880:', the player records their controller inputs as a tool-assisted run in an external device in order to then have this device reproduce the inputs on a real console. As with splicing, the inputs of individual segments can be combined and, as is usual for tool-assisted runs, inputs can be made frame by frame. As long as these inputs are authentic and seem realistic for a human being, such manipulations are much more difficult to detect in the resulting video product than splicing. If, on the other hand, a TAS is not outputted on the original hardware but, as usual, on emulators, it can sometimes be alleged from the resulting video that such auxiliary programs were used; additionally, some emulators never perfectly imitate the desired hardware, which can cause synchronization issues when replayed on a console.
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619:. These tools are designed to remove restrictions imposed by human reflexes and allow for optimal gameplay. The run is recorded as a series of controller inputs intended to be fed back to the game in sequence. Although generally recorded on an emulator, TASes can be played back on original console hardware by sending inputs into the console's controller ports, a process known as console verification (as some exploits are possible on emulation but not console). To differentiate them from tool-assisted speedruns, unassisted speedruns are sometimes referred to as
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performance. It drew criticism from viewers who felt "cheated" when
Morimoto later explained the process by which he created the video and apologized for the confusion. In December 2003, after seeing Morimoto’s TAS, a user named Bisqwit created TASVideos (initially named NESVideos), a site dedicated to displaying tool-assisted speedruns.
484:. The videos were often never publicly released, creating verifiability concerns that SDA aimed to address. It was often impossible to determine what strategies had gone into setting these records, hindering the development of speedrunning techniques. Sites dedicated to speedrunning, including game-specific sites, began to establish the
817:. In 2019, GSA organized an in-person speedrun race event called PACE. Their efforts have drawn criticism from some speedrunners who believe that they "undermine the community spirit", citing cash prizes as incentives to avoid collaboration with other speedrunners and ignore games without prize money. Video game randomizers—
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and Matt Parker, whose videos on Dream gained a combined 5.7 million and 6.5 million views, respectively, as of
January 2024. Dream later admitted to the runs being cheated about five months after his runs were rejected, although he claimed he did not know he was using a modified version of the game.
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As of July 2021, the site hosts leaderboards for over 20,000 video games. Runners usually record footage of their speedruns for accurate timing and verification, and may include a timer in their videos. They often use timers that keep track of splits—the time between the start of the run and the
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after other players pointed out that his time of 32.04 seconds did not appear to be possible, even when the game was hacked to remove all obstacles. Upon further investigation, Twin
Galaxies referees were unable to find independent verification for this time, having instead been relying on erroneous
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In a typical case, splicing allows difficult segments to be repeated to perfection and edited together afterwards into one seemingly continuous effort, which can sometimes dramatically reduce the amount of time needed to grind out a comparable score. However, a spliced run is not considered cheating
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Routing is a fundamental process in speedrunning. Routing is the act of developing an optimal sequence of actions and stages in a video game. A route may involve skipping one or more important items or sections. Skipping a part of a video game that is normally required for progression is referred to
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Speedruns are divided into various categories that impose additional limitations on a runner. It is common for category restrictions to require a certain amount of content to be completed in the game. Each video game may have its own speedrun categories, but some categories are popular irrespective
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Modifying game timers, especially on computer games, is another common method to improve one's recorded times. However, this is a very noticeable manipulation, especially in highly competitive areas, since the speedruns in the upper area of leaderboards are repeatedly analyzed by other players in
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In order to prevent most of these methods, some games require a video of the hands on the controller or keyboard ("handcam"), in addition to the screen recording, so that game-specific moderators in charge of authenticating a submission can ensure that the inputs are really done in the specified
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for the "NoAbility%" category, depriving the legitimate record holder from being invited to the event. The run was treated with suspicion due to it not being submitted officially to speedrun.com, with the video being unlisted on YouTube prior to ConnorAce's acceptance into SGDQ. In
October 2019,
507:. Twitch, a livestreaming website centered around video gaming, was launched in 2011. The advent of livestreaming made for easier verification and preservation of speedruns, and some speedrunners believe it is responsible for a shift towards collaboration among members of the community. In 2014,
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Finally, another common cheating method is to play the game using frame-by-frame advancement or in slow motion, which is similar to normal tool-assisted speedrunning but without the ability to redo inputs. Playing in slow motion is often effective for games that require very precise movements.
