1868:
295:, the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice. Artist Simon Bisley said that, "The stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.
282:, as well as details regarding elements of the backstory that were hitherto undisclosed. Jarrard explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell." Jarrard further described this as an attempt to move away from the story of the
504:, it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin.
365:
fans' knowledge of the characters and canon, ensuring that "characters that know as a part of themselves are portrayed aptly". These difficulties were mitigated by the knowledge that fans were not as intimately connected to the history of the character of Rtas as they were to the likes of the Master
526:
released on July 19, 2006. A few promotional pieces were released beforehand, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story. A full-color poster of the book's cover was released on June 28, 2006.
473:
explains that
Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie's attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the
244:
After many unsuccessful negotiation attempts, Lorraine suggested that Bungie finance and edit the novel itself before pursuing a publisher, allowing the studio to maintain control over the content and pursue the venture unencumbered by outside intervention. Lead designer Maria
Cabardo created a
356:
The central premise behind the story of "The Last Voyage of the
Infinite Succor" was to showcase the true danger posed by the Flood and the inner workings of the Covenant military machine, to dispel the image of the Covenant as enemies that merely sit around for players to shoot. The story was
245:"dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list. Buoyed by their success in approaching those in the medium that they respected and admired, including British
412:, as the UNSC field-tests a new version of the SPARTAN's armor in a series of exercises which prove to be a challenging endeavor for all involved. A lone SPARTAN puts the armor through its paces by dropping from Earth's atmosphere and engaging in a mock battle against
286:, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "...
345:, who gain the knowledge of those they infect and are trying to use the ship to escape imprisonment. Fighting waves of Flood, including the reanimated remains of his fallen soldiers, and being wounded and losing the left mandibles on his jaw, 'Vadumee plots a
271:" and "reach in the comic and publishing industry" as the main draws to the company. The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.
584:
sales charts. At least 100,000 copies were rumored to have been published, and the comic continued to be one of the top-selling graphic novels months after its debut. The success of the novel led Marvel Comics and Bungie to announce a four-issue monthly
290:
a genetically enhanced super soldier picking up two guns and kicking some alien butt." The four stories that ended up in the final publication were "the most interesting to , and the writers of ". Although Bungie created the story arcs present in the
233:. Bungie disliked the comic and Trautmann's comic team, with art director Lorraine McLees calling it "a lump of coal". Bungie asked to choose their own artists and writers instead. Pete Parsons, the studio director of Bungie, wanted to hire
40:
189:
universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.
197:
was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,
224:
franchise into, with sequential art being the main focus. The comic was originally pitched by the head of
Microsoft's Franchise Development Eric Trautmann, who led the assembly of a draft comic written by
431:; highlighting the rigorous experimentation the SPARTAN equipment goes through before it ends up in the hands of the Master Chief was an idea that Bungie originally wanted to pursue at the beginning of
515:. Giraud explained that his son's enjoyment of the game series ultimately compelled him to accept an invitation to contribute his art; before penciling, he had never played the video games.
303:
The graphic novel comprises 128 pages and four main stories; each has an introduction by the creators of the work detailing their thoughts about the plot or their experiences adding to the
474:
main storyline. Unlike the other stories, "Breaking
Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by
1179:
416:. This SPARTAN is revealed to be a woman, Maria-062, who has come out of retirement as a special favor to test the new equipment before it is sent to the Master Chief.
507:
Bungie described "Second
Sunrise" as an attempt to put a human face on the conflict by illustrating the effects of war on the common citizen. The story was written by
553:
Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the
696:
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praised Bungie for having the moxie to not focus on the major character. Each publication had their own opinions on the weakest story in the collection; both
260:
was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."
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the feel of an anthology yet still retained a cohesive whole. Other areas that received particular attention included
Tsutomu Nihei's work on
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341:. Believing that it might have been attacked by humans, 'Vadumee and his team instead discover the ship has been infested by the parasitic
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459:. While "The Last Voyage" tells the story from the Covenant perspective, "Breaking Quarantine" highlights the escape of the human soldier
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and GameTrailers thought that "Armor
Testing" had the least emotional impact, although its surprise ending and art were well done.
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praised the novel, citing the wealth of contributions from recognized artists and the strength of the material in fleshing out the
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series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story. On the other hand,
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with art provided by Simon Bisley. Hammock described the process of writing the story as a "heady task" since he had to respect
241:
for the graphic novel, though
Trautmann was highly skeptical that such high-profile artists would deign to work on the project.
