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player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.
520:
a bar of gold when he falls into a hole, he will drop it and the player can pick it up. Holes dug by the player fill themselves in after a short delay. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and he will be killed if it fills before he can escape by other means. Floors may contain
805:
439:
968:, in 1985, with 50 levels and a higher difficulty. The company offered a commemorative certificate to anyone who could submit proof of having beaten the game (and submitted proof of purchase to show that their copy of the game was not pirated). It was ported to the Apple, Atari, C64, MSX, and IBM PC, as well as the NES (although that version did not reach North America).
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was very successful. It was
Broderbund's second best-selling Commodore game as of late 1987, and sales had surpassed 300,000 copies by August 1984. It was the top-selling computer game in the United States during 1983. By 1985, the game had sold just as many copies in Japan. As of 1999, Hudson Soft's
907:
release in 1986) and became one of the earliest third-party games made for that system. It has 50 levels, scrolling screens, added music, and graphics redone in a more cartoon-like style. In addition, fruits and vegetables randomly appear which may be grabbed for additional points. A level editor was
590:
Some levels require careful ordering of traversal, because they are divided into zones connected by passages which are impossible to traverse in the reverse direction. If a gold piece remains in an unreachable zone, the player may have to abort the level to start again, losing a life, unless there is
519:
that offer multiple ways to travel. Guards can pick up gold bars by running over them, but any individual guard may carry no more than one bar at a time. The player can dig holes into floors to temporarily trap guards and may safely walk atop any who have fallen into holes. Should a guard be carrying
568:
The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the
634:, using simple text-based graphics. Due to his lack of programming experience, there were no pre-programmed levels, but he instead built "an engine that could interpret a game level and then run a processing loop on the monsters". This novel design later evolved into the concept of a level editor.
577:
In some levels, guards can be deliberately trapped in various ways. For instance, they can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, the player must exploit the guards by
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The player can dig a hole only to either side of his position and may not dig directly beneath his own feet. In order to dig through multiple layers of bricks, the player must create a gap whose width is at least equal to the number of layers. However, exceptions to this rule arise when the player
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claimed that Smith added the level-editing function at the request of neighborhood kids he had testing the game, and "a ton" of the levels they designed ended up in the final game. Smith borrowed money to purchase a color monitor and joystick and continued to improve the game. Around
Christmas of
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The guards do not always take the shortest path to the player and can move in counterintuitive ways. Sometimes, when the player and a guard are on the same ladder, for instance, the guard will move away from the player. In general, depending on their exact positioning relative to Lode Runner, the
599:
Some of the game's puzzles in the advanced levels are time-sensitive. The player must dig in order to penetrate the interior of some cavern to collect gold, and quickly return the same way before the digging repairs itself, enclosing Lode Runner in that cavern with no means of escape.
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for the NES notes that the original White
Bomberman has turned human and hints at his appearance in another game, with the Lode Runner behind him. In the Japanese version, the reference is more direct: "Congratulations - Bomber Man becomes Runner - See you again in Lode Runner".
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In some levels, there are gold pieces which can be collected only by killing guards by digging holes to trap them. Deceased guards come back to life from locations near the top of the screen, which may allow them to reach parts of the level that cannot be reached by the player.
578:
having them collect gold pieces which are positioned such that whoever collects them will become trapped. When the guard collects the piece and becomes trapped, the player can release the guard and then later steal the gold when the guard drops it or falls into a hole.
1073:
called the
Commodore 64 version "not one of the most recent games but certainly one of the best ... a classic for a long time to come ... graphically minuscule and aurally crude, the game's sheer addiction kept my eyes propped open until the owls went to bed". In 1986
507:
while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players' problem-solving abilities or reaction times.
750:
predecessors, had only simple animation where characters move across the screen in block increments. It was too primitive for an acceptable commercial product as
Broderbund wanted detailed pixel-level movement. Smith's new game would be one of the first to include a
2272:(1984), selecting 30 levels based on the original game developed for the arcade. The gameplay is almost exactly the same (save the addition of a two-player mode) and the only heavy modification was the graphics and advancement to a 512-color palette. In Japan,
2522:, was released on April 22, 2009. The game features revamped 3D graphics, additional game modes, cooperative and competitive multiplayer support, six new block types and a level editor, as well as live leaderboards and a timeline of the game's history.
43:
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praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called 'Lode Runner's Rescue'?" It speculated that the publisher put the series name on an unrelated game.
1051:
uses the power of the PC to create something much more than a video version of Ping Pong. This game requires thought, too." The magazine praised the IBM PC version's graphics, increasingly difficult level design, and the level editor.
603:
Some puzzles require deliberate timing among the digging actions because Lode Runner must run over previously dug-out tiles that have just repaired themselves, while having enough time to pass through ones which have not yet repaired.
908:
included, which in Japan used the
Famicom's Family BASIC tape drive to save one's work; however, as with many US localisations, the NES lacked the tape drive and thus there is no way to save levels created with the US release.
539:; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot
1007:, calling it "smooth, thoughtful, and quite addictive". The magazine approved of its large number of unique levels, level editor ("the possibilities are astounding"), and emphasis on "wits and strategy" over violence.
1340:
24 remixed levels from the 150 original 1983 levels but reduced to fit a smaller grid of 24x15. This was also the first time a game had transitioned from a home entertainment console to coin-operated arcade cabinet.
532:
digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels.
626:, which involves climbing platforms and ladders while digging holes to trap monsters. Bratsanos was intrigued by his friend's description of the concept, and he wanted to develop it further. He began writing a
923:
in 1984. It was notably the first time an
American computer game was adapted into a Japanese arcade game. It had some added features like the ability to hang off the ends of ladders and an improved enemy AI.
1046:
gave the game 16.25 out of 18 points. The magazine called the game "a tour de force of
American ingenuity ... the first release in a long, long time that can honestly bear the title, 'computer game' ...
2063:
was made available for the click-wheel version of Apple's iPod in mid-December 2008 with enhanced, scrolling graphics. It was released by HudsonSoft. It contains 130 levels and several tutorial videos.
884:. The VIC-20 version was released on cartridge, including the level editor. The Commodore 64 had both a disk and cartridge release, with the latter having 32 levels. The IBM PC port was originally on a
411:
from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a
3611:
740:
around
October 1982 and received a one-line rejection letter in response to the effect of "Thank you for submitting your game concept. Unfortunately, it does not fit within our product line."
995:
Famicom (NES) version had sold about 1.5 million cartridges in Japan and all versions of the game had sold over 3 million units worldwide, including more than 2 million sales in Japan alone.
4174:
4711:
2586:
from Tozai to create a version for the Atari 2600. The ZeroPage
Homebrew channel featured the gameplay and an interview with the programmer on their Twitch Livestream on October 8, 2022.
1280:
50 levels, scrolling screens, added music, graphics redone in a more cartoon-like style, fruits and vegetables randomly appear which may be grabbed for additional points, level editor.
4109:
2294:
listed it on their December 15, 1985 issue as the top-grossing table arcade unit during that month. It went on to be Japan's ninth highest-grossing table arcade game during the
4206:
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1326:
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A direct sequel with 50 levels edited by fans and intended for expert play. This game was also scheduled to be released in Japan on October 27, 2009 on the Virtual Console.
