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Talk:ColecoVision

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1869:
believe that sales outside NA were "negligible" as the ColecoVision was heavily marketed by CBS Electronics with bespoke versions of the ColecoVision created and sold in the UK, France, Germany, Italy, Denmark, Australia and even Argentina. I recall it being available in every major electronics retailer in the UK when I purchased mine. While it came to market in Europe and Australia 11 months later than NA it was still on-sale for a good 12+ months during which time sales would hardly have been "negligible". By way of an example, and this is not meant to be a reference for an official sales figure, but an Italian member of AtariAge states that "a former CBS Italy manager told me, it was 1994, that Colecovision sold 260,000 consoles in Italy". Rather than "negligible", my belief is that total sales across these regions would have been at least 1 million if not more.
1699:
50% of first-quarter sales, but ColecoVision sales were below those of the year-ago quarter, when more than 500,000 units were shipped." A July 20, 1984, Wall Street Journal article reports that "Coleco said sales of electronic products were "significantly lower than those for the second quarter and first half of 1983," when Colecovision games and video game cartridges were still quite strong." A January 4, 1985 Wall Street Journal article confirms that sales of ColecoVision were essentially dead by that ponit as "James Chanos, an analyst for Deutsche Bank Capital who also has a short recommendation on Coleco, says the company faces an additional $ 100 million electronics write-down. The second write-down would be for inventory and receivables associated with Coleco's slow-selling ColecoVision video-game system and for additional Adam assets."
1335:) I've seen ONE and I wish I had bought it but I didn't have a ColecoVision. IIRC, the pistol grip had four different colored trigger buttons, there was a sideways spin wheel on top with the 8-way joystick mounted near the front and the keypad between the stick and wheel. The design was ambidextrous so that either hand could be used on the grip with the other hand operating the stick and keypad. In contrast, most one button joysticks had the button at the upper left corner- making them difficult to operate using the left hand on the stick. Here's a page with some images. 2741:
article, which you tried and failed to source to on the page and which I have also read a translation of. The hardware was not, however, based on the "specification" of the ColecoVision, which was a Z80-based machine. The Famicom was 6502 based with a custom graphics chip that was more capable than the TI chip in the ColecoVision. To say that the "specifications" are generally the same or that the "design and technology" are "owed" to ColecoVision goes far beyond any claim in the Niekki Electronics article and therefore constitutes original research.
1703:
negligible. Even if the company had sold 900,000 systems in the first half of 1984, the company would have had to sell 3.7 million systems in the second half of 1983 to reach that six million figure, and it is more likely the company would have needed to sell four million or more. Even if Coleco had found a way to quadruple production of the system in the second half of 1983, they would still not have managed to move that many units. The six million figure, therefore, appears unsubstantiated.
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we do with the page now? The six million figure obviously has to go, but what goes in its place? I guess at this point the only solid figure we have is the 1.9 million, so the article can just state that figure, go on to say that sales fell off with the crash, picked up again slightly with the Cabbage Patch deal offer in 1984, though still down from the early 1983 peak, and then fell to almost nothing in 1985. Let me know what you think.
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Everyone is in agreement that the Wii U was "next gen" to the Wii and the Switch was a mid-cycle replacement. Nobody disputes this. We don't retroactively group the Wii U with it's predecessor because it flopped. So why are we doing it to the 5200? The discrepancy of all this is irreconcilable. Bumping the ColecoVision, 5200, and Vectrex to Third Generation cures every problem.
1052: 280: 218: 1749:(a year and 4 months from the release, which is pretty quick). And 1984 was also the year when they did the Cabbage Patch/Colecovision crossover during the height of the Cabbage Path craze (when there were waiting lists, long lines, sellouts and fights, etc.), where anyone who bought a Colecovision before Nov. 14th would get a free Cabbage Patch doll. There's also 3179: 1998:
products. The increase in shipments of the ADAM Family Computer System in 1984 was largely offset by provisions for price reductions and returns recorded in the last half of the year." So the bulk of the $ 98.5 million in sales for 1984 can be attributed to sales of the ColecoVision, it's accessories and games cartridges.
1691:
Colecovision video games and more than eight million software cartridges for its system and those of others." A February 16, 1983, article in the same newspaper states that "Coleco expects to ship 550,000 Colecovision consoles , as many as it shipped all of last year. Coleco has already shipped 250,000 this quarter."
2802:
The last time I has some words that were put added to make original research, instead I have fixed the issues and quoted the source directly: ""== Nintendo Entertainment System == The Nintendo Entertainment Systems current design and technology is owned to the Colecovision. Which along with the Atari
2746:
Third, wikipedia is not in the habit of presenting rumors as fact unless it is a pervasive rumor backed by many reliable sources. You have provided none in this case. This is also a rumor that is unfounded. There is an interview with a member of the Coleco team that negotiated with Nintendo and he
2730:
A couple of points here. First, the "sources" you provided are not in proper citation form, making them impossible for anyone else to check. You do not need to provide sources that are freely available on line, but you need to at least give publication information and reproduce relevant quotes from
1790:
Well, we have to be precise. So if the end of '83 figures is all we can concretely nail down right now, then we have to change the figure to that but note it being Dec. 1983. We also have other things that need to be changed now as well (which is why its good you broached this subject), such as the
1730:
I believe I have shown that the cited source on this page is not reliable for the total number of ColecoVision units sold over its lifetime, but I would be interested in hearing other opinions or seeing other sources presented. If none are forthcoming in the near future, I am gonig to remove the six
1554:
That's weird that the redirect wasn't created automatically when I moved the page. Oh well; no worries; it's there now. As for that guy's claim, I still disagree. The words are all bunched up, and the company's own documentation seems to support "ColecoVision". I think it was supposed to be a play on
1414:
The famicom/nes is more advanced with more colours, multicoloured sprites. However, the colecovision has the exact same specifications and capability as the Sega SG-1000 which is classified as third generation. When the colecovision came out in 1982, with it's higher resolution, it clearly relegated
1299:
The roller controller was neither an expansion (it plugged into the joyports, not the expansion bay) nor unique (there were trackball controllers released for the Atari 2600 and Atari 5200, at the least). Its existence ought to be added to the main ColecoVision article, though, along with note of the
2857:
You have proven time and time again to have a deep seated bias agains any change and to ignore whole post. The very first sentence in this section is "The last time I has some words that were put added to make original research, instead I have fixed the issues and quoted the source directly" and you
2681:
Added from an actual interview with multiple sources about how the CV was the inspiration and the reason for the current design of the Famicom and NES: "== Nintendo Entertainment System == The Nintendo Entertainment Systems current design and technology is owned to the Colecovision. Which along with
2008:
As can be seen, sales of the ColecoVision through 1984 and 1985 must have been modest compared to 1983 but also must have been in the hundreds of thousands for the sales and inventory figures to be in the many tens of millions. Unit sales per million dollars would also have been higher than in 1983
1834:
While we don’t have any specific figures for countries outside North America, sales in those regions were negligible. There is only one pre-Internet source that ties Coleco and six million together, and that is ‘’Game Over’’ discussing ‘’Donkey Kong’’ sales, which was not exclusive to ColecoVision.
