1869:
believe that sales outside NA were "negligible" as the ColecoVision was heavily marketed by CBS Electronics with bespoke versions of the ColecoVision created and sold in the UK, France, Germany, Italy, Denmark, Australia and even
Argentina. I recall it being available in every major electronics retailer in the UK when I purchased mine. While it came to market in Europe and Australia 11 months later than NA it was still on-sale for a good 12+ months during which time sales would hardly have been "negligible". By way of an example, and this is not meant to be a reference for an official sales figure, but an Italian member of AtariAge states that "a former CBS Italy manager told me, it was 1994, that Colecovision sold 260,000 consoles in Italy". Rather than "negligible", my belief is that total sales across these regions would have been at least 1 million if not more.
1699:
50% of first-quarter sales, but ColecoVision sales were below those of the year-ago quarter, when more than 500,000 units were shipped." A July 20, 1984, Wall Street
Journal article reports that "Coleco said sales of electronic products were "significantly lower than those for the second quarter and first half of 1983," when Colecovision games and video game cartridges were still quite strong." A January 4, 1985 Wall Street Journal article confirms that sales of ColecoVision were essentially dead by that ponit as "James Chanos, an analyst for Deutsche Bank Capital who also has a short recommendation on Coleco, says the company faces an additional $ 100 million electronics write-down. The second write-down would be for inventory and receivables associated with Coleco's slow-selling ColecoVision video-game system and for additional Adam assets."
1335:) I've seen ONE and I wish I had bought it but I didn't have a ColecoVision. IIRC, the pistol grip had four different colored trigger buttons, there was a sideways spin wheel on top with the 8-way joystick mounted near the front and the keypad between the stick and wheel. The design was ambidextrous so that either hand could be used on the grip with the other hand operating the stick and keypad. In contrast, most one button joysticks had the button at the upper left corner- making them difficult to operate using the left hand on the stick. Here's a page with some images.
2741:
article, which you tried and failed to source to on the page and which I have also read a translation of. The hardware was not, however, based on the "specification" of the ColecoVision, which was a Z80-based machine. The
Famicom was 6502 based with a custom graphics chip that was more capable than the TI chip in the ColecoVision. To say that the "specifications" are generally the same or that the "design and technology" are "owed" to ColecoVision goes far beyond any claim in the Niekki Electronics article and therefore constitutes original research.
1703:
negligible. Even if the company had sold 900,000 systems in the first half of 1984, the company would have had to sell 3.7 million systems in the second half of 1983 to reach that six million figure, and it is more likely the company would have needed to sell four million or more. Even if Coleco had found a way to quadruple production of the system in the second half of 1983, they would still not have managed to move that many units. The six million figure, therefore, appears unsubstantiated.
3071:
2484:
1239:
1776:
we do with the page now? The six million figure obviously has to go, but what goes in its place? I guess at this point the only solid figure we have is the 1.9 million, so the article can just state that figure, go on to say that sales fell off with the crash, picked up again slightly with the
Cabbage Patch deal offer in 1984, though still down from the early 1983 peak, and then fell to almost nothing in 1985. Let me know what you think.
636:
2476:
706:
1065:
270:
249:
1471:
Everyone is in agreement that the Wii U was "next gen" to the Wii and the Switch was a mid-cycle replacement. Nobody disputes this. We don't retroactively group the Wii U with it's predecessor because it flopped. So why are we doing it to the 5200? The discrepancy of all this is irreconcilable. Bumping the ColecoVision, 5200, and
Vectrex to Third Generation cures every problem.
1052:
280:
218:
1749:(a year and 4 months from the release, which is pretty quick). And 1984 was also the year when they did the Cabbage Patch/Colecovision crossover during the height of the Cabbage Path craze (when there were waiting lists, long lines, sellouts and fights, etc.), where anyone who bought a Colecovision before Nov. 14th would get a free Cabbage Patch doll. There's also
3179:
1998:
products. The increase in shipments of the ADAM Family
Computer System in 1984 was largely offset by provisions for price reductions and returns recorded in the last half of the year." So the bulk of the $ 98.5 million in sales for 1984 can be attributed to sales of the ColecoVision, it's accessories and games cartridges.
1691:
Colecovision video games and more than eight million software cartridges for its system and those of others." A February 16, 1983, article in the same newspaper states that "Coleco expects to ship 550,000 Colecovision consoles , as many as it shipped all of last year. Coleco has already shipped 250,000 this quarter."
2802:
The last time I has some words that were put added to make original research, instead I have fixed the issues and quoted the source directly: ""== Nintendo
Entertainment System == The Nintendo Entertainment Systems current design and technology is owned to the Colecovision. Which along with the Atari
2746:
Third, wikipedia is not in the habit of presenting rumors as fact unless it is a pervasive rumor backed by many reliable sources. You have provided none in this case. This is also a rumor that is unfounded. There is an interview with a member of the Coleco team that negotiated with
Nintendo and he
2730:
A couple of points here. First, the "sources" you provided are not in proper citation form, making them impossible for anyone else to check. You do not need to provide sources that are freely available on line, but you need to at least give publication information and reproduce relevant quotes from
1790:
Well, we have to be precise. So if the end of '83 figures is all we can concretely nail down right now, then we have to change the figure to that but note it being Dec. 1983. We also have other things that need to be changed now as well (which is why its good you broached this subject), such as the
1730:
I believe I have shown that the cited source on this page is not reliable for the total number of ColecoVision units sold over its lifetime, but I would be interested in hearing other opinions or seeing other sources presented. If none are forthcoming in the near future, I am gonig to remove the six
1554:
That's weird that the redirect wasn't created automatically when I moved the page. Oh well; no worries; it's there now. As for that guy's claim, I still disagree. The words are all bunched up, and the company's own documentation seems to support "ColecoVision". I think it was supposed to be a play on
1414:
The famicom/nes is more advanced with more colours, multicoloured sprites. However, the colecovision has the exact same specifications and capability as the Sega SG-1000 which is classified as third generation. When the colecovision came out in 1982, with it's higher resolution, it clearly relegated
1299:
The roller controller was neither an expansion (it plugged into the joyports, not the expansion bay) nor unique (there were trackball controllers released for the Atari 2600 and Atari 5200, at the least). Its existence ought to be added to the main ColecoVision article, though, along with note of the
2857:
You have proven time and time again to have a deep seated bias agains any change and to ignore whole post. The very first sentence in this section is "The last time I has some words that were put added to make original research, instead I have fixed the issues and quoted the source directly" and you
2681:
Added from an actual interview with multiple sources about how the CV was the inspiration and the reason for the current design of the
Famicom and NES: "== Nintendo Entertainment System == The Nintendo Entertainment Systems current design and technology is owned to the Colecovision. Which along with
2008:
As can be seen, sales of the ColecoVision through 1984 and 1985 must have been modest compared to 1983 but also must have been in the hundreds of thousands for the sales and inventory figures to be in the many tens of millions. Unit sales per million dollars would also have been higher than in 1983
1834:
While we don’t have any specific figures for countries outside North
America, sales in those regions were negligible. There is only one pre-Internet source that ties Coleco and six million together, and that is ‘’Game Over’’ discussing ‘’Donkey Kong’’ sales, which was not exclusive to ColecoVision.
1470:
Knowledge currently isn't even consistent with itself. The ColecoVision and SG-1000 are for all intents and purposes the same machine released 11 months of each other yet the SG-1000 is in the Third Generation. The 5200's placement is also logically inconsistent since it's effectively Atari's Wii U.