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The creation of video-sharing and streaming websites in the late 2000s and early 2010s contributed to an increase in the accessibility and popularity of speedrunning. In 2005, the creation of YouTube enabled speedrunners to upload and share videos of speedruns and discuss strategies on the SDA
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to play, which may require arbitrary code execution. The use of glitches and sequence breaks in speedruns was historically not allowed, per the rules of Twin
Galaxies' early leaderboards. When speedrunning moved away from Twin Galaxies towards independent online leaderboards, their use became
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Another method, a variation of splicing, includes speeding up cutscenes or compressing transitional black space. Again, such methods are likely to be detected by a speedrun moderator, although some games, especially where PC speed can have an effect, may actually vary depending on hardware.
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garnered widespread attention on the internet; many speedrunners cite this as their first introduction to the hobby. It was performed and published by a
Japanese user named Morimoto. The video was lacking context to indicate that it was a TAS, so many people believed it to be an actual human
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Splicing is by far the most popular cheating method in speedrunning. Here, a speedrun is not recorded continuously, as is usually the case, but instead composed of various video snippets recorded at different times, sometimes with gameplay stolen from TAS composers or legitimate players.
982:. According to Rogers, after he submitted a photo of this time, he was called by Activision, who asked him to verify how he achieved such a score, because they had programmed a 'perfect run' of the game and were unable to achieve better than a 5.54. The game's programmer
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and raise money for various charity organizations. Speedruns at marathons are done in one attempt and often have accompanying commentary. Many people consider marathons to be important to runners and spectators in the speedrunning community. Peter Marsh, writing for the
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Speedrunning has generally been an intrinsic part of video games since the early days of the medium, similar to the chasing of high scores, though it did not achieve broad interest until 1993. Some groundwork for what would become modern speedrunning was established by
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said a sense of community is vital to speedrunning because it motivates players and aids in the development of routes and tricks used in speedruns, and Milan
Jacevic highlighted "years of research" and collective community efforts that contribute to world records.
315:'s personal records for each level. Romero's best level times were also printed in the official hint book, which was available via the same mail-order system used to distribute the game at the time. His intention was that players would attempt to beat his times.
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to share videos and livestreams of speedruns. The speedrunning community is divided into many sub-communities focused on speedrunning specific games. These sub-communities can form their own independent leaderboards and communicate about their games using
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done by Pflug. Six months later, SDA began accepting runs from all games. Unlike its predecessor websites, SDA did not compile leaderboards for their games; they displayed only the fastest speedrun of each game. Until SDA's expansion into games other than
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Races between two or more speedrunners are a common competition format. They require players to be skilled at recovering from setbacks during a speedrun because they cannot start over. Occasionally, races are featured at marathons; a 4-person
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revolve around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and
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was used to analyze over 400,000 replays and isolate a handful of cheaters, leading to hundreds of world records being determined to have been cheated using slowdown tools. This included those of Burim "riolu" Fejza, who was signed to the
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and tools to create a "theoretically perfect playthrough". According to TASVideos, common examples of tools include advancing the game frame by frame to play the game more precisely, retrying parts of the run using savestates, and
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that randomly shuffle item locations and other in-game content—are popular for speedrun races as well. Tournaments and other events have been organized for randomizer races, and they have been featured at speedrun marathons.
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around speedrunning. These sites were not only used for sharing runs but also to collaborate and share tips to improve times, leading to collaborative efforts to continuously improve speedrunning records on certain games.
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704:, says that speedrunners "value the cooperation the community encourages," and many speedrunners have said that their mental health has improved because of their involvement in the community. Erica Lenti, writing for
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to increase character speed, strength, health, etc., such cheats are generally quite easy for an experienced moderator to detect, even when applied subtly. However, the modification of internal files to improve
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order to check their legitimacy and playback reproducibility, including a temporal check known as "retiming". This often reveals discrepancies between one's recording time and a speedrun in the leaderboards.
755:, a semiannual marathon held in the United States. As of January 2022, it has raised over $ 37 million for charity organizations since its inception in 2010. The largest marathon in Europe is the
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demos). The LMP Hall of Fame inspired the creation of the Doom
Honorific Titles by Frank Stajano, a catalogue of titles that a player could obtain by beating certain challenges in the game. The
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was created, which had less stringent submission guidelines than SDA and was intended to centralize speedrun leaderboards for many different games. Speedrunners' move towards using
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While all of the aforementioned methods are deceptive in nature, the simplest way of cheating is merely to lie about a time. One of the most infamous cases of this was done by
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exploits may be possible, allowing players to write their own code into the game's memory. Several speedruns use a "credits warp", a category of glitch that causes the game's
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race is a popular recurring event at Games Done Quick marathons. The Global
Speedrun Association (GSA) have organized head-to-head tournaments for multiple games, including
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Additional detection methods are the use of mathematics (as in the aforementioned Dream case) or human moderation of suspicious inputs (in games which record them such as
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completion of some section or objective. Verification is usually done by leaderboard moderators who review submissions and determine the validity of individual speedruns.
