263:
information within the blank cards allows the RFID reader, a digital tarot reader automaton, to interpret information hidden from the human eye. Kilby's system interprets the information contained within the cards and displays videos of a frightening future. The game could certainly be implemented as a Flash simulation or be built for a 2D monitor display system, but without the materiality of the ludic interface, without the special lighting, and without the artist dressed in a fortune teller's dress the game would not work at all. The same holds true for
145:
phenomena, e.g. architectural facades, skins, wearable computers, media art. "Ludic
Interfaces" is also a Masters programme development on a European level. It is the title of a European collaboration in creating a network of academic institutions and of world leading media centres to investigate, design and test publicly shared digital content. The programme development is a joint project by the University of Potsdam, Universidad Politécnica de Valencia, Universität für künstlerische und industrielle Gestaltung in Linz, and by the
255:
190:
25:
171:
In the same year a group of game artists and scholars at
Leuphana University in Lueneburg started lecturing and writing about the theory of ludic interfaces and applied for a European grant to develop a Masters programme in Ludic Interfaces. The application was successful and the development has
144:
At its core, "ludic interfaces" is a subcategory of interfaces in general. The notion is not restricted to electronics or human–computer interaction, even if the terminology was developed in respect to digital technology. Various authors suggest to use the term "ludic interfaces" for non-digital
267:'s "Giant Joystick". It is the interface with all its materiality, erotic connotations and haptic features which makes the ludic installation work so well. Ludic interfaces can also facilitate play in a musical sense. The "postvinyl" performance, originally commissioned by futuresonic festival
262:
Jess Kilby's RFID Tarot table consists of a hand-painted black table with letters and signs drawn upon it, and a white set of cards containing radio-frequency tags. The installation is an example for a ludic set-up where the interface contributes significantly to the magic of the game. Hidden
168:) curators Gunalan Nadarajan and Vladimir Todorović to describe a panel section of ISEA2008 in Singapore. The term was introduced with the aim of counterbalancing the tendency of "infantilization of play" and stressing the "complicities between technology and pleasure".
175:
The notion of "ludic interfaces" has also historical roots in artistic practice and analysis of interfaces (cf. Christa
Sommerer, Laurent Mignonneau), the notion of "playfulness" as a design and arts strategy, or the "Ludic Society" arts organisation.
111:
The various tools and concepts associated with ludic interface development differ from mainstream technological systems that employ human computer interfacing and interaction. Ludic interfaces tend to be more playful, are
419:
43:
477:
342:
420:
http://inm.de/index.cfm?siteid=190&CFID=3969946&CFTOKEN=5bbbde746c0b288f-653F9F40-A892-243B-D200A47407920729&jsessionid=80308ba15754$ 1E$ 2F$ 3
247:
75:
461:
403:
493:
An introduction to the field appropriate for general audiences is a publication to be issued in summer of 2010 by furtherfield, London.
161:
Ludic interface design was first defined in 2002 by
William Gaver, in "Designing for Homo Ludens", expanded in a later article in 2009.
326:
297:
233:
61:
200:
250:
Ludic interface experiment by student Jess Kilby from
University of Salford, using RFID tag technology for a digital tarot reader.
91:
136:. The goal of ludic interface design is to create interfacing technology that offers ease of use and is inherently playful.
546:
215:
104:("Man the Player" or "Playing Man"). Huizinga's work is considered an important contribution to the development of
512:
211:
551:
418:
An interview about Ludic
Interfaces by Digital Arts and Architecture Lab with Mathias Fuchs can be found on
371:
Gaver, William (2009). "Designing for Homo Ludens, Still.". In Binder, T; Löwgren, J; Malmborg, L (eds.).
254:
146:
87:
246:
258:
Ludic interface by
Mathias Fuchs, using Djing tools in combination with a game engine: "postvinyl"
471:
336:
165:
100:
380:
457:
399:
322:
293:
125:
121:
372:
133:
94:
research and design draws on concepts introduced by Dutch historian and cultural theorist
74:
315:
113:
95:
540:
373:
264:
105:
120:. Such interfaces are often experimental and draw upon methods and knowledge from
530:
117:
268:
150:
271:
in 2004 recontextualizes a computer game in a performance environment.
129:
500:
218:. Statements consisting only of original research should be removed.
253:
245:
73:
313:
Sommerer, Christa/ King, Dorothée/ Mignonneau, Laurent (2008).
78:
Student experiment in
Interface Design developed at UP Valencia
183:
18:
524:
452:
Sommerer, Christa/ Lakhmi, Jain/ Mignonneau, Laurent (2008).
506:
432:
356:
Gaver, William (June 2002). "Designing for Homo Ludens".
454:
The Art and
Science of Interface and Interaction Design
207:
39:
433:"Future Forms and Applications of Ludic Interfaces"
317:
Interface
Cultures: Artistic Aspects of Interaction
34:
may be too technical for most readers to understand
314:
513:International Conference on Pervasive Computing
507:CODED CULTURES - Exploring Creative Emergences
290:Homo ludens. Vom Ursprung der Kultur im Spiel
8:
525:Homepage of the European Masters Development
476:: CS1 maint: multiple names: authors list (
341:: CS1 maint: multiple names: authors list (
501:International Symposium on Electronic Arts
496:Notable conferences in the field include:
509:(Binational Festival, Austria-Japan 2009)
234:Learn how and when to remove this message
166:International Symposium on Electronic Art
62:Learn how and when to remove this message
46:, without removing the technical details.
