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SimTown

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410:/air quality program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate garbage that must be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if a water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in 1066: 22: 429:
places an emphasis on ensuring that a balance between the number of residents and jobs is adequately regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs in businesses or civic buildings placed by players. Likewise,
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allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor the general conditions of the town.
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will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lacks sufficient employees, the buildings will decay and eventually collapse into rubble.
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businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term
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reviewed the Macintosh version of the game, rating it 1 star out of five, calling it "A good title for parents whose kids spend too much time on the computer."
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also awards players with trophies and prize ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game.
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aside from the credits allocated for the external resources; there is no monetary cost associated with landscaping or the construction of buildings.
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can be placed, although they have no practical use beyond beautification, and consume water resources.
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is to keep the town's citizens happy. This can be achieved by ensuring that
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a score of 3.5 out of 5, and named it one of 1995's top 50 CD-ROMs.
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Crotty, Cameron (May 1995). "New Products - SimTown".
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May 1995. p. 95. 375:The game structure of 1002:Raid on Bungeling Bay 359:and was published by 1099:Classic Mac OS games 40:improve this article 1094:City-building games 931:Sid Meier's SimGolf 734:Streets of SimCity 1076: 1075: 926: 792: 791: 536:on July 26, 2001. 317:, businesses and 280: 279: 116: 115: 108: 90: 1146: 1089:1995 video games 1068: 1067: 1051:Project Highrise 1009:Cities: Skylines 984:Related articles 924: 652: 609: 602: 595: 586: 559: 558: 544: 538: 537: 532:. 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"SimTown"
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Developer(s)
Maxis
Publisher(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Sim
Platform(s)
Macintosh
Windows
OS/2 Warp 4
Super Famicom
1995
Genre(s)
City-building
Single-player

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