1036:
in 1984 called the game "a top-notch action game that requires both a quick mind and an agile joystick". With the "easy-to-use game generator", the magazine concluded that "
1024:
held a contest for the best reader-built level. Praises for the introduction of strategy into the "climbing game" genre and for the intuitive level editor were repeated in
4616:
3914:
3886:
3859:
3838:
1020:
s unusually easy-to-use level editor and the strategy necessary for an arcade title, describing it as "one of the few thinking men's arcade games". In August 1984,
1028:
magazine's review of the game as well as praise for its graphics and animation, with the Apple II version being described as "stand out far ahead of the pack".
4442:
2339:
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for the game. Smith was given a $ 10,000 advance by Broderbund to develop the inter-square animation and to provide 150 levels of play. In a 2010 interview,
3619:
4541:
2555:
is a remake of the original NES game, and has the same mechanic, in brand new 2D graphics. It is different to the other same-year release in the series,
3960:
2243:. It contains 24 remixed levels from the 150 original levels. Irem brought many of its arcade-inspired levels to the Famicom Disk System with the names
4696:
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4184:
1093:. Judges praised its "outstanding design", and described it as "fascinating", "irresistible", and as "the thinking player's climbing conquest".
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followed in January 1985; it runs on machines up to OS 6 and can be used on System 7 with a patch. Other versions include those for the
244:
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guards sometimes appear to be repelled. Mastering the game involves developing the intuition to predict the movement of the guards.
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for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights.
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543:, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.
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3723:"Atari 400 800 XL XE Lode Runner's Rescue: scans, dump, download, screenshots, ads, videos, catalog, instructions, roms"
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2409:, was originally exclusive to Japan, but made available on 23 April 2007 as the first Japan-only game to appear on
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described the Commodore 64 version's graphics as "sparse, but attractive" with "evocatively animated" characters.
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555:
While the player's character's position changes, enemies tend to move alternatively, moving away from Lode Runner.
449:
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in 1989 that its editor was the first game that let him and his family express their creativity through gaming.
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7 series of phones on July 18, 2012. It features the graphics, gameplay, and 150 levels from the original
1227:
The original game published by Broderbund, developed for Apple II, contained 150 levels and level editor.
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magazine reporting that it was the 6th best-selling recreational title in March and April of that year.
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4248:""Lode Runner™ (Atari 2600) Exclusive World Premiere PLUS Interview with Developer Dion Olsthoorn"
3984:"Seemingly Unrelated Games [Which] You Probably Didn't Know Were Set in the Same Universe"
1040:
is one of the best games available for the C-64. Unconditionally and wholeheartedly recommended".
240:
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console. This version contains all 150 levels and the level editor, which requires a disk drive.
119:
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Apple II, Commodore 64, VIC-20, ZX Spectrum, Atari 8-bit, SG-1000, MSX, Famicom, NEC PC Series
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2403:), which vary gameplay, mostly by adding different characters and scenarios. Another title,
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on their March 1, 1985 issue as the seventh most successful table arcade unit of the month.
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732:. Through the end of the year, he refined that version, which was black-and-white with no
418:
After the original game, a number of remakes, spin-offs and sequels were published in the
4207:"Intellivision® Reveals Initial Details For The Upcoming Amico™ Home Video Game Console!"
2870:
1462:
As with the other Irem arcade versions contained 30 levels inspired on the original set.
1407:
As with the other Irem arcade versions contained 30 levels inspired on the original set.
1060:"is one of the first of a new breed of computer game that lets the player be a creator".
667:. Bratsanos later left the project to pursue his studies, and Smith continued to develop
3117:
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minicomputers, which had more terminals available on campus. The game was programmed in
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Around late 1980, high school student James Bratsanos heard from a friend about a new
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MSX version released in 1985 with 50 levels (22 original levels & 28 new levels)
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4147:"Lode Runner's 30th Anniversary Sees the Gaming Classic Reborn for iOS and Android"
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2335:, a 1994 Sierra incarnation of the original game with enhanced graphics and tools.
1101:
the most popular Apple and fourth most-popular Atari program of 1983. In 1993 the
1056:
said that "there's lots of education hidden in" the level editor, concluding that
4333:
4175:"'Lode Runner 1' is a Well-Made Adaptation of 'Lode Runner' and…Completely Free?"
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3580:. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
1433:
3-D sequel with dozens of 3-D perspective levels and screen design editor.
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2559:. It was released for free on Android, iPhone and iPad on May 18, 2017.
2265:
of the month. The arcade version has numerous sequels, including these:
491:
4252:
2975:"Loderunner: Ancient History! (Usenet posting to rec.games.programmer)"
2503:
1481:
1144:
placed the game 52nd on their top 100 video games of all time in 2001.
1069:
948:
896:
829: in this section. Unsourced material may be challenged and removed.
717:
Over one weekend in 1982, Smith recreated a crude, playable version in
699:
691:
540:
525:
463: in this section. Unsourced material may be challenged and removed.
216:
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which replaced all the elements of the previous plus new online play.
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152:
136:
3574:
Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
1363:
Consisted of 30 levels, with 10 of these based on the original set.
3021:
Software Catalog For Apple, Atari, IBM PC, Commodore 64, and VIC-20
2795:
2755:] (in Japanese). Japan: Amusement News Agency. pp. 120–1.
3492:. Vol. 7, no. 11. Reese Communications. pp. 28–29.
3486:(February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II".
3408:. Vol. 8, no. 12. Reese Communications. pp. 42–43.
3375:. Vol. 8, no. 11. Reese Communications. pp. 34–35.
2502:
1032:
550:
490:
340:
305:
289:
180:
176:
3852:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
3831:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
3266:. Vol. 7, no. 8. Reese Communications. pp. 38–39.
2470:
allows editing and creating levels to share with friends using a
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that year, the three students began working on a program called
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2705:. No. 37 (November 1984). 16 October 1984. pp. 98–9.
2546:
940:
798:
695:
432:
196:
3612:"Game Informer's Top 100 Games Of All Time (Circa Issue 100)"
2753:
Arcade TV Game List: Domestic • Overseas Edition (1971–2005)
2637:
4114:, Another New Xbox LIVE Title in Windows Phone Marketplace"
3903:[Game Machine's Best Hit Games 25: First Half '86]
3369:(February 1985). "Random Access: Best Sellers/Recreation".
2363:(1998), a compilation game for PlayStation, which includes
2261:
on their August 1, 1984 issue as being the most successful
2994:
Honoring the Code: Conversations with Great Game Designers
1138:#1 game in "The 10 Greatest Games for the Apple II" list.
2495:
was discovered in 2008 on an old Atari Corp. hard drive.
3455:"Think Fast! Action-Strategy Games for the Commodore 64"
3402:(March 1985). "Random Access: Best Sellers/Recreation".
860:
was originally released on June 23, 1983. The original
511:
Levels have a multi-story, brick platform motif, with
3260:(November 1983). "Arcade Alley: Wintertime Winners".
2533:
was made available as an Xbox Live enhanced game for
1391:
Lode Runner: The Golden Labyrinth (Majin No Fukkatsu)
1120:
as one of the "Greatest Games of All Time". In 1996,
524:, through which the player and guards will fall, and
3934:
First Japan-Only Retro Game on U.S. Virtual Console"
3078:. Vol. 4, no. 10. January 1986. p. 6.
2986:
2984:
791:, and Broderbund. He took the deal with Broderbund.
714:
sections were mixed into the original Fortran code.
4473:
4420:
4381:
373:
361:
262:
118:
108:
98:
74:
52:
35:
1309:(for Famicom), SEGA (for SG-1000), Sony (for MSX)
979:in 1987, as one of the series of releases for the
4712:Video games with user-generated gameplay content
2917:
2915:
2638:"Lode Runner (Registration Number PA0000226732)"
1216:Apple II, Atari 8-bit, Commodore 64, VIC-20, PC
892:. A 1986 MS-DOS release runs on any video card.
