857:. In sequels it was decided to be kept intact, as it had become a standard technique used by players. The exploit relies on an oversight in acceleration and maximum speed calculation: when pressing a movement key, the game adds an acceleration vector in that direction to the player's current velocity. When the player has reached a maximum speed value, further acceleration is prevented. However, the movement speed limit is only applied in relation to the acceleration vector's direction and not the direction of the overall velocity, meaning that precisely manipulating the angle between overall velocity and this acceleration vector lets the player break the intended speed cap.
694:
633:
197:
135:
43:
84:
603:'s (and the player character's) focus on one particular target, guaranteeing that most of the player character's attacks will land a direct hit on the target. It enables the player character to concentrate on moving around the enemy to dodge their attacks while staying automatically focused on the enemy. This can be a crucial strategy against
786:. Thus, in games with such behavior, moving sideways while simultaneously moving forward will give an overall higher speed than just moving forward, although the player will move in a direction diagonal to the direction being faced. This feature is even more enhanced if moving along three axes (e.g. forward + left + up), providing
1086:
by exploiting how speed is calculated. The technique is executed by aligning yourself with a wall, turning away from the wall slightly, and walking both forward and toward the wall. This allows you to move faster than the default speed cap. While wallstrafing, increased frame rates result in an even
968:
game engines or their derivatives, bunny hopping is a technique which leverages strafe-jumping, allowing for a player to accelerate beyond the intended maximum movement speed and quickly change direction while in mid-air. Similarly, jumping on sloped surfaces while strafing into them to gain speed
456:
in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and
586:
Many shooters will allow players to aim down the sights of a gun or use a scope, usually exchanging movement speed and field of vision for greater accuracy. This can make a player more vulnerable to circle strafing, as targets will pass through their field of vision more quickly, they are less
761:
The games in which strafe-running can be employed treat forward motion independently of sideways (strafing) motion. If, for each update of the player's location, the game moves the player forward one unit and then moves the player to the side by one unit, the overall distance moved is
540:
933:
The pre-strafe is an action performed by the player at the start of strafe-jumping, giving an initial burst of speed. It uses the same mechanics as strafe-jumping, but on the ground before the first jump, and requires faster mouse movement.
582:
negatively affects the players' ability to hit their target. When latency is high and the game does not have client-side hit detection, this can lead to two players circling each other, both missing all their attacks.
735:
series) is a technique that allows a player to run or fly faster through levels by zig-zagging (moving forwards and sideways at the same time). The game combines these actions and the player achieves roughly 1.4
550:
is the technique of moving around an opponent in a circle while facing them. Circle strafing allows a player to fire continuously at an opponent while evading their attacks. Circle strafing is most useful in
543:
The blue player circle strafes counterclockwise around their red adversary, while firing continually. Red, unable to keep track of the moving blue player (and failing to lead the target), misses their shots.
959:
Bunny hopping is an advanced movement method used in some first-person shooter games which relies on exploiting movement mechanics by combining strafing and jumping. For instance, In games utilising the
414:
944:
The player starts holding both the move forward key and the strafe key towards the desired direction, and also moves the mouse in the same direction. This turns and rapidly accelerates the player.
502:
882:
While airborne, the player moves the mouse slowly in the direction they're strafing. This turns the character and directs the acceleration to an angle that lets the player break the speed cap.
559:
of the circle strafing player is much greater than that of their stationary enemy, and thus the chance of making the enemy lose track of their target is higher and/or the enemy is required to
892:
Done correctly and continuously, this will gradually increase the player's speed. Mastering this technique requires much practice. Sustained strafe-jumping is mainly a matter of
865:
Strafe-jumping requires a precise combination of mouse and keyboard inputs. The exact technique involved depends on the game in question. In several games, there are entire
888:
Strafe-jumping this way will slowly curve the player's trajectory, so to compensate the player can switch the direction of strafing and mouse movement to the opposite side.
808:
784:
335:
1924:
1702:
383:
979:
and a few other first-person-shooter games. Overall, bunny hopping is a technical exploit allowing the player to move faster or more nimbly than normal.