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1011:, which is a common method for detecting telltale signs of video splicing; this is why runs without high-quality audio streams are often rejected on speedrun boards.
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had a demo-recording feature and drew attention from speedrunners. In April 1997, Nolan "Radix" Pflug created
Nightmare Speed Demos (NSD), a website for tracking
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record. In 2017, a speedrunner named Eric "Omnigamer" Koziel disassembled the game's code and concluded that the fastest possible time was 5.57 seconds. With a
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Nearly two years later, the player who helped uncover Dream's cheated runs, MinecrAvenger, was also found to be using similar luck manipulation in late 2022.
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speedrunning community emerged in November 1994, when Simon Widlake created COMPET-N, a website hosting leaderboards dedicated to ranking completion times of
57:, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate
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2395:"Dream did cheat or he's statistically luckiest person that has ever walked the planet, at least according to the Science Channel's Matt Parker"
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623:(RTA) speedruns. Due to the lack of a human playing the game in real time, TASes are not considered to be in competition with RTA speedruns.
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of 0.03 seconds, the record claim is two ticks faster than Omnigamer's data and one tick faster than the reported Activision 'perfect run'.
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would later confirm that he had a vague recollection of programming test runs, but did not remember the results. In 2012, Todd received a
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Please help improve this article by looking for better, more reliable sources. Unreliable citations may be challenged and removed.
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speedruns that they were considered exceedingly unlikely to have been done without cheating (with an approximately 1 in 20
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says the events have played an important role in connecting people and supporting international humanitarian organization
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307:(1989) encouraged speedrunning by noting a player's time upon meeting certain metrics, including completion of the game.
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751:, feature a series of speedruns by multiple speedrunners. While many marathons are held worldwide, the largest event is
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According to many speedrunners, community is an important aspect of the hobby. Matt Merkle, director of operations at
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651:, the opposite of 100%, which requires the player to beat the game while completing the minimum amount possible.
346:(also known as game replays). Demos were lightweight files that could be shared more easily than video files on
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The development of a strong speedrunning community is considered to have originated with the 1993 computer game
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Example tool-assisted speedrun input file, showing which buttons will be pressed at which point in the sequence
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GroĂź, Matthias; ZĂĽhlke, Dietlind; Naujoks, Boris (2022). "Automating Speedrun Routing: Overview and Vision".
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As listed on the Twin Galaxies leaderboard until January 2018, Rogers's record in the 1980 Activision game
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which requires full completion of a game. This may entail obtaining all items or may use some other metric.
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663:, Which consist of beating the game as fast as possible while not using any "game breaking" glitches.
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2191:"Awesome Games Done Quick is about two things — going really fast and raising millions for charity"
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One of the most infamous examples of file modification was several cheated runs by the speedrunner
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1621:"How Super Mario World Speedrunners Beat The Game in 40 Seconds By Writing Code With Koopa Shells"
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and included a feature that allowed players to record and play back gameplay using files called
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if it is announced to be a multi-segment run upon submission; for example, this community-made
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Speedrunners compete in these categories by ranking times on online leaderboards. According to
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2019, speedrunner "ConnorAce" used a spliced run to illegitimately claim the world record on
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2061:"Speedrunning's starting line: An intro guide to gaming's seemingly intimidating subculture"
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1963:"Speedrunning's starting line: An intro guide to gaming's seemingly intimidating subculture"
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2139:"Awesome Games Done Quick 2022 Sets a New Record By Raising Over $ 3.4 Million for Charity"
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may be used to achieve sequence breaks, or may be used for other purposes such as skipping
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577:, choose to focus on finding glitches that will be useful to speedrunners. In some games,
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in 2004, speedrun video submissions were primarily sent to early video game record-keeper
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2617:"Minecraft world record speedrunner who exposed Dream as a cheat is exposed as a cheat"
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2568:"Dream admits to cheating in Minecraft speedrun, claims he was unaware of illegal mod"
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was a time of 5.51 seconds from 1982. At the time, Activision verified high scores by
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768:, says that the Games Done Quick events provide an inclusive space for women and the
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1813:"Speedrunner Smashes A Computer-Assisted Super Mario Bros. Record By A Single Frame"
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team Nordavind (now known as 00 Nation) before being dropped following the scandal.