888:and is incompatible with video cards other than
1105:version of the game was voted number 37 in the
1063:By 1985, the game was still selling well, with
405:in 1983. Its gameplay mechanics are similar to
975:was converted to cartridge and re-released by
649:and Tracy Steinbeck. Following the release of
591:a way to coax a guard into bringing the gold.
4358:
4298:can be played for free in the browser at the
1170:was his favorite puzzle game for many years.
8:
2195:Windows, MacOS, Linux, Nintendo Switch, PS4
1754:Infogrames (U.S./Europe), Banpresto (Japan)
4012:"Famicom BASIC and Data Recorder - Feature"
3901:"Game Machine's Best Hit Games 25: '86 上半期"
3668:"Interview: The Man Who Changed Everything"
3055:. Vol. 4, no. 3. pp. 21, 33.
2632:
2630:
1930:Lode Runner: Hudson Best Collection, Vol. 2
1128:the 80th-best computer game ever released.
641:in 1981, Bratsanos met two other students,
4692:Video games developed in the United States
4365:
4351:
4343:
3760:"Lode Runner - Board Game - BoardGameGeek"
2575:. It is being made in partnership between
2491:An unreleased version of the game for the
2452:as the opposing robots. The end screen to
2355:(1998), a game with isometric 3D gameplay.
2340:Lode Runner Online: The Mad Monks' Revenge
1652:Lode Runner Online: The Mad Monks' Revenge
1177:
686:limited to one building on the UW campus.
41:
32:
4617:Super Nintendo Entertainment System games
3091:"The Commodore Games That Live On And On"
3024:. Broderbund Software. 1983. pp. 8–9
2327:featuring all 150 levels of the 1983 set.
962:Broderbund released an enhanced version,
845:Learn how and when to remove this message
736:support. He submitted a rough version to
479:Learn how and when to remove this message
3593:"The 10 Greatest Games for the Apple II"
3453:Kunkel, Bill; Katz, Arnie (April 1986).
2942:Thomas Schulenberg (13 September 2014).
2888:
2886:
2864:
2862:
2549:and Android phones on January 17, 2013.
1702:Sega Saturn (Japan only) 1997, PSX 1998
671:into the prototype of what later became
2626:
2429:variant released only in Japan for the
2421:followed in June 2007. There is also a
2391:were not released in the U.S., such as
2278:Lode Runner: The Bungeling Strikes Back
2270:Lode Runner: The Bungeling Strikes Back
1612:Windows, DOS, Mac OS, Saturn & PSX
1347:Lode Runner: The Bungeling Strikes Back
528:, through which the player cannot dig.
3118:"Iowan designs hot-selling video game"
2662:
2660:
4321:can be played for free in the browser
3040:
3038:
2948:Creator Douglas E. Smith Passes Away"
2776:https://www.famitsu.com/games/t/9070/
2582:Dion Olsthoorn licensed the original
2302:Lode Runner: Teikoku Karano Dasshutsu
1772:Atelier Double, Eye On, T&E Soft
1446:Lode Runner: Teikoku Karano Dasshutsu
771:1982, he submitted the game, renamed
7:
1804:Lode Runner: The Dig Fight Version B
827:adding citations to reliable sources
461:adding citations to reliable sources
4612:Nintendo Entertainment System games
3982:David Houghton (23 November 2012).
2840:Is Still Kicking My [Butt]"
1453:Arcade (Coin-operated Jamma board)
1398:Arcade (Coin-operated Jamma board)
1354:Arcade (Coin-operated Jamma board)
779:and received offers from all four:
503:who must collect all the gold in a
4542:BBC Micro and Acorn Electron games
4010:Bivens, Danny (October 26, 2011).
3640:Card, Orson Scott (January 1989).
3116:Blocker, Susan (August 23, 1984).
2893:Maher, Jimmy (December 18, 2020).
2745:Akagi, Masumi (October 13, 2006).
2239:developed an arcade conversion of
1846:Lode Runner: Domudomu Dan no Yabou
1811:Coin-operated Arcade (Japan only)
1790:Coin-operated Arcade (Japan only)
1110:Official Top 100 Games of All Time
25:
4060:"Lode Runner Found and Released!"
3812:. The International Arcade Museum
3591:Grossman, Lev (January 6, 2010).
3166:from the original on May 11, 2019
2448:, marked the first appearance of
2288:Lode Runner: The Golden Labyrinth
2130:Tozai Games/Southend Interactive
1681:Handheld dedicated keychain game
4697:Android (operating system) games
3740:Williams, Gregg (Jan–Feb 1986).
3553:"The Greatest Games of All Time"
3537:"YS Top 100 Games of All Time".
3089:Ferrell, Keith (December 1987).
3045:Adams, Roe R. (September 1985).
2869:Grannell, Craig (January 2013).
803:
663:, which evolved the concepts of
437:
4657:Virtual Console games for Wii U
4145:Dan Crawley (17 January 2013).
3434:(review). June 1985. p. 73
3344:The Commodore 64 Home Companion
2597:Mr. Robot and His Robot Factory
2365:Lode Runner: The Legend Returns
2332:Lode Runner: The Legend Returns
2323:, 1990 updated version for the
2321:Lode Runner: The Lost Labyrinth
2290:, developed by Irem. In Japan,
2127:Xperia mobile devices, Android
1604:Lode Runner: The Legend Returns
1559:Lode Runner: The Lost Labyrinth
1054:The Commodore 64 Home Companion
814:needs additional citations for
448:needs additional citations for
4443:Online: The Mad Monks' Revenge
4173:Carter Dotson (May 19, 2017).
3777:IGN Staff (16 December 2008).
3212:Besnard, John (October 1983).
2879:. No. 111. pp. 20–7.
2836:"Nearly Thirty Years Old, and
2748:アーケードTVゲームリスト国内•海外編(1971–2005)
2643:United States Copyright Office
2284:Lode Runner: Majin No Fukkatsu
2148:Windows Phone 7, Android, iOS
1:
4233:"Lode Runner™ for Atari 2600"
3928:Chriskohler (23 April 2007).
3913:(in Japanese). No. 288.
3889:15 December 1985. p. 25.
3885:(in Japanese). No. 273.
3858:(in Japanese). No. 255.
3837:(in Japanese). No. 241.
3312:Sandler, Corey (1984-04-17).
3185:Albert, Dave (Jul–Aug 1983).
2834:Mike Fahey (21 August 2012).
1867:Lode Runner: Game Boy Advance
1731:GT Interactive & MacSoft
759:, allowing players to create
3699:. Tozai, Inc. Archived from
3365:Ditlea, Steve; Onosco, Tim;
3314:"Haute Cuisine and Hot Dogs"
1708:PATRA (Sega), Natsume (PSX)
710:was ported to the VAX, some
535:The player starts with five
4627:PlayStation (console) games
3394:Onosco, Tim; Kohl, Louise;
3047:"Come Cast A Spell With Me"
2725:Agency for Cultural Affairs
2676:Agency for Cultural Affairs
2577:Intellivision Entertainment
2571:game was announced for the
1895:GameCube, PS2 (Japan only)
1302:(SG-1000 and MSX versions)
1262:Famicom (1984), NES (1986)
1085:was awarded "1984 Computer
971:The Atari 8-bit version of
419:
4738:
4687:Southend Interactive games
4677:Xbox 360 Live Arcade games
4547:Cancelled Atari Lynx games
4527:Atari 8-bit computer games
3841:1 August 1984. p. 27.
