Knowledge

Second Reality

Source đź“ť

128: 188: 66: 25: 666: 305:
First, the introduction plays, demonstrating text rendering on a background. After that is done, several ships appear and fly away from the camera, demonstrating 3D rendering. After some distance the ships disappear, sending out a shockwave (reminiscent of the Praxis explosion effect seen in the film
1297:
Each Second Reality visual effects is a full DOS executable. They are called PART and there are 23 of them in total. This design decision allowed fast prototyping, simultaneous development (since FC probably did not have source control tools) and free languages choice (ASM, C and even Pascal can be
1324:
There were many legends about Second Reality using an elaborated memory manager via the MMU but there is no trace of this in the engine. Memory management is actually delegated to DOS : The engine starts by deallocating all the RAM and then distribute it on demand. The only fancy trick is the
194: 193: 190: 189: 538:
After a while, this scene fades and many small vector balls fall onto the screen and begin bouncing off the ground and morphing into various spiral patterns. Because of a bug, this part will crash if the demo is installed in a directory with the complete path length exceeding 30 characters.
195: 192: 559:), and a sword starts translating towards the camera. The spheres will display a reflection of the sword as well as a reflection of the aforementioned reflection in the other sphere. The scene was rendered using Future Crew's homemade ray tracing software. 697:
For another part that its introductory text calls "just an experiment" start the demo with a command line argument of "u". The screen will start filling with ever more stars warping towards the screen.
456:
engraved on his forehead. A sphere comes down from the top left corner simulating the below surface being refracted through a magnifying sphere. This is where the soundtrack utters the cult phrase "
191: 575:
As the scene changes again, this time the image rendered will be of a surface changing shape, similar to that of water. This scene is rendered using a raycasting landscape rendering technique.
432:
rolls in from the right, and fades away. Some leaves and water are displayed, along with text characters floating downstream. The text says "Another way to scroll" and is an example of a
352:
in the score, demonstrating 3D rendering and real-time mesh deformation. After a while, another larger polyhedron appears and the smaller polyhedron begins bouncing inside the larger.
464:. The sphere vanishes down in the lower right corner and the camera begins to spin while zooming in and out to reveal a repeating pattern of heads, demonstrating a technique known as 587:
After this, an image will fall in from above, depicting a rider on what appears to be yet another fantasy creature. The image will hit the ground and bounce up while behaving like
986:) by Fulcrum – a remix done in 8 kilobytes of executable PC code. Released at Revision 2015 demoparty where it was ranked second. The two-dimension drawings were modelled using 553:
Again there is a fade out and a fade in, this time we are looking at a scene with two spheres, the words "Ten seconds to transmission" are spoken (sampled from the 1989 movie
372:
The next scene is a winding, fluid tunnel built up by discrete points that move towards the camera. This creates a feeling of rushing through the tunnel for the viewer.
1521: 1160: 614: 1526: 1481: 518:
After a few surfaces have been displayed, a cube with animated surfaces attached comes up and spins around while translating towards and away from the camera.
506: 380: 636:
flies around in a large 3D city, leaving it and heading up right over the text "Future Crew". This was later redone by some of the previous members of
328: 269:
Many techniques used by other demos, including Future Crew's own earlier work, were refined and reused in Second Reality. The demo had a soundtrack of
241:. The demo was released to the public in October 1993. It is considered to be one of the best demos created during the early 1990s on the PC; in 1999 400: 476: 448:
After the text has floated by, again the scene changes to display a demonic-like human head (clearly inspired by the mascot Violent Mind of the band
526: 293: 1531: 1516: 1271:
The code is something like I had never seen before that perfectly represents two essential aspects of demomaking : Team work. Obfuscation.
725:
Internally the demo consists of 23 separated parts which allowed independent, parallel development and free selection of programming language (
308: 360: 563: 1337: 1506: 1029: 889:) by Smash Designs – Probably the most well-known and most impressive remix, being a faithful adaptation of the original demo for the 488:
When the image fades in, the camera is placed close to a surface changing texture every time. This is a continuation of their work in
1405:
It comes from one of the greatest hack of all time: "Second Reality" by Future Crew. Yes a deal was signed so I could use the music.
1325:
ability to allocated RAM from the end of the heap: This is done using the return value of DOS malloc when too much RAM is requested.