2885:
I will admit that dealing with some of the poor edits you have made has left me a little too revert happy, so I apologize for that. Your claims of bias are pretty laughable personal attacks that you need to halt though. Anyway, I rewrote your addition a bit, and I feel it now reflects the article
2752:
So in conclusion, it would be okay to discuss the ColecoVision as an inspiration for the design of the Famicom and it would be okay to discuss Nintendo's attempt to license that system before deciding to create its own system, but your edit makes too many exceptional and unsupported claims to stand
1775:
Yeah that makes sense to me too. I meant to say above that sales were negligible after 1984 as opposed to after the first half of the year, because as you point out they had the whole Cabbage Patch deal going on. I don't think the 1985 numbers probably had much of an impact. Question is, what do
1694:
A New York Times article dated August 1st, 1983 entitled "Coleco Strong in Marketing" details how many units ColecoVision moved in the first half of 1983 and overall with the line "Since its introduction last fall, Colecovision has sold about 1.4 million units, according to the Video Marketing Game
2661:
I have restored the Technical specifications to the main article adding in a reference to the ColecoVision Technical Manual. This technical manual contains all of the technical specifications that are listed. I did delete the reference to the Zilog Z80A being by NEC, as Coleco sourced their Z80A
1993:
Specific units sold figures are not given in the 1984 and 1985 annual reports, however figures are given for the nominal value of ColecoVision inventories and accounts receivable for those years along with figures for their Consumer Electronics division and the ColecoVision's qualitative effect on
1898:
Sorry if I offended, that was not my intent. And don't get me wrong, I'm not one of those trying to say that sales were 6 million as, like you, I have seen nothing to even remotely back that up. I was just trying to say that sales outside of NA would have been much more than negligible which you
1883:
Seems like you are the one needing to provide sources. Every ColecoVision sold overseas was made by Coleco, CBS just distributed. That 2 million sold figure is everything Coleco sold worldwide. In 1984, the Yankees Group estimated that Coleco had sold 1.6 million ColecoVision consoles in the US
1868:
Could you provide some reference to backup your assertion that sales outside of North America were negligible. You've rapped another person on the knuckles for not providing references but have done just that here with what appears to be a rather dismissive statement. I find it extremely hard to
1698:
ColecoVision news tapers off after that point unfortunately because the Adam Computer and Cabbage Patch Kids draw all the headlines, but an April 18, 1984, article in the Wall Street Journal regarding Coleco's first quarter performance in 1984 states that "Adam and ColecoVision accounted for about
1598:
A quick search of the US Patent and Trademark database reveals that Coleco filed both "COLECO VISION" and "COLECOVISION" word marks as well as graphical versions of both spellings. The two word version appears to have been filed about year before the single word version. Both word marks have since
1330:
It would be nice to find a picture of one. They were nothing at all like boxing gloves- and nothing at all like any other game controller available on any other game console before or since. (The closest would be the Milton Bradley MBX with one trigger, three thumb buttons and a 2-axis plus rotate
2981:
Actually, that is a pretty simplistic view of the situation. The ColecoVision was highly successful on its release in late 1982, outselling both the 5200 and the Intellivision. Then the entire industry collapsed, which was not Coleco's fault. It still sold around 3 million even so, which was a
2806:
According to an interview with Japanese Investment firm magazine Nikkei Electronics. Which then is translated. Before work on the famicom began, Coleo employees visited japan to show off the Colecovision prototype. This apparently shocked the them with the high-tech visuals and technical features
2697:
According to an interview with Japanese Investment firm magazine Nikkei Electronics. Which then is translated. Before work on the famicom began, Coleo employees visited japan to show off the Colecovision prototype. This apparently shocked the them with the high-tech visuals and technical features
2238:
line that played Pong and Squash, and some target shooting games. They also released the Telstar Arcade in 1977, which was a non-programmable, cartridge-based system that played several ball-and-paddle, driving, and shooting games. If you are truly remembering a Coleco console you played in the
2001:
Also, on page 3 of the 1984 report it states that by the end of 1984 the "total of ColecoVision inventory and accounts receivable was $ 40.5 million." and that during 1985 "the balance of ColecoVision inventory (will be) sold." It is also important to note that the Accounts Receivable takes into
1588:
If you peruse the documentation accompanying anything sold for the system, at the time the console was referred to by Coleco Industries Inc. as either the "COLECOVISION™", or when not all-caps "ColecoVision™". One could probably make an exhaustive search of the literature, but I would hazard that
2701:
Uemura stated that it was the ColecoVision that technologically spurred him and the ColecoVision he had in mind when considering the image of the product. There is also a Rumor that Nintendo asked to distribute the CV and Coleco refused, resulting in them makig the NES out of spite, however, the
3276:
There's one that's not listed nor mentioned. I don't remember what it was called, but it was like a 'balancing board' controller that you stood on for games like skiing and other foot/balancing games. I'm also not sure that it was made by Coleco or another company - - - but it was compatible.
2047:
Fair enough and understood. I too believe that around 2.5 million is a believable number hence why I was trying to justify that "well in excess of 2 million" was okay to use. However, I understand from what you've said that this is "original research" as defined by Knowledge and therefore not
3294:
I think you'll find that "balancing board" is for another gaming system. There was never such a balancing board produced, either commercially or as a prototype, by anyone for the ColecoVision and there are no games that support one. Would be better if you got this out of storage and checked.
2807:
Coleco had at the time. Takao Sawano, a member of the development team, brought a full version home to let family play it and were equally as impressed. Takao Sawano, joined Uemera, the head of Famicom hardware, and started designing the hardware based on the specification of the Colecovision.
2698:
Coleco had at the time. Takao Sawano, a member of the development team, brought a full version home to let family play it and were equally as impressed. Takao Sawano, joined Uemera, the head of Famicom hardware, and started designing the hardware based on the specification of the Colecovision.
2032:
by Knowledge policy. You have no idea how much of that money was made in software sales rather than hardware and accessories, nor even how much of that revenue was generated by ColecoVision products generally rather than Adam and third-party publishing on other consoles. Therefore, we cannot
1997:
For 1984, Consumer Electronics total sales was $ 98.5 million, compared to $ 403.9 million in 1983. On page 22 of the 1984 annual report where it is directly comparing 1984 to 1983, it states that "The decline in sales of Consumer Electronics was primarily due to reduced sales of ColecoVision
2740:
and at worst unsupported by any evidence. It is true that Uemura and Sawano wanted to create a system with similar capabilities to the ColecoVision, which Nintendo was interested in licensing for a Japanese release. There are sources that back up this point, including the Nikkei Electronics
1702:
What this means is that we know by the middle of 1983 the company sold 1.4 million systems. Sales for the rest of the year are not indicated, but in the first half of 1984 they could not have sold more than an additional 900,000 and probably sold significantly less. After that, sales were
1392:
In my view, the ColecoVision and Atari 5200 belong in the 3rd generation section, as technically they are almost as advanced than the NES. I think the reason for ths split is that North Americans like to class consoles as before and after the Video Games Crash of 1983 - something that means
1350:
I find it fascinating that the first sentence of this article identifies the console as "third-generation", right next to the Major Consoles template, which places it clearly in the second generation. Is there some extra generation, omitted by the template, but taken into account here? Does
1690:
In 1982, the first year the ColecoVision was one the market, the company shipped 550,000 systems. This number is supported by an article in the Toronto Globe and Mail on January 5, 1983, called "Market Perspective" which contains the line "In 1982, said it built and shipped about 550,000
1272:
There was also a fairly high quality trackball expansion called the 'Roller Controller', which came with Slither and also worked with War Games. I think it is noteable because as a piece of consumer video game console hardware, a trackball has never been attempted again to my knowledge.
2184:
Is there some evidence this is actually what they did? We know today that the only difference between having the startup screen and not is the order of the two header bytes (don't we? ;) ) It doesn't bank out the console ROM, is there some other reason they would need to do that?
3000:
Actually, the ColecoVision IS a commercial failure. Now that the 14 million hardware and 100+ million software selling Wii U is counted as a "commercial failure" despite grossing approximately $ 10 billion- BILLION, then ColecoVision is certainly a horrible commercial failure!!
2682:
the Atari 7800 brought back a dead industry after the video game crash of 1983. The two are very similar in power and the NES would not have a noticeable upper hand until 1987 when chips were used to enhance visuals in more games. other systems inspired by Colecovision include
3242:
Actually the ColecoVision cannot play Intellivision cartridges. It is believed by the ColecoVision fan community that Coleco did produce a prototype Intellivision module for the ColecoVision. However, no pictures or other confirmation that it exists has appeared to date.
2012:
Therefore, while definitive figures for ColecoVision units sold is not available for 1984 and 1985 it is perfectly reasonable, based on the financial sales data given above from unimpeachable references, to conclude that sales of the ColecoVision were "well in excess of 2
1415:
the Atari 2600 and Intellivision to budget systems. AtariVCS/Intellivision, and then Atari5200/ColecoVision/SG1000/Vectrex, and then Famicom/SMS are three distinct generations. It's just that the middle generation of the 1980's had a very short life and is forgotten.
2033:
accurately extract unit sales for the console from available data. I personally find something like 2.5 million to be a believable number, but absent further sources, we cannot just assume sales were "well in excess" of 2 million for the purposes of the encyclopedia.
1671:
Anyone find it a bit odd that the photo associated with this article is that of the CBS model (and inserted CBS Ladybug cartridge) sold in the European/Australian markets, and not that sold in the US market, which is the primary focus of the article itself?
2747:
states that the two companies could not come to terms because Nintendo wanted too high a royalty. The failure to license the ColecoVision was probably a factor in Nintendo deciding to create its own system, but there is no evidence of "spite" or "revenge."
1280:
I doubt it could be made into a full wikipedia article, if you think it can be, then go for it. It's probably a better idea to mention it on this article though. I've seen that controller, almost bought one off ebay, but I got the steering wheel instead.