3518:. Mar–Apr 1984. p. 49
3285:Davies, Lloyd (Mar 1984).
2821:Konami Product Information
2308:Lode Runner: The Dig Fight
2133:Tozai Games/Sony Ericsson
2090:NES original (Japan only)
2017:originally for PC Engine.
1783:Lode Runner: The Dig Fight
1422:Atari 8-bit, Commodore 64
267:Apple II, Atari 8-bit, C64
4702:Single-player video games
4336:Lode Runner PC-98 Version
4289:Killer List of Videogames
4089:Lode Runner (X360) Review
3917:15 July 1986. p. 28.
3862:1 March 1985. p. 21.
3242:, p. 22, August 1984
2518:, developed by Tozai and
2151:Tozai Games/Studio Voltz
1520:Famicom Disk System, MSX
1499:Famicom Disk System, MSX
1478:Don Carlston, Broderbund
939:, a licensed version for
573:Trapping and using guards
40:
4707:Video game level editors
4397:Championship Lode Runner
4108:Pradeep (18 July 2012).
4077:Lode Runner for Xbox 360
3783:for iPod Launches Today"
3346:. 1984. pp. 166–167
2997:. CRC Press. p. 7.
2702:Computer and Video Games
2088:Championship Lode Runner
2070:Championship Lode Runner
1832:WonderSwan (Japan only)
1287:Championship Lode Runner
965:Championship Lode Runner
903:in 1984 (North American
899:version was released by
704:ASCII character graphics
639:University of Washington
3693:"Lode Runner - History"
3512:"The Best and the Rest"
3018:"Compatibility Chart".
2899:The Digital Antiquarian
2668:"Lode Runner (PC-8801)"
2182:Remake of NES version.
1825:Lode Runner: WonderSwan
1589:PC Engine (Japan only)
104:Shinichi Nakamoto (NES)
4722:SystemSoft Alpha games
4038:"コナミ 商品・サービス - KONAMI"
2511:
2480:released a version of
2444:version, developed by
2417:service. The original
2286:(1985), also known as
2154:Tozai Games/Microsoft
2112:Tozai Games/Microsoft
1468:Lode Runner Board Game
1325:Arcade (Coin-operated
864:versions were for the
757:user generated content
746:, like its text-based
556:
499:The player controls a
496:
4652:Virtual Console games
4048:on November 19, 2007.
4016:Nintendo World Report
3915:Amusement Press, Inc.
3887:Amusement Press, Inc.
3860:Amusement Press, Inc.
3839:Amusement Press, Inc.
3746:Computer Gaming World
3577:Computer Gaming World
3340:"Broderbund Software"
3239:Computer Gaming World
3234:"Lode Runner Contest"
3219:Computer Gaming World
3162:. February 17, 1999.
3052:Computer Gaming World
2991:Barton, Matt (2010).
2506:
2472:Famicom Data Recorder
2103:Xbox 360 LIVE Arcade
1436:Computer Gaming World
1122:Computer Gaming World
1022:Computer Gaming World
1010:Computer Gaming World
870:Atari 8-bit computers
728:and renamed the game
653:'s arcade platformer
554:
494:
4577:Classic Mac OS games
4404:Lode Runner's Rescue
4126:on 25 September 2015
3961:"キュービックロードランナー公式サイト"
3622:on November 19, 2009
3075:Computer Entertainer
2817:"BATTLE LODE RUNNER"
2717:"Lode Runner (Irem)"
2520:Southend Interactive
2387:Several versions of
2263:table arcade cabinet
2249:Super Lode Runner II
2108:Southend Interactive
2030:Mobile phone (Java)
1513:Super Lode Runner II
1414:Lode Runner's Rescue
1166:stated in 2008 that
1089:" at the 5th annual
823:improve this article
457:improve this article
395:puzzle-platform game
4647:TurboGrafx-16 games
4112:Lode Runner Classic
3874:"Best Hit Games 25"
2721:Media Arts Database
2672:Media Arts Database
2573:Intellivision Amico
2543:Lode Runner Classic
2531:Lode Runner Classic
2141:Lode Runner Classic
2013:NES original &
1859:XING Entertainment
1856:XING Entertainment
1687:XING Entertainment
1684:XING Entertainment
1300:Compile Corporation
1184:
495:Apple II screenshot
4622:Puzzle-platformers
4552:Commodore 64 games
4517:Arcade video games
4436:The Legend Returns
4429:Battle Lode Runner
4094:2009-04-23 at the
3932:Battle Lode Runner
2557:Lode Runner Legacy
2512:
2406:Battle Lode Runner
2296:first half of 1986
2188:Lode Runner Legacy
2023:Lode Runner Mobile
2015:Battle Lode Runner
1972:Lode Runner Deluxe
1909:Lode Runner Mobile
1769:SNES (Japan only)
1751:Big Bang Software
1705:Game Arts Co. Ltd
1635:SNES (Japan only)
1581:Battle Lode Runner
1178:
882:IBM PC compatibles
681:Prime Computer 550
679:was written for a
557:
497:
114:Isamu Hirano (NES)
4682:ZX Spectrum games
4672:Nintendo DS games
4607:NEC PC-9801 games
4602:NEC PC-8801 games
4597:NEC PC-8001 games
4592:NEC PC-6001 games
4507:Amstrad CPC games
4489:
4488:
4411:Hyper Lode Runner
4256:. 9 October 2022.
4235:. 19 August 2022.
4187:on April 30, 2018
3764:boardgamegeek.com
3742:"Atari Playfield"
3703:on 15 August 2015
3541:. September 1993.
3095:Compute's Gazette
2579:and Tozai Games.
2545:was released for
2423:Cubic Lode Runner
2397:Power Lode Runner
2369:Lode Runner Extra
2245:Super Lode Runner
2228:
2227:
1937:Game Boy Advance
1888:Cubic Lode Runner
1874:Game Boy Advance
1762:Power Lode Runner
1695:Lode Runner Extra
1535:Hyper Lode Runner
1492:Super Lode Runner
1379:Douglas E. Smith
1219:Douglas E. Smith
977:Atari Corporation
945:ASCII Corporation
886:self-booting disk
855:
854:
847:
795:Release and ports
722:assembly language
614:arcade video game
564:Permitted contact
517:hand-to-hand bars
489:
488:
481:
401:and published by
383:
382:
18:Power Lode Runner
16:(Redirected from
4729:
4717:Ariolasoft games
4667:WonderSwan games
4537:Broderbund games
4522:Atari 2600 games
4502:1983 video games
4367:
4360:
4353:
4344:
4300:Internet Archive
4259:
4257:
4244:
4238:
4236:
4229:
4223:
4222:
4220:
4218:
4203:
4197:
4196:
4194:
4192:
4183:. Archived from
4170:
4164:
4163:
4161:
4159:
4142:
4136:
4135:
4133:
4131:
4122:. Archived from
4105:
4099:
4086:
4080:
4074:
4068:
4067:
4066:. July 16, 2008.
4064:Atari Age Forums
4056:
4050:
4049:
4044:. Archived from
4033:
4027:
4026:
4024:
4022:
4007:
4001:
4000:
3998:
3996:
3979:
3973:
3972:
3971:on 4 March 2007.