1470:
Knowledge currently isn't even consistent with itself. The ColecoVision and SG-1000 are for all intents and purposes the same machine released 11 months of each other yet the SG-1000 is in the Third Generation. The 5200's placement is also logically inconsistent since it's effectively Atari's Wii U.
2885:
I will admit that dealing with some of the poor edits you have made has left me a little too revert happy, so I apologize for that. Your claims of bias are pretty laughable personal attacks that you need to halt though. Anyway, I rewrote your addition a bit, and I feel it now reflects the article
2752:
So in conclusion, it would be okay to discuss the ColecoVision as an inspiration for the design of the Famicom and it would be okay to discuss Nintendo's attempt to license that system before deciding to create its own system, but your edit makes too many exceptional and unsupported claims to stand
1775:
Yeah that makes sense to me too. I meant to say above that sales were negligible after 1984 as opposed to after the first half of the year, because as you point out they had the whole Cabbage Patch deal going on. I don't think the 1985 numbers probably had much of an impact. Question is, what do
1694:
A New York Times article dated August 1st, 1983 entitled "Coleco Strong in Marketing" details how many units ColecoVision moved in the first half of 1983 and overall with the line "Since its introduction last fall, Colecovision has sold about 1.4 million units, according to the Video Marketing Game
2661:
I have restored the Technical specifications to the main article adding in a reference to the ColecoVision Technical Manual. This technical manual contains all of the technical specifications that are listed. I did delete the reference to the Zilog Z80A being by NEC, as Coleco sourced their Z80A
1993:
Specific units sold figures are not given in the 1984 and 1985 annual reports, however figures are given for the nominal value of ColecoVision inventories and accounts receivable for those years along with figures for their Consumer Electronics division and the ColecoVision's qualitative effect on
1898:
Sorry if I offended, that was not my intent. And don't get me wrong, I'm not one of those trying to say that sales were 6 million as, like you, I have seen nothing to even remotely back that up. I was just trying to say that sales outside of NA would have been much more than negligible which you
1883:
Seems like you are the one needing to provide sources. Every ColecoVision sold overseas was made by Coleco, CBS just distributed. That 2 million sold figure is everything Coleco sold worldwide. In 1984, the Yankees Group estimated that Coleco had sold 1.6 million ColecoVision consoles in the US
1868:
Could you provide some reference to backup your assertion that sales outside of North America were negligible. You've rapped another person on the knuckles for not providing references but have done just that here with what appears to be a rather dismissive statement. I find it extremely hard to
1698:
ColecoVision news tapers off after that point unfortunately because the Adam Computer and Cabbage Patch Kids draw all the headlines, but an April 18, 1984, article in the Wall Street Journal regarding Coleco's first quarter performance in 1984 states that "Adam and ColecoVision accounted for about
1598:
A quick search of the US Patent and Trademark database reveals that Coleco filed both "COLECO VISION" and "COLECOVISION" word marks as well as graphical versions of both spellings. The two word version appears to have been filed about year before the single word version. Both word marks have since
1330:
It would be nice to find a picture of one. They were nothing at all like boxing gloves- and nothing at all like any other game controller available on any other game console before or since. (The closest would be the Milton Bradley MBX with one trigger, three thumb buttons and a 2-axis plus rotate
2981:
Actually, that is a pretty simplistic view of the situation. The ColecoVision was highly successful on its release in late 1982, outselling both the 5200 and the Intellivision. Then the entire industry collapsed, which was not Coleco's fault. It still sold around 3 million even so, which was a
2806:
According to an interview with Japanese Investment firm magazine Nikkei Electronics. Which then is translated. Before work on the famicom began, Coleo employees visited japan to show off the Colecovision prototype. This apparently shocked the them with the high-tech visuals and technical features
2697:
According to an interview with Japanese Investment firm magazine Nikkei Electronics. Which then is translated. Before work on the famicom began, Coleo employees visited japan to show off the Colecovision prototype. This apparently shocked the them with the high-tech visuals and technical features
2238:
line that played Pong and Squash, and some target shooting games. They also released the Telstar Arcade in 1977, which was a non-programmable, cartridge-based system that played several ball-and-paddle, driving, and shooting games. If you are truly remembering a Coleco console you played in the
2001:
Also, on page 3 of the 1984 report it states that by the end of 1984 the "total of ColecoVision inventory and accounts receivable was $ 40.5 million." and that during 1985 "the balance of ColecoVision inventory (will be) sold." It is also important to note that the Accounts Receivable takes into
1588:
If you peruse the documentation accompanying anything sold for the system, at the time the console was referred to by Coleco Industries Inc. as either the "COLECOVISION™", or when not all-caps "ColecoVision™". One could probably make an exhaustive search of the literature, but I would hazard that
2701:
Uemura stated that it was the ColecoVision that technologically spurred him and the ColecoVision he had in mind when considering the image of the product. There is also a Rumor that Nintendo asked to distribute the CV and Coleco refused, resulting in them makig the NES out of spite, however, the
3276:
There's one that's not listed nor mentioned. I don't remember what it was called, but it was like a 'balancing board' controller that you stood on for games like skiing and other foot/balancing games. I'm also not sure that it was made by Coleco or another company - - - but it was compatible.
2047:
Fair enough and understood. I too believe that around 2.5 million is a believable number hence why I was trying to justify that "well in excess of 2 million" was okay to use. However, I understand from what you've said that this is "original research" as defined by Knowledge and therefore not
3294:
I think you'll find that "balancing board" is for another gaming system. There was never such a balancing board produced, either commercially or as a prototype, by anyone for the ColecoVision and there are no games that support one. Would be better if you got this out of storage and checked.
2807:
Coleco had at the time. Takao Sawano, a member of the development team, brought a full version home to let family play it and were equally as impressed. Takao Sawano, joined Uemera, the head of Famicom hardware, and started designing the hardware based on the specification of the Colecovision.