1430:
The ColecoVision definitely should be moved to Third Generation along with the 5200 and Vectrex since those were all in competition with each other. There was considerable if not universal consensus that ColecoVision in particular had launched the Third
695:
2982:
great total for the period in question. You cannot compare the lifetime sales of a system that came out in 1982 with sales of systems that came out in 1977 and 1979 (and it actually sold about as many units as the Intellivision in much less time).
2211:
ColecoVision came out in the later '70's. I was a kid living in San Jose CA at the time. We moved to PA in 1980, and I had already been playing it for a few years. It did come with Donkey Kong, and the only other game I remember having we Ladybug.
2803:
7800 brought back a dead industry after the video game crash of 1983. The two are very similar in power and the NES would not have a noticeable upper hand until 1987 when chips were used to enhance visuals in more games along with bankswitching.
1544:
makes a compelling case that the name of the console is actually "Vision" or "Coleco Vision," with a space. I vote we rename the page to "Coleco Vision." Or, at the very least, create a redirect from "Coleco Vision" (which currently goes to
1078:
1853:
The system was on the market only one more year after that, and all reports were that sales collapsed during that time period. Once again, there is no way the system got anywhere near 6 million; it probably failed to crack 3 million.
1325:
Also not mentioned is the Super Action Controller, the grip held controller with buttons for each finger, a joystick, keypad, and paddle style rolling dial. Intended to be used with their more advanced sports games (baseball, boxing).
1686:
I think it did not and that this number, which appears on both the referenced website and several other websites floating around out there, is an error created through a mistaken extrapolation from sales of a particular game.
1884:
through the end of 1983. That leaves around half a million for the rest of the world. That’s 25% of the company’s sales, so not negligible in that context, but negligible in the context of trying to count up to six million.
1714:
on page 121: "... received from Coleco an agreement that they would pay three percent of the net sales price . It turned out to be an impressive number of cartridges, 6 million, which translated into $ 4.6 million." Because
2180:
The article states, with regard to some companies bypassing the startup screen delay, "which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming."
1102:
1196:
1805:
I am not sure I made myself clear. In the infobox, yes, we need to be precise and do as you suggest. In the article itself I think we can give some of the information I indicated above, all of which we have sources for.
2902:
And I rewrote your rewrite, keeping the actual details from the article, and only rewording the few words that were actually unsupported. Now the text is all from the book as well as a reference to a slight simularity.
649:
1370:
When it came out, it was described as third generation. I'm a little surprised that it is matter-of-factly called second generation in the article with no reference to how it was actually described at the time.
2965:
Given the low sales, and short 3 year lifespan, why does this article not point to it being a commercial failure? Its sales are less than either Atari's or Mattel's, so it needs to be noted that it failed in the
491:
185:
452:
2435:. It is not known whether the game's printed screen shots were from an actual prototype or were merely pre-development illustrations. The ColecoVision's box itself bears several other examples, among them
3090:
in August 1982. It offered more powerful hardware than competitors, along with the means to expand the system's basic hardware. Its library of games consisted of approximately 145 titles, including
1090:
3281:
3258:
3008:
2967:
2632:—the controller is rectangular and consists of a numeric keypad and a set of side buttons. In place of the circular control disc below the keypad, the Coleco controller has a short, 1.5-inch
2005:
For 1985, Consumer Electronics total sales was $ 56.2 million consisting "principally of the ADAM Family Computer and ColecoVision video game systems, accessories and software" (page 25).
671:
504:
683:
1990:
There are definitive sources for worldwide sales of the ColecoVision in 1982 (560,000) and 1983 (1.5 million), these being the Coleco Industries, Inc.'s annual and quarterly reports.
1178:
1160:
659:
478:
1750:
1754:
1127:
1114:
1599:
been renewed by the Coleco Holdings group. Since Coleco has apparently never filed for a "VISION" word mark it seems highly unlikely that the proper name of the console is Vision.
2610:
The main console unit consists of a 14×8×2-inch rectangular plastic case that houses the motherboard, with a cartridge slot on the right side and connectors for the external
1184:
3083:
1820:
I'm curious to know if the units sold figures discussed and cited above include sales of the ColecoVision by CBS Electronics in the UK, Europe and Australia. Thoughts?
3285:
3262:
3012:
426:
401:
159:
3328:
The ColecoVision uses the TMS9928A (NTSC) and TMS9929A (PAL/SECAM) video display processors. These output a screen resolution (in graphics mode) of 256 x 192 pixels.
3154:
439:
1154:
2814:
As you can see these statements are backed by official sources from an interview involving Nintendo as taken straight out the source with no additional wording.
2234:
That is incorrect and contradicted by every reliable source in existence. Now Coleco made video games in the seventies, but these were dedicated consoles in the
1190:
1172:
1975:
Did you not read the long thread right above this? Total sales are not known, but we have proven the six million figure found on some websites is not accurate.
2841:
Read the topic I helpfully started above this one while you were blocked. To summarize, you took some true statements and drew wholly unsupported conclusions.
561:
3356:
1146:
542:
336:
326:
2810:
Uemura stated that it was the ColecoVision that technologically spurred him and the ColecoVision he had in mind when considering the image of the product.
2654:
bypassed this loop, which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming.
2636:. The keypad is designed to accept a thin plastic overlay that maps the keys for a particular game. Each ColecoVision console shipped with two controllers.
3164:
3118:
921:
1202:
523:
79:
1303:
I believe the confusion comes from the driving controller, which is called "Expansion module #2", even though it also connects to the joystick ports. --
865:
3361:
1140:
1351:"third-generation" have an entirely different meaning in this context? If the latter is the case perhaps a different term should be used instead. -
465:
1454:
3257:
Also, ColecoVision was a durable system. Just before storing it away around 2001, I played a few game cartridges and everything worked perfectly.
1499:? They tended to either capitalize the whole word or to make the C and V a bit bigger than the other letters. Also, all of the sources I used for
1150:
1695:
Letter, an industry newsletter. Of that total, about 900,000 were sold this year, compared with 800,000 units by Atari and 300,000 by Mattel."
1444:
2858:
literally responded with the same statement. This whole thing here is literally taken out of the document, try reading before replying thanks.
1761:
that states Coleco was still selling inventory through late 1985. So at this point, I could see maybe 3 to 3.5 million units being generous. --
1899:
have now agreed is the case. BTW - do you have a link to that 1984 Yankee Group report, I'm just really interested to read this kind of stuff.
396:
302:
2048:
acceptable to state. Perhaps one day more definitive data will become available. Someone please interview Arnold Greenberg and ask him!!!!
1459:
689:
85:
3351:
1378:
44:
1300:
Super Action Controllers also available at the time, as they "complete" the standard Coleco Industries accessory set for the console. -db
2395:
1434:
1072:
3315:
3034:
3026:
2192:
1472:
1400:
487:
2152:
2114:
2076:
1758:
2219:
1449:
1416:
2971:
1641:
Original MSRP was $ 174.99, if I'm not mistaken. Atari 2600 was around $ 99.99 retail by '82. Not sure about Mattel's Intellivision.
3174:
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
1654:
Oddly, Consumer Reports tagged the pricing at ~$ 200 (I would guess $ 199.99) in its November 1982 write-up of the console, though.
364:
349:
293:
254:
3155:
https://web.archive.org/web/20131017072158/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24&game=8
2259:
Article has been tagged for needing sources since 2007. Feel free to reincorporate the below material with appropriate references.
1439:
607:
2081:
In excess of 2 million units of software were sold in 1982, about 4 cartridges for each of the 560,000 ColecoVision units shipped.
3045:. If this article needs any attention or maintenance, it would be preferable if that could be done before its appearance on the
1360:
I wish I knew about that plug in that allowed users to play 2600 games 25 years ago. I would've asked for one of those instead.
2919:
2874:
2830:
2718:
2393:
Compared to arcade ports, the ColecoVision did not offer many games original to the console, though a few notable releases are
99:
30:
1096:
191:
104:
20:
3158:
153:
2009:
due to unit price reductions introduced through 1984 and 1985, contributing further to the number of units sold estimate.
1339:
769:
74:
129:
3216:
3165:
https://web.archive.org/web/20111001232609/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24
3064:
3038:
1727:
for the VCS and Intellivision as well, however, so that six million figure does not represent ColecoVision sales alone.
845:
229:
613:
3122:
2737:
2284:
Coleco's software approach was to license arcade games that Atari had not. Realizing that Atari had firm support from
2029:
1166:
65:
1943:
1849:
Also, more sources emerge over time. In April 1984, the Boston Globe reported that Arnold Greenberg said Coleco had
135:
2534:
3096:
3070:
2549:
2517:
2419:
1500:
587:
3168:
2119:
The year's sales of 1.5 million ColecoVision units brought the installed base to over 2 million units worldwide.