2063:
496:, the Covenant stumble upon humanity's best-guarded secret—the location of Earth—and launch a direct attack on the city of New
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by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the
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The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching
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lore. Located after the main body of stories is a selection of art pieces that represent interpretations of the
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universe as the work's greatest strength. They gave it an overall grade of B+. Mike Deeley of
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Critical reaction from both the gaming community and the comic book community was positive.
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and architect who based his illustrations directly on the structures found within the game.
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universe from a number of comic book artists. These contributors include Doug
Alexander,
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and his team are sent to answer the distress call from a Covenant agricultural ship,
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for its vivid imagery and its focus on visual storytelling in lieu of any dialogue.
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Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the
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lauded the book for the diverse range of storytelling and art styles that lent the
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Chief; this allowed ample room to expand 'Vadumee's background in sync with the
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who becomes an important character in the following two games; while the novel
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327:"The Last Voyage of the Infinite Succor" takes place during the video game
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canon while permitting the writer to "bring something new to the table".
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and the Flood, then escapes via a Covenant shuttle as the sole survivor.
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proved to be a "rare hit" for the games-to-comics genre, debuting at No.
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lay in Microsoft and Bungie's exploration of new mediums to expand the
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universe, Earth and humanity's various colonies are governed by the
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universe, including information on the inner workings of the alien
1329:"Dark Horse Announces New Edition of Original Halo Graphic Novel"
602:
Dark Horse released a new edition of the graphic novel in 2021.
402:, is one of the few SPARTANs in active service by the events of
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which until then had not been discussed or seen in any medium.
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406:. "Armor Testing" takes place shortly before the opening of
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The stories themselves were designed as glimpses into the
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equipped with special armor. The protagonist of the
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463:from the Flood. Johnson is a minor personality in
419:The concept of the story was inspired by the book
181:The majority of the book is divided into four
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866:
864:
671:McLees, Robert; Frank O'Connor, eds. (2006).
8:
731:"Exploring the Halo Graphic Novel (Part II)"
500:. By the time players arrive at the city in
333:. The Covenant Special Operations Commander
32:
898:""Halo Graphic Novel Preview": Front Cover"
625:"Exploring the Halo Graphic Novel (Part I)"
349:course into the system's sun that destroys
1905:
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1883:
1708:
1396:
1382:
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804:"Newsarama: Inside the Halo Graphic Novel"
38:
31:
1271:"San Diego 2006 Comic-Con Announcement"
697:"Episode 005: DC Reboot/Eric Trautmann"
610:
1995:Little Nemo: Adventures in Slumberland
1173:
1171:
323:The Last Voyage of the Infinite Succor
267:. Bungie cited Marvel's "passion for
167:was the series' first entry into the
7:
1178:MacDonald, Heidi (August 16, 2006).
171:medium, and features aspects of the
1269:Goldstein, Hilary (July 21, 2006).
1047:Goldstein, Hilary (July 12, 2006).
982:"Halo Graphic Novel Poster Preview"
729:Goldstein, Hilary (June 23, 2006).
623:Goldstein, Hilary (June 23, 2006).
25:
1327:Bishop, Rollin (April 16, 2021).
1149:Callaham, John (August 6, 2005).
2059:Comics based on Halo (franchise)
2049:Novels based on Halo (franchise)
1867:
1866:
1078:Deeley, Mike (August 23, 2006).
2074:Comics set on fictional planets
1180:"HALO GN selling like hotcakes"
486:Second Sunrise over New Mombasa
2079:Science fiction graphic novels
837:"Bungie Official Announcement"
1:
1246:. August 2006. Archived from
1118:""Halo Graphic Novel" Review"
1080:"Silver Bullet Comics Review"
932:. Little, Brown and Company.
871:Snider, Mark (May 10, 2006).
2054:Marvel Comics graphic novels
1049:"Review: Halo Graphic Novel"
954:"Halo Graphic Novel Preview"
873:"The non-stop 'Halo' effect"
455:outbreak that occurs during
425:testing of military projects
384:United Nations Space Command
1546:The Master Chief Collection
1366:September 14, 2002, at the
1301:"Catalog: Halo Uprising #1"
1216:. July 2006. Archived from
193:Released on July 19, 2006,
27:2006 American graphic novel
2095:
1240:"August 2006 Sales Charts"
762:Staff (January 19, 2007).
212:Background and publication
1862:
1695:Halo 4: Forward Unto Dawn
1413:
1210:"July 2006 Sales Reports"
1085:Silver Bullet Comic Books
835:Milkie (March 16, 2006).
37:
147:military science fiction
75:Military science fiction
1785:The Silent Cartographer
1116:Staff (June 15, 2006).
980:Staff (June 12, 2006).