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2542:"Minecraft speedrunner Dream admits to accidentally cheating in record-setting run"
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in contrast to the related cultures of gaming and Twitch streaming. Alex Miller of
1673:"Paper Mario Speedrunner Skips Straight To Credits With Help From Ocarina Of Time"
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server dedicated to compiling demos, named the LMP Hall of Fame (after the .lmp
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How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained
1647:"Speedrunners Shatter Ocarina of Time World Record By Warping Into The Credits"
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2783:"Doubt And Drama Still Haunt An Old, Seemingly Impossible Atari World Record"
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2003:
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speedruns were notable for their breadth of movement techniques, including "
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639:, which involves getting to the end as fast as possible with no qualifier,
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that allow sections to be skipped or completed more quickly than intended.
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3032:"Cheating allegations catch up with some of Trackmania's fastest drivers"
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that feature multiple people performing speedruns in a variety of games.
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or additional tools to create a precisely controlled sequence of inputs.
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2422:"After months of drama, Minecraft speedrunner Dream admits he used mods"
1844:"How an emulator-fueled robot reprogrammed Super Mario World on the fly"
1505:. Lecture Notes in Computer Science. Vol. 13224. pp. 471–486.
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ConnorAce's run was exposed by the YouTube documentarian Apollo Legend.
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and increasing the player's speed or damage output. Some people, called
453:. In April 1998, NSD merged with another demo-hosting website to create
441:," a method of gaining speed also present in future shooting games like
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1109:"Coined: How "speedrunning" became an Olympic-level gaming competition"
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725:. Many communities have used the centralized leaderboard hosting site
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speedruns. In June 1997, Pflug released a full-game speedrun demo of
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2720:"Dragster Designer David Crane Has No Doubts Of Todd Rogers' Record"
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180:. Statements consisting only of original research should be removed.
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559:, a term first used in reference to the 2002 action-adventure game
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2886:"Why Are Gamers So Much Better Than Scientists at Catching Fraud?"
2811:"Why Are Gamers So Much Better Than Scientists at Catching Fraud?"
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93:. Speedruns are sometimes showcased at marathon events, which are
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of speedruns are shared via the internet on media sites such as
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1706:"Keeping Up: An Introduction To Speedrunning | Redbrick Gaming"
1348:"Keeping Up: An Introduction To Speedrunning | Redbrick Gaming"
1314:"Keeping Up: An Introduction To Speedrunning | Redbrick Gaming"
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for the longest-standing video game score record, for his 1982
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While it is often possible to use traditional cheats such as a
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2370:"Summer Games Done Quick Returns to Live Events After 2 Years"
2251:"PACE is bringing competition and controversy to speedrunning"
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in 2020, whose luck was considered so extreme in a series of
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Speedrunners often find unconventional routes that save time.
1737:"How a speedrunner broke Super Mario Bros.' biggest barrier"
1465:"VICE - Routers Are the Pros Who Make Speedrunning Possible"
2217:"The Games Done Quick Marathon Is More Important Than Ever"
2473:
The Biggest Cheater In Minecraft History Was Just Exposed
2279:"How "randomizers" are breathing new life into old games"
759:, held in Sweden. Both events broadcast the speedruns on
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The Royal Danish Academy of Fine Arts, School of Design
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A tool-assisted speedrun (TAS) is a speedrun that uses
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speedruns, but in 2003 it published a 100% speedrun of
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For five years, Speed Demos Archive hosted exclusively
433:, which introduced speedrunning to a broader audience.
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2860:"How the scourge of cheating is changing speedrunning"
2345:"How the scourge of cheating is changing speedrunning"
2086:"There's An Aussie Speedrun Marathon At PAX Australia"
1588:"Why It's So Fascinating to Watch Videogame Speedruns"
673:, the definitive website for speedrun leaderboards is
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2308:"Cheating in speedrunning is easier than you'd think"
3006:"Trackmania Cheating Scandal Is Utterly Fascinating"
2983:
Multiple Speedrunners Caught Cheating In Trackmania!
2496:
The Biggest Cheating Scandal In Speedrunning History
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contributed to SDA's relevance waning in the 2010s.
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2643:"Barnstorming - Game #1 - 32.04 - What the...?!?!!"
2165:"A Quick History of Speedrunning: From Then to Now"
1900:"A Quick History of Speedrunning: From Then to Now"
1173:"A Quick History of Speedrunning: From Then to Now"
311:recorded a "par time" statistic which was based on
2960:The Biggest Cheating Scandal in Trackmania History
2113:"AGDQ 2019 raised over $ 2.39 million for charity"
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1007:combination and by a human. Other methods include
16:Act of playing a video game as quickly as possible
2594:Dream's Cheating Confession: Uncovering The Truth
2450:Dream's Cheating Confession: Uncovering The Truth
1992:"Why Do Gamers Love Speedrunning So Much Anyway?"
