Knowledge (XXG)

Ludic interface

Source đź“ť

263:
information within the blank cards allows the RFID reader, a digital tarot reader automaton, to interpret information hidden from the human eye. Kilby's system interprets the information contained within the cards and displays videos of a frightening future. The game could certainly be implemented as a Flash simulation or be built for a 2D monitor display system, but without the materiality of the ludic interface, without the special lighting, and without the artist dressed in a fortune teller's dress the game would not work at all. The same holds true for
145:
phenomena, e.g. architectural facades, skins, wearable computers, media art. "Ludic Interfaces" is also a Masters programme development on a European level. It is the title of a European collaboration in creating a network of academic institutions and of world leading media centres to investigate, design and test publicly shared digital content. The programme development is a joint project by the University of Potsdam, Universidad Politécnica de Valencia, Universität für künstlerische und industrielle Gestaltung in Linz, and by the
255: 190: 25: 171:
In the same year a group of game artists and scholars at Leuphana University in Lueneburg started lecturing and writing about the theory of ludic interfaces and applied for a European grant to develop a Masters programme in Ludic Interfaces. The application was successful and the development has
144:
At its core, "ludic interfaces" is a subcategory of interfaces in general. The notion is not restricted to electronics or human–computer interaction, even if the terminology was developed in respect to digital technology. Various authors suggest to use the term "ludic interfaces" for non-digital
267:'s "Giant Joystick". It is the interface with all its materiality, erotic connotations and haptic features which makes the ludic installation work so well. Ludic interfaces can also facilitate play in a musical sense. The "postvinyl" performance, originally commissioned by futuresonic festival 262:
Jess Kilby's RFID Tarot table consists of a hand-painted black table with letters and signs drawn upon it, and a white set of cards containing radio-frequency tags. The installation is an example for a ludic set-up where the interface contributes significantly to the magic of the game. Hidden
168:) curators Gunalan Nadarajan and Vladimir Todorović to describe a panel section of ISEA2008 in Singapore. The term was introduced with the aim of counterbalancing the tendency of "infantilization of play" and stressing the "complicities between technology and pleasure". 175:
The notion of "ludic interfaces" has also historical roots in artistic practice and analysis of interfaces (cf. Christa Sommerer, Laurent Mignonneau), the notion of "playfulness" as a design and arts strategy, or the "Ludic Society" arts organisation.
111:
The various tools and concepts associated with ludic interface development differ from mainstream technological systems that employ human computer interfacing and interaction. Ludic interfaces tend to be more playful, are
419: 43: 477: 342: 420:
http://inm.de/index.cfm?siteid=190&CFID=3969946&CFTOKEN=5bbbde746c0b288f-653F9F40-A892-243B-D200A47407920729&jsessionid=80308ba15754$ 1E$ 2F$ 3
247: 75: 461: 403: 493:
An introduction to the field appropriate for general audiences is a publication to be issued in summer of 2010 by furtherfield, London.
161:
Ludic interface design was first defined in 2002 by William Gaver, in "Designing for Homo Ludens", expanded in a later article in 2009.
326: 297: 233: 61: 200: 250:
Ludic interface experiment by student Jess Kilby from University of Salford, using RFID tag technology for a digital tarot reader.
91: 136:. The goal of ludic interface design is to create interfacing technology that offers ease of use and is inherently playful. 546: 215: 104:("Man the Player" or "Playing Man"). Huizinga's work is considered an important contribution to the development of 512: 211: 551: 418:
An interview about Ludic Interfaces by Digital Arts and Architecture Lab with Mathias Fuchs can be found on
371:
Gaver, William (2009). "Designing for Homo Ludens, Still.". In Binder, T; Löwgren, J; Malmborg, L (eds.).
254: 146: 87: 246: 258:
Ludic interface by Mathias Fuchs, using Djing tools in combination with a game engine: "postvinyl"
471: 336: 165: 100: 380: 457: 399: 322: 293: 125: 121: 372: 133: 94:
research and design draws on concepts introduced by Dutch historian and cultural theorist
74: 315: 113: 95: 540: 373: 264: 105: 120:. Such interfaces are often experimental and draw upon methods and knowledge from 530: 117: 268: 150: 271:
in 2004 recontextualizes a computer game in a performance environment.
129: 500: 218:. Statements consisting only of original research should be removed. 253: 245: 73: 313:
Sommerer, Christa/ King, Dorothée/ Mignonneau, Laurent (2008).
78:
Student experiment in Interface Design developed at UP Valencia
183: 18: 524: 452:
Sommerer, Christa/ Lakhmi, Jain/ Mignonneau, Laurent (2008).