2698:
Coleco had at the time. Takao Sawano, a member of the development team, brought a full version home to let family play it and were equally as impressed. Takao Sawano, joined Uemera, the head of Famicom hardware, and started designing the hardware based on the specification of the Colecovision.
2032:
by Knowledge policy. You have no idea how much of that money was made in software sales rather than hardware and accessories, nor even how much of that revenue was generated by ColecoVision products generally rather than Adam and third-party publishing on other consoles. Therefore, we cannot
1997:
For 1984, Consumer Electronics total sales was $ 98.5 million, compared to $ 403.9 million in 1983. On page 22 of the 1984 annual report where it is directly comparing 1984 to 1983, it states that "The decline in sales of Consumer Electronics was primarily due to reduced sales of ColecoVision
2740:
and at worst unsupported by any evidence. It is true that Uemura and Sawano wanted to create a system with similar capabilities to the ColecoVision, which Nintendo was interested in licensing for a Japanese release. There are sources that back up this point, including the Nikkei Electronics
1702:
What this means is that we know by the middle of 1983 the company sold 1.4 million systems. Sales for the rest of the year are not indicated, but in the first half of 1984 they could not have sold more than an additional 900,000 and probably sold significantly less. After that, sales were
1392:
In my view, the ColecoVision and Atari 5200 belong in the 3rd generation section, as technically they are almost as advanced than the NES. I think the reason for ths split is that North Americans like to class consoles as before and after the Video Games Crash of 1983 - something that means
1350:
I find it fascinating that the first sentence of this article identifies the console as "third-generation", right next to the Major Consoles template, which places it clearly in the second generation. Is there some extra generation, omitted by the template, but taken into account here? Does
1690:
In 1982, the first year the ColecoVision was one the market, the company shipped 550,000 systems. This number is supported by an article in the Toronto Globe and Mail on January 5, 1983, called "Market Perspective" which contains the line "In 1982, said it built and shipped about 550,000
1272:
There was also a fairly high quality trackball expansion called the 'Roller Controller', which came with Slither and also worked with War Games. I think it is noteable because as a piece of consumer video game console hardware, a trackball has never been attempted again to my knowledge.
2184:
Is there some evidence this is actually what they did? We know today that the only difference between having the startup screen and not is the order of the two header bytes (don't we? ;) ) It doesn't bank out the console ROM, is there some other reason they would need to do that?
3000:
Actually, the ColecoVision IS a commercial failure. Now that the 14 million hardware and 100+ million software selling Wii U is counted as a "commercial failure" despite grossing approximately $ 10 billion- BILLION, then ColecoVision is certainly a horrible commercial failure!!
2682:
the Atari 7800 brought back a dead industry after the video game crash of 1983. The two are very similar in power and the NES would not have a noticeable upper hand until 1987 when chips were used to enhance visuals in more games. other systems inspired by Colecovision include
3242:
Actually the ColecoVision cannot play Intellivision cartridges. It is believed by the ColecoVision fan community that Coleco did produce a prototype Intellivision module for the ColecoVision. However, no pictures or other confirmation that it exists has appeared to date.
2012:
Therefore, while definitive figures for ColecoVision units sold is not available for 1984 and 1985 it is perfectly reasonable, based on the financial sales data given above from unimpeachable references, to conclude that sales of the ColecoVision were "well in excess of 2
1415:
the Atari 2600 and Intellivision to budget systems. AtariVCS/Intellivision, and then Atari5200/ColecoVision/SG1000/Vectrex, and then Famicom/SMS are three distinct generations. It's just that the middle generation of the 1980's had a very short life and is forgotten.
2033:
accurately extract unit sales for the console from available data. I personally find something like 2.5 million to be a believable number, but absent further sources, we cannot just assume sales were "well in excess" of 2 million for the purposes of the encyclopedia.
1671:
Anyone find it a bit odd that the photo associated with this article is that of the CBS model (and inserted CBS Ladybug cartridge) sold in the European/Australian markets, and not that sold in the US market, which is the primary focus of the article itself?
2747:
states that the two companies could not come to terms because Nintendo wanted too high a royalty. The failure to license the ColecoVision was probably a factor in Nintendo deciding to create its own system, but there is no evidence of "spite" or "revenge."
1280:
I doubt it could be made into a full wikipedia article, if you think it can be, then go for it. It's probably a better idea to mention it on this article though. I've seen that controller, almost bought one off ebay, but I got the steering wheel instead.
1430:
The ColecoVision definitely should be moved to Third Generation along with the 5200 and Vectrex since those were all in competition with each other. There was considerable if not universal consensus that ColecoVision in particular had launched the Third
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great total for the period in question. You cannot compare the lifetime sales of a system that came out in 1982 with sales of systems that came out in 1977 and 1979 (and it actually sold about as many units as the Intellivision in much less time).
2211:
ColecoVision came out in the later '70's. I was a kid living in San Jose CA at the time. We moved to PA in 1980, and I had already been playing it for a few years. It did come with Donkey Kong, and the only other game I remember having we Ladybug.
2803:
7800 brought back a dead industry after the video game crash of 1983. The two are very similar in power and the NES would not have a noticeable upper hand until 1987 when chips were used to enhance visuals in more games along with bankswitching.
1544:
makes a compelling case that the name of the console is actually "Vision" or "Coleco Vision," with a space. I vote we rename the page to "Coleco Vision." Or, at the very least, create a redirect from "Coleco Vision" (which currently goes to
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The system was on the market only one more year after that, and all reports were that sales collapsed during that time period. Once again, there is no way the system got anywhere near 6 million; it probably failed to crack 3 million.
1325:
Also not mentioned is the Super Action Controller, the grip held controller with buttons for each finger, a joystick, keypad, and paddle style rolling dial. Intended to be used with their more advanced sports games (baseball, boxing).
1686:
I think it did not and that this number, which appears on both the referenced website and several other websites floating around out there, is an error created through a mistaken extrapolation from sales of a particular game.
1884:
through the end of 1983. That leaves around half a million for the rest of the world. That’s 25% of the company’s sales, so not negligible in that context, but negligible in the context of trying to count up to six million.
1714:
on page 121: "... received from Coleco an agreement that they would pay three percent of the net sales price . It turned out to be an impressive number of cartridges, 6 million, which translated into $ 4.6 million." Because
2180:
The article states, with regard to some companies bypassing the startup screen delay, "which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming."