174: 109: 52: 320:'s main musical score for the demo begins. The image then flattens and falls horizontally to become a 3D, polygonal checkerboard. 694:
The demo can be started with a single character command line argument "2" through "5" to start from any of the later four parts.
38: 1421: 1164: 76: 238: 1427: 218: 927:) by Zon@ Neutr@ - Also a "real life" remix, however, this one also features the original soundtrack being performed 1477: 811:
the exotic video modes and the Gravis Ultrasound preferred by Second Reality, and can be configured to the 33 
740:
The analysis of the source code also disproved that the long-standing and popular speculation that SR uses its own
140: 461: 730: 613: 91: 1018:
holographic display. Released at Demosplash 2018 demoparty where it was ranked first in the category "modern."
468:. The camera then falls down and bounces back up on the surface twice, after which the scene again fades out. 866: 800: 87: 1198: 1501: 1178: 745: 646: 547: 505: 254: 1454: 1136: 904: 799:) which is incompatible with current OSs, and many of the timings in the demo do not scale up to modern 226: 379: 907:
software, one of the video scenes pays homage to the original demo's "3D spacecraft fly-through" part.
1485: 1312: 803:
speeds. Therefore, the only way to run the demo on a modern PC with little glitches is by running on
641: 627: 457: 340:
The music has now finished its introductory notes at this point and the first melody starts. Next, a
1285: 1004:. Released at Evoke 2016 demoparty where it was ranked second in the alternative platform category. 707: 149: 44: 787:, it is difficult or impossible to run Second Reality directly on a modern PC. The demo accesses 327: 285:. The degree of synchronization of the visuals with the music was highly impressive for its time. 599: 555: 399: 1351: 1074: 475: 829: 761: 741: 726: 525: 465: 292: 215: 1372: 1463: 773: 719: 632: 413: 313: 1215: 768:(or register-compatible clone). In the original version which was released, the demo had a 341: 655: 588: 234: 960: 859: 392:
The tunnel fades out into some oscillating circles which soon fade into the next scene.
127: 1511: 1459: 1001: 917:) by N.E.V.E.R. - A remix, which shows all parts of the demo being played in real life. 852: 769: 679: 278: 1095: 872:
The soundtrack of this demo is used in the song "Persian Synthesizer" by Space (2018).
359: 1495: 1431: 1258: 796: 765: 495: 490: 349: 317: 282: 562: 1099: 946: 890: 812: 734: 651: 603: 270: 714:
revealed a design which is built around two characteristical demoscene paradigms:
1450: 942: 757: 711: 637: 412:
A scene that could be described as a light show. The scenes consist of multiple
274: 246: 222: 1468: 1446: 1122:"SecondReality: Source code and data of Second Reality by Future Crew in 1993" 928: 345: 200: 1039: 1025: 1140: 1011: 997: 987: 983: 970: 453: 433: 258: 230: 924: 914: 900: 886: 1437: 1121: 974: 808: 780: 715: 462:
Vice Admiral William H.P. Blandy's remarks before the Bikini nuclear test
348:
appears and bounces on the checkered surface, in perfect timing with the
242: 938: 1377: 665: 449: 602:
created by a member of Future Crew, but based on a painting used in a
416:
interacting. Moiré patterns were quite popular in demos of that time.
1441: 1183: 804: 784: 250: 1240: 815:
recommended on the demo's configuration screen for optimal viewing.
748:
directly; in fact SR uses standard DOS memory management functions.
94:. Statements consisting only of original research should be removed. 1060: 1393: 1015: 792: 788: 678:
The image fades out and the final scene fades in, an image of two
664: 612: 561: 524: 504: 474: 398: 378: 358: 326: 291: 237:, and finished in first place with its demonstration of 2D and 3D 186: 595: 429: 121: 59: 18: 1352:"DosBox, Compatibility: Second Reality – Future Crew (1993)" 956: 598:"), Future Crew call the image "Ice Kingdom"; and it is an 903:) by Remedy Entertainment – Although this is a commercial 1161:"Ten seconds to transmission. Five, four three, two, one" 779:
While the demo code remains freely available on numerous
261:
on the 20th anniversary of the release on 1 August 2013.