1493:
1450:
1016:(version 1.1.0.8, released in 2001, introduced a speed cap limiting the effectiveness of bunny hopping) and many of its mods and sibling games such as
654:
214:
56:
409:
615:
1522:
440:
843:, most of which are first-person shooters, by jumping and turning one direction or the other with the mouse and using the strafe keys.
1215:
821:
make it very easy for game developers to clamp the player's speed and acceleration to a uniform maximum when moving in any direction.
1695:
1334:
680:
298:
280:
178:
70:
261:
145:
1140:
233:
2157:
2116:
1095:
Wallstrafe
Jumping is the technique of using wallstrafing in combination with jumping and allows the user to gain speed in the
1048:
715:
366:
1909:
1288:
1251:
658:
218:
1166:
240:
404:
1721:
1688:
917:
109:
2152:
1844:
247:
62:
643:
160:
1350:
1305:
662:
647:
207:
156:
1735:
740:) times the speed they would moving in a single direction. The method used by the game can be demonstrated using
229:
2111:
2080:
1952:
1854:
1750:
971:
495:
361:
1141:"Oxford Dictionaries – Dictionary, Thesaurus, & Grammar – "Gott strafe England" as origin of "to strafe""
2131:
1839:
1042:
994:
560:
433:
2068:
2063:
1904:
1859:
1054:
1012:
746:
512:
750:
was one of the first games to allow strafe-running. However, strafing was available as early as 1991 in
1994:
1030:
1018:
600:
552:
1241:
1205:
94:
896:, as both the required range and precision of mouse movements increase as the player builds up speed.
2011:
1781:
1096:
1083:
731:
702:
468:
is the military practice of attacking ground targets from low-flying aircraft using aircraft-mounted
319:
1962:
1874:
1804:
982:
The earliest (and most advanced) method of bunny hopping that utilized strafing controls exists in
866:
609:
604:
517:
31:
1424:
1280:
941:
The player stands facing 90-135 degrees away from the direction they desire to eventually move in.
879:
The player jumps and simultaneously starts holding either the strafe left or the strafe right key.
851:
Strafe-jumping was a result of a bug in the code base of the 1997 first-person shooter video game
254:
2101:
2053:
1929:
1829:
1771:
1740:
1536:
984:
947:
When the player is facing the desired movement direction, they jump to preserve the gained speed.
833:
789:
765:
741:
426:
351:
693:
599:
combat. Circle strafing in melee combat can be made easier with a lock-on system that snaps the
563:
when firing. The effectiveness of circle strafing is mitigated when the opponent's weapon fires
98:
2048:
1899:
1518:
1406:
1330:
1284:
1247:
1211:
579:
469:
326:
1117:"Figure 4—figure supplement 4. Effects of running speed on activity and wall distance tuning"
2106:
1989:
1957:
1884:
1879:
1786:
1745:
1396:
1388:
1274:
1120:
737:
587:
capable of keeping up with a target, and their slow movement makes dodging more difficult.
104:
Specifically, it focuses on multiplayer first-person shooter video game movement techniques
2058:
1116:
1024:
901:
885:
To prevent speed loss from ground friction, the player immediately jumps again on landing.
539:
484:
1275:
832:
is a technique used to increase a player's movement speed in computer games based on the
595:
Circle strafing has also spread to some 3D action and adventure video games that involve
1401:
1376:
2027:
1849:
1834:
1796:
1776:
1036:
755:
378:
356:
1144:
2146:
2126:
2121:
1919:
1914:
1814:
1560:
1000:
893:
1179:
2085:
1889:
1755:
1066:
961:
911:
818:
751:
721:
556:
921:, slight increases in jump height can be achieved by playing the game at specific
876:
The player holds the move forward key, accelerating to the maximum walking speed.