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I am not sure I made myself clear. In the infobox, yes, we need to be precise and do as you suggest. In the article itself I think we can give some of the information I indicated above, all of which we have sources for.
2902:
And I rewrote your rewrite, keeping the actual details from the article, and only rewording the few words that were actually unsupported. Now the text is all from the book as well as a reference to a slight simularity.
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When it came out, it was described as third generation. I'm a little surprised that it is matter-of-factly called second generation in the article with no reference to how it was actually described at the time.
2965:
Given the low sales, and short 3 year lifespan, why does this article not point to it being a commercial failure? Its sales are less than either Atari's or Mattel's, so it needs to be noted that it failed in the
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in August 1982. It offered more powerful hardware than competitors, along with the means to expand the system's basic hardware. Its library of games consisted of approximately 145 titles, including
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For 1985, Consumer Electronics total sales was $ 56.2 million consisting "principally of the ADAM Family Computer and ColecoVision video game systems, accessories and software" (page 25).
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There are definitive sources for worldwide sales of the ColecoVision in 1982 (560,000) and 1983 (1.5 million), these being the Coleco Industries, Inc.'s annual and quarterly reports.
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been renewed by the Coleco Holdings group. Since Coleco has apparently never filed for a "VISION" word mark it seems highly unlikely that the proper name of the console is Vision.
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The main console unit consists of a 14×8×2-inch rectangular plastic case that houses the motherboard, with a cartridge slot on the right side and connectors for the external
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I'm curious to know if the units sold figures discussed and cited above include sales of the ColecoVision by CBS Electronics in the UK, Europe and Australia. Thoughts?
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The ColecoVision uses the TMS9928A (NTSC) and TMS9929A (PAL/SECAM) video display processors. These output a screen resolution (in graphics mode) of 256 x 192 pixels.
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As you can see these statements are backed by official sources from an interview involving Nintendo as taken straight out the source with no additional wording.
2234:
That is incorrect and contradicted by every reliable source in existence. Now Coleco made video games in the seventies, but these were dedicated consoles in the
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Did you not read the long thread right above this? Total sales are not known, but we have proven the six million figure found on some websites is not accurate.
2841:
Read the topic I helpfully started above this one while you were blocked. To summarize, you took some true statements and drew wholly unsupported conclusions.
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Uemura stated that it was the ColecoVision that technologically spurred him and the ColecoVision he had in mind when considering the image of the product.
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bypassed this loop, which necessitated embedding portions of the BIOS outside the delay loop, further reducing storage available to actual game programming.
2636:. The keypad is designed to accept a thin plastic overlay that maps the keys for a particular game. Each ColecoVision console shipped with two controllers. 3164: 3118: 921: 1202: 523: 79: 1303:
I believe the confusion comes from the driving controller, which is called "Expansion module #2", even though it also connects to the joystick ports. --
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Also, ColecoVision was a durable system. Just before storing it away around 2001, I played a few game cartridges and everything worked perfectly.
1499:? They tended to either capitalize the whole word or to make the C and V a bit bigger than the other letters. Also, all of the sources I used for 1150: 1695:
Letter, an industry newsletter. Of that total, about 900,000 were sold this year, compared with 800,000 units by Atari and 300,000 by Mattel."
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literally responded with the same statement. This whole thing here is literally taken out of the document, try reading before replying thanks.
1761:
that states Coleco was still selling inventory through late 1985. So at this point, I could see maybe 3 to 3.5 million units being generous. --
1899:
have now agreed is the case. BTW - do you have a link to that 1984 Yankee Group report, I'm just really interested to read this kind of stuff.
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acceptable to state. Perhaps one day more definitive data will become available. Someone please interview Arnold Greenberg and ask him!!!!
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Super Action Controllers also available at the time, as they "complete" the standard Coleco Industries accessory set for the console. -db
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Original MSRP was $ 174.99, if I'm not mistaken. Atari 2600 was around $ 99.99 retail by '82. Not sure about Mattel's Intellivision.
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When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
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Oddly, Consumer Reports tagged the pricing at ~$ 200 (I would guess $ 199.99) in its November 1982 write-up of the console, though.
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https://web.archive.org/web/20131017072158/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24&game=8
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Article has been tagged for needing sources since 2007. Feel free to reincorporate the below material with appropriate references.
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In excess of 2 million units of software were sold in 1982, about 4 cartridges for each of the 560,000 ColecoVision units shipped.
3045:. If this article needs any attention or maintenance, it would be preferable if that could be done before its appearance on the 1360:
I wish I knew about that plug in that allowed users to play 2600 games 25 years ago. I would've asked for one of those instead.
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Compared to arcade ports, the ColecoVision did not offer many games original to the console, though a few notable releases are
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due to unit price reductions introduced through 1984 and 1985, contributing further to the number of units sold estimate.
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https://web.archive.org/web/20111001232609/http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24
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for the VCS and Intellivision as well, however, so that six million figure does not represent ColecoVision sales alone.
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Coleco's software approach was to license arcade games that Atari had not. Realizing that Atari had firm support from
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Also, more sources emerge over time. In April 1984, the Boston Globe reported that Arnold Greenberg said Coleco had
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The year's sales of 1.5 million ColecoVision units brought the installed base to over 2 million units worldwide.
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https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/TelespieleReport84CBSColeco_zpsdc2e4001.jpg
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You are correct. The category for colecovision games is "ColecoVision" This page shoudl be made a redirect to
1445:
https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/VideoGamesmagazineJan1983_zps6c3c77eb.jpg
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discontinuation year (which currently incorrectly states '84 when we now know its at least through '85). --
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https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/videogamesplayerfall82_zps24b6db23.jpg
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If you have discovered URLs which were erroneously considered dead by the bot, you can report them with
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Second, you have taken some basic facts that are accurate and then drawn conclusions that are at best
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was bundled with the ColecoVision console, presumably certain people extrapolated that six million in
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https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/Gamermagazine1983_zpsfbc8c06c.jpg
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instances where the words appear to be broken apart result from design aesthetics and not much else.
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What were the ColecoVision's total sales, 6 million? There is no refrence on the page. mcjakeqcool
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https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/Colecothirdgen_zps6cfdc993.jpg
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Certainly reasonable if writing your own journal article or monograph, but the very definition of
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on Knowledge. If you would like to participate, please visit the project page, where you can join
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Well, doing further research we know they were up to 1.9 million units before Christmas of 1983
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https://i357.photobucket.com/albums/oo12/Alison123456789/Third%20Gen/TVGamer1983_zps1b9e74ad.jpg
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interview proves that the Colecovision was very important to several developers world wide. "
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How much did the system cost at launch? How did game prices compare with competing systems? --
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I know it exists/existed because I have it packed/stored away with my ColecoVision system.