1455:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/TelespieleReport84CBSColeco_zpsdc2e4001.jpg
3042:
2510:
2340:
2316:
2303:
1382:
1005:
727:
643:
635:
1518:
You are correct. The category for colecovision games is "ColecoVision" This page shoudl be made a redirect to
1445:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/VideoGamesmagazineJan1983_zps6c3c77eb.jpg
141:
2196:
1404:
3319:
3207:
3146:
2223:
1476:
1420:
1120:
1108:
963:
617:
474:
109:
1791:
discontinuation year (which currently incorrectly states '84 when we now know its at least through '85). --
1460:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/videogamesplayerfall82_zps24b6db23.jpg
3142:
2407:
2334:
1033:
125:
3191:
If you have discovered URLs which were erroneously considered dead by the bot, you can report them with
3054:
2401:
2352:
2125:
2087:
1965:
235:
3145:. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit
2736:
Second, you have taken some basic facts that are accurate and then drawn conclusions that are at best
1719:
was bundled with the ColecoVision console, presumably certain people extrapolated that six million in
1435:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/Gamermagazine1983_zpsfbc8c06c.jpg
3004:
2907:
2862:
2818:
2706:
2570:
2215:
2188:
1589:
instances where the words appear to be broken apart result from design aesthetics and not much else.
1396:
1374:
907:
765:
3329:
3296:
3244:
2663:
2049:
2014:
1900:
1870:
1821:
1747:
1064:
217:
171:
3333:
3300:
3248:
2915:
2870:
2826:
2714:
2667:
2383:
2053:
2018:
1960:
What were the ColecoVision's total sales, 6 million? There is no refrence on the page. mcjakeqcool
1904:
1874:
1825:
1523:
1450:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/Colecothirdgen_zps6cfdc993.jpg
841:
165:
55:
2028:
Certainly reasonable if writing your own journal article or monograph, but the very definition of
301:
on Knowledge. If you would like to participate, please visit the project page, where you can join
2691:
2528:
2431:
1287:
779:
285:
70:
2368:. In some cases, the console versions were arguably superior to the arcade versions, as seen in
1746:
Well, doing further research we know they were up to 1.9 million units before Christmas of 1983
1440:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/TVGamer1983_zps1b9e74ad.jpg
1084:
603:
3192:
2702:
interview proves that the Colecovision was very important to several developers world wide. "
2651:
2483:
2306:. Given that the ColecoVision could produce near arcade-quality ports, industry magazines like
1631:
How much did the system cost at launch? How did game prices compare with competing systems? --
2987:
2891:
2846:
2758:
2546:
2514:
2264:
2244:
2038:
1980:
1889:
1859:
1840:
1811:
1796:
1781:
1766:
1736:
1238:
51:
1710:, which sold six million units according to several sources including this quote in the book
1248:
3050:
2576:
2308:
1961:
935:
448:
422:
3280:
I know it exists/existed because I have it packed/stored away with my ColecoVision system.
3199:
435:
2643:
2619:
2564:
2413:
2328:
2322:
2138:
2100:
991:
147:
1336:
3159:
http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24&game=8
1850:
3113:
2911:
2866:
2822:
2710:
2358:
1673:
1655:
1642:
1590:
1362:
759:
741:
583:
3198:
If you found an error with any archives or the URLs themselves, you can fix them with
1340:
http://kotaku.com/gaming/colecovision/the-worlds-most-convoluted-controller-198449.php
3345:
2629:
2587:
2387:
2386:, the company also made inferior ports of many of these games for the Atari 2600 and
1604:
1556:
1332:
1304:
1282:
893:
851:
785:
557:
2475:
177:
3138:
3078:
2983:
2887:
2842:
2754:
2615:
2611:
2260:
2240:
2034:
1976:
1885:
1855:
1836:
1807:
1792:
1777:
1762:
1732:
1632:
1519:
1496:
1492:
813:
799:
538:
24:
1264:
Added some information to the Specs about the sound chip used in the Colecovision
2573:: 1 KB (as two 1K x 4-bit chips, marked UPD2114LC (U3 & U4) on circuit board)
1244:
The following references may be useful when improving this article in the future:
2370:
1560:
1532:
1507:
1352:
879:
713:
597:
593:
1541:
2647:
2379:
949:
665:
519:
357:
298:
275:
3169:
http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24
3046:
2521:
2504:
2488:
2426:
2375:
1546:
827:
775:
677:
269:
248:
2294:
and many other hits), Coleco entered into contracts with companies such as
1706:
Where does that figure come from then? I believe it results from sales of
3091:
2633:
2580:
1600:
655:
500:
461:
3314:
what is the actual screen size in pixels? its nowhere to be found afaik
2687:
2364:
2290:
2153:"Coleco Industries, Inc. Annual & Quarterly Reports : 1981 to 1986"
977:
3186:
An editor has reviewed this edit and fixed any errors that were found.
2642:
to enable on-screen display of the ColecoVision brand. Companies like
3106:
3087:
2625:
2507:@ 3.58 MHz (See chip U1, marked NEC D780C-1 in circuit board picture)
2374:. Later Coleco continued adapting newer successful arcade games like
2346:
2299:
1019:
3337:
3323:
3304:
3289:
3266:
3252:
3221:
3058:
3016:
2991:
2975:
2923:
2895:
2878:
2850:
2834:
2762:
2722:
2671:
2268:
2248:
2227:
2200:
2057:
2042:
2022:
1984:
1969:
1908:
1893:
1878:
1863:
1844:
1829:
1815:
1800:
1785:
1770:
1740:
1676:
1658:
1645:
1635:
1608:
1593:
1563:
1549:
1535:
1526:
1510:
1480:
1424:
1408:
1386:
1365:
1355:
1309:
1292:
3033:
Hello! This is a note to let the editors of this article know that
1851:"sold 2 million ColecoVision games since its introduction in 1982."
2501:
2482:
2474:
2285:
1723:
sales equaled six million in ColecoVision sales. Coleco released
755:
2662:
chips from a number of different manufacturers and not just NEC.
3101:
2639:
2295:
197:
3041:
on September 2, 2016. You can view and edit the POTD blurb at
2683:
2622:
connect into plugs in a recessed area on the top of the unit.
2497:
1757:
from mid '85 stating Colecovisions were still being sold, and
1233:
211:
15:
2638:
This delay results from an intentional loop in the console's
2350:. Coleco also popularized lesser known arcade games, such as
2002:
account price reductions introduced to help shift inventory.
1753:
that shows them still being manufactured in early 1985, and
1464:
3231:
Quote : "I'm pretty sure that the ColecoVision also played
3149:
for additional information. I made the following changes:
1249:
https://archive.org/details/beep-1986-12/page/142/mode/1up
2429:
offerings. An example of such was to be an adaptation of
2479:
The inside of the ColecoVision with RF shielding removed
1467:(Atari 5200 and ColecoVision described as "third wave")
1207:
1039:
1025:
1011:
997:
983:
969:
955:
941:
927:
913:
899:
885:
871:
857:
833:
819:
805:
791:
747:
733:
719:
406:
391:
386:
381:
376:
371:
203:
2537:(1 color) on-screen at once, max 4 per horizontal line
1337:
http://www.vintagecomputing.com/index.php/archives/188
2943:
Niekki Magazine Nintendo famicom/NES origin interview
2780:
Niekki Magazine Nintendo famicom/NES origin interview
2563:
Video RAM: 16 KB (as eight 16K x 1-bit chips, marked
2312:
were unanimous in their enthusiasm over the console.
2624:
The design of the controllers is similar to that of
297:, a collaborative effort to improve the coverage of
3235:games. Since my ColecoVision is stored away with
2952:Translation of Neikkis Nintendo Origins Interview.
2789:Translation of Neikkis Nintendo Origins Interview.
2731:the articles so we know where you are coming from.
1333:http://www.mainbyte.com/ti99/hardware/mbx/mbx.html
3239:of its games, I'd have to unpack it to be sure."
33:for general discussion of the article's subject.
1393:absolutrely nothing to people here in Europe.
2491:CPU, which is commonly used in arcade games.
1682:Did ColecoVision Really Sell 6 Million Units?
8:
2694:among others with similar design and specs.