1926:"Why Do Gamers Love Speedrunning So Much Anyway?"
1379:"Why Do Gamers Love Speedrunning So Much Anyway?"
1256:Speedrunning: Interviews with the Quickest Gamers
336:. The game retained the "par time" mechanic from
69:(TAS) is a subcategory of speedrunning that uses
19:"Speedrun" redirects here. For other uses, see
2658:"Video game record-setter accused of cheating"
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139:Learn how and when to remove these messages
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2937:These DOOM Cheaters Were Caught Red Handed
712:Speedrunners use media-sharing sites like
353:at the time. Internally, in January 1994,
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267:Learn how and when to remove this message
249:Learn how and when to remove this message
196:Learn how and when to remove this message
2837:10 Speedrunners Who Were Caught Cheating
1503:Applications of Evolutionary Computation
1022:). Cheat detection software created for
492:In 2003, a video demonstrating a TAS of
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2858:Wright, Steven T. (December 22, 2019).
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394:in order to jump over a large lava pit.
3594:Turns, rounds and time-keeping systems
2754:"Gamers on the Edge: Meet Todd Rogers"
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1823:from the original on September 6, 2019
1811:Degraffinried, Natalie (May 1, 2019).
1554:"Making money as a Zelda speed runner"
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295:(1992), although prior games such as
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884:Modifying the timer or playback speed
461:Speed Demos Archive and video sharing
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2137:Bankhurst, Adam (January 16, 2022).
1410:Simpkins, Jen (September 12, 2019).
1140:Turner, Benjamin (August 10, 2005).
693:The Legend of Zelda: Ocarina of Time
2781:Alexandra, Heather (July 7, 2017).
2685:"Longest-standing videogame record"
2656:Beschizza, Rob (January 24, 2018).
1716:from the original on April 14, 2020
1564:from the original on March 30, 2019
1358:from the original on April 14, 2020
1324:from the original on April 14, 2020
766:Australian Broadcasting Corporation
357:student Christina Norman created a
2722:. Twin Galaxies. January 23, 2018.
2615:Stanton, Rich (December 1, 2021).
1391:from the original on July 10, 2021
1086:. Abrams Press. pp. 126–146.
1041:Donkey Kong high score competition
747:Speedrunning marathons, a form of
14:
2277:White, Scott (December 3, 2019).
2111:Newell, Adam (January 13, 2019).
1842:Orland, Kyle (January 14, 2014).
1704:Platts, Kieren (March 24, 2020).
1475:from the original on July 6, 2020
1346:Platts, Kieren (March 24, 2020).
1312:Platts, Kieren (March 24, 2020).
1285:"A Brief History of Speedrunning"
1283:Wall, Darren (February 1, 2017).
326:demos, early Internet communities
120:This section has multiple issues.
3866:
3849:
3821:
3332:
3331:
3030:Natalie Clayton (May 25, 2021).
2884:Ritchie, Stuart (July 2, 2021).
2809:Ritchie, Stuart (July 2, 2021).
2641:Robert Mruczek (July 17, 2002).
2343:Staff, Ars (December 22, 2019).
2189:Marsh, Peter (January 4, 2020).
1586:Muncy, Julie (January 8, 2016).
1463:Matt Sayer (November 23, 2016).
515:and social media platforms like
212:
150:
109:
3004:Plunkett, Luke (May 25, 2021).
2306:Frank, Allegra (May 22, 2017).
945:and various YouTubers, such as
128:or discuss these issues on the
2566:Michael, Cale (May 30, 2021).
2249:Garst, Aron (April 24, 2019).
2059:Elker, Jhaan (July 13, 2021).
1990:Lenti, Erica (July 10, 2021).
1961:Elker, Jhaan (July 13, 2021).
1924:Lenti, Erica (July 10, 2021).
1735:Orland, Kyle (April 9, 2021).
1552:Li, Roland (January 9, 2014).
1377:Lenti, Erica (July 10, 2021).
1107:Paez, Danny (March 10, 2020).
1084:DOOM Guy: Life in First Person
632:of game. The most common are:
1:
3203:European Speedrunner Assembly
3065:The Evolution Of Speedrunning
2420:Orland, Kyle (June 2, 2021).
2215:Miller, Alex (July 2, 2021).
2163:Carter, Max (July 28, 2018).
1898:Carter, Max (July 28, 2018).
1171:Carter, Max (July 28, 2018).
969:information from Activision.