17:
1967:
1934:
1392:
1060:
632:
572:
522:
196:
1984:
1894:
1864:
1819:
1711:
1658:
1608:
922:
564:
2006:
1824:
1494:"Github Repository - Mentions in Code (No references to ID's opinion in Q2)"
1125:
906:
1468:
1410:
1634:
1999:
1979:
1972:
1869:
1809:
976:
853:
477:
465:
1587:
2073:
1079:
1006:
965:
840:
568:
373:
1680:
1537:"Call of Duty : A Study on FPS - COD Modding & Mapping Wiki"
508:
163:. Statements consisting only of original research should be removed.
950:
The player can now start strafe-jumping and continue accelerating.
692:
596:
1377:"Kinematic markers of skill in first-person shooter video games"
1684:
626:
190:
128:
77:
36:
1078:
Wallstrafing is a movement technique used to gain speed in
511:, specifically from the humorous adaptation of the German
457:
firing at an opponent while moving in another direction.
152:
607:
and powerful enemies, and is notably employed in many
810:(roughly 1.73) times greater speed, in games such as
792:
768:
817:
This technique is not possible in all games; modern
2094:
2041:
2020:
1945:
1795:
1764:
1728:
1351:"STRAFE: The Best Old School First Person Shooters"
567:that travel instantaneously (also referred to as a
221:. Unsourced material may be challenged and removed.
969:can also be called bunny hopping in games such as
802:
778:
1610:Wallstrafing in Half Life and Counter Strike 1.6
1099:, where ground wallstrafing has been removed.
571:weapon), or fires at a high rate, e.g. with a
1696:
869:devoted to this, much like obstacle courses.
697:A diagrammatical explanation of straferunning
578:Circle strafing is especially effective when
434:
8:
1588:"Changelog before 1110 - Half-Life.Loess.ru"
661:. Unsourced material may be challenged and
71:Learn how and when to remove these messages
1703:
1689:
1681:
441:
427:
310:
1400:
1124:
793:
791:
769:
767:
681:Learn how and when to remove this message
521:(May God punish England), dating back to
299:Learn how and when to remove this message
281:Learn how and when to remove this message
179:Learn how and when to remove this message
754:and became even more popular in 1992 in
538:
1108:
872:The controls are typically as follows:
396:
343:
325:
318:
1925:Turns, rounds and time-keeping systems
1304:Old, Vintage is The New (2023-11-08).
1246:. "O'Reilly Media, Inc.". p. 94.
1582:
1580:
1210:. Fragging Fundamentals. p. 58.
494:
7:
1519:"F3quake - Article: Strafing Theory"
1306:"Is controller tap strafe bannable?"
1235:
1233:
659:adding citations to reliable sources
219:adding citations to reliable sources
1425:"Unity Scripting API Documentation"
1660:How to Wallstrafe by CS:GO Veteran
1375:Warburton, Matthew (August 2023).
1169:, July 2007, airforce-magazine.com
25:
1451:"Unreal Engine 5.3 Documentation"
52:This article has multiple issues.
1525:from the original on 2015-05-08.
1204:Lancheres, Eric (21 July 2013).
998:, and their derivatives such as
631:
476:This section is an excerpt from
195:
133:
82:
41:
1635:"FPS Effects - SourceRuns Wiki"
1279:. Charles River Media. p.
1143:. askoxford.com. Archived from
1049:Dark Messiah of Might and Magic
206:needs additional citations for
60:or discuss these issues on the
112:and remove irrelevant content.
1:
937:The controls are as follows:
483:The word is an adaptation of
110:relocate relevant information
27:Video game movement technique
1722:Glossary of video game terms
1276:"AI Game Engine Programming"
918:Wolfenstein: Enemy Territory
101:on an aspect of the subject.
803:{\displaystyle {\sqrt {3}}}
779:{\displaystyle {\sqrt {2}}}
230:"Strafing" video games
159:the claims made and adding
2174:
475:
29:
1719:
1393:10.1093/pnasnexus/pgad249
1953:Destructible environment
1469:"Strafe Jumping Madness"
972:The Elder Scrolls Online
905:and some games based on
591:Strafing in melee combat
30:For the video game, see
1329:. O'Reilly Media, Inc.