2583:(chip U2, marked TMS4764NL on circuit board)
2115:"Coleco Industries, Inc. 1983 Annual Report"
2077:"Coleco Industries, Inc. 1982 Annual Report"
1531:I moved the article accordingly. Thanks! —
922:Lego Indiana Jones: The Original Adventures
3002:
2598:
2461:
2272:
344:
243:
3137:I have just modified 2 external links on
3084:second-generation home video-game console
2936:
2773:
2314:Some of the more popular games include
2068:
1935:
866:Pokémon Sword and Shield Expansion Pass
245:
215:
3282:2600:8800:785:1300:C23F:D5FF:FEC4:D51D
3259:2600:8800:785:1300:C23F:D5FF:FEC4:D51D
3009:2602:304:CFD3:2EE0:2915:E8BF:7084:D453
2390:, in an effort to broaden its market.
2239:seventies, it has to be one of these.
2134:
2123:
2096:
2085:
2968:2602:304:CFD3:2EE0:85B:D26F:C6EA:5E23
2886:without making unsupportable claims.
2417:, an early milestone in the style of
1051:
7:
2079:. Coleco Industries, Inc. 1982: 15.
705:
691:Five Nights at Freddy's: Help Wanted
291:This article is within the scope of
3357:High-importance video game articles
3272:"Expansion Modules and accessories"
3110:. ColecoVision was retired in 1985.
3035:File:ColecoVision-wController-L.jpg
3027:File:ColecoVision-wController-L.jpg
2117:. Coleco Industries, Inc. 1983: 3.
369:
234:It is of interest to the following
23:for discussing improvements to the
2396:Smurf: Rescue in Gargamel's Castle
1944:"How many Colecovision were sold?"
1074:The Legend of Zelda: Majora's Mask
14:
3141:. Please take a moment to review
2579:: 8 KB Texas Instruments TMS4764
2473:=== Technical specifications ===
1506:give the name as ColecoVision. —
1275:(Unsigned comment by 24.5.124.49)
311:Knowledge:WikiProject Video games
3362:WikiProject Video games articles
3177:
3069:
2552:PSG (chip U20 on circuit board)
1555:the word "television", much as "
1491:Shouldn't this article be named
1237:
1063:
1050:
704:
634:
488:List of Pokémon special episodes
314:Template:WikiProject Video games
278:
268:
247:
216:
45:Click here to start a new topic.
2590:of 8, 16, 24 or 32 KB capacity.
331:This article has been rated as
2567:8344 4116 3N on circuit board)
2520:(40-pin DIP located under the
1731:million figure from the page.
1098:Call of Duty 4: Modern Warfare
1:
2798:Nintendo entertainment system
2677:Nintendo Entertainment System
1985:19:29, 22 February 2009 (UTC)
1970:10:55, 22 February 2009 (UTC)
1677:20:35, 1 September 2007 (UTC)
1659:20:36, 1 September 2007 (UTC)
1594:20:41, 1 September 2007 (UTC)
1536:18:46, 27 February 2006 (UTC)
1527:17:19, 27 February 2006 (UTC)
1511:17:00, 27 February 2006 (UTC)
1387:20:47, 5 September 2007 (UTC)
1061:
1048:
702:
632:
626:
577:
416:
362:
305:and see a list of open tasks.
42:Put new text under old text.
2924:02:12, 27 January 2014 (UTC)
2896:01:59, 27 January 2014 (UTC)
2879:01:44, 27 January 2014 (UTC)
2851:01:39, 27 January 2014 (UTC)
2835:01:16, 27 January 2014 (UTC)
2672:00:23, 6 November 2019 (UTC)
2425:Coleco was infamous for its
2269:13:59, 5 December 2012 (UTC)
2058:22:02, 5 November 2018 (UTC)
2043:19:27, 5 November 2018 (UTC)
2023:19:19, 5 November 2018 (UTC)
1816:14:03, 28 October 2008 (UTC)
1801:23:26, 27 October 2008 (UTC)
1786:22:35, 27 October 2008 (UTC)
1771:21:58, 27 October 2008 (UTC)
1741:17:49, 27 October 2008 (UTC)
1366:04:07, 28 January 2006 (UTC)
1356:03:18, 2 December 2005 (UTC)
633:Featured content candidates
3352:B-Class video game articles
3338:12:54, 8 October 2020 (UTC)
3324:12:22, 8 October 2020 (UTC)
3222:05:38, 9 January 2018 (UTC)
3059:01:15, 18 August 2016 (UTC)
2763:01:06, 7 January 2014 (UTC)
2723:20:30, 6 January 2014 (UTC)
1310:18:46, 21 August 2005 (UTC)
1058:No did you know nominations
50:New to Knowledge? Welcome!
3378:
3305:15:12, 20 April 2018 (UTC)
3290:10:47, 20 April 2018 (UTC)
3267:10:39, 20 April 2018 (UTC)
3253:15:12, 20 April 2018 (UTC)
3134:Hello fellow Wikipedians,
2487:The ColecoVision uses the
1609:08:55, 16 April 2009 (UTC)
1564:18:52, 22 March 2006 (UTC)
1550:18:17, 22 March 2006 (UTC)
1481:21:50, 27 April 2023 (UTC)
1062:Reviews and reassessments
337:project's importance scale
3123:More featured pictures...
2992:14:09, 14 July 2015 (UTC)
2976:10:14, 14 July 2015 (UTC)
1646:20:26, 27 June 2006 (UTC)
1636:15:42, 11 June 2006 (UTC)
1465:https://imgur.com/a/E86Lh
1293:18:19, 22 July 2005 (UTC)
1137:
703:Good article nominations
625:
415:
360:
343:
330:
263:
242:
80:Be welcoming to newcomers
3043:Template:POTD/2016-09-02
3017:23:33, 19 May 2017 (UTC)
2466:Technical specifications
2249:00:21, 9 June 2012 (UTC)
2228:23:58, 8 June 2012 (UTC)
2201:18:41, 15 May 2009 (UTC)
1909:15:38, 26 May 2018 (UTC)
1894:15:15, 26 May 2018 (UTC)
1879:13:56, 26 May 2018 (UTC)
1864:03:33, 25 May 2018 (UTC)
1845:23:45, 24 May 2018 (UTC)
1830:21:27, 24 May 2018 (UTC)
1425:15:21, 27 May 2018 (UTC)
1409:12:12, 16 May 2008 (UTC)
1006:Mario Party: Island Tour
728:Puff-puff (onomatopoeia)
645:Mario Party: The Top 100
123:Find video game sources:
3227:Other game system games
3130:External links modified
2540:15 colors + transparent
1321:Super Action Controller
1110:A Space for the Unbound
964:The Great Giana Sisters
614:Minecraft – Volume Beta
475:List of Tiger handhelds
365:Video games WikiProject
350:Video games WikiProject
294:WikiProject Video games
3029:to appear as POTD soon
2753:in its original form.
2492:
2480:
2133:Cite journal requires
2095:Cite journal requires
1540:Speaking of the name,
1197:translation from japan
1034:Bejeweled (video game)
224:This article is rated
75:avoid personal attacks
3037:will be appearing as
2486:
2478:
1331:analog stick on top.
1141:Articles that need...
100:Neutral point of view
766:Shin Megami Tensei V
630:No major discussions
105:No original research
3233:Mattel Intelivision
317:video game articles
3210:InternetArchiveBot
3065:Picture of the day
3039:picture of the day
2961:Commercial Failure
2692:Sega Master System
2493:
2481:
2432:Tunnels and Trolls
2255:Unsourced Material
842:Yoshi's New Island
286:Video games portal
230:content assessment
86:dispute resolution
47:
3116:
3088:Coleco Industries
3019:
3007:comment added by
2927:
2910:comment added by
2882:
2865:comment added by
2838:
2821:comment added by
2738:original research
2726:
2709:comment added by
2659:
2658:
2618:at the rear. The
2597:
2596:
2558:1 noise generator
2555:3 tone generators
2547:Texas Instruments
2515:Texas Instruments
2460:
2459:
2288:(the creators of
2218:comment added by
2207:Earlier than 1982
2191:comment added by
2176:BIOS Delay ByPass
2030:original research
1411:
1399:comment added by
1389:
1377:comment added by
1268:Roller Controller
1257:
1256:
1232:
1231:
1228:
1227:
1224:
1223:
1220:
1219:
1216:
1215:
908:Pokémon fan games
627:Other discussions
578:Merge discussions
210:
209:
166:free news sources
66:Assume good faith
43:
3369:
3220:
3211:
3184:
3181:
3180:
3111:
3073:
2953:
2950:
2944:
2941:
2926:
2904:
2881:
2859:
2837:
2815:
2790:
2787:
2781:
2778:
2725:
2703:
2604:
2599:
2467:
2462:
2437:Chess Challenger
2309:Electronic Games
2273:
2230:
2203:
2168:
2167:
2165:
2163:
2149:
2143:
2142:
2136:
2131:
2129:
2121:
2111:
2105:
2104:
2098:
2093:
2091:
2083:
2073:
1948:
1947:
1940:
1394:
1372:
1241:
1234:
1124:(NES video game)
1067:
1054:
1053:
1049:DYK nominations
1042:
1028:
1014:
1000:
986:
972:
958:
944:
936:The Outer Worlds
930:
916:
902:
888:
874:
860:
836:
822:
808:
794:
750:
736:
722:
708:
707:
638:
571:
552:
533:
514:
449:Flash Element TD
423:Planet Half-Life
358:
345:
319:
318:
315:
312:
309:
288:
283:
282:
281:
272:
265:
264:
259:
251:
244:
227:
221:
220:
212:
206:
95:Article policies
16:
3377:
3376:
3372:
3371:
3370:
3368:
3367:
3366:
3342:
3341:
3312:
3274:
3229:
3214:
3209:
3182:
3178:
3147:this simple FaQ
3132:
3127:
3126:
3125:
3074:
3067:
3031:
2963:
2958:
2957:
2956:
2951:
2947:
2942:
2938:
2905:
2860:
2816:
2800:
2795:
2794:
2793:
2788:
2784:
2779:
2775:
2704:
2679:
2655:
2644:Parker Brothers
2602:
2593:
2511:Video processor
2465:
2456:
2414:Fortune Builder
2323:Donkey Kong Jr.
