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Simulations and games in economics education

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observe and experience that their pricing decisions are controlled by the market. They would "experience" that in the simulation they would have to lower their firm's price to be competitive as new firms entered the market. In the long-run, they would see the impact of changing plant size. They would observe that the successful firms would take advantage of economies of scale, but would also be careful not to incur
866: 854: 982:. Economic experiments using monopolistic competition simulations can create real-world incentives that may be used in the teaching and learning of economics to help students better understand why markets and other exchange systems work the way they do. An explanation of experimental economics is given by Roth (1995). 962:" (p. 278). This is consistent with the results of a survey published in the American Economic Review by Allgood (2004) that shows that students "rarely take economics as a free elective – especially beyond principles" (p.5). More is needed to be done in the classroom to excite students about economics education. 1051:
in the long-run. Students would experience that economic profits cannot be maintained in the long-run. They would see, first hand, that their accounting profits will inevitably decline and move closer to normal profits. This experience provides students an opportunity to learn (as a supplement to the
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In a simulation of monopolistic competition, each firm must be small in size, and should not be able to influence the direction of the overall market. Yet each firm has some control over price owing to product differentiation. To be consistent with economic theory, the simulation model should allow
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Through a simulation game, students may participate directly in a market by managing a simulated firm and making decisions on price and production to maximize profits. An excellent review of the use of a successful market simulation is given by Motahar (1994) in the Journal of Economics Education.
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A simple baseline economy model has been proposed by M. Lengnick (2013). This model consists of two types of economic actors only: households playing the roles of workers/employees and consumers, and firms playing the roles of employers and producers/suppliers. All firms produce and sell the same
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From an educational point of view, students will have an "opportunity" to learn by their own observations and experience through participation in a simulation game (see Schmidt, 2003). Consistent with the theoretical model of monopolistic competition (see Baye, 2009), student participants would
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states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality). A game is a simulation game if its rules refer to an empirical model of reality". A properly built
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Simulations supplement the standard lecture. Both computerized and non-computer based simulation and games show significant levels of growth in education (see Lean, Moizer, Towler, and Abbey, 2006; Dobbins, Boehlje, Erickson and Taylor, 1995; Gentry, 1990;).
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entry of new firms to occur as long as profits are greater than normal, and economic profits exist. The entry of new firms will decrease the market price, and eventually cause economic profits to return to zero (see Baye, 2009).
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teaching practices, which rely heavily on the lecture format, are not doing enough to develop students' cognitive learning skills, attract good students to economics, and motivate them to continue coursework in the
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To simulate monopolistic competition, the controllable firm decisions of the participants (students) must include, at a minimum, those specified in the standard theoretical model, including (see Baye, 2009):
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Fritzche, D., and Cotter, R. (1990). Guidelines for Administering Business Games, in Guide to Business Gaming and Experiential Learning, edited by Gentry, J., ABSEL, Nichols/GP Publishing, East Brunswick,
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Allgood, S., Bosshardt, W., Van der Klaauw, W., and Watts, M. (2004). What Students Remember and Say about College Economics Years Later. American Economic Review, 94(2), 259-65.
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abstract consumption good that is bought (and consumed) by households. The model has originally been implemented in Java, but is also available as a web-based simulation.
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in an effort to maximize the approval rating from their population. Exploring the trade-offs of economic policy decision-making and the effects of the global
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published "Macroeconomics Simulation: Econland". This 30-minute simulation brings economic policy making to life by allowing students to make monetary and
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Simkins, S.P. (1999), Promoting active-student learning using the World Wide Web in economics courses, Journal of Economic Education, 30(Summer), 278-91.
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Greenlaw, S.A. (1999). Using groupware to enhance teaching and learning in undergraduate economics, Journal of Economic Education, 30(winter), 33-42.
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McHaney, R., White, D., Heilman, G. E. (2002). Simulation Project Success and Failure: Survey Findings, Simulation & Gaming, 33(1), 49-66.
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Viewpoints on Learning and Education with Simulation Games in Simulation Games and Learning in Production Management edited by Jens O. Riis
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and learn about economic modeling and system dynamics. The simulation won a Silver Medal at the International Serious Play Awards.