116:and user-driven, flexible, low-cost and
280:
469:
334:
172:successfully been completed in 2013.
44:make it understandable to non-experts
7:
431:Arina Stoenescu (August 19, 2009).
86:is an inherently "playful" type of
164:The term was revisited in 2008 by
14:
375:(Re)searching the Digital Bauhaus
188:
132:cultures, media conversion, and
23:
396:ISEA2008 Conference Proceedings
1:
379:. London: Springer. pp.
394:Nadarajan, Gunalan (2008).
214:the claims made and adding
568:
92:human–computer interaction
288:Huizinga, Johan (1994) .
259:
251:
79:
321:. Transcript Verlag.
257:
249:
147:University of Salford
77:
398:. ISEA2008 Pte Ltd.
456:. Springer Verlag.
547:Visual arts genres
531:MSc Creative Games
527:(Ludic Interfaces)
292:. Rowohlt Verlag.
260:
252:
199:possibly contains
88:computer interface
80:
16:Computer interface
463:978-3-540-79869-9
405:978-981-08-0768-9
244:
243:
236:
201:original research
134:social networking
126:interactive media
122:video game design
72:
71:
64:
559:
533:(Creative Games)
482:
481:
475:
467:
449:
443:
442:
440:
439:
428:
422:
416:
410:
409:
391:
385:
384:
378:
368:
362:
361:
353:
347:
346:
340:
332:
320:
310:
304:
303:
285:
239:
232:
228:
225:
219:
216:inline citations
192:
191:
184:
90:. This field of
67:
60:
56:
53:
47:
27:
26:
19:
567:
566:
562:
561:
560:
558:
557:
556:
552:User interfaces
537:
536:
521:
491:
486:
485:
468:
464:
451:
450:
446:
437:
435:
430:
429:
425:
417:
413:
406:
393:
392:
388:
370:
369:
365:
355:
354:
350:
333:
329:
312:
311:
307:
300:
287:
286:
282:
277:
240:
229:
223:
220:
205:
193:
189:
182:
159:
142:
84:ludic interface
68:
57:
51:
48:
40:help improve it
37:
28:
24:
17:
12:
11:
5:
565:
563:
555:
554:
549:
539:
538:
535:
534:
528:
520:
519:External links
517:
516:
515:
510:
504:
490:
487:
484:
483:
462:
444:
423:
411:
404:
386:
363:
348:
328:978-3899428841
327:
305:
298:
279:
278:
276:
273:
242:
241:
196:
194:
187:
181:
178:
158:
155:
141:
138:
114:user-generated
96:Johan Huizinga
70:
69:
31:
29:
22:
15:
13:
10:
9:
6:
4:
3:
2:
564:
553:
550:
548:
545:
544:
542:
532:
529:
526:
523:
522:
518:
514:
511:
508:
505:
502:
499:
498:
497:
494:
488:
479:
473:
465:
459:
455:
448:
445:
434:
427:
424:
421:
415:
412:
407:
401:
397:
390:
387:
382:
377:
376:
367:
364:
359:
352:
349:
344:
338:
330:
324:
319:
318:
309:
306:
301:
299:3-499-55435-6
295:
291:
284:
281:
274:
272:
270:
266:
265:Mary Flanagan
256:
248:
238:
235:
227:
217:
213:
209:
203:
202:
197:This section
195:
186:
185:
179:
177:
173:
169:
167:
162:
156:
154:
152:
148:
139:
137:
135:
131:
127:
123:
119:
115:
109:
107:
103:
102:
97:
93:
89:
85:
76:
66:
63:
55:
45:
41:
35:
32:This article
30:
21:
20:
495:
492:
453:
447:
436:. Retrieved
426:
414:
395:
389:
374:
366:
357:
351:
316:
308:
289:
283:
261:
230:
221:
198:
174:
170:
163:
160:
143:
140:Core concept
110:
106:game studies
99:
98:in the book
83:
81:
58:
52:January 2013
49:
33:
358:I3 Magazine
224:August 2014
149:in Greater
118:cooperative
101:Homo Ludens
541:Categories
503:(ISEA2008)
438:2009-11-19
275:References
269:Manchester
208:improve it
151:Manchester
489:Resources
472:cite book
337:cite book
212:verifying
180:Examples
206:Please
157:History
130:modding
38:Please
460:
402:
325:
296:
383:–178.
478:link
458:ISBN
400:ISBN
343:link
323:ISBN
294:ISBN
381:163
210:by
124:,
42:to
543::
474:}}
470:{{
339:}}
335:{{
153:.
128:,
108:.
82:A
480:)
466:.
441:.
408:.
360:.
345:)
331:.
302:.
237:)
231:(
226:)
222:(
204:.
65:)
59:(
54:)
50:(
36:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.