1028:) by Equestrian Alicoders - remake with characters from 1447:
Video footage taken during the making of Second Reality
145: 83: 245:
voted it one of the "Top 10 Hacks of All Time". Its
1259:"Second Reality Code Review: Part 1 (Introduction)" 832:used the introduction music for the first track of 594:The image filename is "ICEKNGDM.LBM" ("Ice Kingdom 233:on July 30, 1993, where it was entered into the PC 1241:"Rumple Minze: White Magic from the Black Forest" 658:for the smooth trees and lettering at the end. 436:, which was present in most demos of the time. 963:, which contains some parts of Second Reality. 626:In the next scene, a craft reminiscent of the 312:). The screen fades to display a rendition of 1313:"Second Reality Code Review: Part 2 (Engine)" 682:with the text "Future Crew" written on them. 8: 1286:"Second Reality Code Review: Part 5 (Parts)" 945:remix, with many scenes recreated using the 858:The soundtrack of the demo was licensed for 783:sites and is now hosted with source code on 776:was later released to rectify this problem. 606:alcohol advertisement from the early 1990s. 53:Learn how and when to remove these messages 1042:) by Holo Sapiens - 3d argumented reality. 841:Tripomatic Remix By Sels "Franky Jones" F. 795:hardware directly (using its own built-in 1000:) by Bedrock Bros. - a port done for the 494:where they first introduced the 'unreal' 175:Learn how and when to remove this message 110:Learn how and when to remove this message 1202:(included with Purple Motion's JOURNEY2) 1522:Public-domain software with source code 1096:"Slashdot's "Top 10 Hacks of All Time"" 1052: 839:The introduction music was used in the 1014:) by Bedrock Bros. - a demake for the 710:analysis of SR with the now available 309:Star Trek VI: The Undiscovered Country 7: 1527:Software using the Unlicense license 1137:"Happy 20th Birthday Second Reality" 1030:My Little Pony: Friendship is Magic 865:This song is featured in the album 836:when they were known as Inearthed. 14: 644:as part of the benchmarking demo 221:created by the Finnish demogroup 34:This article has multiple issues. 869:(2011) in the tracks 2, 3 and 4. 126: 64: 23: 1392:Sanglard, Fabien (2011-10-19). 1311:Sanglard, Fabien (2013-08-16). 1284:Sanglard, Fabien (2013-08-16). 1257:Sanglard, Fabien (2013-08-16). 834:Ubiquitous Absence Of Remission 42:or discuss these issues on the 654:is used for the buildings and 1: 1532:Software developed in Finland 1517:Formerly proprietary software 1120:Tuomi, Mika (3 August 2017). 1422:Second Reality demo download 973:) by Checkpoint – remix for 772:which caused a slow down. A 444:Magnifying and rotating head 212:Unreal ] [ - The 2nd Reality 239:computer graphics rendering 139:to comply with Knowledge's 90:the claims made and adding 1548: 1507:Assembly language software 1460:In-browser MSDOS emulation 1438:Second Reality source code 1135:Smith, Ryan (2013-08-01). 458:I am not an atomic playboy 1428:Second Reality soundtrack 756:The demo runs best on an 737:) and development tools. 622:3D spacecraft fly-through 617:3D spacecraft fly-through 203:of Second Reality (60fps) 1244:(advertisement painting) 824:Later uses of soundtrack 702:Technical characteristic 669:Future Crew Logo on nuts 152:may contain suggestions. 