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studies recommend the adoption of more active and collaborative learning methodologies (Greenlaw, 1999). Simkins (1999) stated "…
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Lean, J., Moizer, M., Towler, C. A. (2006). Active Learning in Higher Education, Journal of Simulation and games, 7(3), 227-242.
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Dobbins, C. L., Boehlje, M., Erickson, S., and Taylor, R. (1995). "Using Games to Teach Farm and Agribusiness Management".
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Gentry, J., ed., (1990), Guide to Business Gaming and Experiential Learning, ABSEL, Nichols/GP Publishing, East Brunswick.
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decisions and consider their impact on the economy of a fictional country. Students manage the economy through a 7-year
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Mills, B.J. and Cottell, P.G. (1998), Cooperative learning for higher education faculty, Phoenix, Ariz.: Oryx Press
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A monopolistic competition simulation game can be used as an example in the standard economics classroom or for
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Introduction to experimental economics in The Handbook of Experimental Economics by Kagel, J.H. and Roth, A.E
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Simkins, S.P. (1999). "Promoting active-student learning using the World Wide Web in economics courses".
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Greenlaw, S.A. (1999). "Using groupware to enhance teaching and learning in undergraduate economics".
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on a country, students consolidate their understanding of core macroeconomic concepts, including
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Dobbins, C. L., Boehlje, M., Erickson, S., and Taylor, R. (1995). Using Games to Teach Farm and
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needs to incorporate the standard theoretical assumptions of this market structure, including:
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Schmidt, Stephen J. (2003). "Active and cooperative learning using Web-based simulations".
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Motahar, E. (1994). "Teaching Modeling and Simulation in Economics: A Pleasant Surprise".
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American Economic Association (Resources for Economists) list of tutorials and exercises
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lecture and readings) the economic messages of monopolistic competition.
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Classroom Experiments & Games: a guide by the Economics Network (UK)
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Lengnick, M. (2013). "Agent-based macroeconomics: A baseline model".
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Allgood, S.Bosshardt, W., Van der Klaauw, W., and Watts, M. (2004).
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Management, Review of Agricultural Economics, 17(3), 247-255.
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would closely follow the assumptions and rules of the
1397:Guide to Business Gaming and Experiential Learning 1019:Controllable decisions in monopolistic competition 1527:Journal of Economic Behavior & Organization 1167:. Springer. pp. 14–28. ISBN O-412-72100-7. 1449:. Princeton University Press. pp. 3–109. 890: 8: 1380:: CS1 maint: multiple names: authors list ( 1331:: CS1 maint: multiple names: authors list ( 1293:Lean, J., Moizer, M., Towler, C. A. (2006). 1278:: CS1 maint: multiple names: authors list ( 929:to simulate an aspect of reality, such as a 1467:Managerial Economics and Business Strategy 897: 883: 17: 1110:Category:Economic simulation board games 1469:. McGraw-Hill/Irwin. pp. 294–304. 1460: 1458: 1456: 1155: 986:Assumptions of monopolistic competition 938:simulation game used to teach or learn 29: 1373: 1324: 1271: 1096:. At a deeper level, students develop 1575:"Macroeconomics Simulation: Econland" 1010:Zero economic profits in the long-run 7: 1299:Active Learning in Higher Education 970:Example in monopolistic competition 14: 1348:Review of Agricultural Economics 864: 852: 37: 139:Concepts, theory and techniques 1492:Journal of Economics Education 1412:Journal of Economics Education 1: 1561:"Lengnick's Baseline Economy" 1211:Journal of Economic Education 1180:Journal of Economic Education 933:". Similarly, Finnish author 1213:. 30 (Summer) (3): 278–91. 1066:Harvard Business Publishing 917:that contains a mixture of 1703: 1182:. 30 (Winter) (1): 33–42. 1135:Government simulation game 1056:Examples in Macroeconomics 1042:Simulation game experience 1539:10.1080/00220480309595209 1504:10.1080/00220480309595209 1311:10.1177/1469787406069056 1258:10.1257/0002828041301731 1246:American Economic Review 1125:Business simulation game 1098:critical thinking skills 992:monopolistic competition 946:within this discipline. 127:JEL classification codes 1006:product differentiation 998:Many buyers and sellers 313:Industrial organization 170:Computational economics 1465:Baye, Michael (2009). 1295:"Simulation and games" 1163:Ruohomaki, V. (1995). 980:experimental economics 950:In economics education 165:Experimental economics 1595:Additional References 1049:diseconomies of scale 990:A simulation game in 1078:economic environment 392:Social choice theory 1682:Economics education 1445:Roth, A.E. (1995). 1395:Gentry, J. (1990). 1145:Training simulation 1120:Business simulation 1001:Easy entry and exit 955:Economics education 859:Business portal 180:Operations research 160:National accounting 1677:Business education 944:theoretical models 190:Industrial complex 185:Middle income trap 1476:978-0-07-337568-7 1130:Game (simulation) 907: 906: 1694: 1687:Simulation games 1658: 1653:. 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Index

a series
Economics

History
Outline
Index
classifications
Applied
Econometrics
Heterodox
International
Micro
Macro
Mainstream
Mathematical
Methodology
Political
JEL classification codes
Economic systems
Economic growth
Market
National accounting
Experimental economics
Computational economics
Game theory
Operations research
Middle income trap
Industrial complex
Agricultural
Behavioral

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