Theoretical positions
4289:Functional psychology
4284:Evolutionary medicine
4259:Biological psychiatry
3967:Texting while driving
3957:Lead–crime hypothesis
3817:Cognitive development
3802:Caregiver deprivation
3313:Gene selection theory
3055:Usability Engineering
2791:10.1145/274430.274436
2037:on September 28, 2011
1628:Information utilities
1464:Security interactions
1432:detect human emotions
1007:Perceptual principles
832:
452:programming languages
409:Voice user interfaces
253:
4472:Cultural determinism
4279:Evolutionary biology
4264:Cognitive psychology
4212:Academic disciplines
3860:Cognitive ergonomics
3827:Language acquisition
3807:Childhood attachment
3620:Wason selection task
3514:Behavioral modernity
3303:Cognitive revolution
3286:Evolutionary thought
3223:The HCI Bibliography
3092:The Humane Interface
3012:Collection of papers
2182:. pp. 243–252.
1746:Ubiquitous computing
1579:Ubiquitous computing
1470:information security
1339:improve this article
1254:improve this section
1140:improve this section
1039:improve this section
955:participatory design
947:User-centered design
551:improve this section
476:cognitive psychology
456:communication theory
357:improve this article
320:in their 1983 book,
95:improve this article
4539:Unilineal evolution
4304:Population genetics
4089:Sexy son hypothesis
4027:Hormonal motivation
4007:Concealed ovulation
3548:Dual process theory
3419:Parental investment
3199:John Wiley and Sons
1564:computer revolution
1417:Emotion recognition
1413:Affective computing
798:ethnomethodological
749:Goals for computers
619:Machine environment
591:loop of interaction
411:(VUI) are used for
294:behavioral sciences
267:computer technology
4497:Social determinism
4380:Fisher's principle
4340:Great ape language
4330:Cultural evolution
4299:Philosophy of mind
4132:Division of labour
4094:Westermarck effect
4042:Mating preferences
3952:Distracted driving
3686:Literary criticism
3543:Domain specificity
3523:modularity of mind
2629:www.confsearch.org
2509:20.500.11937/29660
2356:2012-03-23 at the
1800:Information design
1198:information access
1096:4. Redundancy gain
925:interaction design
869:
774:software libraries
506:flight instruments
428:over unimodality,
413:speech recognition
256:
4605:
4604:
4583:Psychology portal
4547:
4546:
4390:Hologenome theory
4360:Unit of selection
4355:Primate cognition
4269:Cognitive science
4200:
4199:
4071:Sexual attraction
4047:Mating strategies
3812:Cinderella effect
3742:Moral foundations
3646:Visual perception
3538:Domain generality
3507:Facial expression
3455:Sexual dimorphism
3414:Natural selection
3360:Hamiltonian spite
3018:Ronald M. Baecker
2967:Academic journals
2846:978-1-4438-5377-4
2132:978-1-60960-833-0
1963:on 17 August 2014
1581:and communication
1525:Factors of change
1489:Internet security
1371:
1370:
1363:
1290:
1289:
1282:
1222:Memory principles
1176:
1175:
1168:
1075:
1074:
1067:
845:, e.g. through a
690:Audio - Based HCI
666:Visual- Based HCI
587:
586:
579:
480:social psychology
464:industrial design
448:operating systems
444:computer graphics
389:
388:
381:
248:
247:
240:
230:
229:
222:
171:
170:
163:
145:
68:
16:(Redirected from
4625:
4592:
4579:
4566:
4565:
4209:
4205:Related subjects
3992:Adult attachment
3519:Cognitive module
3475:
3462:Social selection
3436:Costly signaling
3431:Sexual selection
3318:Modern synthesis
3263:
3256:
3249:
3240:
3234:HCI Webliography
3133:, Janet Finlay,
3111:Tog on Interface
3107:Bruce Tognazzini
3068:Donald A. Norman
2962:
2960:
2935:
2914:
2885:
2883:
2833:
2802:
2784:
2644:
2643:
2641:
2640:
2621:
2615:
2612:
2606:
2605:
2603:
2579:
2573:
2572:
2562:
2552:
2528:
2522:
2521:
2511:
2479:
2473:
2472:
2470:
2446:
2440:
2439:
2419:
2413:
2410:
2404:
2401:
2395:
2391:
2385:
2384:
2382:
2381:
2366:
2360:
2343:
2337:
2334:
2328:
2327:
2290:
2284:
2283:
2263:
2257:
2256:
2254:
2230:
2224:
2223:
2221:
2220:
2214:
2181:
2170:
2164:
2163:
2143:
2137:
2136:
2117:
2111:
2110:
2104:
2096:
2094:
2093:
2087:
2079:
2073:
2072:
2070:
2068:
2053:
2047:
2046:
2044:
2042:
2026:
2020:
2019:
1979:
1973:
1972:
1970:
1968:
1952:
1941:
1940:
1920:
1914:
1913:
1911:
1909:
1886:
1880:
1879:
1852:
1830:
1829:
1828:
1789:HCI Bibliography
1779:Digital Live Art
1386:Social computing
1380:Social computing
1366:
1359:
1355:
1352:
1346:
1323:
1315:
1311:Current research
1285:
1278:
1274:
1271:
1265:
1234:
1226:
1204:interaction cost
1171:
1164:
1160:
1157:
1151:
1120:
1112:
1070:
1063:
1059:
1056:
1050:
1019:
1011:
895:Iterative design
851:input and output
810:post-cognitivist
714:Sensor-Based HCI
611:Task environment
582:
575:
571:
568:
562:
531:
523:
496:Poorly designed
424:the concepts of
407:(GUI) of today.