137:may need to be rewritten 1077:. pouet.net. 2011-01-02 807:. DOSBox is capable of 941:) by The Scampers – A 670: 618: 567: 530: 510: 480: 404: 384: 364: 332: 297: 255:public domain software 204: 16:PC demo by Future Crew 1350:tre_qu (2007-03-28). 1298:found in the source). 1075:"Assembly 93 results" 949:programming language. 668: 633:Star Wars: A New Hope 616: 565: 528: 514:Colored spinning cube 509:Colored spinning cube 508: 478: 402: 382: 362: 344:(additively blended) 330: 295: 198: 1261:. fabiensanglard.net 642:Remedy Entertainment 628:TIE/Advanced fighter 225:. It debuted at the 1434:format (693 K) 1124:– via GitHub. 1032:and original music. 967:Second Reality 2013 708:reverse engineering 388:Oscillating circles 383:Oscillating circles 336:Bouncing polyhedron 331:Bouncing polyhedron 210:(originally titled 1187:. 21 October 2021. 959:) – A demo on the 883:Second Reality C64 744:that accesses the 674:Future Crew bitmap 671: 619: 600:artistic rendering 596:Interleaved Bitmap 568: 531: 511: 481: 405: 385: 365: 333: 298: 249:was released in a 205: 75:possibly contains 1470:Video capture of 1002:Pebble Smartwatch 830:Children of Bodom 766:Sound Blaster Pro 762:Gravis Ultrasound 687: 686: 428:Next an image of 316:, at which point 216:IBM PC compatible 196: 185: 184: 177: 167: 166: 141:quality standards 120: 119: 112: 77:original research 57: 1539: 1474: 1464:Internet Archive 1455:Internet Archive 1409: 1408: 1401: 1400: 1389: 1383: 1382: 1369: 1363: 1362: 1360: 1359: 1347: 1341: 1335: 1329: 1328: 1320: 1319: 1308: 1302: 1301: 1293: 1292: 1281: 1275: 1274: 1267: 1266: 1254: 1248: 1247: 1245: 1237: 1231: 1230: 1228: 1227: 1212: 1206: 1205: 1203: 1195: 1189: 1188: 1175: 1169: 1168: 1163:. Archived from 1157: 1151: 1150: 1148: 1147: 1132: 1126: 1125: 1117: 1111: 1110: 1108: 1107: 1092: 1086: 1085: 1083: 1082: 1071: 1065: 1064: 1057: 1022:Second Realipony 943:Macromedia Flash 752:Running the demo 288: 287: 265:Demo description 235:demo competition 197: 180: 173: 162: 159: 153: 130: 122: 115: 108: 104: 101: 95: 92:inline citations 68: 67: 60: 49: 27: 26: 19: 1547: 1546: 1542: 1541: 1540: 1538: 1537: 1536: 1492: 1491: 1469: 1449:, available on 1432:ScreamTracker 3 1418: 1413: 1412: 1398: 1396: 1391: 1390: 1386: 1371: 1370: 1366: 1357: 1355: 1349: 1348: 1344: 1336: 1332: 1317: 1315: 1310: 1309: 1305: 1290: 1288: 1283: 1282: 1278: 1264: 1262: 1256: 1255: 1251: 1243: 1239: 1238: 1234: 1225: 1223: 1216:"DEMO NEWS #24" 1214: 1213: 1209: 1201: 1197: 1196: 1192: 1177: 1176: 1172: 1159: 1158: 1154: 1145: 1143: 1134: 1133: 1129: 1119: 1118: 1114: 1105: 1103: 1094: 1093: 1089: 1080: 1078: 1073: 1072: 1068: 1061:"Assembly 1993" 1059: 1058: 1054: 1049: 879: 826: 821: 754: 704: 692: 676: 656:Gouraud shading 624: 585: 583:Bouncing bitmap 573: 551: 536: 516: 486: 446: 426: 410: 390: 370: 338: 303: 283:ScreamTracker 3 267: 187: 181: 170: 169: 168: 163: 157: 154: 144: 131: 116: 105: 99: 96: 81: 69: 65: 28: 24: 17: 12: 11: 5: 1545: 1543: 1535: 1534: 1529: 1524: 1519: 1514: 1509: 1504: 1494: 1493: 1490: 1489: 1472:Second Reality 1466: 1457: 1444: 1435: 1425: 1417: 1416:External links 1414: 1411: 1410: 1384: 1364: 1342: 1330: 1303: 1276: 1249: 1232: 1207: 1199:"FCINFO12.txt" 1190: 1179:"ICEKNGDM.LBM" 1170: 1167:on 2015-09-28. 