757:European Speedrunner Assembly
743:European Speedrunner Assembly
3391:Glossary of video game terms
2911:"Rules - SDA Knowledge Base"
2540:Chalk, Andy (June 1, 2021).
1869:"ConsoleVerification/Movies"
1521:10.1007/978-3-031-02462-7_30
1046:Nintendo World Championships
941:) by both the moderators at
729:since its founding in 2014.
289:during the development for
176:the claims made and adding
3927:
736:
627:Categorization and ranking
593:
67:Tool-assisted speedrunning
18:
3388:
3327:
861:multi-segment compilation
690:Two speedrunners playing
21:Speedrun (disambiguation)
3622:Destructible environment
2915:kb.speeddemosarchive.com
778:Médecins Sans Frontières
579:arbitrary code execution
415:. Like its predecessor,
377:'s single-player levels.
53:is the act of playing a
3147:Tool-assisted speedruns
2024:Jacevic, Milan (2022).
1260:McFarland & Company
1009:forensic audio analysis
901:Modifying in-game files
590:Tool-assisted speedruns
221:Some of this section's
3899:Video game terminology
2690:Guinness World Records
2169:ViewSonic Elite Gaming
1904:ViewSonic Elite Gaming
1254:Snyder, David (2017).
1177:ViewSonic Elite Gaming
697:
607:
596:Tool-assisted speedrun
549:
408:as a successor to the
395:
359:File Transfer Protocol
355:University of Waterloo
351:bulletin board systems
47:
3838:at Knowledge (XXG)'s
3664:Procedural generation
2037:. pp. 3, 131–133
1152:on September 27, 2007
1082:Romero, John (2023).
988:Guinness World Record
689:
605:
586:increasingly common.
547:
383:
39:
3451:Non-player character
1142:"Smashing the Clock"
3690:Movement techniques
3474:Collision detection
3309:Notable video games
3181:Speed Demos Archive
2940:, November 25, 2019
2840:, December 13, 2017
2697:on January 29, 2018
2499:, December 31, 2020
2476:, November 27, 2022
2401:. February 13, 2021
2065:The Washington Post
2027:A Study in Practice
1967:The Washington Post
1412:"Rise of the Robot"
814:Super Mario Odyssey
532:Gameplay strategies
495:Super Mario Bros. 3
455:Speed Demos Archive
3771:Advance And Secure
3284:The Mexican Runner
2522:, February 4, 2021
2092:. October 22, 2017
1653:. January 16, 2020
1057:Running with Speed
698:
612:emulation software
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161:possibly contains
95:gaming conventions
78:online communities
71:emulation software
48:
3904:Emergent gameplay
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3786:Last man standing
3569:Scripted sequence
3347:
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3127:Sequence breaking
2090:Gizmodo Australia
1530:978-3-031-02461-0
954:Lying about times
866:Super Mario Bros.
782:COVID-19 pandemic
749:gaming convention
696:at Mang'Azur 2013
661:No Major Glitches
556:sequence breaking
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3224:Bananasaurus Rex
3186:Games Done Quick
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1051:Games Done Quick
753:Games Done Quick
739:Games Done Quick
702:Games Done Quick
621:real-time attack
583:credits sequence
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430:Quake Done Quick
304:Prince of Persia
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3750:Single-player
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3198:Twin Galaxies
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2762:. May 5, 2017
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2041:September 18,
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2017:
2005:
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1627:. May 1, 2021
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1439:"SiteHistory"
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798:
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796:Super Metroid
787:
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771:
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688:
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675:Speedrun.com.