1325:Carless, SImon (2004).
1240:Carless, Simon (2004).
1126:10.7554/elife.12559.011
995:Challenge ProMode Arena
2158:Video game terminology
1561:"What is a Bunny Hop?"
1180:"Definition of STRAFE"
1055:Kingpin: Life of Crime
804:
780:
747:Pathways into Darkness
701:Particularly in early
698:
613:titles, starting with
544:
1995:Procedural generation
1355:Green Man Gaming Blog
1273:Brian Schwab (2004).
1207:Fragging Fundamentals
1019:Team Fortress Classic
805:
781:
729:among players of the
703:first-person shooters
696:
553:close-quarters combat
542:
320:First-person shooters
1782:Non-player character
1565:www.computerhope.com
1455:Epic Games Developer
1431:. Unity Technologies
1165:Richard B.H. Lewis,
790:
766:
655:improve this section
478:Strafing § Etymology
215:improve this article
2021:Movement techniques
1805:Collision detection
1639:wiki.sourceruns.org
1429:Unity Documentation
1167:The Art of Strafing
610:The Legend of Zelda
518:Gott strafe England
496:[ˈʃtʁaːfn̩]
314:Part of a series on
95:a different subject
32:Strafe (video game)
2153:Esports techniques
2102:Advance And Secure
1091:Wallstrafe Jumping
800:
776:
699:
545:
384:Social interaction
352:Advance And Secure
144:possibly contains
2140:
2139:
2117:Last man standing
1900:Scripted sequence
1492:Id Software Inc.
1473:dk.toastednet.org
1147:on March 12, 2007
798:
774:
713:among players of
691:
690:
683:
470:automatic weapons
451:
450:
410:List of free FPSs
367:Last man standing
309:
308:
301:
291:
290:
283:
265:
189:
188:
181:
146:original research
127:
126:
75:
18:Strafing (gaming)
16:(Redirected from
2165:
2132:King of the hill
2107:Capture the flag
1990:Persistent world
1958:Instance dungeon
1885:Random encounter
1880:Quick time event
1787:Player character
1746:Experience point
1705:
1698:
1691:
1682:
1675:
1674:
1672:
1671:
1655:
1649:
1648:
1646:
1645:
1631:
1625:
1624:
1622:
1621:
1605:
1599:
1598:
1596:
1595:
1584:
1575:
1574:
1572:
1571:
1557:
1551:
1550:
1548:
1547:
1533:
1527:
1526:
1515:
1509:
1508:
1506:
1504:
1489:
1483:
1482:
1480:
1479:
1465:
1459:
1458:
1447:
1441:
1440:
1438:
1436:
1421:
1415:
1414:
1404:
1372:
1366:
1365:
1363:
1362:
1347:
1341:
1340:
1322:
1316:
1315:
1313:
1312:
1301:
1295:
1294:
1278:
1270:
1264:
1263:
1261:
1260:
1237:
1228:
1227:
1225:
1224:
1201:
1195:
1194:
1192:
1191:
1176:
1170:
1163:
1157:
1156:
1154:
1152:
1137:
1131:
1130:
1128:
1113:
809:
807:
806:
801:
799:
794:
785:
783:
782:
777:
775:
770:
738:square root of 2
686:
679:
675:
672:
666:
635:
627:
506:
505:
504:
498:
493:
443:
436:
429:
311:
304:
297:
286:
279:
275:
272:
266:
264:
223:
199:
191:
184:
177:
173:
170:
164:
161:inline citations
137:
136:
129:
122:
119:
113:
86:
85:
78:
67:
45:
44:
37:
21:
2173:
2172:
2168:
2167:
2166:
2164:
2163:
2162:
2143:
2142:
2141:
2136:
2090:
2037:
2016:
1941:
1791:
1760:
1724:
1715:
1709:
1679:
1678:
1669:
1667:
1657:
1656:
1652:
1643:
1641:
1633:
1632:
1628:
1619:
1617:
1607:
1606:
1602:
1593:
1591:
1586:
1585:
1578:
1569:
1567:
1559:
1558:
1554:
1545:
1543:
1535:
1534:
1530:
1517:
1516:
1512:
1502:
1500:
1491:
1490:
1486:
1477:
1475:
1467:
1466:
1462:
1449:
1448:
1444:
1434:
1432:
1423:
1422:
1418:
1374:
1373:
1369:
1360:
1358:
1349:
1348:
1344:
1337:
1324:
1323:
1319:
1310:
1308:
1303:
1302:
1298:
1291:
1272:
1271:
1267:
1258:
1256:
1254:
1239:
1238:
1231:
1222:
1220:
1218:
1203:
1202:
1198:
1189:
1187:
1184:Merriam-Webster
1178:
1177:
1173:
1164:
1160:
1150:
1148:
1139:
1138:
1134:
1115:
1114:
1110:
1105:
1093:
1082:engine and its
1076:
1025:Team Fortress 2
990:Quake III Arena
957:
931:
902:Quake III Arena
863:
849:
827:
788:
787:
764:
763:
687:
676:
670:
667:
652:
636:
625:
616:Ocarina of Time
593:
561:lead the target
557:apparent motion
548:Circle strafing
537:
535:Circle strafing
532:
527:
526:
501:
500:
499:
491:
481:
463:
447:
415:List of MMOFPSs
305:
294:
293:
292:
287:
276:
270:
267:
224:
222:
212:
200:
185:
174:
168:
165:
150:
138:
134:
123:
117:
114:
107:
87:
83:
46:
42:
35:
28:
23:
22:
15:
12:
11:
5:
2171:
2169:
2161:
2160:
2155:
2145:
2144:
2138:
2137:
2135:
2134:
2129:
2124:
2119:
2114:
2109:
2104:
2098:
2096:
2092:
2091:
2089:
2088:
2083:
2078:
2077:
2076:
2071:
2061:
2056:
2051:
2045:
2043:
2039:
2038:
2036:
2035:
2030:
2028:Rocket jumping
2024:
2022:
2018:
2017:
2015:
2014:
2009:
2004:
2003:
2002:
1992:
1987:
1982:
1977:
1976:
1975:
1970:
1960:
1955:
1949:
1947:
1943:
1942:
1940:
1939:
1938:
1937:
1927:
1922:
1917:
1912:
1907:
1902:
1897:
1892:
1887:
1882:
1877:
1872:
1867:
1862:
1857:
1852:
1850:Loading screen
1847:
1842:
1837:
1835:Invisible wall
1832:
1827:
1822:
1817:
1812:
1807:
1801:
1799:
1793:
1792:
1790:
1789:
1784:
1779:
1774:
1768:
1766:
1762:
1761:
1759:
1758:
1753:
1748:
1743:
1738:
1732:
1730:
1726:
1725:
1720:
1717:
1716:
1710:
1708:
1707:
1700:
1693:
1685:
1677:
1676:
1650:
1626:
1600:
1576:
1552:
1541:wiki.zeroy.com
1528:
1510:
1484:
1460:
1442:
1416:
1387:(8): pgad249.
1367:
1342:
1335:
1317:
1296:
1289:
1265:
1252:
1229:
1217:978-0981210407
1216:
1196:
1171:
1158:
1132:
1107:
1106:
1104:
1101:
1092:
1089:
1087:higher speed.