1152: 1127: 1112: 1087: 1066: 1051: 1050: 1048: 1045: 1044: 1043: 1033: 1019: 1005: 991: 977: 964: 950: 932: 921:Zecond Re@lity 918: 908: 894: 878: 875: 874: 873: 870: 863: 862:, an iOS game. 856: 853:Bonzai Records 851:, released on 845:Are You Ready? 837: 825: 822: 820: 817: 797:device drivers 753: 750: 742:memory manager 703: 700: 691: 688: 685: 684: 675: 672: 661: 660: 623: 620: 609: 608: 584: 581: 578: 577: 572: 569: 550: 545: 542: 541: 535: 532: 521: 520: 515: 512: 501: 500: 485: 482: 471: 470: 445: 442: 439: 438: 425: 422: 419: 418: 414:moirĂ© patterns 409: 408:MoirĂ© patterns 406: 403:MoirĂ© patterns 395: 394: 389: 386: 375: 374: 369: 366: 355: 354: 350:orchestra hits 337: 334: 323: 322: 302: 299: 266: 263: 253:repository as 208:Second Reality 183: 182: 165: 164: 134: 132: 125: 118: 117: 72: 70: 63: 58: 32: 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 1544: 1533: 1530: 1528: 1525: 1523: 1520: 1518: 1515: 1513: 1510: 1508: 1505: 1503: 1502:1993 software 1500: 1499: 1497: 1487: 1483: 1479: 1475: 1473: 1467: 1465: 1461: 1458: 1456: 1452: 1448: 1445: 1443: 1439: 1436: 1433: 1429: 1426: 1423: 1420: 1419: 1415: 1407: 1406: 1395: 1388: 1385: 1380: 1379: 1374: 1368: 1365: 1353: 1346: 1343: 1339: 1334: 1331: 1327: 1326: 1314: 1307: 1304: 1300: 1299: 1287: 1280: 1277: 1273: 1272: 1260: 1253: 1250: 1242: 1236: 1233: 1221: 1217: 1211: 1208: 1200: 1194: 1191: 1186: 1185: 1180: 1174: 1171: 1166: 1162: 1156: 1153: 1142: 1138: 1131: 1128: 1123: 1116: 1113: 1101: 1097: 1091: 1088: 1076: 1070: 1067: 1062: 1056: 1053: 1046: 1041: 1037: 1036:First Reality 1034: 1031: 1027: 1023: 1020: 1017: 1016:Looking Glass 1013: 1009: 1006: 1003: 999: 995: 994:Rocky Reality 992: 989: 985: 981: 978: 976: 972: 968: 965: 962: 958: 954: 951: 948: 944: 940: 936: 935:Flash Reality 933: 930: 926: 922: 919: 916: 912: 909: 906: 902: 898: 897:Final Reality 895: 892: 888: 884: 881: 880: 876: 871: 868: 864: 861: 857: 854: 850: 846: 842: 838: 835: 831: 828: 827: 823: 818: 816: 814: 810: 806: 802: 798: 794: 790: 786: 782: 777: 775: 771: 767: 763: 759: 751: 749: 747: 743: 738: 736: 732: 728: 723: 721: 717: 713: 709: 701: 699: 695: 689: 683: 681: 673: 667: 663: 662: 659: 657: 653: 649: 648: 647:Final Reality 643: 639: 635: 634: 629: 621: 615: 611: 610: 607: 605: 601: 597: 592: 590: 582: 580: 579: 576: 570: 564: 560: 558: 557: 549: 546: 544: 543: 540: 533: 527: 523: 522: 519: 513: 507: 503: 502: 499: 497: 496:plasma effect 493: 492: 484:Plasma Effect 483: 479:Plasma Effect 477: 473: 472: 469: 467: 463: 459: 455: 451: 443: 441: 440: 437: 435: 431: 423: 421: 420: 417: 415: 407: 401: 397: 396: 393: 387: 381: 377: 376: 373: 367: 361: 357: 356: 353: 351: 347: 343: 335: 329: 325: 324: 321: 319: 318:Purple Motion 315: 311: 310: 300: 294: 290: 289: 286: 284: 280: 279:Purple Motion 276: 272: 264: 262: 260: 256: 252: 248: 244: 240: 236: 232: 228: 224: 220: 217: 213: 209: 202: 179: 176: 161: 151: 147: 142: 138: 135:This article 133: 129: 124: 123: 114: 111: 103: 93: 89: 85: 79: 78: 73:This article 71: 62: 61: 56: 54: 47: 46: 41: 40: 35: 30: 21: 20: 1471: 1424:on scene.org 1404: 1403: 1397:. Retrieved 1387: 1376: 1367: 1356:. Retrieved 1354:. dosbox.com 1345: 1340:on scene.org 1338:2ndpatch.zip 1333: 1323: 1322: 1316:. Retrieved 1306: 1296: 1295: 1289:. Retrieved 1279: 1270: 1269: 1263:. Retrieved 1252: 1235: 1224:. Retrieved 1222:. 