384:
377:
373:
370:
364:
341:
333:
290:computer science
273:between people (
243:
236:
225:
218:
214:
211:
205:
181:
180:
173:
166:
159:
155:
152:
146:
144:
103:
79:
71:
60:
38:
37:
30:
21:
4633:
4632:
4628:
4627:
4626:
4624:
4623:
4622:
4608:
4607:
4606:
4601:
4543:
4529:Neoevolutionism
4436:
4420:Species complex
4385:Group selection
4323:Research topics
4318:
4294:Neuropsychology
4196:
4182:Substance abuse
4104:Sex differences
4098:
4012:Coolidge effect
3973:
3885:Neuroergonomics
3850:
3841:
3765:
3667:
3601:Folk psychology
3482:
3466:
3336:
3329:
3272:
3267:
3208:
3022:Jonathan Grudin
2938:
2917:
2888:
2861:
2852:
2815:
2806:John M. Carroll
2763:
2743:Jonathan Grudin
2715:Thomas P. Moran
2652:
2650:Further reading
2647:
2638:
2636:
2623:
2622:
2618:
2613:
2609:
2581:
2580:
2576:
2530:
2529:
2525:
2494:(1–2): 75–103.
2481:
2480:
2476:
2448:
2447:
2443:
2430:(37): 189–195.
2421:
2420:
2416:
2411:
2407:
2402:
2398:
2392:
2388:
2379:
2377:
2368:
2367:
2363:
2358:Wayback Machine
2347:Activity Theory
2344:
2340:
2335:
2331:
2316:
2294:Sengers, Phoebe
2292:
2291:
2287:
2265:
2264:
2260:
2232:
2231:
2227:
2218:
2216:
2212:
2198:
2179:
2172:
2171:
2167:
2145:
2144:
2140:
2133:
2119:
2118:
2114:
2097:
2091:
2089:
2085:
2081:
2080:
2076:
2066:
2064:
2055:
2054:
2050:
2040:
2038:
2028:
2027:
2023:
1981:
1980:
1976:
1966:
1964:
1954:
1953:
1944:
1937:
1922:
1921:
1917:
1907:
1905:
1903:
1888:
1887:
1883:
1854:
1853:
1849:
1845:
1826:
1824:
1770:
1765:
1637:
1619:Large and thin
1613:virtual reality
1527:
1513:software wizard
1466:
1458:neuromodulation
1446:
1440:
1419:
1411:Main articles:
1409:
1397:
1388:
1382:
1367:
1356:
1350:
1347:
1336:
1324:
1313:
1286:
1275:
1269:
1266:
1251:
1235:
1224:
1193:
1172:
1161:
1155:
1152:
1137:
1121:
1110:
1071:
1060:
1054:
1051:
1036:
1020:
1009:
989:
980:
978:Display designs
937:Activity theory
930:user experience
921:
906:Analyze results
858:
827:
822:
794:Activity Theory
751:
682:
583:
572:
566:
563:
548:
532:
521:
515:
472:social sciences
385:
374:
368:
365:
354:
342:
331:
318:Thomas P. Moran
244:
233:
232:
231:
226:
215:
209:
206:
192:Please help by
191:
182:
178:
167:
156:
150:
147:
104:
102:
92:
80:
39:
35:
28:
23:
22:
15:
12:
11:
5:
4631:
4629:
4621:
4620:
4610:
4609:
4603:
4602:
4600:
4599:
4586:
4573:
4560:
4552:
4549:
4548:
4545:
4544:
4542:
4541:
4536:
4531:
4526:
4521:
4516:
4511:
4506:
4505:
4504:
4499:
4494:
4489:
4484:
4479:
4474:
4469:
4464:
4450:
4444:
4442:
4438:
4437:
4435:
4434:
4433:
4432:
4427:
4422:
4417:
4412:
4407:
4402:
4397:
4392:
4387:
4382:
4377:
4372:
4367:
4357:
4352:
4347:
4342:
4337:
4332:
4326:
4324:
4320:
4319:
4317:
4316:
4311:
4306:
4301:
4296:
4291:
4286:
4281:
4276:
4271:
4266:
4261:
4256:
4251:
4234:
4225:
4215:
4213:
4206:
4202:
4201:
4198:
4197:
4195:
4194:
4189:
4184:
4179:
4174:
4169:
4164:
4159:
4154:
4149:
4144:
4139:
4134:
4129:
4124:
4119:
4114:
4108:
4106:
4100:
4099:
4097:
4096:
4091:
4086:
4073:
4064:
4059:
4054:
4049:
4044:
4039:
4034:
4029:
4024:
4019:
4014:
4009:
4004:
3999:
3994:
3989:
3983:
3981:
3975:
3974:
3972:
3971:
3970:
3969:
3964:
3959:
3954:
3944:
3939:
3934:
3929:
3924:
3919:
3914:
3912:Mind-blindness
3909:
3904:
3899:
3894:
3889:
3888:
3887:
3882:
3877:
3872:
3867:
3856:
3854:
3843:
3842:
3840:
3839:
3834:
3829:
3824:
3819:
3814:
3809:
3804:
3799:
3786:
3781:
3775:
3773:
3767:
3766:
3764:
3763:
3758:
3757:
3756:
3746:
3745:
3744:
3734:
3733:
3732:
3727:
3722:
3712:
3707:
3706:
3705:
3695:
3694:
3693:
3688:
3677:
3675:
3669:
3668:
3666:
3665:
3664:
3663:
3658:
3653:
3643:
3638:
3633:
3624:
3623:
3622:
3617:
3607:
3605:theory of mind
3598:
3589:
3588:
3587:
3582:
3577:
3567:
3562:
3557:
3552:
3551:
3550:
3545:
3540:
3535:
3530:
3516:
3511:
3510:
3509:
3504:
3499:
3488:
3486:
3472:
3468:
3467:
3465:
3464:
3459:
3458:
3457:
3452:
3447:
3438:
3428:
3427:
3426:
3416:
3411:
3406:
3401:
3400:
3399:
3389:
3384:
3379:
3374:
3372:Baldwin effect
3369:
3368:
3367:
3362:
3357:
3347:
3341:
3339:
3331:
3330:
3328:
3327:
3322:
3321:
3320:
3315:
3310:
3305:
3300:
3290:
3289:
3288:
3277:
3274:
3273:
3268:
3266:
3265:
3258:
3251:
3243:
3237:
3236:
3231:
3226:
3220:
3214:
3207:
3206:External links
3204:
3203:
3202:
3188:
3170:
3152:
3127:
3126:
3122:
3121:
3104:
3084:
3065:
3047:
3046:
3042:
3041:
3036:
3014:
3013:
3009:
3008:
2999:
2994:
2989:
2984:
2977:
2969:
2968:
2964:
2963:
2936:
2915:
2886:
2874:(6): 669–678.
2858:
2857:
2850:
2849:
2834:
2813:
2803:
2782:10.1.1.23.2422
2761:
2739:
2738:
2734:
2733:
2711:Stuart K. Card
2707:
2706:
2702:
2701:
2691:
2681:
2668:
2657:
2656:
2651:
2648:
2646:
2645:
2616:
2607:
2594:(1–2): 65–86.
2574:
2523:
2488:World Wide Web
2474:
2441:
2414:
2405:
2396:
2386:
2361:
2338:
2329:
2315:978-1595932037
2314:
2285:
2258:
2245:(6): 629–639.
2225:
2197:978-1581137873
2196:
2165:
2154:(2): 209–217.
2138:
2131:
2112:
2074:
2048:
2021:
1994:(3): 267–280.
1974:
1942:
1935:
1915:
1901:
1881:
1846:
1844:
1841:
1840:
1839:
1834:
1822:
1817:
1812:
1807:
1802:
1797:
1792:
1786:
1781:
1776:
1769:
1766:
1764:
1763:
1760:
1757:
1754:
1748:
1742:
1735:
1732:
1726:
1720:
1714:
1711:
1708:
1702:
1696:
1693:
1690:
1683:
1682:
1676:
1670:
1666:
1636:
1633:
1632:
1631:
1625:
1616:
1602:
1596:
1590:
1584:
1571:
1570:
1567:
1556:
1553:
1550:
1547:
1544:
1541:
1538:
1526:
1523:
1522:
1521:
1518:
1515:
1505:
1499:
1480:applications.
