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fan-generated wind, and the simulated noise and smell of the city. These elements are triggered at the appropriate time, such as the release of exhaust chemicals when the rider approached a bus. The petrol fumes and the smell of pizza snack bars were recreated by chemicals. While the machine still functions today, audiences cannot interact with it and it cannot respond based on the user's actions.
59:
device, which includes a stereoscopic color display, fans, odor emitters, stereo‐sound system, and a motional chair. It simulated a motorcycle ride through New York and created the experience by having the spectator sit in an imaginary motorcycle while experiencing the street through the screen,
51:
Heilig, who today would be thought of as a "multimedia" specialist, in the 1950s saw theater as an activity that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He dubbed it "Experience
Theater", and detailed his vision of multi-sensory
70:) spoke of his trial of the Sensorama using a short film piece that detailed a bicycle ride through Brooklyn, created in the 1950s, and still seemed quite impressed by what it could do more than 40 years later. The Sensorama was able to display
52:
theater in a 1955 paper, "The Cinema of the Future" (Robinett 1994). In 1962 he built a prototype of his vision, dubbed the
Sensorama, along with five short films for it to display.
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to be triggered during the film. Heilig was unable to obtain financial backing for his visions and
31:
was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as
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248:"Virtual reality applications in mental health: Challenges and perspectives"
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Developing
Virtual Reality Applications: Foundations of Effective Design
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35:) technology. This technology, which was introduced in 1962 by
139:(1994). "Interactivity and Individual Viewpoint in Shared
77:
images in a wide-angle view, provide body tilting, supply
246:
Srivastava, Kalpana; Chaudhury, S; Das, RC (2014-07-01).
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196:
Craig, Alan; Sherman, William; Will, Jeffrey (2009).
200:. Amsterdam: Morgan Kaufmann Publishers. p. 4.
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143:: The Big Screen vs. Networked Personal Displays."
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173:Determinants of Diffusion of Virtual Reality
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225:. Cambridge, MA: MIT Press. p. 1786.
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89:, and so the Sensorama work was halted.
23:The Sensorama, from U.S. Patent #3050870
223:Virtual Art: From Illusion to Immersion
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133:, Simon & Schuster, New York, N.Y.
1083:This technology-related article is a
998:Software related to augmented reality
545:Simultaneous localization and mapping
7:
1073:
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166:
164:
39:, is considered one of the earliest
597:Omnidirectional (360-degree) camera
81:, and also had tracks for wind and
1087:. You can help Knowledge (XXG) by
571:Image-based modeling and rendering
14:
1075:
103:, the world's first commercial "
175:. GRIN Publishing. p. 5.
1:
1013:Vuforia Augmented Reality SDK
252:Industrial Psychiatry Journal
1049:List of PlayStation VR games
442:Virtual reality applications
171:Regrebsubla, Namron (2015).
16:Early virtual reality system
1134:Products introduced in 1962
1165:
1070:
407:Projection augmented model
300:medienkunstnetz.de article
1044:List of Oculus Rift games
623:Omnidirectional treadmill
592:Free viewpoint television
561:Asynchronous reprojection
397:On-set virtual production
382:Computer-mediated reality
377:Cinematic virtual reality
343:
1039:List of Meta Quest games
447:Virtual reality sickness
265:10.4103/0972-6748.151666
514:Virtual retinal display
502:Virtual reality headset
1139:Multimodal interaction
1034:List of HTC Vive games
427:Six degrees of freedom
24:
883:The Sword of Damocles
785:Windows Mixed Reality
422:Simulation hypothesis
221:Grau, Oliver (2003).
22:
1003:Virtual reality game
648:Cyberith Virtualizer
480:Head-mounted display
122:US Patent #3,050,870
55:The Sensorama was a
743:Microsoft HoloLens
566:Foveated rendering
66:(in his 1991 book
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348:Augmented reality
145:Computer Graphics
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971:virtual graffiti
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816:Google Cardboard
706:Apple Vision Pro
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663:PlayStation Move
587:360-degree video
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402:Persistent world
336:Extended reality
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978:Meta Horizon OS
966:Interactive art
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821:Google Daydream
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127:Rheingold, H.
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100:The Sensorium
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37:Morton Heilig
34:
30:
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1089:expanding it
1082:
924:Project Iris
872:
841:Oculus Quest
831:Liquid Image
826:Google Glass
738:Meta Quest 3
726:Meta Quest 2
683:Wizdish ROVR
673:Virtuix Omni
658:Oculus Touch
530:Eye tracking
497:Smartglasses
461:Technologies
437:Telepresence
258:(2): 83–85.
255:
251:
241:
222:
216:
197:
191:
172:
148:
144:
137:Robinett, W.
130:
98:
79:stereo sound
72:stereoscopic
67:
62:
54:
50:
28:
26:
893:Virtual Boy
846:Oculus Rift
780:Vuzix Blade
775:Valve Index
678:Wired glove
668:Razer Hydra
653:Leap Motion
641:Peripherals
618:Haptic suit
580:Photography
47:Development
1128:Categories
917:Unreleased
903:Virtuality
878:SixthSense
721:Magic Leap
417:Room-scale
232:0262572230
112:References
57:mechanical
33:multimodal
961:ARToolKit
873:Sensorama
836:Oculus Go
412:Real life
392:Metaverse
387:Immersion
151:(2), 127.
118:Heilig M.
29:Sensorama
1008:visionOS
942:Software
811:EyePhone
716:HTC Vive
554:Software
370:Concepts
284:25788795
156:Specific
129:(1991).
120:(1962).
93:See also
949:General
929:Sega VR
699:Current
692:Devices
485:optical
468:Display
275:4361984
105:4D film
87:patents
988:OpenXR
983:OpenVR
956:ARCore
856:Rift S
806:castAR
794:Former
760:PICO 4
475:EyeTap
282:
272:
229:
204:
179:
83:aromas
1027:Games
1018:WebXR
801:AntVR
765:Pimax
611:Other
1085:stub
908:VR-1
755:OSVR
507:list
362:(MR)
356:(VR)
350:(AR)
338:(XR)
280:PMID
227:ISBN
202:ISBN
177:ISBN
27:The
1054:VR2
851:CV1
731:Pro
270:PMC
260:doi
75:3-D
1130::
278:.
268:.
256:23
254:.
250:.
163:^
149:28
147:,
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748:2
328:e
321:t
314:v
286:.
262::
235:.
210:.
185:.
107:"
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