2320:(the pack-in),
2278:
2257:
2213:
2209:
2186:
2178:
2173:
2172:
2171:
2161:
2159:
2151:
2150:
2146:
2132:
2122:
2113:
2112:
2108:
2094:
2084:
2075:
2074:
2070:
1994:those figures.
1958:
1953:
1952:
1951:
1942:
1941:
1937:
1684:
1669:
1629:
1489:
1348:
1323:
1270:
1262:
1212:
1133:
1086:Pokémon Channel
1068:
1060:
1059:
1055:
1047:
1038:
1024:
1010:
996:
992:Visions of Mana
982:
968:
954:
940:
926:
912:
898:
884:
870:
856:
832:
818:
804:
790:
746:
732:
718:
709:
701:
639:
631:
628:
623:
604:Pokémon Emerald
579:
576:
569:
550:
531:
512:
418:
411:
368:
333:High-importance
316:
313:
310:
307:
306:
284:
279:
277:
258:High‑importance
257:
228:on Knowledge's
225:
121:
116:
115:
114:
91:
61:
12:
11:
5:
3375:
3373:
3365:
3364:
3359:
3354:
3344:
3343:
3311:
3308:
3273:
3270:
3228:
3225:
3204:
3203:
3196:
3172:
3171:
3163:Added archive
3161:
3153:Added archive
3131:
3128:
3117:
3075:
3068:
3063:
3062:
3051:Chris Woodrich
3030:
3024:
3023:
3022:
3021:
3020:
2995:
2994:
2962:
2959:
2955:
2954:
2945:
2935:
2934:
2930:
2929:
2928:
2900:
2899:
2898:
2855:
2854:
2853:
2799:
2796:
2792:
2791:
2782:
2772:
2771:
2767:
2766:
2765:
2749:
2748:
2743:
2742:
2733:
2732:
2678:
2675:
2657:
2656:
2609:
2606:
2605:
2595:
2594:
2592:
2591:
2584:
2574:
2568:
2561:
2560:
2559:
2556:
2543:
2542:
2541:
2538:
2531:
2527:256×192 pixel
2508:
2472:
2469:
2468:
2458:
2457:
2359:Cosmic Avenger
2283:
2280:
2279:
2276:
2256:
2253:
2252:
2251:
2208:
2205:
2177:
2174:
2170:
2169:
2144:
2106:
2067:
2066:
2062:
2061:
2060:
2045:
1988:
1987:
1957:
1954:
1950:
1949:
1934:
1933:
1929:
1928:
1927:
1926:
1925:
1924:
1923:
1922:
1921:
1920:
1919:
1918:
1917:
1916:
1915:
1914:
1913:
1912:
1911:
1847:
1793:Marty Goldberg
1763:Marty Goldberg
1683:
1680:
1668:
1665:
1664:
1663:
1662:
1661:
1649:
1648:
1628:
1625:
1624:
1623:
1622:
1621:
1620:
1619:
1618:
1617:
1616:
1615:
1614:
1613:
1612:
1611:
1575:
1574:
1573:
1572:
1571:
1570:
1569:
1568:
1567:
1566:
1488:
1485:
1484:
1483:
1468:
1462:
1457:
1452:
1447:
1442:
1437:
1432:
1379:207.189.230.42
1361:
1347:
1344:
1343:
1342:
1322:
1319:
1317:
1315:
1314:
1313:
1312:
1296:
1295:
1269:
1266:
1261:
1258:
1255:
1254:
1253:
1252:
1251:
1245:
1242:
1230:
1229:
1226:
1225:
1222:
1221:
1218:
1217:
1214:
1213:
1211:
1210:
1205:
1200:
1194:
1188:
1182:
1176:
1170:
1164:
1158:
1138:
1135:
1134:
1132:
1131:
1118:
1106:
1094:
1082:
1069:
1057:
1056:
1046:
1045:
1031:
1017:
1003:
989:
975:
961:
947:
933:
919:
905:
891:
877:
863:
849:
839:
825:
811:
797:
783:
773:
763:
753:
742:Tina Armstrong
739:
725:
710:
700:
699:
687:
675:
663:
653:
640:
629:
624:
622:
621:
611:
601:
591:
584:Neo Geo Pocket
580:
575:
574:
555:
536:
517:
498:
485:
472:
459:
446:
433:
419:
413:
412:
410:
409:
404:
399:
394:
389:
384:
379:
374:
361:
354:
353:
341:
340:
329:
323:
322:
320:
303:the discussion
290:
289:
273:
261:
260:
252:
240:
239:
233:
222:
208:
207:
126:"ColecoVision"
118:
117:
113:
112:
107:
102:
93:
92:
90:
89:
82:
77:
68:
62:
60:
59:
48:
39:
38:
35:
34:
28:
13:
10:
9:
6:
4:
3:
2:
3374:
3363:
3360:
3358:
3355:
3353:
3350:
3349:
3347:
3340:
3339:
3335:
3331:
3326:
3325:
3321:
3317:
3316:85.149.83.125
3309:
3307:
3306:
3302:
3298:
3292:
3291:
3287:
3283:
3278:
3271:
3269:
3268:
3264:
3260:
3255:
3254:
3250:
3246:
3240:
3238:
3234:
3226:
3224:
3223:
3218:
3213:
3212:
3201:
3197:
3194:
3190:
3189:
3188:
3187:
3175:
3170:
3166:
3162:
3160:
3156:
3152:
3151:
3150:
3148:
3144:
3140:
3135:
3129:
3124:
3120:
3115:
3109:
3108:
3103:
3099:
3098:
3093:
3089:
3085:
3081:
3080:
3072:
3066:
3061:
3060:
3056:
3052:
3048:
3044:
3040:
3036:
3028:
3025:
3018:
3014:
3010:
3006:
2999:
2998:
2997:
2996:
2993:
2989:
2985:
2980:
2979:
2978:
2977:
2973:
2969:
2960:
2949:
2946:
2940:
2937:
2933:
2925:
2921:
2917:
2913:
2909:
2901:
2897:
2893:
2889:
2884:
2883:
2880:
2876:
2872:
2868:
2864:
2856:
2852:
2848:
2844:
2840:
2839:
2836:
2832:
2828:
2824:
2820:
2813:
2812:
2811:
2808:
2804:
2797:
2786:
2783:
2777:
2774:
2770:
2764:
2760:
2756:
2751:
2750:
2745:
2744:
2739:
2735:
2734:
2729:
2728:
2727:
2724:
2720:
2716:
2712:
2708:
2699:
2695:
2693:
2689:
2685:
2676:
2674:
2673:
2669:
2665:
2653:
2649:
2645:
2641:
2637:
2635:
2631:
2630:Intellivision
2627:
2621:
2617:
2613:
2608:
2607:
2601:
2600:
2589:
2588:ROM Cartridge
2585:
2582:
2578:
2575:
2572:
2569:
2566:
2562:
2557:
2554:
2553:
2551:
2548:
2544:
2539:
2536:
2532:
2530:
2526:
2525:
2523:
2519:
2516:
2512:
2509:
2506:
2503:
2499:
2495:
2494:
2490:
2485:
2477:
2471:
2470:
2464:
2463:
2454:
2450:
2446:
2442:
2438:
2434:
2433:
2428:
2424:
2422:
2421:
2416:
2415:
2410:
2409:
2404:
2403:
2398:
2397:
2391:
2389:
2388:Intellivision
2385:
2381:
2377:
2373:
2372:
2367:
2366:
2361:
2360:
2355:
2354:
2349:
2348:
2343:
2342:
2337:
2336:
2331:
2330:
2325:
2324:
2319:
2318:
2311:
2310:
2305:
2301:
2297:
2293:
2292:
2287:
2282:
2281:
2275:
2274:
2271:
2270:
2266:
2262:
2254:
2250:
2246:
2242:
2237:
2233:
2232:
2231:
2229:
2225:
2221:
2217:
2206:
2204:
2202:
2198:
2194:
2193:72.185.88.246
2190:
2182:
2175:
2158:
2154:
2148:
2145:
2140:
2127:
2120:
2116:
2110:
2107:
2102:
2089:
2082:
2078:
2072:
2069:
2065:
2059:
2055:
2051:
2046:
2044:
2040:
2036:
2031:
2027:
2026:
2025:
2024:
2020:
2016:
2010:
2006:
2003:
1999:
1995:
1991:
1986:
1982:
1978:
1974:
1973:
1972:
1971:
1967:
1963:
1955:
1945:
1939:
1936:
1932:
1910:
1906:
1902:
1897:
1896:
1895:
1891:
1887:
1882:
1881:
1880:
1876:
1872:
1867:
1866:
1865:
1861:
1857:
1852:
1848:
1846:
1842:
1838:
1833:
1832:
1831:
1827:
1823:
1819:
1818:
1817:
1813:
1809:
1804:
1803:
1802:
1798:
1794:
1789:
1788:
1787:
1783:
1779:
1774:
1773:
1772:
1768:
1764:
1760:
1756:
1752:
1748:
1745:
1744:
1743:
1742:
1738:
1734:
1728:
1726:
1722:
1718:
1713:
1709:
1704:
1700:
1696:
1692:
1688:
1681:
1679:
1678:
1675:
1666:
1660:
1657:
1653:
1652:
1651:
1650:
1647:
1644:
1640:
1639:
1638:
1637:
1634:
1626:
1610:
1606:
1602:
1597:
1596:
1595:
1592:
1587:
1586:
1585:
1584:
1583:
1582:
1581:
1580:
1579:
1578:
1577:
1576:
1565:
1562:
1558:
1557:Intellivision
1553:
1552:
1551:
1548:
1543:
1539:
1538:
1537:
1534:
1530:
1529:
1528:
1525:
1521:
1517:
1516:
1515:
1514:
1513:
1512:
1509:
1505:
1504:(arcade game)
1503:
1498:
1494:
1486:
1482:
1478:
1474:
1473:47.16.172.103
1469:
1466:
1463:
1461:
1458:
1456:
1453:
1451:
1448:
1446:
1443:
1441:
1438:
1436:
1433:
1429:
1428:
1427:
1426:
1422:
1418:
1412:
1410:
1406:
1402:
1401:87.194.197.36
1398:
1390:
1388:
1384:
1380:
1376:
1368:
1367:
1364:
1358:
1357:
1354:
1345:
1341:
1338:
1334:
1329:
1328:
1327:
1320:
1318:
1311:
1308:
1306:
1302:
1301:
1298:
1297:
1294:
1291:
1289:
1284:
1279:
1278:
1277:
1276:
1267:
1265:
1259:
1250:
1247:
1246:
1243:
1240:
1236:
1235:
1209:
1206:
1204:
1201:
1198:
1195:
1192:
1189:
1186:
1183:
1180:
1177:
1174:
1171:
1168:
1165:
1162:
1159:
1156:
1152:
1148:
1145:
1144:
1143:
1142:
1136:
1129:
1125:
1123:
1119:
1116:
1112:
1111:
1107:
1104:
1100:
1099:
1095:
1092:
1088:
1087:
1083:
1080:
1076:
1075:
1071:
1070:
1066:
1043:
1041:
1035:
1032:
1029:
1027:
1021:
1018:
1015:
1013:
1007:
1004:
1001:
999:
993:
990:
987:
985:
979:
976:
973:
971:
965:
962:
959:
957:
951:
948:
945:
943:
937:
934:
931:
929:
923:
920:
917:
915:
909:
906:
903:
901:
895:
894:Hotline Miami
892:
889:
887:
881:
878:
875:
873:
867:
864:
861:
859:
853:
852:Dr Disrespect
850:
847:
843:
840:
837:
835:
829:
826:
823:
821:
815:
812:
809:
807:
801:
798:
795:
793:
787:
786:Kim Kitsuragi
784:
781:
777:
774:
771:
767:
764:
761:
757:
754:
751:
749:
743:
740:
737:
735:
729:
726:
723:
721:
715:
712:
711:
697:
693:
692:
688:
685:
681:
680:
676:
673:
669:
668:
664:
661:
657:
654:
651:
647:
646:
642:
641:
637:
619:
615:
612:
609:
605:
602:
599:
595:
592:
589:
585:
582:
581:
572:
566:
564:
559:
558:Covet Fashion
556:
553:
547:
545:
540:
537:
534:
528:
526:
521:
518:
515:
509:
507:
502:
499:
496:
494:
489:
486:
483:
481:
476:
473:
470:
468:
463:
460:
457:
455:
450:
447:
444:
442:
437:
434:
431:
429:
424:
421:
420:
414:
408:
405:
403:
400:
398:
395:
393:
390:
388:
385:
383:
380:
378:
375:
373:
370:
366:
359:
356:
355:
351:
347:
346:
342:
338:
334:
328:
325:
324:
321:
304:
300:
296:
295:
287:
276:
274:
271:
267:
266:
262:
256:
253:
250:
246:
241:
237:
231:
223:
219:
214:
213:
205:
202:
199:
196:
193:
190:
187:
184:
181:
180:
176:
173:
170:
167:
164:
161:
158:
155:
152:
149:
146:
143:
140:
137:
134:
131:
127:
124:
120:
119:
111:
110:Verifiability
108:
106:
103:
101:
98:
97:
96:
87:
83:
81:
78:
76:
72:
69:
67:
64:
63:
57:
53:
52:Learn to edit
49:
46:
41:
40:
37:
36:
32:
26:
22:
18:
17:
3327:
3313:
3293:
3279:
3275:
3256:
3241:
3236:
3232:
3230:
3208:
3205:
3185:
3176:
3173:
3139:ColecoVision
3136:
3133:
3112:Photograph:
3105:
3095:
3086:released by
3079:ColecoVision
3077:
3032:
3003:— Preceding
2966:marketplace.
2964:
2948:
2939:
2931:
2906:— Preceding
2861:— Preceding
2817:— Preceding
2809:
2805:
2801:
2785:
2776:
2768:
2705:— Preceding
2700:
2696:
2680:
2660:
2623:
2612:power supply
2452:
2449:Horse Racing
2448:
2444:
2440:
2436:
2430:
2418:
2412:
2406:
2400:
2394:
2392:
2369:
2363:
2357:
2351:
2345:
2339:
2333:
2327:
2321:
2315:
2313:
2307:
2289:
2258:
2235:
2220:24.145.62.36
2214:— Preceding
2210:
2183:
2179:
2160:. Retrieved
2157:AtariAge.com
2156:
2147:
2126:cite journal
2118:
2109:
2088:cite journal
2080:
2071:
2063:
2011:
2007:
2004:
2000:
1996:
1992:
1989:
1959:
1938:
1930:
1759:this article
1755:this article
1751:this article
1729:
1724:
1720:
1716:
1711:
1707:
1705:
1701:
1697:
1693:
1689:
1685:
1670:
1630:
1627:Retail price
1547:Yeechang Lee
1520:ColecoVision
1501:
1497:Colecovision
1495:rather than
1493:ColecoVision
1490:
1417:76.67.43.101
1413:
1391:
1369:
1359:
1349:
1324:
1316:
1307:
1285:
1274:
1271:
1263:
1161:reassessment
1139:
1121:
1109:
1097:
1085:
1073:
1037:
1023:
1009:
995:
981:
967:
953:
939:
925:
911:
897:
883:
869:
855:
831:
817:
814:Pixel Piracy
803:
800:Miner 2049er
789:
745:
731:
717:
690:
678:
666:
644:
568:
565:participants
562:
549:
546:participants
543:
539:Ryo Sakazaki
530:
527:participants
524:
511:
505:
495:participants
492:
482:participants
479:
469:participants
466:
456:participants
453:
443:participants
440:
427:
332:
292:
236:WikiProjects
200:
194:
188:
186:WP reference
182:
178:
174:
168:
162:
156:
150:
144:
138:
132:
122:
94:
25:ColecoVision
19:This is the
3310:screen size
3097:Donkey Kong
2620:controllers
2500:version of
2371:Space Panic
2317:Donkey Kong
2187:—Preceding
1962:Mcjakeqcool
1956:Total sales
1725:Donkey Kong
1721:Donkey Kong
1717:Donkey Kong
1708:Donkey Kong
1545:nothing).--
1502:Donkey Kong
1431:Generation.