1465:
1462:
1442:Main article:
1439:
1436:
1408:
1405:
1396:
1393:
1384:Main article:
1381:
1378:
1369:
1368:
1327:
1325:
1318:
1312:
1309:
1288:
1287:
1238:
1236:
1229:
1223:
1220:
1196:8. Minimizing
1192:
1189:
1174:
1173:
1124:
1122:
1115:
1109:
1106:
1073:
1072:
1023:
1021:
1014:
1008:
1005:
988:
985:
979:
976:
975:
974:
968:
958:
944:
920:
917:
913:
912:
911:
910:
907:
904:
901:
892:
881:
873:user interface
826:
823:
821:
818:
805:
804:
801:
786:
783:
780:
777:
770:
750:
747:
746:
745:
744:
743:
742:
741:
737:
734:
730:
726:
723:
720:
711:
710:
709:
706:
702:
699:
696:
687:
686:
685:
678:
675:
672:
655:
647:
639:
631:
623:
615:
607:
601:
585:
584:
535:
533:
526:
519:User interface
517:Main article:
514:
511:
387:
386:
345:
343:
336:
330:
327:
310:Stuart K. Card
246:
245:
228:
227:
185:
183:
176:
169:
168:
83:
81:
74:
69:
43:
42:
40:
33:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
4630:
4619:
4616:
4615:
4613:
4598:
4597:
4591:
4587:
4585:
4584:
4578:
4574:
4572:
4571:
4561:
4559:
4558:
4554:
4553:
4550:
4540:
4537:
4535:
4532:
4530:
4527:
4525:
4524:Neo-Darwinism
4522:
4520:
4517:
4515:
4512:
4510:
4509:Functionalism
4507:
4503:
4500:
4498:
4495:
4493:
4490:
4488:
4485:
4483:
4480:
4478:
4475:
4473:
4470:
4468:
4467:Connectionism
4465:
4463:
4460:
4459:
4458:
4457:indeterminism
4454:
4451:
4449:
4446:
4445:
4443:
4439:
4431:
4428:
4426:
4423:
4421:
4418:
4416:
4413:
4411:
4408:
4406:
4403:
4401:
4398:
4396:
4393:
4391:
4388:
4386:
4383:
4381:
4378:
4376:
4373:
4371:
4368:
4366:
4363:
4362:
4361:
4358:
4356:
4353:
4351:
4348:
4346:
4343:
4341:
4338:
4336:
4333:
4331:
4328:
4327:
4325:
4321:
4315:
4312:
4310:
4307:
4305:
4302:
4300:
4297:
4295:
4292:
4290:
4287:
4285:
4282:
4280:
4277:
4275:
4272:
4270:
4267:
4265:
4262:
4260:
4257:
4255:
4252:
4250:
4246:
4242:
4238:
4235:
4233:
4229:
4226:
4224:
4220:
4217:
4216:
4214:
4210:
4207:
4203:
4193:
4190:
4188:
4185:
4183:
4180:
4178:
4177:Schizophrenia
4175:
4173:
4170:
4168:
4165:
4163:
4162:Mental health
4160:
4158:
4155:
4153:
4150:
4148:
4145:
4143:
4140:
4138:
4135:
4133:
4130:
4128:
4125:
4123:
4120:
4118:
4115:
4113:
4110:
4109:
4107:
4105:
4101:
4095:
4092:
4090:
4087:
4085:
4081:
4077:
4074:
4072:
4068:
4065:
4063:
4060:
4058:
4055:
4053:
4050:
4048:
4045:
4043:
4040:
4038:
4037:Mate guarding
4035:
4033:
4030:
4028:
4025:
4023:
4020:
4018:
4015:
4013:
4010:
4008:
4005:
4003:
4000:
3998:
3997:Age disparity
3995:
3993:
3990:
3988:
3985:
3984:
3982:
3980:
3976:
3968:
3965:
3963:
3960:
3958:
3955:
3953:
3950:
3949:
3948:
3945:
3943:
3940:
3938:
3935:
3933:
3930:
3928:
3927:Schizophrenia
3925:
3923:
3920:
3918:
3915:
3913:
3910:
3908:
3905:
3903:
3900:
3898:
3895:
3893:
3890:
3886:
3883:
3881:
3878:
3876:
3873:
3871:
3868:
3866:
3863:
3862:
3861:
3858:
3857:
3855:
3853:
3852:Mental health
3848:
3847:Human factors
3844:
3838:
3837:Socialization
3835:
3833:
3830:
3828:
3825:
3823:
3820:
3818:
3815:
3813:
3810:
3808:
3805:
3803:
3800:
3798:
3797:paternal bond
3794:
3790:
3787:
3785:
3782:
3780:
3777:
3776:
3774:
3772:
3768:
3762:
3759:
3755:
3752:
3751:
3750:
3747:
3743:
3740:
3739:
3738:
3735:
3731:
3728:
3726:
3723:
3721:
3718:
3717:
3716:
3713:
3711:
3708:
3704:
3701:
3700:
3699:
3696:
3692:
3689:
3687:
3684:
3683:
3682:
3679:
3678:
3676:
3674:
3670:
3662:
3661:Naïve physics
3659:
3657:
3654:
3652:
3649:
3648:
3647:
3644:
3642:
3639:
3637:
3634:
3632:
3628:
3627:Motor control
3625:
3621:
3618:
3616:
3613:
3612:
3611:
3608:
3606:
3602:
3599:
3597:
3593:
3590:
3586:
3585:Ophidiophobia
3583:
3581:
3578:
3576:
3575:Arachnophobia
3573:
3572:
3571:
3568:
3566:
3563:
3561:
3558:
3556:
3553:
3549:
3546:
3544:
3541:
3539:
3536:
3534:
3531:
3529:
3526:
3525:
3524:
3520:
3517:
3515:
3512:
3508:
3505:
3503:
3502:Display rules
3500:
3498:
3495:
3494:
3493:
3490:
3489:
3487:
3485:
3480:
3476:
3473:
3469:
3463:
3460:
3456:
3453:
3451:
3448:
3446:
3442:
3439:
3437:
3434:
3433:
3432:
3429:
3425:
3422:
3421:
3420:
3417:
3415:
3412:
3410:
3407:
3405:
3404:Kin selection
3402:
3398:
3395:
3394:
3393:
3390:
3388:
3385:
3383:
3380:
3378:
3375:
3373:
3370:
3366:
3363:
3361:
3358:
3356:
3353:
3352:
3351:
3348:
3346:
3343:
3342:
3340:
3338:
3332:
3326:
3323:
3319:
3316:
3314:
3311:
3309:
3306:
3304:
3301:
3299:
3298:Adaptationism
3296:
3295:
3294:
3291:
3287:
3284:
3283:
3282:
3279:
3278:
3275:
3271:
3264:
3259:
3257:
3252:
3250:
3245:
3244:
3241:
3235:
3232:
3230:
3227:
3224:
3221:
3218:
3215:
3213:
3210:
3209:
3205:
3200:
3196:
3192:
3189:
3187:
3186:0-470-01866-6
3183:
3179:
3175:
3171:
3169:
3168:0-470-66576-9
3165:
3161:
3157:
3153:
3151:
3150:0-13-046109-1
3147:
3144:
3140:
3136:
3135:Gregory Abowd
3132:
3129:
3128:
3124:
3123:
3120:
3119:0-201-60842-1
3116:
3112:
3108:
3105:
3103:
3102:0-201-37937-6
3099:
3095:
3093:
3088:
3085:
3083:
3082:0-465-06709-3
3079:
3075:
3074:
3069:
3066:
3064:
3063:0-12-518405-0
3060:
3056:
3052:
3051:Jakob Nielsen
3049:
3048:
3044:
3043:
3040:
3037:
3035:
3034:1-55860-246-1
3031:
3027:
3023:
3019:
3016:
3015:
3011:
3010:
3007:
3005:
3003:
3000:
2998:
2995:
2993:
2990:
2988:
2985:
2983:
2981:
2978:
2976:
2975:
2971:
2970:
2966:
2965:
2959:
2954:
2950:
2946:
2942:
2937:
2933:
2929:
2925:
2921:
2916:
2912:
2908:
2904:
2900:
2897:(1): 81–103.
2896:
2892:
2887:
2882:
2877:
2873:
2869:
2865:
2860:
2859:
2855:
2854:
2853:
2847:
2843:
2839:
2835:
2831:
2827:
2823:
2819:
2814:
2811:
2807:
2804:
2800:
2796:
2792:
2788:
2783:
2778:
2774:
2770:
2766:
2762:
2760:
2759:0-8058-5870-9
2756:
2752:
2748:
2744:
2741:
2740:
2736:
2735:
2732:
2731:0-89859-243-7
2728:
2724:
2720:
2716:
2712:
2709:
2708:
2704:
2703:
2700:
2699:0-1304-6109-1
2696:
2692:
2690:
2689:0-8058-4468-6
2686:
2682:
2680:
2679:0-8058-5870-9
2676:
2672:
2669:
2667:
2666:1-4398-2943-8
2663:
2659:
2658:
2654:
2653:
2649:
2634:
2630:
2626:
2620:
2617:
2611:
2608:
2602:
2597:
2593:
2589:
2585:
2578:
2575:
2570:
2566:
2561:
2556:
2551:
2546:
2542:
2538:
2534:
2527:
2524:
2519:
2515:
2510:
2505:
2501:
2497:
2493:
2489:
2485:
2478:
2475:
2469:
2464:
2460:
2456:
2452:
2445:
2442:
2437:
2433:
2429:
2425:
2418:
2415:
2409:
2406:
2400:
2397:
2390:
2387:
2375:
2371:
2365:
2362:
2359:
2355:
2352:
2348:
2342:
2339:
2333:
2330:
2325:
2321:
2317:
2311:
2307:
2303:
2299:
2295:
2289:
2286:
2281:
2277:
2273:
2269:
2262:
2259:
2253:
2248:
2244:
2240:
2236:
2229:
2226:
2211:
2207:
2203:
2199:
2193:
2189:
2185:
2178:
2177:
2169:
2166:
2161:
2157:
2153:
2149:
2142:
2139:
2134:
2128:
2124:
2116:
2113:
2108:
2102:
2084:
2078:
2075:
2062:
2058:
2052:
2049:
2036:
2032:
2025:
2022:
2017:
2013:
2009:
2005:
2001:
1997:
1993:
1989:
1985:
1978:
1975:
1962:
1958:
1951:
1949:
1947:
1943:
1938:
1936:9780262541787
1932:
1928:
1927:
1919:
1916:
1904:
1902:9780521337397
1898:
1894:
1893:
1885:
1882:
1878:
1874:
1870:
1866:
1862:
1858:
1851:
1848:
1842:
1838:
1835:
1833:
1823:
1821:
1818:
1816:
1813:
1811:
1808:
1806:
1803:
1801:
1798:
1796:
1793:
1790:
1787:
1785:
1782:
1780:
1777:
1775:
1772:
1771:
1767:
1761:
1758:
1755:
1753:
1749:
1747:
1743:
1740:
1736:
1733:
1731:
1727:
1724:
1721:
1719:
1715:
1712:
1709:
1707:
1703:
1701:
1697:
1694:
1691:
1689:
1685:
1684:
1681:
1677:
1675:
1674:Accessibility
1671:
1668:
1667:
1665:
1662:
1660:
1656:
1652:
1648:
1647:
1642:
1634:
1629:
1626:
1623:
1622:
1617:
1614:
1610:
1608:
1603:
1600:
1597:
1594:
1591:
1588:
1585:
1582:
1580:
1576:
1575:
1574:
1568:
1565:
1561:
1557:
1554:
1551:
1548:
1545:
1542:
1539:
1536:
1535:
1534:
1531:
1524:
1519:
1516:
1514:
1510:
1506:
1504:
1503:security bugs
1500:
1497:
1496:
1495:
1492:
1490:
1486:
1481:
1479:
1475:
1471:
1463:
1461:
1459:
1455:
1451:
1445:
1437:
1435:
1433:
1429:
1425:
1418:
1414:
1406:
1404:
1402:
1394:
1392:
1387:
1379:
1377:
1376:
1365:
1362:
1354:
1344:
1340:
1334:
1333:
1328:This section
1326:
1322:
1317:
1316:
1310:
1308:
1306:
1302:
1300:
1296:
1294:
1284:
1281:
1273:
1263:
1259:
1255:
1249:
1248:
1244:
1239:This section
1237:
1233:
1228:
1227:
1221:
1219:
1217:
1213:
1211:
1207:
1205:
1201:
1199:
1190:
1188:
1186:
1182:
1180:
1170:
1167:
1159:
1149:
1145:
1141:
1135:
1134:
1130:
1125:This section
1123:
1119:
1114:
1113:
1107:
1105:
1103:
1099:
1097:
1093:
1091:
1087:
1085:
1081:
1079:
1069:
1066:
1058:
1048:
1044:
1040:
1034:
1033:
1029:
1024:This section
1022:
1018:
1013:
1012:
1006:
1004:
1000:
996:
994:
986:
984:
977:
972:
969:
966:
962:
959:
956:
952:
948:
945:
942:
938:
935:
934:
933:
931:
926:
919:Methodologies
918:
916:
908:
905:
902:
899:
898:
896:
893:
890:
885:
882:
878:
877:
876:
874:
866:
862:
856:
852:
848:
844:
840:
836:
831:
824:
819:
817:
813:
811:
802:
799:
795:
792:user models,
791:
787:
784:
781:
778:
775:
771:
768:
767:
766:
763:
760:
756:
748:
740:technologies.
738:
735:
733:applications.
731:
727:
724:
721:
718:
717:
715:
712:
707:
703:
700:
697:
694:
693:
691:
688:
679:
676:
673:
670:
669:
667:
664:
663:
661:
660:
656:
653:
652:
648:
645:
644:
640:
637:
636:
632:
629:
628:
624:
621:
620:
616:
613:
612:
608:
605:
602:
599:
596:
595:
594:
592:
581:
578:
570:
560:
556:
552:
546:
545:
541:
536:This section
534:
530:
525:
524:
520:
512:
510:
507:
503:
499:
494:
491:
489:
485:
484:human factors
481:
477:
473:
469:
466:disciplines,
465:
461:
457:
453:
449:
445:
440:
438:
433:
431:
427:
426:multimodality
422:
418:
414:
410:
406:
402:
398:
394:
383:
380:
372:
362:
358:
352:
351:
346:This section
344:
340:
335:
334:
328:
326:
323:
319:
315:
311:
307:
303:
302:media studies
299:
295:
291:
286:
284:
280:
276:
272:
268:
264:
260:
252:
242:
239:
224:
221:
213:
203:
199:
195:
189:
186:This article
184:
175:
174:
165:
162:
154:
151:December 2022
143:
140:
136:
133:
129:
126:
122:
119:
115:
112: –
111:
107:
106:Find sources:
100:
96:
90:
89:
84:This article
82:
78:
73:
72:
67:
65:
58:
57:
52:
51:
46:
41:
32:
31:
19:
4594:
4581:
4568:
4555:
4314:Sociobiology
4172:Neuroscience
4152:Intelligence
3874:
3698:Anthropology
3651:Color vision
3636:Multitasking
3615:Flynn effect
3610:Intelligence
3592:Folk biology
3335:Evolutionary
3194:
3177:
3174:Jenny Preece
3159:
3156:Jenny Preece
3138:
3110:
3090:
3071:
3054:
3025:
3001:
2996:
2991:
2986:
2979:
2972:
2948:
2944:
2923:
2919:
2894:
2890:
2871:
2867:
2851:
2837:
2821:
2817:
2775:(2): 44–54.
2772:
2769:Interactions
2768:
2751:Andrew Sears
2746:
2722:
2719:Allen Newell
2671:Andrew Sears
2637:. Retrieved
2628:
2619:
2610:
2591:
2587:
2577:
2540:
2536:
2526:
2491:
2487:
2477:
2458:
2454:
2444:
2427:
2423:
2417:
2408:
2399:
2389:
2378:. Retrieved
2364:
2346:
2341:
2332:
2297:
2288:
2274:(2): 1–129.