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http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24&game=8
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If you found an error with any archives or the URLs themselves, you can fix them with
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http://kotaku.com/gaming/colecovision/the-worlds-most-convoluted-controller-198449.php
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Added some information to the Specs about the sound chip used in the Colecovision
2573:: 1 KB (as two 1K x 4-bit chips, marked UPD2114LC (U3 & U4) on circuit board) 1244:
The following references may be useful when improving this article in the future:
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http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=24
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and many other hits), Coleco entered into contracts with companies such as
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Where does that figure come from then? I believe it results from sales of
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what is the actual screen size in pixels? its nowhere to be found afaik
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An editor has reviewed this edit and fixed any errors that were found.
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to enable on-screen display of the ColecoVision brand. Companies like
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Hello! This is a note to let the editors of this article know that
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sales equaled six million in ColecoVision sales. Coleco released
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chips from a number of different manufacturers and not just NEC.
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on September 2, 2016. You can view and edit the POTD blurb at
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connect into plugs in a recessed area on the top of the unit.
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from mid '85 stating Colecovisions were still being sold, and
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This delay results from an intentional loop in the console's
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account price reductions introduced to help shift inventory.
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that shows them still being manufactured in early 1985, and
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Quote : "I'm pretty sure that the ColecoVision also played
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for additional information. I made the following changes:
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https://archive.org/details/beep-1986-12/page/142/mode/1up
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offerings. An example of such was to be an adaptation of
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The inside of the ColecoVision with RF shielding removed
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http://www.vintagecomputing.com/index.php/archives/188
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Niekki Magazine Nintendo famicom/NES origin interview
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Niekki Magazine Nintendo famicom/NES origin interview
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Video RAM: 16 KB (as eight 16K x 1-bit chips, marked
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were unanimous in their enthusiasm over the console.
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The design of the controllers is similar to that of
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Thanks! — 922:Lego Indiana Jones: The Original Adventures 3002: 2598: 2461: 2272: 344: 243: 3137:I have just modified 2 external links on 3084:second-generation home video-game console 2936: 2773: 2314:Some of the more popular games include 2068: 1935: 866:Pokémon Sword and Shield Expansion Pass 245: 215: 3282:2600:8800:785:1300:C23F:D5FF:FEC4:D51D 3259:2600:8800:785:1300:C23F:D5FF:FEC4:D51D 3009:2602:304:CFD3:2EE0:2915:E8BF:7084:D453 2390:, in an effort to broaden its market. 2239:seventies, it has to be one of these. 2134: 2123: 2096: 2085: 2968:2602:304:CFD3:2EE0:85B:D26F:C6EA:5E23 2886:without making unsupportable claims. 2417:, an early milestone in the style of 1051: 7: 2079:. Coleco Industries, Inc. 1982: 15. 705: 691:Five Nights at Freddy's: Help Wanted 291:This article is within the scope of 3357:High-importance video game articles 3272:"Expansion Modules and accessories" 3110:. ColecoVision was retired in 1985. 3035:File:ColecoVision-wController-L.jpg 3027:File:ColecoVision-wController-L.jpg 2117:. Coleco Industries, Inc. 1983: 3. 