3967:. Archived from
3957:
3951:
3950:
3948:
3946:
3925:
3919:
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3897:
3891:
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3710:
3708:
3689:
3683:
3682:
3680:
3679:
3670:. Archived from
3664:
3658:
3657:
3655:
3653:
3637:
3631:
3630:
3628:
3627:
3618:. Archived from
3607:
3601:
3600:
3588:
3582:
3581:
3571:
3565:
3564:
3559:. Archived from
3549:
3543:
3542:
3534:
3528:
3527:
3525:
3523:
3508:
3502:
3501:
3476:
3470:
3469:
3467:
3466:
3461:. pp. 41–45
3450:
3444:
3443:
3441:
3439:
3424:
3418:
3417:
3391:
3385:
3384:
3362:
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3330:
3329:
3327:
3325:
3309:
3303:
3302:
3300:
3298:
3293:. pp. 59–60
3282:
3276:
3275:
3250:
3244:
3243:
3230:
3224:
3223:
3209:
3203:
3202:
3200:
3198:
3193:. pp. 23–24
3182:
3176:
3175:
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3171:
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3140:
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3133:
3131:
3113:
3107:
3106:
3104:
3102:
3097:. pp. 18–22
3086:
3080:
3079:
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2857:
2856:
2854:
2852:
2831:
2825:
2824:
2813:
2807:
2806:
2804:
2803:
2794:. Archived from
2784:
2778:
2773:
2767:
2766:
2742:
2736:
2735:
2733:
2731:
2713:
2707:
2706:
2693:
2687:
2686:
2684:
2682:
2664:
2655:
2654:
2652:
2650:
2634:
2508:Xbox Live Arcade
2393:Lode Runner Twin
2044:Lode Runner iPod
1725:Windows, Mac OS
1660:Windows, Mac OS
1628:Lode Runner Twin
1429:Synapse Software
1185:
1148:Orson Scott Card
1087:Game of the Year
1019:
1003:in 1983 praised
919:was produced by
850:
843:
839:
836:
830:
807:
799:
647:Douglas E. Smith
630:program, called
586:Traversal orders
484:
477:
473:
470:
464:
441:
433:
353:
344:
327:
318:
309:
293:
277:
47:VIC-20 cover art
45:
33:
21:
4737:
4736:
4732:
4731:
4730:
4728:
4727:
4726:
4492:
4491:
4490:
4485:
4469:
4464:Lode Runner 3-D
4416:
4377:
4371:
4267:
4262:
4246:
4245:
4241:
4231:
4230:
4226:
4216:
4214:
4213:(Press release)
4205:
4204:
4200:
4190:
4188:
4172:
4171:
4167:
4157:
4155:
4144:
4143:
4139:
4129:
4127:
4107:
4106:
4102:
4096:Wayback Machine
4087:
4083:
4079:on GameRankings
4075:
4071:
4058:
4057:
4053:
4035:
4034:
4030:
4020:
4018:
4009:
4008:
4004:
3994:
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3813:
3808:
3807:
3803:
3793:
3791:
3776:
3775:
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3758:
3757:
3753:
3739:
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3734:
3721:
3720:
3716:
3706:
3704:
3691:
3690:
3686:
3677:
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3666:
3665:
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3651:
3649:
3639:
3638:
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3625:
3623:
3609:
3608:
3604:
3590:
3589:
3585:
3573:
3572:
3568:
3563:on 25 May 2011.
3551:
3550:
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3535:
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3510:
3509:
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3478:
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3333:
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3211:
3210:
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3169:
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3115:
3114:
3110:
3100:
3098:
3088:
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3044:
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3036:
3027:
3025:
3017:
3016:
3012:
3005:
2990:
2989:
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2973:
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2958:
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2921:
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2913:
2903:
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2892:
2891:
2884:
2868:
2867:
2860:
2850:
2848:
2833:
2832:
2828:
2815:
2814:
2810:
2801:
2799:
2788:"Tozai Games ®"
2786:
2785:
2781:
2774:
2770:
2763:
2744:
2743:
2739:
2729:
2727:
2715:
2714:
2710:
2697:"Arcade Action"
2695:
2694:
2690:
2680:
2678:
2666:
2665:
2658:
2648:
2646:
2636:
2635:
2628:
2624:
2605:Ultimate Wizard
2592:
2565:
2528:
2501:
2415:Virtual Console
2379:(1999) for the
2376:Lode Runner 3-D
2317:
2233:
2219:Dion Olsthoorn
1853:Game Boy Color
1740:Lode Runner 3-D
1425:Joshua Scholar
1273:(for Famicom),
1249:Macintosh port
1243:Glenn Axworthy
1176:
1164:Alexey Pajitnov
1017:
989:
927:A port for the
851:
840:
834:
831:
820:
808:
797:
610:
597:
588:
575:
566:
549:
485:
474:
468:
465:
454:
442:
431:
397:, developed by
368:Puzzle-platform
357:
348:
339:
335:
331:
322:
313:
304:
297:
288:
281:
272:
173:NEC PC-8001mkII
169:NEC PC-6001mkII
93:
88:
84:
66:
61:
48:
31:
30:1983 video game
28:
27:1983 video game
23:
22:
15:
12:
11:
5:
4735:
4733:
4725:
4724:
4719:
4714:
4709:
4704:
4699:
4694:
4689:
4684:
4679:
4674:
4669:
4664:
4659:
4654:
4649:
4644:
4642:Sharp X1 games
4639:
4637:Sharp MZ games
4634:
4629:
4624:
4619:
4614:
4609:
4604:
4599:
4594:
4589:
4584:
4579:
4574:
4569:
4567:Game Boy games
4564:
4559:
4554:
4549:
4544:
4539:
4534:
4532:Atari ST games
4529:
4524:
4519:
4514:
4512:Apple II games
4509:
4504:
4494:
4493:
4487:
4486:
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4477:
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4265:External links
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3004:978-1466567535
3003:
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2792:tozaigames.com
2779:
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2762:978-4990251215
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2113:
2110:
2104:
2101:
2098:
2092:
2091:
2086:Re-release of
2084:
2081:
2078:
2075:
2072:
2066:
2065:
2058:
2055:
2052:
2049:
2046:
2040:
2039:
2037:
2036:Living Mobile
2034:
2031:
2028:
2025:
2019:
2018:
2009:Re-release of
2007:
2004:
2001:
1998:
1995:
1989:
1988:
1986:
1983:
1980:
1977:
1974:
1968:
1967:
1965:
1962:
1959:
1956:
1953:
1951:Lode Runner DS
1947:
1946:
1944:
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1926:
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1697:
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1666:Sierra Online
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1569:Pack-In-Video
1567:
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1399:
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1377:
1374:
1371:
1369:Lode Runner II
1365:
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1352:
1349:
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1342:
1338:
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1225:
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1205:
1204:
1201:
1198:
1195:
1192:
1191:Year released
1189:
1175:
1172:
1134:in 2010 rated
1097:readers named
988:
985:
929:Macintosh 128K
853:
852:
811:
809:
802:
796:
793:
609:
606:
596:
593:
587:
584:
574:
571:
565:
562:
548:
545:
515:and suspended
487:
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445:
443:
436:
430:
427:
381:
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375:
371:
370:
365:
359:
358:
356:
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354:September 1987
346:
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264:
260:
259:
225:Classic Mac OS
122:
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102:
96:
95:
78:
72:
71:
56:
50:
49:
46:
38:
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29:
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14:
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10:
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6:
4:
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2:
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4708:
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4703:
4700:
4698:
4695:
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4690:
4688:
4685:
4683:
4680:
4678:
4675:
4673:
4670:
4668:
4665:
4663:
4662:Windows games
4660:
4658:
4655:
4653:
4650:
4648:
4645:
4643:
4640:
4638:
4635:
4633:
4632:SG-1000 games
4630:
4628:
4625:
4623:
4620:
4618:
4615:
4613:
4610:
4608:
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4603:
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4497:
4482:
4479:
4478:
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4466:
4465:
4461:
4459:
4458:
4457:Lode Runner 2
4454:
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4444:
4440:
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4078:
4073:
4070:
4065:
4061:
4055:
4052:
4047:
4043:
4039:
4032:
4029:
4021:September 29,
4017:
4013:
4006:
4003:
3991:
3990:
3985:
3978:
3975:
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3966:
3962:
3956:
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3861:
3857:
3856:
3848:
3845:
3840:
3836:
3835:
3827:
3824:
3811:
3810:"Lode Runner"
3805:
3802:
3790:
3789:
3784:
3782:
3773:
3770:
3765:
3761:
3755:
3752:
3748:. p. 32.