506: 432: 356:
Gaver, William (June 2002). "Designing for Homo Ludens".
454:
The Art and Science of Interface and Interaction Design
207: 39: 433:"Future Forms and Applications of Ludic Interfaces" 317:
Interface Cultures: Artistic Aspects of Interaction
34:
may be too technical for most readers to understand
314: 513:International Conference on Pervasive Computing 507:CODED CULTURES - Exploring Creative Emergences 290:Homo ludens. Vom Ursprung der Kultur im Spiel 8: 525:Homepage of the European Masters Development 476:: CS1 maint: multiple names: authors list ( 341:: CS1 maint: multiple names: authors list ( 501:International Symposium on Electronic Arts 496:Notable conferences in the field include: 509:(Binational Festival, Austria-Japan 2009) 234:Learn how and when to remove this message 166:International Symposium on Electronic Art 62:Learn how and when to remove this message 46:, without removing the technical details. 116:and user-driven, flexible, low-cost and 280: 469: 334: 172:successfully been completed in 2013. 44:make it understandable to non-experts 7: 431:Arina Stoenescu (August 19, 2009). 86:is an inherently "playful" type of 164:The term was revisited in 2008 by 14: 375:(Re)searching the Digital Bauhaus 188: 132:cultures, media conversion, and 23: 396:ISEA2008 Conference Proceedings 1: 379:. London: Springer. pp.  394:Nadarajan, Gunalan (2008). 214:the claims made and adding 568: 92:human–computer interaction 288:Huizinga, Johan (1994) . 259: 251: 79: 321:. Transcript Verlag. 257: 249: 147:University of Salford 77: 398:. ISEA2008 Pte Ltd. 456:. Springer Verlag. 547:Visual arts genres 531:MSc Creative Games 527:(Ludic Interfaces) 292:. Rowohlt Verlag. 260: 252: 199:possibly contains 88:computer interface 80: 16:Computer interface 463:978-3-540-79869-9 405:978-981-08-0768-9 244: 243: 236: 201:original research 134:social networking 126:interactive media 122:video game design 72: 71: 64: 559: 533:(Creative Games) 482: 481: 475: 467: 449: 443: 442: 440: 439: 428: 422: 416: 410: 409: 391: 385: 384: 378: 368: 362: 361: 353: 347: 346: 340: 332: 320: 310: 304: 303: 285: 239: 232: 228: 225: 219: 216:inline citations 192: 191: 184: 90:. This field of 67: 60: 56: 53: 47: 27: 26: 19: 567: 566: 562: 561: 560: 558: 557: 556: 552:User interfaces 537: 536: 521: 491: 486: 485: 468: 464: 451: 450: 446: 437: 435: 430: 429: 425: 417: 413: 406: 393: 392: 388: 370: 369: 365: 355: 354: 350: 333: 329: 312: 311: 307: 300: 287: 286: 282: 277: 240: 229: 223: 220: 205: 193: 189: 182: 159: 142: 84:ludic interface 68: 57: 51: 48: 40:help improve it 37: 28: 24: 17: 12: 11: 5: 565: 563: 555: 554: 549: 539: 538: 535: 534: 528: 520: 519:External links 517: 516: 515: 510: 504: 490: 487: 484: 483: 462: 444: 423: 411: 404: 386: 363: 348: 328:978-3899428841 327: 305: 298: 279: 278: 276: 273: 242: 241: 196: 194: 187: 181: 178: 158: 155: 141: 138: 114:user-generated 96:Johan Huizinga 70: 69: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 564: 553: 550: 548: 545: 544: 542: 532: 529: 526: 523: 522: 518: 514: 511: 508: 505: 502: 499: 498: 497: 494: 488: 479: 473: 465: 459: 455: 448: 445: 434: 427: 424: 421: 415: 412: 407: 401: 397: 390: 387: 382: 377: 376: 367: 364: 359: 352: 349: 344: 338: 330: 324: 319: 318: 309: 306: 301: 299:3-499-55435-6 295: 291: 284: 281: 274: 272: 270: 266: 265:Mary Flanagan 256: 248: 238: 235: 227: 217: 213: 209: 203: 202: 197:This section 195: 186: 185: 179: 177: 173: 169: 167: 162: 156: 154: 152: 148: 139: 137: 135: 131: 127: 123: 119: 115: 109: 107: 103: 102: 97: 93: 89: 85: 76: 66: 63: 55: 45: 41: 35: 32:This article 30: 21: 20: 495: 492: 453: 447: 436:. Retrieved 426: 414: 395: 389: 374: 366: 357: 351: 316: 308: 289: 283: 261: 230: 221: 198: 174: 170: 163: 160: 143: 140:Core concept 110: 106:game studies 99: 98:in the book 83: 81: 58: 52:January 2013 49: 33: 358:I3 Magazine 224:August 2014 149:in Greater 118:cooperative 101:Homo Ludens 541:Categories 503:(ISEA2008) 438:2009-11-19 275:References 269:Manchester 208:improve it 151:Manchester 489:Resources 472:cite book 337:cite book 212:verifying 180:Examples 206:Please 157:History 130:modding 38:Please 460:  402:  325:  296:  383:–178. 478:link 458:ISBN 400:ISBN 343:link 323:ISBN 294:ISBN 381:163 210:by 124:, 42:to 543:: 474:}} 470:{{ 339:}} 335:{{ 153:. 128:, 108:. 82:A 480:) 466:. 441:. 408:. 360:. 345:) 331:. 302:. 237:) 231:( 226:) 222:( 204:. 65:) 59:( 54:) 50:( 36:.

Index

help improve it
make it understandable to non-experts
Learn how and when to remove this message

computer interface
human–computer interaction
Johan Huizinga
Homo Ludens
game studies
user-generated
cooperative
video game design
interactive media
modding
social networking
University of Salford
Manchester
International Symposium on Electronic Art
original research
improve it
verifying
inline citations
Learn how and when to remove this message


Mary Flanagan
Manchester
ISBN
3-499-55435-6
Interface Cultures: Artistic Aspects of Interaction

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