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The Halo Graphic Novel

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1868: 295:, the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice. Artist Simon Bisley said that, "The stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers. 282:, as well as details regarding elements of the backstory that were hitherto undisclosed. Jarrard explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell." Jarrard further described this as an attempt to move away from the story of the 504:, it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin. 365:
fans' knowledge of the characters and canon, ensuring that "characters that know as a part of themselves are portrayed aptly". These difficulties were mitigated by the knowledge that fans were not as intimately connected to the history of the character of Rtas as they were to the likes of the Master
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released on July 19, 2006. A few promotional pieces were released beforehand, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story. A full-color poster of the book's cover was released on June 28, 2006.
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explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie's attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the
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After many unsuccessful negotiation attempts, Lorraine suggested that Bungie finance and edit the novel itself before pursuing a publisher, allowing the studio to maintain control over the content and pursue the venture unencumbered by outside intervention. Lead designer Maria Cabardo created a
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The central premise behind the story of "The Last Voyage of the Infinite Succor" was to showcase the true danger posed by the Flood and the inner workings of the Covenant military machine, to dispel the image of the Covenant as enemies that merely sit around for players to shoot. The story was
245:"dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list. Buoyed by their success in approaching those in the medium that they respected and admired, including British 412:, as the UNSC field-tests a new version of the SPARTAN's armor in a series of exercises which prove to be a challenging endeavor for all involved. A lone SPARTAN puts the armor through its paces by dropping from Earth's atmosphere and engaging in a mock battle against 286:, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "... 345:, who gain the knowledge of those they infect and are trying to use the ship to escape imprisonment. Fighting waves of Flood, including the reanimated remains of his fallen soldiers, and being wounded and losing the left mandibles on his jaw, 'Vadumee plots a 271:" and "reach in the comic and publishing industry" as the main draws to the company. The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel. 584:
sales charts. At least 100,000 copies were rumored to have been published, and the comic continued to be one of the top-selling graphic novels months after its debut. The success of the novel led Marvel Comics and Bungie to announce a four-issue monthly
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a genetically enhanced super soldier picking up two guns and kicking some alien butt." The four stories that ended up in the final publication were "the most interesting to , and the writers of ". Although Bungie created the story arcs present in the
233:. Bungie disliked the comic and Trautmann's comic team, with art director Lorraine McLees calling it "a lump of coal". Bungie asked to choose their own artists and writers instead. Pete Parsons, the studio director of Bungie, wanted to hire 40: 189:
universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.
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was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,
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franchise into, with sequential art being the main focus. The comic was originally pitched by the head of Microsoft's Franchise Development Eric Trautmann, who led the assembly of a draft comic written by
431:; highlighting the rigorous experimentation the SPARTAN equipment goes through before it ends up in the hands of the Master Chief was an idea that Bungie originally wanted to pursue at the beginning of 515:. Giraud explained that his son's enjoyment of the game series ultimately compelled him to accept an invitation to contribute his art; before penciling, he had never played the video games. 303:
The graphic novel comprises 128 pages and four main stories; each has an introduction by the creators of the work detailing their thoughts about the plot or their experiences adding to the
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main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by
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Bungie described "Second Sunrise" as an attempt to put a human face on the conflict by illustrating the effects of war on the common citizen. The story was written by
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Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the
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praised Bungie for having the moxie to not focus on the major character. Each publication had their own opinions on the weakest story in the collection; both
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was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."
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the feel of an anthology yet still retained a cohesive whole. Other areas that received particular attention included Tsutomu Nihei's work on
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and GameTrailers thought that "Armor Testing" had the least emotional impact, although its surprise ending and art were well done.
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praised the novel, citing the wealth of contributions from recognized artists and the strength of the material in fleshing out the