369: 234:It is of interest to the following 23:for discussing improvements to the 2396:Smurf: Rescue in Gargamel's Castle 1944:"How many Colecovision were sold?" 1074:The Legend of Zelda: Majora's Mask 14: 3141:. Please take a moment to review 2579:: 8 KB Texas Instruments TMS4764 2473:=== Technical specifications === 1506:give the name as ColecoVision. — 1275:(Unsigned comment by 24.5.124.49) 311:Knowledge:WikiProject Video games 3362:WikiProject Video games articles 3177: 3069: 2552:PSG (chip U20 on circuit board) 1555:the word "television", much as " 1491:Shouldn't this article be named 1237: 1063: 1050: 704: 634: 488:List of Pokémon special episodes 314:Template:WikiProject Video games 278: 268: 247: 216: 45:Click here to start a new topic. 2590:of 8, 16, 24 or 32 KB capacity. 331:This article has been rated as 2567:8344 4116 3N on circuit board) 2520:(40-pin DIP located under the 1731:million figure from the page. 1098:Call of Duty 4: Modern Warfare 1: 2798:Nintendo entertainment system 2677:Nintendo Entertainment System 1985:19:29, 22 February 2009 (UTC) 1970:10:55, 22 February 2009 (UTC) 1677:20:35, 1 September 2007 (UTC) 1659:20:36, 1 September 2007 (UTC) 1594:20:41, 1 September 2007 (UTC) 1536:18:46, 27 February 2006 (UTC) 1527:17:19, 27 February 2006 (UTC) 1511:17:00, 27 February 2006 (UTC) 1387:20:47, 5 September 2007 (UTC) 1061: 1048: 702: 632: 626: 577: 416: 362: 305:and see a list of open tasks. 42:Put new text under old text. 2924:02:12, 27 January 2014 (UTC) 2896:01:59, 27 January 2014 (UTC) 2879:01:44, 27 January 2014 (UTC) 2851:01:39, 27 January 2014 (UTC) 2835:01:16, 27 January 2014 (UTC) 2672:00:23, 6 November 2019 (UTC) 2425:Coleco was infamous for its 2269:13:59, 5 December 2012 (UTC) 2058:22:02, 5 November 2018 (UTC) 2043:19:27, 5 November 2018 (UTC) 2023:19:19, 5 November 2018 (UTC) 1816:14:03, 28 October 2008 (UTC) 1801:23:26, 27 October 2008 (UTC) 1786:22:35, 27 October 2008 (UTC) 1771:21:58, 27 October 2008 (UTC) 1741:17:49, 27 October 2008 (UTC) 1366:04:07, 28 January 2006 (UTC) 1356:03:18, 2 December 2005 (UTC) 633:Featured content candidates 3352:B-Class video game articles 3338:12:54, 8 October 2020 (UTC) 3324:12:22, 8 October 2020 (UTC) 3222:05:38, 9 January 2018 (UTC) 3059:01:15, 18 August 2016 (UTC) 2763:01:06, 7 January 2014 (UTC) 2723:20:30, 6 January 2014 (UTC) 1310:18:46, 21 August 2005 (UTC) 1058:No did you know nominations 50:New to Knowledge? Welcome! 3378: 3305:15:12, 20 April 2018 (UTC) 3290:10:47, 20 April 2018 (UTC) 3267:10:39, 20 April 2018 (UTC) 3253:15:12, 20 April 2018 (UTC) 3134:Hello fellow Wikipedians, 2487:The ColecoVision uses the 1609:08:55, 16 April 2009 (UTC) 1564:18:52, 22 March 2006 (UTC) 1550:18:17, 22 March 2006 (UTC) 1481:21:50, 27 April 2023 (UTC) 1062:Reviews and reassessments 337:project's importance scale 3123:More featured pictures... 2992:14:09, 14 July 2015 (UTC) 2976:10:14, 14 July 2015 (UTC) 1646:20:26, 27 June 2006 (UTC) 1636:15:42, 11 June 2006 (UTC) 1465:https://imgur.com/a/E86Lh 1293:18:19, 22 July 2005 (UTC) 1137: 703:Good article nominations 625: 415: 360: 343: 330: 263: 242: 80:Be welcoming to newcomers 3043:Template:POTD/2016-09-02 3017:23:33, 19 May 2017 (UTC) 2466:Technical specifications 2249:00:21, 9 June 2012 (UTC) 2228:23:58, 8 June 2012 (UTC) 2201:18:41, 15 May 2009 (UTC) 1909:15:38, 26 May 2018 (UTC) 1894:15:15, 26 May 2018 (UTC) 1879:13:56, 26 May 2018 (UTC) 1864:03:33, 25 May 2018 (UTC) 1845:23:45, 24 May 2018 (UTC) 1830:21:27, 24 May 2018 (UTC) 1425:15:21, 27 May 2018 (UTC) 1409:12:12, 16 May 2008 (UTC) 1006:Mario Party: Island Tour 728:Puff-puff (onomatopoeia) 645:Mario Party: The Top 100 123:Find video game sources: 3227:Other game system games 3130:External links modified 2540:15 colors + transparent 1321:Super Action Controller 1110:A Space for the Unbound 964:The Great Giana Sisters 614:Minecraft – Volume Beta 475:List of Tiger handhelds 365:Video games WikiProject 350:Video games WikiProject 294:WikiProject Video games 3029:to appear as POTD soon 2753:in its original form. 2492: 2480: 2133:Cite journal requires 2095:Cite journal requires 1540:Speaking of the name, 1197:translation from japan 1034:Bejeweled (video game) 224:This article is rated 75:avoid personal attacks 3037:will be appearing as 2486: 2478: 1331:analog stick on top. 1141:Articles that need... 100:Neutral point of view 766:Shin Megami Tensei V 630:No major discussions 105:No original research 3233:Mattel Intelivision 317:video game articles 3210:InternetArchiveBot 3065:Picture of the day 3039:picture of the day 2961:Commercial Failure 2692:Sega Master System 2493: 2481: 2432:Tunnels and Trolls 2255:Unsourced Material 842:Yoshi's New Island 286:Video games portal 230:content assessment 86:dispute resolution 47: 3116: 3088:Coleco Industries 3019: 3007:comment added by 2927: 2910:comment added by 2882: 2865:comment added by 2838: 2821:comment added by 2738:original research 2726: 2709:comment added by 2659: 2658: 2618:at the rear. The 2597: 2596: 2558:1 noise generator 2555:3 tone generators 2547:Texas Instruments 2515:Texas Instruments 2460: 2459: 2288:(the creators of 2218:comment added by 2207:Earlier than 1982 2191:comment added by 2176:BIOS Delay ByPass 2030:original research 1411: 1399:comment added by 1389: 1377:comment added by 1268:Roller Controller 1257: 1256: 1232: 1231: 1228: 1227: 1224: 1223: 1220: 1219: 1216: 1215: 908:Pokémon fan games 627:Other discussions 578:Merge discussions 210: 209: 166:free news sources 66:Assume good faith 43: 3369: 3220: 3211: 