1075:
1072:
1037:Counter-Strike
956:
953:
952:
951:
948:
945:
942:
930:
927:
890:
889:
886:
883:
880:
877:
862:
859:
848:
845:
841:its successors
830:Strafe-jumping
826:
825:Strafe-jumping
823:
797:
773:
756:Wolfenstein 3D
711:speed-strafing
707:strafe-running
689:
688:
639:
637:
630:
624:
623:Strafe-running
621:
592:
589:
536:
533:
531:
528:
482:
474:
462:
459:
449:
448:
446:
445:
438:
431:
423:
420:
419:
418:
417:
412:
407:
399:
398:
394:
393:
392:
391:
386:
381:
379:Rocket jumping
376:
371:
370:
369:
359:
354:
346:
345:
341:
340:
339:
338:
330:
329:
323:
322:
316:
315:
307:
306:
289:
288:
203:
201:
194:
187:
186:
141:
139:
132:
125:
124:
93:may relate to
90:
88:
81:
76:
50:
49:
47:
40:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
2170:
2159:
2156:
2154:
2151:
2150:
2148:
2133:
2130:
2128:
2125:
2123:
2122:New Game Plus
2120:
2118:
2115:
2113:
2110:
2108:
2105:
2103:
2100:
2099:
2097:
2093:
2087:
2084:
2082:
2081:Single-player
2079:
2075:
2072:
2070:
2067:
2066:
2065:
2062:
2060:
2057:
2055:
2052:
2050:
2047:
2046:
2044:
2042:Forms of play
2040:
2034:
2031:
2029:
2026:
2025:
2023:
2019:
2013:
2010:
2008:
2005:
2001:
1998:
1997:
1996:
1993:
1991:
1988:
1986:
1983:
1981:
1978:
1974:
1971:
1969:
1966:
1965:
1964:
1961:
1959:
1956:
1954:
1951:
1950:
1948:
1944:
1936:
1933:
1932:
1931:
1928:
1926:
1923:
1921:
1920:Tank controls
1918:
1916:
1915:Status effect
1913:
1911:
1908:
1906:
1903:
1901:
1898:
1896:
1893:
1891:
1888:
1886:
1883:
1881:
1878:
1876:
1873:
1871:
1868:
1866:
1863:
1861:
1858:
1856:
1853:
1851:
1848:
1846:
1845:Line of sight
1843:
1841:
1838:
1836:
1833:
1831:
1828:
1826:
1823:
1821:
1818:
1816:
1815:Dialogue tree
1813:
1811:
1808:
1806:
1803:
1802:
1800:
1798:
1794:
1788:
1785:
1783:
1780:
1778:
1775:
1773:
1770:
1769:
1767:
1763:
1757:
1754:
1752:
1749:
1747:
1744:
1742:
1739:
1737:
1734:
1733:
1731:
1727:
1723:
1718:
1713:
1706:
1701:
1699:
1694:
1692:
1687:
1686:
1683:
1666:
1662:
1661:
1654:
1651:
1640:
1636:
1630:
1627:
1616:
1612:
1611:
1604:
1601:
1590:. Hl.loess.ru
1589:
1583:
1581:
1577:
1566:
1562:
1556:
1553:
1542:
1538:
1532:
1529:
1524:
1520:
1514:
1511:
1499:
1495:
1488:
1485:
1474:
1470:
1464:
1461:
1457:. Epic Games.