2271:
2267:
2261:
2242:
2238:
2228:
2217:. Retrieved
2175:
2168:
2151:
2147:
2141:
2123:Environments
2121:
2115:
2090:. Retrieved
2077:
2065:. Retrieved
2051:
2039:. Retrieved
2035:the original
2024:
1991:
1987:
1977:
1965:. Retrieved
1961:the original
1925:
1918:
1906:. Retrieved
1891:
1884:
1876:
1856:
1850:
1784:Feminist HCI
1663:
1654:
1650:
1644:
1638:
1627:
1618:
1604:
1598:
1592:
1586:
1577:
1572:
1563:
1532:
1528:
1493:
1482:
1467:
1447:
1428:eye-tracking
1420:
1398:
1389:
1374:
1372:
1357:
1351:October 2010
1348:
1337:Please help
1332:verification
1329:
1304:
1303:
1298:
1297:
1292:
1291:
1276:
1267:
1252:Please help
1240:
1215:
1214:
1209:
1208:
1195:
1194:
1184:
1183:
1178:
1177:
1162:
1153:
1138:Please help
1126:
1101:
1100:
1095:
1094:
1089:
1088:
1083:
1082:
1077:
1076:
1061:
1052:
1037:Please help
1025:
1001:
997:
992:
990:
981:
951:ethnographic
922:
914:
870:
857:) hardware.
854:
838:
834:
814:
806:
764:
758:
754:
752:
713:
689:
665:
658:
657:
650:
649:
642:
641:
634:
633:
626:
625:
618:
617:
610:
609:
603:
598:Visual Based
597:
590:
588:
573:
564:
549:Please help
537:
495:
492:
441:
434:
400:
396:
392:
390:
375:
366:
355:Please help
350:verification
347:
329:Introduction
321:
314:Allen Newell
287:
282:
262:
258:
257:
234:
216:
207:
194:spinning off
187:
157:
148:
138:
131:
124:
117:
105:
93:Please help
88:verification
85:
61:
54:
48:
47:Please help
44:
4453:Determinism
4365:Coevolution
4309:Primatology
4147:Gender role
4052:Orientation
3932:Screen time
3789:Affectional
3771:Development
3450:Mate choice
3377:By-products
3345:Adaptations
3308:Cognitivism
2951:: 232–238.
2926:: 189–195.
2824:(1): 3–12.
2765:Myers, Brad
2461:: 232–238.
2059:. Nrc.gov.
1815:Turing test
1609:interaction
1599:Mixed media
790:cognitivist
604:Audio-Based
468:linguistics
417:multi-modal
210:August 2021
4400:Population
4395:Lamarckism
4241:behavioral
4219:Behavioral
4167:Narcissism
4112:Aggression
3902:Hypophobia
3892:Depression
3779:Attachment
3761:Universals
3725:Psychology
3703:Biological
3691:Musicology
3681:Aesthetics
3580:Basophobia
3387:Exaptation
3365:Reciprocal
3087:Jef Raskin
2639:2009-05-15
2380:2019-08-26
2219:2019-10-04
2092:2011-08-17
2067:August 29,
2041:August 29,
1700:group work
1485:Xerox PARC
825:Principles
635:Input flow
271:interfaces
198:relocating
121:newspapers
50:improve it
4245:cognitive
4237:Affective
4122:Cognition
4076:Sexuality
4062:Pair bond
3822:Education
3479:Cognition
3397:Inclusive
3337:processes
3325:Criticism
3125:Textbooks
2777:CiteSeerX
2029:Ergoweb.
2016:224998668
2008:1044-7318
1843:Footnotes
1723:MobileHCI
1643:'s (ACM)
1607:bandwidth
1509:use cases
1474:usability
1241:does not
1127:does not
1026:does not
889:usability
884:Empirical
759:usability
538:does not
399:(MMI) or
279:computers
56:talk page
4612:Category
4514:Memetics
4274:Ethology
4232:genetics
4067:Physical
4032:Jealousy
3987:Activity
3793:maternal
3749:Religion
3737:Morality
3715:Language
3596:taxonomy
3409:Mismatch
3355:Cheating
3350:Altruism
3131:Alan Dix
2911:15851410
2721:(1983):
2633:Archived
2569:28082858
2518:10746264
2394:348–372.
2374:Archived
2354:Archived
2210:Archived
2206:12500442
2101:cite web
2061:Archived
1873:18471644
1768:See also
1739:Tangible
1621:displays
1478:end user
1401:Ontology
1270:May 2021
1156:May 2021
1055:May 2021
865:workflow
843:displays
841:such as
729:reality.
705:systems.
651:Feedback
567:May 2021
486:such as
369:May 2021
4415:Species
4187:Suicide
4022:Fantasy
4002:Arousal
3784:Bonding
3673:Culture
3497:Display
3484:Emotion
3392:Fitness
3281:History
2799:8278771
2560:5186786
2543:: 584.