3184: 3181: 3180: 3111: 3073: 2953: 2950: 2944: 2941: 2926: 2904: 2881: 2859: 2837: 2815: 2790: 2787: 2781: 2778: 2725: 2703: 2604: 2599: 2467: 2462: 2437:Chess Challenger 2309:Electronic Games 2273: 2230: 2203: 2168: 2167: 2165: 2163: 2149: 2143: 2142: 2136: 2131: 2129: 2121: 2111: 2105: 2104: 2098: 2093: 2091: 2083: 2073: 1948: 1947: 1940: 1394: 1372: 1241: 1234: 1124:(NES video game) 1067: 1054: 1053: 1049:DYK nominations 1042: 1028: 1014: 1000: 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1429: 1428: 1427: 1426: 1422: 1418: 1412: 1410: 1406: 1402: 1401:87.194.197.36 1398: 1390: 1388: 1384: 1380: 1376: 1368: 1367: 1364: 1358: 1357: 1354: 1345: 1341: 1338: 1334: 1329: 1328: 1327: 1320: 1318: 1311: 1308: 1306: 1302: 1301: 1298: 1297: 1294: 1291: 1289: 1284: 1279: 1278: 1277: 1276: 1267: 1265: 1259: 1250: 1247: 1246: 1243: 1240: 1236: 1235: 1209: 1206: 1204: 1201: 1198: 1195: 1192: 1189: 1186: 1183: 1180: 1177: 1174: 1171: 1168: 1165: 1162: 1159: 1156: 1152: 1148: 1145: 1144: 1143: 1142: 1136: 1129: 1125: 1123: 1119: 1116: 1112: 1111: 1107: 1104: 1100: 1099: 1095: 1092: 1088: 1087: 1083: 1080: 1076: 1075: 1071: 1070: 1066: 1043: 1041: 1035: 1032: 1029: 1027: 1021: 1018: 1015: 1013: 1007: 1004: 1001: 999: 993: 990: 987: 985: 979: 976: 973: 971: 965: 962: 959: 957: 951: 948: 945: 943: 937: 934: 931: 929: 923: 920: 917: 915: 909: 906: 903: 901: 895: 894:Hotline Miami 892: 889: 887: 881: 878: 875: 873: 867: 864: 861: 859: 853: 852:Dr Disrespect 850: 847: 843: 840: 837: 835: 829: 826: 823: 821: 815: 812: 809: 807: 801: 798: 795: 793: 787: 786:Kim Kitsuragi 784: 781: 777: 774: 771: 767: 764: 761: 757: 754: 751: 749: 743: 740: 737: 735: 729: 726: 723: 721: 715: 712: 711: 697: 693: 692: 688: 685: 681: 680: 676: 673: 669: 668: 664: 661: 657: 654: 651: 647: 646: 642: 641: 637: 619: 615: 612: 609: 605: 602: 599: 595: 592: 589: 585: 582: 581: 572: 566: 564: 559: 558:Covet Fashion 556: 553: 547: 545: 540: 537: 534: 528: 526: 521: 518: 515: 509: 507: 502: 499: 496: 494: 489: 486: 483: 481: 476: 473: 470: 468: 463: 460: 457: 455: 450: 447: 444: 442: 437: 434: 431: 429: 424: 421: 420: 414: 408: 405: 403: 400: 398: 395: 393: 390: 388: 385: 383: 380: 378: 375: 373: 370: 366: 359: 356: 355: 351: 347: 346: 342: 338: 334: 328: 325: 324: 321: 304: 300: 296: 295: 287: 276: 274: 271: 267: 266: 262: 256: 253: 250: 246: 241: 237: 231: 223: 219: 214: 213: 205: 202: 199: 196: 193: 190: 187: 184: 181: 180: 176: 173: 170: 167: 164: 161: 158: 155: 152: 149: 146: 143: 140: 137: 134: 131: 127: 124: 120: 119: 111: 110:Verifiability 108: 106: 103: 101: 98: 97: 96: 87: 83: 81: 78: 76: 72: 69: 67: 64: 63: 57: 53: 52:Learn to edit 49: 46: 41: 40: 37: 36: 32: 26: 22: 18: 17: 3327: 3313: 3293: 3279: 3275: 3256: 3241: 3236: 3232: 3230: 3208: 3205: 3185: 3176: 3173: 3139:ColecoVision 3136: 3133: 3112:Photograph: 3105: 3095: 3086:released by 3079:ColecoVision 3077: 3032: 3003:— Preceding 2966:marketplace. 2964: 2948: 2939: 2931: 2906:— Preceding 2861:— Preceding 2817:— Preceding 2809: 2805: 2801: 2785: 2776: 2768: 2705:— Preceding 2700: 2696: 2680: 2660: 2623: 2612:power supply 2452: 2449:Horse Racing 2448: 2444: 2440: 2436: 2430: 2418: 2412: 2406: 2400: 2394: 2392: 2369: 2363: 2357: 2351: 2345: 2339: 2333: 2327: 2321: 2315: 2313: 2307: 2289: 2258: 2235: 2220:24.145.62.36 2214:— Preceding 2210: 2183: 2179: 2160:. Retrieved 2157:AtariAge.com 2156: 2147: 2126:cite journal 2118: 2109: 2088:cite journal 2080: 2071: 2063: 2011: 2007: 2004: 2000: 1996: 1992: 1989: 1959: 1938: 1930: 1759:this article 1755:this article 1751:this article 1729: 1724: 1720: 1716: 1711: 1707: 1705: 1701: 1697: 1693: 1689: 1685: 1670: 1630: 1627:Retail price 1547:Yeechang Lee 1520:ColecoVision 1501: 1497:Colecovision 1495:rather than 1493:ColecoVision 1490: 1417:76.67.43.101 1413: 1391: 1369: 1359: 1349: 1324: 1316: 1307: 1285: 1274: 1271: 1263: 1161:reassessment 1139: 1121: 1109: 1097: 1085: 1073: 1037: 1023: 1009: 995: 981: 967: 953: 939: 925: 911: 897: 883: 869: 855: 831: 817: 814:Pixel Piracy 803: 800:Miner 2049er 789: 745: 731: 717: 690: 678: 666: 644: 568: 565:participants 562: 549: 546:participants 543: 539:Ryo Sakazaki 530: 527:participants 524: 511: 505: 495:participants 492: 482:participants 479: 469:participants 466: 456:participants 453: 443:participants 440: 427: 332: 292: 236:WikiProjects 200: 194: 188: 186:WP reference 182: 178: 174: 168: 162: 156: 150: 144: 138: 132: 122: 94: 25:ColecoVision 19:This is the 3310:screen size 3097:Donkey Kong 2620:controllers 2500:version of 2371:Space Panic 2317:Donkey Kong 2187:—Preceding 1962:Mcjakeqcool 1956:Total sales 1725:Donkey Kong 1721:Donkey Kong 1717:Donkey Kong 1708:Donkey Kong 1545:nothing).-- 1502:Donkey Kong 1431:Generation. 