672:
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626:
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584:
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576:
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568:
565:. Video game
564:
563:
562:Metroid Prime
558:
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531:
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522:
518:
514:
510:
506:
500:
497:
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490:
487:
483:
482:Twin Galaxies
479:
474:
473:
472:Metroid Prime
468:
460:
458:
456:
452:
451:
450:Team Fortress
446:
445:
440:
439:bunny hopping
436:
432:
431:
426:
422:
418:
414:
412:
407:
406:
401:
393:
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388:" is used in
387:
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159:This section
157:
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107:
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68:
64:
60:
56:
52:
45:
44:
26:
22:
3894:Speedrunning
3878:from Commons
3873:
3856:
3836:Speedrunning
3835:
3755:Speedrunning
3754:
3559:Replay value
3425:Critical hit
3336:
3316:
3264:PangaeaPanga
3244:GrandPooBear
3212:Speedrunners
3165:Re-recording
3113:Speedrunning
3112:
3076:Speedrun.com
3064:
3039:. Retrieved
3035:
3025:
3013:. Retrieved
3009:
2999:
2988:, retrieved
2982:
2976:
2965:, retrieved
2959:
2953:
2942:, retrieved
2936:
2930:
2918:. Retrieved
2914:
2905:
2893:. Retrieved
2890:The Atlantic
2889:
2879:
2867:. Retrieved
2864:Ars Technica
2863:
2853:
2842:, retrieved
2836:
2830:
2818:. Retrieved
2815:The Atlantic
2814:
2804:
2792:. Retrieved
2786:
2776:
2764:. Retrieved
2757:
2748:
2737:
2728:
2699:. Retrieved
2695:the original
2688:
2679:
2667:. Retrieved
2661:
2651:
2636:
2624:. Retrieved
2620:
2610:
2599:, retrieved
2593:
2587:
2575:. Retrieved
2571:
2561:
2549:. Retrieved
2545:
2535:
2524:, retrieved
2518:
2512:
2501:, retrieved
2495:
2489:
2478:, retrieved
2472:
2466:
2455:, retrieved
2449:
2443:
2431:. Retrieved
2427:Ars Technica
2425:
2415:
2403:. Retrieved
2398:
2389:
2379:February 21,
2377:. Retrieved
2373:
2364:
2352:. Retrieved
2349:Ars Technica
2348:
2315:. Retrieved
2311:
2286:. Retrieved
2283:Ars Technica
2282:
2272:
2260:. Retrieved
2254:
2244:
2232:. Retrieved
2220:
2210:
2198:. Retrieved
2194:
2184:
2172:. Retrieved
2168:
2158:
2146:. Retrieved
2142:
2132:
2120:. Retrieved
2116:
2106:
2094:. Retrieved
2089:
2080:
2068:. Retrieved
2064:
2039:. Retrieved
2026:
2019:
2007:. Retrieved
1995:
1970:. Retrieved
1966:
1941:. Retrieved
1929:
1919:
1907:. Retrieved
1903:
1876:. Retrieved
1872:
1863:
1851:. Retrieved
1848:Ars Technica
1847:
1837:
1825:. Retrieved
1816:
1806:
1794:. Retrieved
1790:
1781:
1769:. Retrieved
1765:
1756:
1744:. Retrieved
1741:Ars Technica
1740:
1730:
1718:. Retrieved
1709:
1680:. Retrieved
1676:
1667:
1655:. Retrieved
1650:
1641:
1629:. Retrieved
1624:
1615:
1603:. Retrieved
1591:
1566:. Retrieved
1557:
1547:
1502:
1477:. Retrieved
1469:www.vice.com
1468:
1458:
1446:. Retrieved
1442:
1433:
1421:. Retrieved
1415:
1405:
1393:. Retrieved
1382:
1372:
1360:. Retrieved
1351:
1326:. Retrieved
1317:
1292:. Retrieved
1288:
1278:
1255:
1180:. Retrieved
1176:
1166:
1154:. Retrieved
1150:the original
1116:. Retrieved
1112:
1102:
1083:
1077:
1055:
1023:
1019:
1015:
1013:
1005:
991:
973:
971:
965:Barnstorming
964:
957:
943:Speedrun.com
942:
936:
922:
916:
904:
895:
891:
887:
875:
864:
857:
851:Clustertruck
849:
843:
839:
812:
806:
801:
794:
791:
773:
746:
727:Speedrun.com
726:
711:
705:
699:
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674:
669:
666:
660:
654:
648:
642:
636:
630:
620:
609:
599:
574:
560:
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551:
513:Speedrun.com
512:
509:Speedrun.com
508:
501:
493:
491:
477:
470:
466:
464:
449:
443:
434:
429:
424:
420:
416:
410:
404:
397:
389:
386:grenade jump
374:
370:
366:
341:
337:
332:
329:
323:
319:
308:
303:
296:
290:
283:
263:
245:
239:January 2017