2324:9029682
1967:15 July
1908:7 March
1774:CAPTCHA
1560:gesture
1262:removed
1247:sources
1148:removed
1133:sources
1047:removed
1032:sources
861:latency
755:improve
559:removed
544:sources
460:graphic
395:(HMI),
135:scholar
4593:
4580:
4567:
4157:Memory
4117:Autism
4084:female
4017:Desire
3754:Origin
3730:Speech
3720:Origin
3492:Affect
3184:
3166:
3148:
3117:
3100:
3080:
3061:
3032:
2909:
2844:
2797:
2779:
2757:
2729:
2697:
2687:
2677:
2664:
2567:
2557:
2516:
2322:
2312:
2204:
2194:
2129:
2014:
2006:
1933:
1899:
1871:
1750:UIST:
1659:SIGCHI
909:Repeat
839:output
820:Design
643:Output
482:, and
316:, and
304:, and
298:design
277:) and
137:
130:
123:
116:
108:
4127:Crime
3710:Crime
3641:Sleep
3631:skill
3471:Areas
2907:S2CID
2795:S2CID
2514:S2CID
2320:S2CID
2213:(PDF)
2202:S2CID
2180:(PDF)
2086:(PDF)
2012:S2CID
1869:S2CID
1653:, or
1605:High-
1454:brain
835:input
796:, or
668:----
275:users
142:JSTOR
128:books
4080:male
3441:Male
3201:Ltd.
3182:ISBN
3164:ISBN
3146:ISBN
3115:ISBN
3098:ISBN
3078:ISBN
3059:ISBN
3030:ISBN
2842:ISBN
2755:ISBN
2727:ISBN
2695:ISBN
2685:ISBN
2675:ISBN
2662:ISBN
2565:PMID
2310:ISBN
2192:ISBN
2127:ISBN
2107:link
2069:2011
2043:2011
2004:ISSN
1969:2014
1931:ISBN
1910:2015
1897:ISBN
1655:Khai
1415:and
1245:any
1243:cite
1200:cost
1131:any
1129:cite
1030:any
1028:cite
903:Test
837:and
542:any
540:cite
462:and
435:The
114:news
3979:Sex
3656:Eye
2953:doi
2928:doi
2899:doi
2876:doi
2826:doi
2787:doi
2749:In
2596:doi
2555:PMC
2545:doi
2504:hdl
2496:doi
2463:doi
2432:doi
2302:doi
2276:doi
2247:doi
2184:doi
2156:doi
1996:doi
1861:doi
1651:kai
1424:ECG
1341:by
1256:by
1202:or
1142:by
1041:by
855:I/O
659:Fit
553:by
359:by
285:".
263:HCI
196:or
97:by
4614::
3197:,
3176::
3158::
3109::
3089::
3070::
3053::
3020:,
2949:51
2947:.
2943:.
2924:37
2922:.
2905:.
2895:56
2893:.
2872:45
2870:.
2866:.
2822:22
2820:.
2808::
2793:.
2785:.
2771:.
2745::
2717:,
2713:,
2631:.
2627:.
2592:11
2590:.
2586:.
2563:.
2553:.
2541:10
2539:.
2535:.
2512:.
2502:.
2492:13
2490:.
2486:.
2459:51
2457:.
2453:.
2428:37
2426:.
2372:.
2318:.
2308:.
2270:.
2243:15
2241:.
2237:.
2208:.
2200:.
2190:.
2150:.
2103:}}
2099:{{
2010:.
2002:.
1992:37
1990:.
1986:.
1945:^
1875:.
1867:.
1448:A
995:.
478:,
474:,
470:,
458:,
450:,
446:,
312:,
300:,
296:,
292:,
59:.
4455:/
4247:/
4243:/
4239:/
4230:/
4221:/
4082:/
4078:/
4069:/
3849:/
3795:/
3791:/
3629:/
3603:/
3594:/
3521:/
3481:/
3443:/
3262:e
3255:t
3248:v
2961:.
2955::
2934:.
2930::
2913:.
2901::
2884:.
2878::
2848:)
2832:.
2828::
2801:.
2789::
2773:5
2642:.
2604:.
2598::
2571:.
2547::
2520:.
2506::
2498::
2471:.
2465::
2438:.
2434::
2383:.
2326:.
2304::
2282:.
2278::
2272:5
2255:.
2249::
2222:.
2186::
2162:.
2158::
2152:4
2135:.
2109:)
2095:.
2071:.
2045:.
2018:.
1998::
1971:.
1939:.
1912:.
1863::
1566:.
1375::
1364:)
1358:(
1353:)
1349:(
1335:.
1283:)
1277:(
1272:)
1268:(
1264:.
1250:.
1169:)
1163:(
1158:)
1154:(
1150:.
1136:.
1068:)
1062:(
1057:)
1053:(
1049:.
1035:.
867:.
853:(
776:.
580:)
574:(
569:)
565:(
561:.
547:.
382:)
376:(
371:)
367:(
353:.
261:(
241:)
235:(
223:)
217:(
212:)
208:(
204:.
190:.
164:)
158:(
153:)
149:(
139:·
132:·
125:·
118:·
91:.
66:)
62:(
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.