3747:
3743:
3736:
3733:
3728:
3724:
3718:
3715:
3702:
3698:
3694:
3688:
3685:
3674:on 2012-09-07
3673:
3669:
3663:
3660:
3647:
3643:
3636:
3633:
3621:
3617:
3616:Game Informer
3613:
3606:
3603:
3598:
3594:
3587:
3584:
3579:
3578:
3570:
3567:
3562:
3558:
3554:
3548:
3545:
3540:
3539:Your Sinclair
3533:
3530:
3517:
3513:
3507:
3504:
3499:
3495:
3491:
3490:
3485:
3481:
3475:
3472:
3460:
3456:
3449:
3446:
3433:
3429:
3428:"Lode Runner"
3423:
3420:
3415:
3411:
3407:
3406:
3401:
3397:
3390:
3387:
3382:
3378:
3374:
3373:
3368:
3361:
3358:
3345:
3341:
3335:
3332:
3320:. p. 335
3319:
3315:
3308:
3305:
3292:
3288:
3287:"Lode Runner"
3281:
3278:
3273:
3269:
3265:
3264:
3259:
3255:
3249:
3246:
3241:
3240:
3235:
3229:
3226:
3222:. p. 20.
3221:
3220:
3215:
3214:"Lode Runner"
3208:
3205:
3192:
3188:
3187:"Lode Runner"
3181:
3178:
3165:
3161:
3157:
3156:
3151:
3150:"Lock'n'Lode"
3145:
3142:
3137:
3125:
3124:
3119:
3112:
3109:
3096:
3092:
3085:
3082:
3077:
3076:
3068:
3062:
3059:
3054:
3053:
3048:
3041:
3039:
3035:
3023:
3022:
3014:
3011:
3006:
3000:
2996:
2995:
2987:
2985:
2981:
2977:. 1991-04-07.
2976:
2970:
2967:
2955:
2954:
2949:
2947:
2938:
2935:
2931:. 1999-02-17.
2930:
2929:
2924:
2923:"Lock'n'Lode"
2918:
2916:
2912:
2900:
2896:
2895:"Lode Runner"
2889:
2887:
2883:
2878:
2877:
2872:
2871:"Lode Runner"
2865:
2863:
2859:
2847:
2846:
2841:
2839:
2830:
2827:
2822:
2818:
2812:
2809:
2798:on 2019-12-15
2797:
2793:
2789:
2783:
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2772:
2769:
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2758:
2754:
2750:
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2589:
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2580:
2578:
2574:
2570:
2562:
2560:
2558:
2554:
2553:Lode Runner 1
2550:
2548:
2544:
2540:
2536:
2535:Windows Phone
2532:
2525:
2523:
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2509:
2505:
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2435:PlayStation 2
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2352:Lode Runner 2
2349:
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2337:
2334:
2333:
2329:
2326:
2325:TurboGrafx-16
2322:
2319:
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2197:
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2185:
2181:
2179:
2178:NEXON Company
2176:
2174:
2171:
2169:Android, iOS
2168:
2165:
2163:
2162:Lode Runner 1
2160:
2159:
2156:
2153:
2150:
2147:
2144:
2142:
2139:
2138:
2135:
2132:
2129:
2126:
2123:
2121:
2120:Lode Runner X
2118:
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2021:
2020:
2016:
2012:
2008:
2005:
2002:
1999:
1996:
1994:
1991:
1990:
1987:
1984:
1981:
1979:Mobile phone
1978:
1975:
1973:
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1969:
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1949:
1948:
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1939:
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1916:Mobile phone
1915:
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1719:
1718:
1717:Lode Runner 2
1714:
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1710:
1707:
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1648:
1645:
1643:T&E Soft
1642:
1640:
1637:
1634:
1631:
1629:
1626:
1625:
1622:
1620:
1619:Sierra Online
1617:
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1200:Publisher(s)
1199:
1197:Developer(s)
1196:
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1190:
1187:
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1173:
1171:
1169:
1165:
1161:
1160:
1155:
1154:
1149:
1145:
1143:
1142:
1141:Game Informer
1137:
1133:
1132:
1127:
1123:
1119:
1115:
1111:
1109:
1108:Your Sinclair
1104:
1100:
1096:
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1084:
1079:
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1059:
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986:
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978:
974:
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967:
966:
960:
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950:
946:
943:published by
942:
938:
934:
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922:
918:
914:
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906:
902:
898:
893:
891:
887:
883:
879:
875:
871:
867:
863:
862:microcomputer
859:
849:
846:
838:
835:November 2017
828:
824:
818:
817:
812:This section
810:
806:
801:
800:
794:
792:
790:
786:
782:
778:
774:
769:
766:
765:game designer
762:
758:
754:
749:
745:
741:
739:
735:
731:
727:
726:Apple II Plus
723:
720:
715:
713:
709:
705:
701:
697:
693:
689:
685:
682:
678:
674:
670:
666:
662:
658:
657:
652:
648:
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635:
633:
629:
628:Commodore PET
625:
621:
620:
615:
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605:
601:
594:
592:
585:
583:
579:
572:
570:
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538:
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529:
527:
523:
518:
514:
509:
506:
502:
493:
483:
480:
472:
469:November 2017
462:
458:
452:
451:
446:This section
444:
440:
435:
434:
428:
426:
424:
422:
416:
414:
410:
409:
404:
400:
396:
393:
389:
388:
379:
378:Single-player
376:
372:
369:
366:
364:
360:
351:
347:
345:July 31, 1984
342:
338:
337:
334:
328:November 1984
325:
321:
316:
312:
307:
303:
302:
300:
294:December 1983
291:
287:
286:
284:
278:June 23, 1983
275:
271:
270:
268:
265:
261:
258:
254:
250:
246:
242:
238:
234:
230:
229:PlayStation 3
226:
222:
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206:
202:
198:
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146:
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134:
130:
126:
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121:
117:
113:
111:
107:
103:
101:
100:Programmer(s)
97:
94:Irem (arcade)
91:
87:
82:
79:
77:
73:
69:
64:
60:
57:
55:
51:
44:
39:
34:
19:
4582:Mobile games
4557:VIC-20 games
4462:
4455:
4448:
4441:
4434:
4427:
4409:
4402:
4395:
4389:
4388:
4373:
4335:
4326:
4317:
4305:
4294:
4283:
4271:
4251:
4242:
4237:on Atari Age
4227:
4215:. Retrieved
4210:
4201:
4189:. Retrieved
4185:the original
4178:
4168:
4158:23 September
4156:. Retrieved
4150:
4140:
4130:23 September
4128:. Retrieved
4124:the original
4117:
4111:
4103:
4084:
4072:
4063:
4054:
4046:the original
4041:
4031:
4019:. Retrieved
4015:
4005:
3993:. Retrieved
3987:
3977:
3969:the original
3965:hudson.co.jp
3964:
3955:
3943:. Retrieved
3937:
3931:
3923:
3910:Game Machine
3908:
3895:
3882:Game Machine
3880:
3868:
3855:Game Machine
3853:
3847:
3834:Game Machine
3832:
3826:
3814:. Retrieved
3804:
3792:. Retrieved
3786:
3780:
3772:
3763:
3754:
3745:
3735:
3726:
3717:
3707:16 September
3705:. Retrieved
3701:the original
3696:
3687:
3676:. Retrieved
3672:the original
3662:
3650:. Retrieved
3648:. p. 12
3645:
3635:
3624:. Retrieved
3620:the original
3615:
3610:Cork, Jeff.