1456:
1452:
1446:
1443:
1430:
1426:
1420:
1417:
1412:
1408:
1403:
1398:
1394:
1390:
1386:
1382:
1378:
1371:
1368:
1356:
1352:
1346:
1343:
1338:
1336:9780596007140
1332:
1328:
1321:
1318:
1307:
1300:
1297:
1292:
1286:
1282:
1277:
1269:
1266:
1255:
1249:
1245:
1244:
1236:
1234:
1230:
1219:
1213:
1209:
1208:
1200:
1197:
1185:
1181:
1175:
1172:
1168:
1162:
1159:
1146:
1142:
1136:
1133:
1127:
1122:
1118:
1112:
1109:
1102:
1100:
1098:
1097:Source engine
1090:
1088:
1085:
1081:
1073:
1071:
1070:
1068:
1063:
1062:
1057:
1056:
1051:
1050:
1045:
1044:
1039:
1038:
1033:
1032:
1027:
1026:
1021:
1020:
1015:
1014:
1009:
1008:
1003:
1002:
997:
996:
991:
987:
986:
980:
978:
974:
973:
967:
963:
955:Bunny hopping
954:
949:
946:
943:
940:
939:
938:
935:
928:
926:
924:
920:
919:
914:
913:
908:
904:
903:
897:
895:
894:muscle memory
887:
884:
881:
878:
875:
874:
873:
870:
868:
860:
858:
856:
855:
846:
844:
842:
838:
836:
831:
824:
822:
820:
815:
813:
795:
771:
759:
757:
753:
749:
748:
743:
739:
734:
733:
728:
724:
723:
718:
717:
716:GoldenEye 007
712:
708:
704:
695:
685:
682:
674:
671:November 2023
664:
660:
656:
650:
649:
645:
640:This section
638:
634:
629:
628:
622:
620:
618:
617:
612:
611:
606:
602:
598:
590:
588:
584:
581:
576:
574:
570:
566:
562:
558:
554:
549:
541:
534:
529:
524:
520:
519:
514:
510:
503:
497:
489:
486:
479:
473:
471:
467:
460:
458:
455:
444:
439:
437:
432:
430:
425:
424:
422:
421:
416:
413:
411:
408:
406:
403:
402:
401:
400:
395:
390:
387:
385:
382:
380:
377:
375:
372:
368:
365:
364:
363:
360:
358:
355:
353:
350:
349:
348:
347:
342:
337:
334:
333:
332:
331:
328:
324:
321:
317:
313:
312:
303:
300:
285:
282:
274:
271:November 2014
263:
260:
256:
253:
249:
246:
242:
239:
235:
232: –
231:
227:
226:Find sources:
220:
216:
210:
209:
204:This article
202:
198:
193:
192:
183:
180:
172:
162:
158:
154:
148:
147:
142:This article
140:
131:
130:
121:
111:
105:
102:
100:
96:
91:This article
89:
80:
79:
74:
72:
65:
64:
59:
58:
53:
48:
39:
38:
33:
19:
2086:Speedrunning
2032:
1890:Replay value
1756:Critical hit
1668:. Retrieved
1664:
1659:
1653:
1642:. Retrieved
1638:
1629:
1618:. Retrieved
1614:
1609:
1603:
1592:. Retrieved
1568:. Retrieved
1564:
1555:
1544:. Retrieved
1540:
1531:
1513:
1501:. Retrieved
1497:
1487:
1476:. Retrieved
1472:
1463:
1454:
1445:
1433:. Retrieved
1428:
1419:
1384:
1380:
1370:
1359:. Retrieved
1357:. 2017-05-09
1354:
1345:
1327:Gaming Hacks
1326:
1320:
1309:. Retrieved
1299:
1268:
1257:. Retrieved
1243:Gaming Hacks
1242:
1221:. Retrieved
1206:
1199:
1188:. Retrieved
1186:. 2023-10-10
1183:
1174:
1161:
1149:. Retrieved
1145:the original
1135:
1111:
1094:
1077:
1074:Wallstrafing
1067:Apex Legends
1065:
1059:
1053:
1047:
1041:
1035:
1029:
1023:
1017:
1011:
1005:
999:
993:
989:
983:
981:
970:
958:
936:
932:
916:
912:Call of Duty
910:
900:
898:
891:
871:
864:
852:
850:
834:
829:
828:
819:game engines
816:
811:
760:
745:
730:
726:
722:Perfect Dark
720:
714:
710:
706:
700:
677:
668:
653:Please help
641:
614:
608:
594:
585:
577:
547:
546:
516:
513:anti-British
487:
464:
453:
452:
405:List of FPSs
388:
295:
277:
268:
258:
251:
244:
237:
225:
213:Please help
208:verification
205:
175:
166:
143:
115:
108:Please help
103:
99:undue weight
92:
68:
61:
55:
54:Please help
51:
2074:Competitive
2069:Cooperative
2064:Multiplayer
1968:Bonus stage
1935:Fast travel
1151:4 September
1061:Titanfall 2
923:frame rates
752:Catacomb 3D
727:trichording
573:machine gun
565:projectiles
523:World War I
2147:Categories
2112:Deathmatch
2095:Game modes
1985:Open world
1895:Saved game
1865:Permadeath
1855:Paper doll
1820:Fog of war
1765:Characters
1729:Attributes
1712:Video game
1670:2023-11-22
1644:2023-11-22
1620:2023-11-22
1594:2019-04-09
1570:2023-11-23
1546:2022-01-10
1478:2023-11-23
1381:PNAS Nexus
1361:2023-11-23
1311:2023-11-23
1290:1584503440
1259:2014-11-24
1253:0596007140
1223:2014-11-24
1190:2023-10-12
1103:References
1084:successors
1043:Painkiller
1034:, and the
929:Pre-strafe
909:, such as
907:its engine
744:addition.