1395:—Preceding 1373:—Preceding 1185:screenshots 880:Async Corp. 714:Donkey Kong 594:Screen Rant 508:participant 430:participant 363:Summary of 352:open tasks: 348:Summary of 308:Video games 299:video games 255:Video games 160:free images 31:not a forum 3346:Categories 3217:Report bug 2932:References 2769:References 2648:Activision 2529:resolution 2453:Mr. Turtle 2380:Time Pilot 2341:Mouse Trap 2162:5 November 2064:References 1931:References 1346:Generation 1147:assessment 950:River Raid 667:The Sims 4 618:discussion 608:discussion 598:discussion 588:discussion 520:Butterfree 436:Dōkyūsei 2 367:open tasks 136:newspapers 3330:Ikrananka 3297:Ikrananka 3245:Ikrananka 3200:this tool 3193:this tool 3114:Evan Amos 3047:Main Page 2912:Jakandsig 2867:Jakandsig 2823:Jakandsig 2711:Jakandsig 2664:Ikrananka 2652:Micro Fun 2586:Storage: 2522:heat sink 2441:Side Trak 2427:vaporware 2408:Illusions 2304:Universal 2135:|journal= 2097:|journal= 2050:Ikrananka 2015:Ikrananka 2013:million". 1901:Ikrananka 1871:Ikrananka 1822:Ikrananka 1712:Game Over 1674:D.brodale 1667:CBS photo 1656:D.brodale 1643:StagParty 1591:D.brodale 1559:" was. — 1179:cover art 1173:infoboxes 828:Ether One 776:Justin Yu 679:Smash Hit 204:WPVG/Talk 88:if needed 71:Be polite 21:talk page 3206:Cheers.— 3092:Nintendo 3005:unsigned 2920:contribs 2908:unsigned 2875:contribs 2863:unsigned 2831:contribs 2819:unsigned 2719:contribs 2707:unsigned 2634:joystick 2603:Hardware 2581:Mask ROM 2550:SN76489A 2518:TMS9928A 2445:Rip Cord 2402:War Room 2335:Lady Bug 2329:Carnival 2216:unsigned 2189:unsigned 1542:This guy 1524:Larsinio 1397:unsigned 1375:unsigned 1305:Phroziac 1283:Phroziac 1203:creation 656:Ada Wong 570:relisted 551:relisted 532:relisted 513:relisted 501:Dokibird 462:Skycoach 56:get help 29:This is 27:article. 3143:my edit 3119:Archive 2984:Indrian 2888:Indrian 2843:Indrian 2755:Indrian 2688:SG-1000 2686:, Sega 2616:RF jack 2545:Sound: 2535:sprites 2420:SimCity 2365:Mr. Do! 2353:Venture 2291:Pac-Man 2261:Doniago 2241:Indrian 2236:Telstar 2035:Indrian 1977:Indrian 1886:Indrian 1856:Indrian 1837:Indrian 1808:Indrian 1778:Indrian 1733:Indrian 1633:Navstar 1208:merging 1187:(8,819) 1167:cleanup 978:Pikachu 397:vg talk 387:history 335:on the 226:B-class 148:scholar 3107:Zaxxon 2650:, and 2626:Mattel 2451:, and 2411:, and 2384:Frenzy 2376:Subroc 2362:, and 2347:Zaxxon 2344:, and 2302:, and 2300:Konami 1561:Amcaja 1533:Amcaja 1508:Amcaja 1363:JesseG 1353:Kfroog 1191:photos 1122:Tetris 1020:Meltan 402:alerts 232:scale. 3082:is a 2502:Zilog 2496:CPU: 2286:Namco 2277:Games 1260:Specs 1199:(190) 1181:(249) 1040:start 1026:start 1012:start 998:start 984:start 970:start 956:start 942:start 928:start 914:start 900:start 886:start 872:start 858:start 834:start 820:start 806:start 792:start 756:Birdo 748:start 734:start 720:start 407:purge 392:shell 377:watch 198:VG/RL 192:VG/RS 154:JSTOR 142:books 84:Seek 3334:talk 3320:talk 3301:talk 3286:talk 3263:talk 3249:talk 3102:Sega 3100:and 3076:The 3055:talk 3049:. — 3013:talk 2988:talk 2972:talk 2916:talk 2892:talk 2871:talk 2847:talk 2827:talk 2759:talk 2715:talk 2668:talk 2640:BIOS 2614:and 2505:Z80A 2489:Z80A 2382:and 2296:Sega 2265:talk 2245:talk 2224:talk 2197:talk 2164:2018 2139:help 2101:help 2054:talk 2039:talk 2019:talk 1981:talk 1966:talk 1905:talk 1890:talk 1875:talk 1860:talk 1841:talk 1826:talk 1812:talk 1797:talk 1782:talk 1767:talk 1737:talk 1605:talk 1522:. -- 1487:Name 1477:talk 1421:talk 1405:talk 1383:talk 1288:talk 1193:(66) 1175:(19) 417:AfDs 382:edit 372:view 327:High 130:news 73:and 3237:all 3167:to 3157:to 3104:'s 3094:'s 2684:MSX 2628:'s 2577:ROM 2571:RAM 2565:ITT 2533:32 2498:NEC 1601:Xot 1169:(8) 1163:(0) 1153:) ( 1128:rev 1115:rev 1103:nom 1091:nom 1079:nom 846:nom 780:nom 770:nom 760:nom 696:nom 684:nom 672:nom 660:nom 650:nom 179:NYT 172:TWL 3348:: 3336:) 3322:) 3303:) 3288:) 3265:) 3251:) 3121:– 3057:) 3015:) 2990:) 2974:) 2922:) 2918:• 2894:) 2877:) 2873:• 2849:) 2833:) 2829:• 2761:) 2721:) 2717:• 2690:, 2670:) 2646:, 2524:) 2513:: 2447:, 2443:, 2439:, 2423:. 2405:, 2399:, 2378:, 2356:, 2338:, 2332:, 2326:, 2298:, 2267:) 2247:) 2226:) 2199:) 2155:. 2130:: 2128:}} 2124:{{ 2092:: 2090:}} 2086:{{ 2056:) 2041:) 2021:) 1983:) 1968:) 1907:) 1892:) 1877:) 1862:) 1843:) 1828:) 1814:) 1799:) 1784:) 1769:) 1739:) 1607:) 1479:) 1423:) 1407:) 1385:) 1281:-- 567:; 548:; 529:; 510:; 128:– 54:; 3332:( 3318:( 3299:( 3284:( 3261:( 3247:( 3219:) 3215:( 3202:. 3195:. 3183:Y 3053:( 3011:( 2986:( 2970:( 2914:( 2890:( 2869:( 2845:( 2825:( 2757:( 2713:( 2666:( 2455:. 2263:( 2243:( 2222:( 2195:( 2166:. 2141:) 2137:( 2103:) 2099:( 2052:( 2037:( 2017:( 1979:( 1964:( 1946:. 1903:( 1888:( 1873:( 1858:( 1839:( 1824:( 1810:( 1795:( 1780:( 1765:( 1735:( 1603:( 1475:( 1419:( 1403:( 1381:( 1290:) 1286:( 1157:) 1155:1 1151:1 1149:( 1130:) 1126:( 1117:) 1113:( 1105:) 1101:( 1093:) 1089:( 1081:) 1077:( 1044:) 1036:( 1030:) 1022:( 1016:) 1008:( 1002:) 994:( 988:) 980:( 974:) 966:( 960:) 952:( 946:) 938:( 932:) 924:( 918:) 910:( 904:) 896:( 890:) 882:( 876:) 868:( 862:) 854:( 848:) 844:( 838:) 830:( 824:) 816:( 810:) 802:( 796:) 788:( 782:) 778:( 772:) 768:( 762:) 758:( 752:) 744:( 738:) 730:( 724:) 716:( 698:) 694:( 686:) 682:( 674:) 670:( 662:) 658:( 652:) 648:( 620:) 616:( 610:) 606:( 600:) 596:( 590:) 586:( 573:) 563:7 560:( 554:) 544:3 541:( 535:) 525:7 522:( 516:) 506:1 503:( 497:) 493:9 490:( 484:) 480:2 477:( 471:) 467:3 464:( 458:) 454:2 451:( 445:) 441:4 438:( 432:) 428:1 425:( 339:. 238:: 201:· 195:· 189:· 183:· 175:· 169:· 163:· 157:· 151:· 145:· 139:· 133:· 58:.

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