3605:
3596:
3586:
3575:
3569:
3561:the original
3557:gamespot.com
3556:
3547:
3538:
3532:
3520:. Retrieved
3515:
3506:
3487:
3480:Kunkel, Bill
3474:
3463:. Retrieved
3458:
3448:
3436:. Retrieved
3431:
3422:
3403:
3396:Kunkel, Bill
3389:
3370:
3367:Kunkel, Bill
3360:
3348:. Retrieved
3343:
3334:
3322:. Retrieved
3317:
3307:
3295:. Retrieved
3290:
3280:
3261:
3254:Kunkel, Bill
3248:
3237:
3228:
3217:
3207:
3195:. Retrieved
3190:
3180:
3168:. Retrieved
3153:
3144:
3134:– via
3130:November 20,
3128:. Retrieved
3126:. p. 20
3121:
3111:
3099:. Retrieved
3094:
3084:
3073:
3067:"1985 Index"
3061:
3050:
3026:. Retrieved
3020:
3013:
2993:
2969:
2957:. Retrieved
2951:
2945:
2937:
2926:
2902:. Retrieved
2898:
2874:
2851:21 September
2849:. Retrieved
2843:
2837:
2829:
2820:
2811:
2800:. Retrieved
2796:the original
2791:
2782:
2771:
2752:
2747:
2740:
2728:. Retrieved
2720:
2711:
2700:
2691:
2679:. Retrieved
2671:
2647:. Retrieved
2641:
2615:(video game)
2612:
2603:
2595:
2583:
2581:
2568:
2566:
2556:
2552:
2551:
2542:
2538:
2530:
2529:
2515:
2514:A remake of
2513:
2490:
2481:
2476:
2467:
2461:
2453:
2439:
2426:
2422:
2418:
2404:
2396:
2392:
2388:
2386:
2374:
2368:
2364:
2358:
2350:
2338:
2330:
2320:
2307:
2301:
2292:Game Machine
2291:
2287:
2283:
2277:
2274:Game Machine
2273:
2269:
2258:
2254:Game Machine
2252:
2251:. In Japan,
2248:
2244:
2240:
2234:
2222:Tozai Games
2208:
2201:Tozai Games
2198:Tozai Games
2187:
2161:
2140:
2119:
2106:Tozai Games/
2095:
2087:
2083:Hudson Soft
2080:Hudson Soft
2069:
2060:
2057:Hudson Soft
2054:Hudson Soft
2043:
2033:Hudson Soft
2022:
2014:
2010:
2006:Hudson Soft
2003:Hudson Soft
1992:
1985:Hudson Soft
1982:Hudson Soft
1971:
1964:Hudson Soft
1961:Hudson Soft
1958:Nintendo DS
1950:
1943:Hudson Soft
1940:Hudson Soft
1929:
1922:Hudson Soft
1908:
1901:Hudson Soft
1898:Hudson Soft
1887:
1866:
1845:
1824:
1803:
1782:
1761:
1748:Nintendo 64
1738:
1715:
1694:
1673:
1650:
1639:T&E Soft
1627:
1602:
1595:Hudson Soft
1592:Hudson Soft
1579:
1558:
1533:
1512:
1491:
1467:
1445:
1434:
1412:
1390:
1368:
1346:
1317:
1305:Broderbund,
1298:Broderbund,
1285:
1254:
1232:
1208:
1180:
1167:
1157:
1151:
1146:
1139:
1135:
1129:
1125:
1121:
1117:
1106:
1098:
1094:
1091:Arkie Awards
1082:
1080:
1075:
1068:
1064:
1062:
1057:
1053:
1048:
1041:
1037:
1031:
1030:
1025:
1021:
1014:
1008:
1004:
998:
997:
991:
990:
972:
970:
963:
961:
953:Windows 3.1x
926:
916:
910:
894:
878:Commodore 64
857:
856:
841:
832:
821:Please help
816:verification
813:
772:
753:level editor
747:
743:
742:
729:
716:
707:
687:
684:minicomputer
676:
672:
668:
664:
660:
654:
643:architecture
636:
631:
617:
611:
602:
598:
589:
580:
576:
567:
558:
534:
530:
510:
501:stick figure
498:
475:
466:
455:Please help
450:verification
447:
420:
417:
413:level editor
406:
386:
385:
384:
332:
319:October 1984
298:
282:
266:
241:Sony SMC-777
133:Commodore 64
76:Publisher(s)
54:Developer(s)
4450:Lode Runner
4421:Later games
4390:Lode Runner
4374:Lode Runner
4327:Lode Runner
4318:Lode Runner
4306:Lode Runner
4295:Lode Runner
4284:Lode Runner
4272:Lode Runner
4217:October 13,
4211:PR Newswire
4180:TouchArcade
4152:VentureBeat
4119:WMPoweruser
3989:GamesRadar+
3781:Lode Runner
3697:Tozai Games
3652:10 November
3484:Katz, Arnie
3318:PC Magazine
3258:Katz, Arnie
3123:The Gazette
2946:Lode Runner
2876:Retro Gamer
2838:Lode Runner
2584:Lode Runner
2569:Lode Runner
2539:Lode Runner
2516:Lode Runner
2486:Nintendo DS
2482:Lode Runner
2478:Hudson Soft
2468:Lode Runner
2466:version of
2446:Hudson Soft
2427:Lode Runner
2419:Lode Runner
2389:Lode Runner
2381:Nintendo 64
2360:Lode Runner
2343:, the 1995
2259:Lode Runner
2241:Lode Runner
2216:Atari 2600
2209:Lode Runner
2096:Lode Runner
2061:Lode Runner
2011:Lode Runner
1993:Lode Runner
1674:Lode Runner
1572:Broderbund
1475:Board game
1382:Broderbund
1318:Lode Runner
1307:Hudson Soft
1271:Hudson Soft
1266:Hudson Soft
1255:Lode Runner
1246:Broderbund
1233:Lode Runner
1209:Lode Runner
1181:Lode Runner
1168:Lode Runner
1136:Lode Runner
1126:Lode Runner
1118:Lode Runner
1099:Lode Runner
1083:Lode Runner
1058:Lode Runner
1049:Lode Runner
1043:PC Magazine
1038:Lode Runner
1015:Lode Runner
1005:Lode Runner
992:Lode Runner
973:Lode Runner
937:ZX Spectrum
917:Lode Runner
915:version of
901:Hudson Soft
858:Lode Runner
789:Synergistic
773:Lode Runner
768:John Romero
673:Lode Runner
656:Donkey Kong
619:Space Panic
608:Development
421:Lode Runner
408:Space Panic
387:Lode Runner
249:Amstrad CPC
237:PlayStation
193:ZX Spectrum
129:Atari 8-bit
120:Platform(s)
110:Composer(s)
68:Hudson Soft
36:Lode Runner
4572:FM-7 games
4496:Categories
4481:Doug Smith
4258:on YouTube
3678:2008-01-01
3642:"Gameplay"
3626:2020-12-01
3465:2024-09-04
3438:26 October
3400:Garr, Doug
3350:August 19,
3324:24 October
3160:Ziff Davis
3101:24 January
3028:2015-02-08
2802:2017-07-26
2622:References
2493:Atari Lynx
1919:FT Mobile
1838:Banpresto
1835:Banpresto
1566:PC Engine
1277:(for NES)
1275:Broderbund
1240:Macintosh
1223:Broderbund
1194:Platforms
981:Atari XEGS
777:publishers
775:, to four
738:Broderbund
403:Broderbund
399:Doug Smith
149:Hitachi S1
90:SystemSoft
86:Ariolasoft
81:Broderbund
59:Doug Smith
4587:MSX games
4562:DOS games
4278:MobyGames
4042:hudson.jp
3498:0147-8907
3414:0147-8907
3381:0147-8907
3272:0147-8907
3170:April 22,
2488:in 2006.