709:(known as
555:where the
530:Techniques
492:pronounced
362:Deathmatch
241:newspapers
153:improve it
57:improve it
2054:Nonlinear
2007:Overworld
1825:Game over
1797:Mechanics
1013:Half-Life
725:, and as
642:does not
461:Etymology
327:Subgenres
169:June 2010
157:verifying
118:July 2021
63:talk page
2127:Survival
2049:Emergent
2033:Strafing
2000:Map seed
1980:Mini-map
1973:Minigame
1905:Spawning
1870:Power-up
1860:Password
1810:Cutscene
1714:concepts
1523:Archived
1411:37564360
1402:10411933
1040:series;
1031:Dystopia
977:Portal 2
854:Quake II
466:Strafing
454:Strafing
389:Strafing
1946:Scenery
1665:Youtube
1615:Youtube
1503:4 April
1435:4 April
1080:GoldSrc
1007:Xonotic
966:GoldSrc
847:History
812:Descent
732:Descent
663:removed
648:sources
569:hitscan
515:slogan
488:strafen
374:Hitscan
255:scholar
151:Please
97:or has
2059:Twitch
2012:Skybox
1736:Health
1498:Github
1409:
1399:
1333:
1287:
1250:
1214:
1064:, and
1001:Warsow
988:, the
861:Method
837:engine
742:vector
605:bosses
601:camera
509:punish
507:), to
485:German
344:Topics
336:MMOFPS
257:
250:
243:
236:
228:
1963:Level
1910:Stats
1875:Quest
1751:Magic
985:Quake
962:Quake
835:Quake
597:melee
397:Lists
262:JSTOR
248:books
1930:Warp
1840:Item
1772:Boss
1741:Life
1505:2017
1437:2024
1407:PMID
1331:ISBN
1285:ISBN
1248:ISBN
1212:ISBN
1153:2015
1004:and
992:mod
915:and
867:maps
839:and
719:and
646:any
644:cite
234:news
1830:HUD
1777:Bot
1397:PMC
1389:doi
1121:doi
964:or
899:In
657:by
580:lag
357:Bot
217:by
155:by
2149::
1663:.
1637:.
1613:.
1579:^
1563:.
1539:.
1521:.
1496:.
1471:.
1453:.
1427:.
1405:.
1395:.
1383:.
1379:.
1353:.
1283:.
1281:30
1232:^
1182:.
1119:.
1058:,
1052:,
1046:,
1028:,
1022:,
1010:;
975:,
925:.
814:.
758:.
705:,
619:.
575:.
472:.
66:.
1704:e
1697:t
1690:v
1673:.
1647:.
1623:.
1597:.
1573:.
1549:.
1507:.
1481:.
1439:.
1413:.
1391::
1385:2
1364:.
1339:.
1314:.
1293:.
1262:.
1226:.
1193:.
1155:.
1129:.
1123::
1069:.
796:3
772:2
736:(
684:)
678:(
673:)
669:(
665:.
651:.
525:.
490:(
480:.
442:e
435:t
428:v
302:)
296:(
284:)
278:(
273:)
269:(
259:·
252:·
245:·
238:·
211:.
182:)
176:(
171:)
167:(
149:.
120:)
116:(
106:.
73:)
69:(
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.