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RITE Method

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38:. The tester and team must define a target population for testing, schedule participants to come into the lab, decide on how the users' behaviors will be measured, construct a test script and have participants engage in a verbal protocol (e.g. think aloud). However it differs from these methods in that it advocates that changes to the user interface are made as soon as a problem is identified and a solution is clear. Sometimes this can occur after observing as few as one participant. Once the data for a participant has been collected the usability engineer and team decide if they will be making any changes to the prototype prior to the next participant. The changed interface is then tested with the remaining users. 293: 41:
The philosophy behind the RITE method is described as: "1) once you find a problem, solve it as soon as you can, and 2) make the decision makers part of the research team." In this way it is a bridge between a strict research method and a design method...and in many ways it represents a
177:. Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.). Boston, Massachusetts, United States. pp. 394–401. 27:
method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon while working in the games space for
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participatory design method. Since its official definition and naming its use has rapidly expanded to many other software industries, including interface design research.
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Medlock MC, Wixon D, McGee M, Welsh D (January 2005). "The rapid iterative test and evaluation method: Better products in less time.". In Bias G, Mayhew D (eds.).
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Wixon D (July 2003). "Evaluating usability methods: why the current literature fails the practitioner".
300: 86: 112:. Usability Professionals Association. Vol. 51. Orlando Florida. pp. 1963813932–562338474. 353: 140: 66: 51: 269: 203: 81: 35: 259: 251: 195: 132: 71: 199: 304: 264: 239: 347: 61: 144: 292: 255: 76: 28: 24: 273: 136: 109:
Using the RITE method to improve products: A definition and a case study
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IEEE Journal of Translational Engineering in Health and Medicine
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Medlock MC, Wixon D, Terrano M, Romero R, Fulton B (July 2002).
23:, typically referred to as "RITE" testing, is an iterative 34:
It has many similarities to "traditional" or "discount"
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Drachen A, Mirza-Babaei P, Nacke L, eds. (2018-03-22).
227:. San Francisco: Morgan Kaufmann. pp. 489–517. 238:Tennant R, Tetui M, Grindrod K, Burns CM (2023). 328: 8: 335: 321: 263: 194:. Vol. 1. Oxford University Press. 98: 160:A Practical Guide to Usability Testing 21:Rapid Iterative Testing and Evaluation 7: 289: 287: 175:Usability engineering at a discount 200:10.1093/oso/9780198794844.001.0001 14: 291: 1: 307:. You can help Knowledge by 173:Nielsen J (September 1989). 158:Dumas J, Redish JC (1993). 375: 359:Software engineering stubs 286: 256:10.1109/JTEHM.2022.3224740 57:Human–computer interaction 225:Cost-justifying usability 162:. Norwood, N.J.: Ablex. 303:-related article is a 137:10.1145/838830.838870 301:software-engineering 87:User-centered design 191:Games User Research 67:Interaction design 52:Acceptance testing 316: 315: 209:978-0-19-879484-4 82:Usability testing 36:usability testing 366: 337: 330: 323: 295: 288: 278: 277: 267: 235: 229: 228: 220: 214: 213: 185: 179: 178: 170: 164: 163: 155: 149: 148: 120: 114: 113: 103: 72:Software testing 374: 373: 369: 368: 367: 365: 364: 363: 344: 343: 342: 341: 284: 282: 281: 237: 236: 232: 222: 221: 217: 210: 187: 186: 182: 172: 171: 167: 157: 156: 152: 122: 121: 117: 105: 104: 100: 95: 48: 12: 11: 5: 372: 370: 362: 361: 356: 346: 345: 340: 339: 332: 325: 317: 314: 313: 296: 280: 279: 230: 215: 208: 180: 165: 150: 115: 97: 96: 94: 91: 90: 89: 84: 79: 74: 69: 64: 59: 54: 47: 44: 13: 10: 9: 6: 4: 3: 2: 371: 360: 357: 355: 352: 351: 349: 338: 333: 331: 326: 324: 319: 318: 312: 310: 306: 302: 297: 294: 290: 285: 275: 271: 266: 261: 257: 253: 249: 245: 241: 234: 231: 226: 219: 216: 211: 205: 201: 197: 193: 192: 184: 181: 176: 169: 166: 161: 154: 151: 146: 142: 138: 134: 130: 126: 119: 116: 111: 110: 102: 99: 92: 88: 85: 83: 80: 78: 75: 73: 70: 68: 65: 63: 62:Human factors 60: 58: 55: 53: 50: 49: 45: 43: 39: 37: 32: 30: 26: 22: 18: 309:expanding it 298: 283: 247: 243: 233: 224: 218: 190: 183: 174: 168: 159: 153: 131:(4): 28–34. 128: 125:Interactions 124: 118: 108: 101: 40: 33: 20: 16: 15: 17:RITE Method 348:Categories 93:References 354:Usability 250:: 60–69. 77:Usability 29:Microsoft 25:usability 274:36654771 145:17052230 46:See also 265:9842226 272:  262:  206:  143:  19:, for 299:This 141:S2CID 305:stub 270:PMID 204:ISBN 260:PMC 252:doi 196:doi 133:doi 31:. 350:: 268:. 258:. 248:11 246:. 242:. 202:. 139:. 129:10 127:. 336:e 329:t 322:v 311:. 276:. 254:: 212:. 198:: 147:. 135::

Index

usability
Microsoft
usability testing
Acceptance testing
Human–computer interaction
Human factors
Interaction design
Software testing
Usability
Usability testing
User-centered design
Using the RITE method to improve products: A definition and a case study
doi
10.1145/838830.838870
S2CID
17052230
Games User Research
doi
10.1093/oso/9780198794844.001.0001
ISBN
978-0-19-879484-4
"Multi-Disciplinary Design and Implementation of a Mass Vaccination Clinic Mobile Application to Support Decision-Making"
doi
10.1109/JTEHM.2022.3224740
PMC
9842226
PMID
36654771
Stub icon
software-engineering

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