1993-10-05 1219: 1210: 1193: 1182: 1173: 1165:the original 1155: 1144:. Retrieved 1130: 1115: 1104:. Retrieved 1102:. 1999-12-13 1100:slashdot.org 1090: 1079:. Retrieved 1069: 1055: 1035: 1021: 1008:Holo Reality 1007: 993: 979: 966: 961:PokĂ©mon Mini 952: 947:Actionscript 934: 920: 911:Real Reality 910: 905:benchmarking 896: 891:Commodore 64 882: 867:"Metropolis" 848: 844: 840: 833: 778: 755: 739: 735:Turbo Pascal 724: 705: 696: 693: 677: 652:Flat shading 645: 640:working for 631: 625: 604:Rumple Minze 593: 586: 574: 554: 552: 537: 534:Vector Balls 529:Vector Balls 517: 489: 487: 447: 427: 411: 391: 371: 339: 307: 304: 301:Introduction 296:Introduction 273:composed by 271:Techno music 268: 211: 207: 206: 171: 155: 146:You can help 136: 106: 97: 74: 50: 43: 37: 36:Please help 33: 1451:youtube.com 957:Team Pokeme 758:Intel 80486 720:Obfuscation 712:source code 690:Hidden part 638:Future Crew 466:rotozooming 460:", quoting 247:source code 223:Future Crew 100:August 2014 1496:Categories 1399:2010-03-13 1358:2011-01-02 1318:2013-08-31 1291:2013-08-31 1265:2013-08-23 1226:2015-12-17 1146:2013-08-21 1106:2010-12-25 1081:2011-01-02 1047:References 980:8K Reality 929:a cappella 760:PC with a 706:In 2013 a 548:Raytracing 346:polyhedron 257:using the 201:screencast 158:March 2023 84:improve it 39:improve it 1373:"Discogs" 1141:Anandtech 1040:pouĂ«t.net 1026:pouĂ«t.net 1012:pouĂ«t.net 998:pouĂ«t.net 988:metaballs 984:pouĂ«t.net 971:pouĂ«t.net 939:pouĂ«t.net 925:pouĂ«t.net 915:pouĂ«t.net 901:pouĂ«t.net 893:platform. 887:pouĂ«t.net 809:emulating 454:pentagram 452:) with a 259:Unlicense 231:demoparty 150:talk page 88:verifying 45:talk page 1482:HQ video 1220:Demonews 975:Atari ST 855:in 1996. 781:Internet 727:assembly 716:Teamwork 434:scroller 424:Creature 243:Slashdot 227:Assembly 214:) is an 1478:YouTube 1462:by the 1394:"SHMUP" 1378:Discogs 953:SHizZLE 877:Remixes 849:Overdog 450:Kreator 314:Wendigo 82:Please 1442:GitHub 1184:GitHub 819:Legacy 805:DOSBox 785:GitHub 556:Batman 491:Unreal 368:Tunnel 363:Tunnel 281:using 275:Skaven 251:GitHub 148:. The 1512:Demos 1486:Pouet 1484:from 860:SHMUP 843:, of 793:sound 789:video 774:patch 764:or a 630:from 589:jelly 571:Water 566:Water 342:glenz 229:1993 1453:and 791:and 733:and 718:and 680:nuts 430:Ulik 277:and 219:demo 1476:on 1440:on 1430:in 847:by 813:MHz 801:CPU 770:bug 746:MMU 650:. 86:by 1498:: 1402:. 1375:. 1321:. 1294:. 1268:. 1218:. 1181:. 1139:. 1098:. 729:, 722:. 591:. 498:. 199:A 48:. 1488:) 1480:( 1381:. 1361:. 1246:. 1229:. 1204:. 1149:. 1109:. 1084:. 1063:. 1038:( 1024:( 1010:( 996:( 990:. 982:( 969:( 955:( 937:( 931:. 923:( 913:( 899:( 885:( 731:C 178:) 172:( 160:) 156:( 143:. 113:) 107:( 102:) 98:( 80:. 55:) 51:(

Index

improve it
talk page
Learn how and when to remove these messages
original research
improve it
verifying
inline citations
Learn how and when to remove this message

quality standards
You can help
talk page
Learn how and when to remove this message
screencast
IBM PC compatible
demo
Future Crew
Assembly
demoparty
demo competition
computer graphics rendering
Slashdot
source code
GitHub
public domain software
Unlicense
Techno music
Skaven
Purple Motion
ScreamTracker 3

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

↑