1395:—Preceding
1373:—Preceding
1185:screenshots
880:Async Corp.
714:Donkey Kong
594:Screen Rant
508:participant
430:participant
363:Summary of
352:open tasks:
348:Summary of
308:Video games
299:video games
255:Video games
160:free images
31:not a forum
3346:Categories
3217:Report bug
2932:References
2769:References
2648:Activision
2529:resolution
2453:Mr. Turtle
2380:Time Pilot
2341:Mouse Trap
2162:5 November
2064:References
1931:References
1346:Generation
1147:assessment
950:River Raid
667:The Sims 4
618:discussion
608:discussion
598:discussion
588:discussion
520:Butterfree
436:Dōkyūsei 2
367:open tasks
136:newspapers
3330:Ikrananka
3297:Ikrananka
3245:Ikrananka
3200:this tool
3193:this tool
3114:Evan Amos
3047:Main Page
2912:Jakandsig
2867:Jakandsig
2823:Jakandsig
2711:Jakandsig
2664:Ikrananka
2652:Micro Fun
2586:Storage:
2522:heat sink
2441:Side Trak
2427:vaporware
2408:Illusions
2304:Universal
2135:|journal=
2097:|journal=
2050:Ikrananka
2015:Ikrananka
2013:million".
1901:Ikrananka
1871:Ikrananka
1822:Ikrananka
1712:Game Over
1674:D.brodale
1667:CBS photo
1656:D.brodale
1643:StagParty
1591:D.brodale
1559:" was. —
1179:cover art
1173:infoboxes
828:Ether One
776:Justin Yu
679:Smash Hit
204:WPVG/Talk
88:if needed
71:Be polite
21:talk page
3206:Cheers.—
3092:Nintendo
3005:unsigned
2920:contribs
2908:unsigned
2875:contribs
2863:unsigned
2831:contribs
2819:unsigned
2719:contribs
2707:unsigned
2634:joystick
2603:Hardware
2581:Mask ROM
2550:SN76489A
2518:TMS9928A
2445:Rip Cord
2402:War Room
2335:Lady Bug
2329:Carnival
2216:unsigned
2189:unsigned
1542:This guy
1524:Larsinio
1397:unsigned
1375:unsigned
1305:Phroziac
1283:Phroziac
1203:creation
656:Ada Wong
570:relisted
551:relisted
532:relisted
513:relisted
501:Dokibird
462:Skycoach
56:get help
29:This is
27:article.
3143:my edit
3119:Archive
2984:Indrian
2888:Indrian
2843:Indrian
2755:Indrian
2688:SG-1000
2686:, Sega
2616:RF jack
2545:Sound:
2535:sprites
2420:SimCity
2365:Mr. Do!
2353:Venture
2291:Pac-Man
2261:Doniago
2241:Indrian
2236:Telstar
2035:Indrian
1977:Indrian
1886:Indrian
1856:Indrian
1837:Indrian
1808:Indrian
1778:Indrian
1733:Indrian
1633:Navstar
1208:merging
1187:(8,819)
1167:cleanup
978:Pikachu
397:vg talk
387:history
335:on the
226:B-class
148:scholar
3107:Zaxxon
2650:, and
2626:Mattel
2451:, and
2411:, and
2384:Frenzy
2376:Subroc
2362:, and
2347:Zaxxon
2344:, and
2302:, and
2300:Konami
1561:Amcaja
1533:Amcaja
1508:Amcaja
1363:JesseG
1353:Kfroog
1191:photos
1122:Tetris
1020:Meltan
402:alerts
232:scale.
3082:is a
2502:Zilog
2496:CPU:
2286:Namco
2277:Games
1260:Specs
1199:(190)
1181:(249)
1040:start
1026:start
1012:start
998:start
984:start
970:start
956:start
942:start
928:start
914:start
900:start
886:start
872:start
858:start
834:start
820:start
806:start
792:start
756:Birdo
748:start
734:start
720:start
407:purge
392:shell
377:watch
198:VG/RL
192:VG/RS
154:JSTOR
142:books
84:Seek
3334:talk
3320:talk
3301:talk
3286:talk
3263:talk
3249:talk
3102:Sega
3100:and
3076:The
3055:talk
3049:. —
3013:talk
2988:talk
2972:talk
2916:talk
2892:talk
2871:talk
2847:talk
2827:talk
2759:talk
2715:talk
2668:talk
2640:BIOS
2614:and
2505:Z80A
2489:Z80A
2382:and
2296:Sega
2265:talk
2245:talk
2224:talk
2197:talk
2164:2018
2139:help
2101:help
2054:talk
2039:talk
2019:talk
1981:talk
1966:talk
1905:talk
1890:talk
1875:talk
1860:talk
1841:talk
1826:talk
1812:talk
1797:talk
1782:talk
1767:talk
1737:talk
1605:talk
1522:. --
1487:Name
1477:talk
1421:talk
1405:talk
1383:talk
1288:talk
1193:(66)
1175:(19)
417:AfDs
382:edit
372:view
327:High
130:news
73:and
3237:all
3167:to
3157:to
3104:'s
3094:'s
2684:MSX
2628:'s
2577:ROM
2571:RAM
2565:ITT
2533:32
2498:NEC
1601:Xot
1169:(8)
1163:(0)
1153:) (
1128:rev
1115:rev
1103:nom
1091:nom
1079:nom
846:nom
780:nom
770:nom
760:nom
696:nom
684:nom
672:nom
660:nom
650:nom
179:NYT
172:TWL
3348::
3336:)
3322:)
3303:)
3288:)
3265:)
3251:)
3121:–
3057:)
3015:)
2990:)
2974:)
2922:)
2918:•
2894:)
2877:)
2873:•
2849:)
2833:)
2829:•
2761:)
2721:)
2717:•
2690:,
2670:)
2646:,
2524:)
2513::
2447:,
2443:,
2439:,
2423:.
2405:,
2399:,
2378:,
2356:,
2338:,
2332:,
2326:,
2298:,
2267:)
2247:)
2226:)
2199:)
2155:.
2130::
2128:}}
2124:{{
2092::
2090:}}
2086:{{
2056:)
2041:)
2021:)
1983:)
1968:)
1907:)
1892:)
1877:)
1862:)
1843:)
1828:)
1814:)
1799:)
1784:)
1769:)
1739:)
1607:)
1479:)
1423:)
1407:)
1385:)
1281:--
567:;
548:;
529:;
510:;
128:–
54:;
3332:(
3318:(
3299:(
3284:(
3261:(
3247:(
3219:)
3215:(
3202:.
3195:.
3183:Y
3053:(
3011:(
2986:(
2970:(
2914:(
2890:(
2869:(
2845:(
2825:(
2757:(
2713:(
2666:(
2455:.
2263:(
2243:(
2222:(
2195:(
2166:.
2141:)
2137:(
2103:)
2099:(
2052:(
2037:(
2017:(
1979:(
1964:(
1946:.
1903:(
1888:(
1873:(
1858:(
1839:(
1824:(
1810:(
1795:(
1780:(
1765:(
1735:(
1603:(
1475:(
1419:(
1403:(
1381:(
1290:)
1286:(
1157:)
1155:1
1151:1
1149:(
1130:)
1126:(
1117:)
1113:(
1105:)
1101:(
1093:)
1089:(
1081:)
1077:(
1044:)
1036:(
1030:)
1022:(
1016:)
1008:(
1002:)
994:(
988:)
980:(
974:)
966:(
960:)
952:(
946:)
938:(
932:)
924:(
918:)
910:(
904:)
896:(
890:)
882:(
876:)
868:(
862:)
854:(
848:)
844:(
838:)
830:(
824:)
816:(
810:)
802:(
796:)
788:(
782:)
778:(
772:)
768:(
762:)
758:(
752:)
744:(
738:)
730:(
724:)
716:(
698:)
694:(
686:)
682:(
674:)
670:(
662:)
658:(
652:)
648:(
620:)
616:(
610:)
606:(
600:)
596:(
590:)
586:(
573:)
563:7
560:(
554:)
544:3
541:(
535:)
525:7
522:(
516:)
506:1
503:(
497:)
493:9
490:(
484:)
480:2
477:(
471:)
467:3
464:(
458:)
454:2
451:(
445:)
441:4
438:(
432:)
428:1
425:(
339:.
238::
201:·
195:·
189:·
183:·
175:·
169:·
163:·
157:·
151:·
145:·
139:·
133:·
58:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.