33:The Halo Graphic Novel
2064:English-language books
2019:Thru the Moebius Strip
1667:The Halo Graphic Novel
673:The Halo Graphic Novel
524:The Halo Graphic Novel
490:Near the beginning of
443:and colors by Ed Lee.
195:The Halo Graphic Novel
165:The Halo Graphic Novel
138:The Halo Graphic Novel
46:The Halo Graphic Novel
2069:Comics by Jean Giraud
1130:on September 19, 2007
1059:on September 16, 2009
992:on September 19, 2009
924:Rich, Ben R. (1996).
513:Jean "Moebius" Giraud
511:with art provided by
254:Jean "Moebius" Giraud
1151:"Firingsquad Review"
1025:on November 12, 2006
465:Halo: Combat Evolved
404:Halo: Combat Evolved
330:Halo: Combat Evolved
216:The origins for the
159:in partnership with
1368:Library of Congress
1281:on December 5, 2008
1092:on November 8, 2006
849:on February 3, 2007
776:on February 2, 2007
743:on February 7, 2012
707:on December 8, 2015
637:on October 17, 2007
591:San Diego Comic-Con
548:Breaking Quarantine
447:Breaking Quarantine
414:UNSC special forces
229:and illustrated by
204:, and other future
44:The front cover of
34:
2044:2006 comics debuts
570:Halo Graphic Novel
568:Upon release, the
544:Halo Graphic Novel
470:Halo: First Strike
441:W. Andrew Robinson
423:, a memoir of the
293:Halo Graphic Novel
258:Halo Graphic Novel
256:, the progress of
252:and French artist
218:Halo Graphic Novel
149:video game series
18:Halo Graphic Novel
2029:
2028:
1953:The Long Tomorrow
1880:
1879:
1853:This Spartan Life
1814:
1813:
1638:Television series
1592:The Fall of Reach
1560:Halo 5: Guardians
1428:Xbox Game Studios
1220:on March 17, 2007
1184:Publishers Weekly
675:. Marvel Comics.
247:comic book artist
145:anthology of the
134:
133:
115:978-0-7851-2372-9
93:Publication place
53:Cover artist
16:(Redirected from
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1976:Le Monde d'Edena
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1277:. Archived from
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1250:on July 12, 2007
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1190:on July 22, 2012
1186:. Archived from
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812:. Archived from
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703:. Archived from
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633:. Archived from
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578:Nielsen BookScan
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1370:Web Archives
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1987:Adaptations
1914:Jean Giraud
1775:Blood Gulch
1736:The Arbiter
1658:Other media
1567:Halo Wars 2
1477:I Love Bees
1457:Anniversary
1437:Video games
1312:January 31,
1254:January 20,
1224:January 20,
509:Brett Lewis
437:Jay Faerber
359:Lee Hammock
357:written by
317:Geof Darrow
2038:Categories
1819:Unofficial
1801:M6D Pistol
1794:Technology
1713:Characters
1531:soundtrack
1491:soundtrack
1472:soundtrack
1451:soundtrack
1338:October 2,
928:Skunkworks
606:References
421:Skunkworks
313:Rick Berry
239:Joe Kubert
235:Alan Moore
231:Adi Granov
2011:Blueberry
1968:The Incal
1929:Blueberry
1839:Halo 2600
1599:The Flood
1504:Halo Wars
1496:marketing
1244:Newsarama
1214:Newsarama
877:USA Today
809:Newsarama
347:slipspace
81:Published
57:Phil Hale
1955:" (1975)
1872:Category
1754:Covenant
1746:Factions
1705:Universe
1681:The Life
1674:Uprising
1364:Archived
429:Lockheed
390:, elite
388:SPARTANs
299:Contents
280:Covenant
176:universe
129:68262369
63:Language
1806:Warthog
1726:Cortana
1647:Contact
582:Diamond
519:Release
378:In the
66:English
2022:(2005)
2014:(2004)
2006:(1991)
1998:(1989)
1979:(1985)
1971:(1980)
1963:(1976)
1948:(1975)
1945:Arzach
1940:(1974)
1932:(1963)
1921:Comics
1768:Levels
1584:Novels
1525:Halo 4
1485:Halo 3
1466:Halo 2
1423:Bungie
1356:Bungie
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161:Bungie
84:2006 (
1780:Forge
1759:Flood
1518:Reach
453:Flood
343:Flood
141:is a
101:Pages
71:Genre
1406:Halo
1340:2021
1314:2008
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934:ISBN
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769:Edge
749:2007
713:2015
677:ISBN
643:2007
587:Halo
580:and
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152:Halo
123:OCLC
110:ISBN
1275:IGN
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