236:
225:
192:
186:January 2017
183:
160:
136:
129:
123:
122:Please help
119:
75:
61:and exploit
51:Speedrunning
50:
49:
41:
25:
3858:Definitions
3828:Video games
3743:Competitive
3738:Cooperative
3733:Multiplayer
3637:Bonus stage
3604:Fast travel
3174:Communities
3132:Time attack
2990:February 7,
2967:February 7,
2944:February 7,
2844:February 7,
2794:January 30,
2766:January 30,
2734:"- YouTube"
2701:January 29,
2669:January 30,
2663:Boing Boing
2626:February 9,
2601:January 23,
2577:February 9,
2572:Dot Esports
2551:February 9,
2526:January 23,
2503:January 23,
2480:January 23,
2457:January 23,
2405:February 7,
2117:Dot Esports
1878:January 23,
1063:Time attack
984:David Crane
960:Todd Rogers
938:Numberphile
933:Matt Parker
780:during the
617:hex editing
527:Methodology
400:id Software
338:Wolfenstein
313:John Romero
301:(1986) and
287:id Software
226:may not be
83:livestreams
3888:Categories
3781:Deathmatch
3764:Game modes
3654:Open world
3564:Saved game
3534:Permadeath
3524:Paper doll
3489:Fog of war
3434:Characters
3398:Attributes
3381:Video game
3254:Karl Jobst
3160:Save state
3060:Karl Jobst
1787:"FAQ/Site"
1762:"Glossary"
1512:2106.01182
1156:August 13,
1069:References
1024:TrackMania
1020:TrackMania
947:Karl Jobst
929:sextillion
878:TASbotting
872:TASbotting
737:See also:
655:Glitchless
486:subculture
170:improve it
125:improve it
55:video game
3723:Nonlinear
3676:Overworld
3494:Game over
3466:Mechanics
3269:SethBling
3249:gymnast86
3137:Glitching
2288:March 17,
2262:March 17,
2234:March 16,
2229:1059-1028
2200:March 16,
2174:March 15,
2148:March 14,
2122:March 16,
2096:March 16,
2070:March 11,
2009:March 15,
2004:1059-1028
1972:March 11,
1943:March 15,
1938:1059-1028
1909:March 15,
1873:TASVideos
1853:March 15,
1827:April 20,
1796:March 14,
1791:TASVideos
1771:March 14,
1766:TASVideos
1746:March 13,
1720:April 20,
1682:March 12,
1657:March 12,
1631:March 12,
1605:March 13,
1600:1059-1028
1568:April 20,
1539:235294112
1448:March 18,
1443:TASVideos
1423:March 18,
1362:April 20,
1328:April 20,
1182:March 15,
1118:March 18,
996:tick rate
924:Minecraft
907:GameShark
819:ROM hacks
733:Marathons
682:Community
571:cutscenes
402:released
398:In 1996,
174:verifying
131:talk page
3796:Survival
3718:Emergent
3702:Strafing
3669:Map seed
3649:Mini-map
3642:Minigame
3574:Spawning
3539:Power-up
3529:Password
3479:Cutscene
3383:concepts
3338:Category
3234:Cr1TiKaL
3155:Emulator
3120:Concepts
3036:PC Gamer
2820:June 15,
2621:PC Gamer
2546:PC Gamer
2433:June 21,
2354:June 15,
2317:June 15,
2195:ABC News
1821:Archived
1714:Archived
1710:Redbrick
1677:GameSpot
1625:TheGamer
1562:Archived
1473:Archived
1395:July 10,
1389:Archived
1356:Archived
1352:Redbrick
1322:Archived
1318:Redbrick
1294:July 19,
1035:See also
992:Dragster
980:Polaroid
975:Dragster
836:Splicing
826:Cheating
567:glitches
365:used by
348:Internet
228:reliable
63:glitches
43:SuperTux
3615:Scenery
3259:Niftski
3070:YouTube
3041:July 8,
3015:July 8,
2920:July 8,
2895:July 8,
2869:July 8,
2759:WMOR-TV
2739:YouTube
2312:Polygon
2033:(PhD).
1558:Polygon
1479:July 6,
1146:1Up.com
1113:Inverse
1029:eSports
831:Methods
802:Celeste
723:Discord
714:YouTube
521:Discord
427:called
298:Metroid
168:Please
101:History
87:YouTube
3814:Portal
3728:Twitch
3681:Skybox
3405:Health
3289:Trihex
3279:TASBot
3229:cheese
3219:Armada
3010:Kotaku
2788:Kotaku
2227:
2002:
1936:
1817:Kotaku
1651:Kotaku
1598:
1537:
1527:
1266:
1090:
876:When '
811:, and
761:Twitch
718:Twitch
706:Wired,
505:forums
413:series
91:Twitch
3875:Media
3632:Level
3579:Stats
3544:Quest
3420:Magic
3239:Dream
2374:PCMAG
2221:Wired
2031:(PDF)
1996:Wired
1930:Wired
1592:Wired
1535:S2CID
1507:arXiv
1384:Wired
935:from
919:Dream
774:Wired
670:Wired
643:100%,
517:Skype
478:Quake
467:Quake
435:Quake
425:Quake
421:Quake
417:Quake
405:Quake
391:Quake
343:demos
324:Quake
76:Many
46:level
3599:Warp
3509:Item
3441:Boss
3410:Life
3043:2024
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