2455:Bomberman
2450:Bombermen
2235:In 1984,
1775:Nintendo
1543:Game Boy
1484:Original
1203:Comments
1162:designer
1150:wrote in
1124:declared
1081:In 1984,
987:Reception
690:was soon
624:Universal
522:trapdoors
310:July 1984
245:Super NES
233:BBC Micro
209:PC Engine
65:(arcade)
4191:June 18,
4092:Archived
4036:KONAMI.
3995:8 August
3945:9 August
3794:7 August
3646:Compute!
3191:Softline
3164:Archived
2959:7 August
2953:Engadget
2904:20 April
2590:See also
2431:GameCube
2425:, a 3-D
2411:Nintendo
1880:Success
1877:Success
1728:Presage
1663:Presage
1615:Presage
1179:List of
1153:Compute!
1114:GameSpot
1103:Spectrum
1095:Softline
1013:praised
1000:Softline
957:Game Boy
933:Atari ST
866:Apple II
734:joystick
651:Nintendo
645:student
547:Enemy AI
429:Gameplay
363:Genre(s)
257:Sharp X1
253:Game Boy
213:Xbox 360
205:Atari ST
201:Sharp MZ
125:Apple II
92:(PC-88)
4287:at the
4253:YouTube
3522:28 July
3516:St.Game
3432:Zzap!64
3297:27 June
3197:28 July
2510:version
2464:Famicom
2399:(1999,
2276:listed
2257:listed
2077:Wii VC
2000:Wii VC
1817:Psikyo
1814:Psikyo
1796:Psikyo
1793:Psikyo
1551:Bandai
1482:Tsukuda
1329:board)
1070:Zzap!64
949:SG-1000
897:Famicom
706:. When
700:Fortran
665:Suicide
637:At the
632:Suicide
526:bedrock
513:ladders
374:Mode(s)
263:Release
217:Windows
185:SG-1000
4474:People
4376:series
4338:Museum
4329:Museum
4308:series
4274:series
3496:
3412:
3379:
3270:
3001:
2845:Kotaku
2759:
2730:1 June
2681:1 June
2649:1 June
2617:(1982)
2613:Ladder
2608:(1984)
2600:(1984)
2567:A new
2541:game.
2345:remake
2310:(2000)
2304:(1986)
2231:Arcade
2173:devCAT
1547:Bandai
1188:Title
1183:games
1174:Legacy
1159:Tetris
1116:named
955:, and
913:arcade
880:, and
874:VIC-20
785:Sirius
781:Sierra
761:levels
724:on an
712:Pascal
702:using
692:ported
595:Timing
423:series
299:Arcade
165:PC-100
161:Arcade
157:IBM JX
153:IBM PC
137:VIC-20
4382:1980s
4098:, IGN
3939:Wired
3905:(PDF)
3877:(PDF)
3816:5 Oct
3489:Video
3459:Ahoy!
3405:Video
3372:Video
3291:Ahoy!
3263:Video
3070:(PDF)
2751:[
2563:2020s
2526:2010s
2499:2000s
2315:1990s
2213:2022
2192:2017
2166:2017
2145:2012
2124:2012
2100:2009
2074:2009
2051:iPod
2048:2008
2027:2008
1997:2007
1976:2006
1955:2006
1934:2005
1913:2004
1892:2003
1871:2002
1850:2000
1829:2000
1808:2000
1787:2000
1766:1999
1745:1999
1722:1998
1699:1997
1678:1997
1657:1995
1632:1994
1609:1994
1586:1993
1563:1990
1540:1989
1526:Irem
1523:Irem
1517:1987
1505:Irem
1502:Irem
1496:1987
1472:1986
1459:Irem
1456:Irem
1450:1986
1419:1985
1404:Irem
1401:Irem
1395:1985
1373:1985
1360:Irem
1357:Irem
1351:1984
1337:Irem
1327:JAMMA
1322:1984
1292:1984
1259:1984
1237:1984
1213:1983
1076:Ahoy!
1065:Video
1033:Ahoy!
1026:Video
1018:'
744:Miner
730:Miner
537:lives
505:level
390:is a
283:PC-88
181:PC-98
177:PC-88
145:FM16β
83:(US)
70:(NES)
4334:The
4325:The
4312:IGDB
4219:2020
4193:2024
4160:2015
4132:2015
4023:2019
3997:2015
3947:2015
3818:2013
3796:2015
3709:2015
3654:2013
3597:Time
3524:2014
3494:ISSN
3440:2013
3410:ISSN
3377:ISSN
3352:2016
3326:2013
3299:2014
3268:ISSN
3199:2014
3172:2017
3132:2021
3103:2015
2999:ISBN
2961:2015
2906:2021
2853:2015
2757:ISBN
2732:2021
2683:2021
2651:2021
2484:for
2440:The
2433:and
2395:and
2367:and
2247:and
2237:Irem
1376:MSX
1333:Irem
1131:Time
921:Irem
895:The
755:for
748:Kong
719:6502
708:Kong
688:Kong
677:Kong
669:Kong
661:Kong
541:jump
221:iPod
141:FM-7
63:Irem
4310:at
4276:at
3788:IGN
3155:IGN
2928:IGN
2547:iOS
2442:NES
2413:'s
2401:SFC
941:MSX
911:An
905:NES
890:CGA
825:by
696:VAX
694:to
622:by
459:by
333:NES
197:MSX
189:NES
4498::
4250:.
4209:.
4177:.
4149:.
4116:.
4062:.
4040:.
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3986:.
3963:.
3936:.
3907:.
3879:.
3785:.
3762:.
3744:.
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3644:.
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3430:.
3398:;
3342:.
3316:.
3289:.
3256:;
3236:,
3216:.
3189:.
3158:.
3152:.
3120:.
3093:.
3072:.
3049:.
3037:^
2983:^
2950:.
2925:.
2914:^
2897:.
2885:^
2873:.
2861:^
2842:.
2819:.
2790:.
2723:.
2719:.
2699:.
2674:.
2670:.
2659:^
2640:.
2629:^
2474:.
2437:.
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951:,
947:,
935:,
876:,
872:,
868:,
787:,
783:,
675:.
616:,
415:.
392:2D
350:NA
341:JP
324:NA
315:EU
306:JP
290:JP
274:NA
255:,
251:,
247:,
243:,
239:,
235:,
231:,
227:,
223:,
219:,
215:,
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207:,
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352::
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20:)
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