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series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story. On the other hand,
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with art provided by Simon Bisley. Hammock described the process of writing the story as a "heady task" since he had to respect
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for the graphic novel, though Trautmann was highly skeptical that such high-profile artists would deign to work on the project.
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by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the
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The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching
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lore. Located after the main body of stories is a selection of art pieces that represent interpretations of the
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universe as the work's greatest strength. They gave it an overall grade of B+. Mike Deeley of
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Critical reaction from both the gaming community and the comic book community was positive.
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and architect who based his illustrations directly on the structures found within the game.
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universe from a number of comic book artists. These contributors include Doug Alexander,
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and his team are sent to answer the distress call from a Covenant agricultural ship,
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for its vivid imagery and its focus on visual storytelling in lieu of any dialogue.
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Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the
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lauded the book for the diverse range of storytelling and art styles that lent the
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Chief; this allowed ample room to expand 'Vadumee's background in sync with the
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who becomes an important character in the following two games; while the novel
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canon while permitting the writer to "bring something new to the table".
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and the Flood, then escapes via a Covenant shuttle as the sole survivor.
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proved to be a "rare hit" for the games-to-comics genre, debuting at No.
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lay in Microsoft and Bungie's exploration of new mediums to expand the
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universe, Earth and humanity's various colonies are governed by the
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universe, including information on the inner workings of the alien
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Dark Horse released a new edition of the graphic novel in 2021.
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which until then had not been discussed or seen in any medium.
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The stories themselves were designed as glimpses into the
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equipped with special armor. The protagonist of the
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Bungie cited Marvel's "passion for 167:was the series' first entry into the 7: 1178:MacDonald, Heidi (August 16, 2006). 171:medium, and features aspects of the 1269:Goldstein, Hilary (July 21, 2006). 1047:Goldstein, Hilary (July 12, 2006). 982:"Halo Graphic Novel Poster Preview" 729:Goldstein, Hilary (June 23, 2006). 623:Goldstein, Hilary (June 23, 2006). 25: 1327:Bishop, Rollin (April 16, 2021). 1149:Callaham, John (August 6, 2005). 2059:Comics based on Halo (franchise) 2049:Novels based on Halo (franchise) 1867: 1866: 1078:Deeley, Mike (August 23, 2006). 2074:Comics set on fictional planets 1180:"HALO GN selling like hotcakes" 486:Second Sunrise over New Mombasa 2079:Science fiction graphic novels 837:"Bungie Official Announcement" 1: 1246:. August 2006. Archived from 1118:""Halo Graphic Novel" Review" 1080:"Silver Bullet Comics Review" 932:. Little, Brown and Company. 871:Snider, Mark (May 10, 2006). 2054:Marvel Comics graphic novels 1049:"Review: Halo Graphic Novel" 954:"Halo Graphic Novel Preview" 873:"The non-stop 'Halo' effect" 455:outbreak that occurs during 425:testing of military projects 384:United Nations Space Command 1546:The Master Chief Collection 1366:September 14, 2002, at the 1301:"Catalog: Halo Uprising #1" 1216:. July 2006. 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(1996). 513:Jean "Moebius" Giraud 511:with art provided by 254:Jean "Moebius" Giraud 1151:"Firingsquad Review" 1025:on November 12, 2006 465:Halo: Combat Evolved 404:Halo: Combat Evolved 330:Halo: Combat Evolved 216:The origins for the 159:in partnership with 1368:Library of Congress 1281:on December 5, 2008 1092:on November 8, 2006 849:on February 3, 2007 776:on February 2, 2007 743:on February 7, 2012 707:on December 8, 2015 637:on October 17, 2007 591:San Diego Comic-Con 548:Breaking Quarantine 447:Breaking Quarantine 414:UNSC special forces 229:and illustrated by 204:, and other future 44:The front cover of 34: 2044:2006 comics debuts 570:Halo Graphic Novel 568:Upon release, the 544:Halo Graphic Novel 470:Halo: First Strike 441:W. 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Index

Halo Graphic Novel

Phil Hale
Military science fiction
Marvel Comics
ISBN
978-0-7851-2372-9
OCLC
68262369
graphic novel
military science fiction
Halo
Marvel Comics
Bungie
sequential art
Halo universe
short stories
Halo: Uprising
John Ney Rieber
Adi Granov
Alan Moore
Joe Kubert
comic book artist
Simon Bisley
Jean "Moebius" Giraud
Marvel Comics
Covenant
Master Chief
